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  • Youtube video streaming slow

    - by Newbie
    When I try to stream youtube videos on my ubuntu 11.04, they don't stream smoothly. They buffer well and are choppy. Here's my Config: Laptop: Gateway NV58 Ram : 4 GB Ethernet Controller: Broadcom Corp NetLink BCM5784M Gigabit Ethernet PCIe (rev10) Let me know if you need more details. Thanks Newbie Output of "lspic": 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 04:00.0 Network controller: Intel Corporation WiFi Link 5100

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  • After upgrading to 12.04 from 10.10 my mythbuntu standard MCEUSB remote no longer works

    - by keepitsimpleengineer
    I had no problems using my Windows Media Center Remote with 10.10 Mythbuntu, but after upgrading, it no longer affects Mythbuntu. I have verified and re-installed it in Mythbuntu Control Centre. I have used irw to verify the ir buttons actions are properly received by the HTPC. How do I go about fixing this? 3.2.0-26-generic (#41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012) Xorg version: 1.11.3 (16 July 2012 08:06:31PM) GCC: 4.6 (x86_64-linux-gnu) Current updates as of 2012?07?21 $cat /etc/lirc/hardware.con #Chosen Remote Control REMOTE="Windows Media Center Transceivers/Remotes (all)" REMOTE_MODULES="lirc_dev mceusb" REMOTE_DRIVER="" REMOTE_DEVICE="/dev/lirc0" REMOTE_SOCKET="" REMOTE_LIRCD_CONF="mceusb/lircd.conf.mceusb" REMOTE_LIRCD_ARGS="" #Chosen IR Transmitter TRANSMITTER="None" TRANSMITTER_MODULES="" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" #Enable lircd START_LIRCD="true" #Don't start lircmd even if there seems to be a good config file #START_LIRCMD="false" #Try to load appropriate kernel modules LOAD_MODULES="true" # Default configuration files for your hardware if any LIRCMD_CONF="" #Forcing noninteractive reconfiguration #If lirc is to be reconfigured by an external application #that doesn't have a debconf frontend available, the noninteractive #frontend can be invoked and set to parse REMOTE and TRANSMITTER #It will then populate all other variables without any user input #If you would like to configure lirc via standard methods, be sure #to leave this set to "false" FORCE_NONINTERACTIVE_RECONFIGURATION="false" START_LIRCMD="" # lsusb | grep -i infrared Bus 003 Device 002: ID 0471:0815 Philips (or NXP) eHome Infrared Receiver

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  • XNA - Render texture to a rendertarget 2d via SpriteBatch error

    - by Jared B
    I got simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D... private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if(Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from Draw(GameTime gameTime). First drawScene is called, then drawPostProcessing is called. The thing is, I can't run the code because "the render target must not be set on the device when it is used as a texture." at line spriteBatch.Draw(targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); I already found the solution, which is to draw the actual renderTarget (targetScene) to the texture so it doesn't create a reference to the loaded rendertarget. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(OutputTarget) SpriteBatch.Draw(InputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render InputTarget to OutputTarget without reference issues?

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  • Burned CD-R are not identical to the input iso image, why?

    - by Grumbel
    I have the issue that sometimes when I burn an iso image to a CD-R with: sudo wodim -v driveropts=burnfree -data dev=/dev/scd0 input.iso And then read it back out again with: sudo dd if=/dev/cdrom of=output.iso dd: reading `/dev/cdrom': Input/output error ... That I end up with two iso images that are not identical, namely the output.iso is missing 2048 bytes at the end. When I however mount the iso image or CD-R and compare the actual files on the mountpoint, both are identical. Is that expected behavior or is that an actually incorrect burn of the data? And if its expected, how can I verify that the burn process was successful? The reason why I ask in the first place is that it seems to be reproducible behavior, certain iso images come out 2048 bytes short, even on repeated burns, but all burned CD-Rs are under themselves identical. Also what is the reason behind the: dd: reading `/dev/cdrom': Input/output error As it happens always, I assume it is normal, but what is the technical reason behind it? I assume CDs don't allow the device to detect the size directly, so dd reads till it encounters the end the hard way. Edit: User karol on superusers.com mentioned that both the size issue and the read error are the result of using -tao (default) in wodim instead of -dao mode. I couldn't yet test it, but it sounds like the most plausible explanation so far.

