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  • Using JBoss EL on Weblogic 11g (10.3.1.0)

    - by golfradio
    Hi, I have a facelets 1.2 application that I am running on Weblogic 11g. I want to use the JBoss EL implementation that allows me to call bean methods with arguments. For this, I have packaged the jboss-el-2.0.1.GA.jar in my WAR's WEB-INF/lib directory. I have also added a context-param in my web.xml to override the Sun implementation. <context-param> <param-name>com.sun.faces.expressionFactory</param-name> <param-value>org.jboss.el.ExpressionFactoryImpl</param-value> </context-param> But when I load a page that contains an expression like <ice:outputText value="#{errBean.getErrMsg(error.code)}"/> I get an expression parsing exception java.lang.Exception: javax.faces.FacesException: com.sun.el.parser.ParseException: Encountered "(" at line 1, column 25. Was expecting one of: "}" ... "." ... ... at com.sun.el.parser.ELParser.generateParseException(ELParser.java:1651) at com.sun.el.parser.ELParser.jj_consume_token(ELParser.java:1531) at com.sun.el.parser.ELParser.DeferredExpression(ELParser.java:134) at com.sun.el.parser.ELParser.CompositeExpression(ELParser.java:61) at com.sun.el.lang.ExpressionBuilder.createNodeInternal(ExpressionBuilder.java:128) at com.sun.el.lang.ExpressionBuilder.build(ExpressionBuilder.java:177) at com.sun.el.lang.ExpressionBuilder.createValueExpression(ExpressionBuilder.java:221) at com.sun.el.ExpressionFactoryImpl.createValueExpression(ExpressionFactoryImpl.java:81) at com.sun.facelets.tag.TagAttribute.getValueExpression(TagAttribute.java:256) Weblogic does not seem to be using the JBoss EL ExpressionFactoryImpl. I don't understand what is going on. This worked on Weblogic 9.2.2. What is it that I am doing wrong? Any help is appreciated. Thanks in advance.

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  • Exclude css & image resources in web.xml Security Constraint

    - by Tiggles
    I am using JSF2.1 and Glassfish 3.1.2. I specify a security constraint to block everything: <security-constraint> <web-resource-collection> <web-resource-name>Secured Content</web-resource-name> <!-- Block all --> <url-pattern>/*</url-pattern> </web-resource-collection> <!-- only users with at least one of these roles are allowed to access the secured content --> <auth-constraint> <role-name>ADMINISTRATOR</role-name> </auth-constraint> </security-constraint> and have another to allow access a subset of pages and the resources: <security-constraint> <web-resource-collection> <web-resource-name>Open Content</web-resource-name> <!-- Allow subscribe --> <url-pattern>/subscribe/*</url-pattern> <url-pattern>/javax.faces.resource/*</url-pattern> </web-resource-collection> <!-- No Auth Contraint! --> </security-constraint> This works fine. However, is the following <url-pattern>/javax.faces.resource/*</url-pattern> the correct way to allow all resources? I only did this by looking at the url that Facelets injects into the xhtml. Is there security holes with this approach? Thanks.

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  • add jsf project facet in eclipse/ why need it?

    - by user384706
    Hi, I started on JSF2.0. I followed a tutorial with no problem and all worked fine! I used Eclipse Helios. But I noticed something I can not understand. The tutorial said to add Project Facet for JSF 2. I did no such thing and all worked ok. So to follow tutorial exactly I did: Right-click on Project -Properties- Project Facets And JavaServer Faces check-box was not ticked. I assume this is what the tutorial means by Project Facet. I clicked on it and a Further Configuration Needed link appeared. I followed the link to a JSF capabilities (Modify Faceted Project) dialog, I selected as User library, my library of JSF(which is MyFaces) but I got the error message: Found multiple versions of the required class javax.faces.FactoryFinder. What is this error? Can't I add project facet after creating my project? And what do I need the project facet for? My (trivial) code indicates that JSF works ok, so what is the project Facet useful for? Thanks!

