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  • Deliberate Practice

    - by Jeff Foster
    It’s easy to assume, as software engineers, that there is little need to “practice” writing code. After all, we write code all day long! Just by writing a little each day, we’re constantly learning and getting better, right? Unfortunately, that’s just not true. Of course, developers do improve with experience. Each time we encounter a problem we’re more likely to avoid it next time. If we’re in a team that deploys software early and often, we hone and improve the deployment process each time we practice it. However, not all practice makes perfect. To develop true expertise requires a particular type of practice, deliberate practice, the only goal of which is to make us better programmers. Everyday software development has other constraints and goals, not least the pressure to deliver. We rarely get the chance in the course of a “sprint” to experiment with potential solutions that are outside our current comfort zone. However, if we believe that software is a craft then it’s our duty to strive continuously to raise the standard of software development. This requires specific and sustained efforts to get better at something we currently can’t do well (from Harvard Business Review July/August 2007). One interesting way to introduce deliberate practice, in a sustainable way, is the code kata. The term kata derives from martial arts and refers to a set of movements practiced either solo or in pairs. One of the better-known examples is the Bowling Game kata by Bob Martin, the goal of which is simply to write some code to do the scoring for 10-pin bowling. It sounds too easy, right? What could we possibly learn from such a simple example? Trust me, though, that it’s not as simple as five minutes of typing and a solution. Of course, we can reach a solution in a short time, but the important thing about code katas is that we explore each technique fully and in a controlled way. We tackle the same problem multiple times, using different techniques and making different decisions, understanding the ramifications of each one, and exploring edge cases. The short feedback loop optimizes opportunities to learn. Another good example is Conway’s Game of Life. It’s a simple problem to solve, but try solving it in a functional style. If you’re used to mutability, solving the problem without mutating state will push you outside of your comfort zone. Similarly, if you try to solve it with the focus of “tell-don’t-ask“, how will the responsibilities of each object change? As software engineers, we don’t get enough opportunities to explore new ideas. In the middle of a development cycle, we can’t suddenly start experimenting on the team’s code base. Code katas offer an opportunity to explore new techniques in a safe environment. If you’re still skeptical, my challenge to you is simply to try it out. Convince a willing colleague to pair with you and work through a kata or two. It only takes an hour and I’m willing to bet you learn a few new things each time. The next step is to make it a sustainable team practice. Start with an hour every Friday afternoon (after all who wants to commit code to production just before they leave for the weekend?) for month and see how that works out. Finally, consider signing up for the Global Day of Code Retreat. It’s like a daylong code kata, it’s on December 8th and there’s probably an event in your area!

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  • SQL Saturday and Exploring Data Privacy

    - by Johnm
    I have been highly impressed with the growth of the SQL Saturday phenomenon. It seems that an announcement for a new wonderful event finds its way to my inbox on a daily basis. I have had the opportunity to attend the first of the SQL Saturday's for Tampa, Chicago, Louisville and recently my home town of Indianapolis. It is my hope that there will be many more in my future. This past weekend I had the honor of being selected to speak amid a great line up of speakers at SQL Saturday #82 in Indianapolis. My session topic/title was "Exploring Data Privacy". Below is a brief synopsis of my session: Data Privacy in a Nutshell        - Definition of data privacy        - Examples of personally identifiable data        - Examples of Sensitive data Laws and Stuff        - Various examples of laws, regulations and policies that influence the definition of data privacy        - General rules of thumb that encompasses most laws Your Data Footprint        - Who has personal information about you?        - What are you exchanging data privacy for?        - The amazing resilience of data        - The cost of data loss Weapons of Mass Protection       - Data classification       - Extended properties       - Database Object Schemas       - An extraordinarily brief introduction of encryption       - The amazing data professional  <-the most important point of the entire session! The subject of data privacy is one that is quickly making its way to the forefront of the mind of many data professionals. Somewhere out there someone is storing personally identifiable and other sensitive data about you. In some cases it is kept reasonably secure. In other cases it is kept in total exposure without the consideration of its potential of damage to you. Who has access to it and how is it being used? Are we being unnecessarily required to supply sensitive data in exchange for products and services? These are just a few questions on everyone's mind. As data loss events of grand scale hit the headlines in a more frequent succession, the level of frustration and urgency for a solution increases. I assembled this session with the intent to raise awareness of sensitive data and remind us all that we, data professionals, are the ones who have the greatest impact and influence on how sensitive data is regarded and protected. Mahatma Gandhi once said "Be the change you want to see in the world." This is guidance that I keep near to my heart as I approached this topic of data privacy.

