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  • Un SDK permet de développer des applications iPhone sous Windows, utiliserez-vous cet outil ?

    Mise à jour du 21.05.2010 par Katleen Un SDK permet de développer des applications iPhone sous Windows, utiliserez-vous cet outil ? Zimusoft vient de sortir un SDK pour iPhone qui émule un programme iPhone sur Windows. En effet, le SDK officiel d'Apple n'est compatible qu'avec les produits de la firme ; et force de plus les développeurs à utiliser le langage Objective-C (une variante de C++ connue d'une poignée de programmeurs seulement). Zimusoft indique qu'environ 80% des développeurs ne programment que sur Windows et qu'ils ne savent pas utiliser Objective-C. Voilà pourquoi il propose DragonFireSDK, qui offre un simulateur d'iPhone sur l'écran de l'ordinateur pour aider ses utilisat...

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  • Use XMPP instead of HTTP

    - by pavel
    Hey guys. My friend and I, we are working on iPhone application. This application uses XMPP protocol to provide chat functionality. Right now we are designing architecture for the application. So my friend is working on iPhone side, and I am ruby on rails guy. My friend suggested, that we wrap every call, that is usually served via HTTP into XMPP. So, user registration, users search, profile editing, photo uploading, everything goes via XMPP. No HTTP at all. My friend wants to use XMPP, because he says, that it's much easier to implement XMPP on client-side rather HTTP. As for me, this is bullshit, but we've got a product owner, who have been working with my friend for a long time and he trusts him. So what I'm trying to do is to convince my friend and product owner that using XMPP for what HTTP can work find — is totally not the best idea. I feel, that if we implement everything on XMPP, we will have a pain in an ass till the end of lives. But how do I prove it? P.S. I'm not against chat over XMPP, I am against users search, photo uploading, rankings, nearby search and various other restful requests. Please, leave response. Any help appreciated. A little update: Yesterday we had a long discussion. And it turns out, it's quiete hard to receive response from both XMPP and HTTP in Objective-C. Because every single object and its data should be stored in Core Data model, while this model can't be securely modified from various places. Say, if you use HTTP transport, you always want to use only HTTP transport to update data in your model. And if you use XMPP, you should always use XMPP. So, you can't use both. That's what my iPhone buddy told me. It sounds weird for me, can anyone explain me that?

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  • Updating CoreData xcdatamodel file troubles - attribute type change

    - by San
    I noticed several questions related to this topic go unanswered. Is this such a gray area that nobody really understands it? Here is my problem: I am a midway in the development of my app and the app has never been used ouside of my iphone simulator.One of the attributes in my core data structure requires a type change.Since my app has never been used outside of my iPhone Simulator, I first deleted the sqlite file. Doubling the effort of this step, I also went into iPhone Simulator menu and selected "Reset Content and Settings...". Than, I edited the xcdatamodel file and changed the type of my attribute. I saved the file and exited. Without any other changes, I compiled. I expected it to fail because of my type change. It did not! After this, I assigned a value with new type to my attribute and it fails to compile?! Is there something else that I need to do for the change to take an effect? I would really, really appreciate an answer to my question. Thank you!

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  • Embed Youtube in UIWebView behind transparent img. Wmode transparent and z-index doesn't work

    - by Allisone
    I'm using this code: - (void)embedYouTube:(NSString *)urlString frame:(CGRect)frame { NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: black;\ }\ #container{\ position: relative;\ z-index:1;\ }\ #video,#videoc{\ position:absolute;\ z-index: 1;\ border: none;\ }\ #tv{\ background: transparent url(tv.png) no-repeat;\ width: 320px;\ height: 205px;\ position: absolute;\ top: 0;\ z-index: 999;\ }\ </style>\ </head><body style=\"margin:0\">\ <div id=\"tv\"></div>\ <object id=\"videoc\" width=\"240\" height=\"160\">\ <param name=\"movie\" value=\"%@\"></param>\ <param name=\"wmode\" value=\"transparent\"></param>\ <embed wmode=\"transparent\" id=\"video\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"240\" height=\"160\"></embed>\ </object>\ </body></html>"; NSString *path = [[NSBundle mainBundle] bundlePath]; NSURL *baseURL = [NSURL fileURLWithPath:path]; NSString *html = [NSString stringWithFormat:embedHTML, urlString,urlString]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:frame]; [videoView loadHTMLString:html baseURL:baseURL]; [self.view addSubview:videoView]; [videoView release]; } Its the first time that I use UIWebView and the first time that I use video in iPhone. The video plays, so that's working BUT: I want to have an old school tv (round corners) in foreground with switches and so on. The tv is an image with transparent pixels in the middle, so that a video lying behind the tv will shine through as if the video would be shown on the tv. But first of all the video has a border that I can't remove and second it's always in the foreground. In Safari and in Firefox and Mac it's working. So is it an iPhone thing, could it be that it simply won't work on iPhone ? Or do I have some css/html typos ?

