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  • Adding UCM as a search source in Windows Explorer

    - by kyle.hatlestad
    A customer recently pointed out to me that Windows 7 supports federated search within Windows Explorer. This means you can perform searches to external sources such as Google, Flickr, YouTube, etc right from within Explorer. While we do have the Desktop Integration Suite which offers searching within Explorer, I thought it would be interesting to look into this method which would not require any client software to implement. Basically, federated searching hooks up in Windows Explorer through the OpenSearch protocol. A Search Connector Descriptor file is run and it installs the search provider. The file is a .osdx file which is an OpenSearch Description document. It describes the search provider you are hooking up to along with the URL for the query. If those results can come back as an RSS or ATOM feed, then you're all set. So the first step is to install the RSS Feeds component from the UCM Samples page on OTN. If you're on 11g, I've found the RSS Feeds works just fine on that version too. Next, you want to perform a Quick Search with a particular search term and then copy the RSS link address for that search result. Here is what an example URL might looks like: http://server:16200/cs/idcplg?IdcService=GET_SCS_FEED&feedName=search_results&QueryText=%28+%3cqsch%3eoracle%3c%2fqsch %3e+%29&SortField=dInDate&SortOrder=Desc&ResultCount=20&SearchQueryFormat= Universal&SearchProviders=server& Now you want to create a new text file and start out with this information: <?xml version="1.0" encoding="UTF-8"?><OpenSearchDescription xmlns:ms-ose="http://schemas.microsoft.com/opensearchext/2009/"> <ShortName></ShortName> <Description></Description> <Url type="application/rss+xml" template=""/> <Url type="text/html" template=""/> </OpenSearchDescription> Enter a ShortName and Description. The ShortName will be the value used when displaying the search provider in Explorer. In the template attribute for the first Url element, enter the URL copied previously. You will then need to convert the ampersand symbols to '&' to make them XML compliant. Finally, you'll want to switch out the search term with '{searchTerms}'. For the second Url element, you can do the same thing except you want to copy the UCM search results URL from the page of results. That URL will look something like: http://server:16200/cs/idcplg?IdcService=GET_SEARCH_RESULTS&SortField=dInDate&SortOrder=Desc&ResultCount=20&QueryText=%3Cqsch%3Eoracle%3C%2Fqsch%3E&listTemplateId= &ftx=1&SearchQueryFormat=Universal&TargetedQuickSearchSelection= &MiniSearchText=oracle Again, convert the ampersand symbols and replace the search term with '{searchTerms}'. When complete, save the file with the .osdx extension. The completed file should look like: <?xml version="1.0" encoding="UTF-8"?> <OpenSearchDescription xmlns="http://a9.com/-/spec/opensearch/1.1/" xmlns:ms-ose="http://schemas.microsoft.com/opensearchext/2009/"> <ShortName>Universal Content Management</ShortName> <Description>OpenSearch for UCM via Windows 7 Search Federation.</Description> <Url type="application/rss+xml" template="http://server:16200/cs/idcplg?IdcService=GET_SCS_FEED&amp;feedName=search_results&amp;QueryText=%28+%3Cqsch%3E{searchTerms}%3C%2fqsch%3E+%29&amp;SortField=dInDate&amp;SortOrder=Desc&amp;ResultCount=200&amp;SearchQueryFormat=Universal"/> <Url type="text/html" template="http://server:16200/cs/idcplg?IdcService=GET_SEARCH_RESULTS&amp;SortField=dInDate&amp;SortOrder=Desc&amp;ResultCount=20&amp;QueryText=%3Cqsch%3E{searchTerms}%3C%2Fqsch%3E&amp;listTemplateId=&amp;ftx=1&amp;SearchQueryFormat=Universal&amp;TargetedQuickSearchSelection=&amp;MiniSearchText={searchTerms}"/> </OpenSearchDescription> After you save the file, simply double-click it to create the provider. It will ask if you want to add the search connector to Windows. Click Add and it will add it to the Searches folder in your user folder as well as your Favorites. Now just click on the search icon and in the upper right search box, enter your term. As you are typing, it begins executing searches and the results will come back in Explorer. Now when you double-click on an item, it will try and download the web viewable for viewing. You also have the ability to save the search, just as you would in UCM. And there is a link to Search On Website which will launch your browser and go directly to the search results page there. And with some tweaks to the RSS component, you can make the results a bit more interesting. It supports the Media RSS standard, so you can pass along the thumbnail of the documents in the results. To enable this, edit the rss_resources.htm file in the RSS Feeds component. In the std_rss_feed_begin resource include, add the namespace 'xmlns:media="http://search.yahoo.com/mrss/' to the rss definition: <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/"> Next, in the rss_channel_item_with_thumb include, below the closing image element, add this element: </images> <media:thumbnail url="<$if strIndexOf(thumbnailUrl, "@t") > 0 or strIndexOf(thumbnailUrl, "@g") > 0 or strIndexOf(thumbnailUrl, "@p") > 0$><$rssHttpHost$><$thumbnailUrl$><$elseif dGif$><$HttpWebRoot$>images/docgifs/<$dGif$><$endif$>" /> <description> This and lots of other tweaks can be done to the RSS component to help extend it for optimum use in Explorer. Hopefully this can get you started. *Note: This post also applies to Universal Records Management (URM).

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  • MVVM Light V4 preview 2 (BL0015) #mvvmlight

    - by Laurent Bugnion
    Over the past few weeks, I have worked hard on a few new features for MVVM Light V4. Here is a second early preview (consider this pre-alpha if you wish). The features are unit-tested, but I am now looking for feedback and there might be bugs! Bug correction: Messenger.CleanupList is now thread safe This was an annoying bug that is now corrected: In some circumstances, an exception could be thrown when the Messenger’s recipients list was cleaned up (i.e. the “dead” instances were removed). The method is called now and then and the exception was thrown apparently at random. In fact it was really a multi-threading issue, which is now corrected. Bug correction: AllowPartiallyTrustedCallers prevents EventToCommand to work This is a particularly annoying regression bug that was introduced in BL0014. In order to allow MVVM Light to work in XBAPs too, I added the AllowPartiallyTrustedCallers attribute to the assemblies. However, we just found out that this causes issues when using EventToCommand. In order to allow EventToCommand to continue working, I reverted to the previous state by removing the AllowPartiallyTrustedCallers attribute for now. I will work with my friends at Microsoft to try and find a solution. Stay tuned. Bug correction: XML documentation file is now generated in Release configuration The XML documentation file was not generated for the Release configuration. This was a simple flag in the project file that I had forgotten to set. This is corrected now. Applying EventToCommand to non-FrameworkElements This feature has been requested in order to be able to execute a command when a Storyboard is completed. I implemented this, but unfortunately found out that EventToCommand can only be added to Storyboards in Silverlight 3 and Silverlight 4, but not in WPF or in Windows Phone 7. This obviously limits the usefulness of this change, but I decided to publish it anyway, because it is pretty damn useful in Silverlight… Why not in WPF? In WPF, Storyboards added to a resource dictionary are frozen. This is a feature of WPF which allows to optimize certain objects for performance: By freezing them, it is a contract where we say “this object will not be modified anymore, so do your perf optimization on them without worrying too much”. Unfortunately, adding a Trigger (such as EventTrigger) to an object in resources does not work if this object is frozen… and unfortunately, there is no way to tell WPF not to freeze the Storyboard in the resources… so there is no way around that (at least none I can see. In Silverlight, objects are not frozen, so an EventTrigger can be added without problems. Why not in WP7? In Windows Phone 7, there is a totally different issue: Adding a Trigger can only be done to a FrameworkElement, which Storyboard is not. Here I think that we might see a change in a future version of the framework, so maybe this small trick will work in the future. Workaround? Since you cannot use the EventToCommand on a Storyboard in WPF and in WP7, the workaround is pretty obvious: Handle the Completed event in the code behind, and call the Command from there on the ViewModel. This object can be obtained by casting the DataContext to the ViewModel type. This means that the View needs to know about the ViewModel, but I never had issues with that anyway. New class: NotifyPropertyChanged Sometimes when you implement a model object (for example Customer), you would like to have it implement INotifyPropertyChanged, but without having all the frills of a ViewModelBase. A new class named NotifyPropertyChanged allows you to do that. This class is a simple implementation of INotifyPropertyChaned (with all the overloads of RaisePropertyChanged that were implemented in BL0014). In fact, ViewModelBase inherits NotifyPropertyChanged. ViewModelBase does not implement IDisposable anymore The IDisposable interface and the Dispose method had been marked obsolete in the ViewModelBase class already in V3. Now they have been removed. Note: By this, I do not mean that IDisposable is a bad interface, or that it shouldn’t be used on viewmodels. In the contrary, I know that this interface is very useful in certain circumstances. However, I think that having it by default on every instance of ViewModelBase was sending a wrong message. This interface has a strong meaning in .NET: After Dispose has been executed, the instance should not be used anymore, and should be ready for garbage collection. What I really wanted to have on ViewModelBase was rather a simple cleanup method, something that can be executed now and then during runtime. This is fulfilled by the ICleanup interface and its Cleanup method. If your ViewModels need IDisposable, you can still use it! You will just have to implement the interface on the class itself, because it is not available on ViewModelBase anymore. What’s next? I have a couple exciting new features implemented already but that need more testing before they go live… Just stay tuned and by MIX11 (12-14 April 2011), we should see at least a major addition to MVVM Light Toolkit, as well as another smaller feature which is pretty cool nonetheless More about this later! Happy Coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Supporting users if they're not on your site