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  • Data Networks Visualized via Light Paintings [Video]

    - by ETC
    All around you are wireless data networks: cellular networks, Wi-Fi networks, a world of wireless communication. Check out this awesome video of network signals mapped over a cityscape. What would happen if you made a device that allowed you to map signal strength onto film? In the following video electronics tinkerers craft an LED meter and use it to paint onto long exposure photographs with phenomenal results. Immaterials: light painting Wi-Fi [via Make] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Should we write detailed architecture design or just an outline when designing a program?

    - by EpsilonVector
    When I'm doing design for a task, I keep fighting this nagging feeling that aside from being a general outline it's going to be more or less ignored in the end. I'll give you an example: I was writing a frontend for a device that has read/write operations. It made perfect sense in the class diagram to give it a read and a write function. Yet when it came down to actually writing them I realized they were literally the same function with just one line of code changed (read vs write function call), so to avoid code duplication I ended up implementing a do_io function with a parameter that distinguishes between operations. Goodbye original design. This is not a terribly disruptive change, but it happens often and can happen in more critical parts of the program as well, so I can't help but wondering if there's a point to design more detail than a general outline, at least when it comes to the program's architecture (obviously when you are specifying an API you have to spell everything out). This might be just the result of my inexperience in doing design, but on the other hand we have agile methodologies which sort of say "we give up on planning far ahead, everything is going to change in a few days anyway", which is often how I feel. So, how exactly should I "use" design?

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  • Network really slow with TL-WN951N wireless card

    - by Sam
    I literally just installed ubuntu and it seems to be working great except the network is deadly slow. I'm running a TL-WN951N wireless card which can download at about 600-700 KB/s in windows but in Ubuntu the max speed it seems to get is around 5KB/s. I guess I should note that my WAP is only wireless-G but like I said, I can get much better speeds in Windows. I'm testing the speeds by downloading files from here: http://mirror.internode.on.net/pub/test/ Anyone have any idea? I saw some people recommend downloading drivers and compiling them myself but I'm really really new to all of this so would appreciate someone babying me through it so I don't brick my computer! Here are the results of lspci -v: 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02) Subsystem: Giga-byte Technology GA-EP45-DS5 Motherboard Flags: bus master, fast devsel, latency 0, IRQ 44 I/O ports at c000 [size=256] Memory at e9110000 (64-bit, prefetchable) [size=4K] Memory at e9100000 (64-bit, prefetchable) [size=64K] [virtual] Expansion ROM at e9120000 [disabled] [size=64K] Capabilities: <access denied> Kernel driver in use: r8169 Kernel modules: r8169 05:02.0 Network controller: Atheros Communications Inc. AR5008 Wireless Network Adapter (rev 01) Subsystem: Atheros Communications Inc. Device 3071 Flags: bus master, 66MHz, medium devsel, latency 168, IRQ 18 Memory at e9200000 (32-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: ath9k Kernel modules: ath9k

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  • Register for a free webcast presented by ISC2: Identity Auditing Techniques for Reducing Operational Risk and Internal Delays

    - by Darin Pendergraft
    Join us tomorrow, June 26 @ 10:00 am PST for Part 1 of a 3 part security series co-presented by ISC2 Part 1 will deal focus on Identity Auditing techniques and will be delivered by Neil Gandhi, Principal Product Manager at Oracle and Brandon Dunlap, Managing Director at Brightfly Register for Part 1: Identity Auditing Techniques for Reducing Operational Risk and Internal Delays ... Part 2 will focus on how mobile device access is changing the performance and workloads of IDM directory systems and will be delivered by Etienne Remillon, Senior Principal Product Manager at Oracle, and Brandon Dunlap, Managing Director at Brightfly Register for Part 2: Optimizing Directory Architecture for Mobile Devices and Applications ... Finally, Part 3 will focus on what you need to do to support native mobile communications and security protocols and will be presented by Sid Mishra, Senior Principal Product Manager at Oracle, and Brandon Dunlap, Managing Director at Brightfly. Register for Part 3: Using New Design Patterns to Improve Mobile Access Control Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • mediatomb fails with "respawning too fast, stopped"