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  • NSFILEMANAGER CRASHING IN APP DELEGATE

    - by theiphoneguy
    I have this code in a method called from applicationDidFinishLaunching. It works in the simulator, but crashes on the iPhone. There are about 1,600 2KB mp3 files being copied in this operation. If I try to instantiate the app multiple times, it will eventually copy more each time until the app eventually will start without crashing. I am releasing everything I allocate. I have about 20GB disk space free on the iPhone. If I progressively comment out code and run it on the iPhone, the copyItemAtPath seems to be the suspect. (void)createCopyOfAudioFiles:(BOOL)force { @try { NSError *error; NSString *component; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *fileManager = [[NSFileManager alloc] init]; NSEnumerator *enumerator = [[[NSBundle mainBundle]pathsForResourcesOfType:@"mp3" inDirectory:nil] objectEnumerator]; while ((component = [enumerator nextObject]) != nil) { NSArray *temp = [component componentsSeparatedByString:@".app/"]; NSString *file = [NSString stringWithFormat:@"%@", [temp objectAtIndex:1]]; NSString *writableAudioPath = [documentsDirectory stringByAppendingPathComponent:file]; BOOL success = [fileManager fileExistsAtPath:writableAudioPath]; if (success &amp;&amp; !force) { continue; } else if (success &amp;&amp; force) { success = [fileManager removeItemAtPath:writableAudioPath error:&amp;error]; } success = [fileManager copyItemAtPath:component toPath:writableAudioPath error:&amp;error]; if (!success) { @throw [NSException exceptionWithName:[error localizedDescription] reason:[error localizedFailureReason] userInfo:nil]; } } [fileManager release]; } @catch (NSException *exception) { NSLog(@"%@", exception); @throw [NSException exceptionWithName:exception.name reason:exception.reason userInfo:nil]; } @finally { } }

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  • ASP.NET webservice API security.

    - by Tejaswi Yerukalapudi
    Hi, I have an iPhone app accessing an ASP.NET Webservice for data. Since I'm building both the ASP.NET end and the iPhone part of the app, and we'll shortly be publishing it in the Appstore, I'd like to know what security checks I need to make. The basic flow of the program (without divulging too much info about it) is as follows - . Login (Enter Username, pass on the app) . Primary screen where the data is loaded from a webservice and presented . And post data back after a few updates by the user I'm using POST to send the data to the Webservice via HTTPS. I'm sanitizing the inputs, checking for length of the inputs, but that's the limit of my knowledge as far as security goes. Any other tips are greatly appreciated! Edit: I should probably add that our service needs to be subscribed to separately and the iPhone component of it cannot be used alone. So the average user will not have login credentials. And the app itself has healthcare data in it, so I'd rather not have anyone trying attacks from my login page. Thanks, Teja.

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  • Pros and cons of MPMoviePlayerController versus launching UIWebView to stream movie

    - by Nosredna
    I have a client who has video content for the web in Flash format. My task is to help them show the videos in an iPhone app. I realize that step one is to get these videos into the appropriate Quicktime format for the iPhone. Then I'm going to have to help the client figure out how or where to host these files. If that's tricky I assume they can be hosted at YouTube. My chief concern, though, is which approach to take to stream the video. What are the pros and cons of MPMoviePlayerController versus launching UIWebView with the URL of the stream? Is there any difference? Is one of them more or less forgiving? Is one of them a better user experience? Any gotchas I might expect to run into? I'm assuming playing video is pretty easy on the iPhone. Is it reasonable to try both and have one available as a fallback, or would that be a waste of time? I'm trying to schedule this out a bit, so I'd love to hear real-world experiences from anyone who's done this.

