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  • Using AesCryptoServiceProvider in VB.NET

    - by Collegeman
    My problem is actually a bit more complicated than just how to use AES in VB.NET, since what I'm really trying to do is use AES in VB.NET from within a Java application across JACOB. But for now, what I need to focus on is the AES implementation itself. Here's my encryption code Public Function EncryptAES(ByVal toEncrypt As String, ByVal key As String) As Byte() Dim keyArray = Convert.FromBase64String(key) Dim toEncryptArray = Encoding.Unicode.GetBytes(toEncrypt) Dim aes = New AesCryptoServiceProvider aes.Key = keyArray aes.Mode = CipherMode.ECB aes.Padding = PaddingMode.ISO10126 Dim encryptor = aes.CreateEncryptor() Dim encrypted = encryptor.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length) aes.Clear() Return encrypted End Function Once back in the Java code, I turn the byte array into a hexadecimal String. Now, to reverse the process, here's my decryption code Public Function DecryptAES(ByVal toDecrypt As String, ByVal key As String) As Byte() Dim keyArray = Convert.FromBase64String(key) Dim toDecryptArray = Convert.FromBase64String(toDecrypt) Dim aes = New AesCryptoServiceProvider aes.Key = keyArray aes.Mode = CipherMode.ECB aes.Padding = PaddingMode.ISO10126 Dim decryptor = aes.CreateDecryptor() Dim decrypted = decryptor.TransformFinalBlock(toDecryptArray, 0, toDecryptArray.Length) aes.Clear() Return decrypted End Function When I run the decryption code, I get the following error message Padding is invalid and cannot be removed.

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  • dojo.io.iframe erroring when uploading a file

    - by Grant Collins
    Hi, Hit an interesting problem today when trying to upload an image file < 2MB using dojo.io.iframe. My function to process the form is called, but before the form is posted to the server I am getting the following error: TypeError: ifd.getElementsByTagName("textarea")[0] is undefined My function that is used to action the post of the form is : function uploadnewlogo(){ var logoDiv = dojo.byId('userlogo'); var logoMsg = dojo.byId('uploadmesg'); //prep the io frame to send logo data. dojo.io.iframe.send({ url: "/users/profile/changelogo/", method: "post", handleAs: "text", form: dojo.byId('logoUploadFrm'), handle: function(data,ioArgs){ var response = dojo.fromJson(data); if(response.status == 'success'){ //first clear the image //dojo.style(logoDiv, "display", "none"); logoDiv.innerHTML = ""; //then we update the image logoDiv.innerHTML = response.image; }else if(response.status == 'error'){ logoMsg.innerHTML = data.mesg; }else{ logoMsg.innerHTML = '<div class="error">Whoops! We can not process your image.</div>'; } }, error: function(data, ioArgs){ logoMsg.innerHTML = '<div class="error">' + data + '</div>'; } }); } The form is very basic with just a File input component and a simple button that calls this bit of javascript and dojo. I've got very similar code in my application that uploads word/pdf documents and that doesn't error, but for some reason this does. Any ideas or pointers on what I should try to get this to work without errors? Oh I'm using php and Zend framework for the backend if that has anything to do with it, but I doubt it as it's not even hitting the server before it fails. Many thanks, Grant

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  • JSON parse failed

    - by Mesut
    hello i haven an error abour ajax post success. after the success function i added code for lookin for errors ... else if (exception === 'parsererror') { alert('Requested JSON parse failed.'); ... on my php code: echo json_encode(array('msg' => $msg, 'myClass' => $class)); returns back after my function. i checked in firebug and it returns like, response like {"msg":"Kayd\u0131n\u0131z Ba\u015far\u0131l\u0131","myClass":"alert alert-success"} html like {"msg":"Kayd\u0131n\u0131z Ba\u015far\u0131l\u0131","myClass":"alert alert-success"} there is no json tab on firebug and on my ajax code if i comment the dataType: "json", my success function is working but i cant get the response.msg or response.myClass, if i dont comment it, success function is not working, here is the ajax code $.ajax({ type: "POST", url: "index.php?page=addItem&action=addItem&edit=true", data: dataString, success: function(response) { $("#message").html(response.msg); $("#message").addClass(response.myClass); $("#itemForm").fadeOut("slow"); window.setTimeout('location.href = "index.php?page=addItem"', 1000); } });

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  • Can I trigger PHP garbage collection to happen automatically if I have circular references?

