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  • To 'seal' or to 'wrap': that is the question ...

    - by Simon Thorpe
    If you follow this blog you will already have a good idea of what Oracle Information Rights Management (IRM) does. By encrypting documents Oracle IRM secures and tracks all copies of those documents, everywhere they are shared, stored and used, inside and outside your firewall. Unlike earlier encryption products authorized end users can transparently use IRM-encrypted documents within standard desktop applications such as Microsoft Office, Adobe Reader, Internet Explorer, etc. without first having to manually decrypt the documents. Oracle refers to this encryption process as 'sealing', and it is thanks to the freely available Oracle IRM Desktop that end users can transparently open 'sealed' documents within desktop applications without needing to know they are encrypted and without being able to save them out in unencrypted form. So Oracle IRM provides an amazing, unprecedented capability to secure and track every copy of your most sensitive information - even enabling end user access to be revoked long after the documents have been copied to home computers or burnt to CD/DVDs. But what doesn't it do? The main limitation of Oracle IRM (and IRM products in general) is format and platform support. Oracle IRM supports by far the broadest range of desktop applications and the deepest range of application versions, compared to other IRM vendors. This is important because you don't want to exclude sensitive business processes from being 'sealed' just because either the file format is not supported or users cannot upgrade to the latest version of Microsoft Office or Adobe Reader. But even the Oracle IRM Desktop can only open 'sealed' documents on Windows and does not for example currently support CAD (although this is coming in a future release). IRM products from other vendors are much more restrictive. To address this limitation Oracle has just made available the Oracle IRM Wrapper all-format, any-platform encryption/decryption utility. It uses the same core Oracle IRM web services and classification-based rights model to manually encrypt and decrypt files of any format on any Java-capable operating system. The encryption envelope is the same, and it uses the same role- and classification-based rights as 'sealing', but before you can use 'wrapped' files you must manually decrypt them. Essentially it is old-school manual encryption/decryption using the modern classification-based rights model of Oracle IRM. So if you want to share sensitive CAD documents, ZIP archives, media files, etc. with a partner, and you already have Oracle IRM, it's time to get 'wrapping'! Please note that the Oracle IRM Wrapper is made available as a free sample application (with full source code) and is not formally supported by Oracle. However it is informally supported by its author, Martin Lambert, who also created the widely-used Oracle IRM Hot Folder automated sealing application.

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  • Silverlight Cream for April 02, 2010 -- #828

    - by Dave Campbell
    In this Issue: Phil Middlemiss, Robert Kozak, Kathleen Dollard, Avi Pilosof, Nokola, Jeff Wilcox, David Anson, Timmy Kokke, Tim Greenfield, and Josh Smith. Shoutout: SmartyP has additional info up on his WP7 Pivot app: Preview of My Current Windows Phone 7 Pivot Work From SilverlightCream.com: A Chrome and Glass Theme - Part I Phil Middlemiss is starting a tutorial series on building a new theme for Silverlight, in this first one we define some gradients and color resources... good stuff Phil Intercepting INotifyPropertyChanged This is Robert Kozak's first post on this blog, but it's a good one about INotifyPropertyChanged and MVVM and has a solution in the post with lots of code and discussion. How do I Display Data of Complex Bound Criteria in Horizontal Lists in Silverlight? Kathleen Dollard's latest article in Visual Studio magazine is in answer to a question about displaying a list of complex bound criteria including data, child data, and photos, and displaying them horizontally one at a time. Very nice-looking result, and all the code. Windows Phone: Frame/Page navigation and transitions using the TransitioningContentControl Avi Pilosof discusses the built-in (boring) navigation on WP7, and then shows using the TransitionContentControl from the Toolkit to apply transitions to the navigation. EasyPainter: Cloud Turbulence and Particle Buzz Nokola returns with a couple more effects for EasyPainter: Cloud Turbulence and Particle Buzz ... check out the example screenshots, then go grab the code. Property change notifications for multithreaded Silverlight applications Jeff Wilcox is discussing the need for getting change notifications to always happen on the UI thread in multi-threaded apps... great diagrams to see what's going on. Tip: The default value of a DependencyProperty is shared by all instances of the class that registers it David Anson has a tip up about setting the default value of a DependencyProperty, and the consequence that may have depending upon the type. Building a “real” extension for Expression Blend Timmy Kokke's code is WPF, but the subject is near and dear to us all, Timmy has a real-world Expression Blend extension up... a search for controls in the Objects and Timelines pane ... and even if that doesn't interest you... it's the source to a Blend extension! XPath support in Silverlight 4 + XPathPad Tim Greenfield not only talks about XPath in SL4RC, but he has produced a tool, XPathPad, and provided the source... if you've used XPath, you either are a higher thinker than me(not a big stretch), or you need this :) Using a Service Locator to Work with MessageBoxes in an MVVM Application Josh Smith posted about a question that comes up a lot: showing a messagebox from a ViewModel object. This might not work for custom message boxes or unit testing. This post covers the Unit Testing aspect. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • ¿Como puedo instalar Age of Mythology en Ubuntu? - How I can install Age of Mythology on Ubuntu?

    - by edgarsalguero93
    Spanish: Tengo un problema al tratar de instalar Age of Mythology Gold Edition (v 1.03). Al iniciarle con el Wine (1.3.28) en mi Ubuntu 11.10, y después de ingresar el serial y pulsar Siguiente, me sale un error "No se puede cargar PidGen.dll", y se regresa a la ventana anterior. En Configurar Wine, y en la pestaña Librerías le añadí el archivo DLL que me pide pero todo sigue igual. He intentado todo para que se instale pero no funciona. También he intentado instalarlo en una maquina virtual de VMware Workstation 8.0.1 con Microsoft Windows XP SP3 y me sale un error de compatibilidad con la tarjeta de vídeo: "Tarjeta de vídeo 0: vmx_fb.dll VMware SVGA II Vendor(0x15AD) Device(0x405)" y se cierra el Age of Mythology. Me parece que la solución en este caso seria aumentar la cantidad de vídeo que pone a disposición el VMware a la maquina virtual o un driver para esta tarjeta, pero no se como hacer eso. O tal vez alguien sabe la manera de que mi tarjeta de vídeo que tiene mi computadora se use también para VMware o destinar parte de la memoria del vídeo a la maquina virtual. He buscado en varios sitios, pero ninguno soluciona mi problema. Por favor, si alguien ya encontró la respuesta, que responda a esta pregunta, y de antemano gracias. English: I have a problem trying to install Age of Mythology Gold Edition (v 1.03). At the beginning of the Wine (1.3.28) on my Ubuntu 11.10, and after entering the serial and click Next, I get an error "Unable to load pidgen.dll" and return to the previous window. In Configure Wine and in the Libraries tab I added the DLL that calls me but nothing has changed. I tried everything to be installed but not working. I have also tried to install in a virtual machine with VMware Workstation 8.0.1 Microsoft Windows XP SP3 and I get a compatibility error with video card: "Video Card 0: VMware SVGA II vmx_fb.dll Vendor (0x15AD) Device (0x405) "and closes the Age of Mythology. I think the solution in this case would increase the amount of video available to the VMware virtual machine or a driver for this card, but not how to do that. Or maybe someone knows the way that my video card that has my computer is also used for VMware or earmark part of the video memory to the virtual machine. I searched several sites, but none solved my problem. Please, if someone already found the answer, to answer this question. I also apologize if the translation is not well understood. I used the Google translator. Thanks and greetings from Latin America

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  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

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  • Craftsmanship Tour: Day 3 &amp; 4 8th Light

    - by Liam McLennan
    Thursday morning the Illinois public transport system came through for me again. I took the Metra train north from Union Station (which was seething with inbound commuters) to Prairie Crossing (Libertyville). At Prairie Crossing I met Paul and Justin from 8th Light and then Justin drove us to the office. The 8th Light office is in an small business park, in a semi-rural area, surrounded by ponds. Upstairs there are two spacious, open areas for developers. At one end of the floor is Doug Bradbury’s walk-and-code station; a treadmill with a desk and computer so that a developer can get exercise at work. At the other end of the floor is a hammock. This irregular office furniture is indicative of the 8th Light philosophy, to pursue excellence without being limited by conventional wisdom. 8th Light have a wall covered in posters, each illustrating one person’s software craftsmanship journey. The posters are a fascinating visualisation of the similarities and differences between each of our progressions. The first thing I did Thursday morning was to create my own poster and add it to the wall. Over two days at 8th Light I did some pairing with the 8th Lighters and we shared thoughts on software development. I am not accustomed to such a progressive and enlightened environment and I found the experience inspirational. At 8th Light TDD, clean code, pairing and kaizen are deeply ingrained in the culture. Friday, during lunch, 8th Light hosted a ‘lunch and learn’ event. Paul Pagel lead us through a coding exercise using micro-pomodori. We worked in pairs, focusing on the pedagogy of pair programming and TDD. After lunch I recorded this interview with Paul Pagel and Justin Martin. We discussed 8th light, craftsmanship, apprenticeships and the limelight framework. Interview with Paul Pagel and Justin Martin My time at Didit, Obtiva and 8th Light has convinced me that I need to give up some of my independence and go back to working in a team. Craftsmen advance their skills by learning from each other, and I can’t do that working at home by myself. The challenge is finding the right team, and becoming a part of it.

