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  • convert a pdf/djvu file to png's under Linux how? [closed]

    - by user66732
    Imagemagick doesn't work (Fedora 14) on one PDF file: $ convert -density 300 INPUT.PDF out.png Error: /ioerror in --showpage-- Operand stack: 1 true Execution stack: %interp_exit .runexec2 --nostringval-- --nostringval-- --nostringval-- 2 %stopped_push --nostringval-- --nostringval-- --nostringval-- false 1 %stopped_push 1878 1 3 %oparray_pop 1877 1 3 %oparray_pop 1861 1 3 %oparray_pop --nostringval-- --nostringval-- 141 1 319 --nostringval-- %for_pos_int_continue --nostringval-- --nostringval-- 1761 0 9 %oparray_pop --nostringval-- --nostringval-- Dictionary stack: --dict:1157/1684(ro)(G)-- --dict:1/20(G)-- --dict:75/200(L)-- --dict:75/200(L)-- --dict:108/127(ro)(G)-- --dict:288/300(ro)(G)-- --dict:22/25(L)-- --dict:6/8(L)-- --dict:22/40(L)-- Current allocation mode is local Last OS error: 27 GPL Ghostscript 8.71: Unrecoverable error, exit code 1 convert: Postscript delegate failed INPUT.PDF': @ error/pdf.c/ReadPDFImage/645.<br> convert: missing an image filenameout.png' @ error/convert.c/ConvertImageCommand/2953. $ And it doesn't work on a djvu file: $ convert -density 300 INPUT.DJVU out.png convert: no decode delegate for this image format INPUT.DJVU' @ error/constitute.c/ReadImage/532.<br> convert: missing an image filenameout.png' @ error/convert.c/ConvertImageCommand/2953. $ an extra: the output filenames. out-0.png out-1.png ... out-9.png out-10.png out-11.png .. out-123.png out-124.png is there a way to be like this?: out-000.png out-001.png ... out-009.png out-010.png out-011.png .. out-123.png out-124.png because they would be in wrong order: out-0.png out-1.png out-10.png out-11.png out-123.png out-124.png out-9.png thank you :\

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  • Did I miss anything when checking for passwords? [migrated]

    - by Keltari
    There's a bit of a story to this, so bear with me... I am looking for a new job and came across a posting for a computer forensics position. Its not really my field, but I thought I would apply anyway, just for fun. To make a longer story shorter, they want you to uncover as many passwords as you can find. I downloaded an image and dd'd it to a thumbdrive. The only thing visible was a text file, which contained a password. I knew there had to be more, so I used an undelete utility and found 2 deleted files. First there was another text file with a password - easy. The other was a .pst file which I mounted into outlook. There were some emails with passwords, as well as an email with an image. Another email has a link to a stegenography site. Obviously, there was a file hidden in the image, so I went to the website and downloaded the stegenography decoder. I had to try some of the passwords I had found to get the file to decrypt, and sure enough, there was another text file with a password. I called it a day at that point. Did I miss any other methods?

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  • Why does Windows 7 have three system partitions?

    - by Ben
    I am using Windows 7, and I wanted to make a System image (using Windows 7), but Windows 7 checked three partitions as System (100 MB + C (install partition) + D (my partition for my files, all programs are installed at C)). I don't want to backup my D partition, but that is not really the point. I don't want Windows messing with my other partitions and making them system. Is there a way to limit Windows 7 just to partition C (install partition)? If there is no way to stop Windows from making other partitions system, can I at least delete the files that make partition D system? PS: All these three partitions are on one physical disk, partitions from other disks aren't treated as System. FACTS: desktop PC, no OEM partitions, I personally have installed Windows 7 (many times) on the C partition. Why is my D partition checked as System partition when I try to create a System Image (using Windows 7 Ultimate built in tool), even though Windows (and all the software) are installed on the C partition? Is there a way to make D "normal" or non-system partition? Here is a picture of how it looks like if I try to create a system image. Once again, why is D also a system partition?

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  • How to access previous VHD versions of system backup?