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  • Proving What You are Worth

    - by Ted Henson
    Here is a challenge for everyone. Just about everyone has been asked to provide or calculate the Return on Investment (ROI), so I will assume everyone has a method they use. The problem with stopping once you have an ROI is that those in the C-Suite probably do not care about the ROI as much as Return on Equity (ROE). Shareholders are mostly concerned with their return on the money the invested. Warren Buffett looks at ROE when deciding whether to make a deal or not. This article will outline how you can add more meaning to your ROI and show how you can potentially enhance the ROE of the company.   First I want to start with a base definition I am using for ROI and ROE. Return on investment (ROI) and return on equity (ROE) are ways to measure management effectiveness, parts of a system of measures that also includes profit margins for profitability, price-to-earnings ratio for valuation, and various debt-to-equity ratios for financial strength. Without a set of evaluation metrics, a company's financial performance cannot be fully examined by investors. ROI and ROE calculate the rate of return on a specific investment and the equity capital respectively, assessing how efficient financial resources have been used. Typically, the best way to improve financial efficiency is to reduce production cost, so that will be the focus. Now that the challenge has been made and items have been defined, let’s go deeper. Most research about implementation stops short at system start-up and seldom addresses post-implementation issues. However, we know implementation is a continuous improvement effort, and continued efforts after system start-up will influence the ultimate success of a system.   Most UPK ROI’s I have seen only include the cost savings in developing the training material. Some will also include savings based on reduced Help Desk calls. Using just those values you get a good ROI. To get an ROE you need to go a little deeper. Typically, the best way to improve financial efficiency is to reduce production cost, which is the purpose of implementing/upgrading an enterprise application. Let’s assume the new system is up and running and all users have been properly trained and are comfortable using the system. You provide senior management with your ROI that justifies the original cost. What you want to do now is develop a good base value to a measure the current efficiency. Using usage tracking you can look for various patterns. For example, you may find that users that are accessing UPK assistance are processing a procedure, such as entering an order, 5 minutes faster than those that don’t.  You do some research and discover each minute saved in processing a claim saves the company one dollar. That translates to the company saving five dollars on every transaction. Assuming 100,000 transactions are performed a year, and all users improve their performance, the company will be saving $500,000 a year. That $500,000 can be re-invested, used to reduce debt or paid to the shareholders.   With continued refinement during the life cycle, you should be able to find ways to reduce cost. These are the type of numbers and productivity gains that senior management and shareholders want to see. Being able to quantify savings and increase productivity may also help when seeking a raise or promotion.

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  • Is this over-abstraction? (And is there a name for it?)

    - by mwhite
    I work on a large Django application that uses CouchDB as a database and couchdbkit for mapping CouchDB documents to objects in Python, similar to Django's default ORM. It has dozens of model classes and a hundred or two CouchDB views. The application allows users to register a "domain", which gives them a unique URL containing the domain name that gives them access to a project whose data has no overlap with the data of other domains. Each document that is part of a domain has its domain property set to that domain's name. As far as relationships between the documents go, all domains are effectively mutually exclusive subsets of the data, except for a few edge cases (some users can be members of more than one domain, and there are some administrative reports that include all domains, etc.). The code is full of explicit references to the domain name, and I'm wondering if it would be worth the added complexity to abstract this out. I'd also like to know if there's a name for the sort of bound property approach I'm taking here. Basically, I have something like this in mind: Before in models.py class User(Document): domain = StringProperty() class Group(Document): domain = StringProperty() name = StringProperty() user_ids = StringListProperty() # method that returns related document set def users(self): return [User.get(id) for id in self.user_ids] # method that queries a couch view optimized for a specific lookup @classmethod def by_name(cls, domain, name): # the view method is provided by couchdbkit and handles # wrapping json CouchDB results as Python objects, and # can take various parameters modifying behavior return cls.view('groups/by_name', key=[domain, name]) # method that creates a related document def get_new_user(self): user = User(domain=self.domain) user.save() self.user_ids.append(user._id) return user in views.py: from models import User, Group # there are tons of views like this, (request, domain, ...) def create_new_user_in_group(request, domain, group_name): group = Group.by_name(domain, group_name)[0] user = User(domain=domain) user.save() group.user_ids.append(user._id) group.save() in group/by_name/map.js: function (doc) { if (doc.doc_type == "Group") { emit([doc.domain, doc.name], null); } } After models.py class DomainDocument(Document): domain = StringProperty() @classmethod def domain_view(cls, *args, **kwargs): kwargs['key'] = [cls.domain.default] + kwargs['key'] return super(DomainDocument, cls).view(*args, **kwargs) @classmethod def get(cls, *args, **kwargs, validate_domain=True): ret = super(DomainDocument, cls).get(*args, **kwargs) if validate_domain and ret.domain != cls.domain.default: raise Exception() return ret def models(self): # a mapping of all models in the application. accessing one returns the equivalent of class BoundUser(User): domain = StringProperty(default=self.domain) class User(DomainDocument): pass class Group(DomainDocument): name = StringProperty() user_ids = StringListProperty() def users(self): return [self.models.User.get(id) for id in self.user_ids] @classmethod def by_name(cls, name): return cls.domain_view('groups/by_name', key=[name]) def get_new_user(self): user = self.models.User() user.save() views.py @domain_view # decorator that sets request.models to the same sort of object that is returned by DomainDocument.models and removes the domain argument from the URL router def create_new_user_in_group(request, group_name): group = request.models.Group.by_name(group_name) user = request.models.User() user.save() group.user_ids.append(user._id) group.save() (Might be better to leave the abstraction leaky here in order to avoid having to deal with a couchapp-style //! include of a wrapper for emit that prepends doc.domain to the key or some other similar solution.) function (doc) { if (doc.doc_type == "Group") { emit([doc.name], null); } } Pros and Cons So what are the pros and cons of this? Pros: DRYer prevents you from creating related documents but forgetting to set the domain. prevents you from accidentally writing a django view - couch view execution path that leads to a security breach doesn't prevent you from accessing underlying self.domain and normal Document.view() method potentially gets rid of the need for a lot of sanity checks verifying whether two documents whose domains we expect to be equal are. Cons: adds some complexity hides what's really happening requires no model modules to have classes with the same name, or you would need to add sub-attributes to self.models for modules. However, requiring project-wide unique class names for models should actually be fine because they correspond to the doc_type property couchdbkit uses to decide which class to instantiate them as, which should be unique. removes explicit dependency documentation (from group.models import Group)