    - by Roger Hart
    Have a look at this Read Write Web article, specifically the paragraph in bold and the comments. Have a wry chuckle, or maybe weep for the future of humanity - your call. Then pause, and worry about information architecture. The short story: Read Write Web bumps up the Google rankings for "Facebook login" at the same time as Facebook makes UI changes, and a few hundred users get confused and leave comments on Read Write Web complaining about not being able to log in to their Facebook accounts.* Blindly clicking the first Google result is not a navigation behaviour I'd anticipated for folks visiting big names sites like Facebook. But then, I use Launchy and don't know where any of my files are, depend on Firefox auto-complete, view Facebook through my IM client, and don't need a map to find my backside with both hands. Not all our users behave in the same way, which means not all of our architecture is within our control, and people can get to your content in all sorts of ways. Even if the Read Write Web episode is a prank of some kind (there are, after all, plenty of folks who enjoy orchestrated trolling) it's still a useful reminder. Your users may take paths through and to your content you cannot control, and they are unlikely to deconstruct their assumptions along the way. I guess the meaningful question is: can you still support those users? If they get to you from Google instead of your front door, does what they find still make sense? Does your information architecture still work if your guests come in through the bathroom window? Ok, so here they broke into the house next door - you can't be expected to deal with that. But the rest is well worth thinking about. Other off-site interaction It's rarely going to be as funny as the comments at Read Write Web, but your users are going to do, say, and read things they think of as being about you and your products, in places you don't control. That's good. If you pay attention to it, you get data. Your users get a better experience. There are easy wins, too. Blogs, forums, social media &c. People may look for and find help with your product on blogs and forums, on Twitter, and what have you. They may learn about your brand in the same way. That's fine, it's an interaction you can be part of. It's time-consuming, certainly, but you have the option. You won't get a blogger to incorporate your site navigation just in case your users end up there, but you can be there when they do. Again, Anne Gentle, Gordon McLean and others have covered this in more depth than I could. Direct contact Sales people, customer care, support, they all talk to people. Are they sending links to your content? if so, which bits? Do they know about all of it? Do they have the content they need to support them - messaging that funnels sales, FAQ that are realistically frequent, detailed examples of things people want to do, that kind of thing. Are they sending links because users can't find the good stuff? Are they sending précis of your content, or re-writes, or brand new stuff? If so, does that mean your content isn't up to scratch, or that you've got content missing? Direct sales/care/support interactions are enormously valuable, and can help you know what content your users find useful. You can't have a table of contents or a "See also" in a phonecall, but your content strategy can support more interactions than browsing. *Passing observation about Facebook. For plenty if folks, it is  the internet. Its services are simple versions of what a lot of people use the internet for, and they're aggregated into one stop. Flickr, Vimeo, Wordpress, Twitter, LinkedIn, and all sorts of games, have Facebook doppelgangers that are not only friendlier to entry-level users, they're right there, behind only one layer of authentication. As such, it could own a lot of interaction convention. Heavy users may well not be tech-savvy, and be quite change averse. That doesn't make this episode not dumb, but I'm happy to go easy on 'em.

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  • Design a T-shirt for .NET Reflector Pro

    - by Laila
    Win a .NET Reflector Pro license, a box of Red Gate goodies, and a t-shirt printed with your design! Red Gate likes t-shirts. Each of our teams has one. In fact, each individual person has one, numbered according to when they joined the company: Red Gate's 1st, 2nd, and so on right up to Red Gate's 170th, with the slogan "More than just a number". Those t-shirts are important, chiefly because they remind the people wearing them that they are important. But that isn't enough. What really makes us great are the people who choose to use our tools. So we'd like to extend our tradition of t-shirts to include you and put the design of our next shirt entirely in your hands. We'd like you to come up with a witty slogan or create an inventive or simply beautiful t-shirt design for .NET Reflector Pro, our add-in for Visual Studio, which allows you to step into decompiled assemblies whilst debugging in Visual Studio. When you're done, post your masterpiece to Twitter with the hash tag #reflectortees, and @redgate will take a look! We'll pick the best design, and the winner will get a licensed copy of .NET Reflector Pro and a box of Red Gate goodies - not to mention a copy of their t-shirt. The winning design will go into production and be worn and given out at tradeshows, conferences, and user group events across the world, proudly bearing the name of their designer. We'll also pick three runners-up who will receive licenses for .NET Reflector Pro. Red Gate goodie box Interested? If you're up for the challenge, then we've got some resources to get you started. Inside the .zip file you'll find high-quality versions of the following: T-shirt templates: don't forget to design the front and the back! Different versions of the .NET Reflector Pro logo and Red Gate logo. Colour sheets to give you an easy reference to the Red Gate colours, including hex and RGB values. You can create and send us as many designs as you like, and each of them will be considered for the prize. To submit your designs, simply tweet including the competition hash tag, #reflectortees, and a link to somewhere we can see your design: either an image hosting site such as Twitpic, Flickr or Picasa, or a personal blog. You will need to create a Twitter account (which is free), if you don't already have one. You only have three limits: The background colour of the t-shirt should be one of our brand colours (red, light/dark grey or black), though you're welcome to use other colours in the rest of the design. You need to make use of either the .NET Reflector Pro logo OR the Red Gate logo (please keep them as they are) If you include any text or slogan, stick with just one or two colors for it. Apart from that, go wild. Go and do whatever it is you do when you get creative: whether you walk barefoot on the grass with a pencil and paper, sit cross-legged on a pile of cushions with a laptop, or simply close your eyes and float through a mist of ideas, now is your chance. Make sure you enjoy it. We're looking forward to seeing your creations. Terms and conditions 1. The closing date for entries is June 11th, 2010 (4 p.m. UK time). Red Gate Software Ltd reserves the right to extend the competition deadline at its discretion. If there is a revision, the revised date will be published on this blog and the date for announcing the results will be postponed accordingly. 2. The winning designer will be notified on June 14th, 2010 through Twitter. The winner must claim his/her prize by sending us a high-resolution image of their design via email (i.e. Illustrator EPS files or appropriate format, ideally at 300dpi). If the winner does not come forward within 3 days of the announcement, they will forfeit their prize and another winner will be selected from the runners-up. The names of the winner and runners-up will be posted on this blog by June 18th.  3. Entry is completed on the designer posting a link to their entry in a tweet with the correct hash tag, #reflectortees. 4. Red Gate Software needs to hold the rights to using the winning design in order to put the t-shirt into production. We will make sure that this is fine with the winner before we do so, but if you do not want us holding the rights to your design, please do not submit your designs. We reserve the right to slightly alter or adjust any artwork we decide to use (mainly to make it easier to print), but we will make sure we contact the winner for approval first. The winner will also need to allow us the use of his/her name for purposes of promoting your design. 5. Entries must be entirely your own original work and must not breach any copyright or third party rights. Red Gate Software Ltd will not be made partially or fully liable for any non-original work submitted by you. 6. This competition is free: you do not need to buy anything or be an existing customer to enter. 7. This competition is not open to employees of Red Gate Software Ltd, their families, or any other company directly connected with the administration of this promotion.

