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  • how to access locally deployed webapp on ipodtouch ?

    - by abhinav
    Hi, I have a wifi network at home with a couple of laptops. I am running a Tapestry webapp on my machine. I can access this webapp from the other laptop if I use the IP address of my machine (I mean enter something like : http://192.168.1.53:8080/webapp/index.html). However, when I try to do so in Safari on my iPodTouch, it fails. Could someone point out what's the problem here ? Thanks, Abhinav.

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  • entitlements are not valid

    - by Sathiya
    Recently, i have upgraded my iPhone SDK OS from version 2.2.1 to 3.0 version. After that while building my application i get an error the the provisioning profile has expired. So i created a new provisioning profile. Then i made the distribution of my application with the provisioning profile. But i get an error in iTunes while syncing my application into iPhone device. The error message is "The application"iGVA " was not installed on the iPhone because the entitlements are not valid." I checked the code signing Entitlements that contains the correct entitlement plist file. Please suggest me to solve it out. Any help would be appreciated ! Sathiya

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  • arm-apple-darwin9-g++ Bus error problem

    - by overboming
    I want to create a mobilesubstrate plugin for iPhone OS 3.2 or I tried to setup toolchain on the iPad device. I have installed the iphone-gcc_4.2-20090304-1-9_iphoneos-arm package and all the relevant packages from Cydia, but when it comes to compiling the simplest source file shows the following error: arm-apple-darwin9-g++ -I /var/toolchain/sys/ -c -dynamiclib ExampleHookLibrary.mm -o ExampleHookLibrary.o arm-apple-darwin9-g++: Internal error: Bus error (program cc1objplus) Please submit a full bug report. See <URL:http://developer.apple.com/bugreporter> for instructions. make: *** [ExampleHookLibrary.o] Error 1 Is it because the iphone-gcc doesn't yet support this device or am I missing anything here? Thanks.

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  • FBConnect - uploading images to Wall

    - by SteveU
    Hi All, i've configured FBConnect and it uploads to the wall, but what i want to do is take a screenshot and then upload the screenshot to FB. In the below code there is an image but as a url. Can i intersect this and put in my screenshot image? FBStreamDialog *dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.userMessagePrompt = @"Tell your friends about Fridgit!!:"; dialog.attachment = [NSString stringWithFormat:@"{\"name\":\"Facebook Connect for iPhone\",\"href\":\"http://developers.facebook.com/connect.phptab=iphone\",\"caption\":\"Caption\",\"description\":\"Description\",\"media\":[{\"type\":\"image\",\"src\":\"screenShot\",\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}],\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}", self.screenShot]; [dialog show]; } i know all the code is default i haven't edited it yet incase i can't do what i want to do. Cheers

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Upgrade live Universal App to iPad only

    - by Alpár
    Hi. We have a live universal app in the AppStore. Our client changed his mind and doesn't want the app to be universal anymore, he wants it to be iPad only. Since the app was submitted some time ago, there are users who use the iPhone version. What happens if we submit an upgrade that is iPad only? Will the review team reject it? And if it goes live, will the iPhone users receive a notification about the update? If yes in what form? Or will the iPhone users just be unable to reinstall the app? Thank you!

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  • How to make a secure login using UDID or device token?

    - by Erik B
    So I'm making an app where I want the users to be able add, edit and rate content, but I do not want to force them to register. Instead I was planning on just using their device id or device token to identify them. I'm planning on making both an iPhone and Android version, so I'm looking for a general solution, but the iPhone version has higher priority, so an iPhone specific solution would also be welcome. The problem is that I don't want just anyone to be able to use my web service by sending a phony device id or someone else's device id. How would the client prove to the server that it is providing the correct device id?

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  • zoomScale for OS 2.0

    - by sasayins
    Hi, Is there any alternative or work around so that I can use zoomScale in Iphone OS 2.0. It seems the property is only available in Iphone OS 3.0 or later? I have two subviews in my UIScrollView and if the first subview reach a specified scale then it will change to the other subview and save the current scale to zoomScale so that the new subview will apply to the previous scale. Like for example in, scrollViewDidEndZooming, scrollView.zoomScale = scale; When I run my app in Iphone OS 2.0, it gives me error saying invalid zoomScale invalid selector. How can I work around this? Thanks.

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  • Can Google App Engine be used for "check for updated" and download binary file web service?