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  • Paste Functionality for WPF DataGrid with DataGridTemplateColumns

    - by zmang
    Hi. I recently started using the WPF Datagrid with DataGridTemplateColumns containing the WPF AutoCompleteBox, but I'm finding trouble in implementing Clipboard.Paste functionality for these DataGridTemplateColumns. I've managed to get Clipboard.Paste working with built-in DataGridColumns via Vishal's guide here, but it doesn't work with DataGridTemplateColumns. Delving into the OnPastingCellClipboardContent method in the DataGridColumn class, it appears that fe.GetBindingExpression(CellValueProperty) is returning null rather than the required BindingExpression. Can anyone point me to the right direction? public virtual void OnPastingCellClipboardContent(object item, object cellContent) { BindingBase binding = ClipboardContentBinding; if (binding != null) { // Raise the event to give a chance for external listeners to modify the cell content // before it gets stored into the cell if (PastingCellClipboardContent != null) { DataGridCellClipboardEventArgs args = new DataGridCellClipboardEventArgs(item, this, cellContent); PastingCellClipboardContent(this, args); cellContent = args.Content; } // Event handlers can cancel Paste of a cell by setting its content to null if (cellContent != null) { FrameworkElement fe = new FrameworkElement(); fe.DataContext = item; fe.SetBinding(CellValueProperty, binding); fe.SetValue(CellValueProperty, cellContent); BindingExpression be = fe.GetBindingExpression(CellValueProperty); be.UpdateSource(); } } Thanks!

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  • "Win32 exception occurred releasing IUnknown at..." error using Pylons and WMI

    - by Anders
    Hi all, Im using Pylons in combination with WMI module to do some basic system monitoring of a couple of machines, for POSIX based systems everything is simple - for Windows - not so much. Doing a request to the Pylons server to get current CPU, however it's not working well, or atleast with the WMI module. First i simply did (something) this: c = wmi.WMI() for cpu in c.Win32_Processor(): value = cpu.LoadPercentage However, that gave me an error when accessing this module via Pylons (GET http://ip:port/cpu): raise x_wmi_uninitialised_thread ("WMI returned a syntax error: you're probably running inside a thread without first calling pythoncom.CoInitialize[Ex]") x_wmi_uninitialised_thread: <x_wmi: WMI returned a syntax error: you're probably running inside a thread without first calling pythoncom.CoInitialize[Ex] (no underlying exception)> Looking at http://timgolden.me.uk/python/wmi/tutorial.html, i wrapped the code accordingly to the example under the topic "CoInitialize & CoUninitialize", which makes the code work, but it keeps throwing "Win32 exception occurred releasing IUnknown at..." And then looking at http://mail.python.org/pipermail/python-win32/2007-August/006237.html and the follow up post, trying to follow that - however pythoncom._GetInterfaceCount() is always 20. Im guessing this is someway related to Pylons spawning worker threads and crap like that, however im kinda lost here, advice would be nice. Thanks in advance, Anders

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • jQuery "Microsoft JScript runtime error: Object expected"

    - by Oskar Kjellin
    I have the below code that does not seem to work at all :( I keep getting: Microsoft JScript runtime error: Object expected The error seems to occur when the timeout is done. So if I raise the timeout with 10 seconds the error holds for another 10 seconds. I want to be able to update the number of friends online async. The number is shown with the following html: <a href="" id="showChat" >Friends online <strong id="friendsOnline">(?)</strong></a> The friends part is set at the first run, but when the timeout calls back it does not fire again. Also, I cannot see on which line the error occurs because if I want to break on the error it just shows "no source code" etc. The code below is the code I'm using. Thanks! <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.3.2.js" type="text/javascript"></script> <script src='/Scripts/MicrosoftAjax.js' type="text/javascript"></script> <script src='/Scripts/MicrosoftMvcAjax.js' type="text/javascript"></script> <script src='/Scripts/jquery.autocomplete.js' type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { UpdateFriendsOnline(); function UpdateFriendsOnline() { window.setTimeout("UpdateFriendsOnline()", 1000); $.get("/Account/GetFriendsOnline", function(data) { $("#friendsOnline").html("(" + data + ")"); }); } }); </script>

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  • C# Excel file OLEDB read HTML IMPORT

