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  • A data structure based on the R-Tree: creating new child nodes when a node is full, but what if I ha

    - by Tom
    I realize my title is not very clear, but I am having trouble thinking of a better one. If anyone wants to correct it, please do. I'm developing a data structure for my 2 dimensional game with an infinite universe. The data structure is based on a simple (!) node/leaf system, like the R-Tree. This is the basic concept: you set howmany childs you want a node (a container) to have maximum. If you want to add a leaf, but the node the leaf should be in is full, then it will create a new set of nodes within this node and move all current leafs to their new (more exact) node. This way, very populated areas will have a lot more subdivisions than a very big but rarely visited area. This works for normal objects. The only problem arises when I have more than maxChildsPerNode objects with the exact same X,Y location: because the node is full, it will create more exact subnodes, but the old leafs will all be put in the exact same node again because they have the exact same position -- resulting in an infinite loop of creating more nodes and more nodes. So, what should I do when I want to add more leafs than maxChildsPerNode with the exact same position to my tree? PS. if I failed to explain my problem, please tell me, so I can try to improve the explanation.

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • Problem in homemade function to merge objects

    - by Eric
    I'm trying to make a function that merges arrays. The reason is, I have a function that supposed to get the settings of an entity, and merge them with the global defaults. //So for example, let's say globalOptions is something like this var globalOptions={opt1:'foo',opt2:'something'}; //and this is entityOptions var entityOptions={opt1:'foofoo',opt2:null}; The only difference is it has objects in objects and objects in objects in objects, so what I made was a function that loops through all objects, thinking I would later, easily be able to loop through it all. Please ignore the array thing. That is defected, but unneeded. function loopObj(obj, call, where, objcall, array) { if ($.isArray(obj) || $.isPlainObject(obj)) { for (i in obj) { if ($.isArray(obj)) { if (array) { loopObj(obj[i], call, where[where.length] = i, true); if (objcall) { call(obj[i],where,true); } } else { loopObj(obj[i], call, where+'['+i+']', false); if (objcall) { call(obj[i],where,true); } } } else { if (array) { loopObj(obj[i], call, where[where.length] = parseInt(i), true); if (objcall) { call(obj[i],where,true); } } else { loopObj(obj[i], call, where+'[\''+i+'\']', false); if (objcall) { call(obj[i],where,true); } } } } } else { return call(obj,where); } } Then I made this program to convert it: function mergeObj(a,b) { temp.retd = new Object(); loopObj(a,function (c,d) { if (c) { eval(d.replace('%par%','temp.retd'))=c; } else { eval(d.replace('%par%','temp.retd'))=eval(d.replace('%par%','b')); } },'%par%', true); return temp.retd(); } I get the error: Uncaught ReferenceError: Invalid left-hand side in assignment (anonymous function)base.js:51 loopObjbase.js:40 loopObjbase.js:31 mergeObjbase.js:46 (anonymous function)base.js:72 I know what it means, the eval returns an anonomys variable (copy of the variable), so I can't set it, only get it.

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  • Using boost::random to select from an std::list where elements are being removed

    - by user144182
    See this related question on more generic use of the Boost Random library. My questions involves selecting a random element from an std::list, doing some operation, which could potentally include removing the element from the list, and then choosing another random element, until some condition is satisfied. The boost code and for loop look roughly like this: // create and insert elements into list std::list<MyClass> myList; //[...] // select uniformly from list indices boost::uniform_int<> indices( 0, myList.size()-1 ); boost::variate_generator< boost::mt19937, boost::uniform_int<> > selectIndex(boost::mt19937(), indices); for( int i = 0; i <= maxOperations; ++i ) { int index = selectIndex(); MyClass & mc = myList.begin() + index; // do operations with mc, potentially removing it from myList //[...] } My problem is as soon as the operations that are performed on an element result in the removal of an element, the variate_generator has the potential to select an invalid index in the list. I don't think it makes sense to completely recreate the variate_generator each time, especially if I seed it with time(0).

