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  • Oracle Enterprise Manager Ops Center 12c : Enterprise Controller High Availability (EC HA)

    - by Anand Akela
    Contributed by Mahesh sharma, Oracle Enterprise Manager Ops Center team In Oracle Enterprise Manager Ops Center 12c we introduced a new feature to make the Enterprise Controllers highly available. With EC HA if the hardware crashes, or if the Enterprise Controller services and/or the remote database stop responding, then the enterprise services are immediately restarted on the other standby Enterprise Controller without administrative intervention. In today's post, I'll briefly describe EC HA, look at some of the prerequisites and then show some screen shots of how the Enterprise Controller is represented in the BUI. In my next post, I'll show you how to install the EC in a HA environment and some of the new commands. What is EC HA? Enterprise Controller High Availability (EC HA) provides an active/standby fail-over solution for two or more Ops Center Enterprise Controllers, all within an Oracle Clusterware framework. This allows EC resources to relocate to a standby if the hardware crashes, or if certain services fail. It is also possible to manually relocate the services if maintenance on the active EC is required. When the EC services are relocated to the standby, EC services are interrupted only for the period it takes for the EC services to stop on the active node and to start back up on a standby node. What are the prerequisites? To install EC in a HA framework an understanding of the prerequisites are required. There are many possibilities on how these prerequisites can be installed and configured - we will not discuss these in this post. However, best practices should be applied when installing and configuring, I would suggest that you get expert help if you are not familiar with them. Lets briefly look at each of these prerequisites in turn: Hardware : Servers are required to host the active and standby node(s). As the nodes will be in a clustered environment, they need to be the same model and configured identically. The nodes should have the same processor class, number of cores, memory, network cards, for example. Operating System : We can use Solaris 10 9/10 or higher, Solaris 11, OEL 5.5 or higher on x86 or Sparc Network : There are a number of requirements for network cards in clusterware, and cables should be networked identically on all the nodes. We must also consider IP allocation for public / private and Virtual IP's (VIP's). Storage : Shared storage will be required for the cluster voting disks, Oracle Cluster Register (OCR) and the EC's libraries. Clusterware : Oracle Clusterware version 11.2.0.3 or later is required. This can be downloaded from: http://www.oracle.com/technetwork/database/enterprise-edition/downloads/index.html Remote Database : Oracle RDBMS 11.1.0.x or later is required. This can be downloaded from: http://www.oracle.com/technetwork/database/enterprise-edition/downloads/index.html For detailed information on how to install EC HA , please read : http://docs.oracle.com/cd/E27363_01/doc.121/e25140/install_config-shared.htm#OPCSO242 For detailed instructions on installing Oracle Clusterware, please read : http://docs.oracle.com/cd/E11882_01/install.112/e17214/chklist.htm#BHACBGII For detailed instructions on installing the remote Oracle database have a read of: http://www.oracle.com/technetwork/database/enterprise-edition/documentation/index.html The schematic diagram below gives a visual view of how the prerequisites are connected. When a fail-over occurs the Enterprise Controller resources and the VIP are relocated to one of the standby nodes. The standby node then becomes active and all Ops Center services are resumed. Connecting to the Enterprise Controller from your favourite browser. Let's presume we have installed and configured all the prerequisites, and installed Ops Center on the active and standby nodes. We can now connect to the active node from a browser i.e. http://<active_node1>/, this will redirect us to the virtual IP address (VIP). The VIP is the IP address that moves with the Enterprise Controller resource. Once you log on and view the assets, you will see some new symbols, these represent that the nodes are cluster members, with one being an active member and the other a standby member in this case. If you connect to the standby node, the browser will redirect you to a splash page, indicating that you have connected to the standby node. Hope you find this topic interesting. Next time I will post about how to install the Enterprise Controller in the HA frame work. Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • MySQL my.cnf file not being read, Ubuntu 10.04 64bit

    - by reallyordinary
    I've been researching this for a few hours with no luck. Basically it looks like my server's my.cnf file isn't being read at all. I've searched my server, and there's only one my.cnf file on it, located at /etc/mysql/my.cnf. Its ownership is root:root. I'm running Ubuntu 10.04 64bit on a Linode.com server. I have the latest versions of MySQL and PHP installed. I've edited the my.cnf file, commented out "skip-innodb", and have set innodb to be the default storage engine using default-storage-engine = innodb And then restarted mysql. But when I do show engines, MyISAM is still coming up as the default engine. Also - none of the innodb settings I've added to the my.cnf file are being read. For example, I have this in my.cnf: innodb_buffer_pool_size=4G But in phpmyadmin, InnoDB is showing as having a buffer pool size of 8,192 KiB. Similarly, I have this in the my.cnf: innodb_data-file_path = ibdata1:500M:autoextend But in phpmyadmin, it's reading as ibdata1:10M:autoextend. It doesn't look like MyISAM info is being read from the my.cnf file either. The my.cnf file has skip-external-locking queried out, but it's showing as "on" in phpmyadmin. So - yeah, it looks like nothing in the my.cnf file is being read at all. But the server still works. I'm running a Drupal site on it and it seems to operate fine. So mysql seems to be drawing default settings from... some mysterious secret location. Any idea how I can make mysql see and use this my.cnf file? Actually, wait - it looks like it may be being read, not sure. I checked the error.log and found this: 101128 4:28:52 [ERROR] Cannot find or open table databasename/cache_apachesolr from the internal data dictionary of InnoDB though the .frm file for the table exists. Maybe you have deleted and recreated InnoDB data files but have forgotten to delete the corresponding .frm files of InnoDB tables, or you have moved .frm files to another database? or, the table contains indexes that this version of the engine doesn't support. See http://dev.mysql.com/doc/refman/5.1/en/innodb-troubleshooting.html how you can resolve the problem. InnoDB: Error: auto-extending data file ./ibdata1 is of a different size InnoDB: 640 pages (rounded down to MB) than specified in the .cnf file: InnoDB: initial 32000 pages, max 0 (relevant if non-zero) pages! InnoDB: Could not open or create data files. InnoDB: If you tried to add new data files, and it failed here, InnoDB: you should now edit innodb_data_file_path in my.cnf back InnoDB: to what it was, and remove the new ibdata files InnoDB created InnoDB: in this failed attempt. InnoDB only wrote those files full of InnoDB: zeros, but did not yet use them in any way. But be careful: do not InnoDB: remove old data files which contain your precious data! 101128 4:28:52 [ERROR] Plugin 'InnoDB' init function returned error. 101128 4:28:52 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 101128 4:28:52 [ERROR] /usr/sbin/mysqld: unknown variable 'innodb_lock_wait_timout=50' 101128 4:28:52 [ERROR] Aborting 101128 4:28:52 [Note] /usr/sbin/mysqld: Shutdown complete

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  • High Load mysql on Debian server

    - by Oleg Abrazhaev
    I have Debian server with 32 gb memory. And there is apache2, memcached and nginx on this server. Memory load always on maximum. Only 500m free. Most memory leak do MySql. Apache only 70 clients configured, other services small memory usage. When mysql use all memory it stops. And nothing works, need mysql reboot. Mysql configured use maximum 24 gb memory. I have hight weight InnoDB bases. (400000 rows, 30 gb). And on server multithread daemon, that makes many inserts in this tables, thats why InnoDB. There is my mysql config. [mysqld] # # * Basic Settings # default-time-zone = "+04:00" user = mysql pid-file = /var/run/mysqld/mysqld.pid socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp language = /usr/share/mysql/english skip-external-locking default-time-zone='Europe/Moscow' # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. # # * Fine Tuning # #low_priority_updates = 1 concurrent_insert = ALWAYS wait_timeout = 600 interactive_timeout = 600 #normal key_buffer_size = 2024M #key_buffer_size = 1512M #70% hot cache key_cache_division_limit= 70 #16-32 max_allowed_packet = 32M #1-16M thread_stack = 8M #40-50 thread_cache_size = 50 #orderby groupby sort sort_buffer_size = 64M #same myisam_sort_buffer_size = 400M #temp table creates when group_by tmp_table_size = 3000M #tables in memory max_heap_table_size = 3000M #on disk open_files_limit = 10000 table_cache = 10000 join_buffer_size = 5M # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #myisam_use_mmap = 1 max_connections = 200 thread_concurrency = 8 # # * Query Cache Configuration # #more ignored query_cache_limit = 50M query_cache_size = 210M #on query cache query_cache_type = 1 # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. #log = /var/log/mysql/mysql.log # # Error logging goes to syslog. This is a Debian improvement :) # # Here you can see queries with especially long duration log_slow_queries = /var/log/mysql/mysql-slow.log long_query_time = 1 log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log server-id = 1 log-bin = /var/lib/mysql/mysql-bin #replicate-do-db = gate log-bin-index = /var/lib/mysql/mysql-bin.index log-error = /var/lib/mysql/mysql-bin.err relay-log = /var/lib/mysql/relay-bin relay-log-info-file = /var/lib/mysql/relay-bin.info relay-log-index = /var/lib/mysql/relay-bin.index binlog_do_db = 24avia expire_logs_days = 10 max_binlog_size = 100M read_buffer_size = 4024288 innodb_buffer_pool_size = 5000M innodb_flush_log_at_trx_commit = 2 innodb_thread_concurrency = 8 table_definition_cache = 2000 group_concat_max_len = 16M #binlog_do_db = gate #binlog_ignore_db = include_database_name # # * BerkeleyDB # # Using BerkeleyDB is now discouraged as its support will cease in 5.1.12. #skip-bdb # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # You might want to disable InnoDB to shrink the mysqld process by circa 100MB. #skip-innodb # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 500M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 32M key_buffer_size = 512M # # * NDB Cluster # # See /usr/share/doc/mysql-server-*/README.Debian for more information. # # The following configuration is read by the NDB Data Nodes (ndbd processes) # not from the NDB Management Nodes (ndb_mgmd processes). # # [MYSQL_CLUSTER] # ndb-connectstring=127.0.0.1 # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/ Please, help me make it stable. Memory used /etc/mysql # free total used free shared buffers cached Mem: 32930800 32766424 164376 0 139208 23829196 -/+ buffers/cache: 8798020 24132780 Swap: 33553328 44660 33508668 Maybe my problem not in memory, but MySQL stops every day. As you can see, cache memory free 24 gb. Thank to Michael Hampton? for correction. Load overage on server 3.5. Maybe hdd or another problem? Maybe my config not optimal for 30gb InnoDB ?

