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  • How do I change the keyboard layout to a non-standard one on a Live (USB) session?

    - by Agmenor
    I am running Ubuntu 13.04 in a Live (USB) session. My physical keyboard layout is called Bépo, it is the French language Dvorak method-based layout. I would like to change my input layout to this too. To do this, I tried booting in a French spoken session, then open the Keyboard Layout preferences app. Normally, to add a layout, you should click on the + sign and select your layout. However the list that appears is very short and does not contain what I want. On the contrary, on a persistent non-live installation, the choice of Bépo is present. This is also the case during an installation of Ubuntu. So I do I change the keyboard layout of my live session to the correct one?

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  • Programming for Digital frames

    - by spartan2417
    A project has recently come to my attention but i have no idea where to start or even if its possible. The idea revolves around programming a clock that is displayed inside a digital photo frame. The user would then be able to put different pictures corresponding to different times inside a usb pen for example, which would load as soon as you put the usb in. The project itself would be a really neat project - if it was just on a computer. I have no idea if what im talking about it even possible on a digital photo frame and if it is what language? Anyone who has any input at all would be great. My current idea is to maybe have a small device at the back, SSD, that runs the program through a screen, completely by passing standard digital photo frames, again though i dont know how to begin with this. And yes ive tried google (although it helps to know what to google).

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  • Mouse wheel on Dell Vostro V13

    - by Scaine
    I have a Dell Vostro V13, which Canonical claim is "Certified" for Ubuntu (http://www.ubuntu.com/certification/make/Dell/laptops). So it surprises me that the synaptics trackpad isn't recognised as such and defaults to psmouse emulation. This means no multitouch, no gestures, and more importantly, no mousewheel scrolling. Because it's not loading the synaptic driver, running gpointing-device-settings doesn't help. I've found this bug : https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-input-synaptics/+bug/380126 which suggests a fix has been committed, but I can't see a way of getting this loaded on my Maverick build. I've tried backports and proposed repos in synaptic, but no joy. Any ideas?

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  • Should I use the factory design pattern for every class?

    - by Frog
    I've been writing a website in PHP. As the code becomes more complex, I keep finding problems that can be solved using the factory design pattern. For example: I've a got a class Page which has subclasses HTMLPage, XMLPage, etc. Depending on some input I need to return an object of either one of these classes. I use the factory design pattern to do this. But as I encounter this problem in more classes, I keep having to change code which still initiates an object using its constructor. So now I'm wondering: is it a good idea to change all code so that it uses the factory design pattern? Or are there big drawbacks? I'm currently in a position to change this, so your answers would be really helpful.

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  • 12.04 Install on a HP dv9000 screen problem

    - by Tim Kounadis
    Installed 12.04 on a HP dv9000 laptop. First tried to install with a Windows partition; then tried to install and move files from windows but not have a dual boot; then tried to install and have 12.04 have the system all to itself. The install was done off a burned CD... All went well. On reboot - it takes a while to come up the user ID and password challenge. After providing input screen renders and then turns black... First time Ubuntu user/installer - not technical :-)... Thanks for any help... I'll keepon digging in parallel.

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  • Convert Currencies Dynamically using PHP, Google and cURL [closed]

    - by LizO
    I want to be able to allow users to dynamically change the currency of the products prices in my webstore, right there on the page. For example, 300 USD will change to 221.61 EUR when the user selects Euros from a dropdown. I found a few sites with PHP code for a calculator/input format (user inputs value and converted currency is output.) http://www.chazzuka.com/blog/?p=104 http://www.pixel2life.com/publish/tutorials/1166/currency_conversion_in_php/page-3/ I was hoping someone could help me figure out how to modify the PHP script. Thanks in advance.

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  • Programming to ANSI standards (for engineering)

    - by Jake
    I am currently tasked to write a software to help engineers design standard compliant designs. If there is a bad design, software will report an error or warning. Maybe it's just me, but anyone who has done this should be familiar with the massive amounts of ANSI standards tables like this one: http://en.wikipedia.org/wiki/Nominal_Pipe_Size Computers are, as its name suggest, computing machines, not lookup machines. I feel that feeding formulas into computers and churning out standard compliant designs is much more efficient than doing memory intensive data lookups that are prone to human input errors and susceptible to "data updates". I actually think that there are formulas to calculate all those numbers, but nobody so far could give me that information. Anyone been through this before? What is THE best approach to this? Thanks for sharing.

