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  • iPhone SDK: Can a UIButton with custom images display the title?

    - by Harkonian
    If I create a custom UIButton with images for UIControlState normal and UIControlStateSelected, am I still supposed to be able to display the title for the button? Currently I can't. This is how I create my button: UIImage *moveButtonImage = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"button_move_inactive" ofType:@"png"] ]; UIImage *moveButtonSelectedImage = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"button_move_pressed" ofType:@"png"] ]; self.moveButton = [UIButton buttonWithType:UIButtonTypeCustom]; [self.moveButton setImage : moveButtonImage forState : UIControlStateNormal]; [self.moveButton setImage : moveButtonSelectedImage forState : UIControlStateSelected]; [self.moveButton setTitle:@"Test" forState:UIControlStateNormal]; The button title never displays in this case and I'm forced to create my own label to display on the button, which seems like a hacky way of doing things. Maybe I'm doing something wrong here?

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  • What's the best way to fix memory leaks on the iPhone?

    - by Anthony Glyadchenko
    I'm trying to use XCode's Leaks utility to fix some memory leaks in my code. Is there a better and more understandable way to check for leaks with explanations that pinpoint the exact line and/or offer suggestions? Another question, I'm using AVAudioRecorder in my code in one of my view controllers. Should I load the recorder in viewDidLoad or in viewWillAppear?

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  • iPhone: How many instances of AVAudioPlayer should I have for multiple sounds?

    - by foreyez
    So I'm using AvAudioPlayer to play multiple wav files. About 20 different sounds (each about 1 sec long), and you can think of each being played on a button press. Also I don't need them all to play simultaneously, i.e., one plays and you press another button to play another one (which stops the currently played one). What I'm wondering, should I have multiple instances of AVAudioPlayer (20 of them) and then preload the audio files, or should I just use one instance of AvAudioPlayer and each time a button is pressed, initialize the AvAudioPlayer with the sound url (or would this be too slow?) Thanks in advance!

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  • How can I quickly set the iPhone deployment target in Xcode?

    - by nevan
    I was reading this great article about Base SDK and Deployment targets and decided to try it out myself. The Deployment target seems to be buried in the Build settings, and not that easy to access compared to the Base SDK target (which is right there in the General tab of the project settings). To get to the Deployment settings now I have to Get Info, go to the Build tab, then search for "Deployment". Is there a quick way to check and access the Deployment target in Xcode that I'm missing?

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  • iPhone multi-touch move, scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then moving, rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the movement and rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my movement and rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other (smoothness, jumping when lifting fingers etc), whereas the above code is spot on for move, scale and rotate actions. Any help appreciated!

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  • iphone how to determine and code according to base sdk version?

    - by Nareshkumar
    I have a code for UIImage picker photoImagePicker=[[UIImagePickerController alloc]init]; photoImagePicker.delegate=self; photoImagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; photoImagePicker.mediaTypes=[UIImagePickerController availableMediaTypesForSourceType:photoImagePicker.sourceType]; [self presentModalViewController:photoImagePicker animated:YES]; photoImagePicker.showsCameraControls = YES; //Doesnot work on 3.0 photoImagePicker.navigationBarHidden = YES; photoImagePicker.toolbarHidden = YES; photoImagePicker.allowsEditing=YES; //Doesnt work on 3.0 Now everything works fine when the sdk is 3.1 or higher but when i put the os version as 3.0, the code starts showing errors. Turns out these methods were not present in 3.0 and so errors. I want to keep a mechanism which will enable these for higher versions(3.1) and at the same time work properly for 3.0 version. How do i do it? One solution i have thought of is to verify the version value and then put that code. But i am not sure how this is got. Any help will be appreciated.

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  • Incrmenting a Cookies with PHP (Beginner Question)

    - by BandonRandon
    Hello, I have used sessions before but never cookies. I would like to use cookies for two reasons: 1) it's something new to learn 2) I would like to have the cookie expire in an hour or so (i know in the code example it expires in 40 sec) I am trying to write a basic if statement that if($counter=="1") { //do this second } elseif ($counter >="2") { //do this every time after the first and second } else {// this is the first action as counter is zero } Here is the code I'm using to set the cookie: // if cookie doesnt exsist, set the default if(!isset($_COOKIE["counter_cookie"])) { $counter = setcookie("counter_cookie", 0 ,time()+40); } // increment it $counter++; // save it setcookie("counter_cookie", $counter,time()+40); $counter = $_COOKIE["counter_cookie"]; The problem is that the counter will be set from 0 to 1 but won't be set from 1 to 2 and so on. Any help would be great I know this is a really simple stupid question :| Thanks!

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  • Beginner question about merging in git

    - by wxyz
    I'm 15 and have just started using source control systems to manage my code a little better, so I'm a little new to this stuff. Right now I have this repository: [a]---[b]---[d]---[f] master \ \ [c]---[e] develop I want to wind up here: [a]---[b]---[d]---[f]---[g] master \ / \ / [c]---[e]---/ develop where g is equivalent to performing commits [c] and [e] on [f]. This is git checkout master; git merge develop, right?

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  • What happens to an ad hoc installed iPhone/iPad app when a new iTunes profile is synced against?

