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  • Blackberry apps: Native or webapps?

    - by jpartogi
    Dear all, I have read the Blackberry documentation and it is possible to push a notification from a webapp. I am planning to create a Blackberry application that compliments to our webapps. But I am still left in the middle whether to develop a webapp or native Blackberry app. I have also look at how a webapp runs on Blackberry browser and it looks smooth. From your experience does the native app offer something that the webapp doesn't? Bonus question, is Facebook and Twitter app on Blackberry a native app or a webapp? If it is a webapp, is it possible to make a launcher for the application on Blackberry? Thanks for your help.

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  • What makes this struct incomplete?

    - by Mechko
    gcc lovingly throws me this error: bst.c:33: error: invalid application of ‘sizeof’ to incomplete type ‘struct BSTNode’ What makes BSTnode incomplete? Below are the struct definitions relevant to BSTnode. struct BSTnode{ struct BSTnode * left; struct BSTnode * right; struct hash minhash; struct hash maxhash; struct DHTid owner; int misses; }; where we have: struct hash{ int hash; } struct DHTid { int islocal; unsigned long addr; unsigned short port; struct DHTnode * node; }; and currently: struct DHTnode{ int something; }

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  • What is the maximum distance from an anchor point to a bezier curve?

    - by drawnonward
    Given a cubic bezier curve P0,P1,P2,P3 with the following properties: • Both P1 and P2 are on the same side of the line formed by P0 and P3. • P2 can be projected onto the line segment formed by P0 and P3 but P1 cannot. What is the T value for the point on the curve farthest from P3? Here is an image with an example curve. The curve bulges on the left, so there is a point on the curve farther from P3 than P0. I found this reference for finding the minimum distance from an arbitrary point to a curve. Is trial and error the only way to solve for maximum distance as well? Does it make any difference that the point is an anchor on the curve? Thanks

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  • Workaround for floats in DOMPDF

    - by alex
    DOMPDF does not support floats. However I am listing many tables, and they are mainly key & value pairs. I would like 2 of these tables to appear side by side. i.e. if I could use floats HTML <table id="stuff"> ... </table> <table id="other-stuff"> ... </table> CSS table#stuff { float: left; } table#other-stuff { float: right; } What sort of workaround can I do to support this? Or is it impossible?

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  • How to delete characters and append strings?

    - by devin250
    i am adding a new record to xml file im first quering all existing items and storing the count in an int int number = query.count() and then incrementing number by 1; number = number +1; now i want to format this value in a string having "N00000000" format and the number will ocuppy the last positions Pseudo code: //declare the format string sting format = "N00000000" //calculate the length of number string int length =number.ToString().Length(); // delete as many characters from right to left as the length of number string ??? // finally concatenate both strings with + operator ??? help please

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  • MySQL Select problems

    - by John Nuñez
    Table #1: qa_returns_items Table #2: qa_returns_residues I have a long time trying to get this Result: item_code - item_quantity 2 - 1 3 - 2 IF qa_returns_items.item_code = qa_returns_residues.item_code AND status_code = 11 THEN item_quantity = qa_returns_items.item_quantity - qa_returns_residues.item_quantity ELSEIF qa_returns_items.item_code = qa_returns_residues.item_code AND status_code = 12 THEN item_quantity = qa_returns_items.item_quantity + qa_returns_residues.item_quantity ELSE show diferendes END IF I tried this Query: select SubQueryAlias.item_code, total_ecuation, SubQueryAlias.item_unitprice, SubQueryAlias.item_unitprice * total_ecuation as item_subtotal, item_discount, (SubQueryAlias.item_unitprice * total_ecuation) - item_discount as item_total from ( select ri.item_code , case status_code when 11 then ri.item_quantity - rr.item_quantity when 12 then ri.item_quantity + rr.item_quantity end as total_ecuation , rr.item_unitprice , rr.item_quantity , rr.item_discount * rr.item_quantity as item_discount from qa_returns_residues rr left join qa_returns_items ri on ri.item_code = rr.item_code WHERE ri.returnlog_code = 1 ) as SubQueryAlias where total_ecuation > 0 GROUP BY (item_code); The query returns this result: item_code - item_quantity 1 - 2 2 - 2

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  • How to implement "circular side-scrolling" in my game?

    - by Mr.Gando
    I'm developing a game, a big part of this game, is about scrolling a "circular" background ( the right end of the Background Image can connect with the left start of the Background image ). Should be something like this: ( Entity moving and arrow to show where the background should start to repeat ) This happens in order to allow to have an Entity walking, and the background repeating itself over and over again. I'm not working with tile-maps, the background is a simple Texture (400x300 px). Could anyone point me to a link , or tell me the best way I could accomplish this ? Thanks a lot.

