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  • Separating logic and data in browser game

    - by Tesserex
    I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far: There are two (so far) types of entities that can participate in combat. Let's just call them players and NPCs. Their data is already written pretty well. When involved in combat, these entities are wrapped with another object in the DB called a Combatant, which gives them information about the particular fight. They can be involved in multiple combats at once. I'm trying to write the logic engine for combat by having combatants injected into it. I want to be able to mock everything for testing. In order to separate logic and data, I want to have two interfaces / base classes, one being ICombatantData and the other ICombatantLogic. The two implementers of data will be one for the real objects stored in the database, and the other for my mock objects. I'm now running into uncertainties with designing the logic side of things. I can have one implementer for each of players and NPCs, but then I have an issue. A combatant needs to be able to return the entity that it wraps. Should this getter method be part of logic or data? I feel strongly that it should be in data, because the logic part is used for executing combat, and won't be available if someone is just looking up information about an upcoming fight. But the data classes only separate mock from DB, not player from NPC. If I try having two child classes of the DB data implementer, one for each entity type, then how do I architect that while keeping my mocks in the loop? Do I need some third interface like IEntityProvider that I inject into the data classes? Also with some of the ideas I've been considering, I feel like I'll have to put checks in place to make sure you don't mismatch things, like making the logic for an NPC accidentally wrap the data for a player. Does that make any sense? Is that a situation that would even be possible if the architecture is correct, or would the right design prohibit that completely so I don't need to check for it? If someone could help me just layout a class diagram or something for this it would help me a lot. Thanks. edit Also useful to note, the mock data class doesn't really need the Entity, since I'll just be specifying all the parameters like combat stats directly instead. So maybe that will affect the correct design.

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  • Collaborative work (small team) - Best practices

    - by LEM01
    I'm currently working in a very small team of programmers (2-3) and I'm looking for advices/best practices on how to organise our work. We're all working on the same application using PHP. Today we're kind of all working on our way. Today situation: List item that have to be worked on by each dev 1/week. What has to be done is defined at a high functional level (ex: Build the search engine for this product..) Commit / merge our individual branches (git) every week before the next meeting No real dev rules, no code review No test written (aouutch) Problems faced: Code quality issue: discovering someone else code is sometime tough (inline, variable+function+class names, spaces, comments..) Changes in already existing classes (impact on someone else work) Responsibility of each dev unclear: after getting someone else code and discover something messy, should I make the change? Should he make the change? How to plan those things,... What I'm looking for: Basically I'm looking into structuring the way we develop things in order to avoid frustration and improve overall quality. How to define coding standards (naming convention, code rules...)? Do you you any validation script to make sure code is valid before committing? Do you think that defining an architect role in the team is needed? Someone that would actually define what has to be developed during the next phase. By defining interfaces or class descriptions that have to be written. (Does it make sense in such a small team?) Today we're losing time into understanding what others did or tried to do, we're also losing time in discussion like "you should have done it that way! Why is this class doing that and not that..? Shouldn't we have a embedded class rather that this set of data...". I'm looking into a work process, maybe with more defined responsibilities and process in order to improve our performance. If you have experience, advices, best practices or anything to share that we could benefit from it will be much appreciated! Thanks a lot for your time!

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  • HTML5 platformer collision detection problem

    - by fnx
    I'm working on a 2D platformer game, and I'm having a lot of trouble with collision detection. I've looked trough some tutorials, questions asked here and Stackoverflow, but I guess I'm just too dumb to understand what's wrong with my code. I've wanted to make simple bounding box style collisions and ability to determine on which side of the box the collision happens, but no matter what I do, I always get some weird glitches, like the player gets stuck on the wall or the jumping is jittery. You can test the game here: Platform engine test. Arrow keys move and z = run, x = jump, c = shoot. Try to jump into the first pit and slide on the wall. Here's the collision detection code: function checkCollisions(a, b) { if ((a.x > b.x + b.width) || (a.x + a.width < b.x) || (a.y > b.y + b.height) || (a.y + a.height < b.y)) { return false; } else { handleCollisions(a, b); return true; } } function handleCollisions(a, b) { var a_top = a.y, a_bottom = a.y + a.height, a_left = a.x, a_right = a.x + a.width, b_top = b.y, b_bottom = b.y + b.height, b_left = b.x, b_right = b.x + b.width; if (a_bottom + a.vy > b_top && distanceBetween(a_bottom, b_top) + a.vy < distanceBetween(a_bottom, b_bottom)) { a.topCollision = true; a.y = b.y - a.height + 2; a.vy = 0; a.canJump = true; } else if (a_top + a.vy < b_bottom && distanceBetween(a_top, b_bottom) + a.vy < distanceBetween(a_top, b_top)) { a.bottomCollision = true; a.y = b.y + b.height; a.vy = 0; } else if (a_right + a.vx > b_left && distanceBetween(a_right, b_left) < distanceBetween(a_right, b_right)) { a.rightCollision = true; a.x = b.x - a.width - 3; //a.vx = 0; } else if (a_left + a.vx < b_right && distanceBetween(a_left, b_right) < distanceBetween(a_left, b_left)) { a.leftCollision = true; a.x = b.x + b.width + 3; //a.vx = 0; } } function distanceBetween(a, b) { return Math.abs(b-a); }

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  • rotating an object on an arc