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  • Cost justification for buying a 32GB superfast Alienware M18x with a price tag of around £5K ($10K)

    - by tonyrogerson
    When considering buying a laptop that’s going to cost me around £5,000 I really need to justify the purchase from a business perspective; my Lenovo W700 has served me very well for the last 2 years, it’s an extremely good machine and as solid as a rock (and as heavy), alas though it is limited to the 8GB. As SQL Server 2012 approaches and with my interest in working in the Business Intelligence space over the next year or two it is clear I need a powerful machine that I can run a full infrastructure though virtualised. My requirements For High Availability / Disaster Recovery research and demonstration Machine for a domain controller Four machines in a shared disk cluster (SQL Server Clustering active – active etc.) Five  machines in a file share cluster (SQL Server Availability Groups) For Business Intelligence research and demonstration Not entirely sure how many machine I want to run here, but it would be to cover the entire BI stack in an enterprise setting, sharepoint, sql server etc. For Big Data Research I have a fondness for the NoSQL approach to scalability and dealing with large volumes so I need a number of machines to research VoltDB, Hadoop etc. As you can see the requirements for a SQL Server consultant to service their clients well is considerable; will 8GB suffice, alas no, it will no longer do. I’m a very strong believer that in order to do your job well you must expense it, short cuts only cost you time, waiting 5 minutes instead of an hour for something to run not only saves me time but my clients time, I can do things quicker and more importantly I can demonstrate concepts. My W700 with the 8GB of RAM and SSD’s cost me around £3.5K two years ago, to be honest I’ve not got the full use I wanted out of it but the machine has had the power when I’ve needed it, it’s served me and my clients well. Alienware now do a model (the M18x) with 32GB of RAM; yes 32GB in a laptop! Dual drives so I can whack a couple of really good SSD’s in there, a quad core with hyper threading i7 and a decent speed. I can reduce the cost of the memory by getting it from Crucial, so instead of £1.5K for 32GB it will be around £900, I can also cost save on the SSD as well. The beauty about the M18x is that it is USB3.0, SATA 3 and also really importantly has eSATA, running VM’s will never be easier, I can have a removeable SSD with my VM’s on it and can plug it into my home machine or laptop – an ideal world! The initial outlay of £5K is peanuts compared to the benefits I’ll give my clients, I will be able to present real enterprise concepts, I’ll also be able to give training on those real enterprise concepts and with real, albeit virtualised machines.

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  • SOA, Cloud and Service Technology Symposium a super success!

    - by JuergenKress
    SOA, Cloud and Service Technology Symposium in London was a huge success. More than 600 international attendees participated in it. Our SOA & BPM Community had a great presence there. At joint booth with the Specialized partners link consulting, eProseed and Griffiths Waite, we presented the latest product updates and had many interesting discussions with customers and speakers. Special thanks to our HQ product management team Demed, Tim, Manas for coming over right before OOW. Also a very big Thank to Matthias Ziegler from Accenture for presenting our joint presentation individually! If you missed the conference here are the key presentations links for your reference: Big Data and its impact on SOA Demed L'Her [View PDF] Building 21st Century Service-Oriented Airports Shyam Kumar [View PDF] Building Cloudy Services Anne Thomas Manes [View PDF] Community Management: The Next Wave of SOA Governance and API Management Tim E. Hall [View PDF] Elastic SOA in the Cloud Steve Millidge [View PDF] Governing Shared Services: On-Premise & In the Cloud Thomas Erl [View Video] Introducing the Cloud Computing Design Patterns Catalogue Thomas Erl and Amin Naserpour [CloudPatterns.org] Lost in Translation - Common Mistakes Interpreting Patterns Mark Simpson [View PDF] Moving Applications to the Cloud: Migration Options Anne Thomas Manes [View PDF] New Paradigms for Application Architecture: From Applications to IT Services Anne Thomas Manes [View PDF] NoSQL for Data Services, Data Virtualization & Big Data Guido Schmutz [View PDF] A Pragmatic Approach to Cloud Computing Andrea Morena [View PDF] The Successful Execution of the SOA and BPM Vision Using a Business Capability Framework: Concepts and Examples Clemens Utschig and Manas Deb [View PDF] Service Modeling & BPM Business Value Patterns Matthias Ziegler [View PDF] [Podcast] SOA Adoption in the Brazilian Ministry of Health - Case Study Ricardo Puttini and Andre Toffanello [PDF Coming Soon] SOA Environments are a Big Data Problem Markus Zirn, Splunk and Maciej Barcz [View PDF] SOA Governance at EDP: A Global Energy Company Manuel Rosa [View PDF] For all presentations please visit the SOA, Cloud and Service Technology Symposium Website SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Symposium,Thomas Erl,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How to Disable Access to the Registry in Windows 7

    - by Mysticgeek
    If you don’t know what your doing in the Registry, you can mess up your computer pretty good. Today we show you how to prevent users from accessing the Registry and making any changes to it. Using Local Group Policy Editor Note: This method uses Group Policy Editor which is not available in Home versions of Windows. First type gpedit.msc into the Search box in the Start menu. When Group Policy Editor opens, navigate to User Configuration \ Administrative Templates then select System. Under Setting in the right panel double-click on Prevent access to registry editing tools. Select the radio button next to Enabled, click OK, then close out of Group Policy Editor. Now if a user tries to access the Registry… They will get the following message advising they cannot access it.   Using Registry Enabler & Disabler 3 If you’re using Home or Starter version of Windows 7, you can use a neat utility called Registry Enabler & Disabler (link below). This app works on XP and Vista as well. There is no installation involved so you can run it from a flash drive, disable the registry, then take the flash drive with you while a the user is on the machine.   Again, if the user tries to access the Registry they will get the following error… Using one of these options will stop users from gaining access to the Registry or running any registry hacks. Of course if you have a shared computer, you may want to set up other users with a Standard Account, as they won’t be able to make changes to the Registry anyway. Download Registry Enabler & Disabler 3 Similar Articles Productive Geek Tips Disable Notification Balloons in XPDisable/Enable Lock Workstation Functionality (Windows + L)Disable Windows Mobility Center in Windows 7 or VistaRegistry Hack to Disable Writing to USB DrivesSpeed Up Disk Access by Disabling Last Access Updating in Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • 64-bit 13.10 shows 1GB less RAM than 64-bit 13.04 did

    - by kiloseven
    Multiple 64-bit versions (Kubuntu, Lubuntu and Xubuntu) once installed on my ThinkPad R60 show 3GB of RAM, not the correct 4GB of RAM. Last week with 13.04, I had 4GB of RAM (which matches the BIOS) and this week I have 3GB available. Inquiring minds want to know. Details follow: Linux R60 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux r60 free -m reports: _ total used free shared buffers cached Mem: 3001 854 2146 0 22 486 -/+ buffers/cache: 346 2655 Swap: 0 0 0 . . . . . . lshw shows: description: Notebook product: 9459AT8 () vendor: LENOVO version: ThinkPad R60/R60i serial: redacted width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=normal chassis=notebook family=ThinkPad R60/R60i frontpanel_password=unknown keyboard_password=disabled power-on_password=disabled uuid=126E4001-48CA-11CB-9D53-B982AE0D1ABB *-core description: Motherboard product: 9459AT8 vendor: LENOVO physical id: 0 version: Not Available *-firmware description: BIOS vendor: LENOVO physical id: 0 version: 7CETC1WW (2.11 ) date: 01/09/2007 size: 144KiB capacity: 1984KiB capabilities: pci pcmcia pnp upgrade shadowing escd cdboot bootselect socketedrom edd acpi usb biosbootspecification {snip} *-memory description: System Memory physical id: 29 slot: System board or motherboard size: 4GiB *-bank:0 description: SODIMM DDR2 Synchronous physical id: 0 slot: DIMM 1 size: 2GiB width: 64 bits *-bank:1 description: SODIMM DDR2 Synchronous physical id: 1 slot: DIMM 2 size: 2GiB width: 64 bits dpkg -l linux-* returns: Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-======================================-=======================================-========================================================================== un linux-doc-3.2.0 (no description available) ii linux-firmware 1.79.6 Firmware for Linux kernel drivers ii linux-generic 3.2.0.52.62 Complete Generic Linux kernel un linux-headers (no description available) un linux-headers-3 (no description available) un linux-headers-3.0 (no description available) un linux-headers-3.2.0-23 (no description available) un linux-headers-3.2.0-23-generic (no description available) ii linux-headers-3.2.0-52 3.2.0-52.78 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-52-generic 3.2.0-52.78 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-generic 3.2.0.52.62 Generic Linux kernel headers un linux-image (no description available) un linux-image-3.0 (no description available) ii linux-image-3.2.0-52-generic 3.2.0-52.78 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-generic 3.2.0.52.62 Generic Linux kernel image un linux-initramfs-tool (no description available) un linux-kernel-headers (no description available) un linux-kernel-log-daemon (no description available) ii linux-libc-dev 3.2.0-52.78 Linux Kernel Headers for development un linux-restricted-common (no description available) ii linux-sound-base 1.0.25+dfsg-0ubuntu1.1 base package for ALSA and OSS sound systems un linux-source-3.2.0 (no description available) un linux-tools (no description available)