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  • how to fill missing values from a list

    - by Stephane
    I have an object containing a date and a count. public class Stat { public DateTime Stamp {get; set;} public int Count {get; set ;} } I have a Serie object that holds a list of thoses Stat plus some more info such as name and so on... public class Serie { public string Name { get; set; } public List<Stat> Data { get; set; } ... } Consider that I have a List of Serie but the series don't all contain the same Stamps. I need to fill in the missing stamps in all series with a default value. I thought of an extension method with signature like this (please provide better name if you find one :) ) : public static IEnumerable<Serie> Equalize(this IEnumerable<ChartSerie> series, int defaultCount) this question seems to treat the same problem, but when querying directly the DB. of course I could loop through the dates and create another list. But is there any more elegant way to achieve this? i.e.: Serie A: 01.05.2010 1 03.05.2010 3 Serie B: 01.05.2010 5 02.05.2010 6 I should get : Serie A : 01.05.2010 1 02.05.2010 0 03.05.2010 3 Serie B: 01.05.2010 5 02.05.2010 6 03.05.2010 0

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  • Trouble using 'eval' to define a toplevel function when called from within an object.

    - by mschaef
    I've written (in JavaScript) an interactive read-eval-print-loop that is encapsulated within an object. However, I recently noticed that toplevel function definitions specified to the interpreter do not appear to be 'remembered' by the interpreter. After some diagnostic work, I've reduced the core problem to this: var evaler = { eval: function (str) { return eval(str); }, }; eval("function t1() { return 1; }"); // GOOD evaler.eval("function t2() { return 2; }"); // FAIL After running this script, I have a definition for t1, and no defintion for t2. The act of calling eval from within evaler is sufficiently different from the toplevel call that the global definition does not get recorded. What does happen is that the call to evaler.eval returns a function object, so I'm presuming that t2 is being defined and stored in some other set of bindings that I don't have access to. (It's not defined as a member in evaler.) Is there any easy fix for this? I've tried all sorts of fixes, and haven't stumbled upon one that works. (Most of what I've done has centered around putting the call to eval in an anonymous function, and altering the way that's called, chainging __parent__, etc.) Any thoughts on how to fix this?

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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • t-sql help with recursive sort of query

    - by stackoverflowuser
    Hi Based on the following table ID Path --------------------------------------- 1 \\Root 2 \\Root\Node0 3 \\Root\Node0\Node1 4 \\Root\Node0\Node2 5 \\Root\Node3 6 \\Root\Node3\Node4 7 \\Root\Node5 ... N \\Root\Node5\Node6\Node7\Node8\Node9\Node10 so on... There are around 1000 rows in this table. I want to display individual node in seperate columns. Maximum columns to be displayed 5 (i.e. node till 5 level deep). So the output will look as below ID Path Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 ---------------------------------------------------------------------------------------- 1 \\Root Root Null Null Null Null Null 2 \\Root\Node0 Root Node 0 Null Null Null Null 3 \\Root\Node0\Node1 Root Node 0 Node 1 Null Null Null 4 \\Root\Node0\Node2 Root Node 0 Node 2 Null Null Null 5 \\Root\Node3 Root Node 3 Null Null Null Null 6 \\Root\Node3\Node4 Root Node 3 Node 4 Null Null Null 7 \\Root\Node5 Root Node 5 Null Null Null Null ... N (see in above table) Root Node 5 Node 6 Node 7 Node 8 Node 9 The only way i can think of is to open a cursor, loop through each row and perform string split, just fetch the first 5 nodes and then insert into a temp table. Pls. suggest. Thanks

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  • Porting Perl to C++ `print "\x{2501}" x 12;`

    - by jippie
    I am porting a program from Perl to C++ as a learning objective. I arrived at a routine that draws a table with commands like the following: Perl: print "\x{2501}" x 12; And it draws 12 times a '?' ("box drawings heavy horizontal"). Now I figured out part of the problem already: Perl: \x{}, \x00 Hexadecimal escape sequence; C++: \unnnn To print a single Unicode character: C++: printf( "\u250f\n" ); But does C++ have a smart equivalent for the 'x' operator or would it come down to a for loop? UPDATE Let me include the full source code I am trying to compile with the proposed solution. The compiler does throw an errors: g++ -Wall -Werror project.cpp -o project project.cpp: In function ‘int main(int, char**)’: project.cpp:38:3: error: ‘string’ is not a member of ‘std’ project.cpp:38:15: error: expected ‘;’ before ‘s’ project.cpp:39:3: error: ‘cout’ is not a member of ‘std’ project.cpp:39:16: error: ‘s’ was not declared in this scope #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> int main ( int argc, char *argv[] ) { if ( argc != 2 ) { fprintf( stderr , "usage: %s matrix\n", argv[0] ); exit( 2 ); } else { //std::string s(12, "\u250f" ); std::string s(12, "u" ); std::cout << s; } }

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  • Recursion problem overloading an operator

