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  • writing output to a dropdown list

    - by sushant
    <% dim req_id req_id=Request.Form("Req_id") Set conn=server.CreateObject("adodb.connection") conn.Open session("Psrconnect") Set rs=CreateObject("Adodb.Recordset") rs.Open "select * from releases where project like '%"&req_id&"%'", conn %> <SELECT style="LEFT: 454px; WIDTH: 500px; TOP: 413px" name="txtrelease1" id="txtrelease1"> <% if rs.EOF=true then %> <OPTION value="NO Request to Edit">No Request to Edit</OPTION> <% else do while rs.EOF<>true p=InStrRev(rs.Fields(0),"\") q=Len(rs.Fields(0)) r=(Right(rs.Fields(0),(q-p))) %> <OPTION value=<%=rs.Fields(0)%>> r </OPTION> <% rs.movenext loop end if %> </SELECT> i want to right the value of r in the dropdown list. i dont know the syntax. as of now the drop down list shows "r" , not the value inside it. how to do it?

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  • t-sql help with recursive sort of query

    - by stackoverflowuser
    Hi Based on the following table ID Path --------------------------------------- 1 \\Root 2 \\Root\Node0 3 \\Root\Node0\Node1 4 \\Root\Node0\Node2 5 \\Root\Node3 6 \\Root\Node3\Node4 7 \\Root\Node5 ... N \\Root\Node5\Node6\Node7\Node8\Node9\Node10 so on... There are around 1000 rows in this table. I want to display individual node in seperate columns. Maximum columns to be displayed 5 (i.e. node till 5 level deep). So the output will look as below ID Path Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 ---------------------------------------------------------------------------------------- 1 \\Root Root Null Null Null Null Null 2 \\Root\Node0 Root Node 0 Null Null Null Null 3 \\Root\Node0\Node1 Root Node 0 Node 1 Null Null Null 4 \\Root\Node0\Node2 Root Node 0 Node 2 Null Null Null 5 \\Root\Node3 Root Node 3 Null Null Null Null 6 \\Root\Node3\Node4 Root Node 3 Node 4 Null Null Null 7 \\Root\Node5 Root Node 5 Null Null Null Null ... N (see in above table) Root Node 5 Node 6 Node 7 Node 8 Node 9 The only way i can think of is to open a cursor, loop through each row and perform string split, just fetch the first 5 nodes and then insert into a temp table. Pls. suggest. Thanks

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  • Using boost::random to select from an std::list where elements are being removed

    - by user144182
    See this related question on more generic use of the Boost Random library. My questions involves selecting a random element from an std::list, doing some operation, which could potentally include removing the element from the list, and then choosing another random element, until some condition is satisfied. The boost code and for loop look roughly like this: // create and insert elements into list std::list<MyClass> myList; //[...] // select uniformly from list indices boost::uniform_int<> indices( 0, myList.size()-1 ); boost::variate_generator< boost::mt19937, boost::uniform_int<> > selectIndex(boost::mt19937(), indices); for( int i = 0; i <= maxOperations; ++i ) { int index = selectIndex(); MyClass & mc = myList.begin() + index; // do operations with mc, potentially removing it from myList //[...] } My problem is as soon as the operations that are performed on an element result in the removal of an element, the variate_generator has the potential to select an invalid index in the list. I don't think it makes sense to completely recreate the variate_generator each time, especially if I seed it with time(0).

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  • Problem in homemade function to merge objects