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  • UPK Customer Success Story: The City and County of San Francisco

    - by karen.rihs(at)oracle.com
    The value of UPK during an upgrade is a hot topic and was a primary focus during our latest customer roundtable featuring The City and County of San Francisco: Leveraging UPK to Accelerate Your PeopleSoft Upgrade. As the Change Management Analyst for their PeopleSoft 9.0 HCM project (Project eMerge), Jan Crosbie-Taylor provided a unique perspective on how they're utilizing UPK and UPK pre-built content early on to successfully manage change for thousands of city and county employees and retirees as they move to this new release. With the first phase of the project going live next September, it's important to the City and County of San Francisco to 1) ensure that the various constituents are brought along with the project team, and 2) focus on the end user aspects of the implementation, including training. Here are some highlights on how UPK and UPK pre-built content are helping them accomplish this: As a former documentation manager, Jan really appreciates the power of UPK as a single source content creation tool. It saves them time by streamlining the documentation creation process, enabling them to record content once, then repurpose it multiple times. With regard to change management, UPK has enabled them to educate the project team and gain critical buy in and support by familiarizing users with the application early on through User Experience Workshops and by promoting UPK at meetings whenever possible. UPK has helped create awareness for the project, making the project real to users. They are taking advantage of UPK pre-built content to: Educate the project team and subject matter experts on how PeopleSoft 9.0 works as delivered Create a guide/storyboard for their own recording Save time/effort and create consistency by enhancing their recorded content with text and conceptual information from the pre-built content Create PeopleSoft Help for their development databases by publishing and integrating the UPK pre-built content into the application help menu Look ahead to the next release of PeopleTools, comparing the differences to help the team evaluate which version to use with their implemtentation When it comes time for training, they will be utilizing UPK in the classroom, eliminating the time and cost of maintaining training databases. Instructors will be able to carry all training content on a thumb drive, allowing them to easily provide consistent training at their many locations, regardless of the environment. Post go-live, they will deploy the same UPK content to provide just-in-time, in-application support for the entire system via the PeopleSoft Help menu and their PeopleSoft Enterprise Portal. Users will already be comfortable with UPK as a source of help, having been exposed to it during classroom training. They are also using UPK for a non-Oracle application called JobAps, an online job application solution used by many government organizations. Jan found UPK's object recognition to be excellent, yet it's been incredibly easy for her to change text or a field name if needed. Please take time to listen to this recording. The City and County of San Francisco's UPK story is very exciting, and Jan shared so many great examples of how they're taking advantage of UPK and UPK pre-built content early on in their project. We hope others will be able to incorporate these into their projects. Many thanks to Jan for taking the time to share her experiences and creative uses of UPK with us! - Karen Rihs, Oracle UPK Outbound Product Management

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  • To File Share or to not File Share, that is the Question.

    To file share or to not file share, that is the question. The concept of the internet was developed in the 1960’s as a revolutionary idea to share information and data amongst a group of computers. The original concept was to allow universities and the United States Military share data for research and field operations. This network of computers was designed to provide redundant data storage and communications in case one or more locations were destroyed. Since the inception of the internet, people have attempted to use it for sharing data. As the Internet has evolved so did the users and the information they wanted to share. In today’s modern internet people can share information through various avenues, for example: websites, social networks, email, documents, executable files, data files and much more.  Unfortunately, as the internet and its users have grown, some industries have not paid attention. Currently, there are several industries that have really fallen behind in keeping up with current trends, and are severely paying the price for their lack of action. A current example of this is with the Recording Industry Association of America (RIAA) and file sharing. RIAA contends that customers who purchase music can only listen to the music and cannot share it with others. This can be seen when the RIAA sued Napster for distributing copyrighted music through a technology called file sharing. File sharing as defined by the Media Awareness Network is downloadable software that permits users to share music, video, image or book files directly with peers. Users of file sharing networks simply had to extract the music from a CD into a music compatible format. Typically most music files at that time where saved as MPEG file format. Once the users got music in this format it was very easy share their music with others. The big question now is who actually owns the music, does the music industry still retain the rights of the music regarding who has access to listen to it, or is it up to the owner of the music CD.  According to the First – Sale Doctrine, it is the right of the purchaser of the CD to decide who can access the information on the CD. In addition, the original owner looses all rights to the music once it has been sold.  The importance of defining who actually owns the music has a great impact on the future of the industry. If the industry is determined to be the actual owner of the music then anyone who has shared at least 1 fine with another is guilty of violating the copyright. However, if the owners of the CD are determined to be the owners of the music then the music industry will have to figure out some other way to protect their music so that it is more lucrative for them or they will go out of business. References: http://www.walthowe.com/navnet/history.html http://www.media-awareness.ca/english/resources/special_initiatives/wa_resources/wa_shared/backgrounders/internet_glossary.cfm#F

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  • Gnome Shell segfault in libglib-2.0

    - by slohui
    I have been using Ubuntu 11.10 + Gnome Shell with a Nvidia card, but now I've moved it to my new PC which has an ATI card, at first it wasn't booting but I installed the driver from amd.com and then it worked. Anyway my problem is that gnome-shell is crashing, mostly when I try to start a VirtualBox machine (it happened in other times but I don't remember what I was doing). Sometimes gnome-shell respawns and it continue working but sometimes it doesn't so I have to restart lightdm and lose all the windows I was using. Here's some of the syslog when the crash occurs: Apr 9 12:20:08 desktop-1 NetworkManager[1032]: SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/vboxnet0, iface: vboxnet0) Apr 9 12:20:08 desktop-1 NetworkManager[1032]: SCPlugin-Ifupdown: device added (path: /sys/devices/virtual/net/vboxnet0, iface: vboxnet0): no ifupdown configuration found. Apr 9 12:20:08 desktop-1 NetworkManager[1032]: <warn> /sys/devices/virtual/net/vboxnet0: couldn't determine device driver; ignoring... Apr 9 12:20:08 desktop-1 kernel: [ 4498.689561] warning: `VirtualBox' uses 32-bit capabilities (legacy support in use) Apr 9 12:24:29 desktop-1 gnome-session[1617]: WARNING: Application 'gnome-shell.desktop' killed by signal Apr 9 12:24:45 desktop-1 gnome-session[1617]: WARNING: App 'gnome-shell.desktop' respawning too quickly Apr 9 12:24:45 desktop-1 gnome-session[1617]: CRITICAL: We failed, but the fail whale is dead. Sorry.... Apr 9 12:25:20 desktop-1 kernel: [ 4810.769775] show_signal_msg: 30 callbacks suppressed |----- > Apr 9 12:25:20 desktop-1 kernel: [ 4810.769785] gnome-shell[3427]: segfault at b0 ip b6bd09cd sp bfc9b650 error 4 in libglib-2.0.so.0.3000.0[b6b71000+f7000]** Apr 9 12:25:20 desktop-1 gnome-session[1617]: WARNING: Application 'gnome-shell.desktop' killed by signal Apr 9 12:25:23 desktop-1 kernel: [ 4814.055705] EXT4-fs (sda1): Unaligned AIO/DIO on inode 133295 by VirtualBox; performance will be poor. Apr 9 12:26:55 desktop-1 gnome-session[1617]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Resource temporarily unavailable) on X server :0.#012 Apr 9 12:26:55 desktop-1 kernel: [ 4905.373256] [fglrx] IRQ 56 Disabled Apr 9 12:26:59 desktop-1 acpid: client 1124[0:0] has disconnected Apr 9 12:26:59 desktop-1 acpid: client connected from 3864[0:0] Apr 9 12:26:59 desktop-1 acpid: 1 client rule loaded Apr 9 12:26:59 desktop-1 kernel: [ 4909.700095] fglrx_pci 0000:02:00.0: irq 56 for MSI/MSI-X Apr 9 12:26:59 desktop-1 kernel: [ 4909.701466] [fglrx] Firegl kernel thread PID: 3867 Apr 9 12:26:59 desktop-1 kernel: [ 4909.701625] [fglrx] Firegl kernel thread PID: 3868 Apr 9 12:26:59 desktop-1 kernel: [ 4909.701852] [fglrx] Firegl kernel thread PID: 3869 Apr 9 12:26:59 desktop-1 kernel: [ 4909.702021] [fglrx] IRQ 56 Enabled Apr 9 12:26:59 desktop-1 kernel: [ 4909.861815] [fglrx] Gart USWC size:1280 M. Apr 9 12:26:59 desktop-1 kernel: [ 4909.861817] [fglrx] Gart cacheable size:508 M. Apr 9 12:26:59 desktop-1 kernel: [ 4909.861820] [fglrx] Reserved FB block: Shared offset:0, size:1000000 Apr 9 12:26:59 desktop-1 kernel: [ 4909.861821] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 Apr 9 12:26:59 desktop-1 kernel: [ 4909.861823] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 Does anyone could guide me on how to fix this? Or the proper place where to ask for help.