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  • Which java web technology to learn to develop Rich Internet Applications ?

    - by Cshah
    Hi, I have developed web applications using JSF (myfaces components). But in these days of responsive UI, JSF doesnt fare well. I m hearing a lot about AJAX, GWT, etc. So i wanted your opinion on which web technology/framework should i learn inorder to develop web applications for enterprise products. Some of the web technologies that i m hearing are: ICE Faces (With AJAX Bridge support) GWT extJS and extGWT JavaFX Apache Wicket Jquery AJAX Open laszlo Which of the above or the combination of the above would help me ? Some of the parameters on which you can rate these web technologies are: Ease of learning Maintainability of web application code Community support IDE support - Eclipse or NetBeans Off the shelf component availability (like textbox,table grids, option menus) License - Does it cost for commercial use ? User Experience - responsive UI. Shouldnt be sluggish A similar question on SO does answer my question partially. Would want more info though. EDIT: Answers collated: Based on the answers : AJAX would be the best thing to start for learning fundamentals, then learn JQUERY. Any component based frame work that can complement ajax,jquery ? Edit 2: If i had to design a web application like StackOverFlow (in java platform) which would be the best choice to learn and adopt? Wicket + Jquery, WiQuery GWT Some XYZ Faces technology(RichFaces/ICEFaces) + AJAX. Comments appreciated from some one who has worked with them and can rate them in the above mentioned parameters.

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  • Which linear programming package should I use for high numbers of constraints and "warm starts"

    - by davidsd
    I have a "continuous" linear programming problem that involves maximizing a linear function over a curved convex space. In typical LP problems, the convex space is a polytope, but in this case the convex space is piecewise curved -- that is, it has faces, edges, and vertices, but the edges aren't straight and the faces aren't flat. Instead of being specified by a finite number of linear inequalities, I have a continuously infinite number. I'm currently dealing with this by approximating the surface by a polytope, which means discretizing the continuously infinite constraints into a very large finite number of constraints. I'm also in the situation where I'd like to know how the answer changes under small perturbations to the underlying problem. Thus, I'd like to be able to supply an initial condition to the solver based on a nearby solution. I believe this capability is called a "warm start." Can someone help me distinguish between the various LP packages out there? I'm not so concerned with user-friendliness as speed (for large numbers of constraints), high-precision arithmetic, and warm starts. Thanks!

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  • FILE* issue PPU side code

    - by Cristina
    We are working on a homework on CELL programming for college and their feedback response to our questions is kinda slow, thought i can get some faster answers here. I have a PPU side code which tries to open a file passed down through char* argv[], however this doesn't work it cannot make the assignment of the pointer, i get a NULL. Now my first idea was that the file isn't in the correct directory and i copied in every possible and logical place, my second idea is that maybe the PPU wants this pointer in its LS area, but i can't deduce if that's the bug or not. So... My question is what am i doing wrong? I am working with a Fedora 7 SDK Cell, with Eclipse as an IDE. Maybe my argument setup is wrong tho he gets the name of the file correctly. Code on request: images_t *read_bin_data(char *name) { FILE *file; images_t *img; uint32_t *buffer; uint8_t buf; unsigned long fileLen; unsigned long i; //Open file file = (FILE*)malloc(sizeof(FILE)); file = fopen(name, "rb"); printf("[Debug]Opening file %s\n",name); if (!file) { fprintf(stderr, "Unable to open file %s", name); return NULL; } //....... } Main launch: int main(int argc,char* argv[]) { int i,img_width; int modif_this[4] __attribute__ ((aligned(16))) = {1,2,3,4}; images_t *faces, *nonfaces; spe_context_ptr_t ctxs[SPU_THREADS]; pthread_t threads[SPU_THREADS]; thread_arg_t arg[SPU_THREADS]; //intializare img_width img_width = atoi(argv[1]); printf("[Debug]Img size is %i\n",img_width); faces = read_bin_data(argv[3]); //....... } Thanks for the help.

