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  • Problem in using a second call to send() in C

    - by Paulo Victor
    Hello. Right now I'm working in a simple Server that receives from client a code referring to a certain operation. The server receives this data and send back the signal that it's waiting for the proper data. /*Server Side*/ if (codigoOperacao == 0) { printf("A escolha foi 0\n"); int bytesSent = SOCKET_ERROR; char sendBuff[1080] = "0"; /*Here "send" returns an error msgm while trying to send back the signal*/ bytesSent = send(socketEscuta, sendBuff, 1080, 0); if (bytesSent == SOCKET_ERROR) { printf("Erro ao enviar"); return 0; } else { printf("Bytes enviados : %d\n", bytesSent); char structDesmontada[1080] = ""; bytesRecv = recebeMensagem(socketEscuta, structDesmontada); printf("structDesmontada : %s", structDesmontada); } } Following here is the client code responsible for sending the operation code and receiving the signal char sendMsg[1080] = "0"; char recvMsg[1080] = ""; bytesSent = send(socketCliente, sendMsg, sizeof(sendMsg), 0); printf("Enviei o codigo (%d)\n", bytesSent); /*Here the program blocks in a infinite loop since the server never send anything*/ while (bytesRecv == SOCKET_ERROR) { bytesRecv = recv(socketCliente, recvMsg, 1080, 0); if (bytesRecv > 0) { printf("Recebeu\n"); } Why this is happening only in the second attempt to send some data? Because the first call to send() works fine. Hope someone can help!! Thnks

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  • C code in Linux to C code in Windows

    - by Morano88
    I'm having a code written in C that works on Linux. I want this program to work in windows, Are there any differences that I have to make in the code ? It is a code for Server/Client communication using sockets taken from here : http://www.linuxhowtos.org/C_C++/socket.htm

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  • How do you get the host address and port from a System.Net.EndPoint?

    - by cyclotis04
    I'm using a TcpClient passed to me from a TcpListener, and for the life of me I can't figure out a simple way to get the address and port it's connected to. The best I have so far is _client.Client.RemoteEndPoint.ToString(); which returns a string in the form FFFF::FFFF:FFFF:FFF:FFFF%00:0000. I've managed to extract the address and port using Regular Expressions, but this seems like overkill. What am I missing?

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  • Boost.Test: Looking for a working non-Trivial Test Suite Example / Tutorial

    - by Robert S. Barnes
    The Boost.Test documentation and examples don't really seem to contain any non-trivial examples and so far the two tutorials I've found here and here while helpful are both fairly basic. I would like to have a master test suite for the entire project, while maintaining per module suites of unit tests and fixtures that can be run independently. I'll also be using a mock server to test various networking edge cases. I'm on Ubuntu 8.04, but I'll take any example Linux or Windows since I'm writing my own makefiles anyways.

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  • Select calls seems to not time out.

    - by martsbradley
    HI Folks, I have a threaded C++ program where up to three threads are calling select on a three separate socket descriptors waiting for data to become available. Each thread handles one socket and adds it to the readfds with a timeout of 300 seconds. After select returns if there is data available I'm calling recv to read it. Is there anything that I need to be aware of with winsock and threads because for some reason after a number of hours the select calls all seem to be not timing out. Can a multi threaded program select from a number of threads without issue? I know that I should have one thread listening to all three sockets however that would be a large change for this app and I'm only looking to apply a bug fix. cheers, Martin.

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  • APF, IPTABLES, Fedora 15 - Not blocking correctly

    - by RichardW11
    I just got a new remote server which came with Fedora 15. I first tried to run APF but it gave me this error "apf(18031): {glob} unable to load iptables module (ip_tables), aborting.". Which I then set SET_MONOKERN="0" to SET_MONOKERN="1" to resolve the problem. However, with my config file showing BLK_P2P_PORTS="1214,2323,4660_4678,6257,6699,6346,6347,6881_6889,6346,7778" The ports show up as closed, instead of being filtered. Any idea why this would be happening? 22/tcp open ssh 80/tcp open http 443/tcp open https 2323/tcp closed 3d-nfsd 4662/tcp closed edonkey 6346/tcp closed gnutella 6699/tcp closed napster 6881/tcp closed bittorrent-tracker 7778/tcp closed interwise

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  • how does teamviewer find my computer even if my comp. behind of the firewall and firewall isn't conf

    - by uzay95
    Did you use teamviewer? (comic question i know... Who doesn't use it?) Do you have any idea how does teamviewer make connection even if i am behind the router, firewall, switch and my local firewall..? I'm trying to imagine a connection that is between remote machinge and my computer. Remote machine is sending the packets (and its header (for instance, destination IP, message body)) to me but it only knows my id number(which is given by my local teamviewer application). And this packets are reaching to my computer even if there is a juniper firewall (and also my windows firewall). What kind a message body is recieving by computer? (of course it is not like xml, text, html, excel :) Do you have any idea? PS. Please share your knowledge like you are explaining to beginner level user.

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  • How many bits can be transfered through Ethernet at each time?

    - by Bobb
    I am writing a networking application. It has some unxpected lags. I need to calculate some figures but I cant find an information - how many bits can be transferes through Ethernet connection at each tick. I know that the resulting transfer rate is 100Mbps/1Gbps. But ethernet should use hardware ticks to sync both ends I suppose. So it moves data in ticks. So the question is how many ticks per second or how many bits per one tick used in ethernet. The actual connection is 100 Mbps full-duplex.