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • How many people will be with you during 24HOP?

    - by Rob Farley
    In less than a week, SQLPASS hosts another 24 Hours of PASS event, this time with an array of 24 female speakers (in honour of this month being Women’s History Month). Interestingly, the committee has had a few people ask if there are rules about how the event can be viewed, such as “How many people from any one organisation can watch it?” or “Does it matter if a few people are crowded around the same screen?” From a licensing and marketing perspective, there is value in knowing how many people are watching the event, but there are no restrictions about how the thing is viewed. In fact – if you’re planning to watch any of these events, I want to suggest an idea: Book a meeting room in your office with a projector, and watch 24HOP in there. If you’re planning to have it streaming in the background while you work, obviously this makes life a bit trickier. But if you’re planning to treat it as a training event (a 2-day conference if you like) and block out a bit of time for it (as well you should – there’s going to be some great stuff in there), then why not do it in a way that makes it so that other people can see that you’re watching it, and potentially join you. When an event like this runs, we can see how many different ‘people’ are attending each LiveMeeting session. What we can’t tell is how many actual people there are represented. Jessica Moss spoke to the Adelaide SQL Server User Group a few weeks ago via LiveMeeting, and LiveMeeting told us there were less than a dozen people attending. Really there were at least three times that number, because all the people in the room with me weren’t included. I’d love to imagine that every LiveMeeting attendee represented a crowd in a room, watching a shared screen. So there’s my challenge – don’t let your LiveMeeting session represent just you. Find a way of involving other people. At the very least, you’ll be able to discuss it with them afterwards. Now stick a comment on this post to let me know how many people are going to be joining you. :) If you’re not registered for the event yet, get yourself over to the SQLPASS site and make it happen.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Fidelity Investments Life Insurance Executive Weighs in on Policy Administration Modernization

    - by helen.pitts(at)oracle.com
    James Klauer, vice president of Client Services Technology at Fidelity Investment Life Insurance, weighs in on the rationale and challenges associated with policy administration system replacement in this month's digital issue of Insurance Networking News.    In "The Policy Administration Replacement Quandary"  Klauer shared the primary business benefit that can be realized by adopting a modern policy administration system--a timely topic given that recent industry analyst surveys indicate policy administration replacement and modernization will continue to be a top priority for insurers this year.    "Modern policy administration systems are more flexible than systems of the past," Klauer says in the article. " This has allowed us to shorten our delivery time for new products and product changes.  We have also had a greater ability to integrate with other systems and to deliver process efficiencies."   Klauer goes on to advise that insurers ensure they have a solid understanding of the requirements when replacing their legacy policy administration system. "If you can afford the time, take the opportunity to re-engineer your business processes.  We were able to drastically change our death processes, introducing automation and error-proofing." Click here to read more of Klauer's insights and recommendations for best practices in the publication's "Ask & Answered" column.   You also can learn more the benefits of an adaptive, rules-driven approach to policy administration and how to mitigate risks associated with system replacement by attending the free Oracle Insurance Virtual Summit:  Fueling the Adaptive Insurance Enterprise, 10:00 a.m. - 6:00 p.m. EST, Wednesday, January 26.      Insurance Networking News and Oracle Insurance have teamed up to bring you this first-of-its-kind event. This year's theme, "Fueling the Adaptive Insurance Enterprise," will focus on bringing you information about exciting new technology concepts, which can help your company react more quickly to new market opportunities and, ultimately, grow the business.    Visit virtual booths and chat online with Oracle product specialists, network with other insurers, learn about exciting new product announcements, win prizes, and much more--all without leaving your office.  Be sure and attend the on-demand session, "Adapt, Transform and Grow: Accelerate Speed to Market with Adaptive Insurance Policy Administration," hosted by Kate Fowler, product strategy director for Oracle Insurance Policy Administration for Life and Annuity.   Register Now!   Helen Pitts is senior product marketing manager for Oracle Insurance's life and annuities solutions.

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  • Devoxx 2011 Trip Report + Pictures

    - by arungupta
    3350 attendees from 40 countries lived in "paradise" for 5 days last week. This paradise had 170+ rock star speakers delivering 200+ hours of technical content in about 150 sessions. And it truly was a paradise with a clear differentiation from other Java conferences. There were several Oracle speakers at the paradise covering the entire gamut of Java platform. I delivered a Java EE 6 hands-on lab (new content), showcased Java EE 7 and GlassFish 4.0 early work at the keynote, and participated in a panel to talk about Contexts and Dependency Injection. The demo in the keynote showed how to deploy a Java EE application in a managed environment. The demo showed a Conference Planner application that can be used by conference organizers to display sessions, tracks, and speaker information. This same application can be deployed and display data from JavaOne 2011 or Devoxx 2011 based upon the SQL chosen for database initialization. If javaone-sf-2011.sql is chosen for datbase initialization then the application looks like as shown: If devoxx-2011.sql is chosen then the application looks like as shown: And of course, clicking on Tracks, Speakers, Sessions shows you information from the respective conference. The complete source code for the application and detailed instructions are availaable at glassfish.org/javaone2011. In short: Download the sample app and unzip Download GlassFish build b05. Download platform-specific Load Balancer template Run "bin/install.sh" to configure GlassFish Pick javaone-sf-2011.sql or devoxx-2011.sql for database initialization You can also watch the application in action in this video: A breaking news shared at the conference was that Devoxx France is coming from April 18- 20 and 75% of the talks will be in French. Stay tuned for more details on that. I'm sure Antonio and gang will put up a great show out there! Just a tip for the first timers to Devoxx ... A bus leaves from Brussels airport to Antwerp city center between 4am - 11pm at the top of every hour, takes about 45 minutes, and costs 10 euros (only cash). Take a tram #6 (going towards Luchtbal) from Astrid station (next to the city center) and get off at the last station for Metropolis. It takes about 15 minutes. Purchase a day pass at the station using kiosks (much cheaper) or you can buy in the bus as well (about double the price). Either way, cash only. Here are a few pictures captured from the event: And the complete album here: Thank you Stephan for giving me an opportunity to speak at my first Devoxx. I hope to be back next year, just in time for Java EE 7 going final!

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  • Configuring Oracle iPlanet WebServer / Oracle Traffic Director to use crypto accelerators on T4-1 servers