    - by feklee
    Quote from the 31 Oct 2009 TechNet article "Learn more about system image backup": During the first backup, the backup engine scans the source drive and copies only blocks that contain data into a .vhd file stored on the target, creating a compact view of the source drive. The next time a system image is created, only new and changed data is written to the .vhd file, and old data on the same block is moved out of the VHD and into the shadow copy storage area. Volume Shadow Copy Service is used to compute the changed data between backups, as well as to handle the process of moving the old data out to the shadow copy area on the target. This approach makes the backup fast (since only changed blocks are backed up) and efficient (since data is stored in a compact manner). When restoring the image, blocks will be restored to their original locations on the source disk. If you want to restore from an older backup, the engine reads from the shadow copy area and restores the appropriate blocks. For the last days, a daily system backup of drive C: to drive E: has been scheduled and run by Windows 7 Backup and Restore. Drive C: currently holds 233 GB of data, which fits comfortably on drive E:, a 1 TB drive, with 727 GB of free space remaining. How do I access the previous version of a VHD? I right clicked on files and folders in E:\WindowsImageBackup, and I looked for Previous Versions but always: There are no previous versions available

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  • Why do disk images hosted on a read-only HFS+ partition behave differently?

    - by deceze
    I have come across the following phenomenon and would like to know how leaky Windows' file system abstraction is or if there's something else involved. I partitioned the hard disk of my MacBook Pro and installed Windows 7 (64 bit). The Boot Camp driver package includes file system drivers that enable Windows to access the Mac OS HFS+ partition. It's read-only access, but it works. Now, I have some disk images of stuff I usually install, so I grabbed a copy of Daemon Tools to mount them. When I mount an image saved on the HFS+ partition, about two out of three installers on these disks (usually InstallShield) crash with all sorts of weird errors. Most are just gibberish that lead to all sorts of non-solutions on Google, one was "This application is not the right type for your computer, check if you need 32 or 64 bit versions." When moving the image files to another Windows 7 computer on the network and mounting them from the network share, they work fine. My question now is, why do applications behave differently depending on whether the read-only image file, which should be abstracted away through the read-only virtual Daemon Tools drive, is located on a read-only HFS+ partition or on a Windows network share? And I'll just roll this into the question as well since I was wondering: Does the file system of a network share matter? Does the client system need to understand the file system of the share host or is that abstracted away in SMB?

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  • Imagemagick convert creates monochrome output only

    - by rumtscho
    I have a book scan as a pdf. When I open it with Adobe Reader, it looks like grayscale. When I open it with IrfanView, it looks like grayscale, and the Information option tells me that the image is actually 24 bit (I don't know if this is the real bit depth of the image embedded in the pdf or if IrfanView assigns the maximal depth when opening a pdf as image). I want to OCR the scan with OmniPage SE. It doesn't read PDF, so I decided to use ImageMagick to convert the file to PNG first. But no matter what I try, the output is always monochrome and practically unreadable. I tried different conversion lines, with different depth, density and resize values, but it didn't help. What you see was made with the options convert testfile.pdf -density 600x600 -depth 8 PNG:testfile.png. Any idea what causes the problem? Edit: To make it clear, the output looks like this for any value of -density, -depth and -resize I have tried. It also looks like that when I use no options at all, as in convert testfile.pdf PNG:testfile.png.

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  • Problem mirroring two monitors with different resolution

    - by quad
    Hello I am trying to put two monitors in mirror mode (Windows 7 Professional) with Ultramon 3.1.0. The two monitors: Main monitor: 24" Asus. 1680x1050 resolution (16/10). Secondary monitor: 19" LG. 1280x1024 resolution. The graphic card is a Nvidia GeForce 8600 GT. I have installed the Ultramon 3.1.0 and I have created a mirror, with the "stretch mirror image to fill monitor" and the "disable video overlays and 3D acceleration". When I start the mirroring, there are two zones in the lateral edges that are not displayed in the second monitor. I think this is because the width of the main monitor is 1680 px. and the width of the secondary monitor is 1280 px., but I have indicated "stretch mirror image to fill monitor" in the options. The same occurs in the top and the bottom edges, but the diference is minimal (1050 vs 1024 pixels). I want the same image (distortioned in the secondary monitor if is neccesary), but I don't know what is failing. Someone can help me, please? I have read Mirrored monitors of different resolution. Cloned screen on monitors with different resolutions

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  • convert a pdf/djvu file to png's under Linux how?