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  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

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  • How to Force Graphics Options in PC Games with NVIDIA, AMD, or Intel Graphics

    - by Chris Hoffman
    PC games usually have built-in graphics options you can change. But you’re not limited to the options built into games — the graphics control panels bundled with graphics drivers allow you to tweak options from outside PC games. For example, these tools allow you to force-enabling antialiasing to make old games look better, even if they don’t normally support it. You can also reduce graphics quality to get more performance on slow hardware. If You Don’t See These Options If you don’t have the NVIDIA Control Panel, AMD Catalyst Control Center, or Intel Graphics and Media Control Panel installed, you may need to install the appropriate graphics driver package for your hardware from the hardware manufacturer’s website. The drivers provided via Windows Update don’t include additional software like the NVIDIA Control Panel or AMD Catalyst Control Center. Drivers provided via Windows Update are also more out of date. If you’re playing PC games, you’ll want to have the latest graphics drivers installed on your system. NVIDIA Control Panel The NVIDIA Control Panel allows you to change these options if your computer has NVIDIA graphics hardware. To launch it, right-click your desktop background and select NVIDIA Control Panel. You can also find this tool by performing a Start menu (or Start screen) search for NVIDIA Control Panel or by right-clicking the NVIDIA icon in your system tray and selecting Open NVIDIA Control Panel. To quickly set a system-wide preference, you could use the Adjust image settings with preview option. For example, if you have old hardware that struggles to play the games you want to play, you may want to select “Use my preference emphasizing” and move the slider all the way to “Performance.” This trades graphics quality for an increased frame rate. By default, the “Use the advanced 3D image settings” option is selected. You can select Manage 3D settings and change advanced settings for all programs on your computer or just for specific games. NVIDIA keeps a database of the optimal settings for various games, but you’re free to tweak individual settings here. Just mouse-over an option for an explanation of what it does. If you have a laptop with NVIDIA Optimus technology — that is, both NVIDIA and Intel graphics — this is the same place you can choose which applications will use the NVIDIA hardware and which will use the Intel hardware. AMD Catalyst Control Center AMD’s Catalyst Control Center allows you to change these options on AMD graphics hardware. To open it, right-click your desktop background and select Catalyst Control Center. You can also right-click the Catalyst icon in your system tray and select Catalyst Control Center or perform a Start menu (or Start screen) search for Catalyst Control Center. Click the Gaming category at the left side of the Catalyst Control Center window and select 3D Application Settings to access the graphics settings you can change. The System Settings tab allows you to configure these options globally, for all games. Mouse over any option to see an explanation of what it does. You can also set per-application 3D settings and tweak your settings on a per-game basis. Click the Add option and browse to a game’s .exe file to change its options. Intel Graphics and Media Control Panel Intel integrated graphics is nowhere near as powerful as dedicated graphics hardware from NVIDIA and AMD, but it’s improving and comes included with most computers. Intel doesn’t provide anywhere near as many options in its graphics control panel, but you can still tweak some common settings. To open the Intel graphics control panel, locate the Intel graphics icon in your system tray, right-click it, and select Graphics Properties. You can also right-click the desktop and select Graphics Properties. Select either Basic Mode or Advanced Mode. When the Intel Graphics and Media Control Panel appears, select the 3D option. You’ll be able to set your Performance or Quality setting by moving the slider around or click the Custom Settings check box and customize your Anisotropic Filtering and Vertical Sync preference. Different Intel graphics hardware may have different options here. We also wouldn’t be surprised to see more advanced options appear in the future if Intel is serious about competing in the PC graphics market, as they say they are. These options are primarily useful to PC gamers, so don’t worry about them — or bother downloading updated graphics drivers — if you’re not a PC gamer and don’t use any intensive 3D applications on your computer. Image Credit: Dave Dugdale on Flickr     

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  • Adventures in Windows 8: Understanding and debugging design time data in Expression Blend

    - by Laurent Bugnion
    One of my favorite features in Expression Blend is the ability to attach a Visual Studio debugger to Blend. First let’s start by answering the question: why exactly do you want to do that? Note: If you are familiar with the creation and usage of design time data, feel free to scroll down to the paragraph titled “When design time data fails”. Creating design time data for your app When a designer works on an app, he needs to see something to design. For “static” UI such as buttons, backgrounds, etc, the user interface elements are going to show up in Blend just fine. If however the data is fetched dynamically from a service (web, database, etc) or created dynamically, most probably Blend is going to show just an empty element. The classical way to design at that stage is to run the application, navigate to the screen that is under construction (which can involve delays, need to log in, etc…), to measure what is on the screen (colors, margins, width and height, etc) using various tools, going back to Blend, editing the properties of the elements, running again, etc. Obviously this is not ideal. The solution is to create design time data. For more information about the creation of design time data by mocking services, you can refer to two talks of mine “Deep dive MVVM” and “MVVM Applied From Silverlight to Windows Phone to Windows 8”. The source code for these talks is here and here. Design time data in MVVM Light One of the main reasons why I developed MVVM Light is to facilitate the creation of design time data. To illustrate this, let’s create a new MVVM Light application in Visual Studio. Install MVVM Light from here: http://mvvmlight.codeplex.com (use the MSI in the Download section). After installing, make sure to read the Readme that opens up in your favorite browser, you will need one more step to install the Project Templates. Start Visual Studio 2012. Create a new MvvmLight (Win8) app. Run the application. You will see a string showing “Welcome to MVVM Light”. In the Solution explorer, right click on MainPage.xaml and select Open in Blend. Now you should see “Welcome to MVVM Light [Design]” What happens here is that Expression Blend runs different code at design time than the application runs at runtime. To do this, we use design-time detection (as explained in a previous article) and use that information to initialize a different data service at design time. To understand this better, open the ViewModelLocator.cs file in the ViewModel folder and see how the DesignDataService is used at design time, while the DataService is used at runtime. In a real-life applicationm, DataService would be used to connect to a web service, for instance. When design time data fails Sometimes however, the creation of design time data fails. It can be very difficult to understand exactly what is happening. Expression Blend is not giving a lot of information about what happened. Thankfully, we can use a trick: Attaching a debugger to Expression Blend and debug the design time code. In WPF and Silverlight (including Windows Phone 7), you could simply attach the debugger to Blend.exe (using the “Managed (v4.5, v4.0) code” option even for Silverlight!!) In Windows 8 however, things are just a bit different. This is because the designer that renders the actual representation of the Windows 8 app runs in its own process. Let’s illustrate that: Open the file DesignDataService in the Design folder. Modify the GetData method to look like this: public void GetData(Action<DataItem, Exception> callback) { throw new Exception(); // Use this to create design time data var item = new DataItem("Welcome to MVVM Light [design]"); callback(item, null); } Go to Blend and build the application. The build succeeds, but now the page is empty. The creation of the design time data failed, but we don’t get a warning message. We need to investigate what’s wrong. Close MainPage.xaml Go to Visual Studio and select the menu Debug, Attach to Process. Update: Make sure that you select “Managed (v4.5, v4.0) code” in the “Attach to” field. Find the process named XDesProc.exe. You should have at least two, one for the Visual Studio 2012 designer surface, and one for Expression Blend. Unfortunately in this screen it is not obvious which is which. Let’s find out in the Task Manager. Press Ctrl-Alt-Del and select Task Manager Go to the Details tab and sort the processes by name. Find the one that says “Blend for Microsoft Visual Studio 2012 XAML UI Designer” and write down the process ID. Go back to the Attach to Process dialog in Visual Studio. sort the processes by ID and attach the debugger to the correct instance of XDesProc.exe. Open the MainViewModel (in the ViewModel folder) Place a breakpoint on the first line of the MainViewModel constructor. Go to Blend and open the MainPage.xaml again. At this point, the debugger breaks in Visual Studio and you can execute your code step by step. Simply step inside the dataservice call, and find the exception that you had placed there. Visual Studio gives you additional information which helps you to solve the issue. More info and Conclusion I want to thank the amazing people on the Expression Blend team for being very fast in guiding me in that matter and encouraging me to blog about it. More information about the XDesProc.exe process can be found here. I had to work on a Windows 8 app for a few days without design time data because of an Exception thrown somewhere in the code, and it was really painful. With the debugger, finding the issue was a simple matter of stepping into the code until it threw the exception.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How to Tell If Your Computer is Overheating and What to Do About It

