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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Google and Bing Map APIs Compared

    - by SGWellens
    At one of the local golf courses I frequent, there is an open grass field next to the course. It is about eight acres in size and mowed regularly. It is permissible to hit golf balls there—you bring and shag our own balls. My golf colleagues and I spend hours there practicing, chatting and in general just wasting time. One of the guys brings Ginger, the amazing, incredible, wonder dog. Ginger is a Portuguese Pointer. She chases squirrels, begs for snacks and supervises us closely to make sure we don't misbehave.     Anyway, I decided to make a dedicated web page to measure distances on the field in yards using online mapping services. I started with Google maps and then did the same application with Bing maps. It is a good way to become familiar with the APIs. Here are images of the final two maps: Google:  Bing:   To start with online mapping services, you need to visit the respective websites and get a developers key. I pared the code down to the minimum to make it easier to compare the APIs. Google maps required this CSS (or it wouldn't work): <style type="text/css">     html     {         height: 100%;     }       body     {         height: 100%;         margin: 0;         padding: 0;     } Here is how the map scripts are included. Google requires the developer Key when loading the JavaScript, Bing requires it when the map object is created: Google: <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=XXXXXXX&libraries=geometry&sensor=false" > </script> Bing: <script  type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"> </script> Note: I use jQuery to manipulate the DOM elements which may be overkill, but I may add more stuff to this application and I didn't want to have to add it later. Plus, I really like jQuery. Here is how the maps are created: Common Code (the same for both Google and Bing Maps):     <script type="text/javascript">         var gTheMap;         var gMarker1;         var gMarker2;           $(document).ready(DocLoaded);           function DocLoaded()         {             // golf course coordinates             var StartLat = 44.924254;             var StartLng = -93.366859;               // what element to display the map in             var mapdiv = $("#map_div")[0];   Google:         // where on earth the map should display         var StartPoint = new google.maps.LatLng(StartLat, StartLng);           // create the map         gTheMap = new google.maps.Map(mapdiv,             {                 center: StartPoint,                 zoom: 18,                 mapTypeId: google.maps.MapTypeId.SATELLITE             });           // place two markers         marker1 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng - .0001));           DragEnd(null);     } Bing:         // where on earth the map should display         var StartPoint = new  Microsoft.Maps.Location(StartLat, StartLng);           // create the map         gTheMap = new Microsoft.Maps.Map(mapdiv,             {                 credentials: 'Asbsa_hzfHl69XF3wxBd_WbW0dLNTRUH3ZHQG9qcV5EFRLuWEaOP1hjWdZ0A0P17',                 center: StartPoint,                 zoom: 18,                 mapTypeId: Microsoft.Maps.MapTypeId.aerial             });             // place two markers         marker1 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng - .0001));           DragEnd(null);     } Note: In the Bing documentation, mapTypeId: was missing from the list of options even though the sample code included it. Note: When creating the Bing map, use the developer Key for the credentials property. I immediately place two markers/pins on the map which is simpler that creating them on the fly with mouse clicks (as I first tried). The markers/pins are draggable and I capture the DragEnd event to calculate and display the distance in yards and draw a line when the user finishes dragging. Here is the code to place a marker: Google: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new google.maps.Marker(         {             position: location,             map: gTheMap,             draggable: true         });     marker.addListener('dragend', DragEnd);     return marker; }   Bing: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new Microsoft.Maps.Pushpin(location,     {         draggable : true     });     Microsoft.Maps.Events.addHandler(marker, 'dragend', DragEnd);     gTheMap.entities.push(marker);     return marker; } Here is the code than runs when the user stops dragging a marker: Google: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Event) {     var meters = google.maps.geometry.spherical.computeDistanceBetween(marker1.position, marker2.position);     var yards = meters * 1.0936133;     $("#message").text(yards.toFixed(1) + ' yards');    // draw a line connecting the points     var Endpoints = [marker1.position, marker2.position];       if (gLine == null)     {         gLine = new google.maps.Polyline({             path: Endpoints,             strokeColor: "#FFFF00",             strokeOpacity: 1.0,             strokeWeight: 2,             map: gTheMap         });     }     else        gLine.setPath(Endpoints); } Bing: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Args) {    var Distance =  CalculateDistance(marker1._location, marker2._location);      $("#message").text(Distance.toFixed(1) + ' yards');       // draw a line connecting the points    var Endpoints = [marker1._location, marker2._location];           if (gLine == null)    {        gLine = new Microsoft.Maps.Polyline(Endpoints,            {                strokeColor: new Microsoft.Maps.Color(0xFF, 0xFF, 0xFF, 0),  // aRGB                strokeThickness : 2            });          gTheMap.entities.push(gLine);    }    else        gLine.setLocations(Endpoints);  }   Note: I couldn't find a function to calculate the distance between points in the Bing API, so I wrote my own (CalculateDistance). If you want to see the source for it, you can pick it off the web page. Note: I was able to verify the accuracy of the measurements by using the golf hole next to the field. I put a pin/marker on the center of the green, and then by zooming in, I was able to see the 150 markers on the fairway and put the other pin/marker on one of them. Final Notes: All in all, the APIs are very similar. Both made it easy to accomplish a lot with a minimum amount of code. In one aerial view, there are leaves on the tree, in the other, the trees are bare. I don't know which service has the newer data. Here are links to working pages: Bing Map Demo Google Map Demo I hope someone finds this useful. Steve Wellens   CodeProject

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  • Google and Bing Map APIs Compared

    - by SGWellens
    At one of the local golf courses I frequent, there is an open grass field next to the course. It is about eight acres in size and mowed regularly. It is permissible to hit golf balls there—you bring and shag our own balls. My golf colleagues and I spend hours there practicing, chatting and in general just wasting time. One of the guys brings Ginger, the amazing, incredible, wonder dog. Ginger is a Hungarian Vizlas (or Hungarian pointer). She chases squirrels, begs for snacks and supervises us closely to make sure we don't misbehave. Anyway, I decided to make a dedicated web page to measure distances on the field in yards using online mapping services. I started with Google maps and then did the same application with Bing maps. It is a good way to become familiar with the APIs. Here are images of the final two maps: Google:  Bing:   To start with online mapping services, you need to visit the respective websites and get a developers key. I pared the code down to the minimum to make it easier to compare the APIs. Google maps required this CSS (or it wouldn't work): <style type="text/css">     html     {         height: 100%;     }       body     {         height: 100%;         margin: 0;         padding: 0;     } Here is how the map scripts are included. Google requires the developer Key when loading the JavaScript, Bing requires it when the map object is created: Google: <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=XXXXXXX&libraries=geometry&sensor=false" > </script> Bing: <script  type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"> </script> Note: I use jQuery to manipulate the DOM elements which may be overkill, but I may add more stuff to this application and I didn't want to have to add it later. Plus, I really like jQuery. Here is how the maps are created: Common Code (the same for both Google and Bing Maps):     <script type="text/javascript">         var gTheMap;         var gMarker1;         var gMarker2;           $(document).ready(DocLoaded);           function DocLoaded()         {             // golf course coordinates             var StartLat = 44.924254;             var StartLng = -93.366859;               // what element to display the map in             var mapdiv = $("#map_div")[0];   Google:         // where on earth the map should display         var StartPoint = new google.maps.LatLng(StartLat, StartLng);           // create the map         gTheMap = new google.maps.Map(mapdiv,             {                 center: StartPoint,                 zoom: 18,                 mapTypeId: google.maps.MapTypeId.SATELLITE             });           // place two markers         marker1 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng - .0001));           DragEnd(null);     } Bing:         // where on earth the map should display         var StartPoint = new  Microsoft.Maps.Location(StartLat, StartLng);           // create the map         gTheMap = new Microsoft.Maps.Map(mapdiv,             {                 credentials: 'XXXXXXXXXXXXXXXXXXX',                 center: StartPoint,                 zoom: 18,                 mapTypeId: Microsoft.Maps.MapTypeId.aerial             });           // place two markers         marker1 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng - .0001));           DragEnd(null);     } Note: In the Bing documentation, mapTypeId: was missing from the list of options even though the sample code included it. Note: When creating the Bing map, use the developer Key for the credentials property. I immediately place two markers/pins on the map which is simpler that creating them on the fly with mouse clicks (as I first tried). The markers/pins are draggable and I capture the DragEnd event to calculate and display the distance in yards and draw a line when the user finishes dragging. Here is the code to place a marker: Google: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new google.maps.Marker(         {             position: location,             map: gTheMap,             draggable: true         });     marker.addListener('dragend', DragEnd);     return marker; } Bing: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new Microsoft.Maps.Pushpin(location,     {         draggable : true     });     Microsoft.Maps.Events.addHandler(marker, 'dragend', DragEnd);     gTheMap.entities.push(marker);     return marker; } Here is the code than runs when the user stops dragging a marker: Google: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Event) {     var meters = google.maps.geometry.spherical.computeDistanceBetween(marker1.position, marker2.position);     var yards = meters * 1.0936133;     $("#message").text(yards.toFixed(1) + ' yards');    // draw a line connecting the points     var Endpoints = [marker1.position, marker2.position];       if (gLine == null)     {         gLine = new google.maps.Polyline({             path: Endpoints,             strokeColor: "#FFFF00",             strokeOpacity: 1.0,             strokeWeight: 2,             map: gTheMap         });     }     else        gLine.setPath(Endpoints); } Bing: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Args) {    var Distance =  CalculateDistance(marker1._location, marker2._location);      $("#message").text(Distance.toFixed(1) + ' yards');       // draw a line connecting the points    var Endpoints = [marker1._location, marker2._location];           if (gLine == null)    {        gLine = new Microsoft.Maps.Polyline(Endpoints,            {                strokeColor: new Microsoft.Maps.Color(0xFF, 0xFF, 0xFF, 0),  // aRGB                strokeThickness : 2            });          gTheMap.entities.push(gLine);    }    else        gLine.setLocations(Endpoints);  }  Note: I couldn't find a function to calculate the distance between points in the Bing API, so I wrote my own (CalculateDistance). If you want to see the source for it, you can pick it off the web page. Note: I was able to verify the accuracy of the measurements by using the golf hole next to the field. I put a pin/marker on the center of the green, and then by zooming in, I was able to see the 150 markers on the fairway and put the other pin/marker on one of them. Final Notes: All in all, the APIs are very similar. Both made it easy to accomplish a lot with a minimum amount of code. In one aerial view, there are leaves on the tree, in the other, the trees are bare. I don't know which service has the newer data. Here are links to working pages: Bing Map Demo Google Map Demo I hope someone finds this useful. Steve Wellens   CodeProject

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel.

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctls, so i'm posting them with comments. Based on Igor Sysoev (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Sysctls are for 7.x FreeBSD. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. Highload web server sysctls: # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Do not use lager sockbufs on 8.0 # ( http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=262144 # Recive clusters (on amd64 7.2+ 65k is default) # For such high value vm.kmem_size must be increased to 3G #kern.ipc.nmbclusters=229376 # Jumbo pagesize(4k/8k) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=192000 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=24000 #kern.ipc.nmbjumbo16=10240 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # Turn off receive autotuning #net.inet.tcp.recvbuf_auto=0 # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This should be enabled if you going to use big spaces (>64k) #net.inet.tcp.rfc1323=1 # Turn this off on highspeed, lossless connections (LAN 1Gbit+) #net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # You can try setting it to 0 on fileserver with 1GBit+ interfaces # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) #net.inet.tcp.inflight.enable=0 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't tested it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds (default: 30000 from RFC) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=40960 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becames lower) vfs.ufs.dirhash_maxmem=67108864 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 /boot/loader.conf: # Accept filters for data, http and DNS requests # Usefull when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load= #siis_load= # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 200M) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=100 # Incresed hostcache net.inet.tcp.hostcache.hashsize="16384" net.inet.tcp.hostcache.bucketlimit="100" # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # `sysctl dev.em.0.stats=1 ; dmesg` # #Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # Nicer boot logo =) loader_logo="beastie" And finally here is my additions to GENERIC kernel # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU of 8K(amd64) # (4k for i386). This req. is only for receiving data. # Read more in man zero_copy_sockets #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL options IPFIREWALL_VERBOSE options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_DEFAULT_TO_ACCEPT options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron #device amdtemp # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # DTrace options KDTRACE_HOOKS # all architectures - enable general DTrace hooks options DDB_CTF # all architectures - kernel ELF linker loads CTF data #options KDTRACE_FRAME # amd64-only # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (9.x+) #options TEKEN_UTF8 #options TEKEN_XTERM # NCQ support # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ #options ATA_CAM # FreeBSD 9+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html #options DEADLKRES PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • Memory leak involving jQuery Ajax requests

