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  • Why is the compiler caching my "random" and NULLED variables?

    - by alex gray
    I am confounded by the fact that even using different programs (on the same machine) to run /compile, and after nilling the vaues (before and after) the function.. that NO MATTER WHAT.. I'll keep getting the SAME "random" numbers… each and every time I run it. I swear this is NOT how it's supposed to work.. I'm going to illustrate as simply as is possible… #import <Foundation/Foundation.h> int main(int argc, char *argv[]) { int rPrimitive = 0; rPrimitive = 1 + rand() % 50; NSNumber *rObject = nil; rObject = [NSNumber numberWithInt:rand() % 10]; NSLog(@"%i %@", rPrimitive, rObject); rPrimitive = 0; rObject = nil; NSLog(@"%i %@", rPrimitive, rObject); return 0; } Run it in TextMate: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it in CodeRunner: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it a million times, if you'd like. You can gues what it will always be. Why does this happen? Why oh why is this "how it is"?

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  • How to provide an inline model field with a queryset choices without losing field value for inline r

    - by Judith Boonstra
    The code displayed below is providing the choices I need for the app field, and the choices I need for the attr field when using Admin. I am having a problem with the attr field on the inline form for already saved records. The attr selected for these saved does show in small print above the field, but not within the field itself. # MODELS: Class Vocab(models.Model): entity = models.Charfield, max_length = 40, unique = True) Class App(models.Model): name = models.ForeignKey(Vocab, related_name = 'vocab_appname', unique = True) app = SelfForeignKey('self, verbose_name = 'parent', blank = True, null = True) attr = models.ManyToManyField(Vocab, related_name = 'vocab_appattr', through ='AppAttr' def parqs(self): a method that provides a queryset consisting of available apps from vocab, excluding self and any apps within the current app's dependent line. def attrqs(self): a method that provides a queryset consisting of available attr from vocab excluding those already selected by current app, 2) those already selected by any apps within the current app's parent line, and 3) those selected by any apps within the current app's dependent line. Class AppAttr(models.Model): app = models.ForeignKey(App) attr = models.ForeignKey(Vocab) # FORMS: from models import AppAttr def appattr_form_callback(instance, field, *args, **kwargs) if field.name = 'attr': if instance: return field.formfield(queryset = instance.attrqs(), *kwargs) return field.formfield(*kwargs) # ADMIN: necessary imports class AppAttrInline(admin.TabularInline): model = AppAttr def get_formset(self, request, obj = None, **kwargs): kwargs['formfield_callback'] = curry(appattr_form_callback, obj) return super(AppAttrInline, self).get_formset(request, obj, **kwargs) class AppForm(forms.ModelForm): class Meta: model = App def __init__(self, *args, **kwargs): super(AppForm, self).__init__(*args, **kwargs) if self.instance.id is None: working = App.objects.all() else: thisrec = App.objects.get(id = self.instance.id) working = thisrec.parqs() self.fields['par'].queryset = working class AppAdmin(admin.ModelAdmin): form = AppForm inlines = [AppAttrInline,] fieldsets = .......... necessary register statements

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  • Displaying modal view in Objective-C

    - by kpower
    I'm trying to display Modal View in my app. I have subclass of UIViewController that has only the "Done" button (UIButton created with IB and linked with XCode). .h @interface myModalVC : UIViewController { UIButton *bDone; } @property (nonatomic, retain) IBOutlet UIButton *bDone; - (IBAction)bDoneTouchDown:(id)sender; @end .m #import "myModalVC.h" @implementation myModalVC @synthesize bDone; - (void)dealloc { [bDone release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (UIInterfaceOrientationLandscapeLeft == interfaceOrientation || UIInterfaceOrientationLandscapeRight == interfaceOrientation); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (IBAction)bDoneTouchDown:(id)sender { [self.parentViewController dismissModalViewControllerAnimated:YES]; } @end I'm trying to display modal view with this code (from my main view): myModalVC *temp = [[[myModalVC alloc] initWithNibName:@"myModalVC" bundle:[NSBundle mainBundle]] autorelease]; [self presentModalViewController:temp animated:YES]; If this code is placed in some method, that responds to button touches - everything is fine. But when I place it to some other method (called during some processes in my app) - modal view is displayed without problems, but when I press (touch) "Done" button, application crashes with "Program received signal: “EXC_BAD_ACCESS”." What am I doing wrong?