    - by mv
    Configuring Oracle iPlanet Web Server / Oracle Traffic Director to use crypto accelerators on T4-1 servers Jyri had written a technical article on Configuring Solaris Cryptographic Framework and Sun Java System Web Server 7 on Systems With UltraSPARC T1 Processors. I tried to find out what has changed since then in T4. I have used a T4-1 SPARC system with Solaris 10. Results slightly vary for Solaris 11.  For Solaris 11, the T4 optimization was implemented in libsoftcrypto.so while it was in pkcs11_softtoken_extra.so for Solaris 10. Overview of T4 processors is here in this blog. Many thanx to Chi-Chang Lin and Julien for their help. 1. Install Oracle iPlanet Web Server / Oracle Traffic Director.  Go to instance/config directory.  # cd /opt/oracle/webserver7/https-hostname.fqdn/config 2. List default PKCS#11 Modules # ../../bin/modutil -dbdir . -listListing of PKCS #11 Modules-----------------------------------------------------------1. NSS Internal PKCS #11 Moduleslots: 2 slots attachedstatus: loadedslot: NSS Internal Cryptographic Servicestoken: NSS Generic Crypto Servicesslot: NSS User Private Key and Certificate Servicestoken: NSS Certificate DB2. Root Certslibrary name: libnssckbi.soslots: 1 slot attachedstatus: loadedslot: NSS Builtin Objectstoken: Builtin Object Token----------------------------------------------------------- 3. Initialize the soft token data store in the $HOME/.sunw/pkcs11_softtoken/ directory # pktool setpin keystore=pkcs11Enter token passphrase: olderpasswordCreate new passphrase: passwordRe-enter new passphrase: passwordPassphrase changed. 4. Offload crypto operations to Solaris Crypto Framework on T4 $ ../../bin/modutil -dbdir . -nocertdb -add SCF -libfile /usr/lib/libpkcs11.so -mechanisms RSA:AES:SHA1:MD5 Module "SCF" added to database. Note that -nocertdb means modutil won't try to open the NSS softoken key database. It doesn't even have to be present. PKCS#11 library used is /usr/lib/libpkcs11.so. If the server is running in 64 bit mode, we have to use /usr/lib/64/libpkcs11.so Unlike T1 and T2, in T4 we do not have to disable mechanisms in softtoken provider using cryptoadm. 5. List again to check that a new module SCF is added # ../../bin/modutil -dbdir . -list Listing of PKCS #11 Modules-----------------------------------------------------------1. NSS Internal PKCS #11 Moduleslots: 2 slots attachedstatus: loadedslot: NSS Internal Cryptographic Servicestoken: NSS Generic Crypto Servicesslot: NSS User Private Key and Certificate Servicestoken: NSS Certificate DB2. SCFlibrary name: /usr/lib/libpkcs11.soslots: 2 slots attachedstatus: loadedslot: Sun Metaslottoken: Sun Metaslotslot: n2rng/0 SUNW_N2_Random_Number_Generator token: n2rng/0 SUNW_N2_RNG 3. Root Certs library name: libnssckbi.so slots: 1 slot attached status: loaded slot: NSS Builtin Objects token: Builtin Object Token----------------------------------------------------------- 6.  Create certificate in “Sun Metaslot” : I have used certutil, but you must use Admin Server CLI / GUI # ../../bin/certutil -S -x -n "Server-Cert" -t "CT,CT,CT" -s "CN=*.fqdn" -d . -h "Sun Metaslot"Enter Password or Pin for "Sun Metaslot": password 7. Verify that the certificate is created properly in “Sun Metslaot” # ../../bin/certutil -L -d . -h "Sun Metaslot"Certificate Nickname Trust AttributesSSL,S/MIME,JAR/XPIEnter Password or Pin for "Sun Metaslot": passwordSun Metaslot:Server-Cert CTu,Cu,Cu# 8. Associate this newly created certificate to http listener using Admin CLI/GUI. After that server.xml should have <http-listener> ...    <ssl>        <server-cert-nickname>Sun Metaslot:Server-Cert</server-cert-nicknamer>    </ssl> Note the prefix "Sun Metaslot" 9. Disable PKCS#11 bypass To use the accelerated AES algorithm, turn off PKCS#11 bypass, and configure modutil to have the AES mechanism go to the Metaslot. After you disable PKCS#11 bypasss using Admin GUI/CLI,  check that server.xml should have <server> ....    <pkcs11>         <enabled>1</enabled>         <allow-bypass>0</allow-bypass>     </pkcs11> With PKCS#11 bypass enabled, Oracle iPlanet Web Server will only use the RSA capability of the T4, provided certificate and key are stored in the T4 slot (Metaslot). Actually, the RSA op is never bypassed in NSS, it's always done with PKCS#11 calls. So the bypass settings won't affect the behavior of the probes for RSA at all. The only thing that matters if where the RSA key and certificate live, ie. which PKCS#11 token, and thus which PKCS#11 module gets called to do the work. If your certificate/key are in the NSS certificate/key db, you will see libsoftokn3/libfreebl libraries doing the RSA work. If they are in the Sun Metaslot, it should be the Solaris code. 10. Start the server instance # ../bin/startserv Oracle iPlanet Web Server 7.0.16 B09/14/2012 03:33Please enter the PIN for the "Sun Metaslot" token: password...info: HTTP3072: http-listener-1: https://hostname.fqdn:80 ready to accept requestsinfo: CORE3274: successful server startup 11. Figure out which process to run this DTrace script on # ps -eaf | grep webservd | grep -v dogwebservd 18224 18223 0 13:17:25 ? 0:07 webservd -d /opt/oracle/webserver7/https-hostname.fqdn/config -r /opt/root 18225 18224 0 13:17:25 ? 0:00 webservd -d /opt/oracle/webserver7/https-hostname.fqdn/config -r /opt/ (For Oracle Traffic Director look for process named "trafficd") We see that the child process id is “18225” 12. Clients for testing : You can use any browser. I used NSS tool tstclnt for testing $cat > req.txtGET /index.html HTTP/1.0 For checking both RSA and AES, I used cipher “:0035” which is TLS_RSA_WITH_AES_256_CBC_SHA $./tstclnt -h hostname -p 80 -d . -T -f -o -v -c “:0035” < req.txt 13. How do I make sure that crypto accelerator is being used 13.1 Create DTrace script The following D script should be able to uncover whether T4-specific crypto routine are being called or not. It also displays stats per second. # cat > t4crypto.d#!/usr/sbin/dtrace -spid$target::*rsa*:entry,pid$target::*yf*:entry{    @ops[probemod, probefunc] = count();}tick-1sec{    printa(@ops);    trunc(@ops);} Invoke with './t4crypto.d -p <pid> ' 13.2 EXPECTED PROBES FOR Solaris 10 : If offloading to T4 HW are correctly set up, the expected DTrace output would have these probes and libraries library Operations PROBES pkcs11_softtoken_extra.so RSA soft_decrypt_rsa_pkcs_decode, soft_encrypt_rsa_pkcs_encode soft_rsa_crypt_init_common soft_rsa_decrypt, soft_rsa_encrypt soft_rsa_decrypt_common, soft_rsa_encrypt_common AES yf_aes_instructions_present yf_aes_expand256, yf_aes256_cbc_decrypt, yf_aes256_cbc_encrypt, yf_aes256_load_keys_for_decrypt, yf_aes256_load_keys_for_encrypt, Note that these are for 256, same for 128, 192... these are for cbc, same for ecb, ctr, cfb128... DES yf_des_expand, yf_des_instructions_present yf_des_encrypt libmd_psr.so MD5 yf_md5_multiblock, yf_md5_instruction_present SHA1 yf_sha1_instruction_present, yf_sha1_multibloc 13.3 SAMPLE OUTPUT FOR CIPHER TLS_RSA_WITH_AES_256_CBC_SHA (0x0035) ON T4 SPARC SOLARIS 10 WITHOUT PKCS#11 BYPASS # ./t4crypto.d -p 18225 pkcs11_softtoken_extra.so.1   soft_decrypt_rsa_pkcs_decode    1 pkcs11_softtoken_extra.so.1   soft_rsa_crypt_init_common      1 pkcs11_softtoken_extra.so.1   soft_rsa_decrypt                1 pkcs11_softtoken_extra.so.1   big_mp_mul_yf                   2 pkcs11_softtoken_extra.so.1   mpm_yf_mpmul                    2 pkcs11_softtoken_extra.so.1   mpmul_arr_yf                    2 pkcs11_softtoken_extra.so.1   rijndael_key_setup_enc_yf       2 pkcs11_softtoken_extra.so.1   soft_rsa_decrypt_common         2 pkcs11_softtoken_extra.so.1   yf_aes_expand256                2 pkcs11_softtoken_extra.so.1   yf_aes256_cbc_decrypt           3 pkcs11_softtoken_extra.so.1   yf_aes256_load_keys_for_decrypt 3 pkcs11_softtoken_extra.so.1   big_mont_mul_yf                 6 pkcs11_softtoken_extra.so.1   mm_yf_montmul                   6 pkcs11_softtoken_extra.so.1   yf_des_instructions_present     6 pkcs11_softtoken_extra.so.1   yf_aes256_cbc_encrypt           8 pkcs11_softtoken_extra.so.1   yf_aes256_load_keys_for_encrypt 8 pkcs11_softtoken_extra.so.1   yf_mpmul_present                8 pkcs11_softtoken_extra.so.1   yf_aes_instructions_present    13 pkcs11_softtoken_extra.so.1   yf_des_encrypt                 18 libmd_psr.so.1                yf_md5_multiblock              41 libmd_psr.so.1                yf_md5_instruction_present     72 libmd_psr.so.1                yf_sha1_instruction_present    82 libmd_psr.so.1                yf_sha1_multiblock             82 This indicates that both RSA and AES ops are done in Solaris Crypto Framework. 