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  • How to make Solution Explorer behave after clearing search?

    - by stijn
    I currently have a VS installation with no extensions to see how that works out. For navigation that means making heavy use of Ctrl+; aka Search Solution Explorer. While the search itself is ok, it has one major drawback for me that makes it a pain to use for me (both with keyboard and mouse): Solution with two projects, one collapsed, one opened: Use Ctrl+; and start typing until match found from collapsed project What I want now is to simply clear the search and return to the previous view. Seems like a pretty standard requirement, no? But there seems to be no such functionality built in. Problem with the current commands that come close (pressing Esc, clicking Back or Home buttons in Solution Explorer Toolbar) is all the same: they have the extremely annoying behaviour that they insist on suddenly uncollapsing the previously collapsed project and track the match found! (Btw the Track Active Item in Solution Explorer option is turned of in the options). This makes no sense from a UX point of view? You select some kind of 'undo' command, the search box clears which is expected, but then suddenly there's an item visible from a previous search: So if the collapsed project has like 50 items in it, solution explorer is now useless visually since it litters the screen with stuff you don't want to see, and worse you have to manually collapse the project again to return to the previous view. Is there a way around this? I thought maybe keyboard shortcuts for Back/Home would be different, but the commands do not seem to be registered. I looked into EnvDTE80.DTE2.ToolWindows.SolutionExplorer but it has no properties/methods that have anything to do with this issue. And somewhere in the tree there is a Microsoft.VisualStudio.PlatformUI.SolutionPivotNavigator which is probably the class responsible for this behaviour, but I have no idea how to access it?

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  • Why do InterruptedExceptions clear a thread's interrupted status?

    - by Hanno Fietz
    If a thread is interrupted while inside Object.wait() or Thread.join(), it throws an InterruptedException, which resets the thread's interrupted status. I. e., if I have a loop like this inside a Runnable.run(): while (!this._workerThread.isInterrupted()) { // do something try { synchronized (this) { this.wait(this._waitPeriod); } } catch (InterruptedException e) { if (!this._isStopping()) { this._handleFault(e); } } } the thread will continue to run after calling interrupt(). This means I have to explicitly break out of the loop by checking for my own stop flag in the loop condition, rethrow the exception, or add a break. Now, this is not exactly a problem, since this behaviour is well documented and doesn't prevent me from doing anything the way I want. However, I don't seem to understand the concept behind it: Why is a thread not considered interrupted anymore once the exception has been thrown? A similar behaviour also occurs if you get the interrupted status with interrupted() instead of isInterrupted(), then, too, the thread will only appear interrupted once. Am I doing something unusual here? For example, is it more common to catch the InterruptedException outside the loop? (Even though I'm not exactly a beginner, I tagged this "beginner", because it seems like a very basic question to me, looking at it.)

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  • Visual Studio hangs when deploying a cube

    - by Richie
    Hello All, I'm having an issue with an Analysis Services project in Visual Studio 2005. My project always builds but only occasionally deploys. No errors are reported and VS just hangs. This is my first Analysis Services project so I am hoping that there is something obvious that I am just missing. Here is the situation I have a cube that I have successfully deployed. I then make some change, e.g., adding a hierarchy to a dimension. When I try to deploy again VS hangs. I have to restart Analysis Services to regain control of VS so I can shut it down. I restart everything sometimes once, sometimes twice or more before the project will eventually deploy. This happens with any change I make there seems to be no pattern to this behaviour. Sometimes I have to delete the cube from Analysis Services before restarting everything to get a successful deploy. Also I have successfully deployed the cube, and then subsequently successfully reprocessed a dimension then when I open a query window in SQL Server Management Studio it says that it can find any cubes. As a test I have deployed a cube successfully. I have then deleted it in Analysis Services and attempted to redeploy it, without making any changes to the cube, only to have the same behaviour mentioned above. VS just hangs with no reason so I have no idea where to start hunting down the problem. It is taking 15-20 minutes to make a change as simple as setting the NameColumn of a dimension attribute. As you can imagine this is taking hours of my time so I would greatly appreciate any assistance anyone can give me.

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  • How exactly do MbUnit's [Parallelizable] and DegreeOfParallelism work?