    - by user62367
    Imagemagick doesn't work (Fedora 14) on one PDF file: $ convert -density 300 INPUT.PDF out.png Error: /ioerror in --showpage-- Operand stack: 1 true Execution stack: %interp_exit .runexec2 --nostringval-- --nostringval-- --nostringval-- 2 %stopped_push --nostringval-- --nostringval-- --nostringval-- false 1 %stopped_push 1878 1 3 %oparray_pop 1877 1 3 %oparray_pop 1861 1 3 %oparray_pop --nostringval-- --nostringval-- 141 1 319 --nostringval-- %for_pos_int_continue --nostringval-- --nostringval-- 1761 0 9 %oparray_pop --nostringval-- --nostringval-- Dictionary stack: --dict:1157/1684(ro)(G)-- --dict:1/20(G)-- --dict:75/200(L)-- --dict:75/200(L)-- --dict:108/127(ro)(G)-- --dict:288/300(ro)(G)-- --dict:22/25(L)-- --dict:6/8(L)-- --dict:22/40(L)-- Current allocation mode is local Last OS error: 27 GPL Ghostscript 8.71: Unrecoverable error, exit code 1 convert: Postscript delegate failed INPUT.PDF': @ error/pdf.c/ReadPDFImage/645.<br> convert: missing an image filenameout.png' @ error/convert.c/ConvertImageCommand/2953. $ And it doesn't work on a djvu file: $ convert -density 300 INPUT.DJVU out.png convert: no decode delegate for this image format INPUT.DJVU' @ error/constitute.c/ReadImage/532.<br> convert: missing an image filenameout.png' @ error/convert.c/ConvertImageCommand/2953. $ an extra: the output filenames. out-0.png out-1.png ... out-9.png out-10.png out-11.png .. out-123.png out-124.png is there a way to be like this?: out-000.png out-001.png ... out-009.png out-010.png out-011.png .. out-123.png out-124.png because they would be in wrong order: out-0.png out-1.png out-10.png out-11.png out-123.png out-124.png out-9.png thank you :\

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  • convert a pdf/djvu file to png's under Linux how?

    - by user62367
    Imagemagick doesn't work (Fedora 14) on one PDF file: $ convert -density 300 INPUT.PDF out.png Error: /ioerror in --showpage-- Operand stack: 1 true Execution stack: %interp_exit .runexec2 --nostringval-- --nostringval-- --nostringval-- 2 %stopped_push --nostringval-- --nostringval-- --nostringval-- false 1 %stopped_push 1878 1 3 %oparray_pop 1877 1 3 %oparray_pop 1861 1 3 %oparray_pop --nostringval-- --nostringval-- 141 1 319 --nostringval-- %for_pos_int_continue --nostringval-- --nostringval-- 1761 0 9 %oparray_pop --nostringval-- --nostringval-- Dictionary stack: --dict:1157/1684(ro)(G)-- --dict:1/20(G)-- --dict:75/200(L)-- --dict:75/200(L)-- --dict:108/127(ro)(G)-- --dict:288/300(ro)(G)-- --dict:22/25(L)-- --dict:6/8(L)-- --dict:22/40(L)-- Current allocation mode is local Last OS error: 27 GPL Ghostscript 8.71: Unrecoverable error, exit code 1 convert: Postscript delegate failed INPUT.PDF': @ error/pdf.c/ReadPDFImage/645.<br> convert: missing an image filenameout.png' @ error/convert.c/ConvertImageCommand/2953. $ And it doesn't work on a djvu file: $ convert -density 300 INPUT.DJVU out.png convert: no decode delegate for this image format INPUT.DJVU' @ error/constitute.c/ReadImage/532.<br> convert: missing an image filenameout.png' @ error/convert.c/ConvertImageCommand/2953. $ an extra: the output filenames. out-0.png out-1.png ... out-9.png out-10.png out-11.png .. out-123.png out-124.png is there a way to be like this?: out-000.png out-001.png ... out-009.png out-010.png out-011.png .. out-123.png out-124.png because they would be in wrong order: out-0.png out-1.png out-10.png out-11.png out-123.png out-124.png out-9.png thank you :\

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  • Display issue with fresh install of windows server 2012