    - by Tofrizer
    Hi, I'm a Google App Engine newbie and would be grateful for any help. I have an iPhone app which sources data from an sqlite db stored localling on the device. I'd like to set up a Google App Engine web service which my iPhone client will talk to and check if there is a newer version of the sqlite database it needs to download. So iPhone client hits the web service with some kind of version number/timestamp and if there is a newer file, the App Engine will notify the client and the client will then request the new database to download which the App Engine will serve. Is it possible to set up a web service in Google App Engine to do this? Could anyone point me to any sample code / tutorials please? Many Thanks

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  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

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  • Documents/Images display fine in Simulator, but not on my device

    - by Phamer
    Hello. My application is running fine on the simulator, but not on the device. Basically, any documents from the web (PDF, Word, M4P videos) are working great on the simulator (and can be accessed from Safari on the iPhone). However, running on the iPhone, they don't display anything. Here's some sample code: // Set up the URL documentViewController.documentUrl = [NSURL URLWithString:[NSString stringWithFormat:mobileContentUrl]]; // mobileContentUrl is something like: http://www.myserver.com/pathitem/Video.mp4" and can be accessed from Safari [self.navigationController pushViewController:documentViewController animated:YES]; Within documentViewController I have: - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:documentUrl]]; } As I said, works like a charm in the Simulator...What could possibly causing this NOT to work on iPhone? How do I debug the issue???

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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  • Internet Sharing on Mac Behind Proxy

    - by Ali Kazmi
    Hi, I have enabled the internet sharing via Airport on Mac mini successfully. I can connect to the Wifi network from my iPhone but can't browse the internet. The problem might be that the Mac mini uses a proxy to connect to the internet. Is there a way to make this work?

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  • Can a Mac Machine be used by Multiuser at same time?

    - by Amit Jain
    Hi All, Can a mac machine be used by different user at the same time ? I mean to say that we have a single mac machine but 3 users can they access the same machine remotely at the same time for developing application on iPhone or Mac. Does Mac OS X server allows us to do this ? If Yes please provide me with suitable link. Thanks Amit

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  • does ipad support voice recording???

    - by Abdullah Waseer
    Hi, i have made an application in iphone which supports video recording and i want it to launch on iPad too but currently i dont know whether ipad device supports voice recording or not. can anyone please tell me whether IPAD SUPPORTS VOICE RECORDING??? thanks...

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  • How to get a Mac Computer Access Service

    - by rfders
    Hi all, do you guys know if exist any services over internet which provide me access to a mac computer, i want to get into iphone programming and dont have a mac, so i want to know if is it possible to get a mac access service, just for training purpose

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  • What's the difference between RDP vs VNC ?

    - by Jonathan
    Okay I was playing around with the iPhone Jaadu App and I realized I download the wrong desktop client. So what's really the difference between the RDP and VNC? (because there is Jaadu RDP and Jaadu VNC 2 different app) They both provide the same function? features ?

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  • Keep only "lock" a single app open in iOS?

    - by CT.
    Is there anyway to "lock" open a single app in iOS? My use case for this is simple. There are many apps and games designed for children. While these applications are appropriate for children, many other applications installed on an iPad are not. But even more so than protecting them from inappropriate content, I would just like to prevent them from leaving the application. They accidentally hit the home button or multi-touch gesture out of the application. I know you can turn gestures off. Developers also have links to their website or other related applications. Kids are constantly exiting the application and then bringing the device to me asking "Can you get me back into the game?" every couple minutes. How can I hand a child an iPad with "Angry Birds" running and make sure only "Angry Birds" runs? Cydia or jailbreak tweaks welcome. Thanks.

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  • Syncing between "kindle for PC" and "kindle for iPhone"

    - by Lou
    I have a number of ebooks that I am managing using calibre - E-book management. These books are in a number of various formats (pdf, chm, epub, mobi...etc). I found a blog post that detailed using calibre to convert the ebooks to ".mobi" versions and then, by double-clicking on the converted books, they would be added to my "kindle for PC" library. This worked very well. However, I can't seem to work out how to sync the books I've added to my "kindle for PC" library with my "kindle for iPhone" library. I should also mention that I do not own a kindle, all I'm trying to achieve is to be able to sync the books I've added to "kindle for PC" to "kindle for iPhone". Has anyone managed to do this? thanks.

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  • iTunes - Duplicate "Purchased on iPhone" playlists

    - by War Chester Shire Sauce
    Whenever I purchase music on my phone and then sync with iTunes later, a duplicate "Purchased on iPhone" playlist will be created. The first one will have everything i've purchased in the past, and the duplicate playlist will have the one or two songs that I just purchased. In the sync options I checked/unchecked the box to have the playlist sync and not sync with my phone. No matter which option I choose I'll always have duplicate playlists when I sync with iTunes. How can I fix this? I don't want a duplicate playlist to be created every time I sync. If i purchase a song on my phone I want it to be added to the existing "Purchased on iPhone playlist".

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