    - by BenA
    I thought I understood how MbUnit's parallel test execution worked, but the behaviour I'm seeing differs sufficiently much from my expectation that I suspect I'm missing something! I have a set of UI tests that I wish to run concurrently. All of the tests are in the same assembly, split across three different namespaces. All of the tests are completely independent of one another, so I'd like all of them to be eligible for parallel execution. To that end, I put the following in the AssemblyInfo.cs: [assembly: DegreeOfParallelism(8)] [assembly: Parallelizable(TestScope.All)] My understanding was that this combination of assembly attributes should cause all of the tests to be considered [Parallelizable], and that the test runner should use 8 threads during execution. My individual tests are marked with the [Test] attribute, and nothing else. None of them are data-driven. However, what I actually see is at most 5-6 threads being used, meaning that my test runs are taking longer than they should be. Am I missing something? Do I need to do anything else to ensure that all of my 8 threads are being used by the runner? N.B. The behaviour is the same irrespective of which runner I use. The GUI, command line and TD.Net runners all behave the same as described above, again leading me to think I've missed something. EDIT: As pointed out in the comments, I'm running v3.1 of MbUnit (update 2 build 397). The documentation suggests that the assembly level [parallelizable] attribute is available, but it does also seem to reference v3.2 of the framework despite that not yet being available. EDIT 2: To further clarify, the structure of my assembly is as follows: assembly - namespace - fixture - tests (each carrying only the [Test] attribute) - fixture - tests (each carrying only the [Test] attribute) - namespace - fixture - tests (each carrying only the [Test] attribute) - fixture - tests (each carrying only the [Test] attribute) - namespace - fixture - tests (each carrying only the [Test] attribute) - fixture - tests (each carrying only the [Test] attribute)

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  • Safari Web Inspector is not updating when I update an element with ajax

    - by Ashley
    I have a checkout page http://www.oipolloi.com/oipolloi/shop/viewbasket.php with multiple ajax calls after certain items update (EG look up postage cost when country is changed, then update discount boxes etc). I've asked for help in the past about the best method of making sure ALL calls have returned before allowing the form to be submitted for payment processing: http://stackoverflow.com/questions/2290372/how-do-i-prevent-form-submission-until-multiple-ajax-calls-have-finished-jquery I was fairly happy that the logic in the finished solution was correct, but I have still been receiving reports that people using Safari are able to submit the form without the ajax calls returning properly. I have tried using the Safari Web Inspector to debug but it seems that when you Inspect Element, then update an element with an ajax call, the Inspector doesn't seem to update. I am updating hidden fields, so it's hard to be able to know whether the problem lies with the DOM not being updated properly, or the Inspector itself. I'm using Safari 4.0.5 on PC and you can reproduce the problem above by looking for a div id="countryFieldsBilling" with Web Inspector. It should contain three hidden fields that are initially empty. You can try to make it update (or not) by choosing a country from the select menu at the bottom of 'Shipping Address' box, and then clicking the 'click to use Shipping Address' link at the top of the 'Billing Address' just below. The behaviour I am seeing is that the country chosen in the shipping select gets copied correctly to the country in the billing select, but the hidden inputs in the Web Inspector do not get updated. When these hidden inputs do not get updated, this causes the problem that Mac Safari users report. If you can let me know either how to get Web Inspector to work properly, or something else I may have missed in the behaviour of Mac Safari that may cause these problems, that would be great. Thanks in advance

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  • Is .NET 4.0 just a show?

    - by Will Marcouiller
    I went to a presentation about the .NET Framework and Visual Studio 2010, last night. The topis were: ASP.NET 4 - Some of the new features of ASP.NET 4 More control over ClientID's in WebForms; Output Caching; ... // Some other stuff I don't really remember being more in framework and WinForms world. Entity Framework 2.0 (.NET 4.0) T4 Templates; Domain driven development; Data driven development; Contexts (edmx files); Some of real-world limitations of EF4 (projects with over 70 to 75 tables); Better POCO support, despite there are still these hidden EntityObject and StructuralObject, but used differently in comparison to EF 1.0 so that it doesn't take off your inheritance; Allows to easily choose how to persist the hierarchy into the underlying database; Code only (start working with EF4 directly from your code!); Design by Contract (DbC). The most interesting feature is, and only, as far as I'm concerned, all related to parallelism made easier. Which really works! No additional assembly references to add. In conclusion, I'm far from impressed about .NET Framework 4.0, apart that it makes some things easier to do. But when you're used to make it a way, it doesn't really change much, in my opinion. Is it me who cannot foresee what .NET 4.0 has to offer? What would you guys base your decision on to migrate to .NET 4.0, in a practical way?