    - by Beau Simensen
    I seem to recall a way to setup the __destruct for a class in such a way that it would ensure that circular references would be cleaned up as soon as the outside object falls out of scope. However, the simple test I built seems to indicate that this is not behaving as I had expected/hoped. Is there a way to setup my classes in such a way that PHP would clean them up correctly when the outermost object falls out of scope? I am not looking for alternate ways to write this code, I am looking for whether or not this can be done, and if so, how? I generally try to avoid these types of circular references where possible. class Bar { private $foo; public function __construct($foo) { $this->foo = $foo; } public function __destruct() { print "[destroying bar]\n"; unset($this->foo); } } class Foo { private $bar; public function __construct() { $this->bar = new Bar($this); } public function __destruct() { print "[destroying foo]\n"; unset($this->bar); } } function testGarbageCollection() { $foo = new Foo(); } for ( $i = 0; $i < 25; $i++ ) { echo memory_get_usage() . "\n"; testGarbageCollection(); } The output looks like this: 60440 61504 62036 62564 63092 63620 [ destroying foo ] [ destroying bar ] [ destroying foo ] [ destroying bar ] [ destroying foo ] [ destroying bar ] [ destroying foo ] [ destroying bar ] [ destroying foo ] [ destroying bar ] What I had hoped for: 60440 [ destorying foo ] [ destorying bar ] 60440 [ destorying foo ] [ destorying bar ] 60440 [ destorying foo ] [ destorying bar ] 60440 [ destorying foo ] [ destorying bar ] 60440 [ destorying foo ] [ destorying bar ] 60440 [ destorying foo ] [ destorying bar ]

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  • Programming R/Sweave for proper \Sexpr output

    - by deoksu
    Hi I'm having a bit of a problem programming R for Sweave, and the #rstats twitter group often points here, so I thought I'd put this question to the SO crowd. I'm an analyst- not a programmer- so go easy on me my first post. Here's the problem: I am drafting a survey report in Sweave with R and would like to report the marginal returns in line using \Sexpr{}. For example, rather than saying: Only 14% of respondents said 'X'. I want to write the report like this: Only \Sexpr{p.mean(variable)}$\%$ of respondents said 'X'. The problem is that Sweave() converts the results of the expression in \Sexpr{} to a character string, which means that the output from expression in R and the output that appears in my document are different. For example, above I use the function 'p.mean': p.mean<- function (x) {options(digits=1) mmm<-weighted.mean(x, weight=weight, na.rm=T) print(100*mmm) } In R, the output looks like this: p.mean(variable) >14 but when I use \Sexpr{p.mean(variable)}, I get an unrounded character string (in this case: 13.5857142857143) in my document. I have tried to limit the output of my function to 'digits=1' in the global environment, in the function itself, and and in various commands. It only seems to contain what R prints, not the character transformation that is the result of the expression and which eventually prints in the LaTeX file. as.character(p.mean(variable)) >[1] 14 >[1] "13.5857142857143" Does anyone know what I can do to limit the digits printed in the LaTeX file, either by reprogramming the R function or with a setting in Sweave or \Sexpr{}? I'd greatly appreciate any help you can give. Thanks, David

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  • Python objects as userdata in ctypes callback functions