    - by Eric
    I'm trying to make a function that merges arrays. The reason is, I have a function that supposed to get the settings of an entity, and merge them with the global defaults. //So for example, let's say globalOptions is something like this var globalOptions={opt1:'foo',opt2:'something'}; //and this is entityOptions var entityOptions={opt1:'foofoo',opt2:null}; The only difference is it has objects in objects and objects in objects in objects, so what I made was a function that loops through all objects, thinking I would later, easily be able to loop through it all. Please ignore the array thing. That is defected, but unneeded. function loopObj(obj, call, where, objcall, array) { if ($.isArray(obj) || $.isPlainObject(obj)) { for (i in obj) { if ($.isArray(obj)) { if (array) { loopObj(obj[i], call, where[where.length] = i, true); if (objcall) { call(obj[i],where,true); } } else { loopObj(obj[i], call, where+'['+i+']', false); if (objcall) { call(obj[i],where,true); } } } else { if (array) { loopObj(obj[i], call, where[where.length] = parseInt(i), true); if (objcall) { call(obj[i],where,true); } } else { loopObj(obj[i], call, where+'[\''+i+'\']', false); if (objcall) { call(obj[i],where,true); } } } } } else { return call(obj,where); } } Then I made this program to convert it: function mergeObj(a,b) { temp.retd = new Object(); loopObj(a,function (c,d) { if (c) { eval(d.replace('%par%','temp.retd'))=c; } else { eval(d.replace('%par%','temp.retd'))=eval(d.replace('%par%','b')); } },'%par%', true); return temp.retd(); } I get the error: Uncaught ReferenceError: Invalid left-hand side in assignment (anonymous function)base.js:51 loopObjbase.js:40 loopObjbase.js:31 mergeObjbase.js:46 (anonymous function)base.js:72 I know what it means, the eval returns an anonomys variable (copy of the variable), so I can't set it, only get it.

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  • Porting Perl to C++ `print "\x{2501}" x 12;`

    - by jippie
    I am porting a program from Perl to C++ as a learning objective. I arrived at a routine that draws a table with commands like the following: Perl: print "\x{2501}" x 12; And it draws 12 times a '?' ("box drawings heavy horizontal"). Now I figured out part of the problem already: Perl: \x{}, \x00 Hexadecimal escape sequence; C++: \unnnn To print a single Unicode character: C++: printf( "\u250f\n" ); But does C++ have a smart equivalent for the 'x' operator or would it come down to a for loop? UPDATE Let me include the full source code I am trying to compile with the proposed solution. The compiler does throw an errors: g++ -Wall -Werror project.cpp -o project project.cpp: In function ‘int main(int, char**)’: project.cpp:38:3: error: ‘string’ is not a member of ‘std’ project.cpp:38:15: error: expected ‘;’ before ‘s’ project.cpp:39:3: error: ‘cout’ is not a member of ‘std’ project.cpp:39:16: error: ‘s’ was not declared in this scope #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> int main ( int argc, char *argv[] ) { if ( argc != 2 ) { fprintf( stderr , "usage: %s matrix\n", argv[0] ); exit( 2 ); } else { //std::string s(12, "\u250f" ); std::string s(12, "u" ); std::cout << s; } }

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  • Create ImageButton programatically depending on local database records

    - by user2507920
    As i described in title, i have a local db in sqlite. I want to create ImageButton parametrically. How many times is local database loop executing? Please see code below : RelativeLayout outerRelativeLayout = (RelativeLayout)findViewById(R.id.relativeLayout2_making_dynamically); db.open(); Cursor c = db.getAllLocal_Job_Data(); if(c!=null){ if(c.moveToFirst()){ do { RelativeLayout innerRelativeLayout = new RelativeLayout(CalendarActivity.this); innerRelativeLayout.setGravity(Gravity.CENTER); ImageButton imgBtn = new ImageButton(CalendarActivity.this); imgBtn.setBackgroundResource(R.drawable.color_001); RelativeLayout.LayoutParams imageViewParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); imgBtn.setLayoutParams(imageViewParams); // Adding the textView to the inner RelativeLayout as a child innerRelativeLayout.addView(imgBtn, new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); outerRelativeLayout.addView(innerRelativeLayout, new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); } while (c.moveToNext()); } } db.close(); But when i run the project, i can see only one button created there. I think there are many buttons but here image button is creating on last created image button. I think i should use android:layout_toRightOf with previous created button but i cant find how to place it here. I have tried some ideas but it did not change any thing. So please anybody has any idea to solve my problem then please share it with me.