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  • Adding SDK-specific frameworks to Xcode

    - by Haentz
    Hi, Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework). So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there. I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more. So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me? Thanks and kind regards, Hans Schneider Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list... Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors). Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.

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  • tabBarController and navigationControllers in landscape mode, episode II

    - by unforgiven
    I have a UITabBarController, and each tab handles a different UIViewController that pushes on the stack new controllers as needed. In two of these tabs I need, when a specific controller is reached, the ability to rotate the iPhone and visualize a view in landscape mode. After struggling a lot I have found that it is mandatory subclassing UITabBarController to override shouldAutorotateToInterfaceOrientation. However, if i simply return YES in the implementation, the following undesirable side effect arises: every controller in every tab is automatically put in landscape mode when rotating the iPhone. Even overriding shouldAutorotateToInterfaceOrientation in each controller to return NO does not work: when the iPhone is rotated, the controller is put in landscape mode. I implemented shouldAutorotateToInterfaceOrientation as follows in the subclassed UITabBarController: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) return YES; return NO; } So that only the two tabs I am interested in actually get support for landscape mode. Is there a way to support landscape mode for a specific controller on the stack of a particular tab? I tried, without success, something like (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([self selectedIndex] == 0 || [self selectedIndex] == 3) { if ([[self selectedViewController] isKindOfClass: [landscapeModeViewController class]]) return YES; } return NO; } Also, I tried using the delegate method didSelectViewController, without success. Any help is greatly appreciated. Thank you.

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  • Fast, very lightweight algorithm for camera motion detection?

    - by Ertebolle
    I'm working on an augmented reality app for iPhone that involves a very processor-intensive object recognition algorithm (pushing the CPU at 100% it can get through maybe 5 frames per second), and in an effort to both save battery power and make the whole thing less "jittery" I'm trying to come up with a way to only run that object recognizer when the user is actually moving the camera around. My first thought was to simply use the iPhone's accelerometers / gyroscope, but in testing I found that very often people would move the iPhone at a consistent enough attitude and velocity that there wouldn't be any way to tell that it was still in motion. So that left the option of analyzing the actual video feed and detecting movement in that. I got OpenCV working and tried running their pyramidal Lucas-Kanade optical flow algorithm, which works well but seems to be almost as processor-intensive as my object recognizer - I can get it to an acceptable framerate if I lower the depth levels / downsample the image / track fewer points, but then accuracy suffers and it starts to miss some large movements and trigger on small hand-shaking-y ones. So my question is, is there another optical flow algorithm that's faster than Lucas-Kanade if I just want to detect the overall magnitude of camera movement? I don't need to track individual objects, I don't even need to know which direction the camera is moving, all I really need is a way to feed something two frames of video and have it tell me how far apart they are.

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  • How can I create "glass" effect on my own UIViews?

    - by lindes
    Hi there, I'm working on an iPhone app that has some non-rectangular UI elements. Currently, I'm subclassing UIView, and in drawRect I'm using a CGPathRef to draw black border and a color-filled interior. I'd like to make these items look more like "buttons", though, so I'd like to have some of the same sort of "glass effects" that are used on e.g. the icons for an iPhone app (when you don't set UIPrerenderedIcon to true), or in other buttons. I hunted around, and found this, which seems to be close to what I need: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone But I'm having difficulty figuring out how to clip the gradient to my shape. It seems like the mask property on the view would be the right place to go, which seems like it would call for me to create a new CALayer object, with the clipping somehow applied to it. I'm hoping there's some nice convenience function for doing this, though if I need to write something more complicated, that's OK, too. I'm just having difficulty figuring out how to apply the path as a mask. I'm unsure if I need to create a new drawing context and draw the path into it? And then use CGContextClip? I think I've got a lot of the right pieces figured out, I'm just having difficulty understanding how to assemble them. Could someone please point me in the right direction? (I'm happy to read more in the docs, just point me in the right direction, please.)