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  • how to read element when we have multiple class in jquery

    - by pritisolanki
    Hi, I have a multiple div almost more than 50 and there are some div with class "holiday" Example: <div class="fc-event fc-event-vert fc-corner-top fc-corner-bottom **holiday**" style="position: absolute; z-index: 8; top: 0px; left: 61px; width: 71px; height: 40px;">content</div> I am trying to identify this div in jquery and modify the width from 71 to 80 px .. i tried $('div.holiday') it return object but when i try $('div.holiday').attr('width') it return undefined... Can someone help me in this how i can resolve this issue. Regards Priti

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  • Mysql eliminate user based on conditions

    - by Dustin
    I asked this last week over the weekend and it got buried in the archives before anyone could answer. So forgive me if you've already seen this. I teach classes and want to be able to select those students who have taken one class, but not another class. I have two tables: lessons_slots which is the table for every class such as: -------------------- -ID name slots- -1 basics 10 - -2 advanced 10 - -3 basics 10 - --------------------- The other table is class_roll, which holds enrollment info, such as: -------------------- -sID classid firstname lastname- -1 1 Jo Schmo -2 1 Person Two ... -13 2 Jo Schmo --------------------- What I want to do, I select everyone who has not had the advanced class (for example). I've tried doing SELECT * FROM lessons_slots LEFT JOIN class_roll ON lessons_slots.ID = class_roll.classid WHERE lessons_slots.name != 'advanced' But that doesn't work...All it does is eliminate that row, without eliminating the user. I want Jo Schmo, for example, to not show up in the results. Any ideas?

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  • jqgrid - edit form field combobox not defaulting to selected row value after first edit

    - by ooo
    i am using jqgrid with asp.net-mvc. I have an edit form (using jqmodal) which works great but for some reason one combobox field doesn't default to the current selected row after the first time i bring up the edit form. the weird thing is that i have many other comboboxes which work fine every time and i don't see any real difference. here is an example of the field that doesn't work: { name: "TechOwner", index: "TechOwner", width: 70, editable: true, edittype: "select", editoptions: { dataUrl: "/Person/GetSelectData" }, editrules: { required: true} }, and here is a field that works fine: { name: "FundingType", index: "FundingType", align: "left", width: 25, editable: true, edittype: "select", editoptions: { dataUrl: "/Project/FundingGetSelectData" }, editrules: { required: true} }, the dropdown is getting populated with all options (including the current selected row option) but its just defaulting to the top item) instead of one that matches the current row. is there anything to look out for here that may cause this behavior?

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  • Create jQuery Slider Range With One Handle Not Using Min/Max

    - by David Savage
    Hey all, Is there any possible way to create a slider that will create a range similar to what is done with one handle using min/max, only instead of min/max, starting the range from say 50 (on a scale from 1-100)? I realize this will most likely require modification of the slider or creating a plugin, just wondering if anyone has done this already or knows how to go about it. I.e. something like this: http://jqueryui.com/demos/slider/rangemin.html Only, instead of the range going from the min, going off of where the handle is, and allowing the user to slide either left or right of that fixed starting point to create the range. Any help is appreciated, and I'd be glad to clarify what I need if that doesn't make sense! :)

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  • Url shortening algorithm

    - by Bozho
    Now, this is not strictly about URL shortening, but my purpose is such anyway, so let's view it like that. Of course the steps to URL shortening are: Take the full URL Generate a unique short string to be the key for the URL Store the URL and the key in a database (a key-value store would be a perfect match here) Now, about the 2nd point. Here's what I've come up with: ByteArrayOutputStream baos = new ByteArrayOutputStream(); DataOutputStream dos = new DataOutputStream(baos); UUID uuid = UUID.randomUUID(); dos.writeLong(uuid.getMostSignificantBits()); String encoded = new String(Base64.encodeBase64(baos.toByteArray()), "ISO-8859-1"); String shortUrl = StringUtils.left(6); // returns the leftmost 6 characters // check if exists in database, repeat until it does not I wonder if this is good enough. Is it?

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  • Mysql-how to update the "domain.com" in "[email protected]"

    - by w00t
    Hi there, In my database I have a lot of users who've misspelled their e-mail address. This in turn causes my postfix to bounce a lot of mails when sending the newsletter. Forms include (but are not limited to) "yaho.com", "yahho .com" etc. Very annoying! So i have been trying to update those record to the correct value. After executing select email from users where email like '%@yaho%' and email not like '%yahoo%'; and getting the list, I'm stuck because I do not know how to update only the yaho part. I need the username to be left intact. So I thought I would just dump the database and use vim to replace, but I cannot escape the @ symbol.. BTW, how do I select all email addresses written in CAPS? select upper(email) from users; would just transform everything into CAPS, whereas I just needed to find out the already-written-in-CAPS mails.