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  • JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue

    - by John-Brown.Evans
    JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue .c21_2{vertical-align:top;width:487.3pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c15_2{vertical-align:top;width:487.3pt;border-style:solid;border-color:#ffffff;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c0_2{padding-left:0pt;direction:ltr;margin-left:36pt} .c20_2{list-style-type:circle;margin:0;padding:0} .c10_2{list-style-type:disc;margin:0;padding:0} .c6_2{background-color:#ffffff} .c17_2{padding-left:0pt;margin-left:72pt} .c3_2{line-height:1.0;direction:ltr} .c1_2{font-size:10pt;font-family:"Courier New"} .c16_2{color:#1155cc;text-decoration:underline} .c13_2{color:inherit;text-decoration:inherit} .c7_2{background-color:#ffff00} .c9_2{border-collapse:collapse} .c2_2{font-family:"Courier New"} .c18_2{font-size:18pt} .c5_2{font-weight:bold} .c19_2{color:#ff0000} .c12_2{background-color:#f3f3f3;border-style:solid;border-color:#000000;border-width:1pt;} .c14_2{font-size:24pt} .c8_2{direction:ltr;background-color:#ffffff} .c11_2{font-style:italic} .c4_2{height:11pt} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt}.subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:24pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:12pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:11pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal;padding-bottom:0pt} This post is the second in a series of JMS articles which demonstrate how to use JMS queues in a SOA context. In the previous post JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g I showed you how to create a JMS queue and its dependent objects in WebLogic Server. In this article, we will use a sample program to write a message to that queue. Please review the previous post if you have not created those objects yet, as they will be required later in this example. The previous post also includes useful background information and links to the Oracle documentation for addional research. The following post in this series will show how to read the message from the queue again. 1. Source code The following java code will be used to write a message to the JMS queue. It is based on a sample program provided with the WebLogic Server installation. The sample is not installed by default, but needs to be installed manually using the WebLogic Server Custom Installation option, together with many, other useful samples. You can either copy-paste the following code into your editor, or install all the samples. The knowledge base article in My Oracle Support: How To Install WebLogic Server and JMS Samples in WLS 10.3.x (Doc ID 1499719.1) describes how to install the samples. QueueSend.java package examples.jms.queue; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Hashtable; import javax.jms.*; import javax.naming.Context; import javax.naming.InitialContext; import javax.naming.NamingException; /** This example shows how to establish a connection * and send messages to the JMS queue. The classes in this * package operate on the same JMS queue. Run the classes together to * witness messages being sent and received, and to browse the queue * for messages. The class is used to send messages to the queue. * * @author Copyright (c) 1999-2005 by BEA Systems, Inc. All Rights Reserved. */ public class QueueSend { // Defines the JNDI context factory. public final static String JNDI_FACTORY="weblogic.jndi.WLInitialContextFactory"; // Defines the JMS context factory. public final static String JMS_FACTORY="jms/TestConnectionFactory"; // Defines the queue. public final static String QUEUE="jms/TestJMSQueue"; private QueueConnectionFactory qconFactory; private QueueConnection qcon; private QueueSession qsession; private QueueSender qsender; private Queue queue; private TextMessage msg; /** * Creates all the necessary objects for sending * messages to a JMS queue. * * @param ctx JNDI initial context * @param queueName name of queue * @exception NamingException if operation cannot be performed * @exception JMSException if JMS fails to initialize due to internal error */ public void init(Context ctx, String queueName) throws NamingException, JMSException { qconFactory = (QueueConnectionFactory) ctx.lookup(JMS_FACTORY); qcon = qconFactory.createQueueConnection(); qsession = qcon.createQueueSession(false, Session.AUTO_ACKNOWLEDGE); queue = (Queue) ctx.lookup(queueName); qsender = qsession.createSender(queue); msg = qsession.createTextMessage(); qcon.start(); } /** * Sends a message to a JMS queue. * * @param message message to be sent * @exception JMSException if JMS fails to send message due to internal error */ public void send(String message) throws JMSException { msg.setText(message); qsender.send(msg); } /** * Closes JMS objects. * @exception JMSException if JMS fails to close objects due to internal error */ public void close() throws JMSException { qsender.close(); qsession.close(); qcon.close(); } /** main() method. * * @param args WebLogic Server URL * @exception Exception if operation fails */ public static void main(String[] args) throws Exception { if (args.length != 1) { System.out.println("Usage: java examples.jms.queue.QueueSend WebLogicURL"); return; } InitialContext ic = getInitialContext(args[0]); QueueSend qs = new QueueSend(); qs.init(ic, QUEUE); readAndSend(qs); qs.close(); } private static void readAndSend(QueueSend qs) throws IOException, JMSException { BufferedReader msgStream = new BufferedReader(new InputStreamReader(System.in)); String line=null; boolean quitNow = false; do { System.out.print("Enter message (\"quit\" to quit): \n"); line = msgStream.readLine(); if (line != null && line.trim().length() != 0) { qs.send(line); System.out.println("JMS Message Sent: "+line+"\n"); quitNow = line.equalsIgnoreCase("quit"); } } while (! quitNow); } private static InitialContext getInitialContext(String url) throws NamingException { Hashtable env = new Hashtable(); env.put(Context.INITIAL_CONTEXT_FACTORY, JNDI_FACTORY); env.put(Context.PROVIDER_URL, url); return new InitialContext(env); } } 2. How to Use This Class 2.1 From the file system on UNIX/Linux Log in to a machine with a WebLogic installation and create a directory to contain the source and code matching the package name, e.g. $HOME/examples/jms/queue. Copy the above QueueSend.java file to this directory. Set the CLASSPATH and environment to match the WebLogic server environment. Go to $MIDDLEWARE_HOME/user_projects/domains/base_domain/bin  and execute . ./setDomainEnv.sh Collect the following information required to run the script: The JNDI name of a JMS queue to use In the Weblogic server console > Services > Messaging > JMS Modules > (Module name, e.g. TestJMSModule) > (JMS queue name, e.g. TestJMSQueue)Select the queue and note its JNDI name, e.g. jms/TestJMSQueue The JNDI name of a connection factory to connect to the queue Follow the same path as above to get the connection factory for the above queue, e.g. TestConnectionFactory and its JNDI namee.g. jms/TestConnectionFactory The URL and port of the WebLogic server running the above queue Check the JMS server for the above queue and the managed server it is targeted to, for example soa_server1. Now find the port this managed server is listening on, by looking at its entry under Environment > Servers in the WLS console, e.g. 8001 The URL for the server to be given to the QueueSend program in this example will therefore be t3://host.domain:8001 e.g. t3://jbevans-lx.de.oracle.com:8001 Edit QueueSend.java and enter the above queue name and connection factory respectively under ...public final static String  JMS_FACTORY=" jms/TestConnectionFactory "; ... public final static String QUEUE=" jms/TestJMSQueue "; ... Compile QueueSend.java using javac QueueSend.java Go to the source’s top-level directory and execute it using java examples.jms.queue.QueueSend t3://jbevans-lx.de.oracle.com:8001 This will prompt for a text input or “quit” to end. In the WLS console, go to the queue and select Monitoring to confirm that a new message was written to the queue. 2.2 From JDeveloper Create a new application in JDeveloper, called, for example JMSTests. When prompted for a project name, enter QueueSend and select Java as the technology Default Package = examples.jms.queue (but you can enter anything here as you will overwrite it in the code later). Leave the other values at their defaults. Press Finish Create a new Java class called QueueSend and use the default values This will create a file called QueueSend.java. Open QueueSend.java, if it is not already open and replace all its contents with the QueueSend java code listed above Some lines might have warnings due to unfound objects. These are due to missing libraries in the JDeveloper project. Add the following libraries to the JDeveloper project: right-click the QueueSend  project in the navigation menu and select Libraries and Classpath , then Add JAR/Directory  Go to the folder containing the JDeveloper installation and find/choose the file javax.jms_1.1.1.jar , e.g. at D:\oracle\jdev11116\modules\javax.jms_1.1.1.jar Do the same for the weblogic.jar file located, for example in D:\oracle\jdev11116\wlserver_10.3\server\lib\weblogic.jar Now you should be able to compile the project, for example by selecting the Make or Rebuild icons   If you try to execute the project, you will get a usage message, as it requires a parameter pointing to the WLS installation containing the JMS queue, for example t3://jbevans-lx.de.oracle.com:8001 . You can automatically pass this parameter to the program from JDeveloper by editing the project’s Run/Debug/Profile. Select the project properties, select Run/Debug/Profile and edit the Default run configuration and add the connection parameter to the Program Arguments field If you execute it again, you will see that it has passed the parameter to the start command If you get a ClassNotFoundException for the class weblogic.jndi.WLInitialContextFactory , then check that the weblogic.jar file was correctly added to the project in one of the earlier steps above. Set the values of JMS_FACTORY and QUEUE the same way as described above in the description of how to use this from a Linux file system, i.e. ...public final static String  JMS_FACTORY=" jms/TestConnectionFactory "; ... public final static String QUEUE=" jms/TestJMSQueue "; ... You need to make one more change to the project. If you execute it now, it will prompt for the payload for the JMS message, but you won’t be able to enter it by default in JDeveloper. You need to enable program input for the project first. Select the project’s properties, then Tool Settings, then check the Allow Program Input checkbox at the bottom and Save. Now when you execute the project, you will get a text entry field at the bottom into which you can enter the payload. You can enter multiple messages until you enter “quit”, which will cause the program to stop. The following screen shot shows the TestJMSQueue’s Monitoring page, after a message was sent to the queue: This concludes the sample. In the following post I will show you how to read the message from the queue again.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Check Your Spelling, Grammar, and Style in Firefox and Chrome

    - by Matthew Guay
    Are you tired of making simple writing mistakes that get past your browser’s spell-check?  Here’s how you can get advanced grammar check and more in Firefox and Chrome with After the Deadline. Microsoft Word has spoiled us with grammar, syntax, and spell checking, but the default spell check in Firefox and Chrome still only does basic checks.  Even webapps like Google Docs don’t check more than basic spelling errors.  However, WordPress.com is an exception; it offers advanced spelling, grammar, and syntax checking with its After the Deadline proofing system.  This helps you keep from making embarrassing mistakes on your blog posts, and now, thanks to a couple free browser plugins, it can help you keep from making these mistakes in any website or webapp. After the Deadline in Google Chrome Add the After the Deadline extension (link below) to Chrome as usual. As soon as it’s installed, you’re ready to start improving your online writing.  To check spelling, grammar, and more, click the ABC button that you’ll now see at the bottom of most text boxes online. After a quick scan, grammar mistakes are highlighted in green, complex expressions and other syntax problems are highlighted in blue, and spelling mistakes are highlighted in red as would be expected.  Click on an underlined word to choose one of its recommended changes or ignore the suggestion. Or, if you want more explanation about what was wrong with that word or phrase, click Explain for more info. And, if you forget to run an After the Deadline scan before submitting a text entry, it will automatically check to make sure you still want to submit it.  Click Cancel to go back and check your writing first.   To change the After the Deadline settings, click its icon in the toolbar and select View Options.  Additionally, if you want to disable it on the site you’re on, you can click Disable on this site directly from the popup. From the settings page, you can choose extra things to check for such as double negatives and redundant phrases, as well as add sites and words to ignore. After the Deadline in Firefox Add the After the Deadline add-on to Firefox (link below) as normal. After the Deadline basically the same in Firefox as it does in Chrome.  Select the ABC icon in the lower right corner of textboxes to check them for problems, and After the Deadline will underline the problems as it did in Chrome.  To view a suggested change in Firefox, right-click on the underlined word and select the recommended change or ignore the suggestion. And, if you forget to check, you’ll see a friendly reminder asking if you’re sure you want to submit your text like it is. You can access the After the Deadline settings in Firefox from the menu bar.  Click Tools, then select AtD Preferences.  In Firefox, the settings are in a options dialog with three tabs, but it includes the same options as the Chrome settings page.  Here you can make After the Deadline as correction-happy as you like.   Conclusion The web has increasingly become an interactive place, and seldom does a day go by that we aren’t entering text in forms and comments that may stay online forever.  Even our insignificant tweets are being archived in the Library of Congress.  After the Deadline can help you make sure that your permanent internet record is as grammatically correct as possible.  Even though it doesn’t catch every problem, and even misses some spelling mistakes, it’s still a great help. Links Download the After the Deadline extension for Google Chrome Download the After the Deadline add-on for Firefox Similar Articles Productive Geek Tips Quick Tip: Disable Favicons in FirefoxStupid Geek Tricks: Duplicate a Tab with a Shortcut Key in Chrome or FirefoxHow to Disable the New Geolocation Feature in Google ChromeStupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeStop YouTube Videos from Automatically Playing in Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools