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  • Developing GLSL Shaders?

    - by skln
    I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the shader I created. I've looked at some like Render Monkey and OpenGL Shader Designer from what I recall of Render Monkey it had a way to define your own attributes (now as "in" for vertex shaders = 330) easily though I can't remember to what extent. Shader Designer requires a plugin that I didn't even bother to look at creating cause it's an external process and plugin. Are there any tools out there that support a scripting language and I could easily provide specific input such as float movement = sin(elapsedTime()); and then define in float movement; in the vertex shader ? It'd be cool if anyone could share how they develop shaders, if they just code away and then plug it into their game hoping to get the result they wanted.

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  • Commenting/In-Code Documentation Styles

    - by Maxpm
    This might be a stupid question, but it's been in the back of my head for a while and I can't find a decent answer anywhere else. I have a teacher who says we should explicitly list each parameter with a description, even if there's only one. This leads to a lot of repetition: double MyFunction(const int MyParam); // Function: MyFunction // Summary: Does stuff with MyParam. // Input: int MyParam - The number to do stuff with. // Output: MyParam with stuff done to it. When writing in-code documentation, how detailed are you?

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  • Help with two mini-bugs

    - by oneuseaccount
    Let's see if someone can help me with two mini-bugs I have: Sometimes, when I close the laptop and later open it, the touchpad stops working properly. Most times it only acts fuzzy a few seconds and then starts working fine, but other times it stops working completely (I can't move the mouse arrow, althougt clicking buttons work fine) until I restart. Whenever I turn on the computer, some keys excange with others (" becomes @, ? becomes _, ¿ becomes +, etc), and I have to go to Keyboard input and add and delete some language (I use Afgan because it's the first) Thanks.

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • If you should only have one assertion per test; how to test multiple inputs?

    - by speg
    I'm trying to build up some test cases, and have read that you should try and limit the number of assertions per test case. So my question is, what is the best way to go about testing a function w/ multiple inputs. For example, I have a function that parses a string from the user and returns the number of minutes. The string can be in the form "5w6h2d1m", where w, h, d, m correspond to the number of weeks, hours, days, and minutes. If I wanted to follow the '1 assertion per test rule' I'd have to make multiple tests for each variation of input? That seems silly so instead I just have something like: self.assertEqual(parse_date('5m'), 5) self.assertEqual(parse_date('5h'), 300) self.assertEqual(parse_date('5d') ,7200) self.assertEqual(parse_date('1d4h20m'), 1700) In the one test case. Is there a better way?

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  • Hard disk error

    - by Nadim A. Hachem
    I got this error during installation. "The installer encountered an error copying files to the hard disk: [Errno 5] Input/output error This is often due to a faulty CD/DVD disk or drive, or a faulty hard disk. It may help to clean the CD/DVD, to burn the CD/DVD at a lower speed, to clean the CD/DVD drive lens (cleaning kits are often available from electronics suppliers), to check whether the hard disk is old and in need of replacement, or to move the system to a cooler environment." how can i fix this and what does it mean specifically? i'm installing via usb so it can't be the CD. the laptop is recent so it cant be an old HD.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • Can't Boot Ubuntu, video drivers or x-server problem?

    - by ZacharyH
    I was uninstalling some programs that I installed to try and get my iPod touch working with Ubuntu (I gave up on that) when ubuntu just crashed. Now after I choose ubuntu in GRUB, it gives me a screen that says "Ubuntu is running in low-graphics mode: your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself" It was working just fine before I started to uninstall those programs. I think that I might have uninstalled something necessary to the system. If I click OK on the screen, it gives me options to reconfigure, troubleshoot, exit to console, or restart X. But no matter what I choose I still can't boot into ubuntu - I get stuck looking at the splash screen which stalls forever. I was receiving support from one of my mate's and he was doing something with the LiveCD, and now the message doesn't pop up any more, I just get stuck at a never ending splash screen. Any help would be appreciated, thanks!