    - by Chris Hoffman
    Heat is a computer’s enemy. Computers are designed with heat dispersion and ventilation in mind so they don’t overheat. If too much heat builds up, your computer may become unstable or suddenly shut down. The CPU and graphics card produce much more heat when running demanding applications. If there’s a problem with your computer’s cooling system, an excess of heat could even physically damage its components. Is Your Computer Overheating? When using a typical computer in a typical way, you shouldn’t have to worry about overheating at all. However, if you’re encountering system instability issues like abrupt shut downs, blue screens, and freezes — especially while doing something demanding like playing PC games or encoding video — your computer may be overheating. This can happen for several reasons. Your computer’s case may be full of dust, a fan may have failed, something may be blocking your computer’s vents, or you may have a compact laptop that was never designed to run at maximum performance for hours on end. Monitoring Your Computer’s Temperature First, bear in mind that different CPUs and GPUs (graphics cards) have different optimal temperature ranges. Before getting too worried about a temperature, be sure to check your computer’s documentation — or its CPU or graphics card specifications — and ensure you know the temperature ranges your hardware can handle. You can monitor your computer’s temperatures in a variety of different ways. First, you may have a way to monitor temperature that is already built into your system. You can often view temperature values in your computer’s BIOS or UEFI settings screen. This allows you to quickly see your computer’s temperature if Windows freezes or blue screens on you — just boot the computer, enter the BIOS or UEFI screen, and check the temperatures displayed there. Note that not all BIOSes or UEFI screens will display this information, but it is very common. There are also programs that will display your computer’s temperature. Such programs just read the sensors inside your computer and show you the temperature value they report, so there are a wide variety of tools you can use for this, from the simple Speccy system information utility to an advanced tool like SpeedFan. HWMonitor also offer this feature, displaying a wide variety of sensor information. Be sure to look at your CPU and graphics card temperatures. You can also find other temperatures, such as the temperature of your hard drive, but these components will generally only overheat if it becomes extremely hot in the computer’s case. They shouldn’t generate too much heat on their own. If you think your computer may be overheating, don’t just glance as these sensors once and ignore them. Do something demanding with your computer, such as running a CPU burn-in test with Prime 95, playing a PC game, or running a graphical benchmark. Monitor the computer’s temperature while you do this, even checking a few hours later — does any component overheat after you push it hard for a while? Preventing Your Computer From Overheating If your computer is overheating, here are some things you can do about it: Dust Out Your Computer’s Case: Dust accumulates in desktop PC cases and even laptops over time, clogging fans and blocking air flow. This dust can cause ventilation problems, trapping heat and preventing your PC from cooling itself properly. Be sure to clean your computer’s case occasionally to prevent dust build-up. Unfortunately, it’s often more difficult to dust out overheating laptops. Ensure Proper Ventilation: Put the computer in a location where it can properly ventilate itself. If it’s a desktop, don’t push the case up against a wall so that the computer’s vents become blocked or leave it near a radiator or heating vent. If it’s a laptop, be careful to not block its air vents, particularly when doing something demanding. For example, putting a laptop down on a mattress, allowing it to sink in, and leaving it there can lead to overheating — especially if the laptop is doing something demanding and generating heat it can’t get rid of. Check if Fans Are Running: If you’re not sure why your computer started overheating, open its case and check that all the fans are running. It’s possible that a CPU, graphics card, or case fan failed or became unplugged, reducing air flow. Tune Up Heat Sinks: If your CPU is overheating, its heat sink may not be seated correctly or its thermal paste may be old. You may need to remove the heat sink and re-apply new thermal paste before reseating the heat sink properly. This tip applies more to tweakers, overclockers, and people who build their own PCs, especially if they may have made a mistake when originally applying the thermal paste. This is often much more difficult when it comes to laptops, which generally aren’t designed to be user-serviceable. That can lead to trouble if the laptop becomes filled with dust and needs to be cleaned out, especially if the laptop was never designed to be opened by users at all. Consult our guide to diagnosing and fixing an overheating laptop for help with cooling down a hot laptop. Overheating is a definite danger when overclocking your CPU or graphics card. Overclocking will cause your components to run hotter, and the additional heat will cause problems unless you can properly cool your components. If you’ve overclocked your hardware and it has started to overheat — well, throttle back the overclock! Image Credit: Vinni Malek on Flickr     

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s modern Windows environments. Installing a third-party keyboard is easy — install it from Google Play, launch it like another app, and it will explain how to enable it. Google Keyboard Google Keyboard is Android’s official keyboard, as seen on Google’s Nexus devices. However, there’s a good chance your Android smartphone or tablet comes with a keyboard designed by its manufacturer instead. You can install the Google Keyboard from Google Play, even if your device doesn’t come with it. This keyboard offers a wide variety of features, including a built-in gesture-typing feature, as popularized by Swype. It also offers prediction, including full next-word prediction based on your previous word, and includes voice recognition that works offline on modern versions of Android. Google’s keyboard may not offer the most accurate swiping feature or the best autocorrection, but it’s a great keyboard that feels like it belongs in Android. SwiftKey SwiftKey costs $4, although you can try it free for one month. In spite of its price, many people who rarely buy apps have been sold on SwiftKey. It offers amazing auto-correction and word-prediction features. Just mash away on your touch-screen keyboard, typing as fast as possible, and SwiftKey will notice your mistakes and type what you actually meant to type. SwiftKey also now has built-in support for gesture-typing via SwiftKey Flow, so you get a lot of flexibility. At $4, SwiftKey may seem a bit pricey, but give the month-long trial a try. A great keyboard makes all the typing you do everywhere on your phone better. SwiftKey is an amazing keyboard if you tap-to-type rather than swipe-to-type. Swype While other keyboards have copied Swype’s swipe-to-type feature, none have completely matched its accuracy. Swype has been designing a gesture-typing keyboard for longer than anyone else and its gesture feature still seems more accurate than its competitors’ gesture support. If you use gesture-typing all the time, you’ll probably want to use Swype. Swype can now be installed directly from Google Play without the old, tedious process of registering a beta account and sideloading the Swype app. Swype offers a month-long free trial and the full version is available for $1 afterwards. Minuum Minuum is a crowdfunded keyboard that is currently still in beta and only supports English. We include it here because it’s so interesting — it’s a great example of the kind of creativity and experimentation that happens when you allow developers to experiment with their own forms of keyboard. Minuum uses a tiny, minimum keyboard that frees up your screen space, so your touch-screen keyboard doesn’t hog your device’s screen. Rather than displaying a full keyboard on your screen, Minuum displays a single row of letters.  Each letter is small and may be difficult to hit, but that doesn’t matter — Minuum’s smart autocorrection algorithms interpret what you intended to type rather than typing the exact letters you press. Just swipe to the right to type a space and accept Minuum’s suggestion. At $4 for a beta version with no trial, Minuum may seem a bit pricy. But it’s a great example of the flexibility Android allows. If there’s a problem with this keyboard, it’s that it’s a bit late — in an age of 5″ smartphones with 1080p screens, full-size keyboards no longer feel as cramped. MessagEase MessagEase is another example of a new take on text input. Thankfully, this keyboard is available for free. MessagEase presents all letters in a nine-button grid. To type a common letter, you’d tap the button. To type an uncommon letter, you’d tap the button, hold down, and swipe in the appropriate direction. This gives you large buttons that can work well as touch targets, especially when typing with one hand. Like any other unique twist on a traditional keyboard, you’d have to give it a few minutes to get used to where the letters are and the new way it works. After giving it some practice, you may find this is a faster way to type on a touch-screen — especially with one hand, as the targets are so large. Google Play is full of replacement keyboards for Android phones and tablets. Keyboards are just another type of app that you can swap in. Leave a comment if you’ve found another great keyboard that you prefer using. Image Credit: Cheon Fong Liew on Flickr     

