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  • Printf in assembler doesn't print

    - by Gaim
    Hi there, I have got a homework to hack program using buffer overflow ( with disassambling, program was written in C++, I haven't got the source code ). I have already managed it but I have a problem. I have to print some message on the screen, so I found out address of printf function, pushed address of "HACKED" and address of "%s" on the stack ( in this order ) and called that function. Called code passed well but nothing had been printed. I have tried to simulate the environment like in other place in the program but there has to be something wrong. Do you have any idea what I am doing wrong that I have no output, please? Thanks a lot EDIT: This program is running on Windows XP SP3 32b, written in C++, Intel asm there is the "hack" code CPU Disasm Address Hex dump Command Comments 0012F9A3 90 NOP ;hack begins 0012F9A4 90 NOP 0012F9A5 90 NOP 0012F9A6 89E5 MOV EBP,ESP 0012F9A8 83EC 7F SUB ESP,7F ;creating a place for working data 0012F9AB 83EC 7F SUB ESP,7F 0012F9AE 31C0 XOR EAX,EAX 0012F9B0 50 PUSH EAX 0012F9B1 50 PUSH EAX 0012F9B2 50 PUSH EAX 0012F9B3 89E8 MOV EAX,EBP 0012F9B5 83E8 09 SUB EAX,9 0012F9B8 BA 1406EDFF MOV EDX,FFED0614 ;address to jump, it is negative because there mustn't be 00 bytes 0012F9BD F7DA NOT EDX 0012F9BF FFE2 JMP EDX ;I have to jump because there are some values overwritten by the program 0012F9C1 90 NOP 0012F9C2 0090 00000000 ADD BYTE PTR DS:[EAX],DL 0012F9C8 90 NOP 0012F9C9 90 NOP 0012F9CA 90 NOP 0012F9CB 90 NOP 0012F9CC 6C INS BYTE PTR ES:[EDI],DX ; I/O command 0012F9CD 65:6E OUTS DX,BYTE PTR GS:[ESI] ; I/O command 0012F9CF 67:74 68 JE SHORT 0012FA3A ; Superfluous address size prefix 0012F9D2 2069 73 AND BYTE PTR DS:[ECX+73],CH 0012F9D5 203439 AND BYTE PTR DS:[EDI+ECX],DH 0012F9D8 34 2C XOR AL,2C 0012F9DA 2066 69 AND BYTE PTR DS:[ESI+69],AH 0012F9DD 72 73 JB SHORT 0012FA52 0012F9DF 74 20 JE SHORT 0012FA01 0012F9E1 3120 XOR DWORD PTR DS:[EAX],ESP 0012F9E3 6C INS BYTE PTR ES:[EDI],DX ; I/O command 0012F9E4 696E 65 7300909 IMUL EBP,DWORD PTR DS:[ESI+65],-6F6FFF8D 0012F9EB 90 NOP 0012F9EC 90 NOP 0012F9ED 90 NOP 0012F9EE 31DB XOR EBX,EBX ; hack continues 0012F9F0 8818 MOV BYTE PTR DS:[EAX],BL ; writing 00 behind word "HACKED" 0012F9F2 83E8 06 SUB EAX,6 0012F9F5 50 PUSH EAX ; address of "HACKED" 0012F9F6 B8 3B8CBEFF MOV EAX,FFBE8C3B 0012F9FB F7D0 NOT EAX 0012F9FD 50 PUSH EAX ; address of "%s" 0012F9FE B8 FFE4BFFF MOV EAX,FFBFE4FF 0012FA03 F7D0 NOT EAX 0012FA05 FFD0 CALL EAX ;address of printf This code is really ugly because I am new in assembler and there mustn't be null bytes because of buffer-overflow bug

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  • Is it too early to start designing for Task Parallel Library?

    - by Joe Erickson
    I have been following the development of the .NET Task Parallel Library (TPL) with great interest since Microsoft first announced it. There is no doubt in my mind that we will eventually take advantage of TPL. What I am questioning is whether it makes sense to start taking advantage of TPL when Visual Studio 2010 and .NET 4.0 are released, or whether it makes sense to wait a while longer. Why Start Now? The .NET 4.0 Task Parallel Library appears to be well designed and some relatively simple tests demonstrate that it works well on today's multi-core CPUs. I have been very interested in the potential advantages of using multiple lightweight threads to speed up our software since buying my first quad processor Dell Poweredge 6400 about seven years ago. Experiments at that time indicated that it was not worth the effort, which I attributed largely to the overhead of moving data between each CPU's cache (there was no shared cache back then) and RAM. Competitive advantage - some of our customers can never get enough performance and there is no doubt that we can build a faster product using TPL today. It sounds fun. Yes, I realize that some developers would rather poke themselves in the eye with a sharp stick, but we really enjoy maximizing performance. Why Wait? Are today's Intel Nehalem CPUs representative of where we are going as multi-core support matures? You can purchase a Nehalem CPU with 4 cores which share a single level 3 cache today, and most likely a 6 core CPU sharing a single level 3 cache by the time Visual Studio 2010 / .NET 4.0 are released. Obviously, the number of cores will go up over time, but what about the architecture? As the number of cores goes up, will they still share a cache? One issue with Nehalem is the fact that, even though there is a very fast interconnect between the cores, they have non-uniform memory access (NUMA) which can lead to lower performance and less predictable results. Will future multi-core architectures be able to do away with NUMA? Similarly, will the .NET Task Parallel Library change as it matures, requiring modifications to code to fully take advantage of it? Limitations Our core engine is 100% C# and has to run without full trust, so we are limited to using .NET APIs.