    - by Eli Courtwright
    I have a webpage that's leaking memory in both IE8 and Firefox; the memory usage displayed in the Windows Process Explorer just keeps growing over time. The following page requests the "unplanned.json" url, which is a static file that never changes (though I do set my Cache-control HTTP header to no-cache to make sure that the Ajax request always goes through). When it gets the results, it clears out an HTML table, loops over the json array it got back from the server, and dynamically adds a row to an HTML table for each entry in the array. Then it waits 2 seconds and repeats this process. Here's the entire webpage: <html> <head> <title>Test Page</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js"></script> </head> <body> <script type="text/javascript"> function kickoff() { $.getJSON("unplanned.json", resetTable); } function resetTable(rows) { $("#content tbody").empty(); for(var i=0; i<rows.length; i++) { $("<tr>" + "<td>" + rows[i].mpe_name + "</td>" + "<td>" + rows[i].bin + "</td>" + "<td>" + rows[i].request_time + "</td>" + "<td>" + rows[i].filtered_delta + "</td>" + "<td>" + rows[i].failed_delta + "</td>" + "</tr>").appendTo("#content tbody"); } setTimeout(kickoff, 2000); } $(kickoff); </script> <table id="content" border="1" style="width:100% ; text-align:center"> <thead><tr> <th>MPE</th> <th>Bin</th> <th>When</th> <th>Filtered</th> <th>Failed</th> </tr></thead> <tbody></tbody> </table> </body> </html> If it helps, here's an example of the json I'm sending back (it's this exact array wuith thousands of entries instead of just one): [ { mpe_name: "DBOSS-995", request_time: "09/18/2009 11:51:06", bin: 4, filtered_delta: 1, failed_delta: 1 } ] EDIT: I've accepted Toran's extremely helpful answer, but I feel I should post some additional code, since his removefromdom jQuery plugin has some limitations: It only removes individual elements. So you can't give it a query like `$("#content tbody tr")` and expect it to remove all of the elements you've specified. Any element that you remove with it must have an `id` attribute. So if I want to remove my `tbody`, then I must assign an `id` to my `tbody` tag or else it will give an error. It removes the element itself and all of its descendants, so if you simply want to empty that element then you'll have to re-create it afterwards (or modify the plugin to empty instead of remove). So here's my page above modified to use Toran's plugin. For the sake of simplicity I didn't apply any of the general performance advice offered by Peter. Here's the page which now no longer memory leaks: <html> <head> <title>Test Page</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js"></script> </head> <body> <script type="text/javascript"> <!-- $.fn.removefromdom = function(s) { if (!this) return; var el = document.getElementById(this.attr("id")); if (!el) return; var bin = document.getElementById("IELeakGarbageBin"); //before deleting el, recursively delete all of its children. while (el.childNodes.length > 0) { if (!bin) { bin = document.createElement("DIV"); bin.id = "IELeakGarbageBin"; document.body.appendChild(bin); } bin.appendChild(el.childNodes[el.childNodes.length - 1]); bin.innerHTML = ""; } el.parentNode.removeChild(el); if (!bin) { bin = document.createElement("DIV"); bin.id = "IELeakGarbageBin"; document.body.appendChild(bin); } bin.appendChild(el); bin.innerHTML = ""; }; var resets = 0; function kickoff() { $.getJSON("unplanned.json", resetTable); } function resetTable(rows) { $("#content tbody").removefromdom(); $("#content").append('<tbody id="id_field_required"></tbody>'); for(var i=0; i<rows.length; i++) { $("#content tbody").append("<tr><td>" + rows[i].mpe_name + "</td>" + "<td>" + rows[i].bin + "</td>" + "<td>" + rows[i].request_time + "</td>" + "<td>" + rows[i].filtered_delta + "</td>" + "<td>" + rows[i].failed_delta + "</td></tr>"); } resets++; $("#message").html("Content set this many times: " + resets); setTimeout(kickoff, 2000); } $(kickoff); // --> </script> <div id="message" style="color:red"></div> <table id="content" border="1" style="width:100% ; text-align:center"> <thead><tr> <th>MPE</th> <th>Bin</th> <th>When</th> <th>Filtered</th> <th>Failed</th> </tr></thead> <tbody id="id_field_required"></tbody> </table> </body> </html> FURTHER EDIT: I'll leave my question unchanged, though it's worth noting that this memory leak has nothing to do with Ajax. In fact, the following code would memory leak just the same and be just as easily solved with Toran's removefromdom jQuery plugin: function resetTable() { $("#content tbody").empty(); for(var i=0; i<1000; i++) { $("#content tbody").append("<tr><td>" + "DBOSS-095" + "</td>" + "<td>" + 4 + "</td>" + "<td>" + "09/18/2009 11:51:06" + "</td>" + "<td>" + 1 + "</td>" + "<td>" + 1 + "</td></tr>"); } setTimeout(resetTable, 2000); } $(resetTable);

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  • How Do I make my own keyboard for an app in android

    - by Ephraim
    I am currently working on an app, that requires a keyboard in a different language (Specifically Hebrew), the problem is, that I don't know where to begin. I don't want the user to have to go onto an app store, and install a separate app that has more languages in it just to use my app, and, I only want the keyboard to be available in my app, ie, it shouldn't effect anything outside my specific app. the way I am doing it right now, is to create it as part of the main layout, and just make it visible whenever the user clicks on the Edit Text. the problem with this, is I can't get the size of it to readjust. I had originally tried using 2 different layouts (one in the res/layout folder, and one in the res/layout-lnd folder), but this caused different problems in my app, making it slower. so I am wondering 2 things, either of which should work. one: how would I create the layout for the keyboard to readjust. or Two: how would I make a keyboard correctly. here is the xml code that I am useing specifically partaining to the keyboard: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:visibility="gone" android:background="@color/puzzle_dark" android:id="@+id/hebrwKeyboardView" android:layout_width="fill_parent" android:layout_height="146dip" android:layout_gravity="right|center_vertical|center_horizontal|bottom" android:fitsSystemWindows="true" android:clipChildren="false" android:orientation="vertical" > <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="145dip" android:clipChildren="false" android:layout_gravity="center_vertical|center_horizontal|bottom" android:fitsSystemWindows="true" android:orientation="horizontal" > <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="145dip" android:clipChildren="false" android:layout_gravity="center_vertical|center_horizontal|bottom" android:fitsSystemWindows="true" android:orientation="vertical" > <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:clipChildren="false" android:orientation="horizontal" android:stretchColumns="true"> <LinearLayout android:baselineAligned="true" android:layout_width="fill_parent" android:layout_gravity="center" android:layout_height="fill_parent" android:fitsSystemWindows="true" android:clipChildren="false" android:orientation="horizontal"> <Button android:id="@+id/KoofButton" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Koof" android:layout_gravity="center" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/raishButton" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Raish" android:layout_gravity="center_horizontal" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/alephButton" android:layout_gravity="center_horizontal" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Alef" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/tetButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal" android:layout_height="35dip" android:text="@string/Tet" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/vuvButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal" android:text="@string/Vuv" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/nunSophitButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal" android:text="@string/NunSofit" android:fitsSystemWindows="true" android:gravity="fill" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/memSofitButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal" android:layout_height="35dip" android:text="@string/MemSofit" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/payButton" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Pay" android:fitsSystemWindows="true" android:layout_gravity="center_horizontal" android:ellipsize="marquee"/> </LinearLayout> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:clipChildren="true" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:orientation="horizontal"> <RelativeLayout android:layout_width="fill_parent" android:clipChildren="true" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center" android:gravity="bottom" android:orientation="horizontal"> <Button android:layout_alignWithParentIfMissing="true" android:soundEffectsEnabled="true" android:id="@+id/shinButton" android:layout_width="wrap_content" android:layout_centerHorizontal="true" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Shin" android:layout_alignParentLeft="true" android:fitsSystemWindows="true" /> <Button android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:layout_toRightOf="@id/shinButton" android:id="@+id/dalidButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Dalid" android:layout_alignWithParentIfMissing="true" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/gimleButton" android:layout_toRightOf="@id/dalidButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Gimle" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/chufButton" android:layout_toRightOf="@id/gimleButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Chuf" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/ieyinButton" android:layout_toRightOf="@id/chufButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Ieyin" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/yudButton" android:layout_toRightOf="@id/ieyinButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Yud" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/chetButton" android:layout_toRightOf="@id/yudButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Chet" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/lamidButton" android:layout_toRightOf="@id/chetButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Lamid" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/chufSofitButton" android:layout_toRightOf="@id/lamidButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/ChufSofit" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/paySofitButton" android:layout_toRightOf="@id/chufSofitButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/PaySofit" android:fitsSystemWindows="true" /> </RelativeLayout> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:orientation="horizontal"> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center" android:gravity="bottom" android:orientation="horizontal"> <Button android:soundEffectsEnabled="true" android:id="@+id/zionButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Zion" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/samichButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Samich" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/betButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Bet" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/heyButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Hey" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/nunButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Nun" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/memButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Mem" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/tzadiButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Tzadi" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/tuffButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Tuff" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/tzadiSofitButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/TzadiSofit" android:fitsSystemWindows="true" /> </LinearLayout> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:orientation="horizontal"> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center" android:gravity="bottom" android:orientation="horizontal"> <Button android:soundEffectsEnabled="true" android:id="@+id/hebrewBackButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="right" android:fitsSystemWindows="true" android:text="&lt;--"/> <Button android:soundEffectsEnabled="true" android:id="@+id/hebrewSpaceButton" android:layout_width="150dip" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/hebrewDoneButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="right" android:text="Done" android:fitsSystemWindows="true" /> </LinearLayout> </TableRow> </TableLayout> </TableLayout> </FrameLayout> Here is a picture of what it looks like right now in portrait: and here is what it looks like in landscape:

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  • Could not resolve <fx:Script> to a component implementation.

    - by seref
    Hi, i created project with flexmojos maven archtype..i used flexmojos:flexbuilder and compile/run with FlashBuilder 4 everything is okay but when i try to compile project with flexmojos i got following error: [ERROR] Z:....\src\main\flex\Main.mxml:[6,-1] Could not resolve < fx:Script to a component implementation. [INFO] BUILD FAILURE my mxml: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" creationComplete="application1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.events.FlexEvent; protected function application1_creationCompleteHandler(event:FlexEvent):void { Alert.show("success!!!!") } ]]></fx:Script> </s:Application> pom.xml like: ...... <packaging>swf</packaging> ...... <properties> <flex-sdk.version>4.1.0.16076</flex-sdk.version> <flexmojos.version>3.8</flexmojos.version> </properties> ...... <build> <sourceDirectory>src/main/flex</sourceDirectory> <testSourceDirectory>src/test/flex</testSourceDirectory> <plugins> <plugin> <groupId>org.sonatype.flexmojos</groupId> <artifactId>flexmojos-maven-plugin</artifactId> <version>${flexmojos.version}</version> <extensions>true</extensions> <dependencies> <dependency> <groupId>com.adobe.flex</groupId> <artifactId>compiler</artifactId> <version>${flex-sdk.version}</version> <type>pom</type> </dependency> </dependencies> <configuration> <compiledLocales> <locale>en_US</locale> </compiledLocales> <mergeResourceBundle>true</mergeResourceBundle> <accessible>true</accessible> <optimize>true</optimize> <targetPlayer>10.0.0</targetPlayer> <showWarnings>true</showWarnings> <linkReport>true</linkReport> </configuration> </plugin> </plugins> </build> <dependencies> <!-- Flex framework resource bundles --> <dependency> <groupId>com.adobe.flex.framework</groupId> <artifactId>flex-framework</artifactId> <version>${flex-sdk.version}</version> <type>pom</type> </dependency> <!-- Include unit test dependencies. --> <dependency> <groupId>com.adobe.flexunit</groupId> <artifactId>flexunit</artifactId> <version>4.0-rc-1</version> <type>swc</type> <scope>test</scope> </dependency> </dependencies> ....... maven output compiler config : INFO] Flex compiler configurations: -compiler.external-library-path C:\...\.m2\repository\com\adobe\flex \framework\playerglobal\4.1.0.16076\10.0\playerglobal.swc -compiler.include-libraries= -compiler.library-path C:\...\.m2\repository\com\adobe\flex\framework \datavisualization\4.1.0.16076\datavisualization-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\flash-integration \4.1.0.16076\flash-integration-4.1.0.16076.swc C:\...\.m2\repository \com\adobe\flex\framework\flex\4.1.0.16076\flex-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\framework \4.1.0.16076\framework-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\osmf\4.1.0.16076\osmf-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\rpc \4.1.0.16076\rpc-4.1.0.16076.swc C:\...\.m2\repository\com\adobe\flex \framework\spark\4.1.0.16076\spark-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\sparkskins \4.1.0.16076\sparkskins-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\textLayout\4.1.0.16076\textLayout-4.1.0.16076.swc C: \...\.m2\repository\com\adobe\flex\framework\utilities \4.1.0.16076\utilities-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\datavisualization \4.1.0.16076\datavisualization-4.1.0.16076-en_US.rb.swc C:\... \.m2\repository\com\adobe\flex\framework\framework \4.1.0.16076\framework-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository \com\adobe\flex\framework\osmf\4.1.0.16076\osmf-4.1.0.16076- en_US.rb.swc C:\...\.m2\repository\com\adobe\flex\framework\rpc \4.1.0.16076\rpc-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com \adobe\flex\framework\spark\4.1.0.16076\spark-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com\adobe\flex\framework\textLayout \4.1.0.16076\textLayout-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository \com\adobe\flex\framework\flash-integration\4.1.0.16076\flash- integration-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com\adobe \flex\framework\playerglobal\4.1.0.16076\playerglobal-4.1.0.16076- en_US.rb.swc -compiler.theme Z:\.....\target\classes\configs\themes\Spark \spark.css -compiler.accessible=true -compiler.allow-source-path-overlap=false -compiler.as3=true -compiler.debug=false -compiler.es=false -compiler.fonts.managers flash.fonts.JREFontManager flash.fonts.BatikFontManager flash.fonts.AFEFontManager flash.fonts.CFFFontManager -compiler.fonts.local-fonts-snapshot Z:\.....\target\classes \fonts.ser -compiler.keep-generated-actionscript=false -licenses.license flashbuilder4 952309948800588759250406 -licenses.license flexbuilder4.displayedStartPageAtLeastOneTime true -compiler.locale en_US -compiler.optimize=true -compiler.source-path Z:\.....\src\main\flex -compiler.strict=true -use-network=true -compiler.verbose-stacktraces=false -compiler.actionscript-file-encoding UTF-8 -target-player 10.0.0 -default-background-color 8821927 -default-frame-rate 24 -default-script-limits 1000 60 -default-size 500 375 -compiler.headless-server=false -compiler.keep-all-type-selectors=false -compiler.use-resource-bundle-metadata=true -metadata.date Fri Mar 04 14:04:37 EET 2011 -metadata.localized-title Main x-default -verify-digests=true -compiler.namespaces.namespace+=http://ns.adobe.com/mxml/2009,Z:\..... \target\classes\config-4.1.0.16076\mxml-2009-manifest.xml -compiler.namespaces.namespace+=library://ns.adobe.com/flex/spark,Z: \.....\target\classes\config-4.1.0.16076\spark-manifest.xml -compiler.namespaces.namespace+=library://ns.adobe.com/flex/mx,Z:\..... \target\classes\config-4.1.0.16076\mx-manifest.xml -compiler.namespaces.namespace+=http://www.adobe.com/2006/mxml,Z:\..... \PozitronUI\target\classes\config-4.1.0.16076\mxml-manifest.xml - static-link-runtime-shared-libraries=false -load-config= -metadata.language+=en_US any help... regards,

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  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

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  • Why won't Javascript assembled Iframe load in IE6 over HTTPS although it will over HTTP?