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • How to call Javascript fun() in JSF EL conditionally?

    - by Paul
    I have to call Javascript funtion based on the bean value. i use the following code onmouseover="#{occasionBean.user.userPreference.defaultPreview==true?'':'Tip()'})" I need to send some parameters in Tip() like this Tip('') Error i am getting is javax.servlet.jsp.JspException: javax.faces.el.EvaluationException: com.sun.faces.el.impl.parser.ParseException: Encountered "test" at line 1, column 60. Was expecting one of: "}" ... "." ... "" ... "gt" ... "<" ... "lt" ... "==" ... "eq" ... "<=" ... "le" ... "=" ... "ge" ... "!=" ... "ne" ... "[" ... "+" ... "-" ... "*" ... "/" ... "div" ... "%" ... "mod" ... "and" ... "&&" ... "or" ... "||" ... "?" ... '

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  • How to calculate the normal of points on a 3D cubic Bézier curve given normals for its start and end points?

    - by Robert
    I'm trying to render a "3D ribbon" using a single 3D cubic Bézier curve to describe it (the width of the ribbon is some constant). The first and last control points have a normal vector associated with them (which are always perpendicular to the tangents at those points, and describe the surface normal of the ribbon at those points), and I'm trying to smoothly interpolate the normal vector over the course of the curve. For example, given a curve which forms the letter 'C', with the first and last control points both having surface normals pointing upwards, the ribbon should start flat, parallel to the ground, slowly turn, and then end flat again, facing the same way as the first control point. To do this "smoothly", it would have to face outwards half-way through the curve. At the moment (for this case), I've only been able to get all the surfaces facing upwards (and not outwards in the middle), which creates an ugly transition in the middle. It's quite hard to explain, I've attached some images below of this example with what it currently looks like (all surfaces facing upwards, sharp flip in the middle) and what it should look like (smooth transition, surfaces slowly rotate round). Silver faces represent the front, black faces the back. Incorrect, what it currently looks like: Correct, what it should look like: All I really need is to be able to calculate this "hybrid normal vector" for any point on the 3D cubic bézier curve, and I can generate the polygons no problem, but I can't work out how to get them to smoothly rotate round as depicted. Completely stuck as to how to proceed!

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  • Java EE 6: JSF vs Servlet + JSP. Should I bother learning JSF?

    - by Harry Pham
    I am trying to get familiar with Java EE 6 by reading http://java.sun.com/javaee/6/docs/tutorial/doc/gexaf.html. I am a bit confused about the use of JSF. Usually, the way I develop my Web App would be, Servlet would act like a controller and JSP would act like a View in an MVC model. So Does JSF try to replace this structure? Below are the quote from the above tutorial: Servlet are best suited for service-oriented App and control function of presentation-oriented App like dispatching request JSF and Facelet are more appropriated for generating mark-up like XHTML, and generally used for presentation-oriented App Not sure if I understand the above quote too well, they did not explain too well what is service-oriented vs presentation-oriented. A JavaServer Faces application can map HTTP requests to component-specific event handling and manage components as stateful objects on the server. Any knowledgeable Java developer out there can give me a quick overview about JSF, JSP and Servlet? Do I integrate them all, or do I use them separated base on the App? if so then what kind of app use JSF in contrast with Servlet and JSP A JavaServer Faces application can map HTTP requests to component-specific event handling and manage components as stateful objects on the server. Sound like what servlet can do, but not sure about manage components as stateful objects on the server. Not even sure what that mean? Thanks in advance.