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  • Dependency property does not work within a geometry in a controltemplate

    - by Erik Bongers
    I have a DepencencyProperty (a boolean) that works fine on an Ellipse, but not on an ArcSegment. Am I doing something that is not possible? Here's part of the xaml. Both the TemplateBindings of Origin and LargeArc do not work in the geometry. But the LargeArc DependencyProperty does work in the Ellipse, so my DependencyProperty seems to be set up correctly. <ControlTemplate TargetType="{x:Type nodes:TestCircle}"> <Canvas Background="AliceBlue"> <Ellipse Height="10" Width="10" Fill="Yellow" Visibility="{TemplateBinding LargeArc, Converter={StaticResource BoolToVisConverter}}"/> <Path Canvas.Left="0" Canvas.Top="0" Stroke="Black" StrokeThickness="3"> <Path.Data> <GeometryGroup> <PathGeometry> <PathFigure IsClosed="True" StartPoint="{TemplateBinding Origin}"> <LineSegment Point="150,100" /> <ArcSegment Point="140,150" IsLargeArc="{TemplateBinding LargeArc}" Size="50,50" SweepDirection="Clockwise"/> </PathFigure> </PathGeometry> </GeometryGroup> </Path.Data> </Path> </Canvas> </ControlTemplate> What I'm trying to build is a (sort of) pie-shaped usercontrol where the shape of the Pie is defined by DependencyProperties and the actual graphics used are in a template, so they can be replaced or customized. In other words: I would like the code-behind to be visual-free (which, I assume, is good separation). SOLUTION--------------------------(I'm not allowed to answer my own questions yet) I found the answer myself, and this can be useful for others encountering the same issue. This is why the TemplateBinding on the Geometry failed: A TemplateBinding will only work when binding a DependencyProperty to another DependencyProperty. Following article set me on the right track: http://blogs.msdn.com/b/liviuc/archive/2009/12/14/wpf-templatebinding-vs-relativesource-templatedparent.aspx The ArcSegment properties are no DependencyProperties. Thus, the solution to the above problem is to replace <ArcSegment Point="140,150" IsLargeArc="{TemplateBinding LargeArc}" with <ArcSegment Point="140,150" IsLargeArc="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=LargeArc}" Colin, your working example where an 'ordinary' binding was used in the geometry set me on the right track. BTW, love the infographics and the construction of your UserControl in your blogpost. And, hey, that quick tip on code snippets, and especially on that DP attribute and the separation of those DPs into a partial class file is pure gold!

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  • Performance Optimization for Matrix Rotation

    - by Summer_More_More_Tea
    Hello everyone: I'm now trapped by a performance optimization lab in the book "Computer System from a Programmer's Perspective" described as following: In a N*N matrix M, where N is multiple of 32, the rotate operation can be represented as: Transpose: interchange elements M(i,j) and M(j,i) Exchange rows: Row i is exchanged with row N-1-i A example for matrix rotation(N is 3 instead of 32 for simplicity): ------- ------- |1|2|3| |3|6|9| ------- ------- |4|5|6| after rotate is |2|5|8| ------- ------- |7|8|9| |1|4|7| ------- ------- A naive implementation is: #define RIDX(i,j,n) ((i)*(n)+(j)) void naive_rotate(int dim, pixel *src, pixel *dst) { int i, j; for (i = 0; i < dim; i++) for (j = 0; j < dim; j++) dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)]; } I come up with an idea by inner-loop-unroll. The result is: Code Version Speed Up original 1x unrolled by 2 1.33x unrolled by 4 1.33x unrolled by 8 1.55x unrolled by 16 1.67x unrolled by 32 1.61x I also get a code snippet from pastebin.com that seems can solve this problem: void rotate(int dim, pixel *src, pixel *dst) { int stride = 32; int count = dim >> 5; src += dim - 1; int a1 = count; do { int a2 = dim; do { int a3 = stride; do { *dst++ = *src; src += dim; } while(--a3); src -= dim * stride + 1; dst += dim - stride; } while(--a2); src += dim * (stride + 1); dst -= dim * dim - stride; } while(--a1); } After carefully read the code, I think main idea of this solution is treat 32 rows as a data zone, and perform the rotating operation respectively. Speed up of this version is 1.85x, overwhelming all the loop-unroll version. Here are the questions: In the inner-loop-unroll version, why does increment slow down if the unrolling factor increase, especially change the unrolling factor from 8 to 16, which does not effect the same when switch from 4 to 8? Does the result have some relationship with depth of the CPU pipeline? If the answer is yes, could the degrade of increment reflect pipeline length? What is the probable reason for the optimization of data-zone version? It seems that there is no too much essential difference from the original naive version. EDIT: My test environment is Intel Centrino Duo processor and the verion of gcc is 4.4 Any advice will be highly appreciated! Kind regards!

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  • How do you implement position-sensitive zooming inside a JScrollPane?

    - by tucuxi
    I am trying to implement position-sensitive zooming inside a JScrollPane. The JScrollPane contains a component with a customized 'paint' that will draw itself inside whatever space it is allocated - so zooming is as easy as using a MouseWheelListener that resizes the inner component as required. But I also want zooming into (or out of) a point to keep that point as central as possible within the resulting zoomed-in (or -out) view (this is what I refer to as 'position-sensitive' zooming), similar to how zooming works in google maps. I am sure this has been done many times before - does anybody know the "right" way to do it under Java Swing?. Would it be better to play with Graphic2D's transformations instead of using JScrollPanes? Sample code follows: package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; public class FPanel extends javax.swing.JPanel { private Dimension preferredSize = new Dimension(400, 400); private Rectangle2D[] rects = new Rectangle2D[50]; public static void main(String[] args) { JFrame jf = new JFrame("test"); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setSize(400, 400); jf.add(new JScrollPane(new FPanel())); jf.setVisible(true); } public FPanel() { // generate rectangles with pseudo-random coords for (int i=0; i<rects.length; i++) { rects[i] = new Rectangle2D.Double( Math.random()*.8, Math.random()*.8, Math.random()*.2, Math.random()*.2); } // mouse listener to detect scrollwheel events addMouseWheelListener(new MouseWheelListener() { public void mouseWheelMoved(MouseWheelEvent e) { updatePreferredSize(e.getWheelRotation(), e.getPoint()); } }); } private void updatePreferredSize(int n, Point p) { double d = (double) n * 1.08; d = (n > 0) ? 1 / d : -d; int w = (int) (getWidth() * d); int h = (int) (getHeight() * d); preferredSize.setSize(w, h); getParent().doLayout(); // Question: how do I keep 'p' centered in the resulting view? } public Dimension getPreferredSize() { return preferredSize; } private Rectangle2D r = new Rectangle2D.Float(); public void paint(Graphics g) { super.paint(g); g.setColor(Color.red); int w = getWidth(); int h = getHeight(); for (Rectangle2D rect : rects) { r.setRect(rect.getX() * w, rect.getY() * h, rect.getWidth() * w, rect.getHeight() * h); ((Graphics2D)g).draw(r); } } }

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  • Choosing the right .NET architecture. WCF? WPF/Forms, ASP.NET (MVC)?