    - by felix
    When I try to start mediatomb it fails. I see this in dmesg [...] [916349.374331] init: mediatomb main process ended, respawning [916349.394462] init: mediatomb main process (880) terminated with status 1 [916349.394512] init: mediatomb main process ended, respawning [916349.414598] init: mediatomb main process (882) terminated with status 1 [916349.414647] init: mediatomb respawning too fast, stopped My current /etc/init/mediatomb.conf looks like this. description "MediaTomb UPnP media server" author "Daniel van Vugt <vanvugt in launchpad>" start on (local-filesystems and net-device-up IFACE!=lo) stop on runlevel [!2345] respawn env CONFIGXML=/etc/mediatomb/config.xml env LOGFILE=/var/log/mediatomb.log env DEFAULT=/etc/default/mediatomb script [ -r $DEFAULT ] && . $DEFAULT [ ! $USER ] && USER=root [ ! $GROUP ] && GROUP=$USER if [ -n "$INTERFACE" ]; then INTERFACE_ARG="-e $INTERFACE" $ROUTE_ADD $INTERFACE fi exec mediatomb \ -c $CONFIGXML \ -u $USER \ -g $GROUP \ -l $LOGFILE \ $INTERFACE_ARG \ $OPTIONS end script post-stop script [ -r $DEFAULT ] && . $DEFAULT if [ -n "$INTERFACE" ]; then $ROUTE_DEL $INTERFACE fi end script

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  • Taking web sites offline for demonstration