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  • Understanding each other in web development

    - by Pete Hotchkin
    During my career I have been lucky enough to work in several different roles within web development with many extremely talented people, from incredible designers who were passionate about the placement of every pixel right through to server administrators and DBAs who were always measuring the improvements they were making to their queries in the smallest possible unit. The problem I always faced was that more often than not I was stuck in the middle trying to mediate between these different functions and enable each side to understand the other’s point of view. The main areas of contention that there have always been between these functional groups in my experience have been at 2 key points: during the build phase and then when there is a problem post-build. During both of these times it is often easier for someone to pass the buck onto someone else than spend the time to understand the other person’s perspective. Below is a quick look at two upcoming tools that will not only speed up the build phase for each function, but  also help when it comes to the issues faced once a site has been pushed live. In my experience a web project goes through several phases of development. The first of these is design, generally handled as Photoshop files which are then passed onto a front-end developer. This is the first point at which heated discussions can arise. One problem I’ve seen several times is that the designer doesn’t fully understand the platform constraints that need to be considered, and as a result has designed something that does not translate very well or is simply not possible. Working at Red Gate, I am lucky enough to be able to meet some amazing people and this happened just the other day when I was introduced to Neil Kinnish and Pete Nelson, the creators of what I believe could be a great asset in this designer-developer relationship, Mixture. Mixture allows the front end developer to quickly prototype a web page with built-in frameworks such as bootstrap. It’s not an IDE however, it just sits there in the background and monitors the project files in the background so every time you save a file from your favorite IDE, it will compile things like LESS, compact your JavaScript and the automatically refresh your test browser so you can see the changes instantly. I think one of the best parts of this however is a single button that pushes the changed files up to the web so the designer can instantly see how far the developer has got and the problem that he is facing at that time without the need to spend time setting up a remote server. I can see this being a real asset to remote teams where there needs to be a compromise between the designer and the front-end developer, or just to allow the designer to see how the build is progressing and suggest small alterations. Once the design has been built into the front end the designer’s job is generally done and there are no other points of contention between the designer and the other functions involved in building these web projects. As the project moves into the stage of integrating it into the back end and deploying it to the production server other functions start to be pulled in and other issues arise such as the back-end developer understanding the frameworks that they are using such as the routes that are in place in an MVC application or the number of database calls that the ORM layer is actually making. There are many tools out there that can actually help with these problems such as mini profiler that gives you a quick snapshot of what is going on directly in the browser. For a slightly more in-depth look at what is happening and to gain a deeper understanding of an application you may be working on though, you may want to consider Glimpse. Created by Nik and Anthony, it is an application that sits at the bottom of your browser (installed via NuGet) which can show you information about how your application is pieced together and how the information on screen is being delivered as it happens. With a wealth of community-built plugins such as one for nHibernate and linq2SQL (full list of plugins on NuGet). It can be customized directly to your own setup to truly delve into the code to see what is happening, and can help to reduce the number of confusing moments about whether it is your code that is going wrong or whether there is something more sinister happening directly on the server. All the tools that I have mentioned in this post help to do one thing above all, and that is to ease the barrier of understanding between the different functions that are involved in building and maintaining a web application. In my experience it is very easy to say “Well, that’s not my problem”, simply because the two functions involved don’t truly understand the other’s point of view. Software should not only be seen as a way to streamline our own working process or as a debugging tool but also a communication aid to improve the entire lifecycle of a web project. Glimpse is actually the project that I am the designer on and I would love to get your feedback if you do decide to try it out or if you would like to share your own experiences of working on web projects please fill in your details at https://www.surveymk.com/s/joinGlimpse  or add a comment below and I will get in touch with you.

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  • SOLVED Install MythTV & 11.10 on Lenovo S12 (Intel atom) with wireless

    - by keepitsimpleengineer
    This is how I installed Ubuntu 11.10 and MythTV client on my Lenovo S12 (Intel Atom) laptop and use it using WiFi (see additional notes at end). I did this because the upgrade from 11.04 bricked the laptop. Note that the partitions on the Lenovo standard disk were already in place for this installation. Also note that my LAN is setup for fixed IP addresses. Downloaded and burned 11.10 x86 Desktop Ubuntu CD Connected the power supply cord, LAN wire and the external DVD USB drive. Ran Windows XP and made sure performance level "Performance" was set and "Wireless" was enabled. Booted S12 from CD Disabled Networking from icon on upper left panel icon Edited Connections… "Wired connection 1" ? Set IP address, accepted default netmask and set gateway. Also set DNS server. Good idea to check "Connection Information" here to verify everything's O.K. Selected Install Ubuntu from the initial "Install" window Verified the three items were checked (required disk space available, plugged into a power source, & connected to the Internet) Selected Download updates while installing and third party software. Hit Continue… At wireless selected don't want to connect…WiFi…now. Continue… At Installation type, selected Something else. Continue… At partition tale, selected the ext4 Linux partition, set the mount point as "/", and marked for formatting. Here I selected the main disk (/sda) for installing the boot manager. Continue… Selected or verified my Time zone. Continue… Selected my keyboard layout. Continue… Filled in the who are you fields. Make sure password is required to sign in is checked. Continue… Chose a picture. Continue… I selected import no accounts. Continue… Wait as the Install creeps along. If your screen goes blank, tap the space bar ? apparently the screen saver/power plan does this. There are several progress bars. The longest was "Installing system", and it was the next to the last one. Installation Complete window appears, Restart Now… Wait as it stops, The screen blanks then the message "…remove…media…close tray…press enter" I just unplugged the USB DVD and hit enter… It was disheartening but the screen turned Ubuntu Purple-beige and nothing happened, so I help down the power key until it shut down, the pressed it again and the Grub Boot screen appeared. Select Ubuntu… 25.The screen went blank with the little flashing underscore cursor on it and the disk light would occasionally flash. I hit the enter key and eventuality Ubuntu started. After a somewhat long time the unity desktop appeared. 11.10, unlike earlier versions, retains the connection information. Check this by checking the network icon on the upper left applet panel. Here the touch-pad·mouse quit working and I had to reboot. It takes and extremely long time to boot, sometimes requiring several power off/ power on (cold boot). You can try to get the default network manager to work, but it might not, it didn't on mine for WiFi. Thanks to: Chris at URL here's what to do… disconnect your wired Internet connection. input your wireless information into network manager open a terminal (unity dash, top of icon totem, open, and make sure the ruler&pen icon on the bottom is selected, 2nd from left) type in "terminal". Might be a good idea to drag and drop the terminal icon to the terminal, it's easy to get rid of later. click to open a terminal, and type in: sudo rmmod acer_wmi && echo "blacklist acer_wmi" >> /etc/modprobe.d/blacklist.conf and hit enter. type in your password as asked. if you have correctly entered your WiFi information and you are near your AP, you should connect immediately if not, see the URL above ? you might need to replace "network manager" with "wicd" ? I did with 11.04. Update the new 11.10, in the upper left panel applet weird·gear icon is menu with a line about updating. It's the new way to invoke Update Manager. Your lenovo S12 (intel atom) should now run the new unity Ubuntu. Point your elbow at the ceiling and pat yourself on the back. Installing Mythbuntu Client 24.1 Open mythbuntu.org/repos (I urge you not to directly use Ubuntu Software Center for this) Install Mythbuntu Repos Save the file (in ~/Downloads, the default) Run the file ? it will update your repositories so that you will get the proper installation sources ? it will start Ubuntu Software Center to do this ? Click Install… You will need your password. Debconf window will open, select by making sure check mark is in the little box "Would you like to activate…". Forward… Which version? At the time of writing the current "Stable" version was 24.1, select 0.24.x… Forward… Read the message, then forward… Delete the downloaded file. Install synaptic (unity dash, top of icon totem, open, and make sure the ruler&pen icon on the bottom is selected, 2nd from left) type in "synaptic". Click on the synaptic icon. Ubuntu Software Center will open and allow you to install synaptic package manager. Open Synaptic (unity dash, top of icon totem, open, and make sure the ruler&pen icon on the bottom is selected, 2nd from left) type in "Synaptic". Might be a good idea to drag and drop the terminal icon to the terminal, it's easy to get rid of later. Run synaptic, read the intro, and close the intro window. Type in mythbuntu-control-centre in the Quick filter text box, and then select it "Mark for installation" by clicking on the box next to it's name. Marvel at the additional to be installed items, then select "?Mark"… At the top of the synaptic window click on the "? Apply" button. Marvel at the amount of stuff to be installed, the click on "Apply". When finished, close finished window and synaptic. Open mythbuntu-control-centre (unity dash, top of icon totem, open, and make sure the ruler&pen icon on the bottom is selected, 2nd from left) type in "mythbuntu". Might be a good idea to drag and drop the mythbuntu-control-centre icon to the terminal, it's easy to get rid of later. You can now configure and install the frontend. Go down the icon totem on the right side of the window and click as needed… System roles. ? No Backend, Desktop Frontend, and Ubuntu Desktop. Apply… & Apply changes… & Password… MySQL Configuration ? from backend ? Setup General Alt-N(ext) Alt-N(ext) Stetting Access Setup PIN code: ~~~~ Input Security key and click "Test Connection", if ?, then Apply… & Apply… {note: for some inexplicable reason, control centre hung on this, but when I restarted it, it was set properly} Graphics drivers, When I did this, only the Broadcom wireless driver showed up. I closed without doing anything. Services. I enabled SSH & Samba. Apply… & Apply… Repositories. Asked & Answered. MythExport. Pass, I believe it requires backend on the same system. Proprietary Codec Support. Check to enable, Apply… & Apply… System Updates. No action necessary, will be a part of the Ubuntu update mechanism. Themes and Artwork. For themes, I selected Enable/Update all. Apply… & Apply… Infrared & Startup behavior and Plugins. Defer until you know more. Close software centre. Open mythTV (unity dash, top of icon totem, open, and make sure the ruler&pen icon on the bottom is selected, 2nd from left) type in "mythTV". Might be a good idea to drag and drop the mythTV icon to the terminal, it's easy to get rid of later. Incorrect Group Membership. Fix this by clicking "Yes"… Log out/end. Do this by clicking "Yes"… For my Lenovo S12, I had to manually restart Ubuntu - and still with the very long restart…/no start/cold boot/reboot/pressing the shift key required Open mythTV (unity dash, top of icon totem, open, and make sure the ruler&pen icon on the bottom is selected, 2nd from left) type in "mythTV". Might be a good idea to drag and drop the mythTV icon to the terminal, it's easy to get rid of later. Will open with Select country & language. Do so. then get message with "No", hit "Ok" and arrive at the data base Configuration 1/2 screen. You will need your brackend password, from backend ? Setup General Database Configuration 1/2 Password:~? Enter this Hit Alt-n to go to the next page. Select "Use custom id…", then enter a custom ID, I use the machine's name. Hit finish, and MythTV should start up with all default settings. For the lenovo S12, the first thing you want to do is to set Playback profiles to "Normal". From Setup TV Settings Playback Alt-N(ext) Alt-N(ext) Playback Profiles (3/8) : Change Current Video Playback Profile to "Normal". You can fiddle with this setting later. For the lenovo S12, the second thing is to get the sound going. From Setup General Alt-N(ext) Alt-N(ext) Alt-N(ext) Audio System: The top of the screen is a button title "Scan for audio devices", move the highlight there and press the Space bar. Then Tab down to Audio Output Device: and left-right arrow until "ALSA:hw:Card=Intel,DEV=0" is selected. Then Alt-N(ext) until "Finish". Now you should have sound. You should now have MythTV working nicely on the Lenovo S12 Notes about wireless: Running Lenovo S12 on wireless is demanding on both power and WiFi connection. Best results will be obtained when running on power and wired connection. I run my S12 on wireless, actually two serial connections with two access points, something that is not easy to achieve. Here Mythbuntu client-server (in den) <? wireless link 1 <?office LAN? wireless link 2 <? Lenovo S12 Ubuntu 11.10 The office LAN is fixed IP behind an Untangle firewall router. There is another MythTV client on Ubuntu 10.10 computer in the office (which has always worked well). ProblemMythbuntu\Win7 client hangs with frozen frames, short segment of audio repeating. Hardware Rosewill RNX-G300EX IEEE 802.11b/g PCI Wireless Card on client-server 2 Linksys WRT54GL wireless broadband routers on LAN for link1 and link 2 WRT54GL FirmwareDD-WRT v24-sp2(07/22/09) voip set up to act as an access point. Note? many people advised this was an unworkable scheme, and in probably most cases it will be. Solution? Set up DD-WRT with the following Wireless settings… Basic Channel: Different fixed channels at least 4 difference, I use 6 & 11 Basic Sensitivity Range (ACK timing): 50 MAC filter use filter: Enable, Selected Permit only clients listed to access… Requires adding MAC addresses in "Edit MAC Filter List" This causes the 54GL's to ignore any but the listed MAC address, down side, no "guest" capability. Advanced Basic rate: All Advanced CTS Protection Mode: Off Advanced Frame Burst: Enable Advanced Max associate clients: 4 for client link 2, 1 for client-server link 1 Advanced AP isolation: Enable Advanced Preamble: Short Advanced Afterburner: On Advanced Wireless GUI access: Off Advanced WMM support: Off Other settings: default for supplied firmware. Why I suspect this worked? The 54GL Access Points's with the firmware's setting are set to handle a multiple client, wide area situation. With these mods I reconfigured them for a small area, few client situation, disabling Advanced WMM probably the most important. In addition, the client mythtv when used all other users of its access point are turned off except for a Skype phone. Also, the client-server is set up to allow other connections though it's LAN connection, and these are used to connect the TV and disc players, not used when client is being used.