    - by Tony
    I installed windows server 2012 last night on my home "server". I use server loosely. From the get go I had display and graphic issues. The image was fuzzy and jumbled up during the install. This continued once booted into the install. I did installed Server 2012 twice now as the first time, I only installed "core". I know this is not a busted graphics card because it worked fine in Win7, during boot, and fine in "core" mode. Once booted into "GUI" install of Server 2012, the image was messed up again. To make things even more weird, the windows "loading" screen looks fine. Once the login screen appears the image is fuzzy and jumbled. My guess was that it was a driver issue. I did try to install the win8 x64 drivers from nvidia. This caused the system to become unbootable and I had to restore to a previous working point and uninstall the driver. I did try two different monitors and cables. Also both ports on the back of the video card. I did manage to get RDP running and that works fine. I rarely work directly on this machine but it would be nice to have the option back. Geforce 210, AMD 4600+, 4 gigs of ram.

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  • Viewing Postscript (or PDF) on OS X: Aliasing issues

    - by mankoff
    I am generating postscript graphics and am trying to find a balance between non-aliasing and over-aliasing. If I use the raw ghostscript viewer gs on the Postscript, it looks good. The text appears anti-aliased, but the image remains nice and blocky. Unfortunately, gs has no real user interface and loses all of the nice things that Preview.app has. I could install gv, but the dependency bloat is huge! It requires all of gnome. And even that isn't a great viewer compared to Preview.app or Skim.app. Here is an image viewed with gs: From a user-interaction and Mac-ish perspective, Preview.app (or Skim.app is a much nicer program to use. They have the option to turn on or off aliasing, but neither option looks very good. Which aliasing on, the image is blurry. When it is off, the graphic matches what is seen from gs, but there are two issues. Minor issue: the font is ugly. Uglier than with gs. Major issue: Every PDF is un-aliased, making it hard to read regular PDFs full of text. So, in summary: Is there a way to manually generate the PDF from the PS that overcomes these issues? Is there a way to find a middle ground of alias/unalias with Preview.app? Is there another app that displays with quality like gs, but has a decent UI like Skim.app or Preview.app Is there a way to have Preview.app turn off aliasing for only one file (containing graphics) but leave it enabled in general so that text PDFs are still readable?

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  • How do you import an EPS file in Inkscape?

    - by Neil
    I'm using Inkscape, and I'm trying to import an EPS file to use it as a vector and eventually save it as an SVG. This link here mentions several methods: http://www.inkscapeforum.com/viewtopic.php?f=5&t=797 But the responses aren't rated since it's a forum, so I thought I'd ask here to find the best answer. I'd prefer not to have to use some website to convert the file to a PDF first. Either way, when I import an EPS into Inkscape, or use the website to convert it to a PDF, in both cases the resulting file loses all colour and gradients, and the EPS file gets cut off on the right side. It looks like ps2pdf is clipping the file incorrectly, and Inkscape is eliminating the colour. I have these version installed in Ubuntu Lucid Linux: Inskape 0.47.0-2ubuntu2 Ghostscript 8.71.dfsg.1-0ubuntu5.3

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  • Hibernation fails; The system cannot find the file specified

    - by GMMan
    Recently I installed Ubuntu 12.04.1 LTS on my Lenovo Y480. Hibernation was working properly after the Ubuntu install, but I was making sure all of the operating systems on my system worked, including OneKey Recovery (recovery partition). It is of note that I installed Windows 7 from scratch with a disk image I downloaded off of my university's DreamSpark program, and further to that I had to image the partition with Paragon Backup & Recovery, repartition to convert the Windows partition to extended, install Ubuntu, and then restore the image. During that process I also used the Windows disc to edit the BCD as to reuse the existing entry for the restored partition. I also used the automated "repair your computer" option. With verification, I noticed that the "repair your computer" option actually wrote to the wrong BCD (the recovery partition), and I mounted the partition and restored the original BCD (from a copy I made earlier), and rebooted. At this point my GRUB broke, and I was able to restore it. At this point hibernation broke. I tried powercfg /h off and powercfg /h on, rebooted, and nothing. Also tried increasing the hibernation file size as directed on this post, but it still doesn't work. Executing shutdown /h yields The system cannot find the file specified.(2). What file? It seems that mounting the system partition sometimes works, but I don't want to keep it mounted in case it gets written to accidentally. How do I permanently fix this?