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  • Lazy loading is not working for one to many

    - by Shire
    Any 1-M that use the primary key of the parent table, but any 1-M that uses a different column does not work. It generates the SQL correctly, but put the value of the key into the SQL instead of the column value I want. Example mapping: public TemplateMap() { Table("IMPORT"); LazyLoad(); Id(x => x.ImportId).Column("IMPORT_ID").GeneratedBy.Assigned(); Map(x => x.ImportSetId).Column("IMPORTSET_ID"); HasMany(x => x.GoodChildren) .Access.CamelCaseField() .KeyColumns.Add("IMPORT_ID") .Cascade.Delete() .Inverse(); HasMany(x => x.BadChildren) .Access.CamelCaseField() .KeyColumns.Add("IMPORTSET_ID") .Cascade.Delete() .Inverse(); } Lazy loading works for GoodChildren, but not for BadChildren. The SQL statement is correct for both children. But the wrong values are use. If the value of IMPORT_ID is 10 and the value of IMPORTSET_ID is 12. The value 10 will be used for the IMPORTSET_ID in the SQL for BadChildren instead of 12. Anyone have any ideas what I need to change to get BadChildren to work correctly? Note: GoodChildren links to IMPORT_ID on Template BadChildren links to IMPORTSET_ID on Template

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  • why does cx_oracle execute() not like my string now?

    - by Frank Stallone
    I've downloaded cx_oracle some time ago and wrote a script to convert data to XML. I've had to reisntall my OS and grabbed the latest version of cx_Oracle (5.0.3) and all of the sudden my code is broken. The first thing was that cx_Oracle.connect wanted unicode rather string for the username and password, that was very easy to fix. But now it keeps failing on the cursor.execute and tells me my string is not a string even when type() tells me it is a string. Here is a test script I initally used ages ago and worked fine on my old version but does not work on cx_Oracle now. import cx_Oracle ip = 'url.to.oracle' port = 1521 SID = 'mysid' dsn_tns = cx_Oracle.makedsn(ip, port, SID) connection = cx_Oracle.connect(u'name', u'pass', dsn_tns) cursor = connection.cursor() cursor.arraysize = 50 sql = "select isbn, title_code from core_isbn where rownum<=20" print type(sql) cursor.execute(sql) for isbn, title_code in cursor.fetchall(): print "Values from DB:", isbn, title_code cursor.close() connection.close() When I run that I get: Traceback (most recent call last): File "C:\NetBeansProjects\Python\src\db_temp.py", line 48, in cursor.execute(sql) TypeError: expecting None or a string Does anyone know what I may be doing wrong?

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  • Django: DatabaseError column does not exist

    - by Rosarch
    I'm having a problem with Django 1.2.4. Here is a model: class Foo(models.Model): # ... ftw = models.CharField(blank=True) bar = models.ForeignKey(Bar) Right after flushing the database, I use the shell: Python 2.6.6 (r266:84292, Sep 15 2010, 15:52:39) [GCC 4.4.5] on linux2 Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from apps.foo.models import Foo >>> Foo.objects.all() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 67, in __repr__ data = list(self[:REPR_OUTPUT_SIZE + 1]) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 82, in __len__ self._result_cache.extend(list(self._iter)) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 271, in iterator for row in compiler.results_iter(): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/compiler.py", line 677, in results_iter for rows in self.execute_sql(MULTI): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/compiler.py", line 732, in execute_sql cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/util.py", line 15, in execute return self.cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/postgresql_psycopg2/base.py", line 44, in execute return self.cursor.execute(query, args) DatabaseError: column foo_foo.bar_id does not exist LINE 1: ...t_omg", "foo_foo"."ftw", "foo_foo... What am I doing wrong here?