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  • Navigation in a #WP7 application with MVVM Light

    - by Laurent Bugnion
    In MVVM applications, it can be a bit of a challenge to send instructions to the view (for example a page) from a viewmodel. Thankfully, we have good tools at our disposal to help with that. In his excellent series “MVVM Light Toolkit soup to nuts”, Jesse Liberty proposes one approach using the MVVM Light messaging infrastructure. While this works fine, I would like to show here another approach using what I call a “view service”, i.e. an abstracted service that is invoked from the viewmodel, and implemented on the view. Multiple kinds of view services In fact, I use view services quite often, and even started standardizing them for the Windows Phone 7 applications I work on. If there is interest, I will be happy to show other such view services, for example Animation services, responsible to start/stop animations on the view. Dialog service, in charge of displaying messages to the user and gathering feedback. Navigation service, in charge of navigating to a given page directly from the viewmodel. In this article, I will concentrate on the navigation service. The INavigationService interface In most WP7 apps, the navigation service is used in quite a straightforward way. We want to: Navigate to a given URI. Go back. Be notified when a navigation is taking place, and be able to cancel. The INavigationService interface is quite simple indeed: public interface INavigationService { event NavigatingCancelEventHandler Navigating; void NavigateTo(Uri pageUri); void GoBack(); } Obviously, this interface can be extended if necessary, but in most of the apps I worked on, I found that this covers my needs. The NavigationService class It is possible to nicely pack the navigation service into its own class. To do this, we need to remember that all the PhoneApplicationPage instances use the same instance of the navigation service, exposed through their NavigationService property. In fact, in a WP7 application, it is the main frame (RootFrame, of type PhoneApplicationFrame) that is responsible for this task. So, our implementation of the NavigationService class can leverage this. First the class will grab the PhoneApplicationFrame and store a reference to it. Also, it registers a handler for the Navigating event, and forwards the event to the listening viewmodels (if any). Then, the NavigateTo and the GoBack methods are implemented. They are quite simple, because they are in fact just a gateway to the PhoneApplicationFrame. The whole class is as follows: public class NavigationService : INavigationService { private PhoneApplicationFrame _mainFrame; public event NavigatingCancelEventHandler Navigating; public void NavigateTo(Uri pageUri) { if (EnsureMainFrame()) { _mainFrame.Navigate(pageUri); } } public void GoBack() { if (EnsureMainFrame() && _mainFrame.CanGoBack) { _mainFrame.GoBack(); } } private bool EnsureMainFrame() { if (_mainFrame != null) { return true; } _mainFrame = Application.Current.RootVisual as PhoneApplicationFrame; if (_mainFrame != null) { // Could be null if the app runs inside a design tool _mainFrame.Navigating += (s, e) => { if (Navigating != null) { Navigating(s, e); } }; return true; } return false; } } Exposing URIs I find that it is a good practice to expose each page’s URI as a constant. In MVVM Light applications, a good place to do that is the ViewModelLocator, which already acts like a central point of setup for the views and their viewmodels. Note that in some cases, it is necessary to expose the URL as a string, for instance when a query string needs to be passed to the view. So for example we could have: public static readonly Uri MainPageUri = new Uri("/MainPage.xaml", UriKind.Relative); public const string AnotherPageUrl = "/AnotherPage.xaml?param1={0}&param2={1}"; Creating and using the NavigationService Normally, we only need one instance of the NavigationService class. In cases where you use an IOC container, it is easy to simply register a singleton instance. For example, I am using a modified version of a super simple IOC container, and so I can register the navigation service as follows: SimpleIoc.Register<INavigationService, NavigationService>(); Then, it can be resolved where needed with: SimpleIoc.Resolve<INavigationService>(); Or (more frequently), I simply declare a parameter on the viewmodel constructor of type INavigationService and let the IOC container do its magic and inject the instance of the NavigationService when the viewmodel is created. On supported platforms (for example Silverlight 4), it is also possible to use MEF. Or, of course, we can simply instantiate the NavigationService in the ViewModelLocator, and pass this instance as a parameter of the viewmodels’ constructor, injected as a property, etc… Once the instance has been passed to the viewmodel, it can be used, for example with: NavigationService.NavigateTo(ViewModelLocator.ComparisonPageUri); Testing Thanks to the INavigationService interface, navigation can be mocked and tested when the viewmodel is put under unit test. Simply implement and inject a mock class, and assert that the methods are called as they should by the viewmodel. Conclusion As usual, there are multiple ways to code a solution answering your needs. I find that view services are a really neat way to delegate view-specific responsibilities such as animation, dialogs and of course navigation to other classes through an abstracted interface. In some cases, such as the NavigationService class exposed here, it is even possible to standardize the implementation and pack it in a class library for reuse. I hope that this sample is useful! Happy coding. Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Adventures in Windows 8: Solving activation errors

    - by Laurent Bugnion
    Note: I tagged this article with “MVVM” because I got a few support requests for MVVM Light regarding this exact issue. In fact it is a Windows 8 issue and has nothing to do with MVVM Light per se… Sometimes when you work on a Windows 8 app, you will get a very annoying issue when starting the app. In that case, the app doesn’t not even start past the Splash screen. Putting a breakpoint in App.xaml.cs doesn’t help because the app doesn’t even reach that point! So what exactly is happening? Well when a Windows 8 app starts, the system is performing a few check first. One of the checks, for instance, is to see if an app with the same package ID is already available. The package ID is a unique value set in the package manifest. In the Solution Explorer, double click on Package.appxmanifest. This opens the manifest in a special editor Click on the Packaging tab See the GUID under Package Name. This is the unique ID I am talking about. If there is a conflict (i.e. if an app is already installed with the exact same ID), Windows will warm the user that the app is already installed. However when you are in the process of developing an app, you install and uninstall the same app many many times (every time that you start in Visual Studio), and sometimes some issues arise, for instance failing to uninstall the app before starting the new instance of the same app. First step if you get such an error When the application fails to start past the splash screen, the first step is to identify what kind of error happened. In my experience the “already installed” is by far the most frequent (in fact I never had another such error), but it can be something else. An annoying thing is that the popup that shows the error is usually started below the Windows 8 app, and so you don’t even see it! This is especially true if you run this in the Simulator. In that case, do the following: Press on the Simulator’s home button, then press on the Desktop tile on the Start menu. The error popup should be shown on the desktop. If your applications runs on the Local machine, you also do the same and press the Windows button, and then from the Start menu press the Desktop tile. Deployment error in Studio Sometimes the same error causes Visual Studio to fail launching the application at all with a deployment error. This is a better case, because at least it is clear that there is an issue. In that case, write down the code that is shown in the Error window (for instance 0x80073D05 in the example below). Once you have the error code, go to the “Troubleshooting packaging, deployment, and query of Windows Store apps” page and look up the code in question. In my case, the error was “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED”, “An error occurred while deleting the package's previously existing application data.” Solving the “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED” issue Update: Before trying the below, you can also try the simple steps: Exit Visual Studio Go to the Start menu Locate your app’s tile. It should be visible in the Start menu directly, towards the far end on the right. Right click the tile and select Uninstall from the App Bar. Restart Visual Studio and try again. Sometimes it helps. If it doesn’t, then try the following: In order to solve the case where Windows, for any reason, fails to delete the existing application before starting the new instance, follow the steps: Open the Package.appxmanifest in Visual Studio Open the Packaging tab. Change the Package name. For tests you can just try to change the last character of the GUID, though I would recommend creating a brand new GUID. Press Start Type GUID Start the GUID Generator application Select Registry Format Press Copy. Paste the new GUID in place of the Package Name in Visual Studio Important: don’t forget to remove the curly brackets at the beginning and at the end of the newly pasted GUID. Then you just have to cross your fingers and start the application again… If it works, celebrate. if it doesn’t work… well at this point I am not sure so good luck with that ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Problem with Android emulator