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  • f:ajax not working on tomcat7/eclipse

    - by mntgoat
    I have this very simple code which works fine until I add a f:ajax tag. Code that works: <h:commandButton disabled="#{!feature.available}" class="featureButton" value="#{feature.selected ? 'selected': feature.available? 'available':'unavailable'} " style="vertical-align: top;" action="#{Bean.toggleFeature(feature)}"> </h:commandButton> Code that doesn't work: <h:commandButton disabled="#{!feature.available}" class="featureButton" value="#{feature.selected ? 'selected': feature.available? 'available':'unavailable'} " style="vertical-align: top;" action="#{Bean.toggleFeature(feature)}"> <f:ajax event="click" /> </h:commandButton> As far as I can tell the jsf.js file is loaded fine, this is automatically added by the facelet servlet to the head of my rendered document <script type="text/javascript" src="/www/javax.faces.resource/jsf.js.xhtml?ln=javax.faces"></script> and I was even able to do a jsf.ajax.request directly from javascript and got the page to rerender something. I am using mojarra 2.1.13, tomcat 7, eclipse juno, java 7. Any thoughts on what I might be doing wrong or how I might be able to troubleshoot this issue? debugging it in javascript didn't help at all. Thanks.

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  • A loop (while/foreach) with "offset" wrapping and

    - by DarkGhostHunter
    After applying what wrapping objects using math operator, I just tought it will be over. But no. By far. <?php $faces= array( 1 => '<div class="block">happy</div>', 2 => '<div class="block">sad</div>', (sic) 21 => '<div class="block">angry</div>' ); $i = 1; foreach ($faces as $face) { echo $face; if ($i == 3) echo '<div class="block">This is and ad</div>'; if ($i % 3 == 0) { echo "<br />"; // or some other wrapping thing } $i++; } ?> In the code I have to put and ad after the second one, becoming by that the third object. And then wrap the three all in a <div class="row"> (a br after won't work out by design reasons). I thought I will going back to applying a switch, but if somebody put more elements in the array that the switch can properly wrap, the last two remaining elements are wrapped openly. Can i add the "ad" to the array in the third position? That would make things simplier, only leaving me with guessing how to wrap the first and the third, the fourth and the sixth, an so on.

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  • Import Data from Excel sheet to DB Table through OAF page