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  • Recursion problem overloading an operator

    - by Tronfi
    I have this: typedef string domanin_name; And then, I try to overload the operator< in this way: bool operator<(const domain_name & left, const domain_name & right){ int pos_label_left = left.find_last_of('.'); int pos_label_right = right.find_last_of('.'); string label_left = left.substr(pos_label_left); string label_right = right.substr(pos_label_right); int last_pos_label_left=0, last_pos_label_right=0; while(pos_label_left!=string::npos && pos_label_right!=string::npos){ if(label_left<label_right) return true; else if(label_left>label_right) return false; else{ last_pos_label_left = pos_label_left; last_pos_label_right = pos_label_right; pos_label_left = left.find_last_of('.', last_pos_label_left); pos_label_right = right.find_last_of('.', last_pos_label_left); label_left = left.substr(pos_label_left, last_pos_label_left); label_right = right.substr(pos_label_right, last_pos_label_right); } } } I know it's a strange way to overload the operator <, but I have to do it this way. It should do what I want. That's not the point. The problem is that it enter in an infinite loop right in this line: if(label_left<label_right) return true; It seems like it's trying to use this overloading function itself to do the comparision, but label_left is a string, not a domain name! Any suggestion?

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  • Trouble using 'eval' to define a toplevel function when called from within an object.

    - by mschaef
    I've written (in JavaScript) an interactive read-eval-print-loop that is encapsulated within an object. However, I recently noticed that toplevel function definitions specified to the interpreter do not appear to be 'remembered' by the interpreter. After some diagnostic work, I've reduced the core problem to this: var evaler = { eval: function (str) { return eval(str); }, }; eval("function t1() { return 1; }"); // GOOD evaler.eval("function t2() { return 2; }"); // FAIL After running this script, I have a definition for t1, and no defintion for t2. The act of calling eval from within evaler is sufficiently different from the toplevel call that the global definition does not get recorded. What does happen is that the call to evaler.eval returns a function object, so I'm presuming that t2 is being defined and stored in some other set of bindings that I don't have access to. (It's not defined as a member in evaler.) Is there any easy fix for this? I've tried all sorts of fixes, and haven't stumbled upon one that works. (Most of what I've done has centered around putting the call to eval in an anonymous function, and altering the way that's called, chainging __parent__, etc.) Any thoughts on how to fix this?

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  • PHP - advice for java HashMap alternative in php?

    - by teutara
    I know it is super noob and will be answered in no time, but I could not figure.. sorry for any inconvenience.. Here is the thing: ID colA colB Length 1 seq1 seq11 1 2 seq1 seq11 11 3 seq3 seq33 21 4 seq3 seq33 14 I have a db with this kind of a table, has more than 10M rows. I want to loop though colA first, get the relevant colB value, and check if there are any other occurrences of the same value. For example in colB (seq11) there are 2 occurrences of colA(seq1), this time I have to combine those and output the sum of the length. Similar to this: ID colA colB Length 1 seq1 seq11 12 2 seq3 seq33 35 I am a bit java guy, but because my colleague has written everything in php and this will be just an adding, i need a php solution. With java i would have used hashmap, so that I would have the colA data once and just increment the value of "Length Column".. I know it is not a proper question, but.. Thank you in advance.. $$$$$$$$$$ EDIT $$$$$$$$$$ I tried this query in order to group by occurences: SELECT COUNT(*) SeqName FROM SeqTable GROUP BY SeqName HAVING COUNT(*)>0;

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  • FLVs on timeline are glitching out

    - by TandemAdam
    I have a Movieclip with about five FLV movies embedded on its timeline, one after another. I am loading multiple instances (about 5-10) of this movieclip onto the stage. Once added to the stage, they each play there timelines in a loop. The problem is that when one of the instances switch over to playing a new FLV, then some of the other instances "glitch out"! See this image for what the glitch looks like: This glitch also happens when they first start playing (first load). More details of Flash: 24fps FlashPlayer 10 Actionscript 3 More details of the FLVs: Encoded with On2 VP6 24fps transparent background (alpha channel) dimensions 640x480 filesize are about 150KB each FLVs are imported using option: "Embed video in SWF and play in timeline" Has anyone seen this before? Does anyone have a reason for why this might be happening? And any possibly ways to stop it from happening. EDIT* It seems to only "glitch" when an FLV is started from a random frame (a frame that is not the first frame). I don't think it always does it, but it does it quite often.