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  • This is a great job opportunity!!! [closed]

    - by Stuart Gordon
    ASP.NET MVC Web Developer / London / £450pd / £25-£50,000pa / Interested contact [email protected] ! As a web developer within the engineering department, you will work with a team of enthusiastic developers building a new ASP.NET MVC platform for online products utilising exciting cutting edge technologies and methodologies (elements of Agile, Scrum, Lean, Kanban and XP) as well as developing new stand-alone web products that conform to W3C standards. Key Responsibilities and Objectives: Develop ASP.NET MVC websites utilising Frameworks and enterprise search technology. Develop and expand content management and delivery solutions. Help maintain and extend existing products. Formulate ideas and visions for new products and services. Be a proactive part of the development team and provide support and assistance to others when required. Qualification/Experience Required: The ideal candidate will have a web development background and be educated to degree level in a Computer Science/IT related course plus ASP.NET MVC experience. The successful candidate needs to be able to demonstrate commercial experience in all or most of the following skills: Essential: ASP.NET MVC with C# (Visual Studio), Castle, nHibernate, XHTML and JavaScript. Experience of Test Driven Development (TDD) using tools such as NUnit. Preferable: Experience of Continuous Integration (TeamCity and MSBuild), SQL Server (T-SQL), experience of source control such as Subversion (plus TortioseSVN), JQuery. Learn: Fluent NHibernate, S#arp Architecture, Spark (View engine), Behaviour Driven Design (BDD) using MSpec. Furthermore, you will possess good working knowledge of W3C web standards, web usability, web accessibility and understand the basics of search engine optimisation (SEO). You will also be a quick learner, have good communication skills and be a self-motivated and organised individual.

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  • Releasing Autoreleasepool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • ctrl+click or shift+click not always firing the onclick event

    - by Erik
    Hi, I recently discovered that different browsers handle the onclick event differently when the control of shift key is pressed. Same thing for following links with the middle mouse button. <a href="http://www.example.com/" onclick="alert('onclick');">go to example.com</a> Onclick browser support table Mouse Keyboard Chrome Firefox Safari Opera IE5.5 IE6 IE7 IE8 IE9 Left None yes yes yes yes yes yes yes yes yes Left Ctrl yes yes yes yes ? yes no no ? Left Shift yes yes yes yes ? yes yes yes ? Middle None yes no yes no ? N/A no no ? Can someone please fill in the question marks for me? Also; I'm wondering if the behaviour differs for each version of Chrome, Firefox, Safari and Opera. Finding a logical pattern in this behaviour would be even nicer, but I don't think there is :). Thanks a lot.

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  • Can redirection of screen output to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without redirecting the screen output to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like ./run or run it like ./run >out.log, I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have probed three variables that are computed initially, and that's what I get when using with and without redirecting the output to file redirected to file: 0 -0.02 0 direct to screen: 0 -0.02 1.04083e-17 So there's a round-off difference in the code variables with and without redirecting the output! Now, why redirecting would interefere with an internal computation of the code? UPDATE 3: If I redirect to /dev/null, I get the sam behaviour as outputing direct to screen, instead of redirecting to file.

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • Windows 7 taskbar icon grouping with multiple similar windows

    - by user1266104
    When I have a number of similar windows opens, for example, multiple explorer windows, they are all grouped into the same icon on the taskbar. When I hover over this I get a thumbnail of the window, and a piece of truncated text which is supposed to help me work out what that window is. However I also like to have the full path shown in explorer windows, so the truncated text is usually C:\CommonPathToEveryWind... I have noticed that if I have over 14 explorer windows open, then Windows gives up trying to display these useless thumbnails, and instead gives me a nicely formatted list of paths. My question is how can I customise this behaviour, to either disable thumbnails all together for a subset of applications where a thumbnail is inappropriate (explorer, 'Everything'); or to lower the max number of thumbnails per grouped taskbar icon to 2; or just to disable thumbnails all together, (without loosing the entire windows theme) Edit: Just to make it clear what I currently get, and what I actually want. I do still want to keep the grouping behaviour, so that multiple instances of the same program, Explorer for example, only take one slot on the taskbar. What I want is to alter what is displayed when I hover over the grouped icon: What I actually see - useless thumbnails:- http://i.stack.imgur.com/8bTxX.png The style I want for any number of instances:- http://i.stack.imgur.com/zv6Si.png

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  • Can JQuery.Validate plugin prevent submission of an Ajax form