    - by benasio
    Projects do not run, on screen emulator only "ANDROID" WinXP pro SP3/Eclipse Galileo java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) My actions: 1.Start the emulator(Platform:2.1 API Level:7), wait until the window DDMS status will change to ONLINE 2.Launches helloandroid from examples - Run as Android Application Console: Android Launch! [2010-05-03 21:44:34 - HelloAndroid] adb is running normally. [2010-05-03 21:44:34 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-03 21:44:34 - HelloAndroid] Automatic Target Mode: using existing emulator 'emulator-5554' running compatible AVD 'my_vm' [2010-05-03 21:44:34 - HelloAndroid] WARNING: Application does not specify an API level requirement! [2010-05-03 21:44:34 - HelloAndroid] Device API version is 7 (Android 2.1) [2010-05-03 21:44:34 - HelloAndroid] Uploading HelloAndroid.apk onto device 'emulator-5554' [2010-05-03 21:44:35 - HelloAndroid] Installing HelloAndroid.apk... [2010-05-03 21:45:07 - HelloAndroid] Success! [2010-05-03 21:45:08 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 52454151: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 48454c4f: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-05-03 21:45:52 - HelloAndroid] Device not ready. Waiting 3 seconds before next attempt. [2010-05-03 21:45:52 - HelloAndroid] ActivityManager: android.util.AndroidException: Can't connect to activity manager; is the system running? [2010-05-03 21:45:55 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:46:11 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout ...... DDMS console (only errors and warnings) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 05-03 17:48:34.036: WARN/Zygote(29): Preloaded drawable resource #0x1080093 (res/drawable-mdpi/sym_def_app_icon.png) that varies with configuration!! 05-03 17:48:34.406: WARN/Zygote(29): Preloaded drawable resource #0x1080002 (res/drawable-mdpi/arrow_down_float.png) that varies with configuration!! 05-03 17:48:35.836: WARN/Zygote(29): Preloaded drawable resource #0x10800b4 (res/drawable/btn_check.xml) that varies with configuration!! 05-03 17:48:36.076: WARN/Zygote(29): Preloaded drawable resource #0x10800b7 (res/drawable-mdpi/btn_check_label_background.9.png) that varies with configuration!! 05-03 17:48:36.106: WARN/Zygote(29): Preloaded drawable resource #0x10800b8 (res/drawable-mdpi/btn_check_off.png) that varies with configuration!! 05-03 17:48:36.147: WARN/Zygote(29): Preloaded drawable resource #0x10800bd (res/drawable-mdpi/btn_check_on.png) that varies with configuration!! 05-03 17:48:36.437: WARN/Zygote(29): Preloaded drawable resource #0x1080004 (res/drawable/btn_default.xml) that varies with configuration!! 05-03 17:48:36.716: WARN/Zygote(29): Preloaded drawable resource #0x1080005 (res/drawable/btn_default_small.xml) that varies with configuration!! 05-03 17:48:36.966: WARN/Zygote(29): Preloaded drawable resource #0x1080006 (res/drawable/btn_dropdown.xml) that varies with configuration!! 05-03 17:48:37.326: WARN/Zygote(29): Preloaded drawable resource #0x1080008 (res/drawable/btn_plus.xml) that varies with configuration!! 05-03 17:48:37.707: WARN/Zygote(29): Preloaded drawable resource #0x1080007 (res/drawable/btn_minus.xml) that varies with configuration!! 05-03 17:48:38.057: WARN/Zygote(29): Preloaded drawable resource #0x1080009 (res/drawable/btn_radio.xml) that varies with configuration!! 05-03 17:48:38.776: WARN/Zygote(29): Preloaded drawable resource #0x108000a (res/drawable/btn_star.xml) that varies with configuration!! 05-03 17:48:39.327: WARN/Zygote(29): Preloaded drawable resource #0x1080125 (res/drawable/btn_toggle.xml) that varies with configuration!! 05-03 17:48:39.416: WARN/Zygote(29): Preloaded drawable resource #0x1080187 (res/drawable-mdpi/ic_emergency.png) that varies with configuration!! 05-03 17:48:39.506: WARN/Zygote(29): Preloaded drawable resource #0x1080012 (res/drawable-mdpi/divider_horizontal_bright.9.png) that varies with configuration!! 05-03 17:48:39.576: WARN/Zygote(29): Preloaded drawable resource #0x1080014 (res/drawable-mdpi/divider_horizontal_dark.9.png) that varies with configuration!! 05-03 17:48:40.126: WARN/Zygote(29): Preloaded drawable resource #0x1080016 (res/drawable/edit_text.xml) that varies with configuration!! 05-03 17:48:40.507: WARN/Zygote(29): Preloaded drawable resource #0x1080161 (res/drawable/expander_group.xml) that varies with configuration!! 05-03 17:48:41.036: WARN/Zygote(29): Preloaded drawable resource #0x1080062 (res/drawable/list_selector_background.xml) that varies with configuration!! 05-03 17:48:41.177: WARN/Zygote(29): Preloaded drawable resource #0x1080217 (res/drawable-mdpi/menu_background.9.png) that varies with configuration!! 05-03 17:48:41.256: WARN/Zygote(29): Preloaded drawable resource #0x1080218 (res/drawable-mdpi/menu_background_fill_parent_width.9.png) that varies with configuration!! 05-03 17:48:41.567: WARN/Zygote(29): Preloaded drawable resource #0x1080219 (res/drawable/menu_selector.xml) that varies with configuration!! 05-03 17:48:41.706: WARN/Zygote(29): Preloaded drawable resource #0x1080224 (res/drawable-mdpi/panel_background.9.png) that varies with configuration!! 05-03 17:48:41.849: WARN/Zygote(29): Preloaded drawable resource #0x108022e (res/drawable-mdpi/popup_bottom_bright.9.png) that varies with configuration!! 05-03 17:48:42.026: WARN/Zygote(29): Preloaded drawable resource #0x108022f (res/drawable-mdpi/popup_bottom_dark.9.png) that varies with configuration!! 05-03 17:48:42.156: WARN/Zygote(29): Preloaded drawable resource #0x1080230 (res/drawable-mdpi/popup_bottom_medium.9.png) that varies with configuration!! 05-03 17:48:42.276: WARN/Zygote(29): Preloaded drawable resource #0x1080231 (res/drawable-mdpi/popup_center_bright.9.png) that varies with configuration!! 05-03 17:48:42.376: WARN/Zygote(29): Preloaded drawable resource #0x1080232 (res/drawable-mdpi/popup_center_dark.9.png) that varies with configuration!! 05-03 17:48:42.507: WARN/Zygote(29): Preloaded drawable resource #0x1080235 (res/drawable-mdpi/popup_full_dark.9.png) that varies with configuration!! 05-03 17:48:42.606: WARN/Zygote(29): Preloaded drawable resource #0x1080238 (res/drawable-mdpi/popup_top_bright.9.png) that varies with configuration!! 05-03 17:48:42.696: WARN/Zygote(29): Preloaded drawable resource #0x1080239 (res/drawable-mdpi/popup_top_dark.9.png) that varies with configuration!! 05-03 17:48:42.946: WARN/Zygote(29): Preloaded drawable resource #0x108006d (res/drawable/progress_indeterminate_horizontal.xml) that varies with configuration!! 05-03 17:48:43.076: WARN/Zygote(29): Preloaded drawable resource #0x108023f (res/drawable/progress_small.xml) that varies with configuration!! 05-03 17:48:43.456: WARN/Zygote(29): Preloaded drawable resource #0x1080240 (res/drawable/progress_small_titlebar.xml) that varies with configuration!! 05-03 17:48:43.957: WARN/Zygote(29): Preloaded drawable resource #0x1080262 (res/drawable-mdpi/scrollbar_handle_horizontal.9.png) that varies with configuration!! 05-03 17:48:44.036: WARN/Zygote(29): Preloaded drawable resource #0x1080263 (res/drawable-mdpi/scrollbar_handle_vertical.9.png) that varies with configuration!! 05-03 17:48:44.176: WARN/Zygote(29): Preloaded drawable resource #0x1080071 (res/drawable/spinner_dropdown_background.xml) that varies with configuration!! 05-03 17:48:44.317: WARN/Zygote(29): Preloaded drawable resource #0x1080326 (res/drawable-mdpi/title_bar_shadow.9.png) that varies with configuration!! 05-03 17:48:44.496: WARN/Zygote(29): Preloaded drawable resource #0x10801c6 (res/drawable-mdpi/indicator_code_lock_drag_direction_green_up.png) that varies with configuration!! 05-03 17:48:44.607: WARN/Zygote(29): Preloaded drawable resource #0x10801c7 (res/drawable-mdpi/indicator_code_lock_drag_direction_red_up.png) that varies with configuration!! 05-03 17:48:45.956: WARN/Zygote(29): Preloaded drawable resource #0x10801c8 (res/drawable-mdpi/indicator_code_lock_point_area_default.png) that varies with configuration!! 05-03 17:48:46.407: WARN/Zygote(29): Preloaded drawable resource #0x10801c9 (res/drawable-mdpi/indicator_code_lock_point_area_green.png) that varies with configuration!! 05-03 17:48:46.696: WARN/Zygote(29): Preloaded drawable resource #0x10801ca (res/drawable-mdpi/indicator_code_lock_point_area_red.png) that varies with configuration!! 05-03 17:48:56.307: ERROR/BatteryService(170): usbOnlinePath not found 05-03 17:48:56.336: ERROR/BatteryService(170): batteryVoltagePath not found 05-03 17:48:56.350: ERROR/BatteryService(170): batteryTemperaturePath not found 05-03 17:48:56.696: ERROR/SurfaceFlinger(170): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 05-03 17:48:57.847: WARN/SurfaceFlinger(170): ro.sf.lcd_density not defined, using 160 dpi by default. 05-03 17:49:02.116: WARN/UsageStats(170): Usage stats version changed; dropping 05-03 17:49:05.036: WARN/zipro(182): Unable to open zip '/data/local/bootanimation.zip': No such file or directory 05-03 17:49:06.297: WARN/zipro(182): Unable to open zip '/system/media/bootanimation.zip': No such file or directory 05-03 17:49:50.637: WARN/PackageManager(170): Running ENG build: no pre-dexopt! 05-03 17:53:59.196: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.WRITE_GMAIL in package com.android.settings 05-03 17:53:59.238: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.READ_GMAIL in package com.android.settings 05-03 17:53:59.286: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings 05-03 17:53:59.517: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.contacts 05-03 17:53:59.656: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cp in package com.android.providers.contacts 05-03 17:53:59.717: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.contacts 05-03 17:53:59.796: WARN/PackageManager(170): Unknown permission android.permission.ADD_SYSTEM_SERVICE in package com.android.phone 05-03 17:54:00.126: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development 05-03 17:54:00.237: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development 05-03 17:54:00.258: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.browser 05-03 17:54:25.456: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f0700e5 05-03 17:54:25.486: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020031 05-03 17:54:25.536: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020030 05-03 17:54:25.576: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f050000 05-03 17:54:38.708: WARN/SharedBufferStack(182): waitForCondition(LockCondition) timed out (identity=0, status=0). CPU may be pegged. trying again.