    - by gardian06
    I am trying to get a turret to rotate on an arc, and have hit a wall. I have 8 possible starting orientations for the turrets, and want them to rotate on a 90 degree arc. I currently take the starting rotation of the turret, and then from that derive the positive, and negative boundary of the arc. because of engine restrictions (Unity) I have to do all of my tests against a value which is between [0,360], and due to numerical precision issues I can not test against specific values. I would like to write a general test without having to go in, and jury rig cases //my current test is: // member variables public float negBound; public float posBound; // found in Start() function (called immediately after construction) // eulerAngles.y is the the degree measure of the starting y rotation negBound = transform.eulerAngles.y-45; posBound = transform.eulerAngles.y+45; // insure that values are within bounds if(negBound<0){ negBound+=360; }else if(posBound>360){ posBound-=360; } // called from Update() when target not in firing line void Rotate(){ // controlls what direction if(transform.eulerAngles.y>posBound){ dir = -1; } else if(transform.eulerAngles.y < negBound){ dir = 1; } // rotate object } follows is a table of values for my different cases (please excuse my force formatting) read as base is the starting rotation of the turret, neg is the negative boundry, pos is the positive boundry, range is the acceptable range of values, and works is if it performs as expected with the current code. |base-|-neg-|-pos--|----------range-----------|-works-| |---0---|-315-|--45--|-315-0,0-45----------|----------| |--45--|---0---|--90--|-0-45,54-90----------|----x----| |-135-|---90--|-180-|-90-135,135-180---|----x----| |-180-|--135-|-225-|-135-180,180-225-|----x----| |-225-|--180-|-270-|-180-225,225-270-|----x----| |-270-|--225-|-315-|-225-270,270-315-|----------| |-315-|--270-|---0---|--270-315,315-0---|----------| I will need to do all tests from derived, or stored values, but can not figure out how to get all of my cases to work simultaneously. //I attempted to concatenate the 2 tests: if((transform.eulerAngles.y>posBound)&&(transform.eulerAngles.y < negBound)){ dir *= -1; } this caused only the first case to be successful // I attempted to store a opposite value, and do a void Rotate(){ // controlls what direction if((transform.eulerAngles.y > posBound)&&(transform.eulerAngles.y<oposite)){ dir = -1; } else if((transform.eulerAngles.y < negBound)&&(transform.eulerAngles.y>oposite)){ dir = 1; } // rotate object } this causes the opposite situation as indicated on the table. What am I missing here?

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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • ADF Mobile Released!!

    - by Denis T
    ADFmfAnnounce We are pleased to announce the general availability of the newest version of Oracle’s ADF Mobile framework. This new framework provides the much anticipated on-device capabilities that the latest mobile applications require.  Feature Highlights Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: (a) Use existing server-based UI framework like JSF. (b) Use your own favorite HTML5 framework like JQuery. (c) Use our declarative HTML5 component set provided with the framework. ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility! Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language! Architecture ADF Mobile is a “hybrid” architecture that employs a natively built “container” on each platform that hosts a number of browser windows that are used to display the application content. We add the Java VM as a natively built library to the container for business logic.   How To Get Started ADF Mobile is an extension to the recently released JDeveloper version 11.1.2.3.0. Simple get the latest JDeveloper from Oracle Technology Network and use the Check for Updates feature to get the ADF Mobile extension. Note: ADF Mobile does not require developers to learn any other languages or frameworks but to build/deploy to iOS, you must be on an Apple MacintoshTM and have Xcode installed. To build/deploy to Android™ you must have the Android SDK installed.

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • URL slugs: ideal length, and the real SEO effects of these slugs

    - by tattvamasi
    this question is addressed widely on SO and outside it, but for some reason, instead of taking it as a good load of great advice, all this information is confusing me. ** Problem ** I already had, on one of my sites, "prettified" urls. I had taken out the query strings, rewritten the URLS, and the link was short enough for me, but had a problem: the ID of the item or post in the URL isn't good for users. One of the users asked is there's a way to get rid of numbers, and I thought it was better for users to just see a clue of the page content in the URL. ** Solution ** With this in mind, I am trying with a section of the site.Armed with 301 redirects, some parsing work, and a lot of patience, I have added the URL slugs to some blog entries, and the slug of the URL reports the title of the article (something close to http://example.com/my-news/terribly-boring-and-long-url-that-replaces-the-number-I-liked-so-much/ ** Problems after Solution ** The problem, as I see it, is that now the URL of those blog articles is very descriptive for sure, but it is also impossible to remember. So, this brings me to the same issue I had with my previous problem: if numbers say nothing and can't be remembered, what's the use of these slugs? I prefer to see http://example.com/my-news/1/ than http://example.com/my-news/terribly-boring-and-long-url-that-replaces-the-number-I-liked-so-much/ To avoid forcing my user to memorize my URLS, I have added a script that finds the closest match to the URL you type, and redirects there. This is something I like, because the page now acts as a sort of little search engine, and users can play with the URLS to find articles. ** Open questions ** I still have some open questions, and don't seem to be able to find an answer, because answers tend to contradict one another. 1) How many characters should an URL ideally be long? I've read the magic number 115 and am sticking to that, but am not sure. 2) Is this really good for SEO? One of those blog articles I have redirected, with ID number in the URL and all, ranked second on Google. I've just found this question, and the answer seems to be consistent with what I think URL slug and SEO - structure (but see this other question with the opposite opinion) 3) To make a question with a specific example, would this URL risk to be penalized? Is it acceptable? Is it too long? StackOverflow seems to have comparably long URLs, but I'm not sure it's a winning strategy in my case. I just wanted to facilitate my users without running into Google's algorithms.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Response: Agile's Second Chasm

