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  • Cocos2d and MPMoviePlayerViewController - NSNotificationCenter not working

    - by digi_0315
    I'm using cocos2d with MPMoviePlayerViewController class, but when I tryed to catch notification status when the movie is finished I got this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString movieFinishedCallback]: unrecognized selector sent to instance 0x5d23730' my playVideoController.m are: @implementation PlayVideoViewController +(id) scene{ CCScene *scene = [CCScene node]; CCLayer *layer = [credits node]; [scene addChild: layer]; return scene; } -(id)initWithPath:(NSString *)moviePath{ if ((self = [super init])){ movieURL = [NSURL fileURLWithPath:moviePath]; [movieURL retain]; playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:movieURL]; player = [playerViewController moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinishedCallback) name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [[[CCDirector sharedDirector] openGLView] addSubview:playerViewController.view]; [player play]; } return self; } -(void)movieFinishedCallback{ CCLOG(@"video finished!!"); } in .h: #import <UIKit/UIKit.h> #import "cocos2d.h" #import <MediaPlayer/MediaPlayer.h> @interface PlayVideoViewController : CCLayer { NSURL *movieURL; MPMoviePlayerViewController *playerViewController; MPMoviePlayerController *player; } +(id) scene; @end and I call it in appDelegate.m: - (void) applicationDidFinishLaunching:(UIApplication*)application { CC_DIRECTOR_INIT(); CCDirector *director = [CCDirector sharedDirector]; [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; EAGLView *glView = [director openGLView]; [glView setMultipleTouchEnabled:YES]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];//kEAGLColorFormatRGBA8 NSString *path = [[NSBundle mainBundle] pathForResource:@"intro" ofType:@"mov" inDirectory:nil]; vi ewController = [[[PlayVideoViewController alloc] initWithPath:path] autorelease]; } what i'm doing wrong? anyone can help me please?? I'm try to solve it since a lot of hours ago but I can't!

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  • How to show login screen only for the first time when app launches

    - by Jaw Ali
    I want to launch the login screen when first time app launches other wise app work simple but problem is that again again it goes to login screen. here is the code which i am using in didFininsh I want the user show go to login screen first time only and next time it should show splitViewController [[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES],@"firstLaunch",nil]]; if ([[NSUserDefaults standardUserDefaults] boolForKey:@"firstLaunch"]) { [self.window addSubview:[splitViewController view]]; LoginViewController *targetController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil]; targetController.modalPresentationStyle = UIModalPresentationFullScreen; [self.splitViewController presentViewController:targetController animated:YES completion:nil]; } else { [self.window addSubview:[splitViewController view]]; } // my comment[window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES;

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  • MapView EXC_BAD_ACCESS (SIGSEGV) and KERN_INVALID_ADDRESS

