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  • How are generics implemented?

    - by greenoldman
    This is the question from compiler internals perspective. I am interested in generics, not templates (C++), so I marked the question with C#. Not Java, because AFAIK the generics in both languages differ in implementations. When I look at languages w/o generics it is pretty straightforward, you can validate the class definition, add it to hierarchy and that's it. But what to do with generic class, and more importantly how handle references to it? How to make sure that static fields are singular per instantiations (i.e. each time generic parameters are resolved). Let's say I see a call: var x = new Foo<Bar>(); Do I add new Foo_Bar class to hierarchy? Update: So far I found only 2 relevant posts, however even they don't go into much details in sense "how to do it by yourself": http://www.jprl.com/Blog/archive/development/2007/Aug-31.html http://www.artima.com/intv/generics2.html

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  • Avast Antivirus Crashes

    - by user67966
    Well I have installed avast anti virus on Ubuntu 12.04. But after updating, it crashes! So I have made some tweaks like below: 1) I pressed press Ctrl+Alt+T and opened Terminal. When it opened, I ran the command below. sudo gedit /etc/init.d/rcS 2) typed my password and hit enter 3) when the text file opens add the line: sysctl -w kernel.shmmax=128000000 4) made sure the line you added is before: exec /etc/init.d/rc S 5) This is how it should look like: Code: #! /bin/sh # rcS # # Call all S??* scripts in /etc/rcS.d/ in numerical/alphabetical order # sysctl -w kernel.shmmax=128000000 exec /etc/init.d/rc S 6) save it 7) Reboot My question is. Did I do anything wrong. I mean as I have made some tweaks,will it lower the security of avast down like viruses do! Please if you are a programmer check this if it contains bug or harmful intentions...Thanks.

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  • Which purpose do armor points serve?

    - by Bane
    I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar fashion that health points do: you lose them by taking said damage. Why would you design such a feature? Is this just health 2.0, or am I missing something? To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.

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  • Service Layer - how broad should it be, and should it be used also on the local application?

    - by BornToCode
    Background: I need to build a main application with some operations (CRUD and more) (-in winforms), I need to make another application which will re-use some of the functions of the main application (-in webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • EJB Lifecycle and Relation to WARs

    - by Adam Tannon
    I've been reading up on EJBs (3.x) and believe I understand the basics. This question is a "call for confirmation" that I have interpreted the Java EE docs correctly and that I understand these fundamental concepts: An EJB is to an App Container as a Web App (WAR) is to a Web Container Just like you deploy a WAR to a Web Container, and that container manages your WAR's life cycle, you deploy an EJB to an App Container, and the container manages your EJB's life cycle When the App Container fires up and deploys an EJB, it is given a unique "identifier" and URL that can be used by JNDI to look up the EJB from another tier (like the web tier) So, when your web app wants to invoke one of your EJB's methods, it looks the EJB up using some kind of service locator (JNDI) and invoke the method that way Am I on-track or way off-base here? Please correct me & clarify for me if any of these are incorrect. Thanks in advance!

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • How can i make a Multiseat with Xephyr?

    - by Jnts
    i'm trying to make a multiseat with ubuntu, but a cant make this work. I've read a lot of "how to", and the most of then is about to do a multiseat with some distro with GDM2, or KDM. But, i'm using the lightdm of ubuntu. So now i'm trying to make this multiseat with Xephyr that i already used to make a multiseat with the Debian 4 version. But i dont know how to call Xephyr in lightdm.conf. Sorry for my totally crap english.

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  • Upgrading your Internet connection to obselescence

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/11/upgrading-your-internet-connection-to-obselescence.aspxRecently I was approached by two UK Internet Service Providers to upgrade to a fibre connection. In each case I asked two questions:Can you provide me with a fixed IP Address?Is the equipment to be provided compatible with IPv6?None of the question was satisfactorily answered. One of the persons answering even suggested that granting a fixed IP Address would be a breach of security!I find it very disturbing that two companies that present themselves as innovative should still not be preparing for IPv6. The answer I would have expected was that all new equipment being supplied was IPv6 compatible and that plans were in hand for a switchover to IPv6. Instead new equipment would be supplied that would have to be replaced when IPv6 comes. Equally disturbing was that the call center people who answered did not know why a fixed IP address was important or why the change to IPv6 would have to come.I would rather not name and shame the two companies, however I will be looking elsewhere for my next Internet Service Provider.