    - by Malcolm Anderson
    William Pietri over at Agile Focus has written an interesting article entitled, "Agile’s Second Chasm (and how we fell in)" in which he talks about how agile development has fallen into a common trap where large companies are now spending a lot of money hiring agile (Scrum) consultants just so that they can say they are agile, but all the while avoiding any change that is required by Scrum.   It echoes the questions that I've been asking for a while, "Can a fortune 500 company actually do agile development?"  I'm starting to think that the answer is "usually not"   William ask 3 questions at the end of his article that I will answer here.   1) Have I seen agile development brought in and then preemptively customized (read: made into ScrummerFall)?   Yes, Scrum is hard and disruptive.  It's a spotlight on company dysfunction.  In a low trust environment like most fortune 500 companies Scrum will be subverted by anyone who has ever seen "transparency" translate into someone being laid off.   2) If I had to do it all over again, would I change anything?  No, this is a natural progression, but the agile principles are powerful enough, that the companies that don't adopt them will no longer be competitive and will start to fail.   3) Is this situation solvable?  I think it is.  I think that one of the issues is that you often see companies implementing Scrum, but avoiding the agile engineering practices.  I believe that you cannot do one without the other.  Scrum keeps the ship sailing in smooth deep waters.  The agile engineering practices keep the engine running smoothly and cleanly.  If you implement agile engineering practices without Scrum, you run the risk of ending up with a great running piece of software that is useful to no one.  On the other hand, implementing cargo-cult Scrum without the agile engineering practices and you end up (especially in a fortune 500 company) being steered in the right direction, but with your development practices coming to a dead halt because you have code that can not keep up with the changes in requirements.   If you are trying to do Scrum, make sure that you hire some agile engineering coaches, or else you may find your deveolpment engines grinding to a dead halt in the middle of the open ocean.

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  • Event-Driven Debugging

    - by Brian Donahue
    Most application troubleshooting involves getting an error, analyzing the error message, and at worst, attaching a debugger to work out the real cause. What is not really covered is how to troubleshoot an applicaiton that is not errant, but is having a performance issue, and more than likely, in the middle of the night when you are snug in your bed, sawing logs. What you need is an ever-vigilant cyborg who never sleeps to sit in front of your server all night, but as SkyNet is not live yet, you can settle for the next-best thing. Windows provides performance counters and alerts that can tell you when an applicaiton reaches an unacceptable threshold of naughty behavior, but although it can tattle on your brainchild, it won't be the child psychiatrist that you need to tell you why he's pulling your server's pigtails and pulling faces at the teacher. What you need is to plug a debugger into performance monitor and have it tell you what's going on with your applicaiton at the time. For this purpose, I'd used Microsoft's MDbgEngine as the basis for an applicaiton that will dump a program's stacks, I call it Application Slicer Dicer Wonder Dumper Super Cyborg, or StackOMatic for short. StackOMatic can look at a program's behavior and tell you if the stacks are not moving, but it can also work on the command-line to dump all managed methods on the stack at will. Now that there is a command you can use to dump the stacks, all you need to do is politely tell Windows to run it when you're displeased with your creation as it's trashing the CPU of your server at 3 AM. The first step is to create a scheduled task to tell StackOMatic to dump your applicaiton. Start Task Scheduler and right-click Task Scheduler Library and then Create Task. For this exercise I'm creating a task that will dump the Red Gate SQL Monitor Base Monitor Service. In the Actions tab, I enter the path to StackOMatic and use the arguments to log the stack dump to a file: /PN:RedGate.Response.Engine.Alerting.Base.Service /OUT:c:\users\administrator\MonitorLog.txt Next, I go into Windows Server 2008's Reliability and Performance Monitor and add a new Data Collector Set. This set will produce an alert on the %Processor Time for the service. When the processor time breaches 50%, it will run the StackDumpBaseService task I created. Whenever the service misbehaves, it will append to the log file. Now when I go to work in the morning, I can see what the service was doing when it overloaded the processor and take action.

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  • Help yourself . if you like

    - by rachelp
    At Red Gate we enjoy talking to our customers. Really! If you've read recent blog posts by members of some of our customer-facing teams, you'll have spotted the pleasure they take in their work. In case you missed those posts, here they are: From our Finance team: Finance: Friends, not foes! From our reception desk: The Front line of Communication However, we recognise that sometimes our customers would like to be able to solve their problems or answer their questions without talking to us - they're in a hurry, it's outside office hours . or perhaps they just prefer not to pick up the phone and call.   Self-service customer care So we've begun a programme of work to enable more self-service; whether it's finding the answer to a "how do i.?" question or getting access to a record of what product licenses they own, we want to make it much easier for our customers to get hold of this information for themselves. If they want to.   Phase 1: make it easier to find information We decided to start by tackling findability. We've got loads of useful information on our website, but it's sometimes difficult to find, so we've been working on improving our site search. Step 1 has been to replace the search engine, clean up the search UI, and make it consistent across the site. We're nearly there! The idea is that if we improve the site search it will be easier - and much more pleasant - for people to find the information they need. The new search will go live some time in April, and then we'll be gathering feedback, looking at web analytics (more about this in an earlier article), and working out what improvements we still need to make. We'd love to hear what you think, so do give your feedback or drop us a line. Or pick up the phone and call, if you like.   What do you think? While I've got your attention, I'd love to hear what people think about self-service customer care. Do you like to call, email, live chat . or do you prefer to dig around and find out answers yourself? Who's getting it right: what self-service sites do you like? p.s. Watch this space for news of phase 2.

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  • Want to make RTS strategy game, good starting point...?