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  • Questions about NGINX limit_req_zone

    - by Meteor
    I got a problem with NGINX limit_req_zone. Anyone can help? The problem is that, I want to limit user access to some specific URL, for example: /forum.php?mod=forumdisplay? /forum.php?mod=viewthread&*** But, I do want to add an exception for below URL, /forum.php?mod=image&* Below is the location section of my configuration, the problem is that, for URL started with /forum.php?mod=image&*, the limitation is still applied. Any body can help? location ~*^/forum.php?mod=image$ { root /web/www; fastcgi_pass unix:/tmp/nginx.socket; fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; include fastcgi_params; } location ~*^/(home|forum|portal).php$ { root /web/www; limit_conn addr 5; limit_req zone=refresh burst=5 nodelay; fastcgi_pass unix:/tmp/nginx.socket; fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; include fastcgi_params; } location ~ \.php$ { root /web/www; fastcgi_pass unix:/tmp/nginx.socket; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; include fastcgi_params; }

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  • How to copy VirtualBox VDI contents to a partition and dual boot the OS from it?

    - by Calmarius
    I'm a Linux user but I keep a compressed Windows XP ISO with me on a pen drive for the case I absolutely need Windows to do something. This works in VirtualBox most of the time. But now I want to play some games, so I would like to run the Windows image natively. My computer don't have CD drive so cannot just burn the ISO and make an install normally. What I trying to do is moving the installed Windows image to a physical NTFS partition on my HDD and set up GRUB to let me dual boot it. I found many tutorials that deal with making VDI to physical drive. But they assume I want to overwrite my entire drive. Moving the raw disk image with dd to the partition resulted in a corrupt partition. I also tried the VMDK trick to use that empty partition and install the Windows on it. Although the text mode phase of the installation finishes without problems, the VM won't work, either crashes and keeps rebooting or just immediately or freezes (depending on how I created the VMDK, with -rawdisk /dev/sda3 or -rawdisk /dev/sda -partition 3).

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  • Why still use JPG compression? [closed]

    - by Torben Gundtofte-Bruun
    Back when the JPG image format was introduced, it made a lot of sense to reduce the file size, even accepting a loss in image quality, because files were being downloaded over a slow and expensive modem connection. In today's world, file size is no longer a concern, at least not regarding JPG where it seems silly to save 45kB on a photo. But my image editing apps still prompt me for the desired compression level when I save a file. Does it still make sense to go with the default 85? Why should I not crank it up to 100 for all files? Update based on comments: For web work, I might use PNG instead. But every smartphone and camera produces JPG files. The question arises when I save these edits. Audience is my own harddisk. We're talking photos, 2-5MB apiece. Chroma, subsampling, DCT - sorry, never heard of it. I'm a home user, not Photoshop guru. For the record, I use Paint Shop Pro on Win, and Gimp on Linux.

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  • Data recovery on working hard drive

    - by emgee
    So I have a 5 bay hot swap SATA enclosure that's connected to a Silicon Image-based SATA adapter in a computer. It's running XP Pro. There are two 1.5TB hard drives in slots 1 and 2 respectively, set up using RAID 1 using the the Silicon Image utility. There are also two 1TB drives in bays 3 and 4, also set to RAID 1 the same way. The partitions for both RAID arrays are Dynamic partitions. A few days back, there was a bare hard drive that needed some files copied off of, so it was popped it in bay 5, that bay to pass-through, and the copied data off of it. Later, I noticed that my 1.5TB drives no longer showed up in windows. In the Silicon Image utility, the drives showed up fine, no error. However, in Device Manager, it shows the RAID 1 array as uninitialized. It shows up as the right size, etc., but nothing else. There's no sign of anything wrong with either drive, so I'm not sure what happened exactly. I'm not the only one who has access to that computer, so it is possible there is something else done to it that I don't know of. There's quite a lot of data on it still, and if at all possible, I'd prefer to not send it to Ontrack. Does anyone know of software that would restore the partitions, keeping in mind that it's a Windows LDM partition? I have access to a variety of Operating Systems, so something that would work on Mac, Windows or Linux would be acceptable. The programs I usually use are not compatible with LDM.