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  • Demystified - BI in SharePoint 2010

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Frequently, my clients ask me if there is a good guide on deciphering the seemingly daunting choice of products from Microsoft when it comes to business intelligence offerings in a SharePoint 2010 world. These are all described in detail in my book, but here is a one (well maybe two) page executive overview. Microsoft Excel: Yes, Microsoft Excel! Your favorite and most commonly used in the world database. No it isn’t a database in technical pure definitions, but this is the most commonly used ‘database’ in the world. You will find many business users craft up very compelling excel sheets with tonnes of logic inside them. Good for: Quick Ad-Hoc reports. Excel 64 bit allows the possibility of very large datasheets (Also see 32 bit vs 64 bit Office, and PowerPivot Add-In below). Audience: End business user can build such solutions. Related technologies: PowerPivot, Excel Services Microsoft Excel with PowerPivot Add-In: The powerpivot add-in is an extension to Excel that adds support for large-scale data. Think of this as Excel with the ability to deal with very large amounts of data. It has an in-memory data store as an option for Analysis services. Good for: Ad-hoc reporting and logic with very large amounts of data. Audience: End business user can build such solutions. Related technologies: Excel, and Excel Services Excel Services: Excel Services is a Microsoft SharePoint Server 2010 shared service that brings the power of Excel to SharePoint Server by providing server-side calculation and browser-based rendering of Excel workbooks. Thus, excel sheets can be created by end users, and published to SharePoint server – which are then rendered right through the browser in read-only or parameterized-read-only modes. They can also be accessed by other software via SOAP or REST based APIs. Good for: Sharing excel sheets with a larger number of people, while maintaining control/version control etc. Sharing logic embedded in excel sheets with other software across the organization via REST/SOAP interfaces Audience: End business users can build such solutions once your tech staff has setup excel services on a SharePoint server instance. Programmers can write software consuming functionality/complex formulae contained in your sheets. Related technologies: PerformancePoint Services, Excel, and PowerPivot. Visio Services: Visio Services is a shared service on the Microsoft SharePoint Server 2010 platform that allows users to share and view Visio diagrams that may or may not have data connected to them. Connected data can update these diagrams allowing a visual/graphical view into the data. The diagrams are viewable through the browser. They are rendered in silverlight, but will automatically down-convert to .png formats. Good for: Showing data as diagrams, live updating. Comes with a developer story. Audience: End business users can build such solutions once your tech staff has setup visio services on a SharePoint server instance. Developers can enhance the visualizations Related Technologies: Visio Services can be used to render workflow visualizations in SP2010 Reporting Services: SQL Server reporting services can integrate with SharePoint, allowing you to store reports and data sources in SharePoint document libraries, and render these reports and associated functionality such as subscriptions through a SharePoint site. In SharePoint 2010, you can also write reports against SharePoint lists (access services uses this technique). Good for: Showing complex reports running in a industry standard data store, such as SQL server. Audience: This is definitely developer land. Don’t expect end users to craft up reports, unless a report model has previously been published. Related Technologies: PerformancePoint Services PerformancePoint Services: PerformancePoint Services in SharePoint 2010 is now fully integrated with SharePoint, and comes with features that can either be used in the BI center site definition, or on their own as activated features in existing site collections. PerformancePoint services allows you to build reports and dashboards that target a variety of back-end datasources including: SQL Server reporting services, SQL Server analysis services, SharePoint lists, excel services, simple tables, etc. Using these you have the ability to create dashboards, scorecards/kpis, and simple reports. You can also create reports targeting hierarchical multidimensional data sources. The visual decomposition tree is a new report type that lets you quickly breakdown multi-dimensional data. Good for: Mostly everything :), except your wallet – it’s not free! But this is the most comprehensive offering. If you have SharePoint server, forget everything and go with performance point. Audience: Developers need to setup the back-end sources, manageability story. DBAs need to setup datawarehouses with cubes. Moderately sophisticated business users, or developers can craft up reports using dashboard designer which is a click-once App that deploys with PerformancePoint Related Technologies: Excel services, reporting services, etc.   Other relevant technologies to know about: Business Connectivity Services: Allows for consumption of external data in SharePoint as columns or external lists. This can be paired with one or more of the above BI offerings allowing insight into such data. Access Services: Allows the representation/publishing of an access database as a SharePoint 2010 site, leveraging many SharePoint features. Reporting services is used by Access services. Secure Store Service: The SP2010 Secure store service is a replacement for the SP2007 single sign on feature. This acts as a credential policeman providing credentials to various applications running with SharePoint. BCS, PerformancePoint Services, Excel Services, and many other apps use the SSS (Secure Store Service) for credential control. Comment on the article ....

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  • register_globals error in php

    - by user145862
    I was stuck up with the error directive 'register_globals' is no longer available in PHP in unknown on line 0 when tried to check the php version using "php -v" after enabling register_globals in php.ini file. I am not getting any php version info by doing so. Instead it throws the above mentioned error.After turning off this option, php info works quite well. It is very essential for me to have register_globals to be turned on.How can I have this corrected. my php.ini is as follows: ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; http://php.net/request-order request_order = "GP" ; Whether or not to register the EGPCS variables as global variables. You may ; want to turn this off if you don't want to clutter your scripts' global scope ; with user data. ; You should do your best to write your scripts so that they do not require ; register_globals to be on; Using form variables as globals can easily lead ; to possible security problems, if the code is not very well thought of. ; register_globals = On ; Determines whether the deprecated long $HTTP_*_VARS type predefined variables ; are registered by PHP or not. As they are deprecated, we obviously don't ; recommend you use them. They are on by default for compatibility reasons but ; they are not recommended on production servers. ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays = Off ; This directive determines whether PHP registers $argv & $argc each time it ; runs. $argv contains an array of all the arguments passed to PHP when a script ; is invoked. $argc contains an integer representing the number of arguments ; that were passed when the script was invoked. These arrays are extremely ; useful when running scripts from the command line. When this directive is ; enabled, registering these variables consumes CPU cycles and memory each time ; a script is executed. For performance reasons, this feature should be disabled ; on production servers. ; Note: This directive is hardcoded to On for the CLI SAPI ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_argc_argv = Off ; When enabled, the SERVER and ENV variables are created when they're first ; used (Just In Time) instead of when the script starts. If these variables ; are not used within a script, having this directive on will result in a ; performance gain. The PHP directives register_globals, register_long_arrays, ; and register_argc_argv must be disabled for this directive to have any affect. ; auto_globals_jit = On

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  • Monitoring Events in your BPEL Runtime - RSS Feeds?