    - by berko
    I am using the JQuery form plugin (http://malsup.com/jquery/form/) to handle the ajax submission of a form. I also have JQuery.Validate (http://docs.jquery.com/Plugins/Validation) plugged in for my client side validation. What I am seeing is that the validation fails when I expect it to however it does not stop the form from submitting. When I was using a traditional form (i.e. non-ajax) the validation failing prevented the form for submitting at all.... which is my desired behaviour. I know that the validation is hooked up correctly as the validation messages still appear after the ajax submit has happened. So what I am I missing that is preventing my desired behaviour? Sample code below.... <form id="searchForm" method="post" action="/User/GetDetails"> <input id="username" name="username" type="text" value="user.name" /> <input id="submit" name="submit" type="submit" value="Search" /> </form> <div id="detailsView"> </div> <script type="text/javascript"> var options = { target: '#detailsView' }; $('#searchForm').ajaxForm(options); $('#searchForm').validate({ rules: { username: {required:true}}, messages: { username: {required:"Username is a required field."}} }); </script>

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  • crash when using stl vector at instead of operator[]

    - by Jamie Cook
    I have a method as follows (from a class than implements TBB task interface - not currently multithreading though) My problem is that two ways of accessing a vector are causing quite different behaviour - one works and the other causes the entire program to bomb out quite spectacularly (this is a plugin and normally a crash will be caught by the host - but this one takes out the host program as well! As I said quite spectacular) void PtBranchAndBoundIterationOriginRunner::runOrigin(int origin, int time) const // NOTE: const method { BOOST_FOREACH(int accessMode, m_props->GetAccessModes()) { // get a const reference to appropriate vector from member variable // map<int, vector<double>> m_rowTotalsByAccessMode; const vector<double>& rowTotalsForAccessMode = m_rowTotalsByAccessMode.find(accessMode)->second; if (origin != 129) continue; // Additional debug constrain: I know that the vector only has one non-zero element at index 129 m_job->Write("size: " + ToString(rowTotalsForAccessMode.size())); try { // check for early return... i.e. nothing to do for this origin if (!rowTotalsForAccessMode[origin]) continue; // <- this works if (!rowTotalsForAccessMode.at(origin)) continue; // <- this crashes } catch (...) { m_job->Write("Caught an exception"); // but its not an exception } // do some other stuff } } I hate not putting in well defined questions but at the moment my best phrasing is : "WTF?" I'm compiling this with Intel C++ 11.0.074 [IA-32] using Microsoft (R) Visual Studio Version 9.0.21022.8 and my implementation of vector has const_reference operator[](size_type _Pos) const { // subscript nonmutable sequence #if _HAS_ITERATOR_DEBUGGING if (size() <= _Pos) { _DEBUG_ERROR("vector subscript out of range"); _SCL_SECURE_OUT_OF_RANGE; } #endif /* _HAS_ITERATOR_DEBUGGING */ _SCL_SECURE_VALIDATE_RANGE(_Pos < size()); return (*(_Myfirst + _Pos)); } (Iterator debugging is off - I'm pretty sure) and const_reference at(size_type _Pos) const { // subscript nonmutable sequence with checking if (size() <= _Pos) _Xran(); return (*(begin() + _Pos)); } So the only difference I can see is that at calls begin instead of simply using _Myfirst - but how could that possibly be causing such a huge difference in behaviour?

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  • wx_ref and custom wx_object's

    - by Iogann
    Hi! I am developing MDI application with help of wxErlang. I have a parent frame, implemented as wx_object: -module(main_frame). -export([new/0, init/1, handle_call/3, handle_event/2, terminate/2]). -behaviour(wx_object). .... And I have a child frame, implemented as wx_object too: module(child_frame). -export([new/2, init/1, handle_call/3, handle_event/2, terminate/2]). -export([save/1]). -behaviour(wx_object). % some public API method save(Frame) -> wx_object:call(Frame, save). .... I want to call save/1 for an active child frame from the parent frame. There is my code: ActiveChild = wxMDIParentFrame:getActiveChild(Frame), case wx:is_null(ActiveChild) of false - child_frame:save(ActiveChild); _ - ignore end This code fails because ActiveChild is #wx_ref{} with state=[], but wx_object:call/2 needs #wx_ref{} where state is set to the pid of the process which we call. What is the right method to do this? I thought only to store a list of all created child frames with its pids in the parent frame and search the pid in this list, but this is ugly.

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  • jQuery .die isnt killing an attached event?

