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  • any equivalent to VB.net function name as return value in C#?

    - by user1179861
    In vb.net there is a weird approach that you can use the function name as the result variable.. example: Function Foo(ByVal bar As Integer) As List(Of Integer) Foo = New List(Of Integer) Foo.Add(bar + 1) End Function As far as i know, in C# you have to: List<int> foo(int bar) { var result = new List<int>(); result.Add(bar + 1); return result; } I'm not sure if it's by design or i just don't know the right way to do this.. Please enlight me! Thanks in advance, Eitan.

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • How does Against The Wall create an infinite wall?

    - by Zolani13
    There is a game called Against The Wall, developed by Michael P. Consoli. It's a fantastic game, as I've always been stumped at how the game creates an infinitely spanning wall. In the game, you can fall forever, and the wall will keep spanning. I can fall as long as I like, and still be able to climb back to where I was before. The game is developed in Unity. How can a game do this without crashing, or creating some kind of memory overload?

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  • How to create a script which opens the browser and logins to a particular Gmail account?

    - by TechGuru
    I have created a bash script login.sh. I want it to open the browser and login to my Gmail account. I tried using the following command to open the browser with www.gmail.com. xdg-open http://gmail.com It opens Gmail home page perfectly. But I don't know how to pass the username and password for login to Gmail from the bash script. Is it possible to open the browser and login to Gmail from a script?

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  • How to create a zip file in the same format as the Finder's "Compress" menu item?

    - by benzado
    On Mac OS X, you can create a zip archive from the Finder by selecting some files and selecting "Compress" from the contextual menu or the File menu. Unfortunately, the resulting file is not identical to the archive created by the zip command (with the default options). This distinction matters to at least one service operated by Apple, which fails to accept archives created with the zip command. Having to create archives manually is preventing me from fully automating my release build process. How can I create a zip archive in the correct format within a shell script?

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  • Does SQL Server Compact not support keywords 'Foreign Key References' in Create Table or am I making a mistake?

    - by johnmortal
    I keep getting errors using Sql Compact. I have seen that it is possible to create table constraints in compact edition as shown here. And according to the documents found here it provides "Full referential integrity with cascading deletes and updates". So am I really not allowed to do the following or am I making a mistake? I keep getting complaints from sql server compact edition that the constaint is not valid, though it works fine on express edition. CREATE TABLE [A] (AKey int NOT NULL PRIMARY KEY); CREATE TABLE [B] (AKey int NOT NULL FOREIGN KEY REFERENCES A(AKey));

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  • How can I create a VBO of a type determined at runtime?

    - by lapin
    I've written a Vbo template class to work with OpenGL. I'd like to set the type from a config file at runtime. For example: <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if-else block such as: if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in C++.

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  • How to create a cross-plataform application, doing the interface modules (Mac/Qt/GTK+) in a totally

    - by Somebody still uses you MS-DOS
    I'm amazed at Transmission, a BT client. It has a Mac, a GTK+, a QT, a Web Client and a CLI interface to it. I tried reading some of it's source to understand how he creates all these interfaces, but no luck. Does the developer creates them using a single ide? Or does he create the interface logic in each specific environment (specially mac), "exports" this window code and integrates with the main logic? Is it possible to create that mac interface in another OS using an IDE? How did the developers create this software with so many interfaces, in a independent way?

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  • How to override JS function from a firefox extension?

    - by BruceBerry
    Hello, I am trying to intercept calls to document.write for all pages. Setting up the interception inside the page by injecting a script like function overrideDocWrite() { alert("Override called"); document.write = function(w) { return function(s) { alert("special dom"); w.call(this, wrapString(s)); }; }(document.write); alert("Override finished"); } is easy and works, but i would like my extension to setup the interception for each document object from inside the extension. I couldn't find a way to do this. I tried to listen for the "load" event and set up the interception there but it also fails. How do I hook calls to doc.write from an extension?

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  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player step on Button-Tile when its true, it become false. If the player step on Button-Tile when its false, it become true. The problem is, when the player stand on (intersect) the Button-Tile, it will keep updating the condition. So, from true, it become false. Because its false and player intersect on it, it become true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and player can have a chance to change the Button to true or false. However, its not a solution I was looking for. Is there any other way to make it keep in False/True condition while the Player standing on it (The Button tile) ?

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  • C++ -- How can we call "delete this; " in a const-member function?