13.4 SAMPLE OUTPUT FOR CIPHER TLS_RSA_WITH_AES_256_CBC_SHA (0x0035) ON T4 SPARC SOLARIS 10 WITH PKCS#11 BYPASS # ./t4crypto.d -p 18225 pkcs11_softtoken_extra.so.1   soft_decrypt_rsa_pkcs_decode 1 pkcs11_softtoken_extra.so.1   soft_rsa_crypt_init_common   1 pkcs11_softtoken_extra.so.1   soft_rsa_decrypt             1 pkcs11_softtoken_extra.so.1   soft_rsa_decrypt_common      1 pkcs11_softtoken_extra.so.1   big_mp_mul_yf                2 pkcs11_softtoken_extra.so.1   mpm_yf_mpmul                 2 pkcs11_softtoken_extra.so.1   mpmul_arr_yf                 2 pkcs11_softtoken_extra.so.1   big_mont_mul_yf              6 pkcs11_softtoken_extra.so.1   mm_yf_montmul                6 pkcs11_softtoken_extra.so.1   yf_mpmul_present             8 For this cipher, when I enable PKCS#11 bypass, Only RSA probes are being hit AES probes are not being hit. 13.5 ustack() for RSA operations / probefunc == "soft_rsa_decrypt" / Shows that libnss3.so is calling C_* functions of libpkcs11.so which is calling functions of pkcs11_softtoken_extra.so for both cases with and without bypass. When PKCS#11 bypass is disabled (allow-bypass is 0) pkcs11_softtoken_extra.so.1`soft_rsa_decrypt pkcs11_softtoken_extra.so.1`soft_rsa_decrypt_common+0x94 pkcs11_softtoken_extra.so.1`soft_unwrapkey+0x258 pkcs11_softtoken_extra.so.1`C_UnwrapKey+0x1ec libpkcs11.so.1`meta_unwrap_key+0x17c libpkcs11.so.1`meta_UnwrapKey+0xc4 libpkcs11.so.1`C_UnwrapKey+0xfc libnss3.so`pk11_AnyUnwrapKey+0x6b8 libnss3.so`PK11_PubUnwrapSymKey+0x8c libssl3.so`ssl3_HandleRSAClientKeyExchange+0x1a0 libssl3.so`ssl3_HandleClientKeyExchange+0x154 libssl3.so`ssl3_HandleHandshakeMessage+0x440 libssl3.so`ssl3_HandleHandshake+0x11c libssl3.so`ssl3_HandleRecord+0x5e8 libssl3.so`ssl3_GatherCompleteHandshake+0x5c libssl3.so`ssl_GatherRecord1stHandshake+0x30 libssl3.so`ssl_Do1stHandshake+0xec libssl3.so`ssl_SecureRecv+0x1c8 libssl3.so`ssl_Recv+0x9c libns-httpd40.so`__1cNDaemonSessionDrun6M_v_+0x2dc When PKCS#11 bypass is enabled (allow-bypass is 1) pkcs11_softtoken_extra.so.1`soft_rsa_decrypt pkcs11_softtoken_extra.so.1`soft_rsa_decrypt_common+0x94 pkcs11_softtoken_extra.so.1`C_Decrypt+0x164 libpkcs11.so.1`meta_do_operation+0x27c libpkcs11.so.1`meta_Decrypt+0x4c libpkcs11.so.1`C_Decrypt+0xcc libnss3.so`PK11_PrivDecryptPKCS1+0x1ac libssl3.so`ssl3_HandleRSAClientKeyExchange+0xe4 libssl3.so`ssl3_HandleClientKeyExchange+0x154 libssl3.so`ssl3_HandleHandshakeMessage+0x440 libssl3.so`ssl3_HandleHandshake+0x11c libssl3.so`ssl3_HandleRecord+0x5e8 libssl3.so`ssl3_GatherCompleteHandshake+0x5c libssl3.so`ssl_GatherRecord1stHandshake+0x30 libssl3.so`ssl_Do1stHandshake+0xec libssl3.so`ssl_SecureRecv+0x1c8 libssl3.so`ssl_Recv+0x9c libns-httpd40.so`__1cNDaemonSessionDrun6M_v_+0x2dc libnsprwrap.so`ThreadMain+0x1c libnspr4.so`_pt_root+0xe8 13.6 ustack() FOR AES operations / probefunc == "yf_aes256_cbc_encrypt" / When PKCS#11 bypass is disabled (allow-bypass is 0) pkcs11_softtoken_extra.so.1`yf_aes256_cbc_encrypt pkcs11_softtoken_extra.so.1`aes_block_process_contiguous_whole_blocks+0xb4 pkcs11_softtoken_extra.so.1`aes_crypt_contiguous_blocks+0x1cc pkcs11_softtoken_extra.so.1`soft_aes_encrypt_common+0x22c pkcs11_softtoken_extra.so.1`C_EncryptUpdate+0x10c libpkcs11.so.1`meta_do_operation+0x1fc libpkcs11.so.1`meta_EncryptUpdate+0x4c libpkcs11.so.1`C_EncryptUpdate+0xcc libnss3.so`PK11_CipherOp+0x1a0 libssl3.so`ssl3_CompressMACEncryptRecord+0x264 libssl3.so`ssl3_SendRecord+0x300 libssl3.so`ssl3_FlushHandshake+0x54 libssl3.so`ssl3_SendFinished+0x1fc libssl3.so`ssl3_HandleFinished+0x314 libssl3.so`ssl3_HandleHandshakeMessage+0x4ac libssl3.so`ssl3_HandleHandshake+0x11c libssl3.so`ssl3_HandleRecord+0x5e8 libssl3.so`ssl3_GatherCompleteHandshake+0x5c libssl3.so`ssl_GatherRecord1stHandshake+0x30 libssl3.so`ssl_Do1stHandshake+0xec Shows that libnss3.so is calling C_* functions of libpkcs11.so which is calling functions of pkcs11_softtoken_extra.so However when PKCS#11 bypass is disabled (allow-bypass is 1) this stack isn't getting called. 14. LIST OF ALL THE PROBES MATCHED BY D SCRIPT FOR REFERENCE # ./t4crypto.d -p 18225 -l ID PROVIDER MODULE FUNCTION NAME ... 55720 pid18225 libmd_psr.so.1 yf_md5_instruction_present entry 55721 pid18225 libmd_psr.so.1 yf_sha256_instruction_present entry 55722 pid18225 libmd_psr.so.1 yf_sha512_instruction_present entry 55723 pid18225 libmd_psr.so.1 yf_sha1_instruction_present entry 55724 pid18225 libmd_psr.so.1 yf_sha256 entry 55725 pid18225 libmd_psr.so.1 yf_sha256_multiblock entry 55726 pid18225 libmd_psr.so.1 yf_sha512 entry 55727 pid18225 libmd_psr.so.1 yf_sha512_multiblock entry 55728 pid18225 libmd_psr.so.1 yf_sha1 entry 55729 pid18225 libmd_psr.so.1 yf_sha1_multiblock entry 55730 pid18225 libmd_psr.so.1 yf_md5 entry 55731 pid18225 libmd_psr.so.1 yf_md5_multiblock entry 55732 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_instructions_present entry 55733 pid18225 pkcs11_softtoken_extra.so.1 rijndael_key_setup_enc_yf entry 55734 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_expand128 entry 55735 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_encrypt128 entry 55736 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_decrypt128 entry 55737 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_expand192 entry 55738 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_encrypt192 entry 55739 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_decrypt192 entry 55740 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_expand256 entry 55741 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_encrypt256 entry 55742 pid18225 pkcs11_softtoken_extra.so.1 yf_aes_decrypt256 entry 55743 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_load_keys_for_encrypt entry 55744 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_load_keys_for_encrypt entry 55745 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_load_keys_for_encrypt entry 55746 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_ecb_encrypt entry 55747 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_ecb_encrypt entry 55748 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_ecb_encrypt entry 55749 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_cbc_encrypt entry 55750 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_cbc_encrypt entry 55751 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_cbc_encrypt entry 55752 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_ctr_crypt entry 55753 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_ctr_crypt entry 55754 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_ctr_crypt entry 55755 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_cfb128_encrypt entry 55756 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_cfb128_encrypt entry 55757 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_cfb128_encrypt entry 55758 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_load_keys_for_decrypt entry 55759 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_load_keys_for_decrypt entry 55760 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_load_keys_for_decrypt entry 55761 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_ecb_decrypt entry 55762 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_ecb_decrypt entry 55763 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_ecb_decrypt entry 55764 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_cbc_decrypt entry 55765 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_cbc_decrypt entry 55766 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_cbc_decrypt entry 55767 pid18225 pkcs11_softtoken_extra.so.1 yf_aes128_cfb128_decrypt entry 55768 pid18225 pkcs11_softtoken_extra.so.1 yf_aes192_cfb128_decrypt entry 55769 pid18225 pkcs11_softtoken_extra.so.1 yf_aes256_cfb128_decrypt entry 55771 pid18225 pkcs11_softtoken_extra.so.1 yf_des_instructions_present entry 55772 pid18225 pkcs11_softtoken_extra.so.1 yf_des_expand entry 55773 pid18225 pkcs11_softtoken_extra.so.1 yf_des_encrypt entry 55774 pid18225 pkcs11_softtoken_extra.so.1 yf_mpmul_present entry 55775 pid18225 pkcs11_softtoken_extra.so.1 yf_montmul_present entry 55776 pid18225 pkcs11_softtoken_extra.so.1 mm_yf_montmul entry 55777 pid18225 pkcs11_softtoken_extra.so.1 mm_yf_montsqr entry 55778 pid18225 pkcs11_softtoken_extra.so.1 mm_yf_restore_func entry 55779 pid18225 pkcs11_softtoken_extra.so.1 mm_yf_ret_from_mont_func entry 55780 pid18225 pkcs11_softtoken_extra.so.1 mm_yf_execute_slp entry 55781 pid18225 pkcs11_softtoken_extra.so.1 big_modexp_ncp_yf entry 55782 pid18225 pkcs11_softtoken_extra.so.1 big_mont_mul_yf entry 55783 pid18225 pkcs11_softtoken_extra.so.1 mpmul_arr_yf entry 55784 pid18225 pkcs11_softtoken_extra.so.1 big_mp_mul_yf entry 55785 pid18225 pkcs11_softtoken_extra.so.1 mpm_yf_mpmul entry 55786 pid18225 libns-httpd40.so nsapi_rsa_set_priv_fn entry ... 55795 pid18225 libnss3.so prepare_rsa_priv_key_export_for_asn1 entry 55796 pid18225 libresolv.so.2 sunw_dst_rsaref_init entry 55797 pid18225 libnssutil3.so NSS_Get_SEC_UniversalStringTemplate entry ... 55813 pid18225 libsoftokn3.so prepare_low_rsa_priv_key_for_asn1 entry 55814 pid18225 libsoftokn3.so rsa_FormatOneBlock entry 55815 pid18225 libsoftokn3.so rsa_FormatBlock entry 55816 pid18225 libnssdbm3.so lg_prepare_low_rsa_priv_key_for_asn1 entry 55817 pid18225 libfreebl_32fpu_3.so rsa_build_from_primes entry 55818 pid18225 libfreebl_32fpu_3.so rsa_is_prime entry 55819 pid18225 libfreebl_32fpu_3.so rsa_get_primes_from_exponents entry 55820 pid18225 libfreebl_32fpu_3.so rsa_PrivateKeyOpNoCRT entry 55821 pid18225 libfreebl_32fpu_3.so rsa_PrivateKeyOpCRTNoCheck entry 55822 pid18225 libfreebl_32fpu_3.so rsa_PrivateKeyOpCRTCheckedPubKey entry 55823 pid18225 pkcs11_kernel.so.1 key_gen_rsa_by_value entry 55824 pid18225 pkcs11_kernel.so.1 get_rsa_private_key entry 55825 pid18225 pkcs11_kernel.so.1 get_rsa_public_key entry 55826 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_encrypt entry 55827 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_decrypt entry 55828 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_crypt_init_common entry 55829 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_encrypt_common entry 55830 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_decrypt_common entry 55831 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_sign_verify_init_common entry 55832 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_sign_common entry 55833 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_verify_common entry 55834 pid18225 pkcs11_softtoken_extra.so.1 generate_rsa_key entry 55835 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_genkey_pair entry 55836 pid18225 pkcs11_softtoken_extra.so.1 get_rsa_sha1_prefix entry 55837 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_digest_sign_common entry 55838 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_digest_verify_common entry 55839 pid18225 pkcs11_softtoken_extra.so.1 soft_rsa_verify_recover entry 55840 pid18225 pkcs11_softtoken_extra.so.1 rsa_pri_to_asn1 entry 55841 pid18225 pkcs11_softtoken_extra.so.1 asn1_to_rsa_pri entry 55842 pid18225 pkcs11_softtoken_extra.so.1 soft_encrypt_rsa_pkcs_encode entry 55843 pid18225 pkcs11_softtoken_extra.so.1 soft_decrypt_rsa_pkcs_decode entry 55844 pid18225 pkcs11_softtoken_extra.so.1 soft_sign_rsa_pkcs_encode entry 55845 pid18225 pkcs11_softtoken_extra.so.1 soft_verify_rsa_pkcs_decode entry 55770 profile tick-1sec