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  • CSS issue with IE

    - by Azzyh
    Please check this: http://img62.imageshack.us/img62/3598/ieff.png why is it more height than in FF.. i want it to be like FF in IE #message { position: absolute; top: 0; left: 0; z-index: 105; background-color: #034678; font-family: Arial,Helvetica,sans-serif; font-size: 100%; text-align: center; font-weight: bold; border-bottom: 2px solid #FFF; height: 26 px; width: 100%; }

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  • How would I UPDATE these table entries with SQL and PHP?

    - by CT
    I am working on an Asset Database problem. I enter assets into a database. Every object is an asset and has variables within the asset table. An object is also a type of asset. In this example the type is server. Here is the Query to retrieve all necessary data: SELECT asset.id ,asset.company ,asset.location ,asset.purchaseDate ,asset.purchaseOrder ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serialNumber ,server.esc ,server.warranty ,server.user ,server.prevUser ,server.cpu ,server.memory ,server.hardDrive FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = '$id' I then assign all results into single php variables. How would I write a query/script to update an asset?

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Algorithms to trim leading zeroes from a SQL field?

    - by froadie
    I just came across the interesting problem of trying to trim the leading zeroes from a non-numeric field in SQL. (Since it can contain characters, it can't just be converted to a number and then back.) This is what we ended up using: SELECT REPLACE(LTRIM(REPLACE(fieldWithLeadingZeroes,'0',' ')),' ','0') It replaces the zeroes with spaces, left trims it, and then puts the zeroes back in. I thought this was a very clever and interesting way to do it, although not so readable if you've never come across it before. Are there any clearer ways to do this? Any more efficient ways to do this? Or any other ways to do this period? I was intrigued by this problem and would be interested to see any methods of getting around it.

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  • Form Design ScriptControlClass

    - by raghumithra
    I am working on a form designer. We have two parts: first is designing form by placing controls, and second is writing VB code in rich text editor. How do i integrate design and code (events of the controls) in runtime? I am using ScriptControlClass Form4 f4 = new Form4(); f4.Name = "dgfdfg"; f4.Text = "Raghudfgmithra"; Button btn = new Button(); btn.Text = "HI"; btn.Left = 25; btn.Top = 50; btn.Name = "btnSubmit"; f4.Controls.Add(btn); script.AddObject("form", f4, true); script.AddCode("???????????); script.ExecuteStatement(????????????);

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  • Matlab: Adding symbols to figure

    - by niko
    Hi, Below is the user interface I have created to simulate LDPC coding and decoding The code sequence is decoded iteratively by passing values between the left and right nodes through the connections. The first thing it would be good to add in order to improve visualization is to add arrows to the connections in the direction of passing values. The alternative is to draw a bigger arrow at the top of the connection showing the direction. Another thing I would like to do is displaying the current mathematical operation below the connection (in this example c * H'). What I don't know how to do is displaying special characters and mathematical symbols and other kinds of text such as subscript and superscript in the figure (for example sum sign and subscript "T" instead of sign ="'" to indicate transposed matrix). I would be very thankful if anyone could point to any useful resources for the questions above or show the solution. Thank you.

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  • Nhibernate criteria query inserts an extra order by expression when using JoinType.LeftOuterJoin and Projections

    - by Aaron Palmer
    Why would this nhibernate criteria query produce the sql query below? return Session.CreateCriteria(typeof(FundingCategory), "fc") .CreateCriteria("FundingPrograms", "fp") .CreateCriteria("Projects", "p", JoinType.LeftOuterJoin) .Add(Restrictions.Disjunction() .Add(Restrictions.Eq("fp.Recipient.Id", recipientId)) .Add(Restrictions.Eq("p.Recipient.Id", recipientId)) ) .SetProjection(Projections.ProjectionList() .Add(Projections.GroupProperty("fc.Name"), "fcn") .Add(Projections.Sum("fp.ObligatedAmount"), "fpo") .Add(Projections.Sum("p.ObligatedAmount"), "po") ) .AddOrder(Order.Desc("fpo")) .AddOrder(Order.Desc("po")) .AddOrder(Order.Asc("fcn")) .List<object[]>(); SELECT this_.Name as y0_, sum(fp1_.ObligatedAmount) as y1_, sum(p2_.ObligatedAmount) as y2_ FROM fundingCategories this_ inner join fundingPrograms fp1_ on this_.fundingCategoryId = fp1_.fundingCategoryId left outer join projects p2_ on fp1_.fundingProgramId = p2_.fundingProgramId WHERE (fp1_.recipientId = 6 /* @p0 */ or p2_.recipientId = 6 /* @p1 */) GROUP BY this_.Name ORDER BY p2_.name asc, y1_ desc, y2_ desc, y0_ asc It is incorrectly putting the p2_name asc into the ORDER BY statement, and causing it to crash. This only happens when I use JoinType.LeftOuterJoin on my Projects criteria. Is this a known nhibernate bug? I'm using nhibernate 2.0.1.4000. Thanks for any insight.