    While working in software development in general, and in web development for a couple of customers it is quite common that it is necessary to provide a test bed where the client is able to get an image, or better said, a feeling for the visions and ideas you are talking about. Usually here at IOS Indian Ocean Software Ltd. we set up a demo web site on one of our staging servers, and provide credentials to the customer to access and review our progress and work ad hoc. This gives us the highest flexibility on both sides, as the test bed is simply online and available 24/7. We can update the structure, the UI and data at any time, and the client is able to view it as it suits best for her/him. Limited or lack of online connectivity But what is going to happen when your client is not capable to be online - no matter for what reasons; here are some more obvious ones: No internet connection (permanently or temporarily) Expensive connection, ie. mobile data package, stay at a hotel, etc. Presentation devices at an exhibition, ie. using tablets or iPads Being abroad for a certain time, and only occasionally online No network coverage, especially on mobile Bad infrastructure, like ie. in Third World countries Providing a catalogue on CD or USB pen drive Anyway, it doesn't matter really. We should be able to provide a solution for the circumstances of our customers. Presentation during an exhibition Recently, we had the following request from a customer: Is it possible to let us have a desktop version of ResortWork.co.uk that we can use for demo purposes at the forthcoming Ski Shows? It would allow us to let stand visitors browse the sites on an iPad to view jobs and training directory course listings. Yes, sure we can do that. Eventually, you might think why don't they simply use 3G enabled iPads for that purpose? As stated above, there might be several reasons for that - low coverage, expensive data packages, etc. Anyway, it is not a question on how to circumvent the request but to deliver a solution to that. Possible solutions... or not? We already did offline websites earlier, and even established complete mirrors of one or two web sites on our systems. There are actually several possibilities to handle this kind of request, and it mainly depends on the system or device where the offline site should be available on. Here, it is clearly expressed that we have to address this on an Apple iPad, well actually, I think that they'd like to use multiple devices during their exhibitions. Following is an overview of possible solutions depending on the technology or device in use, and how it can be done: Replication of source files and database The above mentioned web site is running on ASP.NET, IIS and SQL Server. In case that a laptop or slate runs a Windows OS, the easiest way would be to take a snapshot of the source files and database, and transfer them as local installation to those Windows machines. This approach would be fully operational on the local machine. Saving pages for offline usage This is actually a quite tedious job but still practicable for small web sites Tool based approach to 'harvest' the web site There quite some tools in the wild that could handle this job, namely wget, httrack, web copier, etc. Screenshots bundled as PDF document Not really... ;-) Creating screencast or video Simply navigate through your website and record your desktop session. Actually, we are using this kind of approach to track down difficult problems in order to see and understand exactly what the user was doing to cause an error. Of course, this list isn't complete and I'd love to get more of your ideas in the comments section below the article. Preparations for offline browsing The original website is dynamically and data-driven by ASP.NET, and looks like this: As we have to put the result onto iPads we are going to choose the tool-based approach to 'download' the whole web site for offline usage. Again, depending on the complexity of your web site you might have to check which of the applications produces the best results for you. My usual choice is to use wget but in this case, we run into problems related to the rewriting of hyperlinks. As a consequence of that we opted for using HTTrack. HTTrack comes in different flavours, like console application but also as either GUI (WinHTTrack on Windows) or Web client (WebHTTrack on Linux/Unix/BSD). Here's a brief description taken from the original website about HTTrack: HTTrack is a free (GPL, libre/free software) and easy-to-use offline browser utility. It allows you to download a World Wide Web site from the Internet to a local directory, building recursively all directories, getting HTML, images, and other files from the server to your computer. HTTrack arranges the original site's relative link-structure. Simply open a page of the "mirrored" website in your browser, and you can browse the site from link to link, as if you were viewing it online. And there is an extensive documentation for all options and switches online. General recommendation is to go through the HTTrack Users Guide By Fred Cohen. It covers all the initial steps you need to get up and running. Be aware that it will take quite some time to get all the necessary resources down to your machine. Actually, for our customer we run the tool directly on their web server to avoid unnecessary traffic and bandwidth. After a couple of runs and some additional fine-tuning - explicit inclusion or exclusion of various external linked web sites - we finally had a more or less complete offline version available. A very handsome feature of HTTrack is the error/warning log after completing the download. It contains some detailed information about errors that appeared on the pages and the links within the pages that have been processed. Error: "Bad Request" (400) at link www.resortwork.co.uk/job-details_Ski_hire:tech_or_mgr_or_driver_37854.aspx (from www.resortwork.co.uk/Jobs_A_to_Z.aspx)Error: "Not Found" (404) at link www.247recruit.net/images/applynow.png (from www.247recruit.net/css/global.css)Error: "Not Found" (404) at link www.247recruit.net/activate.html (from www.247recruit.net/247recruit_tefl_jobs_network.html) In our situation, we took the records of HTTP 400/404 errors and passed them to the web development department. Improvements are to be expected soon. ;-) Quality assurance on the full-featured desktop Unfortunately, the generated output of HTTrack was still incomplete but luckily there were only images missing. Being directly on the web server we simply copied the missing images from the original source folder into our offline version. After that, we created an archive and transferred the file securely to our local workspace for further review and checks. From that point on, it wasn't necessary to get any more files from the original web server, and we could focus ourselves completely on the process of browsing and navigating through the offline version to isolate visual differences and functional problems. As said, the original web site runs on ASP.NET Web Forms and uses Postback calls for interaction like search, pagination and partly for navigation. This is the main field of improving the offline experience. Of course, same as for standard web development it is advised to test with various browsers, and strangely we discovered that the offline version looked pretty good on Firefox, Chrome and Safari, but not in Internet Explorer. A quick look at the HTML source shed some light on this, and there are conditional CSS inclusions based on the user agent. HTTrack is not acting as Internet Explorer and so we didn't have the necessary overrides for this browser. Not problematic after all in our case, but you might have to pay attention to this and get the IE-specific files explicitly. And while having a view at the source code, we also found out that HTTrack actually modifies the generated HTML output. In several occasions we discovered that <div> elements were converted into <table> constructs for no obvious reason; even nested structures. Search 'e'nd destroy - sed (or Notepad++) to the rescue During our intensive root cause analysis for a couple of HTML/CSS problems that needed some extra attention it is very helpful to be familiar with any editor that allows search and replace over multiple files like, ie. sed - stream editor for filtering and transforming text on Linux or my personal favourite Notepad++ on Windows. This allowed us to quickly fix a lot of anchors with onclick attributes and Javascript code that was addressed to ASP.NET files instead of their generated HTML counterparts, like so: grep -lr -e '.aspx' * | xargs sed -e 's/.aspx/.html?/g' The additional question mark after the HTML extension helps to separate the query string from the actual target and solved all our missing hyperlinks very fast. The same can be done in Notepad++ on Windows, too. Just use the 'Replace in files' feature and you are settled. Especially, in combination with Regular Expressions (regex). Landscape of browsers Okay, after several runs of HTML/CSS code analysis, searching and replacing some strings in a pool of more than 4.000 files, we finally had a very good match of an offline browsing experience in Firefox and Chrome on Linux. Next, we transferred that modified set of files to a Windows 8 machine for review on Firefox, Chrome and Internet Explorer 7 to 10, and a Mac mini running Mac OS X 10.7 to check the output on Safari and again on Chrome. Besides IE, for reasons already mentioned above, the results were identical. And last but not least it was about to check web site on tablets. Please continue to read on the following articles: Taking web sites offline for demonstration on Galaxy Tablet Taking web sites offline for demonstration on iPad