    - by Tronfi
    I have this: typedef string domanin_name; And then, I try to overload the operator< in this way: bool operator<(const domain_name & left, const domain_name & right){ int pos_label_left = left.find_last_of('.'); int pos_label_right = right.find_last_of('.'); string label_left = left.substr(pos_label_left); string label_right = right.substr(pos_label_right); int last_pos_label_left=0, last_pos_label_right=0; while(pos_label_left!=string::npos && pos_label_right!=string::npos){ if(label_left<label_right) return true; else if(label_left>label_right) return false; else{ last_pos_label_left = pos_label_left; last_pos_label_right = pos_label_right; pos_label_left = left.find_last_of('.', last_pos_label_left); pos_label_right = right.find_last_of('.', last_pos_label_left); label_left = left.substr(pos_label_left, last_pos_label_left); label_right = right.substr(pos_label_right, last_pos_label_right); } } } I know it's a strange way to overload the operator <, but I have to do it this way. It should do what I want. That's not the point. The problem is that it enter in an infinite loop right in this line: if(label_left<label_right) return true; It seems like it's trying to use this overloading function itself to do the comparision, but label_left is a string, not a domain name! Any suggestion?

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  • FLVs on timeline are glitching out

    - by TandemAdam
    I have a Movieclip with about five FLV movies embedded on its timeline, one after another. I am loading multiple instances (about 5-10) of this movieclip onto the stage. Once added to the stage, they each play there timelines in a loop. The problem is that when one of the instances switch over to playing a new FLV, then some of the other instances "glitch out"! See this image for what the glitch looks like: This glitch also happens when they first start playing (first load). More details of Flash: 24fps FlashPlayer 10 Actionscript 3 More details of the FLVs: Encoded with On2 VP6 24fps transparent background (alpha channel) dimensions 640x480 filesize are about 150KB each FLVs are imported using option: "Embed video in SWF and play in timeline" Has anyone seen this before? Does anyone have a reason for why this might be happening? And any possibly ways to stop it from happening. EDIT* It seems to only "glitch" when an FLV is started from a random frame (a frame that is not the first frame). I don't think it always does it, but it does it quite often.

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  • PHP - advice for java HashMap alternative in php?

    - by teutara
    I know it is super noob and will be answered in no time, but I could not figure.. sorry for any inconvenience.. Here is the thing: ID colA colB Length 1 seq1 seq11 1 2 seq1 seq11 11 3 seq3 seq33 21 4 seq3 seq33 14 I have a db with this kind of a table, has more than 10M rows. I want to loop though colA first, get the relevant colB value, and check if there are any other occurrences of the same value. For example in colB (seq11) there are 2 occurrences of colA(seq1), this time I have to combine those and output the sum of the length. Similar to this: ID colA colB Length 1 seq1 seq11 12 2 seq3 seq33 35 I am a bit java guy, but because my colleague has written everything in php and this will be just an adding, i need a php solution. With java i would have used hashmap, so that I would have the colA data once and just increment the value of "Length Column".. I know it is not a proper question, but.. Thank you in advance.. $$$$$$$$$$ EDIT $$$$$$$$$$ I tried this query in order to group by occurences: SELECT COUNT(*) SeqName FROM SeqTable GROUP BY SeqName HAVING COUNT(*)>0;

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  • How to iterate & retrieve values from NSArray of NSArrays of NSDictionaries

    - by chinjazz
    I'm stumpped on how iterate and get values for an Array of Arrays of NSDictionaries (different classes/entities). Here's what I'm currently doing: 1) Constructing two separate arrays of NSDictionaries (different entities) 2) Combining both arrays with: NSMutableArray *combinedArrayofDicts = [[NSMutableArray alloc] initWithObjects: sizesArrayOfDicts, wishListArrayOfDicts , nil]; 3) Then archive combinedArrayofDicts : NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:combinedArrayofDicts]; 4) Transmit over GameKit [self.session sendDataToAllPiers:dataToSend withDataMode: GKSendDataReliable error:nil]; 5) How would I manage traversing thru this array on the receiving end? I want to fetch values by for each class which is key'ed by classname: Here's how it looks via NSLog (2 Sizes Dicts, and 1 Wishlist Dict) Printing description of receivedArray: <__NSArrayM 0xbc65eb0>( <__NSArrayM 0xbc651f0>( { classname = Sizes; displayOrder = 0; share = 1; sizeType = Neck; value = "13\" or 33 (cm)"; }, { classname = Sizes; displayOrder = 0; share = 1; sizeType = Sleeve; value = "34\" or 86 (cm)"; } ) , <__NSArrayM 0xbc65e80>( { classname = Wishlist; detail = ""; displayOrder = 0; imageString = ""; latitude = "30.33216666666667"; link = "http://maps.google.com/maps?q=loc:30.332,-81.41"; longitude = "-81.40949999999999"; name = bass; share = 1; store = ""; } ) ) (lldb) In my for loop I'm issuing this: NSString *value = [dict objectForKey:@"classname"]; and get an exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xbc651f0' Is this frowned upon as far as mixing object types in arrays of arrays?