    - by PRajkumar
    1. Create a New Workspace and Project File > New > General > Workspace Configured for Oracle Applications File Name – PrajkumarImportxlsDemo   Automatically a new OA Project will also be created   Project Name -- ImportxlsDemo Default Package -- prajkumar.oracle.apps.fnd.importxlsdemo   2. Add JAR file jxl-2.6.3.jar to Apache Library Download jxl-2.6.3.jar from following link – http://www.findjar.com/jar/net.sourceforge.jexcelapi/jars/jxl-2.6.jar.html   Steps to add jxl.jar file in Local Machine Right Click on ImportxlsDemo > Project Properties > Libraries > Add jar/Directory and browse to directory where jxl-2.6.3.jar has been downloaded and select the JAR file            Steps to add jxl.jar file at EBS middle tier On your EBS middile tier copy jxl.jar at $FND_TOP/java/3rdparty/standalone Add $FND_TOP/java/3rdparty/standalone\jxl.jar to custom classpath in Jser.properties file which is at $IAS_ORACLE_HOME/Apache/Jserv/etc wrapper.classpath=/U01/oracle/dev/devappl/fnd/11.5.0/java/3rdparty/stdalone/jxl.jar Bounce Apache Server   3. Create a New Application Module (AM) Right Click on ImportxlsDemo > New > ADF Business Components > Application Module Name -- ImportxlsAM Package -- prajkumar.oracle.apps.fnd.importxlsdemo.server   Check Application Module Class: ImportxlsAMImpl Generate JavaFile(s)   4. Create Test Table in which we will insert data from excel CREATE TABLE xx_import_excel_data_demo (    -- --------------------      -- Data Columns      -- --------------------      column1                 VARCHAR2(100),      column2                 VARCHAR2(100),      column3                 VARCHAR2(100),      column4                 VARCHAR2(100),      column5                 VARCHAR2(100),      -- --------------------      -- Who Columns      -- --------------------      last_update_date   DATE         NOT NULL,      last_updated_by    NUMBER   NOT NULL,      creation_date         DATE         NOT NULL,      created_by             NUMBER    NOT NULL,      last_update_login  NUMBER );   5. Create a New Entity Object (EO) Right click on ImportxlsDemo > New > ADF Business Components > Entity Object Name – ImportxlsEO Package -- prajkumar.oracle.apps.fnd.importxlsdemo.schema.server Database Objects -- XX_IMPORT_EXCEL_DATA_DEMO   Note – By default ROWID will be the primary key if we will not make any column to be primary key Check the Accessors, Create Method, Validation Method and Remove Method   6. Create a New View Object (VO) Right click on ImportxlsDemo > New > ADF Business Components > View Object Name -- ImportxlsVO Package -- prajkumar.oracle.apps.fnd.importxlsdemo.server   In Step2 in Entity Page select ImportxlsEO and shuttle it to selected list In Step3 in Attributes Window select all columns and shuttle them to selected list   In Java page Uncheck Generate Java file for View Object Class: ImportxlsVOImpl Select Generate Java File for View Row Class: ImportxlsVORowImpl -> Generate Java File -> Accessors   7. Add Your View Object to Root UI Application Module Right click on ImportxlsAM > Edit ImportxlsAM > Data Model > Select ImportxlsVO and shuttle to Data Model list   8. Create a New Page Right click on ImportxlsDemo > New > Web Tier > OA Components > Page Name -- ImportxlsPG Package -- prajkumar.oracle.apps.fnd.importxlsdemo.webui   9. Select the ImportxlsPG and go to the strcuture pane where a default region has been created   10. Select region1 and set the following properties:   Attribute Property ID PageLayoutRN AM Definition prajkumar.oracle.apps.fnd.importxlsdemo.server.ImportxlsAM Window Title Import Data From Excel through OAF Page Demo Window Title Import Data From Excel through OAF Page Demo   11. Create messageComponentLayout Region Under Page Layout Region Right click PageLayoutRN > New > Region   Attribute Property ID MainRN Item Style messageComponentLayout   12. Create a New Item messageFileUpload Bean under MainRN Right click on MainRN > New > messageFileUpload Set Following Properties for New Item --   Attribute Property ID MessageFileUpload Item Style messageFileUpload   13. Create a New Item Submit Button Bean under MainRN Right click on MainRN > New > messageLayout Set Following Properties for messageLayout --   Attribute Property ID ButtonLayout   Right Click on ButtonLayout > New > Item   Attribute Property ID Go Item Style submitButton Attribute Set /oracle/apps/fnd/attributesets/Buttons/Go   14. Create Controller for page ImportxlsPG Right Click on PageLayoutRN > Set New Controller Package Name: prajkumar.oracle.apps.fnd.importxlsdemo.webui Class Name: ImportxlsCO   Write Following Code in ImportxlsCO in processFormRequest import oracle.apps.fnd.framework.OAApplicationModule; import oracle.apps.fnd.framework.OAException; import java.io.Serializable; import oracle.apps.fnd.framework.webui.OAControllerImpl; import oracle.apps.fnd.framework.webui.OAPageContext; import oracle.apps.fnd.framework.webui.beans.OAWebBean; import oracle.cabo.ui.data.DataObject; import oracle.jbo.domain.BlobDomain; public void processFormRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processFormRequest(pageContext, webBean);  if (pageContext.getParameter("Go") != null)  {   DataObject fileUploadData = (DataObject)pageContext.getNamedDataObject("MessageFileUpload");   String fileName = null;                 try   {    fileName = (String)fileUploadData.selectValue(null, "UPLOAD_FILE_NAME");   }   catch(NullPointerException ex)   {    throw new OAException("Please Select a File to Upload", OAException.ERROR);   }   BlobDomain uploadedByteStream = (BlobDomain)fileUploadData.selectValue(null, fileName);   try   {    OAApplicationModule oaapplicationmodule = pageContext.getRootApplicationModule();    Serializable aserializable2[] = {uploadedByteStream};    Class aclass2[] = {BlobDomain.class };    oaapplicationmodule.invokeMethod("ReadExcel", aserializable2,aclass2);   }   catch (Exception ex)   {    throw new OAException(ex.toString(), OAException.ERROR);   }  } }     Write Following Code in ImportxlsAMImpl.java import java.io.IOException; import java.io.InputStream; import jxl.Cell; import jxl.CellType; import jxl.Sheet; import jxl.Workbook; import jxl.read.biff.BiffException; import oracle.apps.fnd.framework.server.OAApplicationModuleImpl; import oracle.jbo.Row; import oracle.apps.fnd.framework.OAViewObject; import oracle.apps.fnd.framework.server.OAViewObjectImpl; import oracle.jbo.domain.BlobDomain; public void createRecord(String[] excel_data) {   OAViewObject vo = (OAViewObject)getImportxlsVO1();            if (!vo.isPreparedForExecution())    {   vo.executeQuery();      }                      Row row = vo.createRow();  try  {   for (int i=0; i < excel_data.length; i++)   {    row.setAttribute("Column" +(i+1) ,excel_data[i]);   }  }  catch(Exception e)  {   System.out.println(e.getMessage());   }  vo.insertRow(row);  getTransaction().commit(); }      public void ReadExcel(BlobDomain fileData) throws IOException {  String[] excel_data  = new String[5];  InputStream inputWorkbook = fileData.getInputStream();  Workbook w;          try  {   w = Workbook.getWorkbook(inputWorkbook);                       // Get the first sheet   Sheet sheet = w.getSheet(0);                       for (int i = 0; i < sheet.getRows(); i++)   {    for (int j = 0; j < sheet.getColumns(); j++)    {     Cell cell = sheet.getCell(j, i);     CellType type = cell.getType();     if (cell.getType() == CellType.LABEL)     {      System.out.println("I got a label " + cell.getContents());      excel_data[j] = cell.getContents();     }     if (cell.getType() == CellType.NUMBER)     {        System.out.println("I got a number " + cell.getContents());      excel_data[j] = cell.getContents();     }    }    createRecord(excel_data);   }  }              catch (BiffException e)  {   e.printStackTrace();  } }   15. Congratulation you have successfully finished. Run Your page and Test Your Work   Consider Excel PRAJ_TEST.xls with following data --       Lets Try to import this data into DB Table --          