    - by NOLANDI
    everybody! I find this community because I did research about game developing topics. So I decide to register on this community and ask for your opinion. I am not begineer in computer stuffs, and I know logic of programming language. I have little knowlegde of C, C++, Started to learn C#...but I was always oriented about other areas of IT. Amateur for game making but not in IT general! I am interested to make RTS strategy video game, isometric camera view (like PC GAME COMMANDOS for example)...so I started to read many books about DirectX, XNA, OpenGL, C#, AI programming...so I want to know where is good starting point for making this game genre. I want to use C# for this project, not C++, since I always had trouble with it, because it is too complicated. I see good oportunity for learning C#, since it has more object-oriented concept, with much less code and easy readible code for writing. Beside of that I know that C++ is the more powerful language until today. So I want to use DirectX and C# for my project. But it will required more time for sure, to learn it. I have trouble with finding books for c# & DirectX (I found just one), but in every next book, it is programming in c++! I read many web sites and they mentioned Slim DX, and in generaly, other articles which I read tells that it is possible to make good game with combination c# and directX, but...I don't have enough information about all this stuffs, so I became confused! It is really hard to have wish to learn c++ from scratch, since I started c# and I like it really...I don't try OpenGL, but I am already familiar with DirectX (some beginning stuffs), and I think that it is good and interesting. So, I decide to choose between maybe Unity3d and XNA first. XNA...hm, it sound that it is not bad solution, but I heard that it is already overcome technology, and I think that it is better to wait with XNA, until I try to make something with DirectX and C#, at first. But I dont know it is possible to make strategy game in XNA?! Maybe I am wrong. I also, find Unity 3D game engine and I find that I could programming there in C#, but many all examples are written in Javascript (Digital tutors videos)...But I generaly have wish to learn it too, because it allows to export games to mobile phones, there a lot of documentations, it is free, etc... I want to find best way to learn C# and DirectX, and make this game, but I dont know if it's possible to combine?! But maybe is good to first try Unity and XNA, because I am beginner?! Thank you all! I am willing to hear your expirience.

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  • What precautions should you take when a senior employee leaves?

    - by Mahin
    EDIT : I agree one should check the reasons, why a senior level employee is leaving. But I am interested in knowing the official/management/technical/legal steps one should take after its decided that he is leaving, so that the life after him is smooth. What are the steps management should take when a senior programmer/team lead leaves your company. Some of them which I have thought about are : 1) If He used to manage hosting and domains stuff, change passwords of domain control panels and hosting panels. 2) If your published web sites have maintenance account and he is aware of credentials of that account then change this details also. 3) Suspend mail account for some time and forward all eMails of that account to some ex-employee account. After some time close that account. What are the other things one should check. I am expecting the answer to be a general check list one should follow. It should include both technical scenarios and management scenarios. Notable Suggestions so far : Effectively transfer the responsibilities of that employee to another one without causing any potential delay in your work. Protect your source code. If possible Make them to sign something to say that they don't have copies of source code.. You can also consider NDA here. Use the Notice Period to train his replacement. Now any new code to the project will be done by replacement with the help of Guy who is leaving. Ask him to create a document of things he thinks you should know. Make sure he checks everything in now and then any checkout will only be done by the replacement. Emails, copy off his email account to a pst.file (this assumes Outlook), Make this file available to his replacement. the employee should probably be given a chance to scrub the email. if you are going to keep his account open for whatever reason, check that no rules are created that forward incoming emails to an alternate address. Copy the hard drive of his computer to a network location and have someone senior go through and see if there are any files (drafts of performance reviews or other sensitive issues ) on it that someone else might need. Clearance from Accounts,Finance,Security,Library etc departments.Obtain all company property, laptops, keys, etc. If there is no reason not to, you should reward a departing person for their many years of service. Write them letters of recommendation (even if they already have a new job lined up).Say goodbye, and keep the door open. Make sure any outside clients know that the departing employee is not their main contact anymore. Never neglect the exit interview/debriefing. Confirm the last day of employment so that there is no misunderstanding Inform H/R if the employee is on H1B status, there is paperwork required to notify the government when an H1B employee leaves. Depending on how senior / what position, you might spend some time convincing him not to take the rest of the engineering staff with him. Make sure he spends his last days on a good note, because if he is not leaving on a good note, he can easily pollute the mind of his colleagues. Best Regards, Mahin Gupta EDIT : Now offered a bounty on it to get more detailed responses and practical suggestions.

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  • Freezes (not crashes) with GCD, blocks and Core Data