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  • Periodically iterating over a collection that's constantly changing

    - by rwmnau
    I have a collection of objects that's constantly changing, and I want to display some information about objects (my application is multi-threaded, and differently threads are constantly submitting requests to modify an object in the collection, so it's unpredictable), and I want to display some information about what's currently in the collection. If I lock the collection, I can iterate over it and get my information without any problems - however, this causes problems with the other threads, since they could have submitted multiple requests to modify the collection in the meantime, and will be stalled. I've thought of a couple ways around this, and I'm looking for any advice. Make a copy of the collection and iterate over it, allowing the original to continue updating in the background. The collection can get large, so this isn't ideal, but it's safe. Iterate over it using a For...Next loop, and catch an IndexOutOfBounds exception if an item is removed from the collection while we're iterating. This may occasionally cause duplicates to appear in my snapshot, so it's not ideal either. Any other ideas? I'm only concerned about a moment-in-time snapshot, so I'm not concerned about reflecting changes in my application - my main concern is that the collection be able to be updated with minimal latency, and that updates never be lost.

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  • mod_rewrite: no access to real files and directories

    - by tshabalala
    Hello. I use mod_rewrite/.htaccess for pretty URLs. I forward all the requests to my index.php, like this: RewriteRule ^/?([a-zA-Z0-9/-]+)/?$ /index.php [NC,L] The index.php then handles the requests. I'm also using this condition/rule to eliminate trailing slashes (or rather rewrite them to the URL without a trailing slash, with a 301 redirect; I'm doing this to avoid duplicate content and because I like no trailing slashes better): RewriteCond %{HTTP_HOST} !^\.localhost$ [NC] RewriteRule ^(.+)/$ http://%{HTTP_HOST}/$1 [R=301,L] This works well, except that I now get an infinite loop when trying to access a (real) directory (the rewrite rule removes the trailing slash, the server adds it again, ...). I solved this by setting the DirectorySlash directive to Off: DirectorySlash Off I don't know how good this solution is, I don't feel too confident about it tbh. Anyway, what I'd like to do is completely ignore "real" files and directories, since I don't need them and I only use pretty URLs with "virtual" files/directories anyway. This would allow me to avoid the DirectorySlash workaround/hack too. Is this possible? Thanks!

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  • Populate JOIN into a list in one database query

    - by axio
    I am trying to get the records from the 'many' table of a one-to-many relationship and add them as a list to the relevant record from the 'one' table. I am also trying to do this in a single database request. Code derived from http://stackoverflow.com/questions/1580199/linq-to-sql-populate-join-result-into-a-list almost achieves the intended result, but makes one database request per entry in the 'one' table which is unacceptable. That failing code is here: var res = from variable in _dc.GetTable<VARIABLE>() select new { x = variable, y = variable.VARIABLE_VALUEs }; However if I do a similar query but loop through all the results, then only a single database request is made. This code achieves all goals: var res = from variable in _dc.GetTable<VARIABLE>() select variable; List<GDO.Variable> output = new List<GDO.Variable>(); foreach (var v2 in res) { List<GDO.VariableValue> values = new List<GDO.VariableValue>(); foreach (var vv in v2.VARIABLE_VALUEs) { values.Add(VariableValue.EntityToGDO(vv)); } output.Add(EntityToGDO(v2)); output[output.Count - 1].VariableValues = values; } However the latter code is ugly as hell, and it really feels like something that should be do-able in a single linq query. So, how can this be done in a single linq query that makes only a single database query? In both cases the table is set to preload using the following code: _dc = _db.CreateLinqDataContext(); var loadOptions = new DataLoadOptions(); loadOptions.LoadWith<VARIABLE>(v => v.VARIABLE_VALUEs); _dc.LoadOptions = loadOptions; I am using .NET 3.5, and the database back-end was generated using SqlMetal.