    - by Lauren
    The issue: The iframe won't load inside the tags on the review and submit page here: https://checkout.netsuite.com/s.nl/c.659197/sc.4/category.confirm/.f Login:[email protected] pass:test03 To produce problem: - Where it says "Your Third Party Shipper Numbers (To enter one, click here.)", click "here" to see the form that won't load in IE6. It seems to load in every other modern browser. The same form works fine on this page (you have to click on the "order sample" button to see the link to the same form): http://www.avaline.com/R3000_3 Here's the HTML: <div style="border-color: rgb(255, 221, 221);" id="itmSampl"> <div id="placeshipnum" style="display: none;"></div> <div id="sampAdd"> <strong>Your Third Party Shipper Numbers</strong> (To enter one, click <a rel="nofollow" href="javascript:;" onclick="enterShipNum()">here</a>.) <ul style="list-style: none outside none; padding-left: 20px;"> <li><span class="bold">UPS #</span>: 333333</li> <li><span class="bold">FedEx #</span>: 777888999</li> </ul> </div> </div> Upon clicking the "to enter one, click here" link this is the iframe HTML in all browsers except IE6 (in IE6, the "shipnum" div element is assembled, but that's it): <div id="placeshipnum" style="display: block;"> <div id="shipnum" style="background: none repeat scroll 0% 0% rgb(255, 255, 255);"> <div class="wrapper-x"> <a title="close window" class="linkfooter" href="javascript:;" onclick="enterShipNum()"> <img height="11" width="11" alt="close window" src="/c.659197/site/av-template/x-image-browser.gif"> </a> </div> <iframe scrolling="no" height="240" frameborder="0" width="190" src="https://forms.netsuite.com/app/site/crm/externalleadpage.nl?compid=659197&amp;formid=56&amp;h=9b260d2f9bca0fd9c300&amp;[email protected]&amp;firstname=Test&amp;lastname=Account&amp;ck=Q1BnzaRXAe_RfjhE&amp;vid=Q1BnzaRXAd3Rfik7&amp;cktime=87919&amp;cart=5257&amp;promocode=SAMPLE&amp;chrole=1014&amp;cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb" allowtransparency="true" border="0" onload="hideShipLoadImg()" style="display: block;"></iframe></div></div> This is the relevant Javascript: // Allow for shipper number update var shipNumDisplay=0; function enterShipNum() { if (shipNumDisplay == 0){ //odrSampl(); document.getElementById('placeshipnum').style.display="block"; document.getElementById('placeshipnum').innerHTML='<div id="shipnum"><div class="wrapper-x"> <a onclick="enterShipNum()" href="javascript:;" class="linkfooter" title="close window"> <img height="11" width="11" src="/c.659197/site/av-template/x-image-browser.gif" alt="close window" /> </a> </div><iframe onload="hideShipLoadImg()" scrolling="no" height="240" frameborder="0" width="190" border="0" allowtransparency="true" src="https://forms.netsuite.com/app/site/crm/externalleadpage.nl?compid=659197&formid=56&h=9b260d2f9bca0fd9c300&[email protected]&firstname=Test&lastname=Account&ck=Q1BnzaRXAe_RfjhE&vid=Q1BnzaRXAd3Rfik7&cktime=87919&cart=5257&promocode=SAMPLE&chrole=1014&cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb"></iframe></div>'; shipNumDisplay=1; } else { document.getElementById('placeshipnum').style.display="none"; document.getElementById('shipnum').parentNode.removeChild(document.getElementById('shipnum')); shipNumDisplay=0; } } function hideShipLoadImg(){ var shipiframe= document.getElementById('shipnum').getElementsByTagName('iframe')[0]; shipiframe.style.display = 'block'; shipiframe.parentNode.style.background = '#fff'; } This is most of the form inside the iframe although I don't think it's relevant: <form style="margin: 0pt;" onsubmit="return ( window.isinited &amp;&amp; window.isvalid &amp;&amp; save_record( true ) )" action="/app/site/crm/externalleadpage.nl" enctype="multipart/form-data" method="POST" name="main_form" id="main_form"> <div class="field name"> <label for="firstname">First Name <span class="required">*</span></label> <span class="input" id="firstname_fs"><span class="input" id="firstname_val">Test</span></span><input type="hidden" id="firstname" name="firstname" value="Test" onchange="nlapiFieldChanged(null,'firstname');"> </div> <div class="field name"> <label for="lastname">Last Name <span class="required">*</span></label> <span class="input" id="lastname_fs"><span class="input" id="lastname_val">Account</span></span><input type="hidden" id="lastname" name="lastname" value="Account" onchange="nlapiFieldChanged(null,'lastname');"> </div> <div id="ups" class="field"> <label for="custentity4">UPS # </label> <span id="custentity4_fs" style="white-space: nowrap;"><input type="text" id="custentity4" onblur="if (this.checkvalid == true) {this.isvalid=(validate_field(this,'text',false,false) &amp;&amp; nlapiValidateField(null,'custentity4'));} if (this.isvalid == false) { selectAndFocusField(this); return this.isvalid;}" name="custentity4" size="25" onfocus="if (this.isvalid == true || this.isvalid == false) this.checkvalid=true;" onchange="setWindowChanged(window, true);this.isvalid=(validate_field(this,'text',true,false) &amp;&amp; nlapiValidateField(null,'custentity4'));this.checkvalid=false;if (this.isvalid) {nlapiFieldChanged(null,'custentity4');;}if (this.isvalid) this.isvalid=validate_textfield_maxlen(this,6,true,true);if (!this.isvalid) { selectAndFocusField(this);}return this.isvalid;" class="input" maxlength="6"></span> </div> <div id="fedex" class="field"> <label for="custentity9">FedEx # </label> <span id="custentity9_fs" style="white-space: nowrap;"><input type="text" id="custentity9" onblur="if (this.checkvalid == true) {this.isvalid=(validate_field(this,'text',false,false) &amp;&amp; nlapiValidateField(null,'custentity9'));} if (this.isvalid == false) { selectAndFocusField(this); return this.isvalid;}" name="custentity9" size="25" onfocus="if (this.isvalid == true || this.isvalid == false) this.checkvalid=true;" onchange="setWindowChanged(window, true);this.isvalid=(validate_field(this,'text',true,false) &amp;&amp; nlapiValidateField(null,'custentity9'));this.checkvalid=false;if (this.isvalid) {nlapiFieldChanged(null,'custentity9');;}if (this.isvalid) this.isvalid=validate_textfield_maxlen(this,9,true,true);if (!this.isvalid) { selectAndFocusField(this);}return this.isvalid;" class="input" maxlength="9"></span> </div> <div class="field hidden"><input type="hidden" id="email" name="email" value="[email protected]"></div> <div class="field"><label class="submit" for="submitbutton"><span class="required">*</span> Indicates required fields.</label></div> <input type="submit" id="submitbutton" value="submit"> <!-- REQUIRED HIDDEN FIELDS FOR HTML ONLINE FORM --> <input type="hidden" value="659197" name="compid"><input type="hidden" value="56" name="formid"><input type="hidden" value="" name="id"><input type="hidden" value="9b260d2f9bca0fd9c300" name="h"><input type="hidden" value="-1" name="rectype"><input type="hidden" value="" name="nlapiPI"><input type="hidden" value="" name="nlapiSR"><input type="hidden" value="ShipValidateField" name="nlapiVF"><input type="hidden" value="" name="nlapiFC"><input type="hidden" value="/app/site/crm/externalleadpage.nl?compid=659197&amp;formid=56&amp;h=9b260d2f9bca0fd9c300&amp;[email protected]&amp;firstname=Test&amp;lastname=Account&amp;ck=Q1BnzaRXAe_RfjhE&amp;vid=Q1BnzaRXAd3Rfik7&amp;cktime=87919&amp;cart=5257&amp;promocode=SAMPLE&amp;chrole=1014&amp;cjsid=0a0102621f435ef0d0d4b3cd49ab8b2db4e253c671eb" name="whence"><input type="hidden" name="submitted"> <iframe height="0" style="visibility: hidden;" name="server_commands" id="server_commands" src="javascript:false"></iframe> <!-- END OF REQUIRED HIDDEN FIELDS FOR HTML ONLINE FORM --> </form>

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  • Jquery append input for 2 different input-sections

    - by Email
    Hi i use the following simple jquery script to append input. Source http://muiomuio.com/web-design/add-remove-items-with-jquery <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Add and Remove - jQuery tutorial</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { var i = $('input').size() + 1; $('a.add').click(function() { $('<p><input type="text" value="input ' + i + '" name="input_field'+ i +'" /></p>').animate({ opacity: "show" }, "slow").appendTo('#inputs'); i++; }); $('a.remove').click(function() { if(i > 2) { $('input:last').animate({opacity:"hide"}, "slow").remove(); i--; } }); $('a.reset').click(function() { while(i > 2) { $('input:last').remove(); i--; } }); }); </script> </head> <body> <h1>Add / remove text fields from webform</h1> <a href="#" class="add"><img src="add.png" width="24" height="24" alt="add" title="add input" /></a> <a href="#" class="remove"><img src="remove.png" width="24" height="24" alt="remove input" /></a> <a href="#" class="reset"><img src="reset.png" width="24" height="24" alt="reset" /></a> <div id="inputs"> <p> <input type="text" value="input 1" name="input_field1"> </p> </div> </div> </body> </html> I know want to add more input fields so i add this html <div id="outputs"> <p> <input type="text" value="output 1" name="output_field1"> </p> how can i achieve that the var i = $('input').size() + 1; will be individually for every input section? EDITED: the full script is the following. copy and paste will get you a full clone of mine. Problem still exists <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Add and Remove - jQuery tutorial</title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { var i = $('input').size() + 1; $('a.add').click(function() { $('<p><input type="text" value="input ' + i + '" name="input_field'+ i +'" /></p>').animate({ opacity: "show" }, "slow").appendTo('#inputs'); i++; }); $('a.remove').click(function() { if(i > 2) { $('input:last').animate({opacity:"hide"}, "slow").remove(); i--; } }); $('a.reset').click(function() { while(i > 2) { $('input:last').remove(); i--; } }); $('a.add_o').click(function() { $('<p><input type="text" value="output ' + i + '" name="input_field'+ i +'" /></p>').animate({ opacity: "show" }, "slow").appendTo('#outputs'); i++; }); $('a.remove_o').click(function() { if(i > 2) { $('input:last').animate({opacity:"hide"}, "slow").remove(); i--; } }); $('a.reset_o').click(function() { while(i > 2) { $('input:last').remove(); i--; } }); }); </script> <style rel="stylesheet" type="text/css"> h1 { font-family:"Trebuchet MS", Arial, Helvetica, sans-serif;} .hide {visibility:hidden;} img {border:none;} input { width:500px; height:20px; padding:10px; background:#f7f7f7; border:1px solid #f0f0f0; color:#333; font-size:20px; text-align:center; line-height:120px; margin:0; -moz-border-radius:5px; -webkit-border-radius:5px; } #inputs { width:520px; padding:0px 20px; border:1px solid #f0f0f0; -moz-border-radius:20px; -webkit-border-radius:20px; } </style> </head> <body> <h1>Add / remove text fields from webform</h1> <a href="#" class="add"><img src="http://muiomuio.com/tutorials/jquery/add-remove/add.png" width="24" height="24" alt="add" title="add input" /></a> <a href="#" class="remove"><img src="http://muiomuio.com/tutorials/jquery/add-remove/remove.png" width="24" height="24" alt="remove input" /></a> <a href="#" class="reset"><img src="http://muiomuio.com/tutorials/jquery/add-remove/reset.png" width="24" height="24" alt="reset" /></a> <div id="inputs"> <p> <input type="text" value="input 1" name="input_field1"> </p> </div> <a href="#" class="add_o"><img src="http://muiomuio.com/tutorials/jquery/add-remove/add.png" width="24" height="24" alt="add" title="add input" /></a> <a href="#" class="remove_o"><img src="http://muiomuio.com/tutorials/jquery/add-remove/remove.png" width="24" height="24" alt="remove input" /></a> <a href="#" class="reset_o"><img src="http://muiomuio.com/tutorials/jquery/add-remove/reset.png" width="24" height="24" alt="reset" /></a> <div id="outputs"> <p> <input type="text" value="output 1" name="output_field1"> </p> </div> </body> </html>

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  • How to capture live camera frames in RGB with DirectShow