    - by adam
    Hi I've just started experimenting with .live and .die and having some great results but one thing isn't working. I've been tinkering with firebugs console to try out my written code live to see if i can figure out the reason why .die isn't killing off an attached event. First if i do this //attach ajax submission $('a[href$=edit]').live("click", function(event) { $.get($(this).attr("href"), null, null); return false; }); Then as expected when I click on a link the ajax fires off and my server side code injects a form for inline editing. But sometimes I want to disable this behaviour and also make the link unclickable so I do the following //unbind ajax form creation when we click on a link, then disable its semantic behaviour $('a[href$=edit]').die("click").click( function(){ return false; } ); which works but if then try to remove this and restore that ajax goodness with the code below it doesn't work, Instead the link remains unclickable. I cant figure out why? Can anyone help? //remove any previous events from the links $('a[href$=edit]').die(); //attach ajax submission $('a[href$=edit]').live("click", function(event) { $.get($(this).attr("href"), null, null); return false; });

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • How to use .htaccess to redirect to an url that includes a query parameter

    - by wbervoets
    Hi guys, I've been struggling with a redirect where the final URL includes a query parameter that is an URL. It seems htaccess is escaping some characters. Here is my htaccess: Code: RewriteRule ^mypath http s://www.otherserver.com/cookie?param1=123&redirectto=http://otherserver2.com/&param2=1 [L,R=302] First, if I put Code: http s://www.otherserver.com/cookie?param1=123&redirectto=http://otherserver2.com/&param2=1 in my browser address bar, www.otherserver.com will do its thing and then redirect to otherserver2 (including the &param2=1 which is a parameter of that URL and not of the URL otherserver.com) That's the behaviour I need :-) Now when I try to use the htaccess redirect from my site: http://mysite/mypath; the behaviour is not the same then putting the same URL in the browser address bar; it now tries to redirect to http ://otherserver2.com/ (no param2=1 anymore). (ps: otherserver1 and otherserver2 are not under my control.) I've tried escaping the redirectto parameter in my htaccess, like below, but it didn't work either: Code: http s://www.otherserver.com/cookie?param1=123&redirectto=http%3a%2f%otherserver2.com%2f%3fparam2%3d1 Because then my browser tries to go to httpotherserver.com (all special characters are gone) In the end I would like to see http ://mysite/mypath to show the contents of Code: http s://www.otherserver.com/cookie?param1=123&redirectto=http://otherserver2.com/&param2=1 (preferred solution) or do a redirect to that URL. I hope my message is not to confusing, I hope someone can help me out; as I've already spent hours on this :-)

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  • Sequence Point and Evaluation Order( Preincrement)

    - by Josh
    There was a debate today among some of my colleagues and I wanted to clarify it. It is about the evaluation order and the sequence point in an expression. It is clearly stated in the standard that C/C++ does not have a left-to-right evaluation in an expression unlike languages like Java which is guaranteed to have a sequencial left-to-right order. So, in the below expression, the evaluation of the leftmost operand(B) in the binary operation is sequenced before the evaluation of the rightmost operand(C): A = B B_OP C The following expression according, to CPPReference under the subsection Sequenced-before rules(Undefined Behaviour) and Bjarne's TCPPL 3rd ed, is an UB x = x++ + 1; It could be interpreted as the compilers like BUT the expression below is said to be clearly a well defined behaviour in C++11 x = ++x + 1; So, if the above expression is well defined, what is the "fate" of this? array[x] = ++x; It seems the evaluation of a post-increment and post-decrement is not defined but the pre-increment and the pre-decrement is defined. NOTE: This is not used in a real-life code. Clang 3.4 and GCC 4.8 clearly warns about both the pre- and post-increment sequence point.

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  • jQuery .ready() automatically assigning variables for each element with ID in DOM

    - by Greg
    I have noticed some unexpected behaviour when using the jQuery .ready() function, whereby afterwards you can reference an element in the DOM simply by using its ID without prior declaration or assignment: <html> <script src="jquery.js"></script> <script> $(document).ready(function() { myowndiv.innerHTML = 'wow!' }); </script> <body> <div id="myowndiv"></div> </body> </html> I would have expected to have to declare and assign myowndiv with document.getElementById("myowndiv"); or $("#myowndiv"); before I could call innerHTML or anything else on it? Is this behaviour by design? Can anyone explain why? My fear is that if I refactor and end up not using .ready() or even using jQuery at all then my code will fail to execute. Cheers!

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  • Force calling the derived class implementation within a generic function in C#?