    - by Ramkumar Menon
    @10g - It had been a while since I'd tried something different. so here's what I did this week!Whenever our Developers deployed processes to the BPEL runtime, or perhaps when a process gets turned off due to connectivity issues, or maybe someone retired a process, I needed to know. So here's what I did. Step 1: Downloaded Quartz libraries and went through the documentation to understand what it takes to schedule a recurring job. Step 2: Cranked out two components using Oracle JDeveloper. [Within a new Web Project] a) A simple Java Class named FeedUpdater that extends org.quartz.Job. All this class does is to connect to your BPEL Runtime [via opmn:ormi] and fetch all events that occured in the last "n" minutes. events? - If it doesn't ring a bell - its right there on the BPEL Console. If you click on "Administration > Process Log" - what you see are events.The API to retrieve the events is //get the locator reference for the domain you are interested in.Locator l = .... //Predicate to retrieve events for last "n" minutesWhereCondition wc = new WhereCondition(...) //get all those events you needed.BPELProcessEvent[] events = l.listProcessEvents(wc); After you get all these events, write out these into an RSS Feed XML structure and stream it into a file that resides either in your Apache htdocs, or wherever it can be accessed via HTTP.You can read all about RSS 2.0 here. At a high level, here is how it looks like. <?xml version = '1.0' encoding = 'UTF-8'?><rss version="2.0">  <channel>    <title>Live Updates from the Development Environment</title>    <link>http://soadev.myserver.com/feeds/</link>    <description>Live Updates from the Development Environment</description>    <lastBuildDate>Fri, 19 Nov 2010 01:03:00 PST</lastBuildDate>    <language>en-us</language>    <ttl>1</ttl>    <item>      <guid>1290213724692</guid>      <title>Process compiled</title>      <link>http://soadev.myserver.com/BPELConsole/mdm_product/administration.jsp?mode=processLog&amp;processName=&amp;dn=all&amp;eventType=all&amp;eventDate=600&amp;Filter=++Filter++</link>      <pubDate>Fri Nov 19 00:00:37 PST 2010</pubDate>      <description>SendPurchaseOrderRequestService: 3.0 Time : Fri Nov 19 00:00:37                   PST 2010</description>    </item>   ...... </channel> </rss> For writing ut XML content, read through Oracle XML Parser APIs - [search around for oracle.xml.parser.v2] b) Now that my "Job" was done, my job was half done. Next, I wrote up a simple Scheduler Servlet that schedules the above "Job" class to be executed ever "n" minutes. It is very straight forward. Here is the primary section of the code.           try {        Scheduler sched = StdSchedulerFactory.getDefaultScheduler();         //get n and make a trigger that executes every "n" seconds        Trigger trigger = TriggerUtils.makeSecondlyTrigger(n);        trigger.setName("feedTrigger" + System.currentTimeMillis());        trigger.setGroup("feedGroup");                JobDetail job = new JobDetail("SOA_Feed" + System.currentTimeMillis(), "feedGroup", FeedUpdater.class);        sched.scheduleJob(job,trigger);         }catch(Exception ex) {            ex.printStackTrace();            throw new ServletException(ex.getMessage());        } Look up the Quartz API and documentation. It will make this look much simpler.   Now that both components were ready, I packaged the Application into a war file and deployed it onto my Application Server. When the servlet initialized, the "n" second schedule was set/initialized. From then on, the servlet kept populating the RSS Feed file. I just ensured that my "Job" code keeps only 30 latest events within it, so that the feed file is small and under control. [a few kbs]   Next I opened up the feed xml on my browser - It requested a subscription - and Here I was - watching new deployments/life cycle events all popping up on my browser toolbar every 5 (actually n)  minutes!   Well, you could do it on a browser/reader of your choice - or perhaps read them like you read an email on your thunderbird!.      

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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • Node.js Adventure - Storage Services and Service Runtime

    - by Shaun
    When I described on how to host a Node.js application on Windows Azure, one of questions might be raised about how to consume the vary Windows Azure services, such as the storage, service bus, access control, etc.. Interact with windows azure services is available in Node.js through the Windows Azure Node.js SDK, which is a module available in NPM. In this post I would like to describe on how to use Windows Azure Storage (a.k.a. WAS) as well as the service runtime.   Consume Windows Azure Storage Let’s firstly have a look on how to consume WAS through Node.js. As we know in the previous post we can host Node.js application on Windows Azure Web Site (a.k.a. WAWS) as well as Windows Azure Cloud Service (a.k.a. WACS). In theory, WAWS is also built on top of WACS worker roles with some more features. Hence in this post I will only demonstrate for hosting in WACS worker role. The Node.js code can be used when consuming WAS when hosted on WAWS. But since there’s no roles in WAWS, the code for consuming service runtime mentioned in the next section cannot be used for WAWS node application. We can use the solution that I created in my last post. Alternatively we can create a new windows azure project in Visual Studio with a worker role, add the “node.exe” and “index.js” and install “express” and “node-sqlserver” modules, make all files as “Copy always”. In order to use windows azure services we need to have Windows Azure Node.js SDK, as knows as a module named “azure” which can be installed through NPM. Once we downloaded and installed, we need to include them in our worker role project and make them as “Copy always”. You can use my “Copy all always” tool mentioned in my last post to update the currently worker role project file. You can also find the source code of this tool here. The source code of Windows Azure SDK for Node.js can be found in its GitHub page. It contains two parts. One is a CLI tool which provides a cross platform command line package for Mac and Linux to manage WAWS and Windows Azure Virtual Machines (a.k.a. WAVM). The other is a library for managing and consuming vary windows azure services includes tables, blobs, queues, service bus and the service runtime. I will not cover all of them but will only demonstrate on how to use tables and service runtime information in this post. You can find the full document of this SDK here. Back to Visual Studio and open the “index.js”, let’s continue our application from the last post, which was working against Windows Azure SQL Database (a.k.a. WASD). The code should looks like this. 1: var express = require("express"); 2: var sql = require("node-sqlserver"); 3:  4: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd={PASSWORD};Encrypt=yes;Connection Timeout=30;"; 5: var port = 80; 6:  7: var app = express(); 8:  9: app.configure(function () { 10: app.use(express.bodyParser()); 11: }); 12:  13: app.get("/", function (req, res) { 14: sql.open(connectionString, function (err, conn) { 15: if (err) { 16: console.log(err); 17: res.send(500, "Cannot open connection."); 18: } 19: else { 20: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 21: if (err) { 22: console.log(err); 23: res.send(500, "Cannot retrieve records."); 24: } 25: else { 26: res.json(results); 27: } 28: }); 29: } 30: }); 31: }); 32:  33: app.get("/text/:key/:culture", function (req, res) { 34: sql.open(connectionString, function (err, conn) { 35: if (err) { 36: console.log(err); 37: res.send(500, "Cannot open connection."); 38: } 39: else { 40: var key = req.params.key; 41: var culture = req.params.culture; 42: var command = "SELECT * FROM [Resource] WHERE [Key] = '" + key + "' AND [Culture] = '" + culture + "'"; 43: conn.queryRaw(command, function (err, results) { 44: if (err) { 45: console.log(err); 46: res.send(500, "Cannot retrieve records."); 47: } 48: else { 49: res.json(results); 50: } 51: }); 52: } 53: }); 54: }); 55:  56: app.get("/sproc/:key/:culture", function (req, res) { 57: sql.open(connectionString, function (err, conn) { 58: if (err) { 59: console.log(err); 60: res.send(500, "Cannot open connection."); 61: } 62: else { 63: var key = req.params.key; 64: var culture = req.params.culture; 65: var command = "EXEC GetItem '" + key + "', '" + culture + "'"; 66: conn.queryRaw(command, function (err, results) { 67: if (err) { 68: console.log(err); 69: res.send(500, "Cannot retrieve records."); 70: } 71: else { 72: res.json(results); 73: } 74: }); 75: } 76: }); 77: }); 78:  79: app.post("/new", function (req, res) { 80: var key = req.body.key; 81: var culture = req.body.culture; 82: var val = req.body.val; 83:  84: sql.open(connectionString, function (err, conn) { 85: if (err) { 86: console.log(err); 87: res.send(500, "Cannot open connection."); 88: } 89: else { 90: var command = "INSERT INTO [Resource] VALUES ('" + key + "', '" + culture + "', N'" + val + "')"; 91: conn.queryRaw(command, function (err, results) { 92: if (err) { 93: console.log(err); 94: res.send(500, "Cannot retrieve records."); 95: } 96: else { 97: res.send(200, "Inserted Successful"); 98: } 99: }); 100: } 101: }); 102: }); 103:  104: app.listen(port); Now let’s create a new function, copy the records from WASD to table service. 1. Delete the table named “resource”. 2. Create a new table named “resource”. These 2 steps ensures that we have an empty table. 3. Load all records from the “resource” table in WASD. 4. For each records loaded from WASD, insert them into the table one by one. 5. Prompt to user when finished. In order to use table service we need the storage account and key, which can be found from the developer portal. Just select the storage account and click the Manage Keys button. Then create two local variants in our Node.js application for the storage account name and key. Since we need to use WAS we need to import the azure module. Also I created another variant stored the table name. In order to work with table service I need to create the storage client for table service. This is very similar as the Windows Azure SDK for .NET. As the code below I created a new variant named “client” and use “createTableService”, specified my storage account name and key. 1: var azure = require("azure"); 2: var storageAccountName = "synctile"; 3: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 4: var tableName = "resource"; 5: var client = azure.createTableService(storageAccountName, storageAccountKey); Now create a new function for URL “/was/init” so that we can trigger it through browser. Then in this function we will firstly load all records from WASD. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: } 18: } 19: }); 20: } 21: }); 22: }); When we succeed loaded all records we can start to transform them into table service. First I need to recreate the table in table service. This can be done by deleting and creating the table through table client I had just created previously. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: } 27: }); 28: }); 29: } 30: } 31: }); 32: } 33: }); 34: }); As you can see, the azure SDK provide its methods in callback pattern. In fact, almost all modules in Node.js use the callback pattern. For example, when I deleted a table I invoked “deleteTable” method, provided the name of the table and a callback function which will be performed when the table had been deleted or failed. Underlying, the azure module will perform the table deletion operation in POSIX async threads pool asynchronously. And once it’s done the callback function will be performed. This is the reason we need to nest the table creation code inside the deletion function. If we perform the table creation code after the deletion code then they will be invoked in parallel. Next, for each records in WASD I created an entity and then insert into the table service. Finally I send the response to the browser. Can you find a bug in the code below? I will describe it later in this post. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: for (var i = 0; i < results.rows.length; i++) { 27: var entity = { 28: "PartitionKey": results.rows[i][1], 29: "RowKey": results.rows[i][0], 30: "Value": results.rows[i][2] 31: }; 32: client.insertEntity(tableName, entity, function (error) { 33: if (error) { 34: error["target"] = "insertEntity"; 35: res.send(500, error); 36: } 37: else { 38: console.log("entity inserted"); 39: } 40: }); 41: } 42: // send the 43: console.log("all done"); 44: res.send(200, "All done!"); 45: } 46: }); 47: }); 48: } 49: } 50: }); 51: } 52: }); 53: }); Now we can publish it to the cloud and have a try. But normally we’d better test it at the local emulator first. In Node.js SDK there are three build-in properties which provides the account name, key and host address for local storage emulator. We can use them to initialize our table service client. We also need to change the SQL connection string to let it use my local database. The code will be changed as below. 1: // windows azure sql database 2: //var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd=eszqu94XZY;Encrypt=yes;Connection Timeout=30;"; 3: // sql server 4: var connectionString = "Driver={SQL Server Native Client 11.0};Server={.};Database={Caspar};Trusted_Connection={Yes};"; 5:  6: var azure = require("azure"); 7: var storageAccountName = "synctile"; 8: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 9: var tableName = "resource"; 10: // windows azure storage 11: //var client = azure.createTableService(storageAccountName, storageAccountKey); 12: // local storage emulator 13: var client = azure.createTableService(azure.ServiceClient.DEVSTORE_STORAGE_ACCOUNT, azure.ServiceClient.DEVSTORE_STORAGE_ACCESS_KEY, azure.ServiceClient.DEVSTORE_TABLE_HOST); Now let’s run the application and navigate to “localhost:12345/was/init” as I hosted it on port 12345. We can find it transformed the data from my local database to local table service. Everything looks fine. But there is a bug in my code. If we have a look on the Node.js command window we will find that it sent response before all records had been inserted, which is not what I expected. The reason is that, as I mentioned before, Node.js perform all IO operations in non-blocking model. When we inserted the records we executed the table service insert method in parallel, and the operation of sending response was also executed in parallel, even though I wrote it at the end of my logic. The correct logic should be, when all entities had been copied to table service with no error, then I will send response to the browser, otherwise I should send error message to the browser. To do so I need to import another module named “async”, which helps us to coordinate our asynchronous code. Install the module and import it at the beginning of the code. Then we can use its “forEach” method for the asynchronous code of inserting table entities. The first argument of “forEach” is the array that will be performed. The second argument is the operation for each items in the array. And the third argument will be invoked then all items had been performed or any errors occurred. Here we can send our response to browser. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: async.forEach(results.rows, 26: // transform the records 27: function (row, callback) { 28: var entity = { 29: "PartitionKey": row[1], 30: "RowKey": row[0], 31: "Value": row[2] 32: }; 33: client.insertEntity(tableName, entity, function (error) { 34: if (error) { 35: callback(error); 36: } 37: else { 38: console.log("entity inserted."); 39: callback(null); 40: } 41: }); 42: }, 43: // send reponse 44: function (error) { 45: if (error) { 46: error["target"] = "insertEntity"; 47: res.send(500, error); 48: } 49: else { 50: console.log("all done"); 51: res.send(200, "All done!"); 52: } 53: } 54: ); 55: } 56: }); 57: }); 58: } 59: } 60: }); 61: } 62: }); 63: }); Run it locally and now we can find the response was sent after all entities had been inserted. Query entities against table service is simple as well. Just use the “queryEntity” method from the table service client and providing the partition key and row key. We can also provide a complex query criteria as well, for example the code here. In the code below I queried an entity by the partition key and row key, and return the proper localization value in response. 1: app.get("/was/:key/:culture", function (req, res) { 2: var key = req.params.key; 3: var culture = req.params.culture; 4: client.queryEntity(tableName, culture, key, function (error, entity) { 5: if (error) { 6: res.send(500, error); 7: } 8: else { 9: res.json(entity); 10: } 11: }); 12: }); And then tested it on local emulator. Finally if we want to publish this application to the cloud we should change the database connection string and storage account. For more information about how to consume blob and queue service, as well as the service bus please refer to the MSDN page.   Consume Service Runtime As I mentioned above, before we published our application to the cloud we need to change the connection string and account information in our code. But if you had played with WACS you should have known that the service runtime provides the ability to retrieve configuration settings, endpoints and local resource information at runtime. Which means we can have these values defined in CSCFG and CSDEF files and then the runtime should be able to retrieve the proper values. For example we can add some role settings though the property window of the role, specify the connection string and storage account for cloud and local. And the can also use the endpoint which defined in role environment to our Node.js application. In Node.js SDK we can get an object from “azure.RoleEnvironment”, which provides the functionalities to retrieve the configuration settings and endpoints, etc.. In the code below I defined the connection string variants and then use the SDK to retrieve and initialize the table client. 1: var connectionString = ""; 2: var storageAccountName = ""; 3: var storageAccountKey = ""; 4: var tableName = ""; 5: var client; 6:  7: azure.RoleEnvironment.getConfigurationSettings(function (error, settings) { 8: if (error) { 9: console.log("ERROR: getConfigurationSettings"); 10: console.log(JSON.stringify(error)); 11: } 12: else { 13: console.log(JSON.stringify(settings)); 14: connectionString = settings["SqlConnectionString"]; 15: storageAccountName = settings["StorageAccountName"]; 16: storageAccountKey = settings["StorageAccountKey"]; 17: tableName = settings["TableName"]; 18:  19: console.log("connectionString = %s", connectionString); 20: console.log("storageAccountName = %s", storageAccountName); 21: console.log("storageAccountKey = %s", storageAccountKey); 22: console.log("tableName = %s", tableName); 23:  24: client = azure.createTableService(storageAccountName, storageAccountKey); 25: } 26: }); In this way we don’t need to amend the code for the configurations between local and cloud environment since the service runtime will take care of it. At the end of the code we will listen the application on the port retrieved from SDK as well. 1: azure.RoleEnvironment.getCurrentRoleInstance(function (error, instance) { 2: if (error) { 3: console.log("ERROR: getCurrentRoleInstance"); 4: console.log(JSON.stringify(error)); 5: } 6: else { 7: console.log(JSON.stringify(instance)); 8: if (instance["endpoints"] && instance["endpoints"]["nodejs"]) { 9: var endpoint = instance["endpoints"]["nodejs"]; 10: app.listen(endpoint["port"]); 11: } 12: else { 13: app.listen(8080); 14: } 15: } 16: }); But if we tested the application right now we will find that it cannot retrieve any values from service runtime. This is because by default, the entry point of this role was defined to the worker role class. In windows azure environment the service runtime will open a named pipeline to the entry point instance, so that it can connect to the runtime and retrieve values. But in this case, since the entry point was worker role and the Node.js was opened inside the role, the named pipeline was established between our worker role class and service runtime, so our Node.js application cannot use it. To fix this problem we need to open the CSDEF file under the azure project, add a new element named Runtime. Then add an element named EntryPoint which specify the Node.js command line. So that the Node.js application will have the connection to service runtime, then it’s able to read the configurations. Start the Node.js at local emulator we can find it retrieved the connections, storage account for local. And if we publish our application to azure then it works with WASD and storage service through the configurations for cloud.   Summary In this post I demonstrated how to use Windows Azure SDK for Node.js to interact with storage service, especially the table service. I also demonstrated on how to use WACS service runtime, how to retrieve the configuration settings and the endpoint information. And in order to make the service runtime available to my Node.js application I need to create an entry point element in CSDEF file and set “node.exe” as the entry point. I used five posts to introduce and demonstrate on how to run a Node.js application on Windows platform, how to use Windows Azure Web Site and Windows Azure Cloud Service worker role to host our Node.js application. I also described how to work with other services provided by Windows Azure platform through Windows Azure SDK for Node.js. Node.js is a very new and young network application platform. But since it’s very simple and easy to learn and deploy, as well as, it utilizes single thread non-blocking IO model, Node.js became more and more popular on web application and web service development especially for those IO sensitive projects. And as Node.js is very good at scaling-out, it’s more useful on cloud computing platform. Use Node.js on Windows platform is new, too. The modules for SQL database and Windows Azure SDK are still under development and enhancement. It doesn’t support SQL parameter in “node-sqlserver”. It does support using storage connection string to create the storage client in “azure”. But Microsoft is working on make them easier to use, working on add more features and functionalities.   PS, you can download the source code here. You can download the source code of my “Copy all always” tool here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • Access Services in SharePoint Server 2010