    - by Jonny Boy
    I'm implementing live video capture through DirectShow for live processing and display. (Augmented Reality app). I can access the pixels easily enough, but it seems I can't get the SampleGrabber to provide RGB data. The device (an iSight -- running VC++ Express in VMWare) only reports MEDIASUBTYPE_YUY2. After extensive Googling, I still can't figure out whether DirectShow is supposed to provide built-in color space conversion for this sort of thing. Some sites report that there is no YUV<-RGB conversion built in, others report that you just have to call SetMediaType on your ISampleGrabber with an RGB subtype. Any advice is greatly appreciated, I'm going nuts on this one. Code provided below. Please note that The code works, except that it doesn't provide RGB data I'm aware that I can implement my own conversion filter, but this is not feasible because I'd have to anticipate every possible device format, and this is a relatively small project // Playback IGraphBuilder *pGraphBuilder = NULL; ICaptureGraphBuilder2 *pCaptureGraphBuilder2 = NULL; IMediaControl *pMediaControl = NULL; IBaseFilter *pDeviceFilter = NULL; IAMStreamConfig *pStreamConfig = NULL; BYTE *videoCaps = NULL; AM_MEDIA_TYPE **mediaTypeArray = NULL; // Device selection ICreateDevEnum *pCreateDevEnum = NULL; IEnumMoniker *pEnumMoniker = NULL; IMoniker *pMoniker = NULL; ULONG nFetched = 0; HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); // Create CreateDevEnum to list device hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (PVOID *)&pCreateDevEnum); if (FAILED(hr)) goto ReleaseDataAndFail; // Create EnumMoniker to list devices hr = pCreateDevEnum->CreateClassEnumerator(CLSID_VideoInputDeviceCategory, &pEnumMoniker, 0); if (FAILED(hr)) goto ReleaseDataAndFail; pEnumMoniker->Reset(); // Find desired device while (pEnumMoniker->Next(1, &pMoniker, &nFetched) == S_OK) { IPropertyBag *pPropertyBag; TCHAR devname[256]; // bind to IPropertyBag hr = pMoniker-&gt;BindToStorage(0, 0, IID_IPropertyBag, (void **)&amp;pPropertyBag); if (FAILED(hr)) { pMoniker-&gt;Release(); continue; } VARIANT varName; VariantInit(&amp;varName); HRESULT hr = pPropertyBag-&gt;Read(L"DevicePath", &amp;varName, 0); if (FAILED(hr)) { pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); continue; } char devicePath[DeviceInfo::STRING_LENGTH_MAX] = ""; wcstombs(devicePath, varName.bstrVal, DeviceInfo::STRING_LENGTH_MAX); if (strcmp(devicePath, deviceId) == 0) { // Bind Moniker to Filter pMoniker-&gt;BindToObject(0, 0, IID_IBaseFilter, (void**)&amp;pDeviceFilter); break; } pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); } if (pDeviceFilter == NULL) goto ReleaseDataAndFail; // Create sample grabber IBaseFilter *pGrabberF = NULL; hr = CoCreateInstance(CLSID_SampleGrabber, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pGrabberF); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabberF->QueryInterface(IID_ISampleGrabber, (void**)&pGrabber); if (FAILED(hr)) goto ReleaseDataAndFail; // Create FilterGraph hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC, IID_IGraphBuilder, (LPVOID *)&pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // create CaptureGraphBuilder2 hr = CoCreateInstance(CLSID_CaptureGraphBuilder2, NULL, CLSCTX_INPROC, IID_ICaptureGraphBuilder2, (LPVOID *)&pCaptureGraphBuilder2); if (FAILED(hr)) goto ReleaseDataAndFail; // set FilterGraph hr = pCaptureGraphBuilder2->SetFiltergraph(pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // get MediaControl interface hr = pGraphBuilder->QueryInterface(IID_IMediaControl, (LPVOID *)&pMediaControl); if (FAILED(hr)) goto ReleaseDataAndFail; // Add filters hr = pGraphBuilder->AddFilter(pDeviceFilter, L"Device Filter"); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGraphBuilder->AddFilter(pGrabberF, L"Sample Grabber"); if (FAILED(hr)) goto ReleaseDataAndFail; // Set sampe grabber options AM_MEDIA_TYPE mt; ZeroMemory(&mt, sizeof(AM_MEDIA_TYPE)); mt.majortype = MEDIATYPE_Video; mt.subtype = MEDIASUBTYPE_RGB32; hr = pGrabber->SetMediaType(&mt); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetOneShot(FALSE); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetBufferSamples(TRUE); if (FAILED(hr)) goto ReleaseDataAndFail; // Get stream config interface hr = pCaptureGraphBuilder2->FindInterface(NULL, &MEDIATYPE_Video, pDeviceFilter, IID_IAMStreamConfig, (void **)&pStreamConfig); if (FAILED(hr)) goto ReleaseDataAndFail; int streamCapsCount = 0, capsSize, bestFit = -1, bestFitPixelDiff = 1000000000, desiredPixelCount = _width * _height, bestFitWidth = 0, bestFitHeight = 0; float desiredAspectRatio = (float)_width / (float)_height; hr = pStreamConfig->GetNumberOfCapabilities(&streamCapsCount, &capsSize); if (FAILED(hr)) goto ReleaseDataAndFail; videoCaps = (BYTE *)malloc(capsSize * streamCapsCount); mediaTypeArray = (AM_MEDIA_TYPE **)malloc(sizeof(AM_MEDIA_TYPE *) * streamCapsCount); for (int i = 0; i < streamCapsCount; i++) { hr = pStreamConfig->GetStreamCaps(i, &mediaTypeArray[i], videoCaps + capsSize * i); if (FAILED(hr)) continue; VIDEO_STREAM_CONFIG_CAPS *currentVideoCaps = (VIDEO_STREAM_CONFIG_CAPS *)(videoCaps + capsSize * i); int closestWidth = MAX(currentVideoCaps-&gt;MinOutputSize.cx, MIN(currentVideoCaps-&gt;MaxOutputSize.cx, width)); int closestHeight = MAX(currentVideoCaps-&gt;MinOutputSize.cy, MIN(currentVideoCaps-&gt;MaxOutputSize.cy, height)); int pixelDiff = ABS(desiredPixelCount - closestWidth * closestHeight); if (pixelDiff &lt; bestFitPixelDiff &amp;&amp; ABS(desiredAspectRatio - (float)closestWidth / (float)closestHeight) &lt; 0.1f) { bestFit = i; bestFitPixelDiff = pixelDiff; bestFitWidth = closestWidth; bestFitHeight = closestHeight; } } if (bestFit == -1) goto ReleaseDataAndFail; AM_MEDIA_TYPE *mediaType; hr = pStreamConfig->GetFormat(&mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; VIDEOINFOHEADER *videoInfoHeader = (VIDEOINFOHEADER *)mediaType->pbFormat; videoInfoHeader->bmiHeader.biWidth = bestFitWidth; videoInfoHeader->bmiHeader.biHeight = bestFitHeight; //mediaType->subtype = MEDIASUBTYPE_RGB32; hr = pStreamConfig->SetFormat(mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; pStreamConfig->Release(); pStreamConfig = NULL; free(videoCaps); videoCaps = NULL; free(mediaTypeArray); mediaTypeArray = NULL; // Connect pins IPin *pDeviceOut = NULL, *pGrabberIn = NULL; if (FindPin(pDeviceFilter, PINDIR_OUTPUT, 0, &pDeviceOut) && FindPin(pGrabberF, PINDIR_INPUT, 0, &pGrabberIn)) { hr = pGraphBuilder->Connect(pDeviceOut, pGrabberIn); if (FAILED(hr)) goto ReleaseDataAndFail; } else { goto ReleaseDataAndFail; } // start playing hr = pMediaControl->Run(); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->GetConnectedMediaType(&mt); // Set dimensions width = bestFitWidth; height = bestFitHeight; _width = bestFitWidth; _height = bestFitHeight; // Allocate pixel buffer pPixelBuffer = (unsigned *)malloc(width * height * 4); // Release objects pGraphBuilder->Release(); pGraphBuilder = NULL; pEnumMoniker->Release(); pEnumMoniker = NULL; pCreateDevEnum->Release(); pCreateDevEnum = NULL; return true;

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  • NetLogo 4.1 - implementation of a motorway ( Problem creating collision of cars )

    - by user206019
    Hi there, I am trying to create a simulation of motorway and the behaviour of the drivers in NetLogo. I have some questions that I m struggling to solve. Here is my code: globals [ selected-car ;; the currently selected car average-speed ;; average speed of all the cars look-ahead ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car change? ;; true if the car wants to change lanes patience ;; the driver's current patience max-patience ;; the driver's maximum patience ] to setup ca import-drawing "my_road3.png" set-default-shape turtles "car" crt number_of_cars [ setup-cars ] end to setup-cars set color blue set size .9 set lane (random 3) set target-lane (lane + 1) setxy round random-xcor (lane + 1) set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ;if count turtles-here > 1 ; fd 0.1 ;if ; ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1) ;[ ; ifelse (count turtles-here = 1) ; [ if any? turtles-on neighbors ; [ ; if distance min-one-of turtles-on neighbors [distance myself] > 0.9 ; [stop] ; ] ; ] ; [ fd 0.1 ] ;] ;[ stop ] ] end to go drive end to drive ;; first determine average speed of the cars set average-speed ((sum [speed] of turtles) / number_of_cars) ;set-current-plot "Car Speeds" ;set-current-plot-pen "average" ;plot average-speed ;set-current-plot-pen "max" ;plot (max [speed] of turtles) ;set-current-plot-pen "min" ;plot (abs (min [speed] of turtles) ) ;set-current-plot-pen "selected-car" ;plot ([speed] of selected-car) ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] [accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [jump speed] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end ;; undergoes search algorithms to change-lanes ;; turtle procedure show ycor ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end I know its a bit messy because I am using code from other models from the library. I want to know how to create the collision of the cars. I can't think of any idea. As you notice my agent has almost the same size as the patch (I set it to 0.9 so that you can distinguish the space between 2 cars when they are set next to each other and I round the coordinates so that they are set to the centre of the patch). In my accelerate procedure I set my agent to turn left, move 1, turn right in a loop. I want to know if there's a command that lets me make the agent jump from one lane to the other (to the patch next to it on its left) without making it turn and move. And last, if you notice the code i created the car checks the patch that is next to it on the lane on its left and the patch in front of it and the back of it. So if the 3 patches on its left are empty then it can change lane. The fuzzy part is that when i run the setup and I press Go sometimes (not always) the car goes out of the 3 basic lanes. To understand this I have 7 lanes. The middle one which I don't use which is lane 0. Then there are 3 lanes on top of lane 0 and 3 below it. So the code I am using refers to the upper 3 lanes where I set the cars but for some reason some of the cars change lane and go to lane -3 then -2 and so forth. If someone can give me a tip I would really appreciate it. Thank you in advance. Tip: if you want to try this code in netlogo keep in mind that on interface tab I have 2 buttons one setup and one go as well as 3 sliders with names: number_of_cars , speed-up , slow-down.

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  • 100% height with fixed footer and embedded Google Map

    - by Carl
    I have a problem with a layout - it's not online anywhere, just local, but if you copy and paste the code below into an html page and run it locally you will see the same page I do. It's very nearly there. What I'm trying to achieve is a page with no scrollbars using up all available vertical space. Yes, I can set "overflow:hidden" on the container declaration and that helps, but it's not quite right. I want to actually have the google map surrounded with a 1em border. I have this on 3 sides but the 100% height declaration on the content div crashes the bottom border. If you don't realise the implications of a percentage-sized google map div, then the parent HAS to have a height declared for it to work. As the footer is absolute and outside of the flow, there is no "bottom" border to work to and the layout just doesn't work. The content div 100% height basically seems to take its size from the viewport and not the containing div. It's driving me mad... just can't seem to work out how to do this and I'd really appreciate some input. Start here: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><title>Google map test</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <style type="text/css"> html,body { margin:0; padding:0; height:100%; /* needed for container min-height */ background:fff; font-family:arial,sans-serif; font-size:small; color:#666; } h1 { font:1.5em georgia,serif; margin:0.5em 0; } h2 { font:1.25em georgia,serif; margin:0 0 0.5em; } div#container { position:relative; /* needed for footer positioning*/ margin:0 auto; /* center, not in IE5 */ width:960px; background:#fff; border-left:1px solid #ccc; border-right:1px solid #ccc; /*height:auto !important; real browsers */ height:100%; /* IE6: treaded as min-height*/ min-height:100%; /* real browsers */ } div#header { border-bottom:1px solid #ccc; border-left:1em solid #ccc; height:108px; position:relative; } div#header h1 { position:absolute; bottom: 0; left:0.5em; } div#header2 { border-bottom:1px solid #ccc; border-left:1em solid #999; height: 40px; position: relative; } div#header2 p { position:absolute; bottom: 0; left:0.5em; } div#headerInternal { border-bottom:1px solid #ccc; border-left:1em solid #cc3300; height: 40px; position: relative; } div#headerInternal p { position:absolute; bottom: 0; left:0.5em; } div#headerInternal2 { height: 40px; position: relative; } div#headerInternal2 p { position:absolute; bottom: 0; left:0.5em; } div#rightCol { float:right; width:29%; padding-bottom:5em; /* bottom padding for footer */ } div#content { float:left; width:70%; height:100%; /* fill that hole! */ border-right:1px solid #ccc; } div#content p { } div#footer { position:absolute; clear:both; width:100%; height:40px; bottom:0; /* stick to bottom */ background:#fff; border-top:1px solid #ccc; } div#footer p { padding:1em; margin:0; } .paddedContent { height:100%; margin: 1em; } </style> <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(52.397, 1.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } </script> </head> <body onload="initialize()"> <div id="container"> <div id="header"> <h1>Title here...</h1> </div> <div id="header2"> <p>Secondary menu...</p> </div> <div id="rightCol"> <div id="headerInternal2"> <p>Right Header</p> </div> <p class="paddedContent">This is the right column</p> </div> <div id="content"> <div id="headerInternal"> <p>Page Context Menu</p> </div> <div class="paddedContent"> <div id="map_canvas" style="width: 100%; height: 100%;"></div> </div> <div id="footer"> <p>This footer is absolutely positioned</p> </div> </div> </div> </body> </html>

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  • Simple Grouping With TableSorter Plugin