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  • Is there any better way to capture the screen than PIL.ImageGrab.grab()?

    - by user1474837
    I am making a screen capture program with python. My current problem is PIL.ImageGrab.grab() gives me the same output as 2 seconds later. For instance, for I think I am not being clear, in the following program, almost all the images are the same, have the same Image.tostring() value, even though I was moving my screen during the time the PIL.ImageGrab.grab loop was executing. >>> from PIL.ImageGrab import grab >>> l = [] >>> import time >>> for a in l: l.append(grab()) time.sleep(0.01) >>> for a in range(0, 30): l.append(grab()) time.sleep(0.01) >>> b = [] >>> for a in l: b.append(a.tostring()) >>> len(b) 30 >>> del l >>> last = [] >>> a = 0 >>> a = -1 >>> last = "" >>> same = -1 >>> for pic in b: if b == last: same = same + 1 last = b >>> same 28 >>> This is a problem, as all the images are the same but 1. 1 out of 30 is different. That would make for a absolutly horrable quality video. Please, tell me if there is any better quality alternative to PIL.ImageGrab.grab(). I need to capture the whole screen. Thanks!

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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • mod_rewrite: no access to real files and directories

    - by tshabalala
    Hello. I use mod_rewrite/.htaccess for pretty URLs. I forward all the requests to my index.php, like this: RewriteRule ^/?([a-zA-Z0-9/-]+)/?$ /index.php [NC,L] The index.php then handles the requests. I'm also using this condition/rule to eliminate trailing slashes (or rather rewrite them to the URL without a trailing slash, with a 301 redirect; I'm doing this to avoid duplicate content and because I like no trailing slashes better): RewriteCond %{HTTP_HOST} !^\.localhost$ [NC] RewriteRule ^(.+)/$ http://%{HTTP_HOST}/$1 [R=301,L] This works well, except that I now get an infinite loop when trying to access a (real) directory (the rewrite rule removes the trailing slash, the server adds it again, ...). I solved this by setting the DirectorySlash directive to Off: DirectorySlash Off I don't know how good this solution is, I don't feel too confident about it tbh. Anyway, what I'd like to do is completely ignore "real" files and directories, since I don't need them and I only use pretty URLs with "virtual" files/directories anyway. This would allow me to avoid the DirectorySlash workaround/hack too. Is this possible? Thanks!

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  • PHP Infine Loope Problem

    - by Ashwin
    function httpGet( $url, $followRedirects=true ) { global $final_url; $url_parsed = parse_url($url); if ( empty($url_parsed['scheme']) ) { $url_parsed = parse_url('http://'.$url); } $final_url = $url_parsed; $port = $url_parsed["port"]; if ( !$port ) { $port = 80; } $rtn['url']['port'] = $port; $path = $url_parsed["path"]; if ( empty($path) ) { $path="/"; } if ( !empty($url_parsed["query"]) ) { $path .= "?".$url_parsed["query"]; } $rtn['url']['path'] = $path; $host = $url_parsed["host"]; $foundBody = false; $out = "GET $path HTTP/1.0\r\n"; $out .= "Host: $host\r\n"; $out .= "User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1) Gecko/20061010 Firefox/2.0\r\n"; $out .= "Connection: Close\r\n\r\n"; if ( !$fp = @fsockopen($host, $port, $errno, $errstr, 30) ) { $rtn['errornumber'] = $errno; $rtn['errorstring'] = $errstr; } fwrite($fp, $out); while (!@feof($fp)) { $s = @fgets($fp, 128); if ( $s == "\r\n" ) { $foundBody = true; continue; } if ( $foundBody ) { $body .= $s; } else { if ( ($followRedirects) && (stristr($s, "location:") != false) ) { $redirect = preg_replace("/location:/i", "", $s); return httpGet( trim($redirect) ); } $header .= $s; } } fclose($fp); return(trim($body)); } This code sometimes go infinite loop. What's wrong here?