    - by Tommy Jakobsen
    I’m in the situation that I have to design and implement a rather big system from the bottom. I’m having some (a lot actually) questions about the architecture that I would like your comments and thoughts on. I don’t hope that I’ve written too much here, but I wanted to give you all an idea of what the system is. Quick info about the applications, read if you want: I can’t share much detail about the project, but basically it’s a system where we offer our customer a service to manage their users. We have a hotline where the users call and our hotline uses an (windows) application (intranet) to manage the user’s data, etc. The customer also has a web application where they can see reports, information about their business and users, and the ability to modify their data. Modifying data is not just user data like address and so, but also information about the products/services the user has, which can be complicated. The applications will be built on Microsoft .NET Framework 4, with a MS SQL Server 2008 database. There will be a few applications that have to access this database, such as: Intranet application (used by us and our hotline) Customer web application type 1 Customer web application type 2 Customer web application type n different applications) … Now my big problem is what .NET parts I should use for such a system. For the “backend” I’ve considered using Windows Communication Foundation: Would WCF be a good choice? The intranet application will be an application that has to edit lots of records in the database. It has to be easy to navigate using the keyboard (fast to work with). Has a feature such as “find customer, find that, lookup this, choose this and update that”. What would be the best choice to develop this application in? Would it be WPF or good old Windows Forms? I don’t need all of the fancy graphics features in WPF, like 3D, but the application has to look nice (maybe something like the new Visual Studio/Office tools). And the same question goes for the web pages. They have much the same work to do, but not as many features as the intranet application, and not the same amount of data (much less). That is my questions for now. I’m hoping to get a discussion going that will open my eyes to some of these technologies, helping me decide architecture to go with. I would like to say thanks in advance, and let you all know that any thoughts will be much appreciated.

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  • Java problem cant find image file

    - by user363035
    I am a student working on a homework project. I spent DAYS trying to get the following code to display an image on my new windows 7 laptop. I compiled it and ran it on my old xp pc and it worked! I really want to use my laptop. Any suggestions on how to get it to display the image? import java.awt.*; import java.applet.*; import java.awt.event.*; import java.awt.image.*; public class MoveIt extends Applet implements ActionListener { // set variables and componets private Image cup; Panel keypad = new Panel(); public int top = 15; public int left = 15; private Button keysArray[]; public void init() { cup = getImage(getDocumentBase(), "cup.gif"); Canvas myCanvas = new Canvas(); keysArray = new Button[5]; setLayout(new BorderLayout(5,5)); setBackground(Color.blue); // set up keypad layout keypad.setLayout(new BorderLayout(0,0)); keysArray[0] = new Button("Up"); keysArray[1] = new Button("Left"); keysArray[2] = new Button("Center"); keysArray[3] = new Button("Right"); keysArray[4] = new Button("Down"); // add buttons to the keypad panel keypad.add(keysArray[0], BorderLayout.NORTH); keysArray[0].addActionListener(this); keypad.add(keysArray[1], BorderLayout.EAST); keysArray[1].addActionListener(this); keypad.add(keysArray[2], BorderLayout.CENTER); keysArray[2].addActionListener(this); keypad.add(keysArray[3], BorderLayout.WEST); keysArray[3].addActionListener(this); keypad.add(keysArray[4], BorderLayout.SOUTH); keysArray[4].addActionListener(this); // add canvas and keypad to the BorderLayout add(myCanvas, BorderLayout.NORTH); add(keypad, BorderLayout.SOUTH); } public void paint(Graphics g) { g.drawImage( cup, left, top, this ); } public void actionPerformed(ActionEvent e) { // test for menu item clicks String arg = e.getActionCommand(); if (arg == "Up") top -=15; else if (arg == "Down") top +=15; else if (arg == "Left") left -=15; else if (arg == "Right") left +=15; else { top = 60; left =125; } repaint(); } }

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  • php split array into smaller even arrays

    - by SoulieBaby
    I have a function that is supposed to split my array into smaller, evenly distributed arrays, however it seems to be duplicating my data along the way. If anyone can help me out that'd be great. Here's the original array: Array ( [0] => stdClass Object ( [bid] => 42 [name] => Ray White Mordialloc [imageurl] => sp_raywhite.gif [clickurl] => http://www.raywhite.com/ ) [1] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [2] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) [3] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) [4] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) [5] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [6] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) [7] => stdClass Object ( [bid] => 34 [name] => Adrianos Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => ) [8] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [9] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [10] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) [11] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [12] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [13] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) [14] => stdClass Object ( [bid] => 35 [name] => Bendigo Bank Parkdale / Mentone East [imageurl] => sp_bendigo.gif [clickurl] => http://www.bendigobank.com.au ) [15] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) [16] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) [17] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [18] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [19] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [20] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [21] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [22] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) [23] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [24] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [25] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) ) Here's the php function which is meant to split the array: function split_array($array, $slices) { $perGroup = floor(count($array) / $slices); $Remainder = count($array) % $slices ; $slicesArray = array(); $i = 0; while( $i < $slices ) { $slicesArray[$i] = array_slice($array, $i * $perGroup, $perGroup); $i++; } if ( $i == $slices ) { if ($Remainder > 0 && $Remainder < $slices) { $z = $i * $perGroup +1; $x = 0; while ($x < $Remainder) { $slicesRemainderArray = array_slice($array, $z, $Remainder+$x); $remainderItems = array_merge($slicesArray[$x],$slicesRemainderArray); $slicesArray[$x] = $remainderItems; $x++; $z++; } } }; return $slicesArray; } Here's the result of the split (it somehow duplicates items from the original array into the smaller arrays): Array ( [0] => Array ( [0] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [1] => stdClass Object ( [bid] => 35 [name] => Bendigo Bank Parkdale / Mentone East [imageurl] => sp_bendigo.gif [clickurl] => http://www.bendigobank.com.au ) [2] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [3] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [4] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [5] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [6] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [1] => Array ( [0] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [1] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [3] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [4] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [5] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [2] => Array ( [0] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [3] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [4] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [3] => Array ( [0] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) [1] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) [2] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [3] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [4] => Array ( [0] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [1] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [2] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [5] => Array ( [0] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 34 [name] => Adriano's Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => # ) ) [6] => Array ( [0] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) ) [7] => Array ( [0] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) ) [8] => Array ( [0] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) [1] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) ) [9] => Array ( [0] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) [1] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) ) ) ^^ As you can see there are duplicates from the original array in the newly created smaller arrays. I thought I could remove the duplicates using a multi-dimensional remove duplicate function but that didn't work. I'm guessing my problem is in the array_split function. Any suggestions? :)