    - by user768113
    I'm having some 'issues' with my application... well, it crashes in an UIViewController that is presented modally, there the user enters information through UITextFields and his location is tracked by a MapView. Lets call this view controller "MapViewController" When the user submits the form, I call a different ViewController - modally again - that processes this info and a third one answers accordingly, then go back to a MenuVC using unwinding segues, which then calls MapViewController and so on. This sequence is repeated many times, but it always crashes in MapViewController. Looking at the crash log, I think that the MapView can be the problem of this or some element in the UI (because of the UIKit framework). I tried to use NSZombie in order to track a memory issue but it doesn't give me a clue about whats happening. Here is the crash log Hardware Model: iPad3,4 Process: MyApp [2253] OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000044 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 IMGSGX554GLDriver 0x328b9be0 0x328ac000 + 56288 1 IMGSGX554GLDriver 0x328b9b8e 0x328ac000 + 56206deallocated instance 2 IMGSGX554GLDriver 0x328bc2f2 0x328ac000 + 66290 3 IMGSGX554GLDriver 0x328baf44 0x328ac000 + 61252 4 libGPUSupportMercury.dylib 0x370f86be 0x370f6000 + 9918 5 GLEngine 0x34ce8bd2 0x34c4f000 + 629714 6 GLEngine 0x34cea30e 0x34c4f000 + 635662 7 GLEngine 0x34c8498e 0x34c4f000 + 219534 8 GLEngine 0x34c81394 0x34c4f000 + 205716 9 VectorKit 0x3957f4de 0x394c7000 + 754910 10 VectorKit 0x3955552e 0x394c7000 + 582958 11 VectorKit 0x394d056e 0x394c7000 + 38254 12 VectorKit 0x394d0416 0x394c7000 + 37910 13 VectorKit 0x394cb7ca 0x394c7000 + 18378 14 VectorKit 0x394c9804 0x394c7000 + 10244 15 VectorKit 0x394c86a2 0x394c7000 + 5794 16 QuartzCore 0x354a07a4 0x35466000 + 239524 17 QuartzCore 0x354a06fc 0x35466000 + 239356 18 IOMobileFramebuffer 0x376f8fd4 0x376f4000 + 20436 19 IOKit 0x344935aa 0x34490000 + 13738 20 CoreFoundation 0x33875888 0x337e9000 + 575624 21 CoreFoundation 0x338803e4 0x337e9000 + 619492 22 CoreFoundation 0x33880386 0x337e9000 + 619398 23 CoreFoundation 0x3387f20a 0x337e9000 + 614922 24 CoreFoundation 0x337f2238 0x337e9000 + 37432 25 CoreFoundation 0x337f20c4 0x337e9000 + 37060 26 GraphicsServices 0x373ad336 0x373a8000 + 21302 27 UIKit 0x3570e2b4 0x356b7000 + 357044 28 MyApp 0x000ea12e 0xe9000 + 4398 29 MyApp 0x000ea0e4 0xe9000 + 4324 I think thats all, additionally, I would like to ask you: if you are using unwind segues then you are releasing view controllers from the memory heap, right? Meanwhile, performing segues let you instantiate those controllers. Technically, MenuVC should be the only VC alive in the heap during the app life cycle if you understand me.

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  • Drawing rubber band line during user drag

    - by Pete W
    In my iPhone app, I would like the user to be able to "connect" two of my views by: 1) starting a drag in View A 2) as they drag towards View B, a straight line with one end in View A and the other end under at the current drag point, animates in a rubber-band fashion 3) when/if they release in View B, the line is then shown between the two views I've seen examples of dragging and dropping views, and other examples of animations, but I haven't seen one that is a simple example of this kind of user-directed animation. Any pointers towards examples or the specific docs I should be looking at would be appreciated. If this turns out to be trivial - my apologies. Although I've done quite a bit of development, I'm just getting started in the iPhone SDK and Core Graphics.

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  • [Seamless Handover of WiFi] Can we program to automatically join the WiFi with the most strongest si

    - by Dobby
    Hi all, I am making a iphone program, I wish that: it can sense and display the current signals of wifi, with strength, - as I checked, this cannot be done by official SDK, but there were some private library that can handle. 2. i wish it can always automatically join the best wifi with the most highest strength ( assume that all wifi APs have no password, and all are not remembered into the used-list inside iphone), which is something like "seamless handover"... I just guess that, there should be some APIs to let the system join one designated wifi signal from the list, and wish someone could help me. I would like to appreciate a lot : ) Thanks a lot!

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  • Custom URL Schema and UTI

    - by user573259
    I define a Custom URL Schema for my iPhone App http://iphonedevelopertips.com/cocoa/lau…url-scheme.html or a custom UTI (Uniform type identifier) developer.apple.com/library/ios/#documentation/FileManagement/Conceptual/understanding_utis/understand_utis_declare/understand_utis_declare.html%23//apple_ref/doc/uid/TP40001319-CH204-SW1 -- Where is this information stored on the iphone? (I do not mean the Info.plist of the app - here must be a central file for such settings like keychain-2.db for passes and stuff) I got some very confusing behavior of an app that was compiled installed with different settings in the Info.plist for the file type (UTI) association and I would like to check if there is some trash (old settings) left from previous versions. Regards, Frood

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  • Detect numbers and process them ?