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  • Silverlight for windows embedded

    - by Abhi
    Dear All This is my xaml file. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="SilverlightApplication1.Page" Width="640" Height="480" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows"> <UserControl.Resources> <Style x:Key="ButtonStyle1" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.207"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="15.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="17.877"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.567"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-32.5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-37.483"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_media.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ButtonStyle2" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="FocusStates"> <vsm:VisualState x:Name="Unfocused"/> <vsm:VisualState x:Name="Focused"/> </vsm:VisualStateGroup> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1.243"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="18.208"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="21"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="Pressed"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-30"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="image" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="-34.6"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <vsm:VisualState x:Name="Disabled"/> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Image Source="bounce_photo.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5" x:Name="image"> <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Image.RenderTransform> </Image> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="pink"> <Button Height="173" HorizontalAlignment="Left" Margin="8,0,0,18" Style="{StaticResource ButtonStyle1}" VerticalAlignment="Bottom" Width="150" Content=""/> <Button Height="173" HorizontalAlignment="Right" Margin="0,0,35,18" Style="{StaticResource ButtonStyle2}" VerticalAlignment="Bottom" Width="150" Content=""/> </Grid> The above mentioned is an xaml file built using Microsoft Expression Blend 2 I have to use this xaml file as resource in my sub project using visual studio(c++). For this i have to develop a c++ code. But i am very unfamiliar with this technology and i need some guidance to obtain the task. Please also tell me where can i learn to develop a c++ code for this xaml file. I have heard that silverlight has its own API's which is entirely different from the WIN32 API's. I am familiar using WIN32 API's but unfamiliar with this Silverlight Technology. Please guide me the step or the tutorial site where i can learn the following concepts: 1. c++ coding in visual studio for SWE where xaml file is added as resource in my sub project. for ex:- How to write a c++ code for windows embedded for an xaml file which will display images which acts as a button in the emulator ?

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  • Correct PHP5 DLL for Apache 2.2?

    - by Nathan Long
    I have installed Apache 2.2.14 (Win32) on a Windows XP machine and am trying to add the latest PHP module. I downloaded the ZIP file from here labeled "VC9 x86 Non Thread Safe" and extracted to my Apache directory. I then copied php5.dll to Apache's bin directory and copied php.ini to C:\Windows. In httpd.conf, I added these lines: LoadModule php5_module "C:/Program Files/Apache Software Foundation/Apache2.2/bin/php5.dll" AddType application/x-httpd-php .php Now Apache will not start. error.log says this: "Can't locate API module structure php5_module in file C:/Program Files/Apache Software Foundation/Apache2.2/bin/php5.dll": No error" I think I may have the wrong .dll file, because I found tutorials that use the filename php5apache2.dll and I didn't see that in the PHP package I got. Also, I have seen references to a file called php5ts.dll, but I don't see that either. What exactly do I need to make PHP5 work?

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  • Ubuntu Apache 10 second timeout

    - by Andreas Jansson
    Hi, I'm debugging an API I'm building using netcat to send raw HTTP requests. The thing is that Apache closes the connection after 10 seconds, giving me very little time to type. I know that I could pipe a file to nc, or use any other workaround, but I'd like it to work as it's supposed to. The Timeout directive in apache2.conf is at its default of 300 seconds, KeetAliveTimeout at 15 seconds. Where could this 10 second timeout possibly be defined? I'm running Ubuntu 10.04 Desktop. Thanks, Andreas

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  • CUDA on GeForce 8600GT

    - by viswanathgs
    I have got the cuda driver, toolkit and sdk installed in Ubuntu 10.04. I'm using nVidia Geforce 8600 GT card. Official website says my card is CUDA supported. But on running the deviceQuery that comes with the cuda sdk, I'm getting the following output. ./deviceQuery Starting... CUDA Device Query (Runtime API) version (CUDART static linking) There is no device supporting CUDA deviceQuery, CUDA Driver = CUDART, CUDA Driver Version = 134566327, CUDA Runtime Version = 0.0, NumDevs = 0 PASSED Press <Enter> to Quit... So, is GeForce 8600GT actually not CUDA supported, or is the problem with something else? Thanks.

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  • What's the significance of this Google Apps error code '0x8004010B' ?