    - by Lukasz
    I have recently rewritten my Core Data driven database controller to use Grand Central Dispatch to manage fetching and importing in the background. Controller can operate on 2 NSManagedContext's: NSManagedObjectContext *mainMoc instance variable for main thread. this contexts is used only by quick access for UI by main thread or by dipatch_get_main_queue() global queue. NSManagedObjectContext *bgMoc for background tasks (importing and fetching data for NSFetchedresultsController for tables). This background tasks are fired ONLY by user defined queue: dispatch_queue_t bgQueue (instance variable in database controller object). Fetching data for tables is done in background to not block user UI when bigger or more complicated predicates are performed. Example fetching code for NSFetchedResultsController in my table view controllers: -(void)fetchData{ dispatch_async([CDdb db].bgQueue, ^{ NSError *error = nil; [[self.fetchedResultsController fetchRequest] setPredicate:self.predicate]; if (self.fetchedResultsController && ![self.fetchedResultsController performFetch:&error]) { NSSLog(@"Unresolved error in fetchData %@", error); } if (!initial_fetch_attampted)initial_fetch_attampted = YES; fetching = NO; dispatch_async(dispatch_get_main_queue(), ^{ [self.table reloadData]; [self.table scrollRectToVisible:CGRectMake(0, 0, 100, 20) animated:YES]; }); }); } // end of fetchData function bgMoc merges with mainMoc on save using NSManagedObjectContextDidSaveNotification: - (void)bgMocDidSave:(NSNotification *)saveNotification { // CDdb - bgMoc didsave - merging changes with main mainMoc dispatch_async(dispatch_get_main_queue(), ^{ [self.mainMoc mergeChangesFromContextDidSaveNotification:saveNotification]; // Extra notification for some other, potentially interested clients [[NSNotificationCenter defaultCenter] postNotificationName:DATABASE_SAVED_WITH_CHANGES object:saveNotification]; }); } - (void)mainMocDidSave:(NSNotification *)saveNotification { // CDdb - main mainMoc didSave - merging changes with bgMoc dispatch_async(self.bgQueue, ^{ [self.bgMoc mergeChangesFromContextDidSaveNotification:saveNotification]; }); } NSfetchedResultsController delegate has only one method implemented (for simplicity): - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { dispatch_async(dispatch_get_main_queue(), ^{ [self fetchData]; }); } This way I am trying to follow Apple recommendation for Core Data: 1 NSManagedObjectContext per thread. I know this pattern is not completely clean for at last 2 reasons: bgQueue not necessarily fires the same thread after suspension but since it is serial, it should not matter much (there is never 2 threads trying access bgMoc NSManagedObjectContext dedicated to it). Sometimes table view data source methods will ask NSFetchedResultsController for info from bgMoc (since fetch is done on bgQueue) like sections count, fetched objects in section count, etc.... Event with this flaws this approach works pretty well of the 95% of application running time until ... AND HERE GOES MY QUESTION: Sometimes, very randomly application freezes but not crashes. It does not response on any touch and the only way to get it back to live is to restart it completely (switching back to and from background does not help). No exception is thrown and nothing is printed to the console (I have Breakpoints set for all exception in Xcode). I have tried to debug it using Instruments (time profiles especially) to see if there is something hard going on on main thread but nothing is showing up. I am aware that GCD and Core Data are the main suspects here, but I have no idea how to track / debug this. Let me point out, that this also happens when I dispatch all the tasks to the queues asynchronously only (using dispatch_async everywhere). This makes me think it is not just standard deadlock. Is there any possibility or hints of how could I get more info what is going on? Some extra debug flags, Instruments magical tricks or build setting etc... Any suggestions on what could be the cause are very much appreciated as well as (or) pointers to how to implement background fetching for NSFetchedResultsController and background importing in better way.

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  • WebSphere Application Server EJB Optimization

    - by Chris Aldrich
    We are working on developing a Java EE based application. Our application is Java 1.5 compatible and will be deployed to WAS ND 6.1.0.21 with EBJ 3.0 and Web Services feature packs. The configuration is currently one cell with two clusters. Each cluster will have two nodes. Our application, or our system, as I should rather say, comes in two or three parts. Part 1: An ear deployed to one cluster that contains 3rd party vendor code combined with customization code. Their code is EJB 2.0 compliant and has a lot of Remote Home interfaces. Part 2: An ear deployed to the same cluster as the first ear. This ear contains EBJ 3's that make calls into the EJB 2's supplied by the vendor and the custom code. These EJB 3's are used by the JSF UI also packaged with the EAR, and some of them are also exposed as web services (JAX-WS 2.0 with SOAP 1.2 compliance) for other clients. Part 3: There may be other services that do not depend on our vendor/custom code app. These services will be EJB 3.0's and web services that are deployed to the other cluster. Per a recommendation from some IBM staff on site here, communication between nodes in a cluster can be EJB RMI. But if we are going across clusters and/or other cells, then the communication should be web services. That said, some of us are wondering about performance and optimizing communication for speed of our applications that will use our web services and EJB's. Right now most EJB's are exposed as remote. (and our vendor set theirs up that way, rather than also exposing local home interfaces). We are wondering if WAS does any optimizations between apps in the same node/cluster node space. If two apps are installed in the same area and they call each other via remote home interface, is WAS smart enough to make it a local home interface call? Are their other optimization techniques? Should we consider them? Should we not? What are the costs/benefits? Here is the question from one of our team members as sent in their email: The question is: Supposing we develop our EJBs as remote EJBs, where our UI controller code is talking to our EXT java services via EJB3...what are our options for performance optimization when both the EJB server and client are running in the same container? As one point of reference, google has given me some oooooold websphere performance tuning documentation from 2000 that explains a tuning configuration you can set to enable Call By Reference for EJB communication when they're in the same application server JVM. It states the following: Because EJBs are inherently location independent, they use a remote programming model. Method parameters and return values are serialized over RMI-IIOP and returned by value. This is the intrinsic RMI "Call By Value" model. WebSphere provides the "No Local Copies" performance optimization for running EJBs and clients (typically servlets) in the same application server JVM. The "No Local Copies" option uses "Call By Reference" and does not create local proxies for called objects when both the client and the remote object are in the same process. Depending on your workload, this can result in a significant overhead savings. Configure "No Local Copies" by adding the following two command line parameters to the application server JVM: * -Djavax.rmi.CORBA.UtilClass=com.ibm.CORBA.iiop.Util * -Dcom.ibm.CORBA.iiop.noLocalCopies=true CAUTION: The "No Local Copies" configuration option improves performance by changing "Call By Value" to "Call By Reference" for clients and EJBs in the same JVM. One side effect of this is that the Java object derived (non-primitive) method parameters can actually be changed by the called enterprise bean. Consider Figure 16a: Also, we will also be using Process Server 6.2 and WESB 6.2 as well in the future. Any ideas? recommendations? Thanks

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  • Domain Validation in a CQRS architecture