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  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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  • External USB Drive

    - by ErocM
    I have a server that I hooked up an external USB drive. It was formatted in windows and has files on it already. I'm new to Ubuntu so please be patient... I have two questions: Will Ubuntu see the drive since it was formatted in windows? How do I mount this drive or rather, how do I know it's seen by Ubuntu? Thanks! I did fdisk -l and this is what I have but I don't see it. It's a 1tb drive: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0001eb47 Device Boot Start End Blocks Id System /dev/sda1 * 2048 499711 248832 83 Linux /dev/sda2 501758 625141759 312320001 5 Extended /dev/sda5 501760 625141759 312320000 8e Linux LVM Disk /dev/sdc: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sdc doesn't contain a valid partition table Disk /dev/sdb: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sdb doesn't contain a valid partition table Disk /dev/mapper/ubuntu-root: 316.6 GB, 316577677312 bytes 255 heads, 63 sectors/track, 38488 cylinders, total 618315776 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/ubuntu-root doesn't contain a valid partition table Disk /dev/mapper/ubuntu-swap_1: 3217 MB, 3217031168 bytes 255 heads, 63 sectors/track, 391 cylinders, total 6283264 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 this is an external USB hard drive not a thumb drive :)

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  • different data with same title and keywords

    - by Junaid Saeed
    here is my scenario i have a website where i redirect my users basing upon the device they were using, lets say a user is visiting from an iPad, i take him directly to the page of iPad wallpapers, the user selects iPad version & i take the user to the gallery of wallpapers where the user can select & download any wallpaper. Every wallpaper is the required resolution, i have my reasons for doing this, now the thing is there are diff. resolution. versions of an image appearing one 5 diff. sections of my website, each having their own view page Now there is only one record in db.table for the image, and basing on the my consistent naming convention of the images, i pick the required image. this means when 5 different pages are generated in 5 categorized sections of the website, due to a shared DB record, the keywords, the titles and every single detail of the 5 pages is same besides the resolution of the image, and the section specific details that the page has and yeah the pages also have different paths like wallpapers.com\ipad-1\cars\Ferrari-dino.html wallpapers.com\ipad-2\cars\Ferrari-dino.html wallpapers.com\ipad-3\cars\Ferrari-dino.html wallpapers.com\ipad-4\cars\Ferrari-dino.html wallpapers.com\ipad-5\cars\Ferrari-dino.html now this is my scenario, How do Search Engines see it and how do they rank it? Is it a Good or Normal or Bad SEO practice? If bad how dangerous it is for my sites SEO? i need your comments on my scenario.

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  • Test a simple multi-player (upto four players) Android game in single developer machine

    - by Kush
    I'm working on a multi-player Android game (very simple it is that it doesn't have any game-engine used). The game is based on Java Socket. Four devices will connect the game server and a new thread will manage their session. The game server will server many such sessions (having 4 players each). What I'm worried about is the testing of this game. I know it is possible to run multiple android emulators, but my development laptop is very limited in capabilities (3 GB RAM, 2 Ghz Intel Core2Duo and on-board Graphics). And I'm already using Ubuntu to develop the game so that I have more user memory available than I'd have with Windows. Hence, the laptop will burn-to-death on running 4 emulator instances. I don't have access to any android device, neither I have another machine with higher configuration. And I still have to develop and test this game. P.S. : I'm a CS student, and currently don't work anywhere, and this game is college project, so if there are any paid solutions, I cannot afford it. What can I do to test the app seamlessly? ability to test even only 4 clients (i.e. only 1 session) would suffice, its alright if I can't simulate real environment with some 10-20 active game sessions (having 4 players each).