    - by Michel van Engelen
    Hi, I have to automate something for the finance dpt. I've got an Excel file which I want to read using OleDb: string connectionString = @"Provider=Microsoft.Jet.OLEDB.4.0;Data Source=A_File.xls;Extended Properties=""HTML Import;IMEX=1;"""; using (OleDbConnection connection = new OleDbConnection()) { using (DbCommand command = connection.CreateCommand()) { connection.ConnectionString = connectionString; connection.Open(); DataTable dtSchema = connection.GetOleDbSchemaTable(OleDbSchemaGuid.Tables, null); if( (null == dtSchema) || ( dtSchema.Rows.Count <= 0 ) ) { //raise exception if needed } command.CommandText = "SELECT * FROM [NameOfTheWorksheet$]"; using (DbDataReader dr = command.ExecuteReader()) { while (dr.Read()) { //do something with the data } } } } Normally the connectionstring would have an extended property "Excel 8.0", but the file can't be read that way because it seems to be an html file renamed to .xls. when I copy the data from the xls to a new xls, I can read the new xls with the E.P. set to "Excel 8.0". Yes, I can read the file by creating an instance of Excel, but I rather not.. Any idea how I can read the xls using OleDb without making manual changes to the xls or by playing with ranges in a instanciated Excel? Regards, Michel

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  • Reading excel files with xlrd

    - by snurre
    I'm having problems reading .xls files written by a Perl script which I have no control over. The files contain some formatting and line breaks within cells. filename = '/home/shared/testfile.xls' book = xlrd.open_workbook(filename) sheet = book.sheet_by_index(0) for rowIndex in xrange(1, sheet.nrows): row = sheet.row(rowIndex) This is throwing the following error: _locate_stream(Workbook): seen 0 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 20 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 172480= 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 172500 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 2 172520 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 173840= 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 173860 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 173880 1 1 1 1 1 1 1 1 Traceback (most recent call last): File "/home/shared/xlrdtest.py", line 5, in <module> book = xlrd.open_workbook(filename) File "/usr/local/lib/python2.7/site-packages/xlrd/__init__.py", line 443, in open_workbook ragged_rows=ragged_rows, File "/usr/local/lib/python2.7/site-packages/xlrd/book.py", line 84, in open_workbook_xls ragged_rows=ragged_rows, File "/usr/local/lib/python2.7/site-packages/xlrd/book.py", line 616, in biff2_8_load self.mem, self.base, self.stream_len = cd.locate_named_stream(qname) File "/usr/local/lib/python2.7/site-packages/xlrd/compdoc.py", line 393, in locate_named_stream d.tot_size, qname, d.DID+6) File "/usr/local/lib/python2.7/site-packages/xlrd/compdoc.py", line 421, in _locate_stream raise CompDocError("%s corruption: seen[%d] == %d" % (qname, s, self.seen[s])) xlrd.compdoc.CompDocError: Workbook corruption: seen[2] == 4 I'm not able to find any info about CompDocError or Workbook corruption, even less the seen[2] == 4 part.

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  • Installing Django on Shared Server: No module named MySQLdb?

    - by Mark
    I'm getting this error Traceback (most recent call last): File "/home/<username>/flup/server/fcgi_base.py", line 558, in run File "/home/<username>/flup/server/fcgi_base.py", line 1116, in handler File "/home/<username>/python/django/django/core/handlers/wsgi.py", line 241, in __call__ response = self.get_response(request) File "/home/<username>/python/django/django/core/handlers/base.py", line 73, in get_response response = middleware_method(request) File "/home/<username>/python/django/django/contrib/sessions/middleware.py", line 10, in process_request engine = import_module(settings.SESSION_ENGINE) File "/home/<username>/python/django/django/utils/importlib.py", line 35, in import_module __import__(name) File "/home/<username>/python/django/django/contrib/sessions/backends/db.py", line 2, in ? from django.contrib.sessions.models import Session File "/home/<username>/python/django/django/contrib/sessions/models.py", line 4, in ? from django.db import models File "/home/<username>/python/django/django/db/__init__.py", line 41, in ? backend = load_backend(settings.DATABASE_ENGINE) File "/home/<username>/python/django/django/db/__init__.py", line 17, in load_backend return import_module('.base', 'django.db.backends.%s' % backend_name) File "/home/<username>/python/django/django/utils/importlib.py", line 35, in import_module __import__(name) File "/home/<username>/python/django/django/db/backends/mysql/base.py", line 13, in ? raise ImproperlyConfigured("Error loading MySQLdb module: %s" % e) ImproperlyConfigured: Error loading MySQLdb module: No module named MySQLdb when I try to run this script on my shared server #!/usr/bin/python import sys, os sys.path.insert(0, "/home/<username>/python/django") sys.path.insert(0, "/home/<username>/python/django/www") # projects directory os.chdir("/home/<username>/python/django/www/<project>") os.environ['DJANGO_SETTINGS_MODULE'] = "<project>.settings" from django.core.servers.fastcgi import runfastcgi runfastcgi(method="threaded", daemonize="false") But, my web host just installed MySQLdb for me a few hours ago. When I run python from the shell I can import MySQLdb just fine. Why would this script report that it can't find it?

