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  • Using C# FindControl to find a user-control in the master page

    - by Jisaak
    So all I want to do is simply find a user control I load based on a drop down selection. I have the user control added but now I'm trying to find the control so I can access a couple properties off of it and I can't find the control for the life of me. I'm actually doing all of this in the master page and there is no code in the default.aspx page itself. Any help would be appreciated. MasterPage.aspx <body> <form id="form1" runat="server"> <div> <asp:ScriptManager runat="server"> </asp:ScriptManager> </div> <asp:UpdatePanel ID="UpdatePanel2" runat="server" UpdateMode="Conditional" ChildrenAsTriggers="false" OnLoad="UpdatePanel2_Load"> <ContentTemplate> <div class="toolbar"> <div class="section"> <asp:DropDownList ID="ddlDesiredPage" runat="server" AutoPostBack="True" EnableViewState="True" OnSelectedIndexChanged="goToSelectedPage"> </asp:DropDownList> &nbsp; <asp:DropDownList ID="ddlDesiredPageSP" runat="server" AutoPostBack="True" EnableViewState="True" OnSelectedIndexChanged="goToSelectedPage"> </asp:DropDownList> <br /> <span class="toolbarText">Select a Page to Edit</span> </div> <div class="options"> <div class="toolbarButton"> <asp:LinkButton ID="lnkSave" CssClass="modal" runat="server" OnClick="lnkSave_Click"><span class="icon" id="saveIcon" title="Save"></span>Save</asp:LinkButton> </div> </div> </div> </ContentTemplate> <Triggers> </Triggers> </asp:UpdatePanel> <div id="contentContainer"> <asp:UpdatePanel ID="UpdatePanel1" runat="server" OnLoad="UpdatePanel1_Load" UpdateMode="Conditional" ChildrenAsTriggers="False"> <ContentTemplate> <asp:ContentPlaceHolder ID="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="lnkHome" EventName="Click" /> <asp:AsyncPostBackTrigger ControlID="rdoTemplate" EventName="SelectedIndexChanged" /> </Triggers> </asp:UpdatePanel> </div> MasterPage.cs protected void goToSelectedPage(object sender, System.EventArgs e) { temp1 ct = this.Page.Master.LoadControl("temp1.ascx") as temp1; ct.ID = "TestMe"; this.UpdatePanel1.ContentTemplateContainer.Controls.Add(ct); } //This is where I CANNOT SEEM TO FIND THE CONTROL //////////////////////////////////////// protected void lnkSave_Click(object sender, System.EventArgs e) { UpdatePanel teest = this.FindControl("UpdatePanel1") as UpdatePanel; Control test2 = teest.ContentTemplateContainer.FindControl("ctl09") as Control; temp1 test3 = test2.FindControl("TestMe") as temp1; string maybe = test3.Col1TopTitle; } Here I don't understand what it's telling me. for "par" I get "ctl09" and I have no idea how I am supposed to find this control. temp1.ascx.cs protected void Page_Load(object sender, EventArgs e) { string ppp = this.ID; string par = this.Parent.ID; }

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  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

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  • datagrid height issue in nested datagrid( when using three data grid)

    - by prince23
    hi, i have a nested datagrid(which is of three data grid). here i am able to show data with no issue. the first datagrid has 5 rows the main problem that comes here is when you click any row in first datagrid i show 2 datagrid( which has 10 rows) lets say i click 3 row in 2 data grid. it show further records in third datagrid. again when i click 5 row in 2 data grid it show further records in third datagrid. now all the recods are shown fine when u try to collpase the 3 row in 2 data grid it collpase but the issue is the height what the third datagrid which took space for showing the records( we can see a blank space showing between the main 2 datagrid and third data grid) in every grid first column i have an button where i am writing this code for expand and collpase this is the functionality i am implementing in all the datagrid button where i do expand collpase. hope my question is clear . any help would great private void btn1_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } } --------------------------------------- 2 datagrid private void btn2_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } } ----------------- 3 datagrid private void btn1_Click(object sender, RoutedEventArgs e) { try { Button btnExpandCollapse = sender as Button; Image imgScore = (Image)btnExpandCollapse.FindName("img"); DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is DataGridRow)) { dep = VisualTreeHelper.GetParent(dep); } // if we found the clicked row if (dep != null && dep is DataGridRow) { DataGridRow row = (DataGridRow)dep; // change the details visibility if (row.DetailsVisibility == Visibility.Collapsed) { imgScore.Source = new BitmapImage(new Uri("/Images/a1.JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Visible; } else { imgScore.Source = new BitmapImage(new Uri("/Images/a2JPG", UriKind.Relative)); row.DetailsVisibility = Visibility.Collapsed; } } } catch (System.Exception) { } }**

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  • How to use NSMutableDictionary to store and retrieve data

    - by TechFusion
    I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSMutableDictionary class in AppDelegate so that I can access stored Data Values with keys. //TestAppDelegate.h extern NSString *kNamekey ; extern NSString *kUserIDkey ; extern NSString *kPasswordkey ; @interface TestAppDelegate :NSObject{ UIWindow *window; IBOutlet UITabBarController *rootController; NSMutableDictionary *outlineData ; } @property(nonatomic,retain)IBOutlet UIWindow *window; @property(nonatomic,retain)IBOutlet UITabBarController *rootController; @property(nonatomic,retain) NSMutableDictionary *outlineData ; @end //TestAppDelegate.m import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize outlineData ; -(void)applicationDidFinishLaunching:(UIApplication)application { NSMutableDictionary *tempMutableCopy = [[[NSUserDefaults standardUserDefaults] objectForKey:kRestoreLocationKey] mutableCopy]; self.outlineData = tempMutableCopy; [tempMutableCopy release]; if(outlineData == nil){ NSString *NameDefault = NULL; NSString *UserIDdefault= NULL; NSString *Passworddefault= NULL; NSMutableDictionary *appDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey , UserIDdefault, kUserIDkey , Passworddefault, kPasswordkey , nil]; self.outlineData = appDefaults; [appDefaults release]; } [window addSubview:rootController.view]; [window makeKeyAndVisible]; NSMutableDictionary *savedLocationDict = [NSMutableDictionary dictionaryWithObject:outlineData forKey:kRestoreLocationKey]; [[NSUserDefaults standardUserDefaults] registerDefaults:savedLocationDict]; [[NSUserDefaults standardUserDefaults] synchronize]; } -(void)applicationWillTerminate:(UIApplication *)application { [[NSUserDefaults standardUserDefaults] setObject:outlineData forKey:kRestoreLocationKey]; } @end Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m, I am storing object values with keys. /ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate appDelegate = (TestAppDelegate)[[UIApplication sharedApplication] delegate]; [appDelegate.outlineData setObject:Name.text forKey:kNamekey ]; [appDelegate.outlineData setObject:UserId.text forKey:kUserIDkey ]; [appDelegate.outlineData setObject:Password.text forKey:kPasswordkey]; [[NSUserDefaults standardUserDefaults] synchronize]; } I am accessing stored object using following method. -(void)loadData { TabBarAppDelegate *appDelegate = (TabBarAppDelegate *)[[UIApplication sharedApplication] delegate]; Name = [appDelegate.outlineData objectForKey:kNamekey ]; UserId = [appDelegate.outlineData objectForKey:kUserIDkey ]; Password = [appDelegate.outlineData objectForKey:kPasswordkey]; [Name release]; [UserId release]; [Password release]; } I am getting EXEC_BAD_ACCESS in application. Where I am making mistake ? Thanks,

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  • iPhone - archiving array of custom objects