    - by HurnsMobile
    Im playing around with the Tablesorter plug-in for jQuery and was trying to get a very simple grouping functionality added into it. Using the follow html/js works great until you click sort again and reverse the order. The headers get moved to the bottom of the group when this happens. The following is my (admitedly hacky) attempt at it. Does anyone have any ideas? <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Table Manipulation Test</title> <link type="text/css" href="css/ui-lightness/jquery-ui-1.8.1.custom.css" rel="stylesheet" /> <link rel="stylesheet" href="tablesorter/themes/green/style.css" type="text/css"/> <script type="text/javascript" src="js/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="tablesorter/jquery.tablesorter.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#test_table").tablesorter({ sortForce: [[3,0]] }); $(".group_details").hide(); $(".group_header").click(function(){ var group = $(this).attr("group"); var $expander = $(this).children("td.expanderguy") if ($("." + group + ":visible").length){ $("." + group + "").fadeOut('fast'); $expander.html("<img src='icons/plus.gif'>"); } else{ $("." + group + "").fadeIn('fast'); $expander.html("<img src='icons/minus.gif'>"); } }); } ); </script> <style type="text/css"> .group_header td{ background-color: #888888; !important } </style> </head> <body> <table id="test_table" class="tablesorter"> <thead> <tr><th>First Name</th><th>Last Name</th><th>Email</th><th>Due Date</th><th>Amount Due</th></tr> </thead> <tbody> <tr class="group_header" group="group1"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Monday, June 7</td><td></td></tr> <tr class="group_details group1"><td>Flavian</td><td>Wenceslas</td><td>[email protected]</td><td>Monday, June 7</td><td>$100</td></tr> <tr class="group_details group1"><td>Gordian</td><td>Ives</td><td>[email protected]</td><td>Monday, June 7</td><td>$1700</td></tr> <tr class="group_details group1"><td>Saladin</td><td>Tarquin</td><td>[email protected]</td><td>Monday, June 7</td><td>$1700</td></tr> <tr class="group_details group1"><td>Urban</td><td>Cyprian</td><td>[email protected]</td><td>Monday, June 7</td><td>$1500</td></tr> <tr class="group_details group1"><td>Sargon</td><td>Swithun</td><td>[email protected]</td><td>Monday, June 7</td><td>$1100</td></tr> <tr class="group_details group1"><td>Pompey</td><td>Ladislas</td><td>[email protected]</td><td>Monday, June 7</td><td>$300</td></tr> <tr class="group_details group1"><td>Attila</td><td>Hiawatha</td><td>[email protected]</td><td>Monday, June 7</td><td>$200</td></tr> <tr class="group_header" group="group2"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Tuesday, June 8</td><td></td></tr> <tr class="group_details group2"><td>Bruce</td><td>Fenton</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1700</td></tr> <tr class="group_details group2"><td>Wade</td><td>Sequoia</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1400</td></tr> <tr class="group_details group2"><td>Eddie</td><td>Jerold</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1100</td></tr> <tr class="group_details group2"><td>Lynn</td><td>Lucan</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1200</td></tr> <tr class="group_details group2"><td>Taegan</td><td>Tadg</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$100</td></tr> <tr class="group_details group2"><td>Clyde</td><td>Reed</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$6100</td></tr> <tr class="group_details group2"><td>Alaois</td><td>Art</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$2100</td></tr> <tr class="group_details group2"><td>Gilbert</td><td>Patsy</td><td>[email protected]</td><td>Tuesday, June 8</td><td>$1500</td></tr> <tr class="group_header" group="group3"><td class="expanderguy"><img src="icons/plus.gif"></td><td></td><td></td><td>Wednesday, June 9</td><td></td></tr> <tr class="group_details group3" ><td>Clem</td><td>Eben</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$2100</td></tr> <tr class="group_details group3" ><td>Elijah</td><td>Julyan</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$2100</td></tr> <tr class="group_details group3" ><td>Marvyn</td><td>Damian</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$1100</td></tr> <tr class="group_details group3" ><td>Sawyer</td><td>Ryker</td><td>[email protected]</td><td>Wednesday, June 9</td><td>$500</td></tr> </tbody> </table> </body>

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  • Binary data instead of actual image in C#

    - by acadia
    Hello, I am using the below mentioned library to create a barcode which is storing in a specified location as shown below: My question is, is there a way instead of saving it to a png file I get byte data? thanks Code39 code = new Code39("10090"); code.Paint().Save("c:/NewBARCODE.png", ImageFormat.Png); using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; namespace BarCode39 { public class Code39Settings { private int height = 60; public int BarCodeHeight { get { return height; } set { height = value; } } private bool drawText = true; public bool DrawText { get { return drawText; } set { drawText = value; } } private int leftMargin = 10; public int LeftMargin { get { return leftMargin; } set { leftMargin = value; } } private int rightMargin = 10; public int RightMargin { get { return rightMargin; } set { rightMargin = value; } } private int topMargin = 10; public int TopMargin { get { return topMargin; } set { topMargin = value; } } private int bottomMargin = 10; public int BottomMargin { get { return bottomMargin; } set { bottomMargin = value; } } private int interCharacterGap = 2; public int InterCharacterGap { get { return interCharacterGap; } set { interCharacterGap = value; } } private int wideWidth = 2; public int WideWidth { get { return wideWidth; } set { wideWidth = value; } } private int narrowWidth = 1; public int NarrowWidth { get { return narrowWidth; } set { narrowWidth = value; } } private Font font = new Font(FontFamily.GenericSansSerif, 12); public Font Font { get { return font; } set { font = value; } } private int codeToTextGapHeight = 10; public int BarCodeToTextGapHeight { get { return codeToTextGapHeight; } set { codeToTextGapHeight = value; } } } public class Code39 { #region Static initialization static Dictionary<char, Pattern> codes; static Code39() { object[][] chars = new object[][] { new object[] {'0', "n n n w w n w n n"}, new object[] {'1', "w n n w n n n n w"}, new object[] {'2', "n n w w n n n n w"}, new object[] {'3', "w n w w n n n n n"}, new object[] {'4', "n n n w w n n n w"}, new object[] {'5', "w n n w w n n n n"}, new object[] {'6', "n n w w w n n n n"}, new object[] {'7', "n n n w n n w n w"}, new object[] {'8', "w n n w n n w n n"}, new object[] {'9', "n n w w n n w n n"}, new object[] {'A', "w n n n n w n n w"}, new object[] {'B', "n n w n n w n n w"}, new object[] {'C', "w n w n n w n n n"}, new object[] {'D', "n n n n w w n n w"}, new object[] {'E', "w n n n w w n n n"}, new object[] {'F', "n n w n w w n n n"}, new object[] {'G', "n n n n n w w n w"}, new object[] {'H', "w n n n n w w n n"}, new object[] {'I', "n n w n n w w n n"}, new object[] {'J', "n n n n w w w n n"}, new object[] {'K', "w n n n n n n w w"}, new object[] {'L', "n n w n n n n w w"}, new object[] {'M', "w n w n n n n w n"}, new object[] {'N', "n n n n w n n w w"}, new object[] {'O', "w n n n w n n w n"}, new object[] {'P', "n n w n w n n w n"}, new object[] {'Q', "n n n n n n w w w"}, new object[] {'R', "w n n n n n w w n"}, new object[] {'S', "n n w n n n w w n"}, new object[] {'T', "n n n n w n w w n"}, new object[] {'U', "w w n n n n n n w"}, new object[] {'V', "n w w n n n n n w"}, new object[] {'W', "w w w n n n n n n"}, new object[] {'X', "n w n n w n n n w"}, new object[] {'Y', "w w n n w n n n n"}, new object[] {'Z', "n w w n w n n n n"}, new object[] {'-', "n w n n n n w n w"}, new object[] {'.', "w w n n n n w n n"}, new object[] {' ', "n w w n n n w n n"}, new object[] {'*', "n w n n w n w n n"}, new object[] {'$', "n w n w n w n n n"}, new object[] {'/', "n w n w n n n w n"}, new object[] {'+', "n w n n n w n w n"}, new object[] {'%', "n n n w n w n w n"} }; codes = new Dictionary<char, Pattern>(); foreach (object[] c in chars) codes.Add((char)c[0], Pattern.Parse((string)c[1])); } #endregion private static Pen pen = new Pen(Color.Black); private static Brush brush = Brushes.Black; private string code; private Code39Settings settings; public Code39(string code) : this(code, new Code39Settings()) { } public Code39(string code, Code39Settings settings) { foreach (char c in code) if (!codes.ContainsKey(c)) throw new ArgumentException("Invalid character encountered in specified code."); if (!code.StartsWith("*")) code = "*" + code; if (!code.EndsWith("*")) code = code + "*"; this.code = code; this.settings = settings; } public Bitmap Paint() { string code = this.code.Trim('*'); SizeF sizeCodeText = Graphics.FromImage(new Bitmap(1, 1)).MeasureString(code, settings.Font); int w = settings.LeftMargin + settings.RightMargin; foreach (char c in this.code) w += codes[c].GetWidth(settings) + settings.InterCharacterGap; w -= settings.InterCharacterGap; int h = settings.TopMargin + settings.BottomMargin + settings.BarCodeHeight; if (settings.DrawText) h += settings.BarCodeToTextGapHeight + (int)sizeCodeText.Height; Bitmap bmp = new Bitmap(w, h, PixelFormat.Format32bppArgb); Graphics g = Graphics.FromImage(bmp); int left = settings.LeftMargin; foreach (char c in this.code) left += codes[c].Paint(settings, g, left) + settings.InterCharacterGap; if (settings.DrawText) { int tX = settings.LeftMargin + (w - settings.LeftMargin - settings.RightMargin - (int)sizeCodeText.Width) / 2; if (tX < 0) tX = 0; int tY = settings.TopMargin + settings.BarCodeHeight + settings.BarCodeToTextGapHeight; g.DrawString(code, settings.Font, brush, tX, tY); } return bmp; } private class Pattern { private bool[] nw = new bool[9]; public static Pattern Parse(string s) { Debug.Assert(s != null); s = s.Replace(" ", "").ToLower(); Debug.Assert(s.Length == 9); Debug.Assert(s.Replace("n", "").Replace("w", "").Length == 0); Pattern p = new Pattern(); int i = 0; foreach (char c in s) p.nw[i++] = c == 'w'; return p; } public int GetWidth(Code39Settings settings) { int width = 0; for (int i = 0; i < 9; i++) width += (nw[i] ? settings.WideWidth : settings.NarrowWidth); return width; } public int Paint(Code39Settings settings, Graphics g, int left) { #if DEBUG Rectangle gray = new Rectangle(left, 0, GetWidth(settings), settings.BarCodeHeight + settings.TopMargin + settings.BottomMargin); g.FillRectangle(Brushes.Gray, gray); #endif int x = left; int w = 0; for (int i = 0; i < 9; i++) { int width = (nw[i] ? settings.WideWidth : settings.NarrowWidth); if (i % 2 == 0) { Rectangle r = new Rectangle(x, settings.TopMargin, width, settings.BarCodeHeight); g.FillRectangle(brush, r); } x += width; w += width; } return w; } } } }

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  • asp.net grid view hyper link pass values to new window

    - by srihari
    hai guys here is my question please help me I have a gridview with hyperlink fields here my requirement is if I click on hyperlink of particular row I need to display that particular row values into other page in that page user will edit record values after that if he clicks on update button I need to update that record values and get back to previous home page. if iam clicking hyper link in first window new window should open with out any url tool bar and minimize close buttons like popup modular Ajax ModalPopUpExtender but iam un able to ge that that one please help me the fillowing code is defalut.aspx <head runat="server"> <title>PassGridviewRow values </title> <style type="text/css"> #gvrecords tr.rowHover:hover { background-color:Yellow; font-family:Arial; } </style> </head> <body> <form id="form1" runat="server"> <div> <asp:GridView runat="server" ID="gvrecords" AutoGenerateColumns="false" HeaderStyle-BackColor="#7779AF" HeaderStyle-ForeColor="White" DataKeyNames="UserId" RowStyle-CssClass="rowHover"> <Columns> <asp:TemplateField HeaderText="Change Password" > <ItemTemplate> <a href ='<%#"UpdateGridviewvalues.aspx?UserId="+DataBinder.Eval(Container.DataItem,"UserId") %>'> <%#Eval("UserName") %> </a> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField="FirstName" HeaderText="FirstName" /> <asp:BoundField DataField="LastName" HeaderText="LastName" /> <asp:BoundField DataField="Email" HeaderText="Email" /> </Columns> </asp:GridView> </div> </form> </body> </html> following code default.aspx.cs code using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { BindGridview(); } } protected void BindGridview() { SqlConnection con = new SqlConnection("Data Source=.;Integrated Security=SSPI;Initial Catalog=testdb1"); con.Open(); SqlCommand cmd = new SqlCommand("select * from UserDetails", con); SqlDataAdapter da = new SqlDataAdapter(cmd); cmd.ExecuteNonQuery(); con.Close(); DataSet ds = new DataSet(); da.Fill(ds); gvrecords.DataSource = ds; gvrecords.DataBind(); } } this is updategridviewvalues.aspx <head runat="server"> <title>Update Gridview Row Values</title> <script type="text/javascript"> function Showalert(username) { alert(username + ' details updated successfully.'); if (alert) { window.location = 'Default.aspx'; } } </script> </head> <body> <form id="form1" runat="server"> <div> <table> <tr> <td colspan="2" align="center"> <b> Edit User Details</b> </td> </tr> <tr> <td> User Name: </td> <td> <asp:Label ID="lblUsername" runat="server"/> </td> </tr> <tr> <td> First Name: </td> <td> <asp:TextBox ID="txtfname" runat="server"></asp:TextBox> </td> </tr> <tr> <td> Last Name: </td> <td> <asp:TextBox ID="txtlname" runat="server"></asp:TextBox> </td> </tr> <tr> <td> Email: </td> <td> <asp:TextBox ID="txtemail" runat="server"></asp:TextBox> </td> </tr> <tr> <td> </td> <td> <asp:Button ID="btnUpdate" runat="server" Text="Update" onclick="btnUpdate_Click" /> <asp:Button ID="btnCancel" runat="server" Text="Cancel" onclick="btnCancel_Click"/> </td> </tr> </table> </div> </form> </body> </html> and my updategridviewvalues.aspx.cs code is follows using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class UpdateGridviewvalues : System.Web.UI.Page { SqlConnection con = new SqlConnection("Data Source=.;Integrated Security=SSPI;Initial Catalog=testdb1"); private int userid=0; protected void Page_Load(object sender, EventArgs e) { userid = Convert.ToInt32(Request.QueryString["UserId"].ToString()); if(!IsPostBack) { BindControlvalues(); } } private void BindControlvalues() { con.Open(); SqlCommand cmd = new SqlCommand("select * from UserDetails where UserId=" + userid, con); SqlDataAdapter da = new SqlDataAdapter(cmd); cmd.ExecuteNonQuery(); con.Close(); DataSet ds = new DataSet(); da.Fill(ds); lblUsername.Text = ds.Tables[0].Rows[0][1].ToString(); txtfname.Text = ds.Tables[0].Rows[0][2].ToString(); txtlname.Text = ds.Tables[0].Rows[0][3].ToString(); txtemail.Text = ds.Tables[0].Rows[0][4].ToString(); } protected void btnUpdate_Click(object sender, EventArgs e) { con.Open(); SqlCommand cmd = new SqlCommand("update UserDetails set FirstName='" + txtfname.Text + "',LastName='" + txtlname.Text + "',Email='" + txtemail.Text + "' where UserId=" + userid, con); SqlDataAdapter da = new SqlDataAdapter(cmd); int result= cmd.ExecuteNonQuery(); con.Close(); if(result==1) { ScriptManager.RegisterStartupScript(this, this.GetType(), "ShowSuccess", "javascript:Showalert('"+lblUsername.Text+"')", true); } } protected void btnCancel_Click(object sender, EventArgs e) { Response.Redirect("~/Default.aspx"); } } My requirement is new window should come like pop window as new window with out having url and close button my database tables is ColumnName DataType ------------------------------------------- UserId Int(set identity property=true) UserName varchar(50) FirstName varchar(50) LastName varchar(50) Email Varchar(50)