    - by Wayne
    Another SharePoint Server 2010 feature which cannot go unnoticed is the Access Services. Access Services is a service in SharePoint Server 2010 that allows administrators to view, edit, and configure a Microsoft access application within a Web Browser. Access Services settings support backup and recovery, regardless of whether there is a UI setting in Central Administration. However, backup and recovery only apply to service-level and administrative-level settings; end-user content from the Access application is not backed up as part of this process. Access Services has Windows PowerShell functionality that can be used to provide the service that uses settings from a previous backup; configure and manage macro and query setting; manage and configure session management; and configure all the global settings of the service. Key Benefits of SharePoint Server Access Services Easier Access to right tools: The enhanced, customizable Ribbon in Access 2010 makes it easy to uncover more commands so you can focus on the end product. The new Microsoft Office BackstageTM view is yet another feature that can help you easily analyze and document your database, share, publish, and customize your Access 2010 experience, all from one convenient location. Helps build database effortlessly and quickly: Out-of-the box templates and reusable components make Access Services the fastest, simplest database solution available. It helps find new pre-built templates which you can start using without customization or select templates created by your peers in the Access online community and customize them to meet your needs. It builds your databases with new modular components. New Application Parts enable you to add a set of common Access components, such as a table and form for task management, to your database in a few simple clicks. Database navigation is now simplified. It creates Navigation Forms and makes your frequently used forms and reports more accessible without writing any code or logic. Create Impactful forms and reports: Whether it's an inventory of your assets or customer sales database, Access 2010 brings the innovative tools you'd expect from Microsoft Office. Access Services easily spot trends and add emphasis to your data. It quickly create coordinating database forms and reports and bring the Web into your database. Obtain a centralized landing pad for your data: Access 2010 offers easy ways to bring your data together and help increase work quality. New technologies help break down barriers so you can share and work together on your databases, making you or your team more efficient and productive. Add automation and complex expressions: If you need a more robust database design, such as preventing record deletion if a specific condition is met or if you need to create calculations to forecast your budget, Access 2010 empowers you to be your own developer. The enhanced Expression Builder greatly simplifies your expression building experience with IntelliSense®. With the revamped Macro Designer, it's now even easier for you to add basic logic to your database. New Data Macros allow you to attach logic to your data, centralizing the logic on the table, not the objects that update your data. Key features of Access Services 2010 - Access database content through a Web browser: Newly added Access Services on Microsoft SharePoint Server 2010 enables you to make your databases available on the Web with new Web databases. Users without an Access client can open Web forms and reports via a browser and changes are automatically synchronized. - Simplify how you access the features you need: The Ribbon, improved in Access 2010, helps you access commands even more quickly by enabling you to customize or create your own tabs. The new Microsoft Office Backstage view replaces the traditional File menu to provide one central, organized location for all of your document management tasks. - Codeless navigation: Use professional looking web-like navigation forms to make frequently used forms and reports more accessible without writing any code or logic. - Easily reuse Access items in other databases: Use Application Parts to add pre-built Access components for common tasks to your database in a few simple clicks. You can also package common database components, such as data entry forms and reports for task management, and reuse them across your organization or other databases. - Simplified formatting: By using Office themes you can create coordinating professional forms and reports across your database. Simply select a familiar and great looking Office theme, or design your own, and apply it to your database. Newly created Access objects will automatically match your chosen theme.