    - by Freddy
    There seems to be a lack of good information around this particular Google Apps error code. Has anyone found common environmental information that causes this error? Any kind of solution? Uninstalling/re-installing Google Sync doesn't seem to do anything, I've run Outlook's executable that scans/fixes the PST file etc. Task 'Google Apps - ::user email address:: - Sending' reported error (0x8004010B) : 'Unknown Error 0x8004010B' I found a listing of error codes for the Gdata API but nothing for these types of 'unknown' error codes. Does Google have available a list of common 'unknown' error codes/messages? Thanks in advance.

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  • CNAME subdomain of subdomain with content on first subdomain

    - by BandonRandon
    Okay so maybe that title is a bit confusing but here is what I'm trying to do: I have a subdomain with content at my.example.com I want to set up something like sub.my.example.com This does not seem to work if there is content on my.example.com However if there is not content on the first subdomain it seems that it's okay to CNAME the record to example2.org This is my first real experiance with CNAME so I'm wondering about common errors to check for. my.example.com is an A record and sub.my.example.com is a CNAME EDIT I am managing the DNS though Web Host Manger (WHM) Dns records. The content is at http://vbx.knowconceptdw.net and I'm trying to set a voicemail CNAME to point to http://api.twillio.com at http://voicemail.vbx.knowconceptdw.net

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  • Invalid printer specified

    - by user1561124
    The error is that when a batch (about 15) of similar 1 page documents are sent to the printer from the server some of them (last time it was 5) fail with the message ‘Invalid printer specified’ and the others work fine. The same document sent 1 second later will work fine. We are using. Winodws 2008 R2 Std server (64 Bites) C# version 4 Crystal API version 13.2 Printer: HP LaserJet 600 M602 This is error message I'm getting. An error of type COMException occured with message " Invalid printer specified. GBPickList {FBC22A8B-E19A-438A-923A-F44EEDB861BD}.rpt". Target Site:Void ModifyPrinterName(System.String), stack: at CrystalDecisions.ReportAppServer.Controllers.PrintOutputControllerClass.ModifyPrinterName(String newVal) at CrystalDecisions.CrystalReports.Engine.PrintOptions.set_PrinterName(String value)

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  • PHP Configuration file won’t load IIS7 x64

    - by Martin Murphy
    using Fast CGI I can't get it to read the php.ini file. See my phpinfo below. System Windows NT WIN-PAFTBLXQWYW 6.0 build 6001 Build Date Mar 5 2009 19:43:24 Configure Command cscript /nologo configure.js "--enable-snapshot-build" "--enable-debug-pack" "--with-snapshot-template=d:\php-sdk\snap_5_2\vc6\x86\template" "--with-php-build=d:\php-sdk\snap_5_2\vc6\x86\php_build" "--disable-zts" "--disable-isapi" "--disable-nsapi" "--with-pdo-oci=D:\php-sdk\oracle\instantclient10\sdk,shared" "--with-oci8=D:\php-sdk\oracle\instantclient10\sdk,shared" "--enable-htscanner=shared" Server API CGI/FastCGI Virtual Directory Support disabled Configuration File (php.ini) Path C:\Windows Loaded Configuration File (none) Scan this dir for additional .ini files (none) My php.ini file is residing in both my c:\php and my c:\windows I've made sure it has read permissions in both places from network service. I've added various registry settings, Environment Variables and followed multiple tutorials found on the web and no dice as of yet. Rebooted after each. My original install was using MS "Web Platform Installer" however I have since rebooted. Any ideas on where to go from here would be most welcome.

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  • Install IIS windows 7

    - by rad
    I have tried many way to install IIS in my Windows 7 Professionnel environment. And I have always an error. I tried with Web Plateform Api - "Fatal Error during installation" With Windows Features in configuration pannel - "An error has occurred. Not all of the features were successfully" With command line (http://forums.iis.net/t/1152513.aspx) - "Fatal Error during installation" in log file I have IIS.log : [04/10/2012 16:13:25] "C:\Windows\SysWOW64\inetsrv\aspnetca.exe" /install /basic 2.0.50727.0 [04/10/2012 16:13:25] < !!FAIL!! RegOpenKeyEx(HKLM\SYSTEM\CurrentControlSet\Services\ASP.NET_2.0.50727\Names) result=0x80070002 [04/10/2012 16:13:25] < !!FAIL!! SetAccessToPerfCountersKeys() result=0x80070002 [04/10/2012 16:13:25] < !!FAIL!! Installation failure, result=0x80070002 If I uninstall/reinstall IIS, I have some error but my site run correctly, and after windows restart, the install is rollbacked and I lose my installation. Any help ?

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  • Deactivate dead OCS 2007 R2 Edge Server?

    - by slashp
    I'm having a surprising issue where our old OCS 2007 R2 Edge server died of hardware failure (no backup) in the middle of our move to Lync. How can I forcefully remove the Edge server from the organization without being able to deactivate the role from the server itself? I've noticed the correct procedure for uninstalling OCS 2007 R2 is as follows: If you are removing an Edge Server, a Mediation Server, an Archiving Server, or a Monitoring Server, remove the Office Communications Server 2007 R2 components in the following sequence: Microsoft Office Communications Server 2007 R2 Edge Server Microsoft Office Communications Server 2007 R2 Mediation Server Microsoft Office Communications Server 2007 R2 Archiving Server Microsoft Office Communications Server 2007 R2 Monitoring Server Microsoft Office Communications Server 2007 R2 Core Components Microsoft Office Communications Server 2007 R2 Unified Communications Managed API 2.0 Core Redistribution package And to deactivate an Edge server: http://technet.microsoft.com/en-us/library/dd572832(v=office.13).aspx Any advice would be greatly appreciated.

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  • single point of failure in IIS Web Farm Framework setting?

    - by aamir sajjad
    ASP.NET WEB API Windows Server 2008 R2/IIS 7.5/Web Farm Framework 2.5 I am planning to deploy application across 4 web servers. Should i use shared content/configuration using DFS among web servers for web farm scenario? Second option is to use Web Farm Framework for deployment. Furthermore, is there chance of single point of failure in WFF? for example what if primary server goes down. which option would be better? pros and cons of each of the above. I appreciate your response.

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  • Reliable cheap or free DNS service?

    - by superwormy
    I'm looking for a reliable free or cheap DNS service. I've used FreeDNS at FreeDNS.Afraid.org in the past, but it doesn't always seem reliable... sometimes people say they can't access my website (sometimes I can't access it either) by domain name, and yet if I type in the IP address it works fine, so I assume it's some sort of DNS problem. Are there any other cheap or free DNS services out there? I need something reliable that I can manage via a web interface (or scripts if they have an API) that I can use to manage the DNS for ~100 domain names. EDIT: To be clear, I'm looking for DNS hosting, not DNS servers to use for my WAN connection.

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  • Error 0x8007007e When trying to mount WinPE 5 wim in Windows 7 using Powershell

    - by BigHomie
    Using ADK for Windows 8.1, and the DISM cmdlets that come with them. I have WMF 4.0 installed. My machine is Windows 7 x64 SP1, and I'm trying to mount the wim using PS C:\Users\BigHomie> Mount-WindowsImage -ImagePath 'C:\Program Files (x86)\Windows Kits\8.1\Assessment and Deployment Kit\Windows Preinstallation Environment\x86\ en-us\winpe.wim' -Path C:\WinPE_x86 -index 1 And receive the following error: Mount-WindowsImage : DismInitialize failed. Error code = 0x8007007e At line:1 char:1 + Mount-WindowsImage -ImagePath 'C:\Program Files (x86)\Windows Kits\8.1\Assessmen ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~ + CategoryInfo : NotSpecified: (:) [Mount-WindowsImage], COMExcep tion + FullyQualifiedErrorId : Microsoft.Dism.Commands.MountWindowsImageCommand Using dism.exe works fine. Update Forgetting I had this problem, I went to mount a wim using the Powershell ISE and actuallygot a visual error message about "C:\Program Files (x86)\Windows Kits\8.1\Assessment and Deployment Kit\Deployment Tools\x86\DISM\api-ms-win-downlevel-advapi32-l4-1-0.dll" not being installed. After checking that the dll did in fact exist in the folder I called regsvr32 and received another error message Will try reinstalling as recommended.

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