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  • firebug saying not a function

    - by Aaron
    <script type = "text/javascript"> var First_Array = new Array(); function reset_Form2() {document.extraInfo.reset();} function showList1() {document.getElementById("favSports").style.visibility="visible";} function showList2() {document.getElementById("favSubjects").style.visibility="visible";} function hideProceed() {document.getElementById('proceed').style.visibility='hidden';} function proceedToSecond () { document.getElementById("div1").style.visibility="hidden"; document.getElementById("div2").style.visibility="visible"; document.getElementById("favSports").style.visibility="hidden"; document.getElementById("favSubjects").style.visibility="hidden"; } function backToFirst () { document.getElementById("div1").style.visibility="visible"; document.getElementById("div2").style.visibility="hidden"; document.getElementById("favSports").style.visibility="visible"; document.getElementById("favSubjects").style.visibility="visible"; } function reset_Form(){ document.personalInfo.reset(); document.getElementById("favSports").style.visibility="hidden"; document.getElementById("favSubjects").style.visibility="hidden"; } function isValidName(firstStr) { var firstPat = /^([a-zA-Z]+)$/; var matchArray = firstStr.match(firstPat); if (matchArray == null) { alert("That's a weird name, try again"); return false; } return true; } function isValidZip(zipStr) { var zipPat =/[0-9]{5}/; var matchArray = zipStr.match(zipPat); if(matchArray == null) { alert("Zip is not in valid format"); return false; } return true; } function isValidApt(aptStr) { var aptPat = /[\d]/; var matchArray = aptStr.match(aptPat); if(matchArray == null) { if (aptStr=="") { return true; } alert("Apt is not proper format"); return false; } return true; } function isValidDate(dateStr) { //requires 4 digit year: var datePat = /^(\d{1,2})(\/|-)(\d{1,2})\2(\d{4})$/; var matchArray = dateStr.match(datePat); if (matchArray == null) { alert("Date is not in a valid format."); return false; } return true; } function checkRadioFirst() { var rb = document.personalInfo.salutation; for(var i=0;i<rb.length;i++) { if(rb[i].checked) { return true; } } alert("Please specify a salutation"); return false; } function checkCheckFirst() { var rb = document.personalInfo.operatingSystems; for(var i=0;i<rb.length;i++) { if(rb[i].checked) { return true; } } alert("Please specify an operating system") ; return false; } function checkSelectFirst() { if ( document.personalInfo.sports.selectedIndex == -1) { alert ( "Please select a sport" ); return false; } return true; } function checkRadioSecond() { var rb = document.extraInfo.referral; for(var i=0;i<rb.length;i++) { if(rb[i].checked) { return true; } } alert("Please select form of referral"); return false; } function checkCheckSecond() { var rb = document.extraInfo.officeSupplies; for(var i=0;i<rb.length;i++) { if(rb[i].checked) { return true; } } alert("Please select an office supply option"); return false; } function checkSelectSecond() { if ( document.extraInfo.colorPick.selectedIndex == 0 ) { alert ( "Please select a favorite color" ); return false; } return true; } function check_Form(){ var retvalue = isValidDate(document.personalInfo.date.value); if(retvalue) { retvalue = isValidZip(document.personalInfo.zipCode.value); if(retvalue) { retvalue = isValidName(document.personalInfo.nameFirst.value); if(retvalue) { retvalue = checkRadioFirst(); if(retvalue) { retvalue = checkCheckFirst(); if(retvalue) { retvalue = checkSelectFirst(); if(retvalue) { retvalue = isValidApt(document.personalInfo.aptNum.value); if(retvalue){ document.getElementById('proceed').style.visibility='visible'; var rb = document.personalInfo.salutation; for(var i=0;i<rb.length;i++) { if(rb[i].checked) { var salForm = rb[i].value; } } var SportsOptions = ""; for(var j=0;j<document.personalInfo.sports.length;j++){ if ( document.personalInfo.sports.options[j].selected){ SportsOptions += document.personalInfo.sports.options[j].value + " "; } } var SubjectsOptions= ""; for(var k=0;k<document.personalInfo.subjects.length;k++){ if ( document.personalInfo.subjects.options[k].selected){ SubjectsOptions += document.personalInfo.subjects.options[k].value + " "; } } var osBox = document.personalInfo.operatingSystems; var OSOptions = ""; for(var y=0;y<osBox.length;y++) { if(osBox[y].checked) { OSOptions += osBox[y].value + " "; } } First_Array[0] = salForm; First_Array[1] = document.personalInfo.nameFirst.value; First_Array[2] = document.personalInfo.nameMiddle.value; First_Array[3] = document.personalInfo.nameLast.value; First_Array[4] = document.personalInfo.address.value; First_Array[5] = document.personalInfo.aptNum.value; First_Array[6] = document.personalInfo.city.value; for(var l=0; l<document.personalInfo.state.length; l++) { if (document.personalInfo.state.options[l].selected) { First_Array[7] = document.personalInfo.state[l].value; } } First_Array[8] = document.personalInfo.zipCode.value; First_Array[9] = document.personalInfo.date.value; First_Array[10] = document.personalInfo.phone.value; First_Array[11] = SportsOptions; First_Array[12] = SubjectsOptions; First_Array[13] = OSOptions; alert("Everything looks good."); document.getElementById('validityButton').style.visibility='hidden'; } } } } } } } } /*function formAction2() { var retvalue; retvalue = checkRadioSecond(); if(!retvalue) { return retvalue; } retvalue = checkCheckSecond(); if(!retvalue) { return retvalue; } return checkSelectSecond() ; } */ </script> This is just a sample of the code, there are alot more functions, but I thought the error might be related to surrounding code. I have absolutely no idea why, as I know all the surrounding functions execute, and First_Array is populated. However when I click the Proceed to Second button, the onclick attribute does not execute because Firebug says proceedToSecond is not a function button code: <input type="button" id="proceed" name="proceedToSecond" onclick="proceedToSecond();" value="Proceed to second form">

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  • PHP Templated site w/ file_get_content links

    - by s32ialx
    Ok so i have a template script my friend built for me. I'll include all file names OK so what is not working is file_get_contents is not grabing the content (1 I don't know where the content should be placed and 2 i want it placed in a directory so that IF i change the template the area where content stays is the same. I'm trying to get file_get_contents to load the links ?=about ?=services etc to load in to body.tpl in the contents div please any help is apperciated. /* file.class.php */ <?php $file = new file(); class file{ var $path = "templates/clean"; var $ext = "tpl"; function loadfile($filename){ return file_get_contents($this->path . "/" . $filename . "." . $this->ext); } function css($val,$content='',$contentvar='#CSS#') { if(is_array($val)) { $css = 'style="'; foreach($val as $p) { $css .= $p . ";"; } $css .= '"'; } else { $css = 'style="' . $val . '"'; } if($content!='') { return str_replace($contentvar,' ' . $css,$content); } else { return $css; } } function setsize($content,$width='-1',$height='-1',$border='-1'){ $css = ''; if($width!='-1') { $css = $css . "width=\"".$width."\""; } if($height!='-1') { $css = $css . "height=\"".$height."\""; } if($border!='-1') { $css = $css . "border=\"" . $border . "\""; } return str_replace('#SIZE#',' ' . $css,$content); } function setcontent($content,$newcontent,$vartoreplace='#CONTENT#'){ $val = str_replace($vartoreplace,$newcontent,$content); return $val; } function p($content) { $v = $content; $v = str_replace('#CONTENT#','',$v); $v = str_replace('#SIZE#','',$v); print $v; } } if (isset($_GET['page'])) { $content = $_GET['page'].'.php'; } else { $content = 'main.php'; } ?> if some one could trim that down so it JUST is the template required code and file get contents. /* index.php */ <?php include('classes/file.class.php'); //load template content $header = $file->loadfile('header'); $body = $file->loadfile('body'); $footer = $file->loadfile('footer'); //assign content to multiple variables $file->p($header . $body . $footer); ?> /* header.tpl */ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-Transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/> <meta name="robots" content="index,follow"/> <meta name="distribution" content="global"/> <meta name="description" content=""/> <meta name="keywords" content=""/> <link href="templates/clean/style.css" rel="stylesheet" type="text/css" media="screen" /> <link rel="stylesheet" href="templates/clean/menu_style.css" type="text/css" /> <script type="text/javascript" src="http://jqueryjs.googlecode.com/files/jquery-1.3.2.min.js"></script> </head> <body> <div id="header"> <div id="logo"><a href="index.php" style="height:30px;width:150px;"><img src="images/logo.png" border="0" alt=""/></a></div> <div id="menuo"> <div class="menu"> <ul id="menu"> <li><a href="?page=home">Home</a></li> <li><a href="?page=about">About Us</a></li> <li><a href="?page=services">Services</a> <ul> <li><a href="?page=instore">InStore Repairs</a></li> <li><a href="?page=inhome">InHome Repairs</a></li> <li><a href="?page=website">Website Design</a></li> <li><a href="?page=soon">Comming Soon.</a></li> </ul> </li> <li><a href="?page=products">Products</a> <ul> <li><a href="?page=pchard">Computer Hardware</a></li> <li><a href="?page=monitor">Monitor's</a></li> <li><a href="?page=laptop">Laptop + Netbooks</a></li> <li><a href="?page=soon">Comming Soon.</a></li> </ul> </li> <li><a href="?page=contact">Contact</a></li> </ul> </div> </div> </div> <div id="headerf"> </div> /* body.tpl */ <div id="bodys"> <div id="bodt"></div> <div id="bodm"> <div id="contents"> #CONTENT# </div> /* footer.tpl */ <div id="footer"> <div style="position:absolute; top:4px; left:4px;"><img src="images/ff.png" alt="ok"></div> <div style="position:absolute; top:4px; right:5px; color:#FFFFFF;">&copy;2010 <a href="mailto:">Company Name</a></div> </div> </body> </html>

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  • PHP inserting Apostrophes where it shouldn't

    - by Jack W-H
    Hi folks Not too sure what's going on here as this doesn't seem like standard practise to me. But basically I have a basic database thingy going on that lets users submit code snippets. They can provide up to 5 tags for their submission. Now I'm still learning so please forgive me if this is obvious! Here's the PHP script that makes it all work (note there may be some CodeIgniter specific functions in there): function submitform() { $this->load->helper(array('form', 'url')); $this->load->library('form_validation'); $this->load->database(); $this->form_validation->set_error_delimiters('<p style="color:#FF0000;">', '</p>'); $this->form_validation->set_rules('title', 'Title', 'trim|required|min_length[5]|max_length[255]|xss_clean'); $this->form_validation->set_rules('summary', 'Summary', 'trim|required|min_length[5]|max_length[255]|xss_clean'); $this->form_validation->set_rules('bbcode', 'Code', 'required|min_length[5]'); // No XSS clean (or <script> tags etc. are gone) $this->form_validation->set_rules('tags', 'Tags', 'trim|xss_clean|required|max_length[254]'); if ($this->form_validation->run() == FALSE) { // Do some stuff if it fails } else { // User's input values $title = $this->db->escape(set_value('title')); $summary = $this->db->escape(set_value('summary')); $code = $this->db->escape(set_value('bbcode')); $tags = $this->db->escape(set_value('tags')); // Stop things like <script> tags working $codesanitised = htmlspecialchars($code); // Other values to be entered $author = $this->tank_auth->get_user_id(); $bi1 = ""; $bi2 = ""; // This long messy bit basically sees which browsers the code is compatible with. if (isset($_POST['IE6'])) {$bi1 .= "IE6, "; $bi2 .= "1, ";} else {$bi1 .= "IE6, "; $bi2 .= "NULL, ";} if (isset($_POST['IE7'])) {$bi1 .= "IE7, "; $bi2 .= "1, ";} else {$bi1 .= "IE7, "; $bi2 .= "NULL, ";} if (isset($_POST['IE8'])) {$bi1 .= "IE8, "; $bi2 .= "1, ";} else {$bi1 .= "IE8, "; $bi2 .= "NULL, ";} if (isset($_POST['FF2'])) {$bi1 .= "FF2, "; $bi2 .= "1, ";} else {$bi1 .= "FF2, "; $bi2 .= "NULL, ";} if (isset($_POST['FF3'])) {$bi1 .= "FF3, "; $bi2 .= "1, ";} else {$bi1 .= "FF3, "; $bi2 .= "NULL, ";} if (isset($_POST['SA3'])) {$bi1 .= "SA3, "; $bi2 .= "1, ";} else {$bi1 .= "SA3, "; $bi2 .= "NULL, ";} if (isset($_POST['SA4'])) {$bi1 .= "SA4, "; $bi2 .= "1, ";} else {$bi1 .= "SA4, "; $bi2 .= "NULL, ";} if (isset($_POST['CHR'])) {$bi1 .= "CHR, "; $bi2 .= "1, ";} else {$bi1 .= "CHR, "; $bi2 .= "NULL, ";} if (isset($_POST['OPE'])) {$bi1 .= "OPE, "; $bi2 .= "1, ";} else {$bi1 .= "OPE, "; $bi2 .= "NULL, ";} if (isset($_POST['OTH'])) {$bi1 .= "OTH, "; $bi2 .= "1, ";} else {$bi1 .= "OTH, "; $bi2 .= "NULL, ";} // $b1 is $bi1 without the last two characters (, ) which would cause a query error $b1 = substr($bi1, 0, -2); $b2 = substr($bi2, 0, -2); // :::::::::::THIS IS WHERE THE IMPORTANT STUFF IS, STACKOVERFLOW READERS:::::::::: // Split up all the words in $tags into individual variables - each tag is seperated with a space $pieces = explode(" ", $tags); // Usage: // echo $pieces[0]; // piece1 etc $ti1 = ""; $ti2 = ""; // Now we'll do similar to what we did with the compatible browsers to generate a bit of a query string if ($pieces[0]!=NULL) {$ti1 .= "tag1, "; $ti2 .= "$pieces[0], ";} else {$ti1 .= "tag1, "; $ti2 .= "NULL, ";} if ($pieces[1]!=NULL) {$ti1 .= "tag2, "; $ti2 .= "$pieces[1], ";} else {$ti1 .= "tag2, "; $ti2 .= "NULL, ";} if ($pieces[2]!=NULL) {$ti1 .= "tag3, "; $ti2 .= "$pieces[2], ";} else {$ti1 .= "tag3, "; $ti2 .= "NULL, ";} if ($pieces[3]!=NULL) {$ti1 .= "tag4, "; $ti2 .= "$pieces[3], ";} else {$ti1 .= "tag4, "; $ti2 .= "NULL, ";} if ($pieces[4]!=NULL) {$ti1 .= "tag5, "; $ti2 .= "$pieces[4], ";} else {$ti1 .= "tag5, "; $ti2 .= "NULL, ";} $t1 = substr($ti1, 0, -2); $t2 = substr($ti2, 0, -2); $sql = "INSERT INTO code (id, title, author, summary, code, date, $t1, $b1) VALUES ('', $title, $author, $summary, $codesanitised, NOW(), $t2, $b2)"; $this->db->query($sql); $this->load->view('subviews/template/headerview'); $this->load->view('subviews/template/menuview'); $this->load->view('subviews/template/sidebar'); $this->load->view('thanksforsubmission'); $this->load->view('subviews/template/footerview'); } } Sorry about that boring drivel of code there. I realise I probably have a few bad practises in there - please point them out if so. This is what the outputted query looks like (it results in an error and isn't queried at all): A Database Error Occurred Error Number: 1136 Column count doesn't match value count at row 1 INSERT INTO code (id, title, author, summary, code, date, tag1, tag2, tag3, tag4, tag5, IE6, IE7, IE8, FF2, FF3, SA3, SA4, CHR, OPE, OTH) VALUES ('', 'test2', 1, 'test2', 'test2 ', NOW(), 'test2, test2, test2, test2, test2', NULL, NULL, 1, 1, 1, 1, 1, 1, 1, NULL) You'll see at the bit after NOW(), 'test2, test2, test2, test2, test2' - I never asked it to put all that in apostrophes. Did I? What I could do is put each of those lines like this: if ($pieces[0]!=NULL) {$ti1 .= "tag1, "; $ti2 .= "'$pieces[0]', ";} else {$ti1 .= "tag1, "; $ti2 .= "NULL, ";} With single quotes around $pieces[0] etc. - but then my problem is that this kinda fails when the user only enters 4 tags, or 3, or whatever. Sorry if that's the worst phrased question in history, I tried, but my brain has turned to mush. Thanks for your help! Jack