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  • What can I do about rsync of large files killing my laptop's wifi connection

    - by David Dean
    When I run a rsync to backup my home folder over the network like so: rsync -avhz --progress --delete /home/dbdean/ [email protected]:/home/backups/david/ I seem to have problems with my quite large .VirtualBox/HardDisks/Windows XP.vdi file. Occasionally the wifi will silently fail (the transfer stops, and any other network access is broken). If I reconnect the wifi to my network before the transfer times out, it happily keeps going (and other network access is back), but I can't just leave it unattended most of the time, as I have to keep an eye on it. I'm guessing this is probably a bug in the wireless card related to a particularly high sustained volume of network usage, but I'm not really sure where to start with diagnosing this problem so that I can provide a good bug report. Or it could be something else, I guess. Any help would be appreciated. My network card is an Atheros Communications Inc. AR9285, as lspci -k shows: 43:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Hewlett-Packard Company Device 3040 Kernel driver in use: ath9k Kernel modules: ath9k

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  • ArchBeat Link-o-Rama for 2012-04-13

    - by Bob Rhubart
    TGIF! Mobile Commerce and Engagement Stats | @digbymobile www.digby.com Solution architects take note: mobile is shaping your future. OTN Architect Day - Reston, VA - May 16 www.oracle.com The live one-day event in Reston, VA brings together architects from a broad range of disciplines and domains to share insights and expertise in the use of Oracle technologies to meet the challenges today’s solution architects regularly face. Registration is free, but seating is limited. BPEL 11.1.1.6 Certified for Prebuilt E-Business Suite 12.1.3 SOA Integrations | Steven Chan blogs.oracle.com A load of links and useful information from Steven Chan. OTN: There's an App for That blogs.oracle.com Get your OTN developer community content on the go with this free app for your mobile device. Five Best Practices for Going Mobile | John Brunswick blogs.oracle.com John Brunswick offers some strategic considerations for delivering products, services, and information to mobile constituents. Why My Slime Mold is Better than Your Hadoop Cluster | Todd Hoff highscalability.com What architects can learn from naturally occurring, self-propelled goop. ADF version of "Modern" dialog windows | Martin Deh blogs.oracle.com Martin Deh describes how to use OOTB ADF components and CSS3 style elements to create iOS-style UI elements. Perfect fit: The cloud and SOA -- but don't call it that | David Linthicum www.infoworld.com "The fact of the matter," says David Linthicum, "is that the best and most effective way to move to the cloud for an enterprise whose technology platforms reflect decades of enterprise IT neglect is to use SOA as an approach and process. Just don't call it 'SOA.'" Thought for the Day "There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence." — Jeremy S. Anderson

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  • 2D graphics - why use spritesheets?

    - by Columbo
    I have seen many examples of how to render sprites from a spritesheet but I havent grasped why it is the most common way of dealing with sprites in 2d games. I have started out with 2d sprite rendering in the few demo applications I've made by dealing with each animation frame for any given sprite type as its own texture - and this collection of textures is stored in a dictionary. This seems to work for me, and suits my workflow pretty well, as I tend to make my animations as gif/mng files and then extract the frames to individual pngs. Is there a noticeable performance advantage to rendering from a single sheet rather than from individual textures? With modern hardware that is capable of drawing millions of polygons to the screen a hundred times a second, does it even matter for my 2d games which just deal with a few dozen 50x100px rectangles? The implementation details of loading a texture into graphics memory and displaying it in XNA seems pretty abstracted. All I know is that textures are bound to the graphics device when they are loaded, then during the game loop, the textures get rendered in batches. So it's not clear to me whether my choice affects performance. I suspect that there are some very good reasons most 2d game developers seem to be using them, I just don't understand why.

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  • Azure Florida Association

    - by Dave Noderer
    Herve Roggero, SQL Azure MVP,  has created a virtual community to focus on Azure. Here is the outline from Herve:   User Group Name:  Azure Florida Association Purpose: Start a virtual Florida user group that targets the Azure platform Venues: Most meetings will be virtual; however I plan to host a few physical events across Florida if possible from time to time; physical events may be a few hours long with potentially more than one speaker Possible Topics: The topics will touch Azure generally speaking, but can have a wide array of concern such as Integration, Data Migration, Hosting, Security, Scalability, Mobile Device integration, successful ventures/lessons learned, cross cloud integration patterns, testing in the cloud, deployment management, reporting… Target Members: Architects, Developers, IT Managers Membership: Membership will be free; virtual events will be free; physical events may involve a minimal cover charge Speakers: If you are interested in speaking or if you have topic ideas, please let me know Frequency: Initially these meetings will be held every other month   The first meeting will be held on January 25, 2012 at 4PM EST. Vikas Sahni, SQL Azure MVP, will be presenting on Demystifying SQL Azure. Vikas will introduce SQL Azure, value proposition, usage scenarios, concepts and architecture, what is there and what is not, including Tips and Tricks.  The actual meeting link will be available in January but please join the linked in group now to be kept informed of this and future events: http://www.linkedin.com/groups?gid=4177626.