    - by Dylan
    I've been trying for hours and I cannot solve this problem. I'm making an app that saves unfinished Chess Games, so I'm trying to write an array to a file. This is what the array is, if it makes sense: -NSMutableArray savedGames --GameSave a ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, turn; --GameSave b ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, turn; etc. And these are my NSCoding methods: GameSave.m - (void)encodeWithCoder:(NSCoder *)coder { [coder encodeObject:whitePlayer forKey:@"whitePlayer"]; [coder encodeObject:blackPlayer forKey:@"blackPlayer"]; [coder encodeInt:playerOnTop forKey:@"playerOnTop"]; [coder encodeInt:turn forKey:@"turn"]; [coder encodeObject:board forKey:@"board"]; } - (id)initWithCoder:(NSCoder *)coder { self = [[GameSave alloc] init]; if (self != nil) { board = [coder decodeObjectForKey:@"board"]; whitePlayer = [coder decodeObjectForKey:@"whitePlayer"]; blackPlayer = [coder decodeObjectForKey:@"blackPlayer"]; playerOnTop = [coder decodeIntForKey:@"playerOnTop"]; turn = [coder decodeIntForKey:@"turn"]; } return self; } Piece.m - (void)encodeWithCoder:(NSCoder *)coder { [coder encodeInt:color forKey:@"color"]; [coder encodeInt:piece forKey:@"piece"]; [coder encodeInt:row forKey:@"row"]; [coder encodeInt:column forKey:@"column"]; } - (id)initWithCoder:(NSCoder *)coder { self = [[Piece alloc] init]; if (self != nil) { color = [coder decodeIntForKey:@"color"]; piece = [coder decodeIntForKey:@"piece"]; row = [coder decodeIntForKey:@"row"]; column = [coder decodeIntForKey:@"column"]; } return self; } And this is the code that tries to archive and save to file: - (void)saveGame { ChessSaverAppDelegate *delegate = (ChessSaverAppDelegate *) [[UIApplication sharedApplication] delegate]; [[delegate gameSave] setBoard:board]; NSMutableArray *savedGames = [NSKeyedUnarchiver unarchiveObjectWithFile:[self dataFilePath]]; if (savedGames == nil) { [NSKeyedArchiver archiveRootObject:[delegate gameSave] toFile:[self dataFilePath]]; } else { [savedGames addObject:[delegate gameSave]]; [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; } } - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"gameSaves.plist"]; } Sorry, here's the problem: After setting some breakpoints, an error is reached after this line from -saveGame: [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; And this is what shows up in the console: 2010-05-11 17:04:08.852 ChessSaver[62065:207] *** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30 2010-05-11 17:04:08.891 ChessSaver[62065:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30' 2010-05-11 17:04:08.908 ChessSaver[62065:207] Stack: ( 32339035, 31077641, 32720955, 32290422, 32143042, 238843, 25827, 238843, 564412, 342037, 238843, 606848, 17686, 2733061, 4646817, 2733061, 3140430, 3149167, 3144379, 2837983, 2746312, 2773089, 41684313, 32123776, 32119880, 41678357, 41678554, 2777007, 9884, 9738 ) If it matters, -saveGame is called from a UIBarButton in a navigation controller. Any help is appreciated, thanks.

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  • Ninject 3.0 MVC kernel.bind error Auto Registration

    - by user295734
    Getting and error on kernel.Bind(scanner = ... "scanner" has the little error line under it in VS 2010. Cannot convert lambda expression to type 'System.Type[]' because it is not a delegate type Tyring to Auto Register like the old kernel.scan in 2.0. I can not figure out what i am doing wrong. Added and removed so many Ninject packages. completely lost, getting to be a big waste of time. using System; using System.Web; using Microsoft.Web.Infrastructure.DynamicModuleHelper; using Ninject; using Ninject.Web.Common; //using Ninject.Extensions.Conventions; using Ninject.Web.WebApi; using Ninject.Web.Mvc; using CommonServiceLocator.NinjectAdapter; using System.Reflection; using System.IO; using LR.Repository; using LR.Repository.Interfaces; using LR.Service.Interfaces; using System.Web.Http; public static class NinjectWebCommon { private static readonly Bootstrapper bootstrapper = new Bootstrapper(); /// <summary> /// Starts the application /// </summary> public static void Start() { DynamicModuleUtility.RegisterModule(typeof(OnePerRequestHttpModule)); DynamicModuleUtility.RegisterModule(typeof(NinjectHttpModule)); bootstrapper.Initialize(CreateKernel); } /// <summary> /// Stops the application. /// </summary> public static void Stop() { bootstrapper.ShutDown(); } /// <summary> /// Creates the kernel that will manage your application. /// </summary> /// <returns>The created kernel.</returns> private static IKernel CreateKernel() { var kernel = new StandardKernel(); kernel.Bind<Func<IKernel>>().ToMethod(ctx => () => new Bootstrapper().Kernel); kernel.Bind<IHttpModule>().To<HttpApplicationInitializationHttpModule>(); RegisterServices(kernel); return kernel; } /// <summary> /// Load your modules or register your services here! /// </summary> /// <param name="kernel">The kernel.</param> private static void RegisterServices(IKernel kernel) { kernel.Bind(scanner => scanner.FromAssembliesInPath(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)) .Select(IsServiceType) .BindToDefaultInterface() .Configure(binding => binding.InSingletonScope()) ); } private static bool IsServiceType(Type type) { // temp return true; // .Any() is not recognized either. return true; // type.IsClass && type.GetInterfaces().Any(intface => intface.Name == "I" + type.Name); }

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4

    - by charmaine
    Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move. i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments. Can anybody help me out on why this may be? package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); centerBall = new Ball(100, 0xcccccc); addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff); ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } ***private function move(ball:Ball):void*** { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } ***if(ball.y + ball.radius > stage.stageHeight)*** { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } The bold parts are the lines im having trouble with! please help..thanks in advance!!

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  • How I can export a datatable to MS word 2007, excel 2007,csv from asp.net?

    - by bala3569
    Hi, I am using the below code to Export DataTable to MS Word,Excel,CSV format & it's working fine. But problem is that this code export to MS Word 2003,Excel 2003 version. I need to Export my DataTable to Word 2007,Excel 2007,CSV because I am supposed to handle more than 100,000 records at a time and as we know Excel 2003 supports for only 65,000 records. Please help me out if you know that how to export DataTable or DataSet to MS Word 2007,Excel 2007. public static void Convertword(DataTable dt, HttpResponse Response,string filename) { Response.Clear(); Response.AddHeader("content-disposition", "attachment;filename=" + filename + ".doc"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "application/vnd.word"; System.IO.StringWriter stringWrite = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htmlWrite = new System.Web.UI.HtmlTextWriter(stringWrite); System.Web.UI.WebControls.GridView dg = new System.Web.UI.WebControls.GridView(); dg.DataSource = dt; dg.DataBind(); dg.RenderControl(htmlWrite); Response.Write(stringWrite.ToString()); Response.End(); //HttpContext.Current.ApplicationInstance.CompleteRequest(); } public static void Convertexcel(DataTable dt, HttpResponse Response, string filename) { Response.Clear(); Response.AddHeader("content-disposition", "attachment;filename=" + filename + ".xls"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "application/vnd.ms-excel"; System.IO.StringWriter stringWrite = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htmlWrite = new System.Web.UI.HtmlTextWriter(stringWrite); System.Web.UI.WebControls.DataGrid dg = new System.Web.UI.WebControls.DataGrid(); dg.DataSource = dt; dg.DataBind(); dg.RenderControl(htmlWrite); Response.Write(stringWrite.ToString()); Response.End(); //HttpContext.Current.ApplicationInstance.CompleteRequest(); } public static void ConvertCSV(DataTable dataTable, HttpResponse Response, string filename) { Response.Clear(); Response.Buffer = true; Response.AddHeader("content-disposition", "attachment;filename=" + filename + ".csv"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "Application/x-msexcel"; StringBuilder sb = new StringBuilder(); if (dataTable.Columns.Count != 0) { foreach (DataColumn column in dataTable.Columns) { sb.Append(column.ColumnName + ','); } sb.Append("\r\n"); foreach (DataRow row in dataTable.Rows) { foreach (DataColumn column in dataTable.Columns) { if(row[column].ToString().Contains(',')==true) { row[column] = row[column].ToString().Replace(",", ""); } sb.Append(row[column].ToString() + ','); } sb.Append("\r\n"); } } Response.Write(sb.ToString()); Response.End(); //HttpContext.Current.ApplicationInstance.CompleteRequest(); }