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  • How to Code Faster (Without Sacrificing Quality)

    - by ashes999
    I've been a professional coder for a several years. The comments about my code have generally been the same: writes great code, well-tested, but could be faster. So how do I become a faster coder, without sacrificing quality? For the sake of this question, I'm going to limit the scope to C#, since that's primarily what I code (for fun) -- or Java, which is similar enough in many ways that matter. Things that I'm already doing: Write the minimal solution that will get the job done Write a slew of automated tests (prevents regressions) Write (and use) reusable libraries for all kinds of things Use well-known technologies where they work well (eg. Hibernate) Use design patterns where they fit into place (eg. Singleton) These are all great, but I don't feel like my speed is increasing over time. I do care, because if I can do something to increase my productivity (even by 10%), that's 10% faster than my competitors. (Not that I have any.) Besides which, I've consistently gotten this feeback from my managers -- whether it was small-scale Flash development or enterprise Java/C++ development. Edit: There seem to be a lot of questions about what I mean by fast, and how I know I'm slow. Let me clarify with some more details. I worked in small and medium-sized teams (5-50 people) in various companies over various projects and various technologies (Flash, ASP.NET, Java, C++). The observation of my managers (which they told me directly) is that I'm "slow." Part of this is because a significant number of my peers sacrificed quality for speed; they wrote code that was buggy, hard to read, hard to maintain, and difficult to write automated tests for. My code generally is well-documented, readable, and testable. At Oracle, I would consistently solve bugs slower than other team-members. I know this, because I would get comments to that effect; this means that other (yes, more senior and experienced) developers could do my work in less time than it took me, at nearly the same quality (readability, maintainability, and testability). Why? What am I missing? How can I get better at this? My end goal is simple: if I can make product X in 40 hours today, and I can improve myself somehow so that I can create the same product at 20, 30, or even 38 hours tomorrow, that's what I want to know -- how do I get there? What process can I use to continually improve? I had thought it was about reusing code, but that's not enough, it seems.

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  • SQL SERVER – SQL Server High Availability Options – Notes from the Field #032

    - by Pinal Dave
    [Notes from Pinal]: When it is about High Availability or Disaster Recovery, I often see people getting confused. There are so many options available that when the user has to select what is the most optimal solution for their organization they are often confused. Most of the people even know the salient features of various options, but when they have to figure out one single option to use they are often not sure which option to use. I like to give ask my dear friend time all these kinds of complicated questions. He has a skill to make a complex subject very simple and easy to understand. Linchpin People are database coaches and wellness experts for a data driven world. In this 26th episode of the Notes from the Fields series database expert Tim Radney (partner at Linchpin People) explains in a very simple words the best High Availability Option for your SQL Server.  Working with SQL Server a common challenge we are faced with is providing the maximum uptime possible.  To meet these demands we have to design a solution to provide High Availability (HA). Microsoft SQL Server depending on your edition provides you with several options.  This could be database mirroring, log shipping, failover clusters, availability groups or replication. Each possible solution comes with pro’s and con’s.  Not anyone one solution fits all scenarios so understanding which solution meets which need is important.  As with anything IT related, you need to fully understand your requirements before trying to solution the problem.  When it comes to building an HA solution, you need to understand the risk your organization needs to mitigate the most. I have found that most are concerned about hardware failure and OS failures. Other common concerns are data corruption or storage issues.  For data corruption or storage issues you can mitigate those concerns by having a second copy of the databases. That can be accomplished with database mirroring, log shipping, replication or availability groups with a secondary replica.  Failover clustering and virtualization with shared storage do not provide redundancy of the data. I recently created a chart outlining some pros and cons of each of the technologies that I posted on my blog. I like to use this chart to help illustrate how each technology provides a certain number of benefits.  Each of these solutions carries with it some level of cost and complexity.  As a database professional we should all be familiar with these technologies so we can make the best possible choice for our organization. If you want me to take a look at your server and its settings, or if your server is facing any issue we can Fix Your SQL Server. Note: Tim has also written an excellent book on SQL Backup and Recovery, a must have for everyone. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Notes from the Field, PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Shrinking Database

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  • Addin Central Windows Home Server