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  • Black screen appears when booting new install of 11.10 on my desktop, cannot access Grub menu to fix

    - by Cee
    I installed 11.10 on my desktop PC but get a black screen after the BIOS screen when I try to boot it. I was able to run 10.04.04 on my hard drive before installing 11.10 and I am also able to use 11.10 on my usb pendrive and CD ROM. I've tried unplugging all USB devices before booting and also upgrading from 11.10 to 11.10. Holding the shift key from the BIOS screen doesn't allow me to access the GRUB menu to try: Highlight the first entry, press “e” to edit it. Navigate to words “quiet splash”, delete them and type “nomodeset” in their place (without quotes). Press Ctrl + X to continue boot. Once on the desktop, go to System Administration Additional Drivers and activate the recommended drivers. So running 11.10 on my pendrive, I tried editing /etc/default/grub, commenting out the GRUB_HIDDEN_TIMEOUT setting by putting a '#' in front of it to display the grub menu and setting GRUB_TIMEOUT setting to a value greater than or equal to 1 e.g. GRUB_TIMEOUT=10. However, when I run sudo update-grub, I get: /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?) I get the same error with update-grub after: sudo mount /dev/sda1 /mnt and after: sudo grub-install --root-directory=/mnt /dev/sda reboot sudo update-grub Other suggestions to fix the update-grub problem: Open synaptic, then purge all the related grub installed packages and reinstall grub-pc then and finally: sudo update-grub Or use Grub Customizer http://ubuntuforums.org/showthread.php?t=1195275 What would be the best way to approach this? I'm concerned about purging "all the related grub installed packages" but if it's true some files are corrupted this would seem necessary. Also, was I executing the correct commands i.e. with mount and grub-install, before running grub-update?

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  • Cannot run update due to a dpkg error with burg-theme-minimal-sir

    - by boywithaxe
    I cannot run an update or indeed run $: apt-get remove due to a dpkg error with a package that's a part of super-boot-manager. Running an update returns: dpkg: error processing burg-theme-minimal-sir (--configure): subprocess installed post-installation script returned error exit status 1 I tried removing this package alone, with the same error, also trying to remove super-boot-manager returns: (Reading database ... 225474 files and directories currently installed.) Removing burg-theme-minimal-sir ... Generating burg.cfg ... /usr/sbin/burg-probe: error: cannot stat `/boot/burg/locale'. No path or device is specified. Try `/usr/sbin/burg-probe --help' for more information. dpkg: error processing burg-theme-minimal-sir (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing super-boot-manager ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for hicolor-icon-theme ... Errors were encountered while processing: burg-theme-minimal-sir E: Sub-process /usr/bin/dpkg returned an error code (1) I'm sort of stuck now and Google has failed me. Has anyone encountered this problem before? Or does anyone know a way for fixing this?

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  • Keeping Aspect Screen Ration While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • Record 8 separate Line IN Channels from M-Audio Delta 1010 Card

    - by Peter Hoffmann
    I want to record the 8 separate Line IN Channels from my M-Audio Delta 1010 Card. The card is recogniced nicely and a can record a single channel via arecord -d 10 -f cd -t wav -D channel1 out2.wav. I've set up the different channels in ~/.asoundrc. Now if I want to record a second channel in parallel (arecord -d 10 -f cd -t wav -D channel2 out2.wav) I get the error arecord: main:564: audio open error: Device or resource busy As I understand the delta 1010 is a single Access Card, so only one application can access it at a time. Is this correct? The next step was to configure a dual channel input in .asoundrc # envy24 channel 1+2 only pcm.test { type plug ttable.0.0 1 ttable.0.1 1 slave.pcm ice1712 } Which works ok when I do a arecord -d 10 -f cd -t wav -D test -c 2 out.wav (BTW can anyone point me to a tool to split a multi channel wav into a file per channel?) But when I want to record the channels separately with (-I option) arecord -d 10 -f cd -t wav -D test -c 2 -I channel1.wav channel2.wav I get no recordings. Did I miss something with the configuration or what are my options to record all 8 channels via arecord. I've no experience with jackd. Is it an option to install jackd and record the line ins via jackd?