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  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • Scaling MKMapView Annotations relative to the zoom level

    - by Jonathan
    The Problem I'm trying to create a visual radius circle around a annonation, that remains at a fixed size in real terms. Eg. So If i set the radius to 100m, as you zoom out of the Map view the radius circle gets progressively smaller. I've been able to achieve the scaling, however the radius rect/circle seems to "Jitter" away from the Pin Placemark as the user manipulates the view. The Manifestation Here is a video of the behaviour. The Implementation The annotations are added to the Mapview in the usual fashion, and i've used the delegate method on my UIViewController Subclass (MapViewController) to see when the region changes. -(void)mapView:(MKMapView *)pMapView regionDidChangeAnimated:(BOOL)animated{ //Get the map view MKCoordinateRegion region; CGRect rect; //Scale the annotations for( id<MKAnnotation> annotation in [[self mapView] annotations] ){ if( [annotation isKindOfClass: [Location class]] && [annotation conformsToProtocol:@protocol(MKAnnotation)] ){ //Approximately 200 m radius region.span.latitudeDelta = 0.002f; region.span.longitudeDelta = 0.002f; region.center = [annotation coordinate]; rect = [[self mapView] convertRegion:foo toRectToView: self.mapView]; if( [[[self mapView] viewForAnnotation: annotation] respondsToSelector:@selector(setRadiusFrame:)] ){ [[[self mapView] viewForAnnotation: annotation] setRadiusFrame:rect]; } } } The Annotation object (LocationAnnotationView)is a subclass of the MKAnnotationView and it's setRadiusFrame looks like this -(void) setRadiusFrame:(CGRect) rect{ CGPoint centerPoint; //Invert centerPoint.x = (rect.size.width/2) * -1; centerPoint.y = 0 + 55 + ((rect.size.height/2) * -1); rect.origin = centerPoint; [self.radiusView setFrame:rect]; } And finally the radiusView object is a subclass of a UIView, that overrides the drawRect method to draw the translucent circles. setFrame is also over ridden in this UIView subclass, but it only serves to call [UIView setNeedsDisplay] in addition to [UIView setFrame:] to ensure that the view is redrawn after the frame has been updated. The radiusView object's (CircleView) drawRect method looks like this -(void) drawRect:(CGRect)rect{ //NSLog(@"[CircleView drawRect]"); [self setBackgroundColor:[UIColor clearColor]]; //Declarations CGContextRef context; CGMutablePathRef path; //Assignments context = UIGraphicsGetCurrentContext(); path = CGPathCreateMutable(); //Alter the rect so the circle isn't cliped //Calculate the biggest size circle if( rect.size.height > rect.size.width ){ rect.size.height = rect.size.width; } else if( rect.size.height < rect.size.width ){ rect.size.width = rect.size.height; } rect.size.height -= 4; rect.size.width -= 4; rect.origin.x += 2; rect.origin.y += 2; //Create paths CGPathAddEllipseInRect(path, NULL, rect ); //Create colors [[self areaColor] setFill]; CGContextAddPath( context, path); CGContextFillPath( context ); [[self borderColor] setStroke]; CGContextSetLineWidth( context, 2.0f ); CGContextSetLineCap(context, kCGLineCapSquare); CGContextAddPath(context, path ); CGContextStrokePath( context ); CGPathRelease( path ); //CGContextRestoreGState( context ); } Thanks for bearing with me, any help is appreciated. Jonathan

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  • 5x5 matrix multiplication in C

    - by Rick
    I am stuck on this problem in my homework. I've made it this far and am sure the problem is in my three for loops. The question directly says to use 3 for loops so I know this is probably just a logic error. #include<stdio.h> void matMult(int A[][5],int B[][5],int C[][5]); int printMat_5x5(int A[5][5]); int main() { int A[5][5] = {{1,2,3,4,6}, {6,1,5,3,8}, {2,6,4,9,9}, {1,3,8,3,4}, {5,7,8,2,5}}; int B[5][5] = {{3,5,0,8,7}, {2,2,4,8,3}, {0,2,5,1,2}, {1,4,0,5,1}, {3,4,8,2,3}}; int C[5][5] = {0}; matMult(A,B,C); printMat_5x5(A); printf("\n"); printMat_5x5(B); printf("\n"); printMat_5x5(C); return 0; } void matMult(int A[][5], int B[][5], int C[][5]) { int i; int j; int k; for(i = 0; i <= 2; i++) { for(j = 0; j <= 4; j++) { for(k = 0; k <= 3; k++) { C[i][j] += A[i][k] * B[k][j]; } } } } int printMat_5x5(int A[5][5]){ int i; int j; for (i = 0;i < 5;i++) { for(j = 0;j < 5;j++) { printf("%2d",A[i][j]); } printf("\n"); } } EDIT: Here is the question, sorry for not posting it the first time. (2) Write a C function to multiply two five by five matrices. The prototype should read void matMult(int a[][5],int b[][5],int c[][5]); The resulting matrix product (a times b) is returned in the two dimensional array c (the third parameter of the function). Program your solution using three nested for loops (each generating the counter values 0, 1, 2, 3, 4) That is, DO NOT code specific formulas for the 5 by 5 case in the problem, but make your code general so it can be easily changed to compute the product of larger square matrices. Write a main program to test your function using the arrays a: 1 2 3 4 6 6 1 5 3 8 2 6 4 9 9 1 3 8 3 4 5 7 8 2 5 b: 3 5 0 8 7 2 2 4 8 3 0 2 5 1 2 1 4 0 5 1 3 4 8 2 3 Print your matrices in a neat format using a C function created for printing five by five matrices. Print all three matrices. Generate your test arrays in your main program using the C array initialization feature. enter code here

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  • Android - Saving an object in onSaveInstanceState?