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  • LsaAddAccountRights not working for me

    - by SteveL
    Using: Delphi 2010 and the JEDI Windows API and JWSCL I am trying to assign the Logon As A Service privilege to a user using LsaAddAccountRights function but it does not work ie. after the function returns, checking in Group Policy Editor shows that the user still does not have the above mentioned privilege. I'm running the application on Windows XP. Would be glad if someone could point out what is wrong in my code: unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, JwaWindows, JwsclSid; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form1: TForm1; implementation {$R *.dfm} function AddPrivilegeToAccount(AAccountName, APrivilege: String): DWORD; var lStatus: TNTStatus; lObjectAttributes: TLsaObjectAttributes; lPolicyHandle: TLsaHandle; lPrivilege: TLsaUnicodeString; lSid: PSID; lSidLen: DWORD; lTmpDomain: String; lTmpDomainLen: DWORD; lTmpSidNameUse: TSidNameUse; lPrivilegeWStr: String; begin ZeroMemory(@lObjectAttributes, SizeOf(lObjectAttributes)); lStatus := LsaOpenPolicy(nil, lObjectAttributes, POLICY_LOOKUP_NAMES, lPolicyHandle); if lStatus <> STATUS_SUCCESS then begin Result := LsaNtStatusToWinError(lStatus); Exit; end; try lTmpDomainLen := DNLEN; // In 'clear code' this should be get by LookupAccountName SetLength(lTmpDomain, lTmpDomainLen); lSidLen := SECURITY_MAX_SID_SIZE; GetMem(lSid, lSidLen); try if LookupAccountName(nil, PChar(AAccountName), lSid, lSidLen, PChar(lTmpDomain), lTmpDomainLen, lTmpSidNameUse) then begin lPrivilegeWStr := APrivilege; lPrivilege.Buffer := PChar(lPrivilegeWStr); lPrivilege.Length := Length(lPrivilegeWStr) * SizeOf(Char); lPrivilege.MaximumLength := lPrivilege.Length; lStatus := LsaAddAccountRights(lPolicyHandle, lSid, @lPrivilege, 1); Result := LsaNtStatusToWinError(lStatus); end else Result := GetLastError; finally FreeMem(lSid); end; finally LsaClose(lPolicyHandle); end; end; procedure TForm1.Button1Click(Sender: TObject); begin AddPrivilegeToAccount('Sam', 'SeServiceLogonRight'); end; end. Thanks in advance.

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  • rounded corners in Qooxdoo - problems with ImageMagic and PNG

    - by lomme47
    Hi, I want to create a button with rounded corners in Qooxdoo but I'm having some problems. I guess it's a problem with ImageMagick and not my Qooxdoo code, but I'll post it anyway. So in order to create rounded corners I'm following this guide Guide this is what my image.json contains: { "jobs" : { "common" : { "let" : { "RESPATH" : "source/resource/custom" }, "cache" : { "compile" : "../cache" } }, "image-clipping" : { "extend" : ["common"], "slice-images" : { "images" : { "${RESPATH}/image/source/groupBox.png" : { "prefix" : "../clipped/groupBox", "border-width" : 4 } } } }, "image-combine" : { "extend" : ["common"], "combine-images" : { "images" : { "${RESPATH}/image-combined/combined.png": { "prefix" : [ "${RESPATH}" ], "layout" : "vertical", "input" : [ { "prefix" : [ "${RESPATH}" ], "files" : [ "${RESPATH}/image/clipped/groupBox*.png" ] } ] } } } } } } Here's what happens when I run image-clipping and image-combine: C:\customgenerate.py -c image.json image-clipping INITIALIZING: CUSTOM Configuration: image.json Jobs: image-clipping Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-CLIPPING Initializing cache... Done C:\customgenerate.py -c image.json image-combine INITIALIZING: CUSTOM Configuration: image.json Jobs: image-combine Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-COMBINE Initializing cache... Combining images... Creating image C:\custom\source\resource\custom\image-combined\combined.png Magick: no decode delegate for this image format \docume~1\lomme\lokala~1\ tmpql73hk' @ error/constitute.c/ReadImage/532. Magick: missing an image filename C:\custom\source\resource\custom\image-combined\combined.png' @ error/montage.c/MontageImageCommand/1707. The montage command (montage -geometry +0+0 -gravity NorthWest -tile 1x -background None @c:\docume~1\lomme\lokala~1\temp\tmpql73hk C:\custom\source\resources\custom\image-combined\combined.png) failed with the following return code:1 The image-clipping works like a charm but I get some kinda error message when I try to run image-combine. When I google the error messages it says ImageMagick is lacking PNG support but I can use other commands like "convert a.jpg b.png" so there must be some kinda png support? here's what "identify -list format" returns: PNG* PNG rw- Portable Network Graphics (libpng 1.2.43) See http://www.libpng.org/ for details about the PNG format. PNG24* PNG rw- opaque 24-bit RGB (zlib 1.2.3) PNG32* PNG rw- opaque or transparent 32-bit RGBA PNG8* PNG rw- 8-bit indexed with optional binary transparency So why do i get this error message: Magick: no decode delegate for this image format Looks to me like there's png support? I've never used ImageMagick before so I'm completely lost :D Thanks in advance

