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  • OpenGL ES clarifying question regarding FBOs -- sorry can't find this info anywhere else?

    - by DevDevDev
    If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing? Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all. Ideally I'd like to do something like glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo1); // Draw some stuff to fbo1 glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo2); // Draw some stuff to fbo2 // ... // ... // glRenderFbo(fbo1); -- Not a func // Set blending, etc. etc. // glRenderFbo(fbo2); -- Not a func

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  • Autocomplete Error Question - Ruby on Rails

    - by bgadoci
    I have built a very simple blog application using Ruby on Rails. New to both Ruby and Rails so excuse the stupid questions. I currently have two tables that relate to this question. I have a Post table and a Tag table. Basically I set it up such that Post has_many :tags and Tag belongs_to :post. I am using AJAX to process and display the tags in the show view of the post. I installed the auto_complete plugin and I am getting an error when I enter the letters in the text_field_with_auto_complete for tag creation. My suspicion is this is because the form is a remote_form_for or something I am doing wrong in the routes.rb. Here is the error and code: Error Processing PostsController#show (for 127.0.0.1 at 2010-04-13 23:25:46) [GET] Parameters: {"tag"=>{"tag_name"=>"f"}, "id"=>"auto_complete_for_tag_tag_name"} Post Load (0.1ms) SELECT * FROM "posts" WHERE ("posts"."id" = 0) ActiveRecord::RecordNotFound (Couldn't find Post with ID=auto_complete_for_tag_tag_name): app/controllers/posts_controller.rb:22:in `show' Rendered rescues/_trace (26.0ms) Rendered rescues/_request_and_response (0.2ms) Rendering rescues/layout (not_found) remote_form_for located in /views/posts/show.html.erb <% remote_form_for [@post, Tag.new] do |f| %> <p> <%= f.label :tag_name, "Tag" %><br/> <%= text_field_with_auto_complete :tag, :tag_name, {}, {:method => :get} %> </p> <p><%= f.submit "Add Comment" %></p> <% end %> tags_controller.rb (I'll spare you all the actions but added the following here) auto_complete_for :tag, :tag_name routes.rb map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get }

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  • best way to switch between secure and unsecure connection without bugging the user

    - by Brian Lang
    The problem I am trying to tackle is simple. I have two pages - the first is a registration page, I take in a few fields from the user, once they submit it takes them to another page that processes the data, stores it to a database, and if successful, gives a confirmation message. Here is my issue - the data from the user is sensitive - as in, I'm using an https connection to ensure no eavesdropping. After that is sent to the database, I'd like on the confirmation page to do some nifty things like Google Maps navigation (this is for a time reservation application). The problem is by using the Google Maps api, I'd be linking to items through a unsecure source, which in turn prompts the user with a nasty warning message. I've browsed around, Google has an alternative to enterprise clients, but it costs $10,000 a year. What I am hoping is to find a workaround - use a secure connection to take in the data, and after it is processed, bring them to a page that isn't secure and allows me to utilize the Google Maps API. If any of you have a Netflix account you can see exactly what I would like to do when you sign-in, it is a secure page, which then takes you to your account / queue, on an unsecure page. Any suggestions? Thanks!

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  • How to give you website customers a secure feeling

    - by Saif Bechan
    I was wondering how you can give your website customers the confidence that you are not tinkering with the database values. I am planning on running a website which falls in the realm of an online game. There is some kind of credit system involved that people have to pay for. Now I was wondering how sites like this ensure there customers that there is no foul play in the database itself. As I am the database admin i can pretty much change all the values from within without anyone knowing i did. Hence letting someone win that does not rightfully is the winner. Is it maybe an option to decrypt en encrypt the credits people have so i can't change them. Or is there maybe a company i can hire that checks my company for foul play.

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  • Any book on designing and implementing a CRPG engine?

    - by Fabzter
    Hi! First, let me tell you, I am not really interested in making my own rpg engine (at least not in the near future, hehe), but I do feel like I want to understand the internals of how a rpg engine works. Why? Well, because I like to read about programming and design, It keeps me motivated and excited, and because I know I will learn a lot, for, even when I have been programming for some years now, I never stop considering myself an ignorant... there are simply SO many things involving a game engine (specially rpg ones, like branching storylines, and items and economics!) I'm eager to know. I've been searching (and thus, finding) lots of info online, but it is never focused in what I'm interested (most of it talks about the mathematics and AI algorithms implementation, which I know quite well), which is the design of overall structure, patterns, scripting engine, decision engine... damn, so many things I can't even imagine, since I've never done any game programming. I hope you know have an idea of how I feel, and how I want to learn for the sake of learning, and why would I want you to tell me if you know if there exist books touching the topics that interest me the most.

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Integrate website backend with forum software?