    - by Jupaol
    Basically I want to know if there is a better way to validate my domain entities. This is how I am planning to do it but I would like your opinion The first approach I considered was: class Customer : EntityBase<Customer> { public void ChangeEmail(string email) { if(string.IsNullOrWhitespace(email)) throw new DomainException(“...”); if(!email.IsEmail()) throw new DomainException(); if(email.Contains(“@mailinator.com”)) throw new DomainException(); } } I actually do not like this validation because even when I am encapsulating the validation logic in the correct entity, this is violating the Open/Close principle (Open for extension but Close for modification) and I have found that violating this principle, code maintenance becomes a real pain when the application grows up in complexity. Why? Because domain rules change more often than we would like to admit, and if the rules are hidden and embedded in an entity like this, they are hard to test, hard to read, hard to maintain but the real reason why I do not like this approach is: if the validation rules change, I have to come and edit my domain entity. This has been a really simple example but in RL the validation could be more complex So following the philosophy of Udi Dahan, making roles explicit, and the recommendation from Eric Evans in the blue book, the next try was to implement the specification pattern, something like this class EmailDomainIsAllowedSpecification : IDomainSpecification<Customer> { private INotAllowedEmailDomainsResolver invalidEmailDomainsResolver; public bool IsSatisfiedBy(Customer customer) { return !this.invalidEmailDomainsResolver.GetInvalidEmailDomains().Contains(customer.Email); } } But then I realize that in order to follow this approach I had to mutate my entities first in order to pass the value being valdiated, in this case the email, but mutating them would cause my domain events being fired which I wouldn’t like to happen until the new email is valid So after considering these approaches, I came out with this one, since I am going to implement a CQRS architecture: class EmailDomainIsAllowedValidator : IDomainInvariantValidator<Customer, ChangeEmailCommand> { public void IsValid(Customer entity, ChangeEmailCommand command) { if(!command.Email.HasValidDomain()) throw new DomainException(“...”); } } Well that’s the main idea, the entity is passed to the validator in case we need some value from the entity to perform the validation, the command contains the data coming from the user and since the validators are considered injectable objects they could have external dependencies injected if the validation requires it. Now the dilemma, I am happy with a design like this because my validation is encapsulated in individual objects which brings many advantages: easy unit test, easy to maintain, domain invariants are explicitly expressed using the Ubiquitous Language, easy to extend, validation logic is centralized and validators can be used together to enforce complex domain rules. And even when I know I am placing the validation of my entities outside of them (You could argue a code smell - Anemic Domain) but I think the trade-off is acceptable But there is one thing that I have not figured out how to implement it in a clean way. How should I use this components... Since they will be injected, they won’t fit naturally inside my domain entities, so basically I see two options: Pass the validators to each method of my entity Validate my objects externally (from the command handler) I am not happy with the option 1 so I would explain how I would do it with the option 2 class ChangeEmailCommandHandler : ICommandHandler<ChangeEmailCommand> { public void Execute(ChangeEmailCommand command) { private IEnumerable<IDomainInvariantValidator> validators; // here I would get the validators required for this command injected, and in here I would validate them, something like this using (var t = this.unitOfWork.BeginTransaction()) { var customer = this.unitOfWork.Get<Customer>(command.CustomerId); this.validators.ForEach(x =. x.IsValid(customer, command)); // here I know the command is valid // the call to ChangeEmail will fire domain events as needed customer.ChangeEmail(command.Email); t.Commit(); } } } Well this is it. Can you give me your thoughts about this or share your experiences with Domain entities validation EDIT I think it is not clear from my question, but the real problem is: Hiding the domain rules has serious implications in the future maintainability of the application, and also domain rules change often during the life-cycle of the app. Hence implementing them with this in mind would let us extend them easily. Now imagine in the future a rules engine is implemented, if the rules are encapsulated outside of the domain entities, this change would be easier to implement

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  • PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/json.so' undefined symbol: ZVAL_DELREF

    - by crmpicco
    I have an issue where I am unable to use JSON, which would appear to be because of the following error. There is another thread on this forum this touches on a similar issue, but it's not quite the same. I am using CentOS 5.6 and have the following pear packages installed: [crmpicco@eq-www-php53 ~]$ pear list PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/json.so' - /usr/lib64/php/modules/json.so: undefined symbol: ZVAL_DELREF in Unknown on line 0 Installed packages, channel pear.php.net: ========================================= Package Version State Archive_Tar 1.3.7 stable Auth_SASL 1.0.2 stable Console_Getopt 1.3.1 stable Image_Barcode 1.1.2 stable Mail 1.1.14 stable Net_SMTP 1.2.10 stable Net_Socket 1.0.8 stable PEAR 1.9.4 stable Structures_Graph 1.0.4 stable XML_RPC 1.5.4 stable XML_Util 1.2.1 stable json 1.2.1 stable and have the following PHP packages installed: [crmpicco@eq-www-php53 ~]$ yum list installed | grep php php.x86_64 5.3.10-1.w5 installed php-cli.x86_64 5.3.10-1.w5 installed php-common.x86_64 5.3.10-1.w5 installed php-devel.x86_64 5.3.10-1.w5 installed php-gd.x86_64 5.3.10-1.w5 installed php-ldap.x86_64 5.3.10-1.w5 installed php-mcrypt.x86_64 5.3.10-1.w5 installed php-mysql.x86_64 5.3.10-1.w5 installed php-pdo.x86_64 5.3.10-1.w5 installed php-pear.noarch 1:1.9.4-1.w5 installed php-pear-Net-Socket.noarch 1.0.8-1.el5.centos installed php-soap.x86_64 5.3.10-1.w5 installed php-xml.x86_64 5.3.10-1.w5 installed The error: [crmpicco@eq-www-php53 ~]$ php -v PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/json.so' - /usr/lib64/php/modules/json.so: undefined symbol: ZVAL_DELREF in Unknown on line 0 PHP 5.3.10 (cli) (built: Feb 2 2012 23:23:12) Copyright (c) 1997-2012 The PHP Group Zend Engine v2.3.0, Copyright (c) 1998-2012 Zend Technologies My repolist reads as: [crmpicco@eq-www-php53 ~]$ yum repolist Loaded plugins: changelog, fastestmirror Excluding Packages in global exclude list Finished repo id repo name status base CentOS-5 - Base 3,548+43 epel Extra Packages for Enterprise Linux 5 - x86_64 6,815+156 extras CentOS-5 - Extras 245+23 rpmforge Red Hat Enterprise 5 - RPMforge.net - dag 11,016+67 updates CentOS-5 - Updates 233 webtatic Webtatic Repository 5 - x86_64 211+183 repolist: 22,068 I am getting HTTP 500 errors everywhere that I use JSON so my application is non functional right now.