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  • Populate JOIN into a list in one database query

    - by axio
    I am trying to get the records from the 'many' table of a one-to-many relationship and add them as a list to the relevant record from the 'one' table. I am also trying to do this in a single database request. Code derived from http://stackoverflow.com/questions/1580199/linq-to-sql-populate-join-result-into-a-list almost achieves the intended result, but makes one database request per entry in the 'one' table which is unacceptable. That failing code is here: var res = from variable in _dc.GetTable<VARIABLE>() select new { x = variable, y = variable.VARIABLE_VALUEs }; However if I do a similar query but loop through all the results, then only a single database request is made. This code achieves all goals: var res = from variable in _dc.GetTable<VARIABLE>() select variable; List<GDO.Variable> output = new List<GDO.Variable>(); foreach (var v2 in res) { List<GDO.VariableValue> values = new List<GDO.VariableValue>(); foreach (var vv in v2.VARIABLE_VALUEs) { values.Add(VariableValue.EntityToGDO(vv)); } output.Add(EntityToGDO(v2)); output[output.Count - 1].VariableValues = values; } However the latter code is ugly as hell, and it really feels like something that should be do-able in a single linq query. So, how can this be done in a single linq query that makes only a single database query? In both cases the table is set to preload using the following code: _dc = _db.CreateLinqDataContext(); var loadOptions = new DataLoadOptions(); loadOptions.LoadWith<VARIABLE>(v => v.VARIABLE_VALUEs); _dc.LoadOptions = loadOptions; I am using .NET 3.5, and the database back-end was generated using SqlMetal.

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  • Specific template for the first element.

    - by Kalinin
    I have a template: <xsl:template match="paragraph"> ... </xsl:template> I call it: <xsl:apply-templates select="paragraph"/> For the first element I need to do: <xsl:template match="paragraph[1]"> ... <xsl:apply-templates select="."/><!-- I understand that this does not work --> ... </xsl:template> How to call <xsl:apply-templates select="paragraph"/> (for the first element paragraph) from the template <xsl:template match="paragraph[1]">? So far that I have something like a loop. I solve this problem so (but I do not like it): <xsl:for-each select="paragraph"> <xsl:choose> <xsl:when test="position() = 1"> ... <xsl:apply-templates select="."/> ... </xsl:when> <xsl:otherwise> <xsl:apply-templates select="."/> </xsl:otherwise> </xsl:choose> </xsl:for-each>

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  • Why do I get this exception? {An item with the same key has already been added."})

    - by Alan
    Aknittel NewSellerID is the result of a lookup on tblSellers. These tables (tblSellerListings and tblSellers) are not "officially" joined with a foreign key relationship, either in the model or in the database, but I want some referential integrity maintained for the future. So my issue remains. Why do I get the exception ({"An item with the same key has already been added."}) with this code, if I don't begin each iteration of the foreach loop with a new ObjectContext and end it with SaveChanges, which I think will affect performance. Also, could you tell me why ORCSolutionsDataService.tblSellerListings (An ADO.NET DataServices/WCF object is not IDisposable, like LINQ to Entities?? ============================================== // Add listings to previous seller int NewSellerID = 0; // Look up existing Seller key using SellerUniqueEBAYID var qryCurrentSeller = from s in service.tblSellers where s.SellerEBAYUserID == SellerUserID select s; foreach (var s in qryCurrentSeller) NewSellerID = s.SellerID; // Save the selected listings for this seller foreach (DataGridViewRow dgr in dgvRows) { ORCSolutionsDataService.tblSellerListings NewSellerListing = new ORCSolutionsDataService.tblSellerListings(); NewSellerListing.ItemID = dgr.Cells["txtSellerItemID"].Value.ToString(); NewSellerListing.Title = dgr.Cells["txtSellerItemTitle"].Value.ToString(); NewSellerListing.CurrentPrice = Convert.ToDecimal(dgr.Cells["txtSellerItemPrice"].Value); NewSellerListing.QuantitySold = Convert.ToInt32(dgr.Cells["txtSellerItemSold"].Value); NewSellerListing.EndTime = Convert.ToDateTime(dgr.Cells["txtSellerItemEnds"].Value); NewSellerListing.CategoryName = dgr.Cells["txtSellerItemCategory"].Value.ToString(); NewSellerListing.ExtendedPrice = Convert.ToDecimal(dgr.Cells["txtExtendedReceipts"].Value); NewSellerListing.RetrievedDtime = Convert.ToDateTime(dtSellerDataRetrieved.ToString()); NewSellerListing.SellerID = NewSellerID; service.AddTotblSellerListings(NewSellerListing); } service.SaveChanges(); } catch (Exception ex) { MessageBox.Show("Unable to add a new case. Exception: " + ex.Message); }