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  • XPointers in SVG

    - by Nycto
    I've been trying to get XPointer URIs working in an SVG file, but haven't had any luck so far. After trying something more complicated and failing, I simplified it down to just referencing an ID. However, this still fails. The spec seems pretty clear about this implementation: http://www.w3.org/TR/SVG/struct.html#URIReference I found an example online of what should be a working XPointer reference within an svg document. Here is the Original. Here is the version I copied out: <?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="500" height="200" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <defs> <rect id="simpleRect" width="100px" height="75px"/> </defs> <use xlink:href="#simpleRect" x="50" y="50" style="fill:red"/> <use xlink:href="#xpointer(id('simpleRect'))" x="250" y="50" style="fill:yellow"/> </svg> This should display two rectangles... one red and one yellow. I tried rendering with Firefox 3.6 and Inkscape 0.47. No success. Only the Red rectangle shows. What am I missing? Thanks for any help you can offer

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  • Parsing language for both binary and character files

    - by Thorsten S.
    The problem: You have some data and your program needs specified input. For example strings which are numbers. You are searching for a way to transform the original data in a format you need. And the problem is: The source can be anything. It can be XML, property lists, binary which contains the needed data deeply embedded in binary junk. And your output format may vary also: It can be number strings, float, doubles.... You don't want to program. You want routines which gives you commands capable to transform the data in a form you wish. Surely it contains regular expressions, but it is very good designed and it offers capabilities which are sometimes much more easier and more powerful. Something like a super-grep which you can access (!) as program routines, not only as tool. It allows: joining/grouping/merging of results inserting/deleting/finding/replacing write macros which allows to execute a command chain repeatedly meta-grouping (lists-tables-hypertables) Example (No, I am not looking for a solution to this, it is just an example): You want to read xml strings embedded in a binary file with variable length records. Your tool reads the record length and deletes the junk surrounding your text. Now it splits open the xml and extracts the strings. Being Indian number glyphs and containing decimal commas instead of decimal points, your tool transforms it into ASCII and replaces commas with points. Now the results must be stored into matrices of variable length....etc. etc. I am searching for a good language / language-design and if possible, an implementation. Which design do you like or even, if it does not fulfill the conditions, wouldn't you want to miss ? EDIT: The question is if a solution for the problem exists and if yes, which implementations are available. You DO NOT implement your own sorting algorithm if Quicksort, Mergesort and Heapsort is available. You DO NOT invent your own text parsing method if you have regular expressions. You DO NOT invent your own 3D language for graphics if OpenGL/Direct3D is available. There are existing solutions or at least papers describing the problem and giving suggestions. And there are people who may have worked and experienced such problems and who can give ideas and suggestions. The idea that this problem is totally new and I should work out and implement it myself without background knowledge seems for me, I must admit, totally off the mark.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • problem in adding image to JFrame

    - by firestruq
    Hi, I'm having problems in adding a picture into JFrame, something is missing probebly or written wrong. here are the classes: main class: public class Tester { public static void main(String args[]) { BorderLayoutFrame borderLayoutFrame = new BorderLayoutFrame(); borderLayoutFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); borderLayoutFrame.setSize(600,600); borderLayoutFrame.setVisible(true); } } public class BorderLayoutFrame extends JFrame implements ActionListener { private JButton buttons[]; // array of buttons to hide portions private final String names[] = { "North", "South", "East", "West", "Center" }; private BorderLayout layout; // borderlayout object private PicPanel picture = new PicPanel(); // set up GUI and event handling public BorderLayoutFrame() { super( "Philosofic Problem" ); layout = new BorderLayout( 5, 5 ); // 5 pixel gaps setLayout( layout ); // set frame layout buttons = new JButton[ names.length ]; // set size of array // create JButtons and register listeners for them for ( int count = 0; count < names.length; count++ ) { buttons[ count ] = new JButton( names[ count ] ); buttons[ count ].addActionListener( this ); } add( buttons[ 0 ], BorderLayout.NORTH ); // add button to north add( buttons[ 1 ], BorderLayout.SOUTH ); // add button to south add( buttons[ 2 ], BorderLayout.EAST ); // add button to east add( buttons[ 3 ], BorderLayout.WEST ); // add button to west add( picture, BorderLayout.CENTER ); // add button to center } // handle button events public void actionPerformed( ActionEvent event ) { } } I'v tried to add the image into the center of layout. here is the image class: public class PicPanel extends JPanel { Image img; private int width = 0; private int height = 0; public PicPanel() { super(); img = Toolkit.getDefaultToolkit().getImage("table.jpg"); } public void paintComponent(Graphics g) { super.paintComponents(g); if ((width <= 0) || (height <= 0)) { width = img.getWidth(this); height = img.getHeight(this); } g.drawImage(img,0,0,width,height,this); } } Please your help, what is the problem? thanks BTW: i'm using eclipse, which directory the image suppose to be in?

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  • Looking for an Open Source Project in need of help

    - by hvidgaard
    Hi StackOverflow! I'm a CS student on well on my way to graduate. I have had a difficult time of finding relevant student jobs (they seems to be taken merely hours after the notice gets on the board) , so instead I'm looking for an open source project in need of help. I'm aware that I should choose one that I use, but I'm not aware of any OS-project that I use that needs help. That's why I'm asking you. I don't have any deep experience, but I here are some of my biggest projects so far: BitTorrent-ish client in Python (a subset of BitTorrent) HTTP 1.1 webserver in Java Compiler from a subset of Java to run on JRE Flash-framework project to model an iPad look and feel (not to run actual iPad programs) complete with an API for programs. Complete MySQL database for a booking system, with departure and arrival times, so you could only book valid tickets (with a Java frontend). I know, Java and languages like AS3 and C# feels natural per se, Python, and have done a fair bit of hacking around in C, but I don't feel very comfortable with it. Mostly I'm afraid to make a fuckup because I have such a high degree of control. I would like to think I'm well aware of good software design practices, but in reality what I do is ask myself "would I like to use/maintain this?", and I love to refactor my code because I see optimizations. I love algorithms and to make them run in the best possible time. I don't have any preferred domain to work in, but I wouldn't mind it to be graphics or math heavy. Ideally I'm looking for a project in C++ to learn the in's and out's of it, but I'm well aware that I don't know that language very well. I would like to have a mentor-like figure until I'm confident enough to stand on my own, not one to review all my code (I'm sure someone will to start with anyway), but to ask questions about the project and language in question. I do have a wife and two children, so don't expect me to put in 10+ hours every week. In return I can work on my own, I strive to program modular and maintainable code. Know how to read an API, use Google, StackOverflow and online resources in general. If you have any questions, shoot. I'm looking forward to your suggestions.