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  • I/O error(socket error): [Errno 111] Connection refused

    - by Schitti
    I have a program that uses urllib to periodically fetch a url, and I see intermittent errors like : I/O error(socket error): [Errno 111] Connection refused. It works 90% of the time, but the othe r10% it fails. If retry the fetch immediately after it fails, it succeeds. I'm unable to figure out why this is so. I tried to see if any ports are available, and they are. Any debugging ideas? For additional info, the stack trace is: File "/usr/lib/python2.6/urllib.py", line 235, in retrieve fp = self.open(url, data) File "/usr/lib/python2.6/urllib.py", line 203, in open return getattr(self, name)(url) File "/usr/lib/python2.6/urllib.py", line 342, in open_http h.endheaders() File "/usr/lib/python2.6/httplib.py", line 868, in endheaders self._send_output() File "/usr/lib/python2.6/httplib.py", line 740, in _send_output self.send(msg) File "/usr/lib/python2.6/httplib.py", line 699, in send self.connect() File "/usr/lib/python2.6/httplib.py", line 683, in connect self.timeout) File "/usr/lib/python2.6/socket.py", line 512, in create_connection raise error, msg Edit - A google search isn't very helpful, what I got out of it is that the server I'm fetching from sometimes refuses connections, how can I verify its not a bug in my code and this is indeed the case?

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  • ReSharper - Possible Null Assignment when using Microsoft.Contracts

    - by HVS
    Is there any way to indicate to ReSharper that a null reference won't occur because of Design-by-Contract Requires checking? For example, the following code will raise the warning (Possible 'null' assignment to entity marked with 'NotNull' attribute) in ReSharper on lines 7 and 8: private Dictionary<string, string> _Lookup = new Dictionary<string, string>(); public void Foo(string s) { Contract.Requires(!String.IsNullOrEmpty(s)); if (_Lookup.ContainsKey(s)) _Lookup.Remove(s); } What is really odd is that if you remove the Contract.Requires(...) line, the ReSharper message goes away. Update I found the solution through ExternalAnnotations which was also mentioned by Mike below. Here's an example of how to do it for a function in Microsoft.Contracts: Create a directory called Microsoft.Contracts under the ExternalAnnotations ReSharper directory. Next, Create a file called Microsoft.Contracts.xml and populate like so: <assembly name="Microsoft.Contracts"> <member name="M:System.Diagnostics.Contracts.Contract.Requires(System.Boolean)"> <attribute ctor="M:JetBrains.Annotations.AssertionMethodAttribute.#ctor"/> <parameter name="condition"> <attribute ctor="M:JetBrains.Annotations.AssertionConditionAttribute.#ctor(JetBrains.Annotations.AssertionConditionType)"> <argument>0</argument> </attribute> </parameter> </member> </assembly> Restart Visual Studio, and the message goes away!

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  • dbExpress error in Delphi 2010

    - by JosephStyons
    The below code works in Delphi 2007, but it gives me this error in Delphi 2010: --------------------------- Error --------------------------- Cannot load oci.dll library (error code 127). The oci.dll library may be missing from the system path or you may have an incompatible version of the library installed. --------------------------- OK Details >> --------------------------- The exception is raised when I set "connected" to "true". I have tried placing a copy of "oci.dll" in the same folder as the .exe file, but I get the same message. I also get this message when using the form designer and a visible TSQLConnection component. Any thoughts? function TDBExpressConnector.GetConnection(username, password, servername: string) : TSQLConnection; begin //take a username, password, and server //return a connected TSQLConnection try FSqlDB := TSQLConnection.Create(nil); with FSqlDB do begin Connected := False; DriverName := 'Oracle'; GetDriverFunc := 'getSQLDriverORACLE'; KeepConnection := True; LibraryName := 'dbxora30.dll'; ConnectionName := 'OracleConnection';; Params.Clear; Params.Add('DriverName=Oracle'); Params.Add('DataBase=' + servername); Params.Add('User_Name=' + username); Params.Add('Password=' + password); Params.Add('RowsetSize=20'); Params.Add('BlobSize=-1'); Params.Add('ErrorResourceFile='); Params.Add('LocaleCode=0000'); Params.Add('Oracle TransIsolation=ReadCommited'); Params.Add('OS Authentication=False'); Params.Add('Multiple Transaction=False'); Params.Add('Trim Char=False'); Params.Add('Decimal Separator=.'); LoginPrompt := False; Connected := True; end; Result := FSqlDB; except on e:Exception do raise; end; //try-except end;

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  • Getting Response from TIdHttp with Error Code 400

    - by Robert Love
    I have been writing a Delphi library for StackApps API. I have run into a problem with Indy. I am using the version that ships with Delphi 2010. If you pass invalid parameters to one of the StackApps API it will return a HTTP Error Code 400 and then in the response it will contain a JSON object with more details. By visiting http://api.stackoverflow.com/0.8/stats/?Key=BadOnPurpose in Chrome Browser you can see an Example. I.E. and Firefox hide the JSON. Using WireShark I can see that the JSON object is returned using the code below, but I am unable to access it using Indy. For this test code I dropped a TIdHttp component on the form and placed the following code in a button click. procedure TForm10.Button2Click(Sender: TObject); var SS : TStringStream; begin SS := TStringStream.Create; IdHTTP1.Get('http://api.stackoverflow.com/0.8/stats/?Key=BadOnPurpose',SS,[400]); Memo1.Lines.Text := SS.DataString; SS.Free; end; I passed [400] so that it would not raise the 400 exception. It is as if Indy stopped reading the response. As the contents of Memo1 are empty. I am looking for a way to get the JSON Details.