    - by flight
    The C function myfunc operates on a larger chunk of data. The results are returned in chunks to a callback function: int myfunc(const char *data, int (*callback)(char *result, void *userdata), void *userdata); Using ctypes, it's no big deal to call myfunc from Python code, and to have the results being returned to a Python callback function. This callback work fine. myfunc = mylib.myfunc myfunc.restype = c_int myfuncFUNCTYPE = CFUNCTYPE(STRING, c_void_p) myfunc.argtypes = [POINTER(c_char), callbackFUNCTYPE, c_void_p] def mycb(result, userdata): print result return True input="A large chunk of data." myfunc(input, myfuncFUNCTYPE(mycb), 0) But, is there any way to give a Python object (say a list) as userdata to the callback function? In order to store away the result chunks, I'd like to do e.g.: def mycb(result, userdata): userdata.append(result) userdata=[] But I have no idea how to cast the Python list to a c_void_p, so that it can be used in the call to myfunc. My current workaround is to implement a linked list as a ctypes structure, which is quite cumbersome.

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  • convert integer to a string in a given numeric base in python

    - by Mark Borgerding
    Python allows easy creation of an integer from a string of a given base via int(str,base). I want to perform the inverse: creation of a string from an integer. i.e. I want some function int2base(num,base) such that: int( int2base( X , BASE ) , BASE ) == X the function name/argument order is unimportant For any number X and base BASE that int() will accept. This is an easy function to write -- in fact easier than describing it in this question -- however, I feel like I must be missing something. I know about the functions bin,oct,hex; but I cannot use them for a few reasons: Those functions are not available on older versions of python with which I need compatibility (2.2) I want a general solution that can be called the same way for different bases I want to allow bases other than 2,8,16 Related Python elegant inverse function of int(string,base) Interger to base-x system using recursion in python Base 62 conversion in Python How to convert an integer to the shortest url-safe string in Python?

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  • jquery tooltip over dialog

    - by alemjerus
    I have a simple html multiline tooltip implementation: this.tooltip = function(tag) { xOffset = 10; yOffset = 20; $(tag + ".tooltip").hover(function(e){ this.t = this.title; this.title = ""; $("body").append("<p id='tooltip'>"+ this.t +"</p>"); $("#tooltip") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px") .fadeIn("fast"); }, function(){ this.title = this.t; $("#tooltip").remove(); }); $(tag + ".tooltip").mousemove(function(e){ $("#tooltip") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px"); }); }; It works perfectly on a page, but does not display a thing over jquery.ui.dialog. Is there a way to fix that?

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  • Overriding Only Some Default Parameters in ActionScript

    - by TheDarkIn1978
    i have a function which has all optional arguments. is it possible to override a an argument of a function without supplying the first? in the code below, i'd like to keep most of the default arguments for the drawSprite function, and only override the last argument, which is the sprite's color. but how can i call the object? DrawSprite(0x00FF00) clearly will not work. //Main Class package { import DrawSprite; import flash.display.Sprite; public class Start extends Sprite { public function Start():void { var myRect:DrawSprite = new DrawSprite(0x00FF00) addChild(myRect); } } } //Draw Sprite Class package { import flash.display.Sprite; import flash.display.Graphics; public class DrawSprite extends Sprite { private static const DEFAULT_WIDTH:Number = 100; private static const DEFAULT_HEIGHT:Number = 200; private static const DEFAULT_COLOR:Number = 0x000000; public function DrawSprite(spriteWidth:Number = DEFAULT_WIDTH, spriteHeight:Number = DEFAULT_HEIGHT, spriteColor:Number = DEFAULT_COLOR):void { graphics.beginFill(spriteColor, 1.0); graphics.drawRect(0, 0, spriteWidth, spriteHeight); graphics.endFill(); } } }

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  • Getting value from href using jQuery