    - by Adam Hardy
    Ok so I'm currently working with a set of classes that I don't have control over in some pretty generic functions using these objects. Instead of writing literally tens of functions that essentially do the same thing for each class I decided to use a generic function instead. Now the classes I'm dealing with are a little weird in that the derived classes share many of the same properties but the base class that they are derived from doesn't. One such property example is .Parent which exists on a huge number of derived classes but not on the base class and it is this property that I need to use. For ease of understanding I've created a small example as follows: class StandardBaseClass {} // These are simulating the SMO objects class StandardDerivedClass : StandardBaseClass { public object Parent { get; set; } } static class Extensions { public static object GetParent(this StandardDerivedClass sdc) { return sdc.Parent; } public static object GetParent(this StandardBaseClass sbc) { throw new NotImplementedException("StandardBaseClass does not contain a property Parent"); } // This is the Generic function I'm trying to write and need the Parent property. public static void DoSomething<T>(T foo) where T : StandardBaseClass { object Parent = ((T)foo).GetParent(); } } In the above example calling DoSomething() will throw the NotImplemented Exception in the base class's implementation of GetParent(), even though I'm forcing the cast to T which is a StandardDerivedClass. This is contrary to other casting behaviour where by downcasting will force the use of the base class's implementation. I see this behaviour as a bug. Has anyone else out there encountered this?

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  • Why does local variable names take precedence over function names in JavaScripts?

    - by fredrik
    In JavaScript you can define function in a bunch of different ways: function BatmanController () { } var BatmanController = function () { } // If you want to be EVIL eval("function BatmanController () {}"); // If you are fancy (function () { function BatmanController () { } }()); By accident I ran across a unexpected behaviour today. When declaring a local variable (in the fancy way) with the same name as function the local variable takes presence inside the local scope. For example: (function () { "use strict"; function BatmanController () { } console.log(typeof BatmanController); // outputs "function" var RobinController = function () { } console.log(typeof RobinController); // outputs "function" var JokerController = 1; function JokerController () { } console.log(typeof JokerController); // outputs "number", Ehm what? }()); Anyone know why var JokerController isn't overwritten by function JokerController? I tested this in Chrome, Safari, Canary, Firefox. I would guess it's due to some "look ahead" JavaScript optimizing done in the V8 and JägerMonkey engines. But is there any technical explanation to explain this behaviour?

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  • What goes into the "Controller" in "MVC"?

    - by P72endragon
    I think I understand the basic concepts of MVC - the Model contains the data and behaviour of the application, the View is responsible for displaying it to the user and the Controller deals with user input. What I'm uncertain about is exactly what goes in the Controller. Lets say for example I have a fairly simple application (I'm specifically thinking Java, but I suppose the same principles apply elsewhere). I organise my code into 3 packages called app.model, app.view and app.controller. Within the app.model package, I have a few classes that reflect the actual behaviour of the application. These extends Observable and use setChanged() and notifyObservers() to trigger the views to update when appropriate. The app.view package has a class (or several classes for different types of display) that uses javax.swing components to handle the display. Some of these components need to feed back into the Model. If I understand correctly, the View shouldn't have anything to do with the feedback - that should be dealt with by the Controller. So what do I actually put in the Controller? Do I put the public void actionPerformed(ActionEvent e) in the View with just a call to a method in the Controller? If so, should any validation etc be done in the Controller? If so, how do I feedback error messages back to the View - should that go through the Model again, or should the Controller just send it straight back to View? If the validation is done in the View, what do I put in the Controller? Sorry for the long question, I just wanted to document my understanding of the process and hopefully someone can clarify this issue for me!

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • OIM 11g notification framework