    - by Madhup
    Hi, I am trying to detect the numbers written on a grid and then process them using the iPhone camera. What i have found till yet are some good examples like: http://blog.damiles.com/?p=93 http://cmgresearch.blogspot.com/2010/01/augmented-reality-on-iphone-how-to_01.html Although I am able to draw the numbers on the overlay view to a good extent but still not able to detect what these numbers are. What I don't wanna do is to go through the whole AI process: training the system, providing the system whole set of values and then process them, because this is so much troublesome for me as well for the performance of my application. So guys having any idea or work arround for this please help. Thanks, Madhup

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  • If my application doesn't use a lot of memory, can I ignore viewDidUnload:?

    - by iPhoneToucher
    My iPhone app generally uses under 5MB of living memory and even in the most extreme conditions stays under 8MB. The iPhone 2G has 128MB of RAM and from what I've read an app should only expect to have 20-30MB to use. Given that I never expect to get anywhere near the memory limit, do I need to care about memory warnings and setting objects to nil in viewDidUnload:? The only way I see my app getting memory warnings is if something else on the phone is screwing with the memory, in which case the entire phone would be acting silly. I built my app without ever using viewDidUnload:, so there's more than a hundred classes that I'd need to inspect and add code to if I did need to implement it.

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • Does tableViewController behave incorrectly when hosted by a popoverController?

    - by dugla
    I have made countless test examples of a tableViewController hosted by a popoverController and I have come to the following conclusion: It does not appear possible to pre-select a tableView cell. It is possible to do pre-selection when a tableViewController is hosted by a splitviewController. I am using the exact same tableViewController code. Here is the relevant tableViewController view lifecycle method that is misbehaving: static BOOL firstTime = YES; - (void)viewDidAppear:(BOOL)animated { NSLog(@"Root ViewController - view Did Appear"); [super viewDidAppear:animated]; if (firstTime == YES) { firstTime = NO; NSIndexPath *preselectedCell = [NSIndexPath indexPathForRow:5 inSection:0]; [self.tableView selectRowAtIndexPath:preselectedCell animated:NO scrollPosition:UITableViewScrollPositionTop]; detailViewController.detailItem = [NSString stringWithFormat:@"Row %d", preselectedCell.row]; } // if (firstTime == YES) } The above code correctly preselects a tableView cell the first time the tableView is unfurled in the splitViewController case (device in portrait mode). Can someone please, please, explain what I am doing wrong. I am completely stumped. Thanks, Doug

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  • UIButton addTarget method can not use in IOS 4.2

    - by Risma
    hi i have a UIButton made programmatically and i want to add the target and the action for that button. i have use method addTarget: action: forControlEvents: in IOS 4.1 this method is detected, but in 4.2 it didn't, here is my code float version = [[[UIDevice currentDevice] systemVersion] floatValue]; if(version <= 4.1){ moreButton = [[UIButton buttonWithType:UIButtonTypeCustom] initWithFrame:CGRectMake(6.3+5*widthSegment, 0.0, widthSegment, heightSegment)]; [moreButton addTarget:self action:@selector(getPopOverMore:) forControlEvents:UIControlEventTouchUpInside]; } else{ //version 4.2 NSLog(@"versi 4.2"); moreButton = [UIButton buttonWithType:UIButtonTypeCustom]; moreButton.frame = CGRectMake(6.3+7*widthSegment, 0.0, widthSegment, heightSegment); [moreButton addTarget:self action:@selector(getPopOverMore:) forControlEvents:UIControlEventTouchUpInside]; } and this is the action method : - (IBAction)getPopOverMore:(id)sender{ if(moreFileController == nil) { moreFileController = [[MoreFilePopController alloc] initWithStyle:UITableViewStylePlain]; moreFileController.delegate = self; moreFilePopOverController = [[UIPopoverController alloc] initWithContentViewController:moreFileController]; } CGRect frameMore = CGRectMake(6.3+5*widthSegment, 0.0, widthSegment, heightSegment); [moreFilePopOverController presentPopoverFromRect:frameMore inView:navBar permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; } any body know, what's wrong here??