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  • How do I fix the issue with tables in xsl-fo, please help...

    - by atrueguy
    <?xml version="1.0" encoding="ISO-8859-1"?> <?xml:stylesheet type="text/xsl" href="currency.xslt"?> <currencylist> <title>Currencies By Country</title> <countries> <country>Australia</country> <currency>Australian Dollar</currency> </countries> <countries> <country>Austria</country> <currency>Schilling</currency> </countries> <countries> <country>Belgium</country> <currency>Belgium Franc</currency> </countries> <countries> <country>Canada</country> <currency>Canadian Dollar</currency> </countries> <countries> <country>England</country> <currency>Pound</currency> </countries> <countries> <country>Fiji</country> <currency>Fijian Dollar</currency> </countries> <countries> <country>France</country> <currency>Franc</currency> </countries> <countries> <country>Germany</country> <currency>DMark</currency> </countries> <countries> <country>Hong Kong</country> <currency>Hong Kong Dollar</currency> </countries> <countries> <country>Italy</country> <currency>Lira</currency> </countries> <countries> <country>Japan</country> <currency>Yen</currency> </countries> <countries> <country>Netherlands</country> <currency>Guilder</currency> </countries> <countries> <country>Switzerland</country> <currency>SFranc</currency> </countries> <countries> <country>USA</country> <currency>Dollar</currency> </countries> </currencylist> This is my exact xml code. I have written a xsl-fo for this xml file and I am failing to produce the output in a table. please check and help me in this. ASAP. <?xml version="1.0"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <fo:root xmlns:fo="http://www.w3.org/1999/XSL/Format"> <fo:layout-master-set> <fo:simple-page-master master-name="Letter" page-height="11in" page-width="8.5in"> <fo:region-body region-name="only_region" margin="1in" background-color="#CCCCCC"/> </fo:simple-page-master> </fo:layout-master-set> <fo:page-sequence master-reference="Letter"> <fo:flow flow-name="only_region"> <fo:block text-align="left"><xsl:call-template name="show_title"/></fo:block> <fo:table-and-caption> <fo:table> <fo:table-column column-width="25mm"/> <fo:table-column column-width="25mm"/> <fo:table-column column-width="25mm"/> <fo:table-header> <fo:table-row> <fo:table-cell> <fo:block font-weight="bold">SI No</fo:block> </fo:table-cell> <fo:table-cell> <fo:block font-weight="bold">Country</fo:block> </fo:table-cell> <fo:table-cell> <fo:block font-weight="bold">Currency</fo:block> </fo:table-cell> </fo:table-row> </fo:table-header> <fo:table-body> <fo:table-row> <fo:table-cell> <fo:block><xsl:call-template name="select_position"/></fo:block> </fo:table-cell> <fo:table-cell> <fo:block><xsl:call-template name="select_country"/></fo:block> </fo:table-cell> <fo:table-cell> <fo:block><xsl:call-template name="select_currency"/></fo:block> </fo:table-cell> </fo:table-row> </fo:table-body> </fo:table> </fo:table-and-caption> </fo:flow> </fo:page-sequence> </fo:root> </xsl:template> <xsl:template name="show_title" match="currencylist"> <h2><xsl:value-of select="currencylist/title"/></h2> </xsl:template> <xsl:template name="select_position" match="currencylist"> <xsl:for-each select="currencylist/countries"> <xsl:value-of select="position()"/> </xsl:for-each> </xsl:template> <xsl:template name="select_country" match="currencylist"> <xsl:for-each select="currencylist/countries"> <xsl:value-of select="country"/> </xsl:for-each> </xsl:template> <xsl:template name="select_currency" match="currencylist"> <xsl:for-each select="currencylist/countries"> <xsl:value-of select="currency"/> </xsl:for-each> </xsl:template> </xsl:stylesheet> Kindly help me out in this to produce a output in the table.

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  • Ajax Tabs implementation problem .

    - by SmartDev
    Hi , I have Implement ajax tabs and i have four tabs in it . In the four tabs i have four grid views with paging and sorting .The tabs are looking good i can see the grid ,but the problem is my first tab sorting works fine, where if i click on any other tab and click on the grid it goes to my first tab again . One more thing i want to change the background color of each tab. Can anyone help please here is my source code: <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <asp:ScriptManager ID="ScMMyTabs" runat="server"> </asp:ScriptManager> <cc1:TabContainer ID="TCMytabs" ActiveTabIndex="0" runat="server"> <cc1:TabPanel ID="TpMyreq" runat="server" CssClass="TabBackground" HeaderText="My request"> <ContentTemplate> <table> <tr> <td> <asp:Button ID="btnexportMyRequestCsu" runat="server" Text="Export To Excel" CssClass="LabelDisplay" OnClick="btnexportMyRequestCsu_Click" /> </td> </tr> <tr> <td> <asp:GridView ID="GdvMyrequest" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvMyrequest_PageIndexChanging" OnSorting="GdvMyrequest_Sorting" EmptyDataText="No request found for this user"> <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="Control" ForeColor="Gray" HorizontalAlign="Left" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <PagerSettings Position="TopAndBottom" /> <Columns> <asp:TemplateField> <HeaderTemplate> Row No </HeaderTemplate> <ItemTemplate> <%# Container.DataItemIndex + 1 %> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </td> </tr> <tr> <td> <asp:Label ID="lblmessmyrequestAhk" runat="server" CssClass="labelmess"></asp:Label> </td> </tr> </table> </ContentTemplate> </cc1:TabPanel> <cc1:TabPanel ID="TpMyPaymentCc" runat="server" HeaderText="Payments Credit Card" > <ContentTemplate> <table> <tr> <td> <asp:GridView ID="GdvmypaymentsCc" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvmypaymentsCc_PageIndexChanging" OnSorting="GdvmypaymentsCc_Sorting" EmptyDataText="No Data"> <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="Control" ForeColor="Gray" HorizontalAlign="Left" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <PagerSettings Position="TopAndBottom" /> </asp:GridView> </td> </tr> <tr> <td> <asp:Label ID="lblmessmypaymentsCsu" runat="server" CssClass="labelmess"></asp:Label> </td> </tr> </table> </ContentTemplate> </cc1:TabPanel> <cc1:TabPanel ID="TpMyPaymentsCk" runat="server" HeaderText="Payments Check" > <ContentTemplate> <asp:GridView ID="GdvmypaymentsCk" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvmypaymentsCk_PageIndexChanging" OnSorting="GdvmypaymentsCk_Sorting" EmptyDataText="No Data"> <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="Control" ForeColor="Gray" HorizontalAlign="Left" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <PagerSettings Position="TopAndBottom" /> </asp:GridView> </ContentTemplate> </cc1:TabPanel> <cc1:TabPanel ID="TpMyCalls" runat="server" HeaderText="Calls" > <ContentTemplate> <table> <tr> <td> <asp:GridView ID="GdvSelectcallsP" runat="server" CssClass="Mytabs" BackColor="White" BorderColor="White" BorderStyle="Ridge" BorderWidth="2px" CellPadding="3" CellSpacing="1" GridLines="None" OnPageIndexChanging="GdvSelectcallsP_PageIndexChanging" OnRowDataBound="GdvSelectcallsP_RowDataBound" OnSorting="GdvSelectcallsP_Sorting" > <RowStyle BackColor="#DEDFDE" ForeColor="Black" /> <FooterStyle BackColor="#C6C3C6" ForeColor="Black" /> <PagerStyle BackColor="#C6C3C6" ForeColor="Black" HorizontalAlign="Right" /> <SelectedRowStyle BackColor="#9471DE" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#4A3C8C" Font-Bold="True" ForeColor="#E7E7FF" /> <Columns> <asp:TemplateField> <HeaderTemplate> Row No </HeaderTemplate> <ItemTemplate> <%# Container.DataItemIndex + 1 %> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </td> </tr> <tr> <td> <asp:Label ID="lblmessselectcallsAhkP" runat="server" CssClass="labelmess"></asp:Label> </td> </tr> </table> </ContentTemplate> </cc1:TabPanel> </cc1:TabContainer> </asp:Content>

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  • EKCalendar not added to iCal