    - by Msencenb
    I am designing a php/mysql website that will have a members are and a separate "forum" section. Should I just use the forum software as my "login/registration"? If this is the case should I go with VBulletin, Invision, phpBB3 or something different? Or should I roll my own single sign on hack? Or something completely different?

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  • natural language processing internships

    - by user552127
    Hi All, Pls someone guide me in finding paid Grad internships in Natural Language Processing over the summer. I am really interested in NLP/ML and have taken up the excellent course offered at my school in Fall. I would be glad to work for passionate startups that do actual NLP tasks such as semantic extraction (and not just information retrieval) etc. I have worked with Java and teaching myself Python in all NLP tasks. Thanks, Sanjay

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  • What should a developer know before building a public web site?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web site address before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also: I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification. This question is community wiki, so please feel free to edit that answer to add links to good articles that will help explain or teach each particular point.

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  • How switch UIViewController by flip from 3 controllers ?

    - by Sergey
    Hello, all. I've got next problem: i've got 3 UIViewController and need to switch controllers by UIModalTransitionStyleFlipHorizontal. Next code working fine: testController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:testController animated:YES]; where testController - next controller to switch, self - current controller. And when i've set 3rd controller - it's working fine, but i have problem with back to first controller - when i back to first controller - i can't go to second controller. 1 - 2 - 3 - 1 - it's working fine, but - 2 - don't show. what's mistake ?

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  • $_SERVER['HTTP_X_REQUESTED_WITH'] seemingly not available on PHP 5.1.6

    - by kenny99
    Hi, I've run into a problem on a server running php 5.1.6 - the code i use to detect ajax requests isn't working as the $_SERVER['HTTP_X_REQUESTED_WITH'] variable is missing from the $_SERVER array. The same code works fine on php 5.2 and in firebug i can see the headers include X-Requested-With XMLHttpRequest. Anyone know any more about this issue and how I can get round it? Thanks in advance.

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  • Site URL change

    - by kris
    hi guys I made a website the working url is www.iust-it.net/it and when i enter www.iust-it.net i recive undersonstruction thing how i can fix this to let the website open directly from www.iust-it.net Im using cpanel and Im a bigginer

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  • Drupal Module Themes - Default CSS?

    - by derekerdmann
    There's tons of documentation out there on how to override the appearance of Drupal modules, but I keep finding the docs for writing the original theme to be a little lacking. On this note, how can I tell Drupal to use a specific CSS file for my custom module's block output?

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  • I wanted to be a programmer

    - by Henrik P. Hessel
    Hello, let me ask your opinion. I'm 25 now, living in Germany. I started with QBASIC, did some Java in Highschool, and after School I created some Websites in PHP. Now, because my Company is Microsoft Gold Partner, I've to use Microsoft all the time. C#, MSSQL, ASPX and Sharepoint <- I really hate it! So, in my spare I concentrate to gain more knowledge (C++, Java, Silverlight or WPF), because it feels that I'm so far behind, in comparison for example to you guys, or other older employees in my company. Do think that my behaviour is useful? Should I focus my time to become i.e. a pure C# Programmer? I did C# even before I started to learn some C++. Should I learn what do with pointers, memcpy and stuff like that, even if managed code brings us so much benefits? Or is it a waste of time, better invested in learning the latest technologies? rAyt

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  • How should objects be in a Java game.

    - by Gabriel A. Zorrilla
    EDIT: i just deleted the entire post and reformulated the question to be more generic. I want to do a simple strategy game: map, units. Map: one class. Units: another class, self drawn. Simple questions: How does an unit should redraw itself on the map. A unit should be a JPanel or similar Swing component (just to be able to manage them as an entity with its own mousehandlers) or can be another thing, without neglecting the fact that it should be an autonomous object with its own action handlers and fields. Is this map-units model correct of a simple game that would help me to learn in a fun way Java and OOP fundamentals. Thats it!

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  • Algorithm for finding the best routes for food distribution in game

    - by Tautrimas
    Hello, I'm designing a city building game and got into a problem. Imagine Sierra's Caesar III game mechanics: you have many city districts with one market each. There are several granaries over the distance connected with a directed weighted graph. The difference: people (here cars) are units that form traffic jams (here goes the graph weights). Note: in Ceasar game series, people harvested food and stockpiled it in several big granaries, whereas many markets (small shops) took food from the granaries and delivered it to the citizens. The task: tell each district where they should be getting their food from while taking least time and minimizing congestions on the city's roads. Map example Sample diagram Suppose that yellow districts need 7, 7 and 4 apples accordingly. Bluish granaries have 7 and 11 apples accordingly. Suppose edges weights to be proportional to their length. Then, the solution should be something like the gray numbers indicated on the edges. Eg, first district gets 4 apples from the 1st and 3 apples from the 2nd granary, while the last district gets 4 apples from only the 2nd granary. Here, vertical roads are first occupied to the max, and then the remaining workers are sent to the diagonal paths. Question What practical and very fast algorithm should I use? I was looking at some papers (Congestion Games: Optimization in Competition etc.) describing congestion games, but could not get the big picture. Any help is very appreciated! P. S. I can post very little links and no images because of new user restriction.