    - by Mysticgeek
    If you’re a Windows Home Server user, you’ve probably come across a lot of cool addins that you can use to enhance its functionality. Today we take a look at Addin Central… which gives you easy access to the many addin possibilities out there. Addin Central from HomeServerLand is a free well…addin…that brings you information and easy access to several other addins that are available for your Windows Home Server. It essentially creates an “app store” of sorts for your Windows Home Server that you can view in the console. Install Addin Central Browse to your shared folders on the server and open the Add-Ins folder and copy the AddinCentral.msi installer (link below). Next open WHS Console from one of the computers connected to your network, and click Settings then Add-ins. Under Available Add-ins click the Available tab and you’ll see the Addin Central installer file we just copied over. Click the Install button. Installation kicks off and when it’s complete, you’ll need to close out of the console and reconnect. Using Addin Central When you reconnect to WHS Console, you’ll see Addin Central in the menu with a list of the newest updated addins. You can go through the list of addins and check out their rating, version, author, amount of downloads, and if they’re free or you need to purchase a license. You can sort through the addins by popularity, author, categories, or look at them all.   When you select an addin you can read more detail about it in the pane on the right side…from here you can go directly to the addin website as well. Hover over the thumbnail of the addin to get a larger screenshot of what it looks like. The toolbox gives you different options for controlling Addin Central, and notice you can easily search for addins too. In the Addin Central Toolbox you can change settings such as the startup view, showing tooltips, and more.   Conclusion If you’re a Windows Home Server user, you’ll definitely want to give Addin Central a go. It lets you easily find and download various addins for essentially anything you might want to use to customize your home server. HomeServerLand calls it “The Mother of All Addins” and for a good reason. Download Addin Central (registration required) Similar Articles Productive Geek Tips GMedia Blog: Setting Up a Windows Home ServerGet Extended Access to Windows Home Server with Advanced Admin ConsoleShare Ubuntu Home Directories using SambaInstalling Windows Home ServerAnother Blog You Should Subscribe To TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time

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  • Java Space on Parleys

    - by Yolande Poirier
    Now available! A great selection of JavaOne 2010 and JVM Language Summit 2010 sessions as well as Oracle Technology Network TechCasts on the new Java Space on Parleys website. Oracle partnered with Stephan Janssen, founder of Parleys to make this happen. Parleys website offers a user friendly experience to view online content. You can download some of the talks to your desktop or watch them on the go on mobile devices. The current selection is a well of expertise from top Java luminaries and Oracle experts. JavaOne 2010 sessions: ·        Best practices for signing code by Sean Mullan   ·        Building software using rich client platforms by Rickard Thulin ·        Developing beyond the component libraries by Ryan Cuprak ·        Java API for keyhole markup language by Florian Bachmann ·        Avoiding common user experience anti-patterns by Burk Hufnagel ·        Accelerating Java workloads via GPUs by Gary Frost JVM Languages Summit 2010 sessions: ·      Mixed language project compilation in Eclipse by Andy Clement  ·      Gathering the threads by John Rose  ·      LINQ: language features for concurrency by Neal Gafter  ·      Improvements in OpenJDK useful for JVM languages by Eric Caspole  ·      Symmetric Multilanguage - VM Architecture by Oleg Pliss  Special interviews with Oracle experts on product innovations: ·      Ludovic Champenois, Java EE architect on Glassfish 3.1 and Java EE. ·      John Jullion-Ceccarelli and Martin Ryzl on NetBeans IDE 6.9 You can chose to listen to a section of talks using the agenda view and search for related content while watching a presentation.  Enjoy the Java content and vote on it! 

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  • It's Coming: Chalk Talk with John

    - by Tanu Sood
    ...John Brunswick that is. Who is this John Brunswick, you ask? John Brunswick is an Enterprise Architect with Oracle. As an Oracle Enterprise Architect, John focuses on the alignment of technical capabilities in support of business vision and objectives, as well as the overall business value of technology. What's more he is pretty handy with animation and digital videos as you will see shortly. Starting tomorrow, we will host a bi-weekly column with John called "Chalk Talk with John". Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} In our "Chalk Talk with John" series, John will leverage his skills, experience and expertise (& his passion in digital animation) to discuss technology in business terms or as he puts it "so my ma understands what I do for a living". Through this series, John will explore the practical value of Middleware in the context of two fictional communities, shared through analogies aligned to enterprise technology.  This format offers business stakeholders and IT a common language for understanding the benefits of technology in support of their business initiatives, regardless of their current level of technical knowledge. So, be sure to tune in tomorrow and every 2 weeks for "Chalk Talk with John".

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  • Silverlight Cream for April 20, 2010 -- #842

    - by Dave Campbell
    In this Issue: Zoltan Arvai, Svetla Stoycheva, Alexey Zakharov, Chris Rouw, David Anson(-2-), Bill Reiss, John Papa and Adam Kinney, Chris Klug, CorrinaB, and Mike Snow. Shoutouts: Pete Brown interviewed David Kelley at MIX10: Pete at MIX10: David Kelley on the Prototype WPF and Silverlight Retail Experience Pete Brown also interviewed Emil Stoychev at MIX10: Pete at MIX10: Emil Stoychev on the CompletIT Silverlight Site SilverlightShow has a MIX10 Review by SilverlightShow Live Reporter Cigdem Patlak SilverlightShow also has an Interview with SilverlightShow Article Author Andrej Tozon From SilverlightCream.com: Implementing Push Notifications in Windows Phone 7 Zoltan Arvai has a post up on SilverlightShow discussing Push Notification on WP7 ... what it is, and how to use it. Completit.com - the challenges behind building a corporate website in Silverlight Svetla Stoycheva shows off the new CompleteIT corporate website which is pretty darn cool... and disucusses some of the challenges and solutions Introducing to Halcyone - Silverlight Application Framework: Silverlight Rest Extensions Alexey Zakharov has a tutorial up on a Silverlight application framework he's working on called Halcyone which is available on CodePlex Using the Tag Property during Silverlight Binding Chris Rouw details his SL3 to SL4 conversion and some issues he had, and how he was able to resolve a binding problem using the tag property. Using ContextMenu to implement SplitButton and MenuButton for Silverlight (or WPF) David Anson has a cool discussion up of using the ContextMenu code he put up previously to build a Split button, and includes all the code as usual. Silverlight/WPF Data Visualization Development Release 4 and Windows Phone 7 Charting sample! David Anson updated his Data Visualization because of the new releases, and this time he's including WP7... charting in WP7... ! Space Rocks game step 10: More fun with rocks In episode 10, Bill Reiss shows how to deal with multiple asteroids and all the interaction. Silverlight Training Course (Silverlight 4) Get your serious Silverlight 4 Mojo on with a new SL4 Training kit on Channel 9 ... buncha folks, spearheaded (it looks like) by John Papa and Adam Kinney... Plug-ins and composite applications in Silverlight – pt 3 Chris Klug is back with part 3 of his series on extensions and plug-in loading. So far he's covered a roll-your-own concept and MEF, now he digs into Prism. Transitions, Animations, and Effects with Blend - Part One How cool to have CorrinaB speak at your User Group meeting! ... She did just that in Portland, and instead of simply dropping a deck and some code in her blog, she's giving the run-down on her presentation... always good stuff, Corrina! Tip of the Day #110 – Using Static Resources in Class Libraries Mike Snow's latest tip is about how to create and use a Resource Dictionary. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Open the SQL Server Error Log with PowerShell

    - by BuckWoody
    Using the Server Management Objects (SMO) library, you don’t even need to have the SQL Server 2008 PowerShell Provider to read the SQL Server Error Logs – in fact, you can use regular old everyday PowerShell. Keep in mind you will need the SMO libraries – which can be installed separately or by installing the Client Tools from the SQL Server install media. You could search for errors, store a result as a variable, or act on the returned values in some other way. Replace the Machine Name with your server and Instance Name with your instance, but leave the quotes, to make this work on your system: [reflection.assembly]::LoadWithPartialName("Microsoft.SqlServer.Smo") $machineName = "UNIVAC" $instanceName = "Production" $sqlServer = new-object ("Microsoft.SqlServer.Management.Smo.Server") "$machineName\$instanceName" $sqlServer.ReadErrorLog() Want to search for something specific, like the word “Error”? Replace the last line with this: $sqlServer.ReadErrorLog() | where {$_.Text -like "Error*"} Script Disclaimer, for people who need to be told this sort of thing: Never trust any script, including those that you find here, until you understand exactly what it does and how it will act on your systems. Always check the script on a test system or Virtual Machine, not a production system. Yes, there are always multiple ways to do things, and this script may not work in every situation, for everything. It’s just a script, people. All scripts on this site are performed by a professional stunt driver on a closed course. Your mileage may vary. Void where prohibited. Offer good for a limited time only. Keep out of reach of small children. Do not operate heavy machinery while using this script. If you experience blurry vision, indigestion or diarrhea during the operation of this script, see a physician immediately. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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