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  • Accessing the Atlassian Crowd SOAP API with Suds (python SOAP library)

    - by SeanOC
    Has anybody had any recent success with accessing the Crowd SOAP API via the Suds Python library? I've found a few people successfully doing it in the past but Atlassian seems to have changed their WSDL since then to make the existing advice not entirely helpful. Below is the simplest example I've been trying: from suds.client import Client url = 'https://crowd.hugeinc.com/services/SecurityServer?wsdl' client = Client(url) Unfortunately that generates the following error: Traceback (most recent call last): File "<input>", line 1, in <module> File "/Users/soconnor/.virtualenvs/hugeface/lib/python2.6/site-packages/suds/client.py", line 116, in __init__ sd = ServiceDefinition(self.wsdl, s) File "/Users/soconnor/.virtualenvs/hugeface/lib/python2.6/site-packages/suds/servicedefinition.py", line 58, in __init__ self.paramtypes() File "/Users/soconnor/.virtualenvs/hugeface/lib/python2.6/site-packages/suds/servicedefinition.py", line 137, in paramtypes item = (pd[1], pd[1].resolve()) File "/Users/soconnor/.virtualenvs/hugeface/lib/python2.6/site-packages/suds/xsd/sxbasic.py", line 63, in resolve raise TypeNotFound(qref) TypeNotFound: Type not found: '(AuthenticatedToken, http://authentication.integration.crowd.atlassian.com, )' I've tried to both binding and doctors to fix this problem to no avail. Neither approach resulted in any change. Any further recommendations or suggestions would be incredibly helpful.

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  • VERY strange stack overflow in C++ program

    - by mav
    Hello, I wrote a program some time ago (Mac OS X, C++, SDL, FMOD) and it perfomed rather good. But lately I wanted to extend its functionality and added some more code to it. And now, when I run it and try to test the new functionality, the program crashes with SIGABRT. Looking into debugger, on function stack I see: _kill kill$UNIX2003 raise __abort __stack_chk_fail odtworz <-- my function that was was modified As far as I know, "__stack_chk_fail" indicates a stack overflow. But that's not the weirdest thing about it. In this function "odtworz", I have some code like this: ... koniec = 0; while ( koniec == 0 ) { ... if (mode == 1) { ... } else if (mode == 2) { ... } else if (mode == 3) { ... } } mode is a global variable and is set to value "2" in a function before. And now imagine - if I delete the third if statement (mode == 3) which never gets executed in this mode, the program doesn't crash! Deleting code that doesn't even get to be executed helps the situation! Now, I don't want to delete this code because it's for other mode of my program. And it works fine there. So any hints where I can search? What could be possibly wrong with this?

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  • What does suds mean by "<faultcode/> not mapped to message part" ?

    - by Pratik Patel
    I'm using suds for the first time and trying to communicate with a server hosted by an external company. When I call a method on the server I get this XML back. soap:Server Can't use string ("") as an ARRAY ref while "strict refs" in use at /vindicia/site_perl/Vindicia/Soap/DocLitUtils.pm line 130. The exception thrown is this: File "C:\Python26\lib\site-packages\suds-0.4-py2.6.egg\suds\client.py", line 538, in __call__ return client.invoke(args, kwargs) File "C:\Python26\lib\site-packages\suds-0.4-py2.6.egg\suds\client.py", line 602, in invoke result = self.send(msg) File "C:\Python26\lib\site-packages\suds-0.4-py2.6.egg\suds\client.py", line 634, in send result = self.succeeded(binding, reply.message) File "C:\Python26\lib\site-packages\suds-0.4-py2.6.egg\suds\client.py", line 669, in succeeded r, p = binding.get_reply(self.method, reply) File "C:\Python26\lib\site-packages\suds-0.4-py2.6.egg\suds\bindings\binding.py", line 157, in get_reply result = self.replycomposite(rtypes, nodes) File "C:\Python26\lib\site-packages\suds-0.4-py2.6.egg\suds\bindings\binding.py", line 227, in replycomposite raise Exception(' not mapped to message part' % tag) Exception: not mapped to message part Any idea why suds is throwing the exception? Any thoughts on how it could be fixed?

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  • Convert an exception into HTTP 404 response in the Application_Error

    - by Dmitriy Nagirnyak
    Hi, First of all, quickly what exactly I want to achieve: translate particular exception into the HTTP 404 so the ASP.NET can handle it further. I am handling exceptions in the ASP.NET (MVC2) this way: protected void Application_Error(object sender, EventArgs e) { var err = Server.GetLastError(); if (err == null) return; err = err.GetBaseException(); var noObject = err as ObjectNotFoundException; if (noObject != null) HandleObjectNotFound(); var handled = noObject != null; if (!handled) Logger.Fatal("Unhandled exception has occured in application.", err); } private void HandleObjectNotFound() { Server.ClearError(); Response.Clear(); // new HttpExcepton(404, "Not Found"); // Throw or not to throw? Response.StatusCode = 404; Response.StatusDescription = "Not Found"; Response.StatusDescription = "Not Found"; Response.Write("The whole HTML body explaining whata 404 is??"); } The problem is that I cannot configure default customErrors to work with it. When it is on then it never redirects to the page specified in customErrors: <error statusCode="404" redirect="404.html"/>. I also tried to raise new HttpExcepton(404, "Not Found") from the handler but then the response code is 200 which I don't understand why. So the questions are: What is the proper way of translating AnException into HTTP 404 response? How does customErrors section work when handling exceptions in Application_Error? Why throwing HttpException(404) renders (blank) page with success (200) status? Thanks, Dmitriy.