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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • Problem in calling a method recursively in nodejs mongodb [closed]

    - by Nilesh
    I am trying to create a tree using nodejs and mongodb.Wanted to show a path of a particulr node from the root.So I am finding the destination path and looping back to its parent iteratively until the root.So this is the snippet I am using which results in infinite looping articleProvider.finditsparent(t,function(error,tap){ if(tap[0].parent=='null') { t=(tap[0].parent); console.log(n); } else { n.push(tap[0].parent); console.log(tap[0].parent); t=(tap[0].parent); res.send(n); } }); res.send(n); }); How should I get rid of this problem?Is there any way to call it recursively?

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  • What's My Problem? What's Your Problem?

    - by Jacek Ziabicki
    Software installers are not made for building demo environments. I can say this much after 12 years (on and off) of supporting my fellow sales consultants with environments for software demonstrations. When we release software, we include installation programs and procedures that are designed for use by our clients – to build a production environment and a limited number of testing, training and development environments. Different Objectives Your priorities when building an environment for client use vs. building a demo environment are very different. In a production environment, security, stability, and performance concerns are paramount. These environments are built on a specific server and rarely, if ever, moved to a different server or different network address. There is typically just one application running on a particular server (physical or virtual). Once built, the environment will be used for months or years at a time. Because of security considerations, the installation program wants to make these environments very specific to the organization using the software and the use case, encoding a fully qualified name of the server, or even the IP address on the network, in the configuration. So you either go through the installation procedure for each environment, or learn how to clone and reconfigure the software as a separate instance to build all your non-production environments. This may not matter much if the installation is as simple as clicking on the Setup program. But for enterprise applications, you have a number of configuration settings that you need to get just right – so whether you are installing from scratch or reconfiguring an existing installation, this requires both time and expertise in the particular piece of software. If you need a setup of several applications that are integrated to talk to one another, it is a whole new level of complexity. Now you need the expertise in all of the applications involved (plus the supporting technology products), and in addition to making each application work, you also have to configure the integration endpoints. Each application needs the URLs and credentials to call the integration layer, and the integration must be able to call each application. Then you have to make sure that each app has the right data so a business process initiated in one application can continue in the next. And, you will need to check that each application has the correct version and patch level for the integration to work. When building demo environments, your #1 concern is agility. If you can get away with a small number of long-running environments, you are lucky. More likely, you may get a request for a dedicated environment for a demonstration that is two weeks away: how quickly can you make this available so we still have the time to build the client-specific data? We are running a hands-on workshop next month, and we’ll need 15 instances of application X environment so each student can have a separate server for the exercises. We cannot connect to our data center from the client site, the client’s security policy won’t allow our VPN to go through – so we need a portable environment that we can bring with us. Our consultants need to be able to work at the hotel, airport, and the airplane, so we really want an environment that can run on a laptop. The client will need two playpen environments running in the cloud, accessible from their network, for a series of workshops that start two weeks from now. We have seen all of these scenarios and more. Here you would be much better served by a generic installation that would be easy to clone. Welcome to the Wonder Machine The reason I started this blog is to share a particular design of a demo environment, a special way to install software, that can address the above requirements, even for integrated setups. This design was created by a team at Oracle Utilities Global Business Unit, and we are using this setup for most of our demo environments. In a bout of modesty we called it the Wonder Machine. Over the next few posts – think of it as a novel in parts – I will tell you about the big idea, how it was implemented and what you can do with it. After we have laid down the groundwork, I would like to share some tips and tricks for users of our Wonder Machine implementation, as well as things I am learning about building portable, cloneable environments. The Wonder Machine is by no means a closed specification, it is under active development! I am hoping this blog will be of interest to two groups of readers – the users of the Wonder Machine we have built at Oracle Utilities, who want to get the most out of their demo environments and be able to reconfigure it to their needs – and to people who need to build environments for demonstration, testing, training, development and would like to make them cloneable and portable to maximize the reuse of their effort. Surely we are not the only ones facing this problem? If you can think of a better way to solve it, or if you can help us improve on our concept, I will appreciate your comments!

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  • How do I communicate with an IronPython component in a C#/XNA game?