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  • After interruption, delayed audio route change notifications when recording

    - by Frank Shearar
    My iPhone application requires that I know when a user has/has not plugged in her headphones. That's easy. AudioSessionAddPropertyListener with a callback listening to kAudioSessionProperty_AudioRouteChange. I write logs with NSLog as things happen. User plugs the headphones in? Get a notification, and a line in the gdb console. User unplugs the headphones? Ditto. At the same time I'm sensing the noise level of the environment by starting a recording audio queue. This, too, works great: I can get the mic noise level and listen for audio route changes just fine. What I find is that after an interruption, and I've reactivated the audio session and restored the audio category to kAudioSessionCategory_RecordAudio, the audio route notifications go a bit haywire. When I plug in the headphones, I see no notification. When I unplug the headphones I see BOTH the "plugged in" notification AND the "unplugged" notification, in rapid succession. It's like the "plugged in" notification's delayed and, when the "unplugged" notification arrives, the queue of pending notifications is flushed. What am I doing wrong? How do I correctly restore the audio session to get timeous notifications? EDIT: iPhone OS 3.1.2, running on an iPhone 3G. I'm running a program compiled with the 3.0 SDK (from within XCode 3.1.2).

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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  • Behavior difference between UIView.subviews and [NSView subviews]

    - by zpasternack
    I have a piece of code in an iPhone app, which removes all subviews from a UIView subclass. It looks like this: NSArray* subViews = self.subviews; for( UIView *aView in subViews ) { [aView removeFromSuperview]; } This works fine. In fact, I never really gave it much thought until I tried nearly the same thing in a Mac OS X app (from an NSView subclass): NSArray* subViews = [self subviews]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } That totally doesn’t work. Specifically, at runtime, I get this: *** Collection <NSCFArray: 0x1005208a0> was mutated while being enumerated. I ended up doing it like so: NSArray* subViews = [[self subviews] copy]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } [subViews release]; That's fine. What’s bugging me, though, is why does it work on the iPhone? subviews is a copy property: @property(nonatomic,readonly,copy) NSArray *subviews; My first thought was, maybe @synthesize’d getters return a copy when the copy attribute is specified. The doc is clear on the semantics of copy for setters, but doesn’t appear to say either way for getters (or at least, it’s not apparent to me). And actually, doing a few tests of my own, this clearly does not seem to be the case. Which is good, I think returning a copy would be problematic, for a few reasons. So the question is: how does the above code work on the iPhone? NSView is clearly returning a pointer to the actual array of subviews, and perhaps UIView isn’t. Perhaps it’s simply an implementation detail of UIView, and I shouldn’t get worked up about it. Can anyone offer any insight?

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  • Mysterious Flickering Visual Artifact

    - by Axis
    A flashing bar of red appears at the top of the EAGLView that I have added as a subview in my iPhone app. It flickers on and off (i.e., one frame it's there, the next frame it's not, the next frame it's there again). I have removed a lot of code from my app until I'm essentially left with the stock OpenGL-ES project and a few changes: The glview is not fullscreen; it's a subview. I enabled the depth buffer. I'm not even trying to draw anything. If the glview is fullscreen, or if I disable the depth buffer, then there is no flicker and it works fine. But needless to say, this is a 3D view and I'd like to be able to display it within a larger UIKit view. I'm not sure what code would be useful to post, but here's how I add the glview to my main view: appDelegate.glView.frame = CGRectMake(245, 65, 215, 215); [self.view addSubview:appDelegate.glView]; [appDelegate.glView startAnimation]; Here's my render function: - (void) render { [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); glViewport(0, 0, backingWidth, backingHeight); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } It seems pretty obvious to me that the problem lies with the depth buffer somehow, but I'm not sure why. Also, it works fine in the simulator, but not on my iphone. I'm using iPhone OS 3.1. Any ideas on where to look for a problem?

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  • How to Create the Upload File for Application Loader?