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Utility for scanning stacks of double-sided documents

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    I have a simplex scanner with document feeder, and am looking for the best way to scan double-sided notes. It would be useful to be able to scan the same stack twice, once flipped, and have a utility automatically interleave the scanned images. Multi-page PDF export would also be nice. Is there a tool to do this? Otherwise, I'm considering writing it in Python, with the imagescanner module, if it can use the ADF -- http://pypi.python.org/pypi/imagescanner/0.9 Thanks

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    We need to buy a scanner for a user in our company would be be considered a light-to-moderate scanner. The main requirements is a TWAIN/Kofax driver, MUST have a ADF, does not need a flat bed and is in the $500-600 range, at most $1000. What 'cha got?

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  • Looking for a free Morphing - Ageing program for Mac OS X.6.

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    Hi! I'm looking for a free morphing and/or ageing software for Mac OS X.6, not too hard to use, with the kind of Mac "one click" function, if you know what I mean. Cheap programs are also welcome, I paid for a Photoshop license, so why not another software... My goal is to be able to modify faces, make them look older or younger, add some piercing or other, funny stuff. Thanks for your tipps.

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  • How to turn iptables stateless?

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    Hi, I'm running a Linux server that - from time to time - faces heavy load and the conntrack table overflows. Since it's iptables firewall ruleset is very simple I'd like to turn it to stateless mode. I know that iptables can operate in stateful connection tracking mode and in a stateless mode. My firewall rules are all in place I'm pretty sure that they are stateless but my question is how can I verify that the firewall is really operating in stateless mode?