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  • Eclipse sync workspaces/perspectives/preferences across computers

    - by Naren
    I have a project I need to be working on from two different computers, at work and at home. I need to be able to work on the code from both computers, so the issue is two fold; Sharing the code Sharing the workspace. 1 is simple enough with svn; but I feel icky committing broken code to svn just so I can access that again from home. I can live with this but is there a better option? To elaborate more on 2. I have a highly customized eclipse setup on one of the computers where I spent hours adding plugins and tweaking every tiny config options I could access to get it to the point where it is just right. It'll be a pain redoing every single change on the other computer, is there some way to automatically sync that? I know I can export preferences from Eclipse and import them, but I don't want to have to manually do that each time I change something. [Also, I don't think exporting preferences also exports perspectives?] Both computers run windows.

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  • What are Sharepoint(MOSS 2007) Developement/Deployment best practices.

    - by Satish
    We are deploying sharepoint MOSS 2007 at our work. I'm trying to come up with a sharepoint development and deployment methodology. We have Dev/QA/Prod environments and I need a way, preferably automated to deploy changes from Dev to QA and from there to prod. We are creating site collections web parts etc. Some of it is done directly within sharepoint, some through Sharepoint designer or visual studio. I'm looking for a way to extract this and deploy it to other enviornments. I tried stsadm backup/restore import/export etc but they all move the data along with it as well. I just need the structure deployed. Content deployment paths and jobs does the same thing as well. We use MSBuild & Curisecontrol.net for other .net projects to automate build/deployment process. I'm looking for something similar with sharepoint if possible. What are your best practices for this? Since my team is learning we don't have a defined process and we are open to change our development process if needed.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • FragmentActivity cannot be resolve to a type

    - by Pratik
    I am starting learning for android tablet programming and I am able to updated my Eclipse as well as all new sdk for android. I have start testing application from this blog while at extending the FragmentActivity getting this error I have google it but not getting any solution. My project was created with 3.0 version having 11 level, all other packages are successfully used in the code but only this FragmentActivity was not able to resolve. Am I missing any library or any thing? My code public class Testing_newActivity extends FragmentActivity { // here the FragmentActivity getting error package not found for import /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) { // If the screen is now in landscape mode, we can show the // dialog in-line so we don't need this activity. finish(); return; } if (savedInstanceState == null) { // During initial setup, plug in the details fragment. DetailsFragment details = new DetailsFragment(); details.setArguments(getIntent().getExtras()); getSupportFragmentManager().beginTransaction().add( android.R.id.content, details).commit(); } } } android manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.searce.testingnew" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:label="@string/app_name" android:name=".Testing_newActivity" > <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>

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  • Labels aren't shown properly in combo box

    - by Vishal
    The below code show the labels from previously selected list any ideas? Steps to reproduce: Click on List AB Open the list but don't select / click any item Now click on List CD Open the list again and you see A, B as labels instead of C,D but if you click on any item then everything comes properly <mx:Script> <![CDATA[ import mx.collections.ArrayCollection; public var ab:ArrayCollection=new ArrayCollection([{label: A, data: 1}, {label: B, data: 2}]); public var cd:ArrayCollection=new ArrayCollection([{label: C, data: 3}, {label: D, data: 4}]); private function abClick(event:Event):void { cb.dataProvider=ab; } private function cdClick(event:Event):void { cb.dataProvider=cd; } ]]> </mx:Script> <mx:Panel title="ComboBox Control Example" height="75%" width="75%" layout="horizontal" paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10"> <mx:ComboBox id="cb" width="150"/> <mx:Button label="List AB" click="abClick(event);"/> <mx:Button label="List CD" click="cdClick(event);"/> </mx:Panel>

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  • pythonpath issue? "python2.5: can't open file 'dev_appserver.py': [Errno 2] No such file or director

    - by Linc
    I added this line to my .bashrc (Ubuntu 9.10): export PYTHONPATH=/opt/google_appengine/ And then I ran the dev_appserver through python2.5 on Ubuntu like this: $ python2.5 dev_appserver.py guestbook/ python2.5: can't open file 'dev_appserver.py': [Errno 2] No such file or directory As you can see, it can't find dev_appserver.py even though it's in my /opt/google_appengine/ directory. Just to make sure it's not a permissions issue I did this: sudo chmod a+rwx dev_appserver.py To check whether it's been added to the system path for python2.5 I did this: $ python2.5 Python 2.5.5 (r255:77872, Apr 29 2010, 23:59:20) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import sys >>> for line in sys.path: print line ... /usr/local/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg /opt/google_appengine/demos /opt/google_appengine /usr/local/lib/python25.zip ... The directory shows up in this list so I don't understand why it can't be found when I type: $ python2.5 dev_appserver.py guestbook/ I'm new to Python so I would appreciate any help. Thanks.