    - by user363100
    I'm currently involved in a project where a number of iPads loaded with a special app are given away to a number of people at a certain event. Both because of time constraints as well as our desire to give these people a really exclusive app, we decided to prepare these devices using ad hoc installs of the app. What will happen to the app when the recipients of the device decide to sync it with their existing iTunes account instead one of our "recipient x" accounts?

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  • How does the NY Times iPhone app do this?

    - by ArgMan
    Alright, I have an RSS feed that gets arranged in a UITableView and then the user selects a story and it loads in a UIWebView. However, I'd like to stop using the UIWebView and just use a UITextView or UILabel. This png is what I am trying to do (just display the various text aspects of a news story): http://img411.imageshack.us/img411/2449/screenshot20100315at120.png Let me start off by saying that I have tried to use the usualNSString *myText = [webView stringByEvaluatingJavaScriptFromString:@"document.documentElement.textContent"]; and assign it to a UILabel, but it doesn't work the way that I am implementing it (in webViewDidFinishLoad--is that not correct?) and I get a blank textView and normal webView. If I overlay a UITextView on top of a UIWebView on its own (that is, a webView that just loads one page), the code posted above works fine to display the text I require, but the problem arises when the RSS feed is added into the mix. Ideas and/or help, guys? I've been stuck wondering why this doesn't work as it should for a few days now. If you have a better, more efficient way of doing it then placing the code in webViewDidFinishLoad, please let me know! Does it go in my didSelectRowAtIndexPath? I'm lost here, guys. Thank you very much in advance!

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  • iPhone app distribution: What name will appear on the AppStore?

    - by Jack Griffiths
    Hi there, Is there a way to change the name that displays on the AppStore, rather than the name associated with the credit card/apple ID associated with the developer programme? For example, if my name on my credit card was foo, and the name on the apple ID was foo, but I actually want the name displayed on the AppStore (i.e. next to my App's name and details) to be bar. BTW: The programme is individual. Many thanks, Jack

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  • A beginner's JSF question about form validation

    - by Nitesh Panchal
    Hello, I am having a form and many input elements in that. I want certain fields to be validated, so i keep validateLenth etc on those. And i want some fields to not be validated. For example, i have contact information and address information both on the same page. I want to treat contact information as one group. So if some fields are invalid they should not be submitted and address information to be independent of contact information. Thus, if address information is corrected it should be submitted. I have one form only on the page but two buttons, one for address and one for contact. Simply put :- What is the equivalent of validationGroup of Asp.Net in JSF?

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  • iPhone:How to make navigation top bar style to same like "Black Navigation Bar" programmatically?

    - by Getsy
    I have a Navigation project which has only a TableView. By default, i could see the navigation bar there when running the application. I want to change the navigation bar style to same like if we see in I.B there is one called "Top Bar" which has "Black Navigation Bar" style (Which shows Black navigation top bar but some kind of Gray shade will be there). I want the same in my navigation bar now, not any other color or style. How do i fix it? Note: 1. I used "self.navigationController.navigationBar.barStyle = UIBarStyleBlack;" , but it shows the navigation bar in utter black color. I don't want that, i want some kind of Gray shade in black, similar to "Top Bar" which has "Black Navigation Bar". I tried some tint color addition to the above, like "self.navigationController.navigationBar.tintColor = [UIColor grayColor];" but i observe the same utter black shows in navigation bar. I tried "navigationBar.barStyle = UIBarStyleBlackTranslucent;" but it doesn't fit and show with status bar properly. Instead it overlaps(hidden) half black with status bar and half black shows outside. Could someone teach me? Thank you.

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  • Why doesn't the SplitView iPhone template have a nib file for the RootView?

    - by Dr Dork
    I'm diving into iPad development and am learning a lot quickly, but everywhere I look, I have questions. After creating a new SplitView app in Xcode using the template, it generates the AppDelegate class, RootViewController class, and DetailViewController class. Along with that, it creates a .xib files for MainWinow.xib and DetailView.xib. How do these five files work together? Why is there a nib file for the DetailView, but not the RootView? When I double click on the MainWindow.xib file, Interface Builder launches without a "View" window, why? Below is the code for didFinishLaunchingWithOptions method inside the AppDelegate class. Why are we adding the splitViewController as a subview? (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } Thanks so much in advance for all your help! I still have a lot to learn, so I apologize if this question is absurd in any way. I'm going to continue researching these questions right now!

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  • How can I stop the iPhone from displaying a transform change until after the screen is redrawn

    - by Ed Marty
    I have found the UIScrollView's zooming mechanism to be clunk and essentially unusable. So instead, I'm rolling my own. I have a UIView that resizes itself with the pinch-zoom, and that's working fine. When the zoom is complete, the view needs to reset its transform and redraw the images. The zoom works essentially in the same way the UIScrollView does. It sets the transform property of the UIView until complete. Then, when the zoom finishes, I want to reset the transform to CGAffineTransformIdentity, resize the frame to be the size it was before, and tell the view to redraw itself at the new size. It all works pretty well, except when I change the transform to identity then redraw the image, there is a slight flicker before the image completely redraws. This is due to the fact that I'm using a subclass of CATiledLayer, since the view can be of arbitrary size. I've overridden the fadeDuration to be zero, but there is still a flicker while the transform is reset before the redraw is finished. Is there any simple way to overcome this without creating another view to draw with then replacing it?

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