    - by Donal Rafferty
    I have created a small XML parsing application for Android that displays information in a listview and then allows a user to click on the list view and a dialog with further info will pop up. The problem is that when the screen orientation is changed when a dialog screen is open I get a null pointer error. The null pointer occurs on the following line: if(setting.getAddForPublicUserNames() == 1){ This line is part of my dialogPrepare method: @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : afpunText = ""; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n" + "Register: " + setting.getRegistrarAddress() + "\n" + "Realm: " + setting.getRealm() + "\n" + "Public UserNames: " + afpunText + "\n" + "Preference Settings: " + "\n" + "Request VDN: " + setting.getRequestVDN() + "\n" + "Handover Settings: " + "\n" + "Enable Handover: " + setting.getEnableHandover() + "\n" + "Hand Over Number: " + setting.getHandoverNum() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle("Auth ID: " + setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } So the error is that my variable setting is null after the screen orientation changes. I have tried to use the onSaveInstance state methods to fix that as follows: @Override public void onSaveInstanceState(Bundle savedInstanceState) { for(int i = 0; i < settings.size(); i++){ savedInstanceState.putString("Username"+i, settings.get(i).getUserName()); savedInstanceState.putString("Password"+i, settings.get(i).getPassword()); savedInstanceState.putString("Server"+i, settings.get(i).getServerAddress()); savedInstanceState.putString("Registrar"+i, settings.get(i).getRegistrarAddress()); savedInstanceState.putString("Realm"+i, settings.get(i).getRealm()); savedInstanceState.putInt("PUserNames"+i, settings.get(i).getAddForPublicUserNames()); savedInstanceState.putString("RequestVDN"+i, settings.get(i).getRequestVDN()); savedInstanceState.putString("EnableHandOver"+i, settings.get(i).getEnableHandover()); savedInstanceState.putString("HandOverNum"+i, settings.get(i).getHandoverNum()); } super.onSaveInstanceState(savedInstanceState); } and @Override public void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); //Check to see if this is required // Restore UI state from the savedInstanceState. // This bundle has also been passed to onCreate. for(int i = 0; i<settings.size(); i++){ settings.get(i).setUserName(savedInstanceState.getString("Username"+i)); settings.get(i).setPassword(savedInstanceState.getString("Password"+i)) ; settings.get(i).setServerAddress(savedInstanceState.getString("Server"+i)); settings.get(i).setRegistrarAddress(savedInstanceState.getString("Registrar"+i)); settings.get(i).setRealm(savedInstanceState.getString("Realm"+i)); settings.get(i).setAddForPublicUserNames(savedInstanceState.getInt("PUserNames"+i)); settings.get(i).setRequestVDN(savedInstanceState.getString("RequestVDN"+i)); settings.get(i).setEnableHandover(savedInstanceState.getString("EnableHandOver"+i)); settings.get(i).setHandoverNum(savedInstanceState.getString("HandOverNum"+i)); } } However the error still remains, I think I have to save the selected setting from what was selected from the ListView? But how do I save a setting object in onSavedInstance?

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  • Cannot get UISearchBar Scope Bar to appear in Toolbar (or anywhere) on iPad

    - by Jann
    This is really causing me fits. I see a lot of info on putting a UISearchBar in the top row of a UITableView -- but I am putting the UISearchBar into the Toolbar at the top of my screen (on the iPad). I cannot find ANYTHING regarding how to handle UISearchBar and UISearchDisplayController using a UIPopoverController on the iPad. Any more info about the UISearchDisplayController using a UIPopoverController would be greatly appreciated. Please help with this as I am at my wit's end. Using IB, I put a toolbar on the IUView on the iPad. I added the following: Search Bar (not Search Bar and Search Display) to the toolbar. I set the options to be as follows: Show Cancel Button, Show Scope Bar, Scope Button Titles are: "Title1" and "Title2" (with Title2's radio button selected). Opaque, Clear Context and Auto Resize are checked. I hooked up the delegate of Search Bar to the "File's Owner" and linked it to IBOutlet theSearchBar. In my viewWillAppear I have the following: //Just in case: [theSearchBar setScopeButtonTitles:[NSArray arrayWithObjects:@"Near Me",@"Everywhere",nil]]; //Just in case (again): [theSearchBar setShowsScopeBar:YES]; //doesn't seem to do anything: //[theSearchBar sizeToFit]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:theSearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; //again--does not seem to do anything..but people have suggested it: [theSearchBar sizeToFit]; Okay, so far, I thought, so good. So, I made the File's Owner .m file to be a delegate for: UISearchBarDelegate, UISearchDisplayDelegate. My issue: I have yet to implement the delegates necessary to do the search but still... shouldn't I be seeing the scopeBar next to the search field when I click into the search field? Just so you know I DO see the log of the characters I type, so the delegate is working. I have the following dummy functions in the .m file (just in case) // called when keyboard search button pressed - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar { NSLog(@"Search Button Clicked\n"); [theSearchBar resignFirstResponder]; } // called when cancel button pressed - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { NSLog(@"Cancel Button Clicked\n"); [theSearchBar resignFirstResponder]; } - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { NSLog(@"Search Text So Far: '%@'\n",searchText); } - (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar { return YES; } - (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar { return YES; } Why doesn't the Scope Bar appear? A results UIPopoverController appears with the title "Results" and "No results found" (of course) when i type the first character in my search...but no scope bar. (not that i expect anything other than "No Results Found". I am wondering where the scope bar is supposed to appear...in the titleView of the UIPopover? In the toolbar to the right of the search area? Where?

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  • Java JPA Hibernate Spring @EntityListeners throws org.springframework.dao.DataIntegrityViolationException

    - by user
    I am using Spring 3 with Hibernate 3. I would like to update the last modification date automatically when an entity is updated. Below is the sample code: HibernateConfig: @Configuration public class HibernateConfig { @Bean public DataSource dataSource() throws Exception { DriverManagerDataSource dataSource = new DriverManagerDataSource(); Properties properties = new Properties(); properties.load(ClassLoader.getSystemResourceAsStream(new String("hibernate.properties"))); dataSource.setUrl(properties.getProperty(new String("jdbc.url"))); dataSource.setUsername(properties.getProperty(new String("jdbc.username"))); dataSource.setPassword(properties.getProperty(new String("jdbc.password"))); dataSource.setDriverClassName(properties.getProperty(new String("jdbc.driverClassName"))); return dataSource; } @Bean public AnnotationSessionFactoryBean sessionFactory() throws Exception { AnnotationSessionFactoryBean sessionFactory = new AnnotationSessionFactoryBean(); Properties hibernateProperties = new Properties(); Properties properties = new Properties(); properties.load(ClassLoader.getSystemResourceAsStream(new String("hibernate.properties"))); // set the Hibernate Properties hibernateProperties.setProperty(new String("hibernate.dialect"), properties.getProperty(new String("hibernate.dialect"))); hibernateProperties.setProperty(new String("hibernate.show_sql"), properties.getProperty(new String("hibernate.show_sql"))); hibernateProperties.setProperty(new String("hibernate.hbm2ddl.auto"), properties.getProperty(new String("hibernate.hbm2ddl.auto"))); sessionFactory.setDataSource(dataSource()); sessionFactory.setHibernateProperties(hibernateProperties); sessionFactory.setAnnotatedClasses(new Class[]{Message.class}) return sessionFactory; } @Bean public HibernateTemplate hibernateTemplate() throws Exception { HibernateTemplate hibernateTemplate = new HibernateTemplate(); hibernateTemplate.setSessionFactory(sessionFactory().getObject()); return hibernateTemplate; } } DAOConfig: @Configuration public class DAOConfig { @Autowired private HibernateConfig hibernateConfig; @Bean public MessageDAO messageDAO() throws Exception { MessageDAO messageDAO = new MessageHibernateDAO(hibernateConfig.hibernateTemplate()); return messageDAO; } } Message: import java.util.Date; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.EntityListeners; import javax.persistence.Table; import javax.persistence.Temporal; import javax.persistence.TemporalType; import java.io.Serializable; import javax.persistence.Column; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; @Entity @Table @EntityListeners(value = MessageListener.class) public class Message implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column private int id; @Column(nullable = false) @Temporal(TemporalType.TIMESTAMP) private Date lastMod; public Message() { } public int getId() { return id; } public void setId(int id) { this.id = id; } public Date getLastMod() { return lastMod; } public void setLastMod(Date lastMod) { this.lastMod = lastMod; } } MessageListener: import java.util.Date; import javax.persistence.PrePersist; import javax.persistence.PreUpdate; import org.springframework.stereotype.Component; @Component public class MessageListener { @PrePersist @PreUpdate public void setLastMod(Message message) { message.setLastMod(new Date()); } } When running this the MessageListener is not being invoked. I use a DAO design pattern and when calling dao.update(Message) it throws the following Exception: org.springframework.dao.DataIntegrityViolationException: not-null property references a null or transient value: com.persistence.entities.MessageStatus.lastMod; nested exception is org.hibernate.PropertyValueException: not-null property references a null or transient value: com.persistence.entities.Message.lastMod at org.springframework.orm.hibernate3.SessionFactoryUtils.convertHibernateAccessException(SessionFactoryUtils.java:665) at org.springframework.orm.hibernate3.HibernateAccessor.convertHibernateAccessException(HibernateAccessor.java:412) at org.springframework.orm.hibernate3.HibernateTemplate.doExecute(HibernateTemplate.java:411) at org.springframework.orm.hibernate3.HibernateTemplate.executeWithNativeSession(HibernateTemplate.java:374) at org.springframework.orm.hibernate3.HibernateTemplate.save(HibernateTemplate.java:683) at com.persistence.dao.hibernate.GenericHibernateDAO.save(GenericHibernateDAO.java:38) Having looked at a number of websites there seems not to be a solution.