    - by Ohad Regev
    When I use Application Loader, I get to the point where it asks me to "Choose..." the file to be uploaded. If I understand correctly, it supposes to be the appName.app file I see under "Products" on my app bundle (I right click it and select "Show in Finder" to get to the specific file in library; then I'm supposed to ZIP it and the ZIP file is what I will choose in Application Loader). First, am I correct with this assumption? if yes... What should I define different in XCode than the way I used to build the application for testing (on simulator and on my personal iPhone)? Should I change the Info---Command-line build use from Debug to Release? How should I define the Build Settings---Code Signing section (in which field should I select the "iPhone Developer" option and in which should it be "iPhone Distribution")? Are there any other important Info/Build Settings/p.list/etc... fields I should relate to? any help will be appreciated...

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  • make arm architecture c library in mac

    - by gamegamelife
    I'm trying to make my own c library in Mac and include it to my iphone program. The c code is simple , like this: math.h: int myPow2(int); math.c: #include "math.h" int myPow2(int num) { return num*num; } I search how to make the c library file ( .a or .lib ..etc) seems need to use gcc compiler (Is there other methods?) so I use this command: gcc -c math.c -o math.o ar rcs libmath.a math.o And include it in iPhone Project. Now it has the problem when build xcode iphone project. "file was built for unsupported file format which is not the architecture being linked" I found some pages discuss about the problem, but no detail how to make the i386/arm architecture library. And I finally use this command to do it: gcc -arch i386 -c math.c -o math.o /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-gcc-4.2.1 -c math.c -o math.o I dont know if this method is correct? Or there has another method to do it?

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  • Changing style sheets depending on useragent

    - by John Vasiliou
    <script language="Javascript"> var deviceIphone = "iPhone"; var deviceIpod = "iPod"; //Initialize our user agent string to lower case. var uagent = navigator.userAgent.toLowerCase(); //************************** // Detects if the current device is an iPhone. function DetectiPhone() { if (uagent.search(deviceIphone) > -1) {document.write('<link rel="stylesheet" type="text/css" href="ui/mobile/css/site.css">'); } etc... Above is the start of my code. I am trying to change the CSS file depending on what platform the user is using. I currently use media="screen ... " but it doesn't work with the amount of platforms I'm trying to use. I need something a lot more detailed/complex that is why I'm turning to useragents. Any ideas why the css file doesn't change on my iPhone using the above code? Better yet, any ideas on another way to change style sheets depending on the users platform/screen resolution?

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  • How To Disable Inertia in ScatterView

    - by jack-amble
    Using ScatterView control shipped in Windows Touch WPF. I want to prevent inertia from happening on a scatterview item. But I still want to allow user to move, scale and rotate the item. So I try this... ScatterviewItem svi = new ScatterviewItem(); svi.ManipulationDelta += OnManipulationDelta; ... void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) { if (args.IsInertial) { args.Complete(); args.Handled = true; } } But the event is never firing. Am I doing something wrong, or is there another way to do this, or is preventing inertia simply not possible with scatterview?

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  • How do I fix libdispatch problem crashing Mac OS X apps?

    - by david-ocallaghan
    In the last day I have started having a lot of brokenness on my Mac (MacBook Air running Mac OS X 10.6.2 with all software updates). Most noticably, iTunes no longer syncs with my iPhone. It fails with a crash dialog reporting "AppleMobileDeviceHelper quit unexpectedly" and an error dialog "iTunes was unable to load dataclass information from SyncServices. Reconnect or try again later." I've attempted the fix at support.apple.com/kb/HT1747 but it failed. I've also been having problems (at first seemingly unrelated) with the horrible Cisco VPN client, which started giving me this error: Error 51: Unable to communicate with the VPN subsystem I followed the steps at www.anders.com/cms/192/CiscoVPN/Error.51:.Unable.to.communicate.with.the.VPN.subsystem which don't seem to work for me, although I can connect if I use the command line with sudo : sudo vpnclient connect MyProfile I had a look in the Console app at the diagnostic messages and I noticed a pattern, that a number of apps were reporting "BUG IN CLIENT OF LIBDISPATCH". The affected programs are: AppleMobileBackup AppleMobileDeviceHelper Safari Webpage Preview Fetcher cvpnd (the Cisco VPN daemon) Of these, only the last is non-Apple software! The common text in the diagnostic messages is: Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager Application Specific Information: BUG IN CLIENT OF LIBDISPATCH: Do not close random Unix descriptors I'm beginning to wonder if there's a permissions problem, or corruption of an important library, ... I should note that I've rebooted several times and verified the disk permissions and the disk. Any help would be great!