    - by bateman_ap
    Hi, I wonder if anyone can help with a jQuery problem I am having. I am using the tooltips from the Jquery Tools library to create a popup window when mousing over an hrefed image, this I want to use to cusomise the call to change the content in the DIV. The links I am using are in the form: <a href="/venue/1313.htm" class="quickView"><img src="/images/site/quickView83.png" alt="Quick View" width="83" height="20" /></a> The code I am using to trigger the tip is: $(".quickView").live('mouseover', function() { if (!$(this).data('init')) { $(this).data('init', true); ajax_quickView(); $(this).tooltip ({ /* tooltip configuration goes here */ tip: "#quickViewWindow", position: "right", offset: [0, -300], effect: 'slide' }); $(this).trigger('mouseover'); } }); I have tried the following function to grab the ID (in the example above, 1313) from the link: function ajax_quickView(){ var pageNum = $("a.quickView").attr("href").match(/venue/([0-9]+)/).htm[1]; $("#quickViewWindow").load("/quick-view/", function(){}) } However I think this is where it falls down, I think my regex is prob to blame... Once I get the var pageNum I presume I can just pass it into the .load as: $("#quickViewWindow").load("/quick-view/", {id : pageNum }, function(){}) Many thanks

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  • How to make php closure compiler write to a predefined file name?

    - by Mohammad
    I'm quite embarrassed to ask this but I've been trying to figure it out all day with no luck. http://code.google.com/p/php-closure/source/browse/trunk/php-closure.php on Line 172 the write() function get the md5 encoded name via the _getHash() function on Line 276. I was wondering how I could alter this code to write the compiled code to a predefined name like copiled_code.js I've tried altering the _getCacheFileName() function on Line 272 to this function _getCacheFileName() { //return $this->_cache_dir . $this->_getHash() . ".js"; return 'copiled_code.js'; } without any results. Thanks to all of you in advance!

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  • Use of "setTimeout()" in my jQuery Expression

    - by Aaron Salazar
    I'm trying to add the JavaScript function setTimeout() to my jQuery expression. Without the setTimeout() my function loads a partial view with updated information when I enter text into my textbox. But, it loads the information with every keystroke. My logic is that if I can put in a timer then when the user stops typing, a second later the data is updated. As you can see I tried to put a setTimer() in but it doesn't seem to be working. $(function() { $('#DocId').live('keyup', function() { setTimeout(var styleValue = $(this).val(); $('#tableContent').load( '/CurReport/TableResults', { style: $(this).val()}), 1000); }), }); Thank you, Aaron

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  • Animate Jquery addClass on hover

    - by JamesOps
    I'm new to Jquery so unsure how i would go about editing the code below to create a fade in when the class element is hovered over. <script type="text/javascript"> <!--//--><![CDATA[//><!-- $(function() { $('div.work-item').hover(function() { }).hover(function() { $(this).addClass("hover"); }, function(){ $(this).removeClass("hover"); }); }); //--><!]]> Any pointers would be greatly appreciated. Thanks!

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  • iPad: Mobile Safari, HTML5 <video>, and jquery transitions