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  • Is there any better way to capture the screen than PIL.ImageGrab.grab()?

    - by user1474837
    I am making a screen capture program with python. My current problem is PIL.ImageGrab.grab() gives me the same output as 2 seconds later. For instance, for I think I am not being clear, in the following program, almost all the images are the same, have the same Image.tostring() value, even though I was moving my screen during the time the PIL.ImageGrab.grab loop was executing. >>> from PIL.ImageGrab import grab >>> l = [] >>> import time >>> for a in l: l.append(grab()) time.sleep(0.01) >>> for a in range(0, 30): l.append(grab()) time.sleep(0.01) >>> b = [] >>> for a in l: b.append(a.tostring()) >>> len(b) 30 >>> del l >>> last = [] >>> a = 0 >>> a = -1 >>> last = "" >>> same = -1 >>> for pic in b: if b == last: same = same + 1 last = b >>> same 28 >>> This is a problem, as all the images are the same but 1. 1 out of 30 is different. That would make for a absolutly horrable quality video. Please, tell me if there is any better quality alternative to PIL.ImageGrab.grab(). I need to capture the whole screen. Thanks!

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  • Why do I get this exception? {An item with the same key has already been added."})

    - by Alan
    Aknittel NewSellerID is the result of a lookup on tblSellers. These tables (tblSellerListings and tblSellers) are not "officially" joined with a foreign key relationship, either in the model or in the database, but I want some referential integrity maintained for the future. So my issue remains. Why do I get the exception ({"An item with the same key has already been added."}) with this code, if I don't begin each iteration of the foreach loop with a new ObjectContext and end it with SaveChanges, which I think will affect performance. Also, could you tell me why ORCSolutionsDataService.tblSellerListings (An ADO.NET DataServices/WCF object is not IDisposable, like LINQ to Entities?? ============================================== // Add listings to previous seller int NewSellerID = 0; // Look up existing Seller key using SellerUniqueEBAYID var qryCurrentSeller = from s in service.tblSellers where s.SellerEBAYUserID == SellerUserID select s; foreach (var s in qryCurrentSeller) NewSellerID = s.SellerID; // Save the selected listings for this seller foreach (DataGridViewRow dgr in dgvRows) { ORCSolutionsDataService.tblSellerListings NewSellerListing = new ORCSolutionsDataService.tblSellerListings(); NewSellerListing.ItemID = dgr.Cells["txtSellerItemID"].Value.ToString(); NewSellerListing.Title = dgr.Cells["txtSellerItemTitle"].Value.ToString(); NewSellerListing.CurrentPrice = Convert.ToDecimal(dgr.Cells["txtSellerItemPrice"].Value); NewSellerListing.QuantitySold = Convert.ToInt32(dgr.Cells["txtSellerItemSold"].Value); NewSellerListing.EndTime = Convert.ToDateTime(dgr.Cells["txtSellerItemEnds"].Value); NewSellerListing.CategoryName = dgr.Cells["txtSellerItemCategory"].Value.ToString(); NewSellerListing.ExtendedPrice = Convert.ToDecimal(dgr.Cells["txtExtendedReceipts"].Value); NewSellerListing.RetrievedDtime = Convert.ToDateTime(dtSellerDataRetrieved.ToString()); NewSellerListing.SellerID = NewSellerID; service.AddTotblSellerListings(NewSellerListing); } service.SaveChanges(); } catch (Exception ex) { MessageBox.Show("Unable to add a new case. Exception: " + ex.Message); }

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  • Space between 2 vertices on a heightmap

    - by Sietse
    First off, I am sorry for the crazy title. I couldn't really think of something else. I am working on a hobby project, it's a infinite world generated with Perlin Noise, Java and LWJGL. But I am having a problem, it is kinda hard to explain, so I made a video: http://youtu.be/D_NUBJZ_5Kw Obviously the problem is the black spaces in between all the pieces of ground. I have no idea what is causing it. I already tried making all the values doubles instead of floats, but that didn't fix it. Here is a piece of code I am using: float height2, height = (float)getHeight(x, y); height2 = (float) ((getHeight(x-1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y+1, r, g, b, a, 0f, 1f); height2 = (float) ((getHeight(x+1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y+1, r, g, b, a, 1f, 1f); height2 = (float) ((getHeight(x+1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y, r, g, b, a, 1f, 0f); height2 = (float) ((getHeight(x-1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y, r, g, b, a, 0f, 0f); I loop through this at the initialization of a chunk with x-16 and y-16. vertexhelper is a class I made that just puts everything in a array. (I am using floats here, but that's after doing the maths, so that shouldn't be a problem) I highly appreciate you reading this.