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  • Server cost for smartphone app with web service

    - by FrankieA
    Hello, I am working on a smartphone application that will require a backend web service - but I have absolutely clueless to how much it will cost. Web Service will handle: - login of users - cataloging of our user base - holding minimal profile information for users (the only binary data is a display picture which will be < 20k each) - performing some very minor calculation/algorithm before return results - All the above will be communicated to server from a smartphone (iPhone/BlackBerry/Android) Bandwidth Requirements: - We want to handle up to 10k users throughout the day. - I predict 10k * 50 HTTP requests a day = 500,000 requests a day * 30 = 15 million requests a month Space Requirements: - Data will be in SQL database. - I predict 1MB/user * 10k = 10GB + overhead. In other words - space is not a big issue. Software Requirements: (unless someone knows an alternative) - Windows Server 2008 + IIS - MSFT SQL Server Note: This is 100% new to me, so please hit me with all you got. Do I need Windows Server or are there alternative? Is it better to get multiple cheap servers to distribute load? Will Amazon S3 work for me? How about Windows Azure? Thank you!!

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  • xcode build to iphone chooses old invalid provisioning profile

    - by sapatos
    I've just gone through some pain with iphone and xcode upgrades and keychain failures etc and decided to uninstall xcode completely and re-install. This fixed my keychain issues however the project I am working on appears to be linked to an old invalid provisioning profile. I've deleted the profile from "Provisioning Profiles" in organiser, and removed it from Provisioning on the Iphone section of Organiser. However when I build an go with the iphone sdk rather than simulator i get the pop up "codesign wants to sign using key "OldKey" in your keychain". It appears the actual app is associated with the old key and I can't seem to find how to point it to the new valid one. Crazy thing is at some point I managed to get it to work and install but the application crashed and won't open. I've not managed to get it to install again. Any ideas?

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  • IPad App Issue - Webview

    - by Manoj Khaylia
    Hi all I developing a Ipad application I am trying to use Webview but not able to open the URL in webview I am using following code NSURL *fileURL = [[[NSURL alloc] initWithString:@"http://www.google.com/"] autorelease]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:fileURL]; [webview loadRequest:requestObj]; this code working well for Iphone app not not working for Ipad app. Is anything wrong. Thanks Amit Battan

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  • Exchange 2003 ActiveSync problem

    - by colemanm
    We're having problems getting iPhones to sync properly with SBS 2003 Exchange. When you add a new Exchange ActiveSync account on an iPhone and enter all the pertinent information, it shows a "Verifying Exchange account info" message for a minute or so, then says everything's verified and asks what you want to sync, Mail, Contacts, Calendars... so it looks like it's working. However, when you go to the Mail app and select the Exchange email account, it just shows an "Inbox" folder with nothing in it. When you try refreshing, it attempts for a second, then says "Last Updated" with a timestamp, as if it worked, but there's no mail and no error message/feedback at all. I think I've narrowed it down to some sort of certificate issue, but I'm having trouble finding out where to go from here... I ran MS's Exchange connectivity testing tool with these results: Our cert was purchased from Network Solutions, and I'd already added it to the IIS Default Website for OWA purposes. But this report makes it look like the cert is somehow problematic. I don't know what to do now... Here's a shot of the cert details, just in case:

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  • Blackberry custom slideshow-style BitmapField manager

    - by Diego Tori
    Right now, I'm trying to figure out how to implement the following: Suppose I have a custom Manager that has about 10 or so BitmapFields layed out in a horizontal manner (similar to a slideshow contained in a HFM ) . What I want to achieve is to be able to move the image HFM via touchEvent horizontally, where a BitmapField would take focus on the left-hand side of the custom Manager. In other words, will I have to give a value to setHorizontalScroll and if so, is it a matter of just incrementing that value when the user makes a left or right touch event. Also, how can I get the focus of a Field within a given position on the screen (i.e. the left-most Field on the HFM) when the HFM is scrolling sideways via touchEvent?

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