    - by Jonathan Hobbs
    My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have controllers which are currently defined in C#. I'd like to turn them into Python scripts, but I'm not sure how to interact with those scripts. The examples in Embedding IronPython in a C# Application suggest I'd have to create a wrapper class (e.g. a Script component) which compiles a Python script, and call the Update methods of the component in the script Is this the most effective way of working with a Python object? I feel that I'm missing something in my research - there must be a way to load up a script, instantiate a Python object and then work directly with it from within C#. Or is the wrapper required?

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  • JD Edwards Customers - Build your case to Attend Oracle OpenWorld

    This Podcast will cover Oracle OpenWorld's value add to JD Edwards customers. Hear how you can build a case to attend that will benefit you and the future of your organization, including the opportunity to meet with JD Edwards partners who bring the best of breed services and solutions to you. For more information about OpenWorld, click here. Also, call your SYSTIME representative to learn more at [email protected]. You don't want to miss this opportunity. We hope to see you in San Francisco!

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  • I am getting an error while writing my first app as shown in developer get-started tutorial

    - by TrickyJ
    I am trying to learn to develop apps in ubuntu and currently i am going through this tutorial. As shown in the video I am writing the below given codes: self.refreshbutton = self.builder.get_object("refreshbutton") def on_refreshbutton_clicked(self, widget): print "Refresh" As soon as I try to run my application it is giving me an error : I type this command to run my application : quickly run (trickybrowser:4418): Gtk-WARNING **: Theme parsing error: gtk-widgets.css:1971:11: Not using units is deprecated. Assuming 'px'. (trickybrowser:4418): Gtk-WARNING **: Failed to parse /usr/share/themes/mac-os-lion-theme-v2/gtk-3.0/settings.ini: Key file contains line '/* ' which is not a key-value pair, group, or comment Traceback (most recent call last): File "bin/trickybrowser", line 32, in <module> import trickybrowser File "/home/tricky/trickybrowser/trickybrowser/__init__.py", line 14, in <module> from trickybrowser import TrickybrowserWindow File "/home/tricky/trickybrowser/trickybrowser/TrickybrowserWindow.py", line 32 print "Refresh" ^ IndentationError: expected an indented block

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Webapps don't open correctly when using Chromium

    - by Alex
    I have just installed Ubuntu 12.10 completely fresh, the old version of Ubuntu was discarded or overwritten (or whatever you call it). I want to use the Ubuntu webapps with Chromium but I've had several problems. }The first problem is that Chromium won't ask me if I want to install a webapp if I go to a supported site (and I don't already have the webapp installed). The second problem is that when I install the webapp by visiting the site in Firefox, and then I try to open it in Chromium, Ubuntu will open a completely new Chromium icon and window in the Launcher, and the icon will be labeled "Untitled"; also there is no search bar in the new window, only the tab at the top. I've tried using several webapps with Firefox set as the default browser and they work as expected: once the webapp icon is clicked a Firefox window is opened on the Firefox launcher icon, and the window has 'new tab' button and search bar.

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  • How to modify Dreamweaver's SpryMenuBar.js to send a msgbox on what menu was clicked?

    - by Mike
    I have a simple HTML webpage made in Dreamweaver with a SpryMenuBar. When I click on a menu item, I want to send a pop up message box that says which menu item was clicked. (This is not really my objective but once I can learn to hook into the spry java script with a mouse click listener I can try to do what I am really after.) The problem is for some reason I can't seem to get started with this seemingly simple task. Does anybody know how to revise the SpryMenuBar.js to make a msgbox showing the item that was clicked? For example if I click a menu that say's 'Contact us', I wan't to throw a message box that says "You pressed, Contact us". Note: My final objective is to actually call another function that changes text in the center of my page, depending on what menu item was clicked.

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  • Making an efficient collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I'm learning through creating a game engine. It's located here. In terms of collision, I know only brute-force detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody shed some light on this topic?

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  • Why is it taking so long to open the Ubuntu Help Center?