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  • Creating the Business Card Request InfoPath Form

    - by JKenderdine
    Business Card Request Demo Files Back in January I spoke at SharePoint Saturday Virginia Beach about InfoPath forms and Web Part deployment.  Below is some of the information and details regarding the form I created for the session.  There are many blogs and Microsoft articles on how to create a basic form so I won’t repeat that information here.   This blog will just explain a few of the options I chose when creating the solutions for SPS Virginia Beach.  The above link contains the zipped package files of the two InfoPath forms(no code solution and coded solution), the list template for the Location list I used, and the PowerPoint deck.  If you plan to use these templates, you will need to update the forms to work within your own environments (change data connections, code links, etc.).  Also, you must have the SharePoint Enterprise version, with InfoPath Services configured in order to use the Web Browser enabled forms. So what are the requirements for this template? Business Card Request Form Template Design Plan: Gather user information and requirements for card Pull in as much user information as possible. Use data from the user profile web services as a data source Show and hide fields as necessary for requirements Create multiple views – one for those submitting the form and Another view for the executive assistants placing the orders. Browser based form integrated into SharePoint team site Submitted directly to form library The base form was created using the blank template.  The table and rows were added using Insert tab and selecting Custom Table.  The use of tables is a great way to make sure everything lines up.  You do have to split the tables from time to time.  If you’ve ever split cells and then tried to re-align one to find that you impacted the others, you know why.  Here is what the base form looks like in InfoPath.   Show and hide fields as necessary for requirements You will notice I also used Sections within the form.  These show or hide depending on options selected or whether or not fields are blank.  This is a great way to prevent your users from feeling overwhelmed with a large form (this one wouldn’t apply).  Although not used in this one, you can also use various views with a tab interface.  I’ll show that in another post. Gather user information and requirements for card Pull in as much user information as possible. Use data from the user profile web services as a data source Utilizing rules you can load data when the form initiates (Data tab, Form Load).  Anything you can automate is always appreciated by the user as that is data they don’t have to enter.  For example, loading their user id or other user information on load: Always keep in mind though how much data you load and the method for loading that data (through rules, code, etc.).  They have an impact on form performance.  The form will take longer to load if you bring in a ton of data from external sources.  Laura Rogers has a great blog post on using the User Information List to load user information.   If the user has logged into SharePoint, then this can be used quite effectively and without a huge performance hit.   What I have found is that using the User Profile service via code behind or the Web Service “GetUserProfileByName” (as above) can take more time to load the user data.  Just food for thought. You must add the data connection in order for the above rules to work.  You can connect to the data connection through the Data tab, Data Connections or select Manage Data Connections link which appears under the main data source.  The data connections can be SharePoint lists or libraries, SQL data tables, XML files, etc.  Create multiple views – one for those submitting the form and Another view for the executive assistants placing the orders. You can also create multiple views for the users to enhance their experience.  Once they’ve entered the information and submitted their request for business cards, they don’t really need to see the main data input screen any more.  They just need to view what they entered. From the Page Design tab, select New View and give the view a name.  To review the existing views, click the down arrow under View: The ReviewView shows just what the user needs and nothing more: Once you have everything configured, the form should be tested within a Test SharePoint environment before final deployment to production.  This validates you don’t have any rules or code that could impact the server negatively. Submitted directly to form library   You will need to know the form library that you will be submitting to when publishing the template.  Configure the Submit data connection to connect to this library.  There is already one configured in the sample,  but it will need to be updated to your environment prior to publishing. The Design template is different from the Published template.  While both have the .XSN extension, the published template contains all the “package” information for the form.  The published form is what is loaded into Central Admin, not the design template. Browser based form integrated into SharePoint team site In Central Admin, under General Settings, select Manage Form Templates.  Upload the published form template and Activate it to a site collection. Now it is available as a content type to select in the form library.  Some documentation on publishing form templates:  Technet – Manage administrator approved form templates And that’s all our base requirements.  Hope this helps to give a good start.

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  • "Yes, but that's niche."

    - by Geertjan
    JavaOne 2012 has come to an end though it feels like it hasn't even started yet! What happened, time is a weird thing. Too many things to report on. James Gosling's appearance at the JavaOne community keynote was seen, by everyone (which is quite a lot) of people I talked to, as the highlight of the conference. It was interesting that the software for the Duke's Choice Award winning Liquid Robotics that James Gosling is now part of and came to talk about is a Swing application that uses the WorldWind libraries. It was also interesting that James Gosling pointed out to the conference: "There are things you can't do using HTML." That brings me to the wonderful counter argument to the above, which I spend my time running into a lot: "Yes, but that's niche." It's a killer argument, i.e., it kills all discussions completely in one fell swoop. Kind of when you're talking about someone and then this sentence drops into the conversation: "Yes, but she's got cancer now." Here's one implementation of "Yes, but that's niche": Person A: All applications are moving to the web, tablet, and mobile phone. That's especially true now with HTML5, which is going to wipe away everything everywhere and all applications are going to be browser based. Person B: What about air traffic control applications? Will they run on mobile phones too? And do you see defence applications running in a browser? Don't you agree that there are multiple scenarios imaginable where the Java desktop is the optimal platform for running applications? Person A: Yes, but that's niche. Here's another implementation, though it contradicts the above [despite often being used by the same people], since JavaFX is a Java desktop technology: Person A: Swing is dead. Everyone is going to be using purely JavaFX and nothing else. Person B: Does JavaFX have a docking framework and a module system? Does it have a plugin system?  These are some of the absolutely basic requirements of Java desktop software once you get to high end systems, e.g., banks, defence force, oil/gas services. Those kinds of applications need a web browser and so they love the JavaFX WebView component and they also love the animated JavaFX charting components. But they need so much more than that, i.e., an application framework. Aren't there requirements that JavaFX isn't meeting since it is a UI toolkit, just like Swing is a UI toolkit, and what they have in common is their lack, i.e., natively, of any kind of application framework? Don't people need more than a single window and a monolithic application structure? Person A: Yes, but that's niche. In other words, anything that doesn't fit within the currently dominant philosophy is "niche", for no other reason than that it doesn't fit within the currently dominant philosophy... regardless of the actual needs of real developers. Saying "Yes, but that's niche", kills the discussion completely, because it relegates one side of the conversation to the arcane and irrelevant corners of the universe. You're kind of like Cobol now, as soon as "Yes, but that's niche" is said. What's worst about "Yes, but that's niche" is that it doesn't enter into any discussion about user requirements, i.e., there's so few that need this particular solution that we don't even need to talk about them anymore. Note, of course, that I'm not referring specifically or generically to anyone or anything in particular. Just picking up from conversations I've picked up on as I was scurrying around the Hilton's corridors while looking for the location of my next presentation over the past few days. It does, however, mean that there were people thinking "Yes, but that's niche" while listening to James Gosling pointing out that HTML is not the be-all and end-all of absolutely everything. And so this all leaves me wondering: How many applications must be part of a niche for the niche to no longer be a niche? And what if there are multiple small niches that have the same requirements? Don't all those small niches together form a larger whole, one that should be taken seriously, i.e., a whole that is not a niche?

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  • Silverlight Cream Monday WP7 App Review # 2

    - by Dave Campbell
    Today's Review (alphabetic order): GooNews, Grocery Shopping List, Need for Speed, SurfCube, and United Nations News. I'm a day late if these are going to be 'Monday' posts, but there are lots of apps, lots of goodness, and lots of email, so I might try to do 2 a week, we'll see. So once again I've got a small review of 5 apps that are either on my phone or have been. Disclaimers at the end. In this Issue:   GooNews is a very cool app from Shawn Wildermuth (AgiliTrain). I don't know if he uses this as a demo during his instruction, but it definitely serves a purpose... wanna pick up the top news items from Google on a never-ending basis? ... this is it. You can add your own keyword searches, and send stories to InstaPaper or share via email. I like this because it brings me the news quickly and updated, and works great. GooNews is by AgiliTrain and is Free This was a request by the author, and actually surprised me. I'm a big one for lists, but I would have just done a OneNote list to SkyDrive and to my phone. This app is a lot more than that, but will take you some setup to make it be 'yours'. For obvious reasons, there are no unit prices on things, so you have to set that up to get some idea of the cost of what you're shopping for. But if you do that, you'll get a nice total. Lots of thought went into the various categories and you can add your own. There's a bit of animation on the category selection that's nice. He seems to have covered all the bases necessary to use this, even shopping 'plans' that can be saved, and emailing of lists. As I said, I'm more of a raw list person, but if you take the time to set this up, it should work very nicely for you. Grocery Shopping List is by Grocery Shopper and is $0.99 ($1.99 after Feb 1) with a free trial. This was my 2nd commercial game I bought, and the one I've played the most. I ran the trial, thought it worked great, and bought it. I've had a lot of fun with this... there's no gas pedal.. your foot is in the carbeurator from the GO!, and unless you wanna tap the screen and brake like a little girl, just hang onto the steering wheel (the phone), and guide your way through. Hours of fun and challenges here. I like this because it's got some challenge to it, and the cars seem to be very realistic in their reactions. Need for Speed Undercover is by Electronic Arts is $4.99 and has a free trial. SurfCube Browser is another app by the folks that did the GuitarTuner I reviewed on Monday. You have to see SurfCube to believe it. You've probably seen the YouTube video, if not check SilverlightCream number 1017. The app works very solid, and just as the video demonstrates. I downloaded and tried this, and it immediately did 2 things: bought it, and pinned it to my start page. I like this because it's fun to work with, and it works great as a browser. I'm about *this* close to replacing the IE tile on my front page with SurfCube. SurfCube Browser is by Kinabalu Innovation Limited and is $1.99 and has a free trial. Coming in with another News app is United Nations News by Justin Angel. This is definitely a news aggregator for 'grown ups'... news, photos, videos, and radio broadcsts from the international community all in one very slick app. This is an amazingly well thought-out and complete app. Even better yet, Justin has the code on CodePlex. A very well-done International news aggregator. United Nations News is by Justin Angel and is Free. A few disclaimers: Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week (twice if I find time), and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. I'm still playing with the format, comments are welcome. I decided I should alphabetize the list today... so there's no order implied Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • How to use Public IP in case of two ISP when two differs from each other