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  • Need advice or pointers on Release Management Strategies

    - by Murray
    I look after an internal web based (Java, JSP, Mediasurface, etc.) system that is in constant use (24/5). Users raise tickets for enhancements, bug fixes and other business changes. These issues are signed off individually and assigned to one of three or four developers. Once the issue is complete it is built and the code only committed to SVN. The changed files (templates, html, classes, jsp) are then copied to a dev server and committed to a different repository from where they are checked out to the UAT server for testing. (this often requires the Tomcat service to be restarted and occasionally the Mediasurface service as well). The users then test and either reject or approve the release. If approved the edited files are checked out to the Live server and the same process as with UAT undertaken. If rejected the developer makes the relevant changes and starts the release process again. This is all done manually without much control. Where different developers are working on similar files, changes sometimes get overwritten by builds done on out of sync code in other cases changes in UAT are moved to live in error as they are mixed up in files associated with a signed off release. I would like to move this to a more controlled and automated process where all source code and output files are held in SVN and releases to Dev, UAT and Live managed by a CI system (We have TeamCity in house for our .NET applications). My question is on how to manage the releases of multiple changes where some will be signed off and moved on and others rejected and returned to the developer. The changes may be on overlapping files and simply merging each release in to a Release Branch means that the rejected changes would have to be backed out of the branch. Is there a way to manage this using SVN and CI or will I simply have to live with the current system.

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  • wpf cancel backgroundworker on application exits

    - by toni
    Hi! In my application I have a main windows and into it, in a frame I load a page. This page do a long time task when the user press a button. My problem is that when long task is being doing and the user presses the close button of the main window, the application seems to not finish because I am debugging it in VS2008 and I can see the stop button highlighted. If I want to finish I have to press stop button, the application doesn't stop the debugging automatically on application exit. I thought .NET stops automatically backgroundworkers on application exits but I am not sure after seeing this behaviour. I have tried to force and cancel background worker in unloaded event page with something like this: private void Page_Unloaded(object sender, RoutedEventArgs e) { // Is the Background Worker do some work? if (My_BgWorker != null && My_BgWorker.IsBusy) { //If it supports cancellation, Cancel It if (My_BgWorker.WorkerSupportsCancellation) { // Tell the Background Worker to stop working. My_BgWorker.CancelAsync(); } } } but with no success. After doing CancelAsync(), a few minutes after, I can see the backgroundworker finishes and raise RunWorkerCompleted and I can see the task is completed checking e.Cancelled argument in the event but after this event is exectued the application continues without exiting and I have no idea what is doing.... I set WorkerSupportsCancellation to true to support cancel at the begining. I would apreciate all answers. Thanks.

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  • C#: How to force "calling" a method from the main thread by signaling in some way from another thread

    - by Fire-Dragon-DoL
    Sorry for long title, I don't know even the way on how to express the question I'm using a library which run a callback from a different context from the main thread (is a C Library), I created the callback in C# and when gets called I would like to just raise an event. However because I don't know what will be inside the event, I would like to find a way to invoke the method without the problem of locks and so on (otherwise the third party user will have to handle this inside the event, very ugly) Are there any way to do this? I can be totally on the wrong way but I'm thinking about winforms way to handle different threads (the .Invoke thing) Otherwise I can send a message to the message loop of the window, but I don't know a lot about message passing and if I can send "custom" messages like this Example: private uint lgLcdOnConfigureCB(int connection, System.IntPtr pContext) { OnConfigure(EventArgs.Empty); return 0U; } this callback is called from another program which I don't have control over, I would like to run OnConfigure method in the main thread (the one that handles my winform), how to do it? Or in other words, I would like to run OnConfigure without the need of thinking about locks

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  • Django one form for two models

    - by martinthenext
    Hello! I have a ForeignKey relationship between TextPage and Paragraph and my goal is to make front-end TextPage creating/editing form as if it was in ModelAdmin with 'inlines': several field for the TextPage and then a couple of Paragraph instances stacked inline. The problem is that i have no idea about how to validate and save that: @login_required def textpage_add(request): profile = request.user.profile_set.all()[0] if not (profile.is_admin() or profile.is_editor()): raise Http404 PageFormSet = inlineformset_factory(TextPage, Paragraph, extra=5) if request.POST: try: textpageform = TextPageForm(request.POST) # formset = PageFormSet(request.POST) except forms.ValidationError as error: textpageform = TextPageForm() formset = PageFormSet() return render_to_response('textpages/manage.html', { 'formset' : formset, 'textpageform' : textpageform, 'error' : str(error), }, context_instance=RequestContext(request)) # Saving data if textpageform.is_valid() and formset.is_valid(): textpageform.save() formset.save() return HttpResponseRedirect(reverse(consults)) else: textpageform = TextPageForm() formset = PageFormSet() return render_to_response('textpages/manage.html', { 'formset' : formset, 'textpageform' : textpageform, }, context_instance=RequestContext(request)) I know I't a kind of code-monkey style to post code that you don't even expect to work but I wanted to show what I'm trying to accomplish. Here is the relevant part of models.py: class TextPage(models.Model): title = models.CharField(max_length=100) page_sub_category = models.ForeignKey(PageSubCategory, blank=True, null=True) def __unicode__(self): return self.title class Paragraph(models.Model): article = models.ForeignKey(TextPage) title = models.CharField(max_length=100, blank=True, null=True) text = models.TextField(blank=True, null=True) def __unicode__(self): return self.title Any help would be appreciated. Thanks!