    - by justinbach
    I'm building a simple proof-of-concept for an iPad-specific website that would use video transitions to bring users from section to section. For purposes of the proof of concept, each "section" is just an image with a semitransparent content text box positioned above it. There are just 2 sections, "home" and "contact", and they've got a transition video sandwiched between them via z-indexing. The idea for the proof of concept is that clicking on the "home" section causes it to disappear, followed by playback of the transition video, which (upon completion) disappears to reveal the "contact" section. Everything is working fine with this version of the demo on the iPad and on Safari for Windows and OS X. Here's the JS: var myVideo = document.getElementsByTagName('video')[0]; $('document').ready(function() { $('#home').click(function() { $(this).css('display','none'); myVideo.play(); myVideo.addEventListener('ended', function() { $('#transition').css('display','none'); }); }); }); What I'd like to do is use a jQuery fadeOut() effect to fade out the text box prior to starting the video when the "home" section is clicked. The code seems simple enough: $('document').ready(function() { $('#home').click(function() { $('#home-copy').fadeOut('slow', function() { $('#home').css('display','none'); myVideo.play(); myVideo.addEventListener('ended', function() { $('#transition').css('display','none'); $('#home-copy').fadeIn('slow'); }); }); }); }); and it's working exactly as desired on desktop versions of Safari. On the iPad, however, the text box fades out as expected and the home section disappears as well, but the video stubbornly refuses to start playing. I really don't know why this would be the case, but that's what's happening. I'd appreciate any advice you might have! Incidentally, here's the markup: <div id="main-container"> <div id="home-copy"> <h1>Lorem Ipsum Dolor Sit Amet</h1> <p>Donec blandit pharetra luctus. Nam at porttitor odio. Nullam sem orci, venenatis sed pharetra eget, commodo rhoncus quam. Ut euismod vehicula bibendum. Curabitur in magna ante, id fringilla lacus. Nullam id elit eget lacus feugiat porta. Nulla vitae orci vehicula risus sagittis egestas quis sed justo.</p> </div> <div id="home"> <img src="images/home.jpg" width="1152" height="720" /> </div> <video id="transition" src="video/home_to_contact_lo_res.mp4" preload width="1152" height="720"></video> <div id="contact"> <img src="images/contact.jpg" width="1152" height="720" /> </div> </div>

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  • BLAS and CUBLAS

    - by Nils
    I'm wondering about Nvidia's CUBLAS Library. Does anybody have experience with it? For example if I write a C program using BLAS will I be able to replace the calls to BLAS with calls to CUBLAS? Or even better implement a mechanism which let's the user choose at runtime? What about if I use the BLAS Library provided by Boost with C++?

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  • This codes in Actionscript-2, Can anyone help me translate it into AS-3 please ?.......a newby pulli

    - by Spux
    this.createEmptyMovieClip('mask_mc',0); bg_mc.setMask(mask_mc); var contor:Number=0; // function drawCircle draws a circle on mask_mc MovieClip of radius r and having center to mouse coordinates function drawCircle(mask_mc:MovieClip):Void{ var r:Number = 20; var xcenter:Number = _xmouse; var ycenter:Number = _ymouse; var A:Number = Math.tan(22.5 * Math.PI/180); var endx:Number; var endy:Number; var cx:Number; var cy:Number; mask_mc.beginFill(0x000000, 100); mask_mc.moveTo(xcenter+r, ycenter); for (var angle:Number = Math.PI/4; angle<=2*Math.PI; angle += Math.PI/4) { xend = r*Math.cos(angle); yend = r*Math.sin(angle); xbegin =xend + r* A *Math.cos((angle-Math.PI/2)); ybegin =yend + r* A *Math.sin((angle-Math.PI/2)); mask_mc.curveTo(xbegin+xcenter, ybegin+ycenter, xend+xcenter, yend+ycenter); } mask_mc.endFill(); } // contor variable is used to hold if the mouse is pressed (contor is 1) or not (contor is 0) this.onMouseDown=function(){ drawCircle(mask_mc); contor=1; } // if the mouse is hold and moved then we draw a circle on the mask_mc this.onMouseMove=this.onEnterFrame=function(){ if (contor==1){ drawCircle(mask_mc); } } this.onMouseUp=function(){ contor=0; }

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  • PHP session not working with JQuery Ajax?