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  • Helicon ISAPI Rewrite Proxy 500 Internal Server Error

    - by Rob Stevenson-Leggett
    Hi, I have a website running at www.domain.com. The client now wants the website to appear to be running under www.otherdomain.com/whatson/brand/ Since the website is umbraco it won't run under a subfolder. I wanted to use ISAPI rewrite to proxy requests to www.domain.com using the following rule in a .htaccess at www.otherdomain.com/whatson/brand/ RewriteRule ^(.*)$ http://www.domain.com/$1 [P,L] However, when I apply this I get an ugly 500 Internal Server Error. There's nothing in the event log. So I turned on ISAPI logging and can see the following 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) init rewrite engine with requested uri /whatson/brand/home.aspx Then it testing all the other rewrite rules on the server. Then this 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (1) Htaccess process request w:\websites\otherdomain.com\docs2\whatson\brand\.htaccess 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (3) applying pattern '^(.*)$' to uri 'home.aspx' 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) forcing proxy-throughput with http://www.domain.com/home.aspx 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (1) go-ahead with proxy request http://www.domain.com/home.aspx [OK] 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) rewrite 'home.aspx' -> '/whatson/brand/home.aspxx.rwhlp?p=0' 111.111.111.111 111.111.111.111 Tue, 12-Jan-2010 13:05:24 GMT [www.otherdomain.com/sid#2045305275][rid#26337200/initial] (2) internal redirect with /whatson/brand/home.aspxx.rwhlp?p=0 [INTERNAL REDIRECT] So it appears to work according to the logs, but I'm not seeing the page come through.. It's worth noting that www.domain.com and www.otherdomain.com are on the same box. LogLevel is 3 and RewriteLogLevel is 3 (I've tried with 9 and debug but there is too much traffic going through the other sites on the box) Any ideas?

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  • Could not continue scan with NOLOCK due to data movement during installation

    - by dbdev1
    I am running Windows Server 2008 Standard Edition R2 x64 and I installed SQL Server 2008 Developer Edition. All of the preliminary checks run fine (Apart from a warning about Windows Firewall and opening ports which is unrelated to this and shouldn't be an issue - I can open those ports). Half way through the actual installation, I get a popup with this error: Could not continue scan with NOLOCK due to data movement. The installation still runs to completion when I press ok. However, at the end, it states that the following services "failed": database engine services sql server replication full-text search reporting services How do I know if this actually means that anything from my installation (which is on a clean Windows Server setup - nothing else on there, no previous SQL Servers, no upgrades, etc) is missing? I know from my programming experience that locks are for concurrency control and the Microsoft help on this issue points to changing my query's lock/transactions in a certain way to fix the issue. But I am not touching any queries? Also, now that I have installed the app, when I login, I keep getting this message: TITLE: Connect to Server ------------------------------ Cannot connect to MSSQLSERVER. ------------------------------ ADDITIONAL INFORMATION: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 67) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&EvtSrc=MSSQLServer&EvtID=67&LinkId=20476 ------------------------------ BUTTONS: OK ------------------------------ I went into the Configuration Manager and enabled named pipes and restarted the service (this is something I have done before as this message is common and not serious). I have disabled Windows Firewall temporarily. I have checked the instance name against the error logs. Please advise on both of these errors. I think these two errors are related. Thanks

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  • Appcrash and possible malware

    - by Chris Lively
    First off, I'm running MS Intune Endpoint Protection. It is completely up to date. On 10/25 @ 11:53PM I came across a site that caused Intune to freak out: Microsoft Antimalware has detected malware or other potentially unwanted software. For more information please see the following: http://go.microsoft.com/fwlink/?linkid=37020&name=Trojan:Win64/Sirefef.B&threatid=2147646729 Name: Trojan:Win64/Sirefef.B ID: 2147646729 Severity: Severe Category: Trojan Path: file:_C:\Windows\System32\consrv.dll Detection Origin: Local machine Detection Type: Concrete Detection Source: Real-Time Protection User: NT AUTHORITY\SYSTEM Process Name: C:\Windows\explorer.exe Signature Version: AV: 1.115.526.0, AS: 1.115.526.0, NIS: 10.7.0.0 Engine Version: AM: 1.1.7801.0, NIS: 2.0.7707.0 I, of course, elected to simply delete the file. Since then my machine has been randomly giving an error about "Host Process for Windows Services" stopped working. There are generally two different pieces of info: Description Faulting Application Path: C:\Windows\System32\svchost.exe Problem signature Problem Event Name: BEX64 Application Name: svchost.exe Application Version: 6.1.7600.16385 Application Timestamp: 4a5bc3c1 Fault Module Name: StackHash_52d4 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 000062bdabe00000 Exception Code: c0000005 Exception Data: 0000000000000008 OS Version: 6.1.7601.2.1.0.256.27 Locale ID: 1033 Additional Information 1: 52d4 Additional Information 2: 52d47b8b925663f9d6437d7892cdf21b Additional Information 3: ed24 Additional Information 4: ed24528f3b69e8539b5c5c2158896d3e and Description Faulting Application Path: C:\Windows\System32\svchost.exe Problem signature Problem Event Name: APPCRASH Application Name: svchost.exe Application Version: 6.1.7600.16385 Application Timestamp: 4a5bc3c1 Fault Module Name: mshtml.dll Fault Module Version: 9.0.8112.16437 Fault Module Timestamp: 4e5f1784 Exception Code: c0000005 Exception Offset: 00000000002ed3c2 OS Version: 6.1.7601.2.1.0.256.27 Locale ID: 1033 Additional Information 1: 3e9e Additional Information 2: 3e9e8b83f6a5f2a25451516023078a83 Additional Information 3: 432a Additional Information 4: 432a0284c502cce3bbb92a3bd555fe65 Intune claims the machine is clean. I've also tried some of the online scanners like trendmicro, all of which claimed the system is clean. Finally, I tried the "sfc /scannow" and it said all was good. I left my machine on after I left last night and there were about 50 of those messages. Ideas on how to proceed?