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  • Create Hello World with RESTful web service and Jersey

    - by Harry Pham
    I follow tutorial here on how to create web service using RESTful web service and Jersey and I get kind of stuck. The code is from HelloWorld3 in the tutorial I linked above. Here is the code. I use Netbean6.8 + glassfish v3 RESTGreeting.java create using JAXB. This class represents the HTML message in Java package com.sun.rest; import javax.xml.bind.annotation.XmlRootElement; import javax.xml.bind.annotation.XmlElement; @XmlRootElement(name = "restgreeting") public class RESTGreeting { private String message; private String name; /** * Creates new instance of Greeting */ public RESTGreeting() { } /* Create new instance of Greeting * with parameters message and name */ public RESTGreeting( String message, String name) { this.message = message; this.name = name; } /** Getter for message * return value for message * */ @XmlElement public String getMessage() { return message; } public void setMessage(String message) { this.message = message; } /* Getter for name * return name */ @XmlElement public String getName() { return name; } public void setName(String name) { this.name = name; } } HelloGreetingService.java creates a RESTful web service that returns an HTML message package com.sun.rest; import javax.ws.rs.core.Context; import javax.ws.rs.core.UriInfo; import javax.ws.rs.Consumes; import javax.ws.rs.PUT; import javax.ws.rs.Path; import javax.ws.rs.GET; import javax.ws.rs.Produces; import javax.ws.rs.QueryParam; @Path("helloGreeting") public class HelloGreetingService { @Context private UriInfo context; /** Creates a new instance of HelloGreetingService */ public HelloGreetingService() { } /** * Retrieves representation of an instance of com.sun.rest.HelloGreetingService * @return an instance of java.lang.String */ @GET @Produces("text/html") public RESTGreeting getHtml(@QueryParam("name") String name) { return new RESTGreeting( getGreeting(), name); } private String getGreeting() { return "Hello "; } /** * PUT method for updating or creating an instance of HelloGreetingService * @param content representation for the resource * @return an HTTP response with content of the updated or created resource. */ @PUT @Consumes("text/html") public void putHtml(String content) { } } However when i deploy it on Glassfish, and run it. It generate an exception. I try to debug using netbean 6.8, and figure out that this line return new RESTGreeting(getGreeting(), name); in HelloGreetingService.java cause the exception. But not sure why. Here is the stacktrace javax.ws.rs.WebApplicationException at com.sun.jersey.spi.container.ContainerResponse.write(ContainerResponse.java:268) at com.sun.jersey.server.impl.application.WebApplicationImpl._handleRequest(WebApplicationImpl.java:1029) at com.sun.jersey.server.impl.application.WebApplicationImpl.handleRequest(WebApplicationImpl.java:941) at com.sun.jersey.server.impl.application.WebApplicationImpl.handleRequest(WebApplicationImpl.java:932) at com.sun.jersey.spi.container.servlet.WebComponent.service(WebComponent.java:384) at com.sun.jersey.spi.container.servlet.ServletContainer.service(ServletContainer.java:451) at com.sun.jersey.spi.container.servlet.ServletContainer.service(ServletContainer.java:632) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at org.apache.catalina.core.StandardWrapper.service(StandardWrapper.java:1523) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:279) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:188) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:641) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:97) at com.sun.enterprise.web.PESessionLockingStandardPipeline.invoke(PESessionLockingStandardPipeline.java:85) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:185) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:332) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:637)

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  • .NET: Serializing object to a file from a 3rd party assembly

    - by MacGyver
    Below is a link that describes how to serialize an object. But it requires you implement from ISerializable for the object you are serializing. What I'd like to do is serialize an object that I did not define--an object based on a class in a 3rd party assembly (from a project reference) that is not implementing ISerializable. Is that possible? How can this be done? http://www.switchonthecode.com/tutorials/csharp-tutorial-serialize-objects-to-a-file Property (IWebDriver = interface type): private IWebDriver driver; Object Instance (FireFoxDriver is a class type): driver = new FirefoxDriver(firefoxProfile); ================ 3/21/2012 update after answer posted Why would this throw an error? It doesn't like this line: serializedObject.DriverInstance = (FirefoxDriver)driver; ... Error: Cannot implicitly convert type 'OpenQA.Selenium.IWebDriver' to 'OpenQA.Selenium.Firefox.FirefoxDriver'. An explicit conversion exists (are you missing a cast?) Here is the code: FirefoxDriverSerialized serializedObject = new FirefoxDriverSerialized(); Serializer serializer = new Serializer(); serializedObject = serializer.DeSerializeObject(@"C:\firefoxDriver.qa"); driver = serializedObject.DriverInstance; if (driver == null) { driver = new FirefoxDriver(firefoxProfile); serializedObject.DriverInstance = (FirefoxDriverSerialized)driver; serializer.SerializeObject(@"C:\firefoxDriver.qa", serializedObject); } Here are the two Serializer classes I built: public class Serializer { public Serializer() { } public void SerializeObject(string filename, FirefoxDriverSerialized objectToSerialize) { Stream stream = File.Open(filename, FileMode.Create); BinaryFormatter bFormatter = new BinaryFormatter(); bFormatter.Serialize(stream, objectToSerialize); stream.Close(); } public FirefoxDriverSerialized DeSerializeObject(string filename) { FirefoxDriverSerialized objectToSerialize; Stream stream = File.Open(filename, FileMode.Open); BinaryFormatter bFormatter = new BinaryFormatter(); objectToSerialize = (FirefoxDriverSerialized)bFormatter.Deserialize(stream); stream.Close(); return objectToSerialize; } } [Serializable()] public class FirefoxDriverSerialized : FirefoxDriver, ISerializable { private FirefoxDriver driverInstance; public FirefoxDriver DriverInstance { get { return this.driverInstance; } set { this.driverInstance = value; } } public FirefoxDriverSerialized() { } public FirefoxDriverSerialized(SerializationInfo info, StreamingContext ctxt) { this.driverInstance = (FirefoxDriver)info.GetValue("DriverInstance", typeof(FirefoxDriver)); } public void GetObjectData(SerializationInfo info, StreamingContext ctxt) { info.AddValue("DriverInstance", this.driverInstance); } } ================= 3/23/2012 update #2 - fixed serialization/de-serialization, but having another issue (might be relevant for new question) This fixed the calling code. Because we're deleting the *.qa file when we call the WebDriver.Quit() because that's when we chose to close the browser. This will kill off our cached driver as well. So if we start with a new browser window, we'll hit the catch block and create a new instance and save it to our *.qa file (in the serialized form). FirefoxDriverSerialized serializedObject = new FirefoxDriverSerialized(); Serializer serializer = new Serializer(); try { serializedObject = serializer.DeSerializeObject(@"C:\firefoxDriver.qa"); driver = serializedObject.DriverInstance; } catch { driver = new FirefoxDriver(firefoxProfile); serializedObject = new FirefoxDriverSerialized(); serializedObject.DriverInstance = (FirefoxDriver)driver; serializer.SerializeObject(@"C:\firefoxDriver.qa", serializedObject); } However, still getting this exception: Acu.QA.Main.Test_0055_GiftCertificate_UserCheckout: SetUp : System.Runtime.Serialization.SerializationException : Type 'OpenQA.Selenium.Firefox.FirefoxDriver' in Assembly 'WebDriver, Version=2.16.0.0, Culture=neutral, PublicKeyToken=1c2bd1631853048f' is not marked as serializable. TearDown : System.NullReferenceException : Object reference not set to an instance of an object. The 3rd line in this code block is throwing the exception: public void SerializeObject(string filename, FirefoxDriverSerialized objectToSerialize) { Stream stream = File.Open(filename, FileMode.Create); BinaryFormatter bFormatter = new BinaryFormatter(); bFormatter.Serialize(stream, objectToSerialize); // <=== this line stream.Close(); }