    - by Agmenor
    When I click on the Help Center Icon in the 'System' menu, it takes more than a minute to launch the program. More than a minute, for a text only program seeming like a website! All my other programs work fine, and I saw this problem also on other computers. Is there a reason for this? Will it be fixed? I think it is an important issue for beginners. As a response to Scaine, the result of the command software-center is the following: Traceback (most recent call last): File "/usr/share/software-center/update-software-center-agent", line 72, in <module> db = xapian.WritableDatabase(pathname, xapian.DB_CREATE_OR_OVERWRITE) File "/usr/lib/python2.6/dist-packages/xapian.py", line 3195, in __init__ _xapian.WritableDatabase_swiginit(self,_xapian.new_WritableDatabase(*args)) xapian.DatabaseLockError: Unable to acquire database write lock on /home/agmenor/.cache/software-center/software-center-agent.db.tmp: already locked 2011-01-11 19:57:24,495 - softwarecenter.app - INFO - software-center-agent finished with status 1

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  • Network setup not working. Can't connect to the Internet in Ubuntu

    - by Clint Eastwood
    I want to know how to set-up network in 12.04 using automatic settings (DHCP). I installed Ubuntu, but I can't seen to see the network connection. What can I do? My notebook has no wireless only cable. The cable will not fit in. How can I plug it in? Do I need a special Cable? There is no router can I fix this myself, or should I call a technician? Also can I use USB to connect to the network/Internet? please can you help Thank you jamel

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  • Updates to the Demantra Partial Schema Exporter Tool, Patch 13930627, are Available.

    - by user702295
    Hello!  Updates to the Demantra Partial Schema Exporter Tool, Patch 13930627, are Available. This is an updated re-release of the generic Partial Schema Exporter Tool.  The generic patch is for 7.3.1.x and 12.2.x. TABLE_REORG was introduced in 7.3.1.3 12.2.0.  Therefore for 7.3.1.x the schema must be at 7.3.1.3 or above. This is build 3 of the patch. It contains fixes for the following bugs - BUG 17495971 - DEMANTRA 12.2 - CUMULATIVE HISTORY NOT CORRECT   It now only uses DATA_PUMP COMPRESSION only on Enterprise Edition for 11g and and up. - Bug 17452153 - 1OFF:16086475:TRYING TO FILTER DROP DOWN IN A METHOD CALL USING MORE THAN 1 ATTR   It now builds GL level filters with and without the GL id column where applicable. These bugs are also fixed in 7.3.1.6 and 12.2.3.

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  • Ease Rotate RigidBody2D toward arbitrary angle

    - by Plastic Sturgeon
    I'm trying to make a rigidbody2D circle return to an orientation after a collision. But there is a weird behavior I do not expect - it always orients to the same direction. This is what I call in FixedUpdate(): rotationdifference = -halfPI + rigidbody2D.rotation; rigidbody2D.AddTorque (rotationdifference * ease); I would expect this would rotate 90 degrees (1/2 Pi Radians) off of the neutral axis. But it does not. In fact it performs exactly the same as: rotationdifference = rigidbody2D.rotation; rigidbody2D.AddTorque (rotationdifference * ease); What is going on? How would I be able to set an angle I want it to ease towards, and then have it ease towards it when its not colliding with some other force?

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  • Connecting remote mysql database to local mysql databse? [migrated]

    - by Shashank
    I want to write a php code to be embedded in drupal7 module. I want to call a procedure which can copy the newly generated data in local mysql database to the remote mysql database. When data is inserted in tables 'A' of my local data base it should be copied to the specific table 'B' of the remote mysql server's database. Table 'A' is on local host. Table 'B' is on remote server. insert data on 'A' - copied data in 'B' Is this possible? Thanks for the help.

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  • How to use OpenGL functions from multiples thread?

    - by Robert
    I'm writing a small game using OpenGL. I'm implementing basic networking in this game and I'm facing a problem. I have a thread in my client socket class that check for available data, when there are data I raise an event like this : immutable int len = this.m_socket.receive(data); if(len > 0) { this.m_onDataEvent(data); } Then on my game class, I have a function that handle and parse data like this : switch(msgId) { case ProtocolID.CharacterData: // Load terrain with opengl, character model.... Im not able to call opengl functions because my opengl context is created from a different thread. But I really don't know how I can solve this problem, I tried Google but it's really hard to find a solution. I'm using D programming language if it can help.

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  • Using QTIP2 in COGNOS "content" customization

    - by Jonathan
    I'd like to know how to call to a query in COGNOS 8 using qtip2. Where do I plugin the required "content?" For instance: ajax was calling to a wiki server that pulled an image and content dynamically. So it goes with out saying that I need to plugin my content there but what exactly do I plugin? I know we have ASP.NET and ISS on our cognos server side but where can I just plugin a span for the data to appear dynamically in my scrollable qtip2?

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