    - by q0987
    Hello all, I saw the code snippet as follows: class UPNumber { public: UPNumber(); UPNumber(int initValue); ... // pseudo-destructor (a const member function, because // even const objects may be destroyed) void destroy() const { delete this; } // why this line is correct??? ... private: ~UPNumber(); }; First, I am sure that above class definition is correct. Here is my question, why we can define the function 'destroy' as above? The reason being asking is that why we can modify 'this' in a const-member function? Thank you

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  • how to use use case relations - uml

    - by joao alves
    Heys guys! Im have been study UML and im trying to to design the use case diagram of a problem. Lets supose my app consists in this: Two Requesites: - create teams - create players This is the deal: A user can create a team, and after create a team he can create players for that team(not required). But in this app there are multiple users, and a user can create a team and other user can create players. The only constraint is that to create players must exist alreay a team. I research and i end up a little confuse. If i get the concepts of relations on use case diagrams right, i think i should have the folowwing two use cases: [use case - create team] <-------extends---- [use case - create player] I need opinions,Is this the proper solution? or should i have two not related use cases? Thanks in advance, and im sorry my english.

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  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) the Button-Tile, it will keep updating the condition. So, from true, it becomes false. Because its false and the player intersects it, it becomes true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and the player can have a chance to change the Button to true or false. However, it's not the solution I was looking for. Is there any other way to make it keep in False/True condition while the Player is standing on the Button tile?

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  • What is the ISO C++ way to directly define a conversion function to reference to array?

    - by ben
    According to the standard, a conversion function has a function-id operator conversion-type-id, which would look like, say, operator char(&)[4] I believe. But I cannot figure out where to put the function parameter list. gcc does not accept either of operator char(&())[4] or operator char(&)[4]() or anything I can think of. Now, gcc seems to accept (&operator char ())[4] but clang does not, and I am inclined to not either, since it does not seem to fit the grammar as I understand it. I do not want to use a typedef because I want to avoid polluting the namespace with it.

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  • What's the simplest way to create a page with dynamic elements?

    - by ElendilTheTall
    I'm developing a site, part of which lists training courses with dates and prices. Every year the dates and prices change, which would mean loads of manual code editing to update the pages. What I'd like to do is have a database containing the relevant information, which the course pages then reference, so we can just update the database rather than the HTML. My experience lies in static design - so, what is a simple way to achieve this?

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  • Why do most programming languages only support returning a single value from a function?

    - by M4N
    Is there a reason or an explanation why functions in most(?) programming languages are designed to support any number of input parameters but only one return value? In most languages, it is possible to "work around" that limitation, e.g. by using out-parameters, returning pointers or by defining/returning structs/classes. But it seems strange, that programming languages were not designed to support multiple return values in a more "natural" way.

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  • How do I create tileable solid noise for map generation?

    - by nickbadal
    Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my extremely limited understanding of how the code works) but I cant get mine to work correctly. My modified code so far (Java) GIMP's solid noise module that I'm basing my code off of (C) Here is what I'm trying to achieve but This is what I'm getting So if anybody can see what I've done wrong, or has a suggestion how I could go about doing it differently, I'd greatly appreciate it. Thanks in advance. And if I'm asking way to much or if just a huge failure at life, I apologize.

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  • Javascript 'class' and singleton problems

    - by Kucebe
    I have a singleton object that use another object (not singleton), to require some info to server: var singleton = (function(){ /*_private properties*/ var myRequestManager = new RequestManager(params, //callbacks function(){ previewRender(response); }, function(){ previewError(); } ); /*_public methods*/ return{ /*make a request*/ previewRequest: function(request){ myRequestManager.require(request); //err:myRequestManager.require is not a func }, previewRender: function(response){ //do something }, previewError: function(){ //manage error } }; }()); This is the 'class' that make the request to the server function RequestManager(params, success, error){ //create an ajax manager this.param = params; this._success = success; //callbacks this._error = error; } RequestManager.prototype = { require: function(text){ //make an ajax request }, otherFunc: function(){ //do other things } } The problem is that i can't call myRequestManager.require from inside singleton object. Firebug consolle says: "myRequestManager.require is not a function", but i don't understand where the problem is. Is there a better solution for implement this situation?

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  • I have a fucntion that create histogram of each Bitmap. How can i create another 3 histograms for R.G.B of each Bitmap?