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Specific template for the first element.

    - by Kalinin
    I have a template: <xsl:template match="paragraph"> ... </xsl:template> I call it: <xsl:apply-templates select="paragraph"/> For the first element I need to do: <xsl:template match="paragraph[1]"> ... <xsl:apply-templates select="."/><!-- I understand that this does not work --> ... </xsl:template> How to call <xsl:apply-templates select="paragraph"/> (for the first element paragraph) from the template <xsl:template match="paragraph[1]">? So far that I have something like a loop. I solve this problem so (but I do not like it): <xsl:for-each select="paragraph"> <xsl:choose> <xsl:when test="position() = 1"> ... <xsl:apply-templates select="."/> ... </xsl:when> <xsl:otherwise> <xsl:apply-templates select="."/> </xsl:otherwise> </xsl:choose> </xsl:for-each>

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  • PHP Infine Loope Problem

    - by Ashwin
    function httpGet( $url, $followRedirects=true ) { global $final_url; $url_parsed = parse_url($url); if ( empty($url_parsed['scheme']) ) { $url_parsed = parse_url('http://'.$url); } $final_url = $url_parsed; $port = $url_parsed["port"]; if ( !$port ) { $port = 80; } $rtn['url']['port'] = $port; $path = $url_parsed["path"]; if ( empty($path) ) { $path="/"; } if ( !empty($url_parsed["query"]) ) { $path .= "?".$url_parsed["query"]; } $rtn['url']['path'] = $path; $host = $url_parsed["host"]; $foundBody = false; $out = "GET $path HTTP/1.0\r\n"; $out .= "Host: $host\r\n"; $out .= "User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1) Gecko/20061010 Firefox/2.0\r\n"; $out .= "Connection: Close\r\n\r\n"; if ( !$fp = @fsockopen($host, $port, $errno, $errstr, 30) ) { $rtn['errornumber'] = $errno; $rtn['errorstring'] = $errstr; } fwrite($fp, $out); while (!@feof($fp)) { $s = @fgets($fp, 128); if ( $s == "\r\n" ) { $foundBody = true; continue; } if ( $foundBody ) { $body .= $s; } else { if ( ($followRedirects) && (stristr($s, "location:") != false) ) { $redirect = preg_replace("/location:/i", "", $s); return httpGet( trim($redirect) ); } $header .= $s; } } fclose($fp); return(trim($body)); } This code sometimes go infinite loop. What's wrong here?

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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  • Image Gurus: Optimize my Python PNG transparency function

    - by ozone
    I need to replace all the white(ish) pixels in a PNG image with alpha transparency. I'm using Python in AppEngine and so do not have access to libraries like PIL, imagemagick etc. AppEngine does have an image library, but is pitched mainly at image resizing. I found the excellent little pyPNG module and managed to knock up a little function that does what I need: make_transparent.py pseudo-code for the main loop would be something like: for each pixel: if pixel looks "quite white": set pixel values to transparent otherwise: keep existing pixel values and (assuming 8bit values) "quite white" would be: where each r,g,b value is greater than "240" AND each r,g,b value is within "20" of each other This is the first time I've worked with raw pixel data in this way, and although works, it also performs extremely poorly. It seems like there must be a more efficient way of processing the data without iterating over each pixel in this manner? (Matrices?) I was hoping someone with more experience in dealing with these things might be able to point out some of my more obvious mistakes/improvements in my algorithm. Thanks!

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  • shell script segment to avoid overwriting files

    - by johndashen
    I have a perl script (or any executable) E which will take a file foo.xml and write a file foo.txt. I use a Beowulf cluster to run E for a large number of XML files, but I'd like to write a simple job server script in shell (bash) which doesn't overwrite existing txt files. I'm currently doing something like #!/bin/sh PATTERN="[A-Z]*0[1-2][a-j]"; # this matches foo in all cases todo=`ls *.xml | grep $PATTERN`; isdone=`ls *.foo | grep $PATTERN`; whatsleft=todo - isdone; # what's the unix magic? #and then call the job server; jobserve E "$whatsleft"; and then I don't know how to get the difference between $todo and $isdone. I'd prefer using sort/uniq to something like a for loop with grep inside, but I'm not sure how to do it (pipes? temporary files?) As a bonus question, is there a way to do lookahead search in bash grep?

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