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  • Android Signal analysis + some filters.

    - by Profete162
    Hello, as the world cup is the main sport event and the Vuvuzelas are the most annoying sound in the world, I had an idea to remove them definitively by reading this new ( http://www.popsci.com/diy/article/2010-06/simple-software-can-filter-out-vuvuzela-whine) that told us that the sound has some frequencies at 233Hz + 466,932,1864Hz. I have already made a lot of Android application by myself but never touching the signal analysis and filtering part, so here are a few questions, I do not ask for precise answer but maybe links and tutorial to find something to work on. I guess that a new Android phone has the CPU and power to make real-time filtering. 1) How can I intercept the sound coming from the Jack microphone - Line-IN plug- ( I plan to link my TV to my phone with Jack to Jack plug). My question is totally software and coding, I have all the wires and adapters to plug a jack into my android phone Line IN. 2) Are there some Fourier analysis librairies, may I have a look to Java libraries on the web and import them to my Android project? I really apologize because my question seem not precise, but I think that would be something great. Thank you for your answers.

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  • Help with Java Generics: Cannot use "Object" as argument for "? extends Object"

    - by AniDev
    Hello, I have the following code: import java.util.*; public class SellTransaction extends Transaction { private Map<String,? extends Object> origValueMap; public SellTransaction(Map<String,? extends Object> valueMap) { super(Transaction.Type.Sell); assignValues(valueMap); this.origValueMap=valueMap; } public SellTransaction[] splitTransaction(double splitAtQuantity) { Map<String,? extends Object> valueMapPart1=origValueMap; valueMapPart1.put(nameMappings[3],(Object)new Double(splitAtQuantity)); Map<String,? extends Object> valueMapPart2=origValueMap; valueMapPart2.put(nameMappings[3],((Double)origValueMap.get(nameMappings[3]))-splitAtQuantity); return new SellTransaction[] {new SellTransaction(valueMapPart1),new SellTransaction(valueMapPart2)}; } } The code fails to compile when I call valueMapPart1.put and valueMapPart2.put, with the error: The method put(String, capture#5-of ? extends Object) in the type Map is not applicable for the arguments (String, Object) I have read on the Internet about generics and wildcards and captures, but I still don't understand what is going wrong. My understanding is that the value of the Map's can be any class that extends Object, which I think might be redundant, because all classes extend Object. And I cannot change the generics to something like ? super Object, because the Map is supplied by some library. So why is this not compiling? Also, if I try to cast valueMap to Map<String,Object>, the compiler gives me that 'Unchecked conversion' warning. Thanks!

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  • Why is my django bulk database population so slow and frequently failing?

    - by bryn
    I decided I'd like to use django's model system rather than coding raw SQL to interface with my database, but I am having a problem that surely is avoidable. My models.py contains: class Student(models.Model): student_id = models.IntegerField(unique = True) form = models.CharField(max_length = 10) preferred = models.CharField(max_length = 70) surname = models.CharField(max_length = 70) and I'm populating it by looping through a list as follows: from models import Student for id, frm, pref, sname in large_list_of_data: s = Student(student_id = id, form = frm, preferred = pref, surname = sname) s.save() I don't really want to be saving this to the database each time but I don't know another way to get django to not forget about it (I'd rather add all the rows and then do a single commit). There are two problems with the code as it stands. It's slow -- about 20 students get updated each second. It doesn't even make it through large_list_of_data, instead throwing a DatabaseError saying "unable to open database file". (Possibly because I'm using sqlite3.) My question is: How can I stop these two things from happening? I'm guessing that the root of both problems is that I've got the s.save() but I don't see a way of easily batching the students up and then saving them in one commit to the database.

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  • How to limit setAccessible to only "legitimate" uses?