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  • Access Control Service: Handling Errors

    - by Your DisplayName here!
    Another common problem with external authentication is how to deal with sign in errors. In active federation like WS-Trust there are well defined SOAP faults to communicate problem to a client. But with web applications, the error information is typically generated and displayed on the external sign in page. The relying party does not know about the error, nor can it help the user in any way. The Access Control Service allows to post sign in errors to a specified page. You setup this page in the relying party registration. That means that whenever an error occurs in ACS, the error information gets packaged up as a JSON string and posted to the page specified. This way you get structued error information back into you application so you can display a friendlier error message or log the error. I added error page support to my ACS2 sample, which can be downloaded here. How to turn the JSON error into CLR types The JSON schema is reasonably simple, the following class turns the JSON into an object: [DataContract] public class AcsErrorResponse {     [DataMember(Name = "context", Order = 1)]     public string Context { get; set; }     [DataMember(Name = "httpReturnCode", Order = 2)]     public string HttpReturnCode { get; set; }     [DataMember(Name = "identityProvider", Order = 3)]        public string IdentityProvider { get; set; }     [DataMember(Name = "timeStamp", Order = 4)]     public string TimeStamp { get; set; }     [DataMember(Name = "traceId", Order = 5)]     public string TraceId { get; set; }     [DataMember(Name = "errors", Order = 6)]     public List<AcsError> Errors { get; set; }     public static AcsErrorResponse Read(string json)     {         var serializer = new DataContractJsonSerializer( typeof(AcsErrorResponse));         var response = serializer.ReadObject( new MemoryStream(Encoding.Default.GetBytes(json))) as AcsErrorResponse;         if (response != null)         {             return response;         }         else         {             throw new ArgumentException("json");         }     } } [DataContract] public class AcsError {     [DataMember(Name = "errorCode", Order = 1)]     public string Code { get; set; }             [DataMember(Name = "errorMessage", Order = 2)]     public string Message { get; set; } } Retrieving the error information You then need to provide a page that takes the POST and deserializes the information. My sample simply fills a view that shows all information. But that’s for diagnostic/sample purposes only. You shouldn’t show the real errors to your end users. public class SignInErrorController : Controller {     [HttpPost]     public ActionResult Index()     {         var errorDetails = Request.Form["ErrorDetails"];         var response = AcsErrorResponse.Read(errorDetails);         return View("SignInError", response);     } } Also keep in mind that the error page is an anonymous page and that you are taking external input. So all the usual input validation applies.

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  • pulseaudio: no microphone configuration

    - by mitsch
    Updated Ubuntu to precise from oneiric on a Dell Inspirion Mini 10 (with an Intel HDA-Soundcard). I can't remember having any issues with the microphone. I didn't need it - I tried ekiga the first time in precise. I couldn't hear any sound in the echo test of ekiga, so I switched to the "System Preferences" and looked for the microphone to boost it. Surprisingly, the microphone input was greyed out - I couldn't mute or unmute, i couldn't even move the volume-slider. On the other hand: I could change the microphone-setting on console with alsamixer, so don't worry about that… :) I just wanted to ask, how to get pulseaudio back to the known, comfortable behaviour. Some newbies won't know the trick to use alsamixer… My soundcard (output of lspci): 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Greets!

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  • How do I figure out the minimum number of swaps to sort a list in-place?

    - by sova
    In-place sorting is essentially swapping elements without using extra storage, correct? How can I find the minimum number of swaps required for a list? A C D Q R Z E // input | | | > > > <<< // movement A C D E Q R Z // output Swapping: A C D Q R Z E swap Q with E, ACDERZQ swap R with Q, ACDEQZR swap R with Z, ACDEQRZ. done. 3 swaps. Shifting items left or right is essentially swapping, but I want the optimal number for plucking an item out of line and switching its place with another.

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  • returning null vs returning zero, which would be better?

    - by Dark Star1
    I inherited a project that I am managing and having to maintain pending the redevelopment of the code base. At the moment I am being tasked with adding little feature all over the place and have gotten into the habit of returning null instead of zero in parts of the code where I am working on. The problem is we have a client that is using this code and parts of code that require data from my implemented features recieve a null and dump the stack trace in UI. I would like to avoid this entirely from my input but without the nullPointer exceptions there's the potential that errors would be introduced into the client's data which may go un-noticed. Usually I would have come up with my own error notification system but I have never inherited a project before. so I am unsure whether to continue down this path. I still believe that the stack dump is preferable to un-noticed data corruption/inaccuracies.