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  • Copying files to zfs mountpoint doesn't work - the files aren't actually copied to the other filesystem,

    - by user113904
    I have 3 x 4 TB disks in a NAS that I want to group together and access as if they were one whole 'unit' of some kind. I also have a 250GB disk containing the OS - this is full of films and tv shows currently. I thought zfs sounded good so I created a raidz zpool, after installing the ppa sudo zpool create store raidz /dev/sdb /dev/sdc /dev/sdd and set the mountpoint to /mnt/store sudo zfs set mountpoint=/mnt/store /store checked it was successful - I think it was sudo zfs list NAME USED AVAIL REFER MOUNTPOINT store 266K 7.16T 170K /mnt/store Then I wanted to move over a whole load of files from my home directory. I went to where the to-be-copied folder was (called media) and entered sudo cp -R * /mnt/store cp: cannot create directory `/mnt/store/media': No space left on device It seems like it's not copying over to the new filesystem I made (or thought I did). I've never really done this type of thing until a few days ago so may be running before I can walk... is this not the right way to copy files across? I've only used windows before so the idea of mountpoints is a bit mind boggling. I'm using XBMCbuntu 12 beta 2.0 which is based on 12.04. Will retry with normal Ubuntu 12.04 desktop to see if that's the problem. thanks for the help!

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  • Netbook performs hard shutdown without warning on low battery power

    - by Steve Kroon
    My Asus EEE netbook performs a hard shutdown when it reaches low battery power, without giving any warning - i.e. the power just goes off, without any shutdown process. I can't find anything in the syslog, and no error messages are printed before it happens. I've had this problem on previous (K)Ubuntu versions, and hoped updating to Ubuntu Precise would help resolve the issue, but it hasn't. The option in the Power application for "when power is critically low" is currently blank - the only options are a (grayed-out) hibernate and "Power off". I have re-installed indicator-power to no effect. The time remaining reported by acpi is unstable, as is the time remaining reported by gnome-power-statistics. (For example, running acpi twice in succession, I got 2h16min, and then 3h21min remaining. These sorts of jumps in the remaining time are also in the gnome-power-statistics graphs.) It might be possible to write a script to give me advance warning (as per @RanRag's comment below), but I would prefer to isolate why I don't get a critical battery notification from the system before this happens, so that I can take action as appropriate (suspend/shutdown/plug in power) when I get a notification. Some additional information on the battery: kroon@minia:~$ upower -i /org/freedesktop/UPower/devices/battery_BAT0 native-path: /sys/devices/LNXSYSTM:00/device:00/PNP0A08:00/PNP0C0A:00/power_supply/BAT0 vendor: ASUS model: 1005P power supply: yes updated: Fri Aug 17 07:31:23 2012 (9 seconds ago) has history: yes has statistics: yes battery present: yes rechargeable: yes state: charging energy: 33.966 Wh energy-empty: 0 Wh energy-full: 34.9272 Wh energy-full-design: 47.52 Wh energy-rate: 3.7692 W voltage: 12.61 V time to full: 15.3 minutes percentage: 97.248% capacity: 73.5% technology: lithium-ion History (charge): 1345181483 97.248 charging 1345181453 97.155 charging 1345181423 97.062 charging 1345181393 96.970 charging History (rate): 1345181483 3.769 charging 1345181453 3.899 charging 1345181423 4.061 charging 1345181393 4.201 charging kroon@minia:~$ cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok charging state: charging present rate: 332 mA remaining capacity: 3149 mAh present voltage: 12612 mV kroon@minia:~$ cat /proc/acpi/battery/BAT0/info present: yes design capacity: 4400 mAh last full capacity: 3209 mAh battery technology: rechargeable design voltage: 10800 mV design capacity warning: 10 mAh design capacity low: 5 mAh cycle count: 0 capacity granularity 1: 44 mAh capacity granularity 2: 44 mAh model number: 1005P serial number: battery type: LION OEM info: ASUS

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