    - by polygenelubricants
    The more I learned about the power of setAccessible, the more astonished I am at what it can do. This is adapted from my answer to the question (Using reflection to change static final File.separatorChar for unit testing). import java.lang.reflect.*; public class EverythingIsTrue { static void setFinalStatic(Field field, Object newValue) throws Exception { field.setAccessible(true); Field modifiersField = Field.class.getDeclaredField("modifiers"); modifiersField.setAccessible(true); modifiersField.setInt(field, field.getModifiers() & ~Modifier.FINAL); field.set(null, newValue); } public static void main(String args[]) throws Exception { setFinalStatic(Boolean.class.getField("FALSE"), true); System.out.format("Everything is %s", false); // "Everything is true" } } You can do truly outrageous stuff: public class UltimateAnswerToEverything { static Integer[] ultimateAnswer() { Integer[] ret = new Integer[256]; java.util.Arrays.fill(ret, 42); return ret; } public static void main(String args[]) throws Exception { EverythingIsTrue.setFinalStatic( Class.forName("java.lang.Integer$IntegerCache") .getDeclaredField("cache"), ultimateAnswer() ); System.out.format("6 * 9 = %d", 6 * 9); // "6 * 9 = 42" } } Presumably the API designers realize how abusable setAccessible can be, but must have conceded that it has legitimate uses to provide it. So my questions are: What are the truly legitimate uses for setAccessible? Could Java has been designed as to NOT have this need in the first place? What would the negative consequences (if any) of such design be? Can you restrict setAccessible to legitimate uses only? Is it only through SecurityManager? How does it work? Whitelist/blacklist, granularity, etc? Is it common to have to configure it in your applications?

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  • Klazuka/Kal incorporation issue

    - by user1292943
    I'm having a little issue. I am trying to incorporate the Klazuka/Kal project into my project. I've done the following: I added the Kal.xcodeproj and all files to my project Under Build Phases, I've added Kal to "Target Dependencies" Under Build Phases, I've added libKal.a under "Link Binary With Libraries" Under Build Phases, I've added Kal.bundle to "Copy Bundle Resources" Under Build Settings, I've added "“$(BUILT_PRODUCTS_DIR)” (or “$(BUILT_PRODUCTS_DIR)/static_library_name”" for "Header Search Paths" and "User Header Search Paths". Under Build Settings, I've added the path to Kal under "Library Search Paths" Under Build Settings, I've added -ObjC, -all_load, and -force_load under "Other Linker Flags" I've edited my Build Scheme and list the Kal Target prior to my main application target with Analyze, Test, Run, Profile, and Archive all checked. I've attempted to follow the steps from here on Stack Overflow: iphone: Kal calendar not running in xcode 4.2 and here: Trying to integrate a Calendar library that was built for versions of iOS before iOS5 into my new project in XCode 4 using iOS5 - How to port? and here: I added my project and Kal Calendar's project in a workspace, still won't work in Xcode 4 and also on this site: http://blog.carbonfive.com/2011/04/04/using-open-source-static-libraries-in-xcode-4/#configuring_the_projects_scheme I try to import the "Kal.h" file but am getting a File Not Found error when I try to build. I'm obviously missing something, just not sure what. Can anyone please help? Thanks for any assistance!!

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  • How to get the compression ratio for a GZipped file ?

    - by Enigma
    Here is how I compressed the data: <%@ page import="javax.servlet.jsp.*,java.io.*,java.util.zip.*" %> <% String encodings = request.getHeader("Accept-Encoding"); PrintWriter outWriter = null; if ((encodings != null) && (encodings.indexOf("gzip") != -1)) { OutputStream outA = response.getOutputStream(); outWriter = new PrintWriter(new GZIPOutputStream(outA), false); response.setHeader("Content-Encoding", "gzip"); int a = response.getBufferSize(); System.out.println("ZIPPED VERSION BF:"+a); } else { System.out.println("UN-ZIPPED VERSION"); outWriter = new PrintWriter(response.getOutputStream(), false); } outWriter.println("<HTML><BODY>"); for(int i=0; i<1000; i++) { outWriter.println(" blah blah blah<br>"); } outWriter.println("</BODY></HTML>"); outWriter.close(); %>

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  • What is the Pythonic way to implement a simple FSM?