    - by user1471995
    Please bare with my long explanation but this is important to explain the actual problem. Please also pardon my knowledge with PFsense as i am new to this. I have single PFSense box with 3 Ethernet adapter. Before moving to configuration for these, i want to let you know i have two Ethernet based Internet Leased Line Connectivity let's call them ISP A and ISP B. Then last inetrface is LAN which is connected to network switch. Typical network diagram ISP A ----- PFSense ----> Switch ---- > Servers ISP B ----- ISP A (Initially Purchased) WAN IP:- 113.193.X.X /29 Gateway IP :- 113.193.X.A and other 4 usable public IP in same subnet(So the gateway for those IP are also same). ISP B (Recently Purchased) WAN IP:- 115.115.X.X /30 Gateway IP :- 115.115.X.B and other 5 usable public IP in different subnet(So the gateway for those IP is different), for example if 115.119.X.X2 is one of the IP from that list then the gateway for this IP is 115.119.X.X1. Configuration for 3 Interfaces Interface : WAN Network Port : nfe0 Type : Static IP Address : 113.193.X.X /29 Gateway : 113.193.X.A Interface : LAN Network Port : vr0 Type : Static IP Address : 192.168.1.1 /24 Gateway : None Interface : RELWAN Network Port : rl0 Type : Static IP Address : 115.115.X.X /30 (I am not sure of the subnet) Gateway : 115.115.X.B To use Public IP from ISP A i have done following steps a) Created Virtual IP using either ARP or IP Alias. b) Using Firewall: NAT: Port Forward i have created specific natting from one public IP to my internal Lan private IP for example :- WAN TCP/UDP * * 113.193.X.X1 53 (DNS) 192.168.1.5 53 (DNS) WAN TCP/UDP * * 113.193.X.X1 80 (HTTP) 192.168.1.5 80 (HTTP) WAN TCP * * 113.193.X.X2 80 (HTTP) 192.168.1.7 80 (HTTP) etc., c) Current state for Firewall: NAT: Outbound is Manual and whatever default rule are defined for the WAN those are only present. d) If this section in relevant then for Firewall: Rules at WAN tab then following default rule has been generated. * RFC 1918 networks * * * * * Block private networks * Reserved/not assigned by IANA * * * * * * To use Public IP from ISP B i have done following steps a) Created Virtual IP using either ARP or IP Alias. b) Using Firewall: NAT: Port Forward i have created specific natting from one public IP to my internal Lan private IP for example :- RELWAN TCP/UDP * * 115.119.116.X.X1 80 (HTTP) 192.168.1.11 80 (HTTP) c) Current state for Firewall: NAT: Outbound is Manual and whatever default rule are defined for the RELWAN those are only present. d) If this section in relevant then for Firewall: Rules at RELWAN tab then following default rule has been generated. * RFC 1918 networks * * * * * * Reserved/not assigned by IANA * * * * * * Last thing before my actual query is to make you aware that to have multiple Wan setup i have done following steps a) Under System: Gateways at Groups Tab i have created new group as following MultipleGateway WANGW, RELWAN Tier 2,Tier 1 Multiple Gateway Test b) Then Under Firewall: Rules at LAN tab i have created a rule for internal traffic as follows * LAN net * * * MultipleGateway none c) This setup works if unplug first ISP traffic start routing using ISP 2 and vice-versa. Now my main query and problem is i am not able to use public IP address allocated by ISP B, i have tried many small tweaks but not successful in anyone. The notable difference between the two ISP is a) In case of ISP A there Public usable IP address are on same subnet so the gateway used for the WAN ip is same for the other public IP address. b) In case of ISP B there public usable IP address are on different subnet so the obvious the gateway IP for them is different from WAN gateway's IP. Please let me know how to use ISP B public usable IP address, in future also i am going to rely for more IPs from ISP B only.

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  • can't connect 2 subnets through RRAS 2008 r2

    - by mcdwight6
    I'm working on a project for a networking class. In VMWare Workstation, I have to set up a 2008 r2 server with DHCP reservations for 2 clients on separate subnets and have them ping each other. Here is the output of the route print command: =========================================================================== Interface List 13 ...00 50 56 2a e7 11 ...... Intel(R) PRO/1000 MT Network Connection #3 10 ...00 0c 29 66 88 dd ...... Intel(R) PRO/1000 MT Network Connection 1 ........................... Software Loopback Interface 1 24 ...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter 11 ...02 00 54 55 4e 01 ...... Teredo Tunneling Pseudo-Interface 14 ...00 00 00 00 00 00 00 e0 6TO4 Adapter 16 ...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter #2 17 ...00 00 00 00 00 00 00 e0 isatap.{5B8FB196-616F-4168-A020-03E63A309CEC} =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 On-link 10.0.0.2 266 0.0.0.0 0.0.0.0 On-link 223.6.6.2 266 10.0.0.0 255.0.0.0 On-link 10.0.0.2 266 10.0.0.2 255.255.255.255 On-link 10.0.0.2 266 10.255.255.255 255.255.255.255 On-link 10.0.0.2 266 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 128.6.0.0 255.255.0.0 On-link 10.0.0.2 11 128.6.255.255 255.255.255.255 On-link 10.0.0.2 266 223.6.6.0 255.255.255.0 On-link 10.0.0.2 11 223.6.6.0 255.255.255.0 On-link 223.6.6.2 266 223.6.6.2 255.255.255.255 On-link 223.6.6.2 266 223.6.6.255 255.255.255.255 On-link 10.0.0.2 266 223.6.6.255 255.255.255.255 On-link 223.6.6.2 266 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 10.0.0.2 266 224.0.0.0 240.0.0.0 On-link 223.6.6.2 266 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 10.0.0.2 266 255.255.255.255 255.255.255.255 On-link 223.6.6.2 266 =========================================================================== Persistent Routes: Network Address Netmask Gateway Address Metric 0.0.0.0 0.0.0.0 10.0.0.2 Default 0.0.0.0 0.0.0.0 128.6.0.2 Default 0.0.0.0 0.0.0.0 223.6.6.2 Default 128.6.0.0 255.255.0.0 10.0.0.2 1 223.6.6.0 255.255.255.0 10.0.0.2 1 =========================================================================== IPv6 Route Table =========================================================================== Active Routes: If Metric Network Destination Gateway 1 306 ::1/128 On-link 14 1010 2002::/16 On-link 14 266 2002:8006:2::8006:2/128 On-link 1 306 ff00::/8 On-link =========================================================================== Persistent Routes: None My problem is that although I have set up both dynamic and persistent static routes in my r2 server, neither of the clients can ping even the NIC outside its own subnet. For example Client A can ping the NIC at 10.0.0.2 and vice-versa, but it gets a general transmit failure when it tries to ping the card at 223.6.6.2, let alone trying to ping the other client. I have completely disabled the firewalls on all machines and anything else I could think of, without success. What am I missing? Edit: Since posting this, I also noticed that the default gateways on my 2 NICs keep getting zeroed out. Does anyone know a fix for this?

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  • amplified reflected attack on dns

    - by Mike Janson
    The term is new to me. So I have a few questions about it. I've heard it mostly happens with DNS servers? How do you protect against it? How do you know if your servers can be used as a victim? This is a configuration issue right? my named conf file include "/etc/rndc.key"; controls { inet 127.0.0.1 allow { localhost; } keys { "rndc-key"; }; }; options { /* make named use port 53 for the source of all queries, to allow * firewalls to block all ports except 53: */ // query-source port 53; /* We no longer enable this by default as the dns posion exploit has forced many providers to open up their firewalls a bit */ // Put files that named is allowed to write in the data/ directory: directory "/var/named"; // the default pid-file "/var/run/named/named.pid"; dump-file "data/cache_dump.db"; statistics-file "data/named_stats.txt"; /* memstatistics-file "data/named_mem_stats.txt"; */ allow-transfer {"none";}; }; logging { /* If you want to enable debugging, eg. using the 'rndc trace' command, * named will try to write the 'named.run' file in the $directory (/var/named"). * By default, SELinux policy does not allow named to modify the /var/named" directory, * so put the default debug log file in data/ : */ channel default_debug { file "data/named.run"; severity dynamic; }; }; view "localhost_resolver" { /* This view sets up named to be a localhost resolver ( caching only nameserver ). * If all you want is a caching-only nameserver, then you need only define this view: */ match-clients { 127.0.0.0/24; }; match-destinations { localhost; }; recursion yes; zone "." IN { type hint; file "/var/named/named.ca"; }; /* these are zones that contain definitions for all the localhost * names and addresses, as recommended in RFC1912 - these names should * ONLY be served to localhost clients: */ include "/var/named/named.rfc1912.zones"; }; view "internal" { /* This view will contain zones you want to serve only to "internal" clients that connect via your directly attached LAN interfaces - "localnets" . */ match-clients { localnets; }; match-destinations { localnets; }; recursion yes; zone "." IN { type hint; file "/var/named/named.ca"; }; // include "/var/named/named.rfc1912.zones"; // you should not serve your rfc1912 names to non-localhost clients. // These are your "authoritative" internal zones, and would probably // also be included in the "localhost_resolver" view above :

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • How broken is routing strategy that causes a martian packet (so far only) during tracepath?

    - by lkraav
    I believe I've achieved a table that routes packets from and to eth1/192.168.3.x through 192.168.3.1, and packets from and to eth0/192.168.1.x through 192.168.1.1 (helpful source). Question: when doing tracepath from 192.168.3.20 (from within vserver), I'm getting kernel: [318535.927489] martian source 192.168.3.20 from 212.47.223.33, on dev eth0 at or near the target IP, while intermediary hops go without (log below). I don't understand why this packet is arriving on eth0, instead of eth1, even after reading this: Note that you may see packets from non-routable IP addresses when running the traceroute or tracepath commands. While packets cannot be routed to these routers, packets sent between 2 routers only need to know the address of the next hop within the local networks, which could be a non-routable address. Can someone explain that paragraph in human language? Based on short initial trials so far, everything else seems to work without causing martians. Is this contained to the nature of tracepath operation or do I have some other bigger routing problem that will cause work traffic breakage? Side note: is it possible to inspect martian packet with tcpdump or wireshark or anything of the sort? I'm have not been able to get it to show up on my own. vserver-20 / # tracepath -n 212.47.223.33 1: 192.168.3.2 0.064ms pmtu 1500 1: 192.168.3.1 1.076ms 1: 192.168.3.1 1.259ms 2: 90.191.8.2 1.908ms 3: 90.190.134.194 2.595ms 4: 194.126.123.94 2.136ms asymm 5 5: 195.250.170.22 2.266ms asymm 6 6: 212.47.201.86 2.390ms asymm 7 7: no reply 8: no reply 9: no reply ^C Host routing: $ sudo ip addr 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo 2: sit0: <NOARP> mtu 1480 qdisc noop state DOWN link/sit 0.0.0.0 brd 0.0.0.0 3: eth0: <BROADCAST,MULTICAST,PROMISC,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 link/ether 00:24:1d:de:b3:5d brd ff:ff:ff:ff:ff:ff inet 192.168.1.2/24 scope global eth0 4: eth1: <BROADCAST,MULTICAST,PROMISC,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP qlen 1000 link/ether 00:0c:46:46:a3:6a brd ff:ff:ff:ff:ff:ff inet 192.168.3.2/27 scope global eth1 inet 192.168.3.20/27 brd 192.168.3.31 scope global secondary eth1 # linux-vserver instance $ sudo ip route default via 192.168.1.1 dev eth0 metric 3 unreachable 127.0.0.0/8 scope host 192.168.1.0/24 dev eth0 proto kernel scope link src 192.168.1.2 192.168.3.0/27 dev eth1 proto kernel scope link src 192.168.3.2 $ sudo ip rule 0: from all lookup local 32764: from all to 192.168.3.0/27 lookup dmz 32765: from 192.168.3.0/27 lookup dmz 32766: from all lookup main 32767: from all lookup default $ sudo ip route show table dmz default via 192.168.3.1 dev eth1 metric 4 192.168.3.0/27 dev eth1 scope link metric 4 Gateway routing # ip route 10.24.0.2 dev tun0 proto kernel scope link src 10.24.0.1 10.24.0.0/24 via 10.24.0.2 dev tun0 192.168.3.0/24 dev br-dmz proto kernel scope link src 192.168.3.1 192.168.1.0/24 dev br-lan proto kernel scope link src 192.168.1.1 $ISP_NET/23 dev eth0.1 proto kernel scope link src $WAN_IP default via $ISP_GW dev eth0.1 Additional background Options for non-virtualized network interface isolation?

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