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  • imagecreatefromjpeg() stops working after server upgrade

    - by John Conde
    We have a server located at a local company's place of business running Solaris/Apache/PHP. They recently did an update to Solaris, Apache, and PHP (security update patches, etc.). Unfortunately it has caused the image manipulation portion of our software to break. imagecreatefromjpeg() is now generating the following error: Warning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: '/path/to/file/filename.jpg' is not a valid JPEG file in /path/to/file/Image.class.php on line XX No PHP code was changed during the server upgrade and it was fully functional before the software upgrades. I checked the files being passed to imagecreatefromjpeg() and they are indeed valid (they open successfully in both image editing software and in my browser). I checked the permissions of the directory from which the files are being opened and they do have read permission. GD library is enabled. I'm not sure what else I can check. Based on the scenario above I am guessing something changed in the software but I don't know what it could be. PHP was version 5.2.5 and is now 5.2.13. I appreciate any guidance as to what could be cause of this issue.

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  • Is there any any merit to routinely restore a linux system, even if unnecessary?

    - by field_guy
    I do fieldwork with a number of computers running ubuntu performing critical tasks doing fieldwork. The computers are similarly configured with slight variations. Since we've had some configuration issues in the past, my boss is pressing for us to take an image of the installation on each computer, and restore each computer to that image before they are to go into the field. My preferred solution would be to write a common script that checks to ensure that the configuration of the system is correct and that the system is operational. If the computer has been verified, isn't restoring it to that configuration redundant? And are there any inherent problems with doing so? My reluctance stems from the fact that our software and configuration is subject to change in the field, but these changes must be made across all the computers. That means that when a change is made, all the restoration images have to be updated as well. The differences in the configuration of each of the computers live in /etc. In the event that restoration is required, I would prefer to keep a single image containing everything that is common to all machines, and have a snapshot of each computer's /etc directory to be used for restoring the state of that particular machine. What's the better approach?

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  • How do I detect and handle collisions using a tile property with Slick2D?

    - by oracleCreeper
    I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile with a 'blocked' property, painted over the areas the player can't walk on. I have looked through the Slick documentation, but do not understand how to read a tile property and use it as a flag for collision detection. My method of 'moving' the player is somewhat different, and might affect how collisions are handled. Instead of updating the player's location on the window, the player always stays in the same spot, updating the x and y the map is rendered at. I am working on collisions with objects by restricting the player's movement when its hitbox intersects an object's hitbox. The code for the player hitting the right side of an object, for example, would look like this: if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingLeft){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingRight){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingUp){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingDown){ isInCollision=true; level.moveMapRight(); } and in the level's update code: if(!Player.isInCollision) Player.manageMovementInput(map, i); However, this method still has some errors. For example, when hitting the object from the right, the player will move up and to the left, clipping through the object and becoming stuck inside its hitbox. If there is a more effective way of handling this, any advice would be greatly appreciated.

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  • Decal implementation

    - by dreta
    I had issues finding information about decals, so maybe this question will help others. The implementation is for a forward renderer. Could somebody confirm if i got decal implementation right? You define a cube of any dimension that'll define the projection volume in common space. You check for triangle intersection with the defined cube to recieve triangles that the projection will affect. You clip these triangles and save them. You then use matrix tricks to calculate UV coordinates for the saved triangles that'll reference the texture you're projecting. To do this you take the vectors representing height, width and depth of the cube in common space, so that f.e. the bottom left corner is the origin. You put that in a matrix as the i, j, k unit vectors, set the translation for the cube, then you inverse this matrix. You multiply the vertices of the saved triangles by this matrix, that way you get their coordinates inside of a 0 to 1 size cube that you use as the UV coordinates. This way you have the original triangles you're projecting onto and you have UV coordinates for them (the UV coordinates are referencing the texture you're projecting). Then you rerender the saved triangles onto the scene and they overwrite the area of projection with the projected image. Now the questions that i couldn't find answers for. Is the last point right? I've never done software clipping, but it seems error prone enough, due to limited precision, that the'll be some z fighting occuring for the projected texture. Also is the way of getting UV coordinates correct?