    - by Vicky
    Yesterday I had to parse a very simple binary data file - the rule is, look for two bytes in a row that are both 0xAA, then the next byte will be a length byte, then skip 9 bytes and output the given amount of data from there. Repeat to the end of the file. My solution did work, and was very quick to put together (even though I am a C programmer at heart, I still think it was quicker for me to write this in Python than it would have been in C) - BUT, it is clearly not at all Pythonic and it reads like a C program (and not a very good one at that!) What would be a better / more Pythonic approach to this? Is a simple FSM like this even still the right choice in Python? My solution: #! /usr/bin/python import sys f = open(sys.argv[1], "rb") state = 0 if f: for byte in f.read(): a = ord(byte) if state == 0: if a == 0xAA: state = 1 elif state == 1: if a == 0xAA: state = 2 else: state = 0 elif state == 2: count = a; skip = 9 state = 3 elif state == 3: skip = skip -1 if skip == 0: state = 4 elif state == 4: print "%02x" %a count = count -1 if count == 0: state = 0 print "\r\n"

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  • problem in handling menu - submenu based on spring security

    - by Nirmal
    Hi All... I have configured spring security core plugin using requestmap table inside the database.. Now inside requestmap table I have all the possible urls and it's equivalent roles who can access that url... Now I want to generate menus and submenus based on the urls stored in requestmap table... So my requirement is to check the urls of menu & submenus against the logged in users privileges... And if logged in user has any one privilege then I need to display that main menu and the available submenus.... For e.g. I have a menu in my project called user which has a following submenus : **Users (main menu)** Manage Users (sub menu) Import Users (sub menu) Now inside my header.gsp I have successfully achieved the above requirement using if else condition, like : if ( privs.contains("/users/manageUsers") || privs.contains("/users/importUsers")) here privs are the list of urls from requestmap table for logged in user. But I want to achieve these using spring security tag lib, so for comparing urls I have find following tag from spring security core documentation : <sec:access url="/users/manageUsers"> But i am bit confuse that how I can replace or condition using tag library.. Is there any tag available which checks from multiple urls and evaluate it to true or false ? Of course I can do using sec:access tag with some flag logic, but is there any tags available which can fulfill my requirement directly ? Thanks in advance...

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  • Performing a SVD on tweets. Memory problem

    - by plotti
    I have generated a huge csv file as an output from my pos tagging and stemming. It looks like this: word1, word2, word3, ..., word14400 person1 1 2 0 1 person2 0 0 1 0 ... person650 It contains the word counts for each person. Like this I am getting characteristic vectors for each person. I want to run a SVD on this beast, but it seems the matrix is too big to be held in memory to perform the operation. My quesion is: should i reduce the column size by removing words which have a column sum of for example 1, which means that they have been used only once. Do I bias the data too much with this attempt? I tried the rapidminer attempt, by loading the csv into the db. and then sequentially reading it in with batches for processing, like rapidminer proposes. But Mysql can't store that many columns in a table. If i transpose the data, and then retranspose it on import it also takes ages.... -- So in general I am asking for advice how to perform a svd on such a corpus.

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  • Using CookieJar in Python to log in to a website from "Google App Engine". What's wrong here?

    - by brilliant
    Hello everybody, I've been trying to find a python code that would log in to my mail box on yahoo.com from "Google App Engine" . Here (click here to see that page) I was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() The author of this script looked into HTML script of yahoo log-in form and came up with this script. That log-in form contains two fields, one for users' Yahoo! ID and another one is for users' password. Here is how HTML code of that page for both of those fields looks like: User ID field: <input type="text" maxlength="96" class="yreg_ipt" size="17" value="" id="username" name="login"> Password field: <input type="password" maxlength="64" class="yreg_ipt" size="17" value="" id="passwd" name="passwd"> However, when I uploaded this code to Google App Engine I discovered that this log-in form keeps coming back to me, which, I assume, means that logging-in process didn't succeed. Why is it so?

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  • Using CookieJar in Python to log in to a website from "Google App Engine". What's wrong here?