    - by Rajesh G Kumar
    OIM 11g has introduced an improved and template based Notifications framework. New release has removed the limitation of sending text based emails (out-of-the-box emails) and enhanced to support html features. New release provides in-built out-of-the-box templates for events like 'Reset Password', 'Create User Self Service' , ‘User Deleted' etc. Also provides new APIs to support custom templates to send notifications out of OIM. OIM notification framework supports notification mechanism based on events, notification templates and template resolver. They are defined as follows: Ø Events are defined as XML file and imported as part of MDS database in order to make notification event available for use. Ø Notification templates are created using OIM advance administration console. The template contains the text and the substitution 'variables' which will be replaced with the data provided by the template resolver. Templates support internationalization and can be defined as HTML or in form of simple text. Ø Template resolver is a Java class that is responsible to provide attributes and data to be used at runtime and design time. It must be deployed following the OIM plug-in framework. Resolver data provided at design time is to be used by end user to design notification template with available entity variables and it also provides data at runtime to replace the designed variable with value to be displayed to recipients. Steps to define custom notifications in OIM 11g are: Steps# Steps 1. Define the Notification Event 2. Create the Custom Template Resolver class 3. Create Template with notification contents to be sent to recipients 4. Create Event triggering spots in OIM 1. Notification Event metadata The Notification Event is defined as XML file which need to be imported into MDS database. An event file must be compliant with the schema defined by the notification engine, which is NotificationEvent.xsd. The event file contains basic information about the event.XSD location in MDS database: “/metadata/iam-features-notification/NotificationEvent.xsd”Schema file can be viewed by exporting file from MDS using weblogicExportMetadata.sh script.Sample Notification event metadata definition: 1: <?xml version="1.0" encoding="UTF-8"?> 2: <Events xmlns:xsi=http://www.w3.org/2001/XMLSchema-instance xsi:noNamespaceSchemaLocation="../../../metadata/NotificationEvent.xsd"> 3: <EventType name="Sample Notification"> 4: <StaticData> 5: <Attribute DataType="X2-Entity" EntityName="User" Name="Granted User"/> 6: </StaticData> 7: <Resolver class="com.iam.oim.demo.notification.DemoNotificationResolver"> 8: <Param DataType="91-Entity" EntityName="Resource" Name="ResourceInfo"/> 9: </Resolver> 10: </EventType> 11: </Events> Line# Description 1. XML file notation tag 2. Events is root tag 3. EventType tag is to declare a unique event name which will be available for template designing 4. The StaticData element lists a set of parameters which allow user to add parameters that are not data dependent. In other words, this element defines the static data to be displayed when notification is to be configured. An example of static data is the User entity, which is not dependent on any other data and has the same set of attributes for all event instances and notification templates. Available attributes are used to be defined as substitution tokens in the template. 5. Attribute tag is child tag for StaticData to declare the entity and its data type with unique reference name. User entity is most commonly used Entity as StaticData. 6. StaticData closing tag 7. Resolver tag defines the resolver class. The Resolver class must be defined for each notification. It defines what parameters are available in the notification creation screen and how those parameters are replaced when the notification is to be sent. Resolver class resolves the data dynamically at run time and displays the attributes in the UI. 8. The Param DataType element lists a set of parameters which allow user to add parameters that are data dependent. An example of the data dependent or a dynamic entity is a resource object which user can select at run time. A notification template is to be configured for the resource object. Corresponding to the resource object field, a lookup is displayed on the UI. When a user selects the event the call goes to the Resolver class provided to fetch the fields that are displayed in the Available Data list, from which user can select the attribute to be used on the template. Param tag is child tag to declare the entity and its data type with unique reference name. 9. Resolver closing tag 10 EventType closing tag 11. Events closing tag Note: - DataType needs to be declared as “X2-Entity” for User entity and “91-Entity” for Resource or Organization entities. The dynamic entities supported for lookup are user, resource, and organization. Once notification event metadata is defined, need to be imported into MDS database. Fully qualified resolver class name need to be define for XML but do not need to load the class in OIM yet (it can be loaded later). 2. Coding the notification resolver All event owners have to provide a resolver class which would resolve the data dynamically at run time. Custom resolver class must implement the interface oracle.iam.notification.impl.NotificationEventResolver and override the implemented methods with actual implementation. It has 2 methods: S# Methods Descriptions 1. public List<NotificationAttribute> getAvailableData(String eventType, Map<String, Object> params); This API will return the list of available data variables. These variables will be available on the UI while creating/modifying the Templates and would let user select the variables so that they can be embedded as a token as part of the Messages on the template. These tokens are replaced by the value passed by the resolver class at run time. Available data is displayed in a list. The parameter "eventType" specifies the event Name for which template is to be read.The parameter "params" is the map which has the entity name and the corresponding value for which available data is to be fetched. Sample code snippet: List<NotificationAttribute> list = new ArrayList<NotificationAttribute>(); long objKey = (Long) params.get("resource"); //Form Field details based on Resource object key HashMap<String, Object> formFieldDetail = getObjectFormName(objKey); for (Iterator<?