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  • A free Step by Step guide to learning Sparx Enterprise Architect

    - by Yogi Yang 007
    I have just downloaded Sparx Enterprise Architect 7.5 but unfortunately I am not able to find a getting started guide or something like that. I have gone through official site of Sparx but there is not step by step guide to learning Sparx EA. I want a guide that will implement a small project and give instructions step by step so that I can understand and try out Sparx EA. I did find a few sites selling step by step guides but at this point of time I do not want to spend money on them.

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  • Does <httpRedirect> in web.config work in a mono setup? Or is it IIS7 specific?

    - by Crystal
    We had some content restructure recently and I'd like to put in some redirect rules into web.config so bookmarks to the old pages can get routed to their new locations/pages. I tried using this approach: <location path="~/product/productA.aspx"> <system.webServer> <httpRedirect enabled="true" destination="~/product/category/productA.aspx" exactDestination="false" childOnly="true" httpResponseStatus="Permanent" /> </system.webServer> </location> But all I'm getting when I go to "http://www.oursite.com/product/productA.aspx" is our http 404 page. Am I doing something wrong, or is the httpRedirect tag in web.config not supported in mono? worked, but not ideal for what we want to achieve. Thank you :)

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  • Modifying generator.yml views in Symfony

    - by Alex Ciminian
    Hey! I'm currently working on a web app written in Symfony. I'm supposed to add an "export to CSV" feature in the backend/administration part of the app for some modules. In the list view, there should be an "Export" button which should provide the user with a csv file of the elements that are displayed (considering filtering criteria). I've created a method in the actions class of the module that takes a comma separated list of ids and generates the CSV, but I'm not really sure how to add the link to it in the view. The problem is that the view doesn't exist anywhere, it's generated on the fly from the data in the generator.yml configuration file. I've posted the relevant part of the file below. list: display: [=name, indemn, _status, _participants, _approved_, created_at] title: Lista actiuni object_actions: _edit: ~ _delete: ~ filters: [name, county_id, _status_filter, activity_id] fields: name: name: Nume Actiune indemn: name: Îndemn la actiune description: name: Descriere approved_: name: Operatiune created_at: name: Creata la status: name: Status Actiune I'm new to Symfony, so any help would be appreciated :). Thanks, Alex

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  • Computer Quiz Management Software

    - by Asad Jibran Ahmed
    My university is holding a quiz contest in 2 weeks, and I need some sort of software (desktop or web based) that can be used to manage the quiz. I need functionality like an admin panel for adding teams, creating matches between 2 teams, adding questions and answers. I then need the software to automatically display the questions, accept answers, and display and store results. Is there any software (open source/freeware) that I can use for this task. If a pre-built software is not available, which language+library+platform would you suggest I make the software in. It can be either web based or a desktop app. But I need it by 2 weeks. Any suggestions?

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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  • Options to develop professionally with Microsoft tools and Technologies without spending a lot?

    - by iama
    I would like to develop applications for the Windows platform & at the very least I need a server based Windows OS (2008), SQL Server, IIS and Visual Studio. Looks like VS2010 professional alone will cost over $1K. Is there a cheaper option to get hold of Microsoft software? I remember long time ago there was an MSDN subscription option which allowed user access to server based OS and other server applications with restrictive licensing that was cost effective. I don't see that option anymore. Moreover, I am not a student & I understand Microsoft provides software at discounted rates for students. Any pointers? Many thanks.

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  • What languages, preprocessors, and toolkits will Apple not allow you to develop iPhone OS 4.0 Apps w

    - by Tony Lambert
    According to articles on web Apple will not approve Apps that have code that is not originally developed in Objective C, C or C++. Found on the Web: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). Can we build a list of things developer use that will and won't be allowed under these possible new rules? We can use: C, C++, Objective C We can't use: Flash, Monotouch C#, Pascal, Fortran, Perl, Python, Lex, Yacc, Unity (games engine), Java What others?

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  • iframe accessing parent DOM?

    - by Yuval A
    How is it possible for a script within an <iframe> to have any notion of the page containing it? Can a script in the frame access any context outside of it? What about cross-domain? Up until now I believed an <iframe> is completely agnostic to the containing page, but I have seen an example which contradicts this belief. What exactly can and can't be done from within an <iframe> with respect to the containing page?

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