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  • How to make this JavaScript much faster?

    - by Ralph
    Still trying to answer this question, and I think I finally found a solution, but it runs too slow. var $div = $('<div>') .css({ 'border': '1px solid red', 'position': 'absolute', 'z-index': '65535' }) .appendTo('body'); $('body *').live('mousemove', function(e) { var topElement = null; $('body *').each(function() { if(this == $div[0]) return true; var $elem = $(this); var pos = $elem.offset(); var width = $elem.width(); var height = $elem.height(); if(e.pageX > pos.left && e.pageY > pos.top && e.pageX < (pos.left + width) && e.pageY < (pos.top + height)) { var zIndex = document.defaultView.getComputedStyle(this, null).getPropertyValue('z-index'); if(zIndex == 'auto') zIndex = $elem.parents().length; if(topElement == null || zIndex > topElement.zIndex) { topElement = { 'node': $elem, 'zIndex': zIndex }; } } }); if(topElement != null ) { var $elem = topElement.node; $div.offset($elem.offset()).width($elem.width()).height($elem.height()); } }); It basically loops through all the elements on the page and finds the top-most element beneath the cursor. Is there maybe some way I could use a quad-tree or something and segment the page so the loop runs faster?

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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  • shell script segment to avoid overwriting files

    - by johndashen
    I have a perl script (or any executable) E which will take a file foo.xml and write a file foo.txt. I use a Beowulf cluster to run E for a large number of XML files, but I'd like to write a simple job server script in shell (bash) which doesn't overwrite existing txt files. I'm currently doing something like #!/bin/sh PATTERN="[A-Z]*0[1-2][a-j]"; # this matches foo in all cases todo=`ls *.xml | grep $PATTERN`; isdone=`ls *.foo | grep $PATTERN`; whatsleft=todo - isdone; # what's the unix magic? #and then call the job server; jobserve E "$whatsleft"; and then I don't know how to get the difference between $todo and $isdone. I'd prefer using sort/uniq to something like a for loop with grep inside, but I'm not sure how to do it (pipes? temporary files?) As a bonus question, is there a way to do lookahead search in bash grep?

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  • Django Admin Running Same Query Thousands of Times for Model

    - by Tom
    Running into an odd . . . loop when trying to view a model in the Django admin. I have three related models (code trimmed for brevity, hopefully I didn't trim something I shouldn't have): class Association(models.Model): somecompany_entity_id = models.CharField(max_length=10, db_index=True) name = models.CharField(max_length=200) def __unicode__(self): return self.name class ResidentialUnit(models.Model): building = models.CharField(max_length=10) app_number = models.CharField(max_length=10) unit_number = models.CharField(max_length=10) unit_description = models.CharField(max_length=100, blank=True) association = models.ForeignKey(Association) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) def __unicode__(self): return '%s: %s, Unit %s' % (self.association, self.building, self.unit_number) class Resident(models.Model): unit = models.ForeignKey(ResidentialUnit) type = models.CharField(max_length=20, blank=True, default='') lookup_key = models.CharField(max_length=200) jenark_id = models.CharField(max_length=20, blank=True) user = models.ForeignKey(User) is_association_admin = models.BooleanField(default=False, db_index=True) show_in_contact_list = models.BooleanField(default=False, db_index=True) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) _phones = {} home_phone = None work_phone = None cell_phone = None app_number = None account_cache_key = None def __unicode__(self): return '%s' % self.user.get_full_name() It's the last model that's causing the problem. Trying to look at a Resident in the admin takes 10-20 seconds. If I take 'self.association' out of the __unicode__ method for ResidentialUnit, a resident page renders pretty quickly. Looking at it in the debug toolbar, without the association name in ResidentialUnit (which is a foreign key on Resident), the page runs 14 queries. With the association name put back in, it runs a far more impressive 4,872 queries. The strangest part is the extra queries all seem to be looking up the association name. They all come from the same line, the __unicode__ method for ResidentialUnit. Each one is the exact same thing, e.g., SELECT `residents_association`.`id`, `residents_association`.`jenark_entity_id`, `residents_association`.`name` FROM `residents_association` WHERE `residents_association`.`id` = 1096 ORDER BY `residents_association`.`name` ASC I assume I've managed to create a circular reference, but if it were truly circular, it would just die, not run 4000x and then return. Having trouble finding a good Google or StackOverflow result for this.