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  • django error ,about django-sphinx

    - by zjm1126
    from django.db import models from djangosphinx.models import SphinxSearch class MyModel(models.Model): search = SphinxSearch() # optional: defaults to db_table # If your index name does not match MyModel._meta.db_table # Note: You can only generate automatic configurations from the ./manage.py script # if your index name matches. search = SphinxSearch('index_name') # Or maybe we want to be more.. specific searchdelta = SphinxSearch( index='index_name delta_name', weights={ 'name': 100, 'description': 10, 'tags': 80, }, mode='SPH_MATCH_ALL', rankmode='SPH_RANK_NONE', ) queryset = MyModel.search.query('query') results1 = queryset.order_by('@weight', '@id', 'my_attribute') results2 = queryset.filter(my_attribute=5) results3 = queryset.filter(my_other_attribute=[5, 3,4]) results4 = queryset.exclude(my_attribute=5)[0:10] results5 = queryset.count() # as of 2.0 you can now access an attribute to get the weight and similar arguments for result in results1: print result, result._sphinx # you can also access a similar set of meta data on the queryset itself (once it's been sliced or executed in any way) print results1._sphinx and Traceback (most recent call last): File "D:\zjm_code\sphinx_test\models.py", line 1, in <module> from django.db import models File "D:\Python25\Lib\site-packages\django\db\__init__.py", line 10, in <module> if not settings.DATABASE_ENGINE: File "D:\Python25\Lib\site-packages\django\utils\functional.py", line 269, in __getattr__ self._setup() File "D:\Python25\Lib\site-packages\django\conf\__init__.py", line 38, in _setup raise ImportError("Settings cannot be imported, because environment variable %s is undefined." % ENVIRONMENT_VARIABLE) ImportError: Settings cannot be imported, because environment variable DJANGO_SETTINGS_MODULE is undefined.

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  • django+uploadify - don't working

    - by Erico
    Hi, I'm trying to use an example posted on the "github" the link is http://github.com/tstone/django-uploadify. And I'm having trouble getting work. can you help me? I followed step by step, but does not work. Accessing the "URL" / upload / the only thing is that returns "True" part of settings.py import os PROJECT_ROOT_PATH = os.path.dirname(os.path.abspath(file)) MEDIA_ROOT = os.path.join(PROJECT_ROOT_PATH, 'media') TEMPLATE_DIRS = ( os.path.join(PROJECT_ROOT_PATH, 'templates')) urls.py from django.conf.urls.defaults import * from django.conf import settings from teste.uploadify.views import * from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', (r'^admin/', include(admin.site.urls)), url(r'upload/$', upload, name='uploadify_upload'), ) views.py from django.http import HttpResponse import django.dispatch upload_received = django.dispatch.Signal(providing_args=['data']) def upload(request, *args, **kwargs): if request.method == 'POST': if request.FILES: upload_received.send(sender='uploadify', data=request.FILES['Filedata']) return HttpResponse('True') models.py from django.db import models def upload_received_handler(sender, data, **kwargs): if file: new_media = Media.objects.create( file = data, new_upload = True, ) new_media.save() upload_received.connect(upload_received_handler, dispatch_uid='uploadify.media.upload_received') class Media(models.Model): file = models.FileField(upload_to='images/upload/', null=True, blank=True) new_upload = models.BooleanField() uploadify_tags.py from django import template from teste import settings register = template.Library() @register.inclusion_tag('uploadify/multi_file_upload.html', takes_context=True) def multi_file_upload(context, upload_complete_url): """ * filesUploaded - The total number of files uploaded * errors - The total number of errors while uploading * allBytesLoaded - The total number of bytes uploaded * speed - The average speed of all uploaded files """ return { 'upload_complete_url' : upload_complete_url, 'uploadify_path' : settings.UPLOADIFY_PATH, # checar essa linha 'upload_path' : settings.UPLOADIFY_UPLOAD_PATH, } template - uploadify/multi_file_upload.html {% load uploadify_tags }{ multi_file_upload '/media/images/upload/' %} <script type="text/javascript" src="{{ MEDIA_URL }}js/swfobject.js"></script> <script type="text/javascript" src="{{ MEDIA_URL }}js/jquery.uploadify.js"></script> <div id="uploadify" class="multi-file-upload"><input id="fileInput" name="fileInput" type="file" /></div> <script type="text/javascript">// <![CDATA[ $(document).ready(function() { $('#fileInput').uploadify({ 'uploader' : '/media/swf/uploadify.swf', 'script' : '{% url uploadify_upload %}', 'cancelImg' : '/media/images/uploadify-remove.png/', 'auto' : true, 'folder' : '/media/images/upload/', 'multi' : true, 'onAllComplete' : allComplete }); }); function allComplete(event, data) { $('#uploadify').load('{{ upload_complete_url }}', { 'filesUploaded' : data.filesUploaded, 'errorCount' : data.errors, 'allBytesLoaded' : data.allBytesLoaded, 'speed' : data.speed }); // raise custom event $('#uploadify') .trigger('allUploadsComplete', data); } // ]]</script>

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