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  • How do I use Java to sort surnames in alphabetical order from file to file?

    - by user577939
    I have written this code and don't know how to sort surnames in alphabetical order from my file to another file. import java.io.*; import java.util.*; class Asmuo { String pavarde; String vardas; long buvLaikas; int atv1; int atv2; int atv3; } class Irasas { Asmuo duom; Irasas kitas; } class Sarasas { private Irasas p; Sarasas() { p = null; } Irasas itrauktiElementa(String pv, String v, long laikas, int d0, int d1, int d2) { String pvrd, vrd; int data0; int data1; int data2; long lks; lks = laikas; pvrd = pv; vrd = v; data0 = d0; data1 = d1; data2 = d2; Irasas r = new Irasas(); r.duom = new Asmuo(); uzpildymasDuomenimis(r, pvrd, vrd, lks, d0, d1, d2); r.kitas = p; p = r; return r; } void uzpildymasDuomenimis(Irasas r, String pv, String v, long laik, int d0, int d1, int d2) { r.duom.pavarde = pv; r.duom.vardas = v; r.duom.atv1 = d0; r.duom.buvLaikas = laik; r.duom.atv2 = d1; r.duom.atv3 = d2; } void spausdinti() { Irasas d = p; int i = 0; try { FileWriter fstream = new FileWriter("rez.txt"); BufferedWriter rez = new BufferedWriter(fstream); while (d != null) { System.out.println(d.duom.pavarde + " " + d.duom.vardas + " " + d.duom.buvLaikas + " " + d.duom.atv1 + " " + d.duom.atv2 + " " + d.duom.atv3); rez.write(d.duom.pavarde + " " + d.duom.vardas + " " + d.duom.buvLaikas + " " + d.duom.atv1 + " " + d.duom.atv2 + " " + d.duom.atv3 + "\n"); d = d.kitas; i++; } rez.close(); } catch (Exception e) { System.err.println("Error: " + e.getMessage()); } } } public class Gyventojai { public static void main(String args[]) { Sarasas sar = new Sarasas(); Calendar atv = Calendar.getInstance(); Calendar isv = Calendar.getInstance(); try { FileInputStream fstream = new FileInputStream("duom.txt"); DataInputStream in = new DataInputStream(fstream); BufferedReader br = new BufferedReader(new InputStreamReader(in)); String eil; while ((eil = br.readLine()) != null) { String[] cells = eil.split(" "); String pvrd = cells[0]; String vrd = cells[1]; atv.set(Integer.parseInt(cells[2]), Integer.parseInt(cells[3]), Integer.parseInt(cells[4])); isv.set(Integer.parseInt(cells[5]), Integer.parseInt(cells[6]), Integer.parseInt(cells[7])); long laik = (isv.getTimeInMillis() - atv.getTimeInMillis()) / (24 * 60 * 60 * 1000); int d0 = Integer.parseInt(cells[2]); int d1 = Integer.parseInt(cells[3]); int d2 = Integer.parseInt(cells[4]); sar.itrauktiElementa(pvrd, vrd, laik, d0, d1, d2); } in.close(); } catch (Exception e) { System.err.println("Error: " + e.getMessage()); } sar.spausdinti(); } }

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  • ASP.NET Membership API not working on Win2008 server/IIS7

    - by Program.X
    I have a very odd problem. I have a web app that uses the .NET Membership API to provide login functionality. This works fine on my local dev machine, using WebDev 4.0 server. I'm using .NET 4.0 with some URL Rewriting, but not on the pages where login is required. I have a Windows Server 2008 with IIS7 However, the Membership API seemingly does not work on the server. I have set up remote debugging and the LoginUser.LoggedIn event of the LoginUser control gets fired okay, but the MembershipUser is null. I get no answer about the username/password being invalid so it seems to be recognising it. If I enter an invalid username/password, I get an invalid username/password response. Some code, if it helps: <asp:ValidationSummary ID="LoginUserValidationSummary" runat="server" CssClass="validation-error-list" ValidationGroup="LoginUserValidationGroup"/> <div class="accountInfo"> <fieldset class="login"> <legend>Account Information</legend> <p> <asp:Label ID="UserNameLabel" runat="server" AssociatedControlID="UserName">Username:</asp:Label> <asp:TextBox ID="UserName" runat="server" CssClass="textEntry"></asp:TextBox> <asp:RequiredFieldValidator ID="UserNameRequired" runat="server" ControlToValidate="UserName" CssClass="validation-error" Display="Dynamic" ErrorMessage="User Name is required." ToolTip="User Name is required." ValidationGroup="LoginUserValidationGroup">*</asp:RequiredFieldValidator> </p> <p> <asp:Label ID="PasswordLabel" runat="server" AssociatedControlID="Password">Password:</asp:Label> <asp:TextBox ID="Password" runat="server" CssClass="passwordEntry" TextMode="Password"></asp:TextBox> <asp:RequiredFieldValidator ID="PasswordRequired" runat="server" ControlToValidate="Password" CssClass="validation-error" Display="Dynamic" ErrorMessage="Password is required." ToolTip="Password is required." ValidationGroup="LoginUserValidationGroup">*</asp:RequiredFieldValidator> </p> <p> <asp:CheckBox ID="RememberMe" runat="server"/> <asp:Label ID="RememberMeLabel" runat="server" AssociatedControlID="RememberMe" CssClass="inline">Keep me logged in</asp:Label> </p> </fieldset> <p class="login-action"> <asp:Button ID="LoginButton" runat="server" CommandName="Login" CssClass="submitButton" Text="Log In" ValidationGroup="LoginUserValidationGroup"/> </p> and the code behind: protected void Page_Load(object sender, EventArgs e) { LoginUser.LoginError += new EventHandler(LoginUser_LoginError); LoginUser.LoggedIn += new EventHandler(LoginUser_LoggedIn); } void LoginUser_LoggedIn(object sender, EventArgs e) { // this code gets run so it appears logins work Roles.DeleteCookie(); // this behaviour has been removed for testing - no difference } void LoginUser_LoginError(object sender, EventArgs e) { HtmlGenericControl htmlGenericControl = LoginUser.FindControl("errorMessageSpan") as HtmlGenericControl; if (htmlGenericControl != null) htmlGenericControl.Visible = true; } I have "Fiddled" with the Login form reponse and I get the following Cookie-Set headers: Set-Cookie: ASP.NET_SessionId=lpyyiyjw45jjtuav1gdu4jmg; path=/; HttpOnly Set-Cookie: .ASPXAUTH=A7AE08E071DD20872D6BBBAD9167A709DEE55B352283A7F91E1066FFB1529E5C61FCEDC86E558CEA1A837E79640BE88D1F65F14FA8434AA86407DA3AEED575E0649A1AC319752FBCD39B2A4669B0F869; path=/; HttpOnly Set-Cookie: .ASPXROLES=; expires=Mon, 11-Oct-1999 23:00:00 GMT; path=/; HttpOnly I don't know what is useful here because it is obviously encrypted but I find the .APXROLES cookie having no value interesting. It seems to fail to register the cookie, but passes authentication