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  • vhost.conf file in PLESK not working as intended

    - by Saif Bechan
    I have configured a vhost file for my domain but it does not seem to work. These are the steps I took, please correct me if I am wrong. First I made a file called vhost.conf in: /var/www/vhosts/*domain*/conf/vhost.conf The content of the vhost file looks like this: <Directory /var/www/vhosts/*domain*/httpdocs> php_admin_flag engine on php_admin_flag display_errors on </Directory> Now in my /etc/php.ini i set display_errors=Off After everything i rebuild with: /usr/local/psa/admin/sbin/websrvmng -a But I don't see the any errors in my page. When i turn on the display_errors in /etc/php.ini only then can I see the errors. I know for a fact that the vhost file is read, because when i type nonsense values i get an error when restarting apache saying there are errors in the vhost file. Anyone know what the problem can be. Should there be special settings in either the php.ini file or the httpd.conf file. The httpd.conf i edit is in /etc/httpd/conf/httpd.conf. Is this the file that PLESK uses or is there another, because the values i see there do not really reflect the http folders of my domain. The httpd file looks like this now. # The document root DocumentRoot "/var/www/html" # i guess this is the base directory <Directory /> Order Deny,Allow Deny from all Options None AllowOverride None </Directory> # And i guess here are all my domains located, but there aren't any here <Directory "/var/www/html"> Options None AllowOverride None Order allow,deny Allow from all </Directory> Only this directory /var/www/html is not used by me, I use the directory /var/www/vhosts. The only folder found in /var/www/html is a folder called awstats. Does plesk use other files, and where are they located. I hope this all makes sense to anyone, and i hope i can find a solution

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  • "Unable to initialize module" warning after update PHP on CentOS 5.4

    - by ohho
    After upgrading PHP from 5.1x to 5.2.10, there are a lot of warning when php -v: [root@localhost ~]# php -v PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mcrypt: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mhash: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: mssql: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: readline: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: tidy: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP 5.2.10 (cli) (built: Nov 13 2009 11:24:03) Copyright (c) 1997-2009 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2009 Zend Technologies How can I fix that? Thanks!

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  • Could not continue scan with NOLOCK due to data movement during installation

    - by dbdev1
    Hi, I am running Windows Server 2008 Standard Edition R2 x64 and I installed SQL Server 2008 Developer Edition. All of the preliminary checks run fine (Apart from a warning about Windows Firewall and opening ports which is unrelated to this and shouldn't be an issue - I can open those ports). Half way through the actual installation, I get a popup with this error: Could not continue scan with NOLOCK due to data movement. The installation still runs to completion when I press ok. However, at the end, it states that the following services "failed": database engine services sql server replication full-text search reporting services How do I know if this actually means that anything from my installation (which is on a clean Windows Server setup - nothing else on there, no previous SQL Servers, no upgrades, etc) is missing? I know from my programming experience that locks are for concurrency control and the Microsoft help on this issue points to changing my query's lock/transactions in a certain way to fix the issue. But I am not touching any queries? Also, now that I have installed the app, when I login, I keep getting this message: TITLE: Connect to Server Cannot connect to MSSQLSERVER. ADDITIONAL INFORMATION: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: Named Pipes Provider, error: 40 - Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 67) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&EvtSrc=MSSQLServer&EvtID=67&LinkId=20476 BUTTONS: OK I went into the Configuration Manager and enabled named pipes and restarted the service (this is something I have done before as this message is common and not serious). I have disabled Windows Firewall temporarily. I have checked the instance name against the error logs. Please advise on both of these errors. I think these two errors are related. Thanks

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  • Outgrew MongoDB … now what?

    - by samsmith
    We dump debug and transaction logs into mongodb. We really like mongodb because: Blazing insert perf document oriented Ability to let the engine drop inserts when needed for performance But there is this big problem with mongodb: The index must fit in physical RAM. In practice, this limits us to 80-150gb of raw data (we currently run on a system with 16gb RAM). Sooooo, for us to have 500gb or a tb of data, we would need 50gb or 80gb of RAM. Yes, I know this is possible. We can add servers and use mongo sharding. We can buy a special server box that can take 100 or 200 gb of RAM, but this is the tail wagging the dog! We could spend boucoup $$$ on hardware to run FOSS, when SQL Server Express can handle WAY more data on WAY less hardware than Mongo (SQL Server does not meet our architectural desires, or we would use it!) We are not going to spend huge $ on hardware here, because it is necessary only because of the Mongo architecture, not because of the inherent processing/storage needs. (And sharding? Please! Cost aside, who needs the ongoing complexity of three, five, or more servers to manage a relatively small load?) Bottom line: MongoDB is FOSS, but we gotta spend $$$$$$$ on hardware to run it? We sould rather buy commercial SW! I am sure we are not the first to hit this issue, so we ask the community: Where do we go next? (We already run Mongo v2) Thanks!!

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