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  • jQuery: modify href attribute for first level list only

    - by bloggerious
    I'm a noob in jQuery and have stuck at this. I have the following HTML code output from a PHP page: <ul class="cats"> <li><span><a href="cant_post_link_yet1">Lifestyle</a></span></li> <li><span><a href="cant_post_link_yet2">Entertainment</a></span></li> <li class="has_child"> <span><a href="cant_post_link_yet3">Technology</a></span> <ul class="subcats"> <li><span><a href="cant_post_link_yet4">Gadgets</a></span></li> <li><span><a href="cant_post_link_yet5">Hardware</a></span></li> </ul> </li> <li><span><a href="cant_post_link_yetsports">Sports</a></span></li> <li class="has_child"> <span><a href="cant_post_link_yet6">Design</a></span> <ul class="subcats"> <li class="has_child"> <span><a href="cant_post_link_yet7">Web Design</a></span> <ul class="subcat"> <li><span><a href="cant_post_link_yet8">Adobe Photoshop</a></span></li> </ul> </li> <li><span><a href="cant_post_link_yet9">Graphics and Print</a></span></li> </ul> </li> What's the correct jQuery code so that I can modify the href attribute for the first-level list only? Basically, I want to change the href of Technology and Design to be "#" but will not change the href of Web Design which is already on second-level list. More Info: In the code above, if list has subcategories, then it has the class has_child, whether it's on first-level or not. So I want only the first-level list which has class has_child to be modified the href to "#" I can't alter output anymore because it's in the PHP code. Any help is greatly appreciated.

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  • unable to capture picture using camera in j2me polish?

    - by SIVAKUMAR.J
    I'm, developing a mobile app in j2me.Now im converting it into j2me polish. In my app I capture a picture using camera in mobile phone. It works fine in j2me. But it does not work fine in j2me polish. I cannot resolve it. The code snippet given below public class VideoCanvas extends Canvas { // private VideoMIDlet midlet; // Form frm Form frm=null; public VideoCanvas(VideoControl videoControl) { int width = getWidth(); int height = getHeight(); // this.midlet = midlet; //videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO, this); //Canvas canvas = StyleSheet.currentScreen; //canvas = MasterCanvas.instance; videoControl.initDisplayMode( VideoControl.USE_DIRECT_VIDEO,this); try { videoControl.setDisplayLocation(2, 2); videoControl.setDisplaySize(width - 4, height - 4); } catch (MediaException me) {} videoControl.setVisible(true); } public VideoCanvas(VideoControl videoControl,Form ff) { frm=ff; int width = getWidth(); int height = getHeight(); // this.midlet = midlet; Ticker ticker=new Ticker("B4 video controll init"); frm.setTicker(ticker); //Canvas canvas = StyleSheet.currentScreen; videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO,this); ticker=new Ticker("after video controll init"); frm.setTicker(ticker); try { videoControl.setDisplayLocation(2, 2); videoControl.setDisplaySize(width - 4, height - 4); } catch (MediaException me) {} videoControl.setVisible(true); ticker=new Ticker("Device not supported"); frm.setTicker(ticker); } public void paint(Graphics g) { int width = getWidth(); int height = getHeight(); g.setColor(0x00ff00); g.drawRect(0, 0, width - 1, height - 1); g.drawRect(1, 1, width - 3, height - 3); } } In normal j2me the above code works correctly. But in j2me polish videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO,this) here this refers to VideoCanvas (which extends from javax.microedition.lcdui.Canvas). But it throws an "IllegalArgumentException - container should be canvas" like that. How to solve the issue?

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  • WPF Reusing Xaml Effectively

    - by Steve
    Hi, I've recently been working on a project using WPF to produce a diagram. In this I must show text alongside symbols that illustrate information associated with the text. To draw the symbols I initially used some png images I had produced. Within my diagram these images appeared blurry and only looked worse when zoomed in on. To improve on this I decided I would use a vector rather than a rastor image format. Below is the method I used to get the rastor image from a file path: protected Image GetSymbolImage(string symbolPath, int symbolHeight) { Image symbol = new Image(); symbol.Height = symbolHeight; BitmapImage bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.UriSource = new Uri(symbolPath); bitmapImage.DecodePixelHeight = symbolHeight; bitmapImage.EndInit(); symbol.Source = bitmapImage; return symbol; } Unfortunately this does not recognise vector image formats. So instead I used a method like the following, where "path" is the file path to a vector image of the format .xaml: public static Canvas LoadXamlCanvas(string path) { //if a file exists at the specified path if (File.Exists(path)) { //store the text in the file string text = File.ReadAllText(path); //produce a canvas from the text StringReader stringReader = new StringReader(text); XmlReader xmlReader = XmlReader.Create(stringReader); Canvas c = (Canvas)XamlReader.Load(xmlReader); //return the canvas return c; } return null; } This worked but drastically killed performance when called repeatedly. I found the logic necessary for text to canvas conversion (see above) was the main cause of the performance problem therefore embedding the .xaml images would not alone resolve the performance issue. I tried using this method only on the initial load of my application and storing the resulting canvases in a dictionary that could later be accessed much quicker but I later realised when using the canvases within the dictionary I would have to make copies of them. All the logic I found online associated with making copies used a XamlWriter and XamlReader which would again just introduce a performance problem. The solution I used was to copy the contents of each .xaml image into its own user control and then make use of these user controls where appropriate. This means I now display vector graphics and performance is much better. However this solution to me seems pretty clumsy. I'm new to WPF and wonder if there is some built in way of storing and reusing xaml throughout an application? Apologies for the length of this question. I thought having a record of my attempts might help someone with any similar problem. Thanks.