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  • Multibinding File-Paths into a Button ControlTemplate

    - by Bill
    I am trying to develop an application that uses a number of images that are stored in a seperate remote file location. The file-paths to the UI elements are stored within the Application Settings. Although I understand how to access the images from Applications Settings using a MultiBinding and a value converter, I'm not sure how to integrate the Multibinding into the ImageButton ControlTemplate below. Can anyone steer me in the right direction? <Image.Source> <MultiBinding Converter="{StaticResource MyConverter}"> <Binding Source="{StaticResource Properties.Settings}" Path="Default.pathToInterfaceImages" /> <Binding Source="ScreenSaver.png"></Binding> </MultiBinding> </Image.Source> <Button Click="btn_ScreenSaver_Click" Style="{DynamicResource ThreeImageButton}" local:ThreeImageButton.Image="C:\Skins\ScreenSaver_UP.png" local:ThreeImageButton.MouseOverImage="C:\Skins\ScreenSaver_OVER.png" local:ThreeImageButton.PressedImage="C:\Skins\ScreenSaver_DOWN.png"/> <Style x:Key="ThreeImageButton" TargetType="{x:Type Button}"> <Setter Property="FontSize" Value="10"/> <Setter Property="Height" Value="34"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <StackPanel Orientation="Horizontal" > <Image Name="PART_Image" Source= "{Binding Path=(local:ThreeImageButton.Image), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" /> </StackPanel> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.MouseOverImage), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.PressedImage), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Source" Value="{Binding Path=(local:ThreeImageButton.Image), RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Button}}}" TargetName="PART_Image"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> public class ThreeImageButton : DependencyObject { // Add three new Dependency Properties to the Button Class to hold the // path to each of the images that are bound to the control, displayed // during normal, mouse-over and pressed states. public static readonly DependencyProperty ImageProperty; public static readonly DependencyProperty MouseOverImageProperty; public static readonly DependencyProperty PressedImageProperty; public static ImageSource GetImage(DependencyObject obj) { return (ImageSource)obj.GetValue(ImageProperty); } public static ImageSource GetMouseOverImage(DependencyObject obj) { return (ImageSource)obj.GetValue(MouseOverImageProperty); } public static ImageSource GetPressedImage(DependencyObject obj) { return (ImageSource)obj.GetValue(PressedImageProperty); } public static void SetImage(DependencyObject obj, ImageSource value) { obj.SetValue(ImageProperty, value); } public static void SetMouseOverImage(DependencyObject obj, ImageSource value) { obj.SetValue(MouseOverImageProperty, value); } public static void SetPressedImage(DependencyObject obj, ImageSource value) { obj.SetValue(PressedImageProperty, value); } // Register each property with the control. static ThreeImageButton() { var metadata = new FrameworkPropertyMetadata((ImageSource)null); ImageProperty = DependencyProperty.RegisterAttached("Image", typeof(ImageSource), typeof(ThreeImageButton), metadata); var metadata1 = new FrameworkPropertyMetadata((ImageSource)null); MouseOverImageProperty = DependencyProperty.RegisterAttached("MouseOverImage", typeof(ImageSource), typeof(ThreeImageButton), metadata1); var metadata2 = new FrameworkPropertyMetadata((ImageSource)null); PressedImageProperty = DependencyProperty.RegisterAttached("PressedImage", typeof(ImageSource), typeof(ThreeImageButton), metadata2); } }

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  • Converting listview to a composite control

    - by Paul
    The link below shows a listview composite control in its most basic form however I can't seem to extend this to what I'm trying to do. http://stackoverflow.com/questions/92689/how-to-define-listview-templates-in-code My listview has 1 tablerow with 2 fields. The first field contains 1 element whilst the second field contains 2 elements as shown below. <asp:ListView ID="lstArticle" runat="server"> <LayoutTemplate> <table id="itemPlaceholder" runat="server"> </table> </LayoutTemplate> <ItemTemplate> <div class="ctrlArticleList_rptStandardItem"> <table width="100%"> <tr> <td valign="top" class="ctrlArticleList_firstColumnWidth"> <a href="<%# GetURL(Container.DataItem) %>"> <%# GetImage(Container.DataItem)%> </a> </td> <td valign="top"> <span class="ctrlArticleList_title"> <a href="<%# GetURL(Container.DataItem) %>"> <%# DataBinder.Eval(Container.DataItem, "Title") %> </a> </span> <span class="ctrlArticleList_date"> <%# convertToShortDate(DataBinder.Eval(Container.DataItem, "ActiveDate"))%> </span> <div class="ctrlArticleList_standFirst"> <%# DataBinder.Eval(Container.DataItem, "StandFirst")%> </div> </td> </tr> </table> </div> </ItemTemplate> So to convert this I have to use the InstantiateIn method of the ITemplate for the layouttemplate and the ItemTemplate. Data is bound to the itemtemplate using the DataBinding event. My question at the moment is how do I setup the ItemTemplate class and bind the values from the above ListView ItemTemplate. This is what I've managed so far: private class LayoutTemplate : ITemplate { public void InstantiateIn(Control container) { var table = new HtmlGenericControl("table") { ID = "itemPlaceholder" }; container.Controls.Add(table); } } private class ItemTemplate : ITemplate { public void InstantiateIn(Control container) { var tableRow = new HtmlGenericControl("tr"); //first field in row var tableFieldImage = new HtmlGenericControl("td"); var imageLink = new HtmlGenericControl("a"); imageLink.ID = "imageLink"; tableRow.Controls.Add(imageLink); // second field in row var tableFieldTitle = new HtmlGenericControl("td"); var title = new HtmlGenericControl("a"); tableFieldTitle.Controls.Add(title); tableRow.Controls.Add(tableFieldTitle); //Bind the data with the controls tableRow.DataBinding += BindData; //add the controls to the container container.Controls.Add(tableRow); } public void BindData(object sender, EventArgs e) { var container = (HtmlGenericControl)sender; var dataItem = ((ListViewDataItem)container.NamingContainer).DataItem; container.Controls.Add(new Literal() { Text = dataItem.ToString() }); } One of the functions in the ListView just for an example is: public string GetURL(object objArticle) { ArticleItem articleItem = (ArticleItem)objArticle; Article article = new Article(Guid.Empty, articleItem.ContentVersionID); return GetArticleURL(article); } Summary What do I need to do to convert the following into a composite control: 1. <a href="<%# GetURL(Container.DataItem) %>"><%# GetImage(Container.DataItem)%></a> 2. <a href="<%# GetURL(Container.DataItem) %>"> <%# DataBinder.Eval(Container.DataItem, "Title") %> </a>

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  • Safe, standard way to load images in ListView on a different thread?