> itrd = formFieldDetail.entrySet().iterator(); itrd.hasNext(); ) { NotificationAttribute availableData = new NotificationAttribute(); Map.Entry formDetailEntrySet = (Entry<?, ?>)itrd.next(); String fieldLabel = (String)formDetailEntrySet.getValue(); availableData.setName(fieldLabel); list.add(availableData); } return list; 2. Public HashMap<String, Object> getReplacedData(String eventType, Map<String, Object> params); This API would return the resolved value of the variables present on the template at the runtime when notification is being sent. The parameter "eventType" specifies the event Name for which template is to be read.The parameter "params" is the map which has the base values such as usr_key, obj_key etc required by the resolver implementation to resolve the rest of the variables in the template. Sample code snippet: HashMap<String, Object> resolvedData = new HashMap<String, Object>();String firstName = getUserFirstname(params.get("usr_key"));resolvedData.put("fname", firstName); String lastName = getUserLastName(params.get("usr_key"));resolvedData.put("lname", lastname);resolvedData.put("count", "1 million");return resolvedData; This code must be deployed as per OIM 11g plug-in framework. The XML file defining the plug-in is as below: <?xml version="1.0" encoding="UTF-8"?> <oimplugins xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <plugins pluginpoint="oracle.iam.notification.impl.NotificationEventResolver"> <plugin pluginclass= " com.iam.oim.demo.notification.DemoNotificationResolver" version="1.0" name="Sample Notification Resolver"/> </plugins> </oimplugins> 3. Defining the template To create a notification template: Log in to the Oracle Identity Administration Click the System Management tab and then click the Notification tab From the Actions list on the left pane, select Create On the Create page, enter values for the following fields under the Template Information section: Template Name: Demo template Description Text: Demo template Under the Event Details section, perform the following: From the Available Event list, select the event for which the notification template is to be created from a list of available events. Depending on your selection, other fields are displayed in the Event Details section. Note that the template Sample Notification Event created in the previous step being used as the notification event. The contents of the Available Data drop down are based on the event XML StaticData tag, the drop down basically lists all the attributes of the entities defined in that tag. Once you select an element in the drop down, it will show up in the Selected Data text field and then you can just copy it and paste it into either the message subject or the message body fields prefixing $ symbol. Example if list has attribute like First_Name then message body will contains this as $First_Name which resolver will parse and replace it with actual value at runtime. In the Resource field, select a resource from the lookup. This is the dynamic data defined by the Param DataType element in the XML definition. Based on selected resource getAvailableData method of resolver will be called to fetch the resource object attribute detail, if method is overridden with required implementation. For current scenario, Map<String, Object> params will get populated with object key as value and key as “resource” in the map. This is the only input will be provided to resolver at design time. You need to implement the further logic to fetch the object attributes detail to populate the available Data list. List string should not have space in between, if object attributes has space for attribute name then implement logic to replace the space with ‘_’ before populating the list. Example if attribute name is “First Name” then make it “First_Name” and populate the list. Space is not supported while you try to parse and replace the token at run time with real value. Make a note that the Available Data and Selected Data are used in the substitution tokens definition only, they do not define the final data that will be sent in the notification. OIM will invoke the resolver class to get the data and make the substitutions. Under the Locale Information section, enter values in the following fields: To specify a form of encoding, select either UTF-8 or ASCII. In the Message Subject field, enter a subject for the notification. From the Type options, select the data type in which you want to send the message. You can choose between HTML and Text/Plain. In the Short Message field, enter a gist of the message in very few words. In the Long Message field, enter the message that will be sent as the notification with Available data token which need to be replaced by resolver at runtime. After you have entered the required values in all the fields, click Save. A message is displayed confirming the creation of the notification template. Click OK 4. Triggering the event A notification event can be triggered from different places in OIM. The logic behind the triggering must be coded and plugged into OIM. Examples of triggering points for notifications: Event handlers: post process notifications for specific data updates in OIM users Process tasks: to notify the users that a provisioning task was executed by OIM Scheduled tasks: to notify something related to the task The scheduled job has two parameters: Template Name: defines the notification template to be sent User Login: defines the user record that will provide the data to be sent in the notification Sample Code Snippet: public void execute(String templateName , String userId) { try { NotificationService notService = Platform.getService(NotificationService.class); NotificationEvent eventToSend=this.createNotificationEvent(templateName,userId); notService.notify(eventToSend); } catch (Exception e) { e.printStackTrace(); } } private NotificationEvent createNotificationEvent(String poTemplateName, String poUserId) { NotificationEvent event = new NotificationEvent(); String[] receiverUserIds= { poUserId }; event.setUserIds(receiverUserIds); event.setTemplateName(poTemplateName); event.setSender(null); HashMap<String, Object> templateParams = new HashMap<String, Object>(); templateParams.put("USER_LOGIN",poUserId); event.setParams(templateParams); return event; } public HashMap getAttributes() { return null; } public void setAttributes() {} }

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