    - by Alex75
    I have a strange behavior on my iPhone. I'm creating an application that uses calendar events (EventKit). The class that use is as follows: the .h one #import "GenericManager.h" #import <EventKit/EventKit.h> #define oneDay 60*60*24 #define oneHour 60*60 @protocol CalendarManagerDelegate; @interface CalendarManager : GenericManager /* * metodo che aggiunge un evento ad un calendario di nome Name nel giorno onDate. * L'evento da aggiungere viene recuperato tramite il dataSource che è quindi * OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; /* * metodo che aggiunge un evento per giorno compreso tra fromDate e toDate ad un * calendario di nome Name. L'evento da aggiungere viene recuperato tramite il dataSource * che è quindi OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; @end @protocol CalendarManagerDelegate <NSObject> // viene inviato quando il calendario necessita informazioni sull' evento da aggiungere - (void) calendarManagerDidCreateEvent:(EKEvent *) event; @end the .m one // // CalendarManager.m // AppCampeggioSingolo // // Created by CreatiWeb Srl on 12/17/12. // Copyright (c) 2012 CreatiWeb Srl. All rights reserved. // #import "CalendarManager.h" #import "Commons.h" #import <objc/message.h> @interface CalendarManager () @end @implementation CalendarManager + (void)requestToEventStore:(EKEventStore *)eventStore delegate:(id)delegate fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate name:(NSString *)name { if([eventStore respondsToSelector:@selector(requestAccessToEntityType:completion:)]) { // ios >= 6.0 [eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { if (granted) { [self addEventForCalendarWithName:name fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; } else { } }]; } else if (class_getClassMethod([EKCalendar class], @selector(calendarIdentifier)) != nil) { // ios >= 5.0 && ios < 6.0 [self addEventForCalendarWithName:name fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; } else { // ios < 5.0 EKCalendar *myCalendar = [eventStore defaultCalendarForNewEvents]; EKEvent *event = [self generateEventForCalendar:myCalendar fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; } } /* * metodo che recupera l'identificativo del calendario associato all'app o nil se non è mai stato creato. */ + (NSString *) identifierForCalendarName: (NSString *) name { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSDictionary *confCalendar = [NSDictionary dictionaryWithContentsOfFile:confFileName]; NSString *currentIdentifier = [confCalendar objectForKey:name]; return currentIdentifier; } /* * memorizza l'identifier del calendario */ + (void) saveCalendarIdentifier:(NSString *) identifier andName: (NSString *) name { if (identifier != nil) { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSMutableDictionary *confCalendar = [NSMutableDictionary dictionaryWithContentsOfFile:confFileName]; if (confCalendar == nil) { confCalendar = [NSMutableDictionary dictionaryWithCapacity:1]; } [confCalendar setObject:identifier forKey:name]; [confCalendar writeToFile:confFileName atomically:YES]; } } + (EKCalendar *)getCalendarWithName:(NSString *)name inEventStore:(EKEventStore *)eventStore withLocalSource: (EKSource *)localSource forceCreation:(BOOL) force { EKCalendar *myCalendar; NSString *identifier = [self identifierForCalendarName:name]; if (force || identifier == nil) { NSLog(@"create new calendar"); if (class_getClassMethod([EKCalendar class], @selector(calendarForEntityType:eventStore:)) != nil) { // da ios 6.0 in avanti myCalendar = [EKCalendar calendarForEntityType:EKEntityTypeEvent eventStore:eventStore]; } else { myCalendar = [EKCalendar calendarWithEventStore:eventStore]; } myCalendar.title = name; myCalendar.source = localSource; NSError *error = nil; BOOL result = [eventStore saveCalendar:myCalendar commit:YES error:&error]; if (result) { NSLog(@"Saved calendar %@ to event store. %@",myCalendar,eventStore); } else { NSLog(@"Error saving calendar: %@.", error); } [self saveCalendarIdentifier:myCalendar.calendarIdentifier andName:name]; } // You can also configure properties like the calendar color etc. The important part is to store the identifier for later use. On the other hand if you already have the identifier, you can just fetch the calendar: else { myCalendar = [eventStore calendarWithIdentifier:identifier]; NSLog(@"fetch an old-one = %@",myCalendar); } return myCalendar; } + (EKCalendar *)addEventForCalendarWithName: (NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *)eventStore withDelegate: (id<CalendarManagerDelegate>) delegate { // da ios 5.0 in avanti EKCalendar *myCalendar; EKSource *localSource = nil; for (EKSource *source in eventStore.sources) { if (source.sourceType == EKSourceTypeLocal) { localSource = source; break; } } @synchronized(self) { myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:NO]; if (myCalendar == nil) myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:YES]; NSLog(@"End synchronized block %@",myCalendar); } EKEvent *event = [self generateEventForCalendar:myCalendar fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; return myCalendar; } + (EKEvent *) generateEventForCalendar: (EKCalendar *) calendar fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *) eventStore withDelegate:(id<CalendarManagerDelegate>) delegate { EKEvent *event = [EKEvent eventWithEventStore:eventStore]; event.startDate=fromDate; event.endDate=toDate; [delegate calendarManagerDidCreateEvent:event]; [event setCalendar:calendar]; // ricerca dell'evento nel calendario, se ne trovo uno uguale non lo inserisco NSPredicate *predicate = [eventStore predicateForEventsWithStartDate:fromDate endDate:toDate calendars:[NSArray arrayWithObject:calendar]]; NSArray *matchEvents = [eventStore eventsMatchingPredicate:predicate]; if ([matchEvents count] > 0) { // ne ho trovati di gia' presenti, vediamo se uno e' quello che vogliamo inserire BOOL found = NO; for (EKEvent *fetchEvent in matchEvents) { if ([fetchEvent.title isEqualToString:event.title] && [fetchEvent.notes isEqualToString:event.notes]) { found = YES; break; } } if (found) { // esiste già e quindi non lo inserisco NSLog(@"OH NOOOOOO!!"); event = nil; } } return event; } #pragma mark - Public Methods + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { [self requestToEventStore:eventStore delegate:delegate fromDate:fromDate toDate: toDate name:name]; } else { retVal = NO; } return retVal; } + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; NSDate *dateCursor = fromDate; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { while (retVal && ([dateCursor compare:toDate] == NSOrderedAscending)) { NSDate *finish = [dateCursor dateByAddingTimeInterval:oneDay]; [self requestToEventStore:eventStore delegate:delegate fromDate: dateCursor toDate: finish name:name]; dateCursor = [dateCursor dateByAddingTimeInterval:oneDay]; } } else { retVal = NO; } return retVal; } @end In practice, on my iphone I get the log: fetch an old-one = (null) 19/12/2012 11:33:09.520 AppCampeggioSingolo [730:8 b1b] create new calendar 19/12/2012 11:33:09.558 AppCampeggioSingolo [730:8 b1b] Saved calendar EKCalendar every time I add an event, then I look and I can not find it on iCal calendar event he added. On the iPhone of a friend of mine, however, everything is working correctly. I doubt that the problem stems from the code, but just do not understand what it could be. I searched all day yesterday and part of today on google but have not found anything yet. Any help will be greatly appreciated EDIT: I forgot the call wich is [CalendarManager addEventForCalendarWithName: @"myCalendar" fromDate:fromDate toDate: toDate withDelegate:self]; in the delegate method simply set title and notes of the event like this - (void) calendarManagerDidCreateEvent:(EKEvent *) event { event.title = @"the title"; event.notes = @"some notes"; }

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  • Maze not generating properly. Out of bounds exception. need quick fix

    - by Dan Joseph Porcioncula
    My maze generator seems to have a problem. I am trying to generate something like the maze from http://mazeworks.com/mazegen/mazetut/index.htm . My program displays this http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s320x320/374060_426350204045347_100000111130260_1880768_1572427285_n.jpg and the error Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at Grid.genRand(Grid.java:73) at Grid.main(Grid.java:35) How do I fix my generator program? import java.awt.*; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import javax.swing.*; import java.util.ArrayList; public class Grid extends Canvas { Cell[][] maze; int size; int pathSize; double width, height; ArrayList<int[]> coordinates = new ArrayList<int[]>(); public Grid(int size, int h, int w) { this.size = size; maze = new Cell[size][size]; for(int i = 0; i<size; i++){ for(int a =0; a<size; a++){ maze[i][a] = new Cell(); } } setPreferredSize(new Dimension(h, w)); } public static void main(String[] args) { JFrame y = new JFrame(); y.setLayout(new BorderLayout()); Grid f = new Grid(25, 400, 400); y.add(f, BorderLayout.CENTER); y.setSize(450, 450); y.setVisible(true); y.setDefaultCloseOperation(y.EXIT_ON_CLOSE); f.genRand(); f.repaint(); } public void push(int[] xy) { coordinates.add(xy); int i = coordinates.size(); coordinates.ensureCapacity(i++); } public int[] pop() { int[] x = coordinates.get((coordinates.size())-1); coordinates.remove((coordinates.size())-1); return x; } public int[] top() { return coordinates.get((coordinates.size())-1); } public void genRand(){ // create a CellStack (LIFO) to hold a list of cell locations [x] // set TotalCells = number of cells in grid int TotalCells = size*size; // choose a cell at random and call it CurrentCell int m = randomInt(size); int n = randomInt(size); Cell curCel = maze[m][n]; // set VisitedCells = 1 int visCel = 1,d=0; int[] q; int h,o = 0,p = 0; // while VisitedCells < TotalCells while( visCel < TotalCells){ // find all neighbors of CurrentCell with all walls intact if(maze[m-1][n].countWalls() == 4){d++;} if(maze[m+1][n].countWalls() == 4){d++;} if(maze[m][n-1].countWalls() == 4){d++;} if(maze[m][n+1].countWalls() == 4){d++;} // if one or more found if(d!=0){ Point[] ls = new Point[4]; ls[0] = new Point(m-1,n); ls[1] = new Point(m+1,n); ls[2] = new Point(m,n-1); ls[3] = new Point(m,n+1); // knock down the wall between it and CurrentCell h = randomInt(3); switch(h){ case 0: o = (int)(ls[0].getX()); p = (int)(ls[0].getY()); curCel.destroyWall(2); maze[o][p].destroyWall(1); break; case 1: o = (int)(ls[1].getX()); p = (int)(ls[1].getY()); curCel.destroyWall(1); maze[o][p].destroyWall(2); break; case 2: o = (int)(ls[2].getX()); p = (int)(ls[2].getY()); curCel.destroyWall(3); maze[o][p].destroyWall(0); break; case 3: o = (int)(ls[3].getX()); p = (int)(ls[3].getY()); curCel.destroyWall(0); maze[o][p].destroyWall(3); break; } // push CurrentCell location on the CellStack push(new int[] {m,n}); // make the new cell CurrentCell m = o; n = p; curCel = maze[m][n]; // add 1 to VisitedCells visCel++; } // else else{ // pop the most recent cell entry off the CellStack q = pop(); m = q[0]; n = q[1]; curCel = maze[m][n]; // make it CurrentCell // endIf } // endWhile } } public int randomInt(int s) { return (int)(s* Math.random());} public void paint(Graphics g) { int k, j; width = getSize().width; height = getSize().height; double htOfRow = height / (size); double wdOfRow = width / (size); //checks verticals - destroys east border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(2)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) (k * wdOfRow), (int) ((j+1) * htOfRow)); }} } //checks horizontal - destroys north border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(3)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) ((k+1) * wdOfRow), (int) (j * htOfRow)); }} } } } class Cell { private final static int NORTH = 0; private final static int EAST = 1; private final static int WEST = 2; private final static int SOUTH = 3; private final static int NO = 4; private final static int START = 1; private final static int END = 2; boolean[] wall = new boolean[4]; boolean[] border = new boolean[4]; boolean[] backtrack = new boolean[4]; boolean[] solution = new boolean[4]; private boolean isVisited = false; private int Key = 0; public Cell(){ for(int i=0;i<4;i++){wall[i] = true;} } public int countWalls(){ int i, k =0; for(i=0; i<4; i++) { if (wall[i] == true) {k++;} } return k;} public boolean checkWall(int x){ switch(x){ case 0: return wall[0]; case 1: return wall[1]; case 2: return wall[2]; case 3: return wall[3]; } return true; } public void destroyWall(int x){ switch(x){ case 0: wall[0] = false; break; case 1: wall[1] = false; break; case 2: wall[2] = false; break; case 3: wall[3] = false; break; } } public void setStart(int i){Key = i;} public int getKey(){return Key;} public boolean checkVisit(){return isVisited;} public void visitCell(){isVisited = true;} }

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  • JTextField only shows as a slit Using GridBagLayout, need help

    - by Bill Caffery
    Hi thank you in advance for any help, I'm trying to build a simple program to learn GUI's but when I run the code below my JTextFields all show as a slit thats not large enough for even one character. cant post an image but it would look similar to: Label [| where [| is what the text field actually looks like import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.*; public class lab6start implements ActionListener { JTextField custNameTxt; JTextField acctNumTxt; JTextField dateCreatedTxt; JButton checkingBtn; JButton savingsBtn; JTextField witAmountTxt; JButton withDrawBtn; JTextField depAmountTxt; JButton depositBtn; lab6start() { JFrame bankTeller = new JFrame("Welcome to Suchnsuch Bank"); bankTeller.setSize(500, 280); bankTeller.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); bankTeller.setResizable(false); bankTeller.setLayout(new GridBagLayout()); bankTeller.setBackground(Color.gray); //bankTeller.getContentPane().add(everything, BorderLayout.CENTER); GridBagConstraints c = new GridBagConstraints(); JPanel acctInfo = new JPanel(new GridBagLayout()); c.gridx = 0; c.gridy = 0; c.gridwidth = 2; c.gridheight = 1; c.insets = new Insets(5,5,5,5); bankTeller.add(acctInfo, c); c.gridwidth = 1; //labels //name acct# balance interestRate dateCreated JLabel custNameLbl = new JLabel("Name"); c.gridx = 0; c.gridy = 0; c.insets = new Insets(0,0,0,0); acctInfo.add(custNameLbl, c); custNameTxt = new JTextField("customer name",50); c.gridx = 1; c.gridy = 0; c.insets = new Insets(5,5,5,5); acctInfo.add(custNameTxt,c); custNameTxt.requestFocusInWindow(); JLabel acctNumLbl = new JLabel("Account Number"); c.gridx = 0; c.gridy = 1; c.insets = new Insets(5,5,5,5); acctInfo.add(acctNumLbl,c); acctNumTxt = new JTextField("account number"); c.gridx = 1; c.gridy = 1; c.insets = new Insets(5,5,5,5); acctInfo.add(acctNumTxt,c); JLabel dateCreatedLbl = new JLabel("Date Created"); c.gridx = 0; c.gridy = 2; c.insets = new Insets(5,5,5,5); acctInfo.add(dateCreatedLbl,c); dateCreatedTxt = new JTextField("date created"); c.gridx = 1; c.gridy = 2; c.insets = new Insets(5,5,5,5); acctInfo.add(dateCreatedTxt,c); //buttons checkingBtn = new JButton("Checking"); c.gridx = 0; c.gridy = 3; c.insets = new Insets(5,5,5,5); acctInfo.add(checkingBtn,c); savingsBtn = new JButton("Savings"); c.gridx = 1; c.gridy = 3; c.insets = new Insets(5,5,5,5); acctInfo.add(savingsBtn,c); //end of info panel JPanel withDraw = new JPanel(new GridBagLayout()); c.gridx = 0; c.gridy = 1; c.insets = new Insets(5,5,5,5); bankTeller.add(withDraw, c); witAmountTxt = new JTextField("Amount to Withdraw:"); c.gridx = 0; c.gridy = 0; c.insets = new Insets(5,5,5,5); withDraw.add(witAmountTxt,c); withDrawBtn = new JButton("Withdraw"); c.gridx = 1; c.gridy = 0; c.insets = new Insets(5,5,5,5); withDraw.add(withDrawBtn,c); //add check balance //end of withdraw panel JPanel deposit = new JPanel(new GridBagLayout()); c.gridx = 1; c.gridy = 1; c.insets = new Insets(5,5,5,5); bankTeller.add(deposit, c); depAmountTxt = new JTextField("Amount to Deposit"); c.gridx = 0; c.gridy = 0; c.insets = new Insets(5,5,5,5); deposit.add(depAmountTxt,c); depositBtn = new JButton("Deposit"); c.gridx = 1; c.gridy = 0; c.insets = new Insets(5,5,5,5); deposit.add(depositBtn,c); bankTeller.setVisible(true); // action/event checkingBtn.addActionListener(this); savingsBtn.addActionListener(this); withDrawBtn.addActionListener(this); depositBtn.addActionListener(this); } public void actionPerformed(ActionEvent e) { if (e.getSource()== checkingBtn) { witAmountTxt.requestFocusInWindow(); //checking newcheck = new checking(); } } } /* String accountType = null; accountType = JOptionPane.showInputDialog(null, "Checking or Savings?"); if (accountType.equalsIgnoreCase("checking")) { checking c_Account = new checking(); } else if (accountType.equalsIgnoreCase("savings")) { // savings s_Account = new savings(); } else { JOptionPane.showMessageDialog(null, "Invalid Selection"); } */

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