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  • Performing full screen grab in windows

    - by Steven Lu
    I am working an idea that involves getting a full capture of the screen including windows and apps, analyzing it, and then drawing items back onto the screen, as an overlay. I want to learn image processing techniques and I could get lots of data to work with if I can directly access the Windows screen. I could use this to build automation tools the likes of which have never been seen before. More on that later. I have full screen capture working for the most part. HWND hwind = GetDesktopWindow(); HDC hdc = GetDC(hwind); int resx = GetSystemMetrics(SM_CXSCREEN); int resy = GetSystemMetrics(SM_CYSCREEN); int BitsPerPixel = GetDeviceCaps(hdc,BITSPIXEL); HDC hdc2 = CreateCompatibleDC(hdc); BITMAPINFO info; info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); info.bmiHeader.biWidth = resx; info.bmiHeader.biHeight = resy; info.bmiHeader.biPlanes = 1; info.bmiHeader.biBitCount = BitsPerPixel; info.bmiHeader.biCompression = BI_RGB; void *data; hbitmap = CreateDIBSection(hdc2,&info,DIB_RGB_COLORS,(void**)&data,0,0); SelectObject(hdc2,hbitmap); Once this is done, I can call this repeatedly: BitBlt(hdc2,0,0,resx,resy,hdc,0,0,SRCCOPY); The cleanup code (I have no idea if this is correct): DeleteObject(hbitmap); ReleaseDC(hwind,hdc); if (hdc2) { DeleteDC(hdc2); } Every time BitBlt is called it grabs the screen and saves it in memory I can access thru data. Performance is somewhat satisfactory. BitBlt executes in 50 milliseconds (sometimes as low as 33ms) at 1920x1200x32. What surprises me is that when I switch display mode to 16 bit, 1920x1200x16, either through my graphics settings beforehand, or by using ChangeDisplaySettings, I get a massively improved screen grab time between 1ms and 2ms, which cannot be explained by the factor of two reduction in bit-depth. Using CreateDIBSection (as above) offers a significant speed up when in 16-bit mode, compared to if I set up with CreateCompatibleBitmap (6-7ms/f). Does anybody know why dropping to 16bit causes such a speed increase? Is there any hope for me to grab 32bit at such speeds? if not for the color depth, but for not forcing a change of screen buffer modes and the awful flickering.

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  • Converting HTML TAG Object to JSON Object

    - by cooldude
    Hi, I want to convert the html tag objects to json object in the javascript in order to send them to the server from the javascript. As i have to save these objects at the Ruby on Rails server. These HTML objects is the canvas tag object and the graphics objects created using CAKE API. I have used the stringify function but it is not working. Here is my code: var CAKECanvas = new Canvas(document.body, 1000,1000); var canvas=CAKECanvas.canvas; var text=document.createElement('textarea'); text.id="text"; text.rows="100"; text.cols="200"; document.body.appendChild(text); canvas.style.borderStyle="solid"; canvas.style.borderColor="black"; var rect= new Circle(); rect.radius=100; rect.centered=true; rect.cx=Math.random() * 500; rect.cy= Math.random() * 300; rect.stroke= false; rect.fill= "red"; rect.xDir = Math.random() > 0.5?1:-1; rect.yDir = Math.random() > 0.5?1:-1; var obj=new Object; var count = 0,k; for (k in rect) { if (rect.hasOwnProperty(k)) { count++; obj[k]=rect[k]; } } alert(count); rect.addFrameListener(function(t, dt) { this.cx += this.xDir * 50 * dt/1000; this.cy += this.yDir * 50 * dt/1000; if (this.cx > 550) { this.xDir = -1; } if (this.cx < 50) { this.xDir = 1; } if (this.cy > 350) { this.yDir = -1; } if (this.cy < 50) { this.yDir = 1; } } ); CAKECanvas.append(rect); var carAsJSON = JSON.stringify(obj); /////////////////ERROR

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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • Memory corruption in System.Move due to changed 8087CW mode (png + stretchblt)

    - by André Mussche
    I have strange a memory corruption problem. After many hours debugging and trying I think I found something. For example: I do a simple string assignment: sTest := 'SET LOCK_TIMEOUT '; However, the result sometimes becomes: sTest = 'SET LOCK'#0'TIMEOUT ' So, the _ gets replaced by an 0 byte. I have seen this happening once (reproducing is tricky, dependent on timing) in the System.Move function, when it uses the FPU stack (fild, fistp) for fast memory copy (in case of 9 till 32 bytes to move): ... @@SmallMove: {9..32 Byte Move} fild qword ptr [eax+ecx] {Load Last 8} fild qword ptr [eax] {Load First 8} cmp ecx, 8 jle @@Small16 fild qword ptr [eax+8] {Load Second 8} cmp ecx, 16 jle @@Small24 fild qword ptr [eax+16] {Load Third 8} fistp qword ptr [edx+16] {Save Third 8} ... Using the FPU view and 2 memory debug views (Delphi - View - Debug - CPU - Memory) I saw it going wrong... once... could not reproduce however... This morning I read something about the 8087CW mode, and yes, if this is changed into $27F I get memory corruption! Normally it is $133F: The difference between $133F and $027F is that $027F sets up the FPU for doing less precise calculations (limiting to Double in stead of Extended) and different infiniti handling (which was used for older FPU’s, but is not used any more). Okay, now I found why but not when! I changed the working of my AsmProfiler with a simple check (so all functions are checked at enter and leave): if Get8087CW = $27F then //normally $1372? if MainThreadID = GetCurrentThreadId then //only check mainthread DebugBreak; I "profiled" some units and dll's and bingo (see stack): Windows.StretchBlt(3372289943,0,0,514,345,4211154027,0,0,514,345,13369376) pngimage.TPNGObject.DrawPartialTrans(4211154027,(0, 0, 514, 345, (0, 0), (514, 345))) pngimage.TPNGObject.Draw($7FF62450,(0, 0, 514, 345, (0, 0), (514, 345))) Graphics.TCanvas.StretchDraw((0, 0, 514, 345, (0, 0), (514, 345)),$7FECF3D0) ExtCtrls.TImage.Paint Controls.TGraphicControl.WMPaint((15, 4211154027, 0, 0)) So it is happening in StretchBlt... What to do now? Is it a fault of Windows, or a bug in PNG (included in D2007)? Or is the System.Move function not failsafe?