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  • DISQUS - filtering the recent-comments list when using disqus on two seperate resources on the same

    - by stephemurdoch
    I'm using Disqus comments on my site. Users can comment on blog posts or on podcasts. So I have a page that lists all the blog-posts and one listing all of my podcasts. I'm using the combo-widget to display the most recent comments on each of these two pages. But I only want recent blog-post comments to show up in the list on the blog index page and likewise for podcasts. At the moment, the combo-widget lists all the comments, regardless of whether or not they were left on a blog post or a podcast... Is Disqus even built to be used in this way? [Site built with rails and I'm using norman's disqus plugin, although I doubt it matters...]

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  • Odd results when searching for numbers using IXSSO.Query

    - by Vic
    Hi, from classic asp on Windows 2008, using an IXSSO.Query, when searching for a string of numbers, for example 10000000001, I receive results that also include variations to this, like 10000000002 10000000003 and so on. If I change the first digit so the search string is 20000000001 I dont get anything. If I keep moving the last digit from my first example to the left, I keep getting hits until I reach the half way point when I get no results! So in other words 10000020000 will return results like in the first example but 10000200000 does not. This all sounds like to me that its doing a match on the first 6 characters and it ignores the rest... Here is relevant parts of the Set oQuery = Server.CreateObject("IXSSO.Query") oQuery.Catalog = SEARCH_CATALOG oQuery.Query = "@all " & searchstr Set oRS = oQuery.CreateRecordset("nonsequential") Anyone got any ideas and/or suggestions? Thanks, Vic.

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  • Using TextOptions.TextFormattingMode with FormattedText

    - by dan gibson
    With WPF4 you can have non-blurry text by adding TextOptions.TextFormattingMode="Display" and TextOptions.TextRenderingMode="Aliased" to your xaml: <Window TextOptions.TextFormattingMode="Display" TextOptions.TextRenderingMode="Aliased"> This works fine for me except for when I draw text with DrawingContext.DrawText like this: void DrawText(DrawingContext dc) { FormattedText ft = new FormattedText("Hello World", System.Globalization.CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, new Typeface(FontFamily, FontStyle, FontWeight, FontStretch), FontSize, brush); dc.DrawText(ft, new Point(rect.Left, rect.Top)); } How can I draw non-blurry text with FormattedText? ie I want TextOptions.TextFormattingMode="Display" and TextOptions.TextRenderingMode="Aliased" to be used.

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  • What is the best jQuery based window plug-in you have ever used?

    - by Emre Sevinç
    I tried a couple of jQuery based window plug-ins but unfortunately was not satisfied with any of them. Here's what I tried: http://hernan.amiune.com/labs/jQuery-Windows-Engine-Plugin/jQuery-Windows-Engine-Plugin.html http://fstoke.me/jquery/window/ http://www.soyos.net/aerowindow-jquery.html I need following features without any compromises: Maximize, minimize (to a reasonable location such as bottom-left corner, not in the middle of the screen), drag, resize, etc. Highly and easily configurable Actively developed (this can be relaxed a little bit) Comes with good documentation (and examples) works cross-browser (I had problems in IE when I tried to use fstoke.me's implementation). The three plug-ins I have tried failed in one or more respects. I'm not looking for very fancy, animated effects, just very basic but yet adequate functionality. Any suggestions?

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  • Where can I define Conditional compilation constants for Delphi Prism?

    - by Martijn
    I've just ported a Web service from Delphi.NET 2006 to Delphi Prism 2009 (running in the Visual Studio 2008 IDE). But I can't find where I'm supposed to set (or unset) the conditional compilation constants! Am I blind, has this option been left out, or is it just not supported in VS? [edit: thanks to Mohammed Nasman for the link] MSDN tells me to set them using the Project Designer. First, it took me a while to figure out that the Project menu is only visible when the Solution is selected (and not the web service project). Then, there's still no way to set conditional compilation constants in the Project Designer! I just can't find a way to get to the Project Options in an ASP.NET project... Is it really not possible?

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