    - by Bolt_Head
    Update, Solved: After all this I found out that I was calling an old version of my code in the update ajax. 'boardControl.php' instead of 'boardUpdate.php' These are the kinds of mistakes that make programing fun. I'm writing a browser gomoku game. I have the ajax statement that allows the player to play a piece. $(document).ready(function() { $("td").live('click',function(){ var value = $(this).attr('id'); $.get('includes/boardControl.php',{play: value, bid: bid}); }); }); value = board square location bid = board ID Before creating a user login for player identification, the server side php had a temporary solution. It would rotate the piece state for the squares when clicked instead of knowing what player to create them for. After creating login stuff I set a session variable for the player's ID. I was hoping to read the session ID from the php during the ajax request and figure out what player they are from there. session_start(); ... $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; For some reason when I run the full web app, the pieces still cycle though, even after I deleted the code to make them cycle. Furthermore, after logging in If i manually load the php page in the browser, it modifies the database correctly (where it only plays pieces belonging to that player) and outputs the correct results. It seems to me that the session is not being carried over when used with Ajax. Yet Google searches tell me that, sessions do work with Ajax. Update: I'm trying to provide more information. Logging in works correctly. My ID is recognized and I printed it out next to the board to ensure that I was retrieving it correctly. The ajax request does update the board. The values passed are correct and confirmed with firebug's console. However instead of placing pieces only for the player they belong to it cycles though the piece states (0,1,2). When manually browsing to boardUpdate.php and putting in the same values sent from the Ajax the results seen in the echo'ed response indicates that the corresponding piece is played each time as intended. Same results on my laptop after fresh load of firefox. Manually browsing to boardUpdate.php without logging in before hand leave the board unchanged (as intended when no user is found in the session). I've double checked the that session_start() is on the php files and double checked the session ID variables. Hope this extra information helps, i'm running out of ideas what to tell you. Should I load up the full code? Update 2: After checking the Ajax responce in fire-bug I realized that the 'play' request does not get a result, and the board is not updated till the next 'update'. I'm still looking into this but I'll post it here for you guys too. boardUpdate.php Notable places are: Refresh Board(line6) Place Piece(line20) function boardUpdate($turnCount) (line63) <?php session_start(); require '../../omok/dbConnect.php'; //*** Refresh Board *** if(isset($_GET['update'])) { $bid = $_GET['bid']; $Query=("SELECT turn FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); if($_GET['turnCount'] < $turnCount) //** Turn increased { boardUpdate($turnCount); } } //*** Place Piece *** if(isset($_GET['play'])) // turn order? player detect? { $squareID = $_GET['play']; $bid = $_GET['bid']; $Query=("SELECT turn, boardstate FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); $boardState=mysql_result($Result,0,"boardstate"); $turnCount++; $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; // if($newPiece != 0) // { $oldPiece = getBoardSpot($squareID, $bid); $oldLetter = $boardState{floor($squareID/3)}; $slot = $squareID%3; //***function updateCode($old, $new, $current, $slot)*** $newLetter = updateCode($oldPiece, $newPiece, $oldLetter, $slot); $newLetter = value2Letter($newLetter); $newBoard = substr_replace($boardState, $newLetter, floor($squareID/3), 1); //** Update Query for boardstate & turn $Query=("UPDATE board SET boardState = '$newBoard', turn = '$turnCount' WHERE bid = '$bid'"); mysql_query($Query); // } boardUpdate($turnCount); } function boardUpdate($turnCount) { $json = '{"turnCount":"'.$turnCount.'",'; //** turnCount ** $bid = $_GET['bid']; $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); $json.= '"boardState":"'.$Board.'"'; //** boardState ** $json.= '}'; echo $json; } function letter2Value($input) { if(ord($input) >= 48 && ord($input) <= 57) return ord($input) - 48; else return ord($input) - 87; } function value2Letter($input) { if($input >= 10) return chr($input += 87); else return chr($input += 48); } //*** UPDATE CODE *** updates an letter with a new peice change and returns result letter. //***** $old : peice value before update //***** $new : peice value after update //***** $current : letterValue of code before update. //***** $slot : which of the 3 sqaures the change needs to take place in. function updateCode($old, $new, $current, $slot) { if($slot == 0) {// echo $current,"+((",$new,"-",$old,")*9)"; return letter2Value($current)+(($new-$old)*9); } else if($slot == 1) {// echo $current,"+((",$new,"-",$old,")*3)"; return letter2Value($current)+(($new-$old)*3); } else //slot == 2 {// echo $current,"+((",$new,"-",$old,")"; return letter2Value($current)+($new-$old); } }//updateCode() //**** GETBOARDSPOT *** Returns the peice value at defined location on the board. //****** 0 is first sqaure increment +1 in reading order (0-254). function getBoardSpot($squareID, $bid) { $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); if($squareID %3 == 2) //**3rd spot** { if( letter2Value($Board{floor($squareID/3)} ) % 3 == 0) return 0; else if( letter2Value($Board{floor($squareID/3)} ) % 3 == 1) return 1; else return 2; } else if($squareID %3 == 0) //**1st spot** { if(letter2Value($Board{floor($squareID/3)} ) <= 8) return 0; else if(letter2Value($Board{floor($squareID/3)} ) >= 18) return 2; else return 1; } else //**2nd spot** { return floor(letter2Value($Board{floor($squareID/3)}))/3%3; } }//end getBoardSpot() ?> Please help, I'd be glad to provide more information if needed. Thanks in advance =)