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  • Synchronise graphics and logic code

    - by Skeith
    I have a procedural approach to the game loop that runs various classes. it looks like this: continue any in progress animations check for used input apply AI move things resolve events such as collisions draw it all to screen I have seen a lot of posts about how drawing should be running separately as fast as it can, possibly in another thread. My problem is that if the drawing runs as fast as it, can what happens if it tried to draw while I'm still applying the AI or resolving a collision? It could draw the wrong thing on screen. This seems to be a well established idea so there must be an explanation to this problem as I just cant get my head around it. The only solution I have is to update the screen so fast that any errors like that get refreshed before we see them but that sounds hacky. So how does this work / how would you implement it so that they are in sync but running at different speeds?

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  • How do I fix the Gparted message : Error while reading block at sector xxx ?

    - by Agmenor
    When I tried to move one of my partitions, I got some error messages. Here are some extracts: Move /dev/sda7 to the left 00:05:09 ( ERROR ) (...) check file system on /dev/sda7 for errors and (if possible) fix them 00:00:10 ( SUCCESS ) e2fsck -f -y -v /dev/sda7 (...) move file system to the left 00:04:52 ( ERROR ) perform read-only test 00:04:52 ( ERROR ) using internal algorithm read 114013242 sectors finding optimal blocksize (...) read 113357882 sectors using a blocksize of 1024 sectors 00:04:36 ( ERROR ) 22527034 of 113357882 read Error while reading block at sector 385849832 23182394 sectors read ( ERROR ) (...) libparted messages ( INFO ) Input/output error during read on /dev/sda What should I do to effectively move my partition?

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  • Stateless game design

    - by L. De Leo
    I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and PlayerB so I lay them out on the screen. At this point I could assume that HTML and the querystring is what holds at least some of my state and just keep a snapshot copy of the game state on the server-side for the sole purpose of validating the inputs I receive from the web clients. Still it appears to me that the state of the game is by its nature mutable: cards are being dealt from the deck, etc... Am I just not getting it? Or should I just strive to minimize the side-effects of my functions to the objects that I take as my input? How would you design a stateless card game?

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  • How do global cancel/exit commands work in bash?

    - by SecurityGate
    As I have done multiple times before, I've written bash scripts, and just general commands that go nowhere. They just blink the little command line cursor at me for infinity until I control+C the command. When I do cancel the command, what exactly is going on when I do this? Am I somehow stopping and killing the current PID I'm working on? Does it jump to a different run-level and execute something to terminate the command? On a slightly different note, I've never been able to figure out how to set up something like this in a script or program I've worked on. Since I mostly program in Ruby, can I setup something like a certain key press stops the program? Every time I've looked into doing something similar, I always end up getting hung up when it comes to user input, whether that is a loop waiting for a condition, or something like this: def Break() user_break = gets.strip end def Main() Function1() Break() Function2() Break() [...] end It seems and is incredibly bulky, and definitely isn't easily scaled up or down.

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  • New CodePlex Project&ndash;SPDeployRetract

    - by PointsToShare
    I have just finished a new CodePlex project named SPDeployRetract. This is a sophisticated PowerShell script that allows you to to deploy solutions and InfoPath forms with ease. It is especially beneficial because once you set up the instructions in the xml input, you can repeat the process in farm after farm without error. The script also allows for easy retraction. You may always retract the last deployment by setting the instructions to do so. This is possible because every action taken is recorded and old versions of each WSP are backed up for redeployment. Look it up in: http://spdeployretract.codeplex.com/ That’s all Folks!!

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  • How do I control Front and Back volume independently with cloned stereo signal

    - by someguy1984
    hello I have my 7.1 soundcard set to stereo and plugged in two stereo thingies (a. my desktop speakers b. my stereo) to the front respectively rear plug. Now I would like to an easy way to mute/volume control them independently - gui if possible. If I set my soundcard to 4.0, the pulse audio mixer gives me sliders for front and back but the problem is that's the input signal. so if i mute the front there and I'm listening to stereo everything remains silent. But what I'd have liked in that scenario would be the front to be silent and the back playing the full stereo signal. Is there a way to do that or something similar?

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