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  • Alternate colors on click with jQuery

    - by Jace Cotton
    I'm sure there is a simple solution to this, and I'm sure this is a duplicate question, though I have been unable to solve my solution particularly because I don't really know how to phrase it in order to search for other questions/solutions, so I'm coming here hoping for some help. Basically, I have spans with classes that assigns a background-color property, and inside those spans are words. I have three of these spans, and each time a user clicks on a span I want the class to change (thus changing the background color and inner text). HTML: <span class="alternate"> <span class="blue showing">Lorem</span> <span class="green">Ipsum</span> <span class="red">Dolor</span> </span> CSS: .alternate span { display : none } .alternate .showing { display : inline } .blue { background : blue } .green { background : green } .red { background : red } jQuery: $(".alternate span").each(function() { $(this).on("click", function() { $(this).removeClass("showing"); $(this).next().addClass("showing"); }); }); This solution works great using $.next until I get to the third click, whereafter .showing is removed, and is not added since there are no more $.next options. How do I, after getting to the last-child, add .showing to the first-child and then start over? I have tried various options including if($(".alternate span:last-child").hasClass("showing")) { etc. etc. }, and I attempted to use an array and for loop though I failed to make it work. Newb question, I know, but I can't seem to solve this so as a last resort I'm coming here.

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  • Collect all fields in form to an array

    - by Industrial
    Hi everyone, Each div with the class "row" is added upon request from the user, to be able to add multiple items at once. So now is the question how I'll collect all the forms in to an array that PHP can read (like JSON for instance). I'll guess that there's already some easy and effective way of doing this? <div class="container"> <div class="row"> <input type="text" name="value1" id="textfield" /> <input type="text" name="value2" id="textfield" /> <input type="text" name="value3" id="textfield" /> </div> </div> Here's what I would like to achieve out of the shown example: array( array ('value1' => '', 'value2' => '', 'value3' => '') ); Thanks! Update: The form will be handled with PHP and it would be super to be able to do something like a foreach loop on the specific container-div content.

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  • Periodically iterating over a collection that's constantly changing

    - by rwmnau
    I have a collection of objects that's constantly changing, and I want to display some information about objects (my application is multi-threaded, and differently threads are constantly submitting requests to modify an object in the collection, so it's unpredictable), and I want to display some information about what's currently in the collection. If I lock the collection, I can iterate over it and get my information without any problems - however, this causes problems with the other threads, since they could have submitted multiple requests to modify the collection in the meantime, and will be stalled. I've thought of a couple ways around this, and I'm looking for any advice. Make a copy of the collection and iterate over it, allowing the original to continue updating in the background. The collection can get large, so this isn't ideal, but it's safe. Iterate over it using a For...Next loop, and catch an IndexOutOfBounds exception if an item is removed from the collection while we're iterating. This may occasionally cause duplicates to appear in my snapshot, so it's not ideal either. Any other ideas? I'm only concerned about a moment-in-time snapshot, so I'm not concerned about reflecting changes in my application - my main concern is that the collection be able to be updated with minimal latency, and that updates never be lost.

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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