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  • Reading and writing C++ vector to a file

    - by JB
    For some graphics work I need to read in a large amount of data as quickly as possible and would ideally like to directly read and write the data structures to disk. Basically I have a load of 3d models in various file formats which take too long to load so I want to write them out in their "prepared" format as a cache that will load much faster on subsequent runs of the program. Is it safe to do it like this? My worries are around directly reading into the data of the vector? I've removed error checking, hard coded 4 as the size of the int and so on so that i can give a short working example, I know it's bad code, my question really is if it is safe in c++ to read a whole array of structures directly into a vector like this? I believe it to be so, but c++ has so many traps and undefined behavour when you start going low level and dealing directly with raw memory like this. I realise that number formats and sizes may change across platforms and compilers but this will only even be read and written by the same compiler program to cache data that may be needed on a later run of the same program. #include <fstream> #include <vector> using namespace std; struct Vertex { float x, y, z; }; typedef vector<Vertex> VertexList; int main() { // Create a list for testing VertexList list; Vertex v1 = {1.0f, 2.0f, 3.0f}; list.push_back(v1); Vertex v2 = {2.0f, 100.0f, 3.0f}; list.push_back(v2); Vertex v3 = {3.0f, 200.0f, 3.0f}; list.push_back(v3); Vertex v4 = {4.0f, 300.0f, 3.0f}; list.push_back(v4); // Write out a list to a disk file ofstream os ("data.dat", ios::binary); int size1 = list.size(); os.write((const char*)&size1, 4); os.write((const char*)&list[0], size1 * sizeof(Vertex)); os.close(); // Read it back in VertexList list2; ifstream is("data.dat", ios::binary); int size2; is.read((char*)&size2, 4); list2.resize(size2); // Is it safe to read a whole array of structures directly into the vector? is.read((char*)&list2[0], size2 * sizeof(Vertex)); }

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  • change attributes of SVG graph without refresh

    - by Mike Hudak
    Hello, I have a simple SVG graph generated by GraphViz: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <!-- Generated by graphviz version 2.26.3 (20100126.1600) --> <!-- Title: G Pages: 1 --> <svg width="138pt" height="168pt" viewBox="0.00 0.00 138.00 168.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <g id="graph1" class="graph" transform="scale(1 1) rotate(0) translate(4 164)"> <title>G</title> <polygon fill="white" stroke="white" points="-4,5 -4,-164 135,-164 135,5 -4,5"/> <!-- Node1 --> <g id="node1" class="node"><title>Node1</title> <a xlink:href="http://localhost/viz/applet.php" xlink:title="Internet"> <image xlink:href="images/cloud.png" width="130px" height="77px" preserveAspectRatio="xMinYMin meet" x="0" y="-159.5"/> <text text-anchor="middle" x="65" y="-116.4" font-family="Times New Roman,serif" font-size="14.00">&#39;.$Internet.&#39;</text> </a> </g> <!-- Node2 --> <g id="node2" class="node"><title>Node2</title> <a xlink:href="http://localhost/viz/applet.php"> <image xlink:href="images/file server.png" width="44px" height="45px" preserveAspectRatio="xMinYMin meet" x="43" y="-45.5"/> </a> </g> <!-- Node1&#45;&gt;Node2 --> <g id="edge2" class="edge"><title>Node1&#45;&gt;Node2</title> <a xlink:title="Bandwidth: 1544kbps&#10;Using link: 12%&#10;VOIP calls: 4&#10;Packet rate: 10000&#10;Packet loss: 2"> <path fill="none" stroke="black" d="M65,-82.2678C65,-73.5404 65,-64.358 65,-55.8964"/> <polygon fill="black" stroke="black" points="68.5001,-55.6524 65,-45.6524 61.5001,-55.6525 68.5001,-55.6524"/> </a> </g> </g> </svg> I want to change some atributes: for example " VOIP calls: 4 " -changing "4" to value from Database(LDAP) without refreshing whole SVG graph <a xlink:title="Bandwidth: 1544kbps&#10;Using link: 12%&#10;VOIP calls: 4&#10;Packet rate: 10000&#10;Packet loss: 2"> Thank you for your answers

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  • How to stream semi-live audio over internet

    - by Thomas Tempelmann
    I want to write something like Skype, i.e. I have a constant audio stream on one computer and then recompress it in a format that's suitable for a latent internet connection, receive it on the other end and play it. Let's also assume that the internet connection is fairly modern and fast, i.e. DSL or alike, no slow connections over phone and such. The involved computers will also be rather modern (Dual Core Intel CPUs at 2GHz or more). I know how to handle the audio on the machines. What I don't know is how to transmit the audio in an efficient way. The challenges are: I'd like get good audio quality across the line. The stream should be received without drops. The stream may, however, be received with a little delay (a second delay is acceptable). I imagine that the transport software could first determine the average (and max) latency, then start the stream and tell the receiver to wait for that max latency before starting to play the audio. With that, if the latency doesn't get any higher, the entire stream will be playable on the other side without stutter or drops. If, due to unexpected IP latencies or blockages, the stream does get cut off, I want to be able to notice this so that I can take actions (e.g. abort the stream) and eventually start a new transmission. What are my options if I want do use ready-made software for the compression and tranmission? I have no intention to write my own audio compression engine, really. OTOH, I plan to sell the solution in a vertical market, meaning I can afford a few dollars of license fees per copy, but not $100s. I guess the simplest solution would be to just open a TCP stream, send a few packets back and forth to determine their running time (or even use UDP for that), then use the results as the guide for my max latency value, then simply fire the audio data in its raw form (uncompressed 16 bit stereo), along with a timing code over the TCP connection. The receiver reads the data and plays it with the pre-determined delay. That might just work with the type of fast connection I expect. I just wonder if there are better solutions to reach this goal, with better performance (lower latency) and less data (compressed). BTW, I first try to implement this on OS X, but might want to do it on Windows, too, if it proves successful.

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