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  • How can I forcibly close a TcpListener

    - by Nissim
    I have a service which communicates through tcpListener. Problem is when the user restarts the service - an "Address already in use" exception is thrown, and the service cannot be started for a couple of minutes or so. Is there's any way of telling the system to terminate the old connection so I can open a new one? (I can't just use random ports because there is no way for the service to notify the clients what is the port, so we must depend on a predefined port)

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  • Determine asymmetric latencies in a network

    - by BeeOnRope
    Imagine you have many clustered servers, across many hosts, in a heterogeneous network environment, such that the connections between servers may have wildly varying latencies and bandwidth. You want to build a map of the connections between servers my transferring data between them. Of course, this map may become stale over time as the network topology changes - but lets ignore those complexities for now and assume the network is relatively static. Given the latencies between nodes in this host graph, calculating the bandwidth is a relative simply timing exercise. I'm having more difficulty with the latencies - however. To get round-trip time, it is a simple matter of timing a return-trip ping from the local host to a remote host - both timing events (start, stop) occur on the local host. What if I want one-way times under the assumption that the latency is not equal in both directions? Assuming that the clocks on the various hosts are not precisely synchronized (at least that their error is of the the same magnitude as the latencies involved) - how can I calculate the one-way latency? In a related question - is this asymmetric latency (where a link is quicker in direction than the other) common in practice? For what reasons/hardware configurations? Certainly I'm aware of asymmetric bandwidth scenarios, especially on last-mile consumer links such as DSL and Cable, but I'm not so sure about latency. Added: After considering the comment below, the second portion of the question is probably better off on serverfault.

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  • UDP traffic effect on network performance

    - by user314536
    well, i have network that each proxy (lets assume we have 200 proxies), send UDP packages every constant amount of time. (let assume 10 seconds) to constant amount of hosts (lets assume 10) my question is how will 6 * 10 seconds * 200 proxies * 10 target hosts = 120,000 UDP roundtrip communication per minute will affect my network, in terms of available connections, speed, stability, UDP package loss rate etc... can anyone please refer me to some links on this issue ? thanks

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  • how to customize the filter when following a stream in wireshark?

    - by jim
    when selecting a packet and choosing to follow the stream, wireshark automatically sets a filter that looks something like this: (ip.addr eq 10.2.3.8 and ip.addr eq 10.2.255.255) and (udp.port eq 999 and udp.port eq 899). i'd like to be able to set that myself when following the stream, but have not been able to identify where to do that. setting the display filter has no effect. in fact, after following the stream, whatever display filter is currently set will be replaced by the follow stream formatted filter. is customizing the follow stream filter even possible? thanks

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  • How to write a program that mimics Fiddler by using tcpdump or from scratch?

    - by ????
    When Fiddler is not on Mac OS X or Ubuntu, and if we don't install/use Wireshark or any other more heavy duty tools, what is a way to use tcpdump so that 1) It can print out GET /foo/bar HTTP/1.1 [request content in RAW text] [response content in RAW text] POST /foo/... HTTP/1.1 this should be able to be done by tcpdump or by using tcpdump in a short shell script or Ruby / Python / Perl script. 2) Actually, it can be neat if a script can output HTML, with GET /foo/bar HTTP/1.1 POST /foo/... HTTP/1.1 on the page, for any browser to display, and then when clicked on any of those lines, it will expand to show the RAW content like (1) above does. Click again and it will hide the details. The expansion UI can be done using jQuery or any JS library. The script may be short... possibly less than 20 lines? Does anybody know how to do it either for (1) or (2)?

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  • How to handle asynchronous socket receiving in C++?

    - by Overv
    I'm currently using a thread to handle Connect and Send calls asynchronously. This is all working fine, but now I want to make receiving asynchronous too. How should I receive data without pausing the whole queue while waiting for data? The only solution I can think of right now is a second thread.

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  • How the websocket bi-directional concept work?

    - by GMsoF
    I think the main difference between websocket and http streaming (I am not refering to polling and long polling) is websocket allows bi-directional communication which is similar to usual raw socket programming. (above is my understanding, could be wrong, feel free to correct me.) My question is how the web client (browser) continue to send another request in the already-opened websocket? Usual http request will treat another request as new socket connection, but websocket does not, that is why I am confused, how it achieve that? It should be handled in Server side or Client (browser) side?

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  • Are binary protocols dead?

    - by Earlz
    It seemed like there use to be way more binary protocols because of the very slow internet speeds of the time (dialup). I've been seeing everything being replaced by HTTP and SOAP/REST/XML. Why is this? Are binary protocols really dead or are they just less popular? Why would they be dead or less popular?

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  • Testing for a closed socket

    - by Robert S. Barnes
    I'm trying to test for a closed socket that has been gracefully closed by the peer without incurring the latency hit of a double send to induce a SIGPIPE. One of the assumptions here is that the socket if closed was gracefully closed by the peer immediately after it's last write / send. Actual errors like a premature close are dealt with else where in the code. If the socket is still open, there will be 0 or more bytes data which I don't actually want to pull out of the socket buffer yet. I was thinking that I could call int ret = recv(sockfd, buf, 1, MSG_DONTWAIT | MSG_PEEK); to determine if the socket is still connected. If it's connected but there's no data in the buffer I'll get a return of -1 with errno == EAGAIN and return the sockfd for reuse. If it's been gracefully closed by the peer I'll get ret == 0 and open a new connection. I've tested this and it seems to work. However, I suspect there is a small window between when I recv the last bit of my data and when the peer FIN arrives in which I could get a false-positive EAGAIN from my test recv. Is this going to bite me, or is there a better way of doing this?

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