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  • Replace an Array with an Array

    - by Dane Man
    I have and NSMutableArray and I want to replace it with another, but if I try to do it like this... firstArray = secondArray; ...then it seems to erase the entire firstArray and I get this error message.. Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' ...and the bounds should be (6) not (0). Is there a correct way to replace the array? PS: I already checked the secondArray and it functions fine.

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  • Anyone know how do i get the real time feeds on gas station price in US via webservice version?

    - by tomtom
    Hi, Anyone has pointers on how to get real time US gas station feeds via webservice ? I'm trying to develop an iphone app that give users real time gas station price near their location. Currently i was wondering is there a legit government service that produce real time gas station price in the US on a daily basis? I heard about http://gasbuddy.com/ but i don't know where they get the data source from and was not sure if i should base on their data as well. On the other hand, there is a bunch of iphone apps on the apple store that show the gas price info. I'm clueless on how did the developers got their source from to get the nearest gas station price locations. Anyone has any suggestion? Thanks for the info :- )

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  • Click event of a button which is subview of an image view in xcode

    - by Christina
    in my app i have an image view and above that i added an button.And also in button click event i am calling a method.But i am unable to click on the button .whenever i try to click the button then the row of the table vie win which my image view is present is selected .Is there any method from which i can get the click event of the button which is placed on the image view.I do not want to use UIbuttons for setting the images in place of image view .Also if i am adding button as a subview of the table view then the click event is working but when i change the subview to image view then i get unsatisfactory result.Please help. Thanks, Christy

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  • Regular non-low energy bluetooth for IOS

    - by user3712524
    Ok, so I can't get my app to connect with a peripheral using bluetooth low-energy(my app is installed on an iPhone 5s and I have LightBlue installed on an iPhone 4S, simulating a peripheral. I also have light blue installed on the 5s, simulating a central, to verify that the two can connect and they do.) I have verified that the centralManager is instantiating and the State is powered on. So, my question is, is regular bluetooth still a viable option? Can I just use the GameKit API and go that route? Thanks in advance!

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  • Mobile Safari SVG Problem

    - by md5sum
    I'm trying to get an SVG image to show up on my iPhone (or iPad) default browser, but I can't seem to get even just a rect to show up. Example at: http://www.invalidpage.com/svg/svgtest.html Source: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/html1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-us"> <head> <title>SVG iPhone Test</title> </head> <body> <div> <svg width="500" height="220"> <rect x="2" y="2" width="496" height="216" stroke="#000" stroke-width="2px" fill="transparent"></rect> </svg> </div> </body> </html>

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  • application is crashing while user exits from fullscreen mode in mpmovieplayer

    - by ravoorinandan
    hi folks we do have a video file in our application,every thing is going fine except one,i.e the application crashes when user exits from fullscreen mode while the movie is playing and also when we pause the movie in fullscreen mode and minimize it,the video starts from the beginning i tried searching whether there is any notification available to notify but of no use plz help me out.thx in advance.

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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • textview.selectedRange.location in UITextview show 2147483647

    - by Risma
    hi i have a textview and i want to get the selectedRange.location value from that textview. in the first time when the keyboard appear, the location value always show an integer point such as 110, or others. But if i dissappear the keyboard and then appear the keyboard again, the location value always show 2147483647. What is this 2147483647 mean and how to get the real location value? This is my code in the keyboard will appear method : -(void)keyboardWillAppear:(NSNotification *)notification { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:[[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; CGRect keyboardEndingUncorrectedFrame = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; [UIView commitAnimations]; NSRange selectedRange = textview.selectedRange; NSLog(@"selected Range location : %f", selectedRange.location); }

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  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

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