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  • Making an AI walk on a NavigationMesh (2D/Top-Down game)

    - by Lennard Fonteijn
    For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go into details: http://www.jorisdormans.nl/article.php?ref=engineering_emergence Anyway, I'm now at the point of putting the framework to use and have trouble coming up with a solution for AI. I decided to implement a NavigationMesh in the generated levels as I already have that information to start with. Consider the following image (borrowed from http://www.david-gouveia.com/pathfinding-on-a-2d-polygonal-map/): When I run A* on the NavigationMesh, the red path would be suggested when I want to go from point A to B (either direction). However, I don't want my AI to walk that path directly and clipping corners, I'd rather want them to follow the more logical black path. How would I go about going from the Red path to the Black path, are there any algorithms for this. Which steps do I take? Is A* the proper solution for this at all? For some additional information: The proof-of-concept game is a 2D top-down game written in C#, but examples/references in any language are welcome!

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  • How do I draw anti-aliased holes in a bitmap

    - by gyozo kudor
    I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried with clipping paths, and drawing with a transparent color using gfx.CompositingMode = CompositingMode.SourceCopy, but it gives me the same result. If I draw a circle with a solid color it works fine, but I need a hole, a circle with 0 alpha values. I have enabled these but they work only with solid colors: gfx.CompositingQuality = CompositingQuality.HighQuality; gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; gfx.SmoothingMode = SmoothingMode.AntiAlias; In the two pictures consider black as being transparent. This is what I have (zoomed in): And what I need is something like this (made with photoshop): This will be just a visual effect, in code for collision detection I still treat everything with alpha 128 as solid. Edit: I'm usink OpenTK for this game. But for this question I think it doesn't really matter probably it is gdi+ related.

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  • What causes player box/world geometry glitches in old games?

    - by Alexander
    I'm looking to understand and find the terminology for what causes - or allows - players to interfere with geometry in old games. Famously, ID's Quake3 gave birth to a whole community of people breaking the physics by jumping, sliding, getting stuck and launching themselves off points in geometry. Some months ago (though I'd be darned if I can find it again!) I saw a conference held by Bungie's Vic DeLeon and a colleague in which Vic briefly discussed the issues he ran into while attempting to wrap 'collision' objects (please correct my terminology) around environment objects so that players could appear as though they were walking on organic surfaces, while not clipping through them or appear to be walking on air at certain points, due to complexities in the modeling. My aim is to compose a case study essay for University in which I can tackle this issue in games, drawing on early exploits and how techniques have changed to address such exploits and to aid in the gameplay itself. I have 3 current day example of where exploits still exist, however specifically targeting ID Software clearly shows they've massively improved their techniques between Q3 and Q4. So in summary, with your help please, I'd like to gain a slightly better understanding of this issue as a whole (its terminology mainly) so I can use terms and ask the right questions within the right contexts. In practical application, I know what it is, I know how to do it, but I don't have the benefit of level design knowledge yet and its technical widgety knick-knack terms =) Many thanks in advance AJ

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  • Scaling Sound Effects and Physics with Framerate

    - by Thomas Bradsworth
    (I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound effects are slower Jumping gets messed up Here's how I play gunshot sounds: update(gametime) { if(leftMouseButton.down) { enqueueBulletForSend(); playGunShot(); } } Now, obviously, the frequency of playGunShot depends on the framerate. I can easily fix the issue if the FPS is higher than 60 FPS by capping the shooting rate of the gun, but what if the FPS is less than 60? At first I thought to just loop and play more gunshots per frame, but I found that this can cause audio clipping or make the bullets fire in "clumps." Now for the second issue: Here's how jumping works in my game: if(jumpKey.Down && canJump) { velocity.Y += 0.224f; } // ... (other code) ... if(!onGround) velocity.Y += GRAVITY_ACCELERATION * elapsedSeconds; position += velocity; The issue here is that at < 60 FPS, the "intermediate" velocity is lost and therefore the character jumps lower. At 60 FPS, the game adds more "intermediate" velocities, and therefore the character jumps higher. For example, at 60 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by X Position increased by (0.224 - X) <-- this is the "intermediate" velocity At 30 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by 2X Position increased by (0.224 - 2X) <-- the "intermediate" velocity was lost All help is appreciated!

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