    - by Po
    Before making this question, I have searched and read these ones: http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview http://stackoverflow.com/questions/1409623/android-issue-with-lazy-loading-images-into-a-listview My problem is I have a ListView, where: Each row contains an ImageView, whose content is to be loaded from the internet Each row's view is recycled as in ApiDemo's List14 What I want ultimately: Load images lazily, only when the user scrolls to them Load images on different thread(s) to maintain responsiveness My current approach: In the adapter's getView() method, apart from setting up other child views, I launch a new thread that loads the Bitmap from the internet. When that loading thread finishes, it returns the Bitmap to be set on the ImageView (I do this using AsyncTask or Handler). Because I recycle ImageViews, it may be the case that I first want to set a view with Bitmap#1, then later want to set it to Bitmap#2 when the user scrolls down. Bitmap#1 may happen to take longer than Bitmap#2 to load, so it may end up overwriting Bitmap#2 on the view. I solve this by maintaining a WeakHashMap that remembers the last Bitmap I want to set for that view. Below is somewhat a pseudocode for my current approach. I've ommitted other details like caching, just to keep the thing clear. public class ImageLoader { // keeps track of the last Bitmap we want to set for this ImageView private static final WeakHashMap<ImageView, AsyncTask> assignments = new WeakHashMap<ImageView, AsyncTask>(); /** Asynchronously sets an ImageView to some Bitmap loaded from the internet */ public static void setImageAsync(final ImageView imageView, final String imageUrl) { // cancel whatever previous task AsyncTask oldTask = assignments.get(imageView); if (oldTask != null) { oldTask.cancel(true); } // prepare to launch a new task to load this new image AsyncTask<String, Integer, Bitmap> newTask = new AsyncTask<String, Integer, Bitmap>() { protected void onPreExecute() { // set ImageView to some "loading..." image } protected Bitmap doInBackground(String... urls) { return loadFromInternet(imageUrl); } protected void onPostExecute(Bitmap bitmap) { // set Bitmap if successfully loaded, or an "error" image if (bitmap != null) { imageView.setImageBitmap(bitmap); } else { imageView.setImageResource(R.drawable.error); } } }; newTask.execute(); // mark this as the latest Bitmap we want to set for this ImageView assignments.put(imageView, newTask); } /** returns (Bitmap on success | null on error) */ private Bitmap loadFromInternet(String imageUrl) {} } Problem I still have: what if the Activity gets destroyed while some images are still loading? Is there any risk when the loading thread calls back to the ImageView later, when the Activity is already destroyed? Moreover, AsyncTask has some global thread-pool underneath, so if lengthy tasks are not canceled when they're not needed anymore, I may end up wasting time loading things users don't see. My current design of keeping this thing globally is too ugly, and may eventually cause some leaks that are beyond my understanding. Instead of making ImageLoader a singleton like this, I'm thinking of actually creating separate ImageLoader objects for different Activities, then when an Activity gets destroyed, all its AsyncTask will be canceled. Is this too awkward? Anyway, I wonder if there is a safe and standard way of doing this in Android. In addition, I don't know iPhone but is there a similar problem there and do they have a standard way to do this kind of task? Many thanks.

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  • Need a little help with sound in a JApplet

    - by jacob schuschel
    I am working on a solitaire game in Java, and i need to implement sound when the desk is shuffled, card flipped, etc. I used the following sites as reference to try and get it to work, but i am getting Null Pointer Exceptions or mishandled URL exception (depending on what i tweak). here Also, i am using netbeans 6.7.1 as my IDE. I will try to break down the code and explain: package cardgame; import java.applet.*; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import javax.swing.*; import java.io.*; import java.net.*; /** * * @author jacob */ public class Sound extends JApplet { private AudioClip song; // Sound player private String URL = null; private URL songPath; // Sound path /* *sound_1 = shuffling cards *sound_2 = to discard *sound_3 = from discard *sound_4 = cardflip 1 *sound_5 = cardflip 2 */ Sound(String filename) { try { songPath = new URL(getCodeBase(),filename); // Get the Sound URL } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } song = getAudioClip(songPath); // Load the Sound } Sound(int i) { URL = "./sounds/sound_" + i + ".wav"; System.out.println(URL); try { songPath = new URL(URL); // Get the Sound URL song = getAudioClip(songPath); } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } } public void playSound() { song.loop(); // Play } public void stopSound() { song.stop(); // Stop } public void playSoundOnce() { song.play(); // Play only once } } The 2 different construcors are for different ways i tried to implement this. The first one creates the filepath, and passes it in. The second one builds the filepath in the constructor, given a sound # (i made a list of what numbers correspond to what sound for reference). I am getting the followig errors out: ./sounds/sound_1.wav Nov 16, 2009 4:14:13 PM cardgame.Sound ./sounds/sound_2.wav SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_1.wav ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) ./sounds/sound_4.wav ./sounds/sound_5.wav at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_2.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_4.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_5.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Thanks for those who read and more thanks to those who help. I know it is somewhat long, but i would rather get it all out there, than have 50 questions that come back or have people not answer due to lack of initial info. also only lets me post a single link right now, so the links are given below dreamincode.net/forums/showtopic14083.htm stackoverflow.com/questions/512436/java-playing-wav-sounds deitel.com/articles/java_tutorials/20060422/LoadingPlayingAudioClips/index.html

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  • C++ custom exceptions: run time performance and passing exceptions from C++ to C

    - by skyeagle
    I am writing a custom C++ exception class (so I can pass exceptions occuring in C++ to another language via a C API). My initial plan of attack was to proceed as follows: //C++ myClass { public: myClass(); ~myClass(); void foo() // throws myException int foo(const int i, const bool b) // throws myException } * myClassPtr; // C API #ifdef __cplusplus extern "C" { #endif myClassPtr MyClass_New(); void MyClass_Destroy(myClassPtr p); void MyClass_Foo(myClassPtr p); int MyClass_FooBar(myClassPtr p, int i, bool b); #ifdef __cplusplus }; #endif I need a way to be able to pass exceptions thrown in the C++ code to the C side. The information I want to pass to the C side is the following: (a). What (b). Where (c). Simple Stack Trace (just the sequence of error messages in order they occured, no debugging info etc) I want to modify my C API, so that the API functions take a pointer to a struct ExceptionInfo, which will contain any exception info (if an exception occured) before consuming the results of the invocation. This raises two questions: Question 1 1. Implementation of each of the C++ methods exposed in the C API needs to be enclosed in a try/catch statement. The performance implications for this seem quite serious (according to this article): "It is a mistake (with high runtime cost) to use C++ exception handling for events that occur frequently, or for events that are handled near the point of detection." At the same time, I remember reading somewhere in my C++ days, that all though exception handling is expensive, it only becmes expensive when an exception actually occurs. So, which is correct?. what to do?. Is there an alternative way that I can trap errors safely and pass the resulting error info to the C API?. Or is this a minor consideration (the article after all, is quite old, and hardware have improved a bit since then). Question 2 I wuld like to modify the exception class given in that article, so that it contains a simple stack trace, and I need some help doing that. Again, in order to make the exception class 'lightweight', I think its a good idea not to include any STL classes, like string or vector (good idea/bad idea?). Which potentially leaves me with a fixed length C string (char*) which will be stack allocated. So I can maybe just keep appending messages (delimted by a unique separator [up to maximum length of buffer])... Its been a while since I did any serious C++ coding, and I will be grateful for the help. BTW, this is what I have come up with so far (I am intentionally, not deriving from std::exception because of the performance reasons mentioned in the article, and I am instead, throwing an integral exception (based on an exception enumeration): class fast_exception { public: fast_exception(int what, char const* file=0, int line=0) : what_(what), line_(line), file_(file) {/*empty*/} int what() const { return what_; } int line() const { return line_; } char const* file() const { return file_; } private: int what_; int line_; char const[MAX_BUFFER_SIZE] file_; }

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