    - by brilliant
    Hello everybody, I've been trying to find a python code that would log in to my mail box on yahoo.com from "Google App Engine" . Here (click here to see that page) I was given this code: import urllib, urllib2, cookielib url = "https://login.yahoo.com/config/login?" form_data = {'login' : 'my-login-here', 'passwd' : 'my-password-here'} jar = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(jar)) form_data = urllib.urlencode(form_data) # data returned from this pages contains redirection resp = opener.open(url, form_data) # yahoo redirects to http://my.yahoo.com, so lets go there instead resp = opener.open('http://mail.yahoo.com') print resp.read() The author of this script looked into HTML script of yahoo log-in form and came up with this script. That log-in form contains two fields, one for users' Yahoo! ID and another one is for users' password. Here is how HTML code of that page for both of those fields looks like: User ID field: <input type="text" maxlength="96" class="yreg_ipt" size="17" value="" id="username" name="login"> Password field: <input type="password" maxlength="64" class="yreg_ipt" size="17" value="" id="passwd" name="passwd"> However, when I uploaded this code to Google App Engine I discovered that this log-in form keeps coming back to me, which, I assume, means that logging-in process didn't succeed. Why is it so?

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  • Add JTabbedPane with buttons, labels ... in a frame with an absolute layout

    - by alibenmessaoud
    I have a code in java. package interfaces; import javax.swing.JPanel; public class TabbedPaneDemo extends JPanel { public TabbedPaneDemo() { JTabbedPane pane = new JTabbedPane(); JPanel dashboardPanel = new JPanel(); dashboardPanel.add(new JLabel("Dashboard")); // Add Dashboard Tab pane.addTab("Dashboard", dashboardPanel); JPanel transactionPanel = new JPanel(); transactionPanel.add(new JLabel("Transactions")); // Add Transactions Tab pane.addTab("Transactions", transactionPanel); JPanel accountPanel = new JPanel(); accountPanel.add(new JLabel("Account")); // Add Account Tab pane.addTab("Account", accountPanel); this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(400, 200)); this.add(pane, BorderLayout.CENTER); } public static void main(String[] args) { JPanel panel = new TabbedPaneDemo(); panel.setOpaque(true); // panel.setBounds(12, 12, 45, 98); JFrame frame = new JFrame("JTabbedPane Demo"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setContentPane(panel); frame.pack(); frame.setVisible(true); }} and the output it's ! I want to change in this code to be like this. I want use an absolute layout (null). I want to add menu, buttons and labels with these tabs ... How can I do?? Thanks in advance. Best regards, Ali

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  • Ubuntu + virtualenv = a mess? virtualenv hates dist-packages, wants site-packages

    - by lostincode
    Can someone please explain to me what is going on with python in ubuntu 9.04? I'm trying to spin up virtualenv, and the --no-site-packages flag seems to do nothing with ubuntu. I installed virtualenv 1.3.3 with easy_install (which I've upgraded to setuptools 0.6c9) and everything seems to be installed to /usr/local/lib/python2.6/dist-packages I assume that when installing a package using apt-get, it's placed in /usr/lib/python2.6/dist-packages/ ? The issue is, there is a /usr/local/lib/python2.6/site-packages as well that just sits there being empty. It would seem (by looking at the path in a virtualenv) that this is the folder virtualenv uses as backup. Thus even thought I omit --no-site-packages, I cant access my local systems packages from any of my virtualenv's. So my questions are: How do I get virtualenv to point to one of the dist-packages? Which dist-packages should I point it to? /usr/lib/python2.6/dist-packages or /usr/local/lib/python2.6/dist-packages/ What is the point of /usr/lib/python2.6/site-packages? There's nothing in there! Is it first come first serve on the path? If I have a newer version of package XYZ installed in /usr/local/lib/python2.6/dist-packages/ and and older one (from ubuntu repos/apt-get) in /usr/lib/python2.6/dist-packages, which one gets imported when I import xyz? I'm assuming this is based on the path list, yes? Why the hell is this so confusing? Is there something I'm missing here? Where is it defined that easy_install should install to /usr/local/lib/python2.6/dist-packages? Will this affect pip as well? Thanks to anyone who can clear this up!

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