    - by Daniel Lip
    This is the histogram function im using today and if im not worng it's creating an histogram by Gray color. What i want is another fucntion that will return me 3 histograms of each Bitmap: The first histogram will be of the Red color of the bitmap the second for the Green color and the last one for the Blue color. public static long[] GetHistogram(Bitmap b) { long[] myHistogram = new long[256]; BitmapData bmData = null; try { //Lock it fixed with 32bpp bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); int scanline = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nWidth = b.Width; int nHeight = b.Height; for (int y = 0; y < nHeight; y++) { for (int x = 0; x < nWidth; x++) { long Temp = 0; Temp += p[0]; // p[0] - blue, p[1] - green , p[2]-red Temp += p[1]; Temp += p[2]; Temp = (int)Temp / 3; myHistogram[Temp]++; //we do not need to use any offset, we always can increment by pixelsize when //locking in 32bppArgb - mode p += 4; } } } b.UnlockBits(bmData); } catch { try { b.UnlockBits(bmData); } catch { } } return myHistogram; } How may i do it ?

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  • How to create a fully qualified hyperlink to a resource dynamically?

    - by Slauma
    In ASP.NET I'd like to create a link which points to a specific Uri and send this link in an email to a user, for instance something like http://www.BlaBla.com/CustomerPortal/Order/9876. I can create the second part of the Uri /CustomerPortal/Order/9876 dynamically in code-behind. My question is: How can I create the base Uri http://www.BlaBla.com without hardcoding it in my application? Basically I want to have something like: http://localhost:1234/CustomerPortal/Order/9876 (on my development machine) http://testserver/CustomerPortal/Order/9876 (on an internal test server) http://www.BlaBla.com/CustomerPortal/Order/9876 (on the production server) So is there a way to ask the server where the application is running: "Please tell me the base Uri of the application" ? Or any other way? Thank you in advance!

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  • How to see variable in calling function in visual studio?

    - by carter-boater
    Hi all, Does anyone know how to watch a variable in calling function. For example: C#: void fn a() { int myVar=9; b(); } b() { Throw new Exception(); } How can I watch myVar when I get the exception in function b?? I have a really big recursive function with in a loop and get an exception in one iteration. I don't know which iteration it belongs to$%^&*(. The thing I did was to promote my intersted variable to global so I can watch them anywhere. However, I don't think that's a good idea only for debug. Thanks everyone!

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  • How to call a jquery function from an action method in controller?

    - by Hasan Fahim
    I have a requirement to open a popup from an action method in controller. The action method is basically registering a user. [HttpPost] public ActionResult Register(RegisterModel model) { if (ModelState.IsValid) { MembershipCreateStatus createStatus; Membership.CreateUser(model.UserName, model.Password, model.Email, null, null, true, null, out createStatus); if (createStatus == MembershipCreateStatus.Success) { FormsAuthentication.SetAuthCookie(model.UserName, false /* createPersistentCookie */); //------------------------------------------ //I need to call a jquery function from here //------------------------------------------ return RedirectToAction("Index", "Home"); } else { ModelState.AddModelError("", ErrorCodeToString(createStatus)); } } return View(model); } The jquery function, present in the view, would just make a hidden DIV, visible, and set the opacity, etc, to represent a popup. I need to call such a jquery function from the controller's action method shown above.

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  • How to create a bookmark under "computer" in the Sidebar of the nautilus file manager in 12.04?

    - by Jiskya
    Somehow, I removed the Downloads bookmark in the Sidebar under "Computer". Is there any way I can make a new one? Possibly with the same icon? I still have my Downloads directory. I just don't have the bookmark under "Computer" anymore, and it has the ordinary folder icon. I know it's not the most significant question, but it's a question nonetheless. Also, I'm not sure, but it may be important to note that I'm using unity 2d.

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  • jQuery: What does (function($) {})(jQuery); mean?

    - by Legend
    I am just starting out with writing jQuery plugins. I wrote three small plugins but I have been simply copying the line into all my plugins without actually knowing what it means. Can someone tell me a little more about these? What does this do? (I know it extends jQuery somehow but is there anything else interesting to know about this) (function($) { })(jQuery); What is the difference between the following two ways of writing a plugin: Type 1: (function($) { $.fn.jPluginName = { }, $.fn.jPluginName.defaults = { } })(jQuery); Type 2: (function($) { $.jPluginName = { } })(jQuery); I could be way off here and maybe both mean the same thing. In some cases, this doesn't seem to be working in a plugin that I was writing using Type 1. Any idea why? But in either case, I would appreciate any explanation.

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