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  • jquery json null when using localhost

    - by Eeyore
    I am trying to load json generated by my django app. It works when I save the json output and load it from a static file. However, when I make a call to a server it returns null. JSON {"users": [ { "id": 1, "name": "arnold" }, { "id": 2, "name": "frankie" } ]} Ajax call $.ajax({ url: "http://localhost:8000/json", //vs. json.js dataType: 'json', type: 'get', timeout: 20000, error: function() { alert("error"); }, beforeSend: function() { alert("beforeSend"); }, complete: function() { alert("complete"); }, success: function(data) { alert(data.users[0].name); } }); view.py return HttpResponse(simplejson.dumps(data), content_type = 'application/json; charset=utf8')

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  • showing progressbar progress with ajax request

    - by Ygam
    Hi guys! I want to show progress with jquery ui progress bar when an ajax request fires and when it finishes. The problem is I don't know how to set values for the progress bar depending on the progress of the ajax request. Please hlep. Here's a code to start with: function ajaxnews() { $('.newstabs a').click(function(e){ var section = $(this).attr('id'); var url = base + 'news/section/' + section; $.ajax({ url : url, dataTye : 'html', start : loadNews, success : fillNews }); }); } // start callback functions function loadNews() { $('#progressbar').fadeIn(); $('#progressbar').progressbar({ //how shoud I set the values here}); } function fillNews() { $('#progressbar').progressbar('option', 'value', ?? /* how do I find this?*/); $('#progressbar').fadeOut(); }

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  • ColdFusion code parser?

    - by Kip
    I'm trying to create an app to search my company's ColdFusion codebase. I'd like to be able to do intelligent searches, for example: find where a function is defined (and not hit everywhere the function is called). In order to do this, I'd need to parse the ColdFusion code to identify things like function declarations, function calls, database queries, etc. I've looked into using lex and yacc, but I've never used them before and the learning curve seems very steep. I'm hoping there is something already out there that I could use. My other option is a mess of difficult-to-maintain regex-spaghetti code, which I want to avoid.

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  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

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  • best solution to use a DLL/Driver?

    - by Alexander
    Hi, Im working with a CD722UN Customer Display for our POS application. it comes with a USB2.0 connection and a installation package containing a driver ect.. now, for my application. how should i do when i want to access this driver? at the moment i'm using the "CD722UN application"s .dll path but that can warry from clients OS ect.. Declare Function opencd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" () As Boolean Declare Function writecd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" (ByRef dataoutput As Byte, ByVal Length As Integer) As Integer Declare Function readcd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" (ByRef DataInput As Byte, ByVal size As Integer) As Integer Declare Function closecd722usb Lib "C:\Program\cd7220 USB\cd722dusb.dll" () As Boolean my first thought was to first check if there was a device installed in the device manager and somehow use the driver from there??? or distribute the .dll inside our application folder and use searchpath ""installed directory"\cd722dusb.dll" what is the best solution? thanks in advance!

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