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  • JSF : able to do mass update but unable to update a single row in a datatable

    - by nash
    I have a simple data object: Car. I am showing the properties of Car objects in a JSF datatable. If i display the properties using inputText tags, i am able to get the modified values in the managed bean. However i just want a single row editable. So have placed a edit button in a separate column and inputText and outputText for every property of Car. the edit button just toggles the rendering of inputText and outputText. Plus i placed a update button in a separate column which is used to save the updated values. However on clicking the update button, i still get the old values instead of the modified values. Here is the complete code: public class Car { int id; String brand; String color; public Car(int id, String brand, String color) { this.id = id; this.brand = brand; this.color = color; } //getters and setters of id, brand, color } Here is the managed bean: import java.util.ArrayList; import java.util.List; import javax.faces.bean.ManagedBean; import javax.faces.bean.RequestScoped; import javax.faces.component.UIData; @ManagedBean(name = "CarTree") @RequestScoped public class CarTree { int editableRowId; List<Car> carList; private UIData myTable; public CarTree() { carList = new ArrayList<Car>(); carList.add(new Car(1, "jaguar", "grey")); carList.add(new Car(2, "ferari", "red")); carList.add(new Car(3, "camri", "steel")); } public String update() { System.out.println("updating..."); //below statments print old values, was expecting modified values System.out.println("new car brand is:" + ((Car) myTable.getRowData()).brand); System.out.println("new car color is:" + ((Car) myTable.getRowData()).color); //how to get modified row values in this method?? return null; } public int getEditableRowId() { return editableRowId; } public void setEditableRowId(int editableRowId) { this.editableRowId = editableRowId; } public UIData getMyTable() { return myTable; } public void setMyTable(UIData myTable) { this.myTable = myTable; } public List<Car> getCars() { return carList; } public void setCars(List<Car> carList) { this.carList = carList; } } here is the JSF 2 page: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form id="carForm" prependId="false"> <h:dataTable id="dt" binding="#{CarTree.myTable}" value="#{CarTree.cars}" var="car" > <h:column> <h:outputText value="#{car.id}" /> </h:column> <h:column> <h:outputText value="#{car.brand}" rendered="#{CarTree.editableRowId != car.id}"/> <h:inputText value="#{car.brand}" rendered="#{CarTree.editableRowId == car.id}"/> </h:column> <h:column> <h:outputText value="#{car.color}" rendered="#{CarTree.editableRowId != car.id}"/> <h:inputText value="#{car.color}" rendered="#{CarTree.editableRowId == car.id}"/> </h:column> <h:column> <h:commandButton value="edit"> <f:setPropertyActionListener target="#{CarTree.editableRowId}" value="#{car.id}" /> </h:commandButton> </h:column> <h:column> <h:commandButton value="update" action="#{CarTree.update}"/> </h:column> </h:dataTable> </h:form> </h:body> </html> However if i just keep the inputText tags and remove the rendered attributes, i get the modified values in the update method. How can i get the modified values for the single row edit?

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  • getting parameters from friendly url portlets jsr 286

    - by user265950
    link texthi, I am using ibm portal server. there is a link which is coming from external link. the url that is coming is as below http://localhost.us.deloitte.com:10040/wps/myportal/home/gm_assignee_label/gm_eoa_page?invoker=esb?agsnid=32984?asgnmtid=50085 home,gm_assignee_label,gm_eoa_page are friendly urls given to 3 different pages. things after the ? are the key value parameters. i want to retrieve these paramters when i click on the link above and my page gets loaded. i tried the below link as given by ibm. but it didnt help me my portlet.xml code is as below <?xml version="1.0" encoding="UTF-8"?> <portlet-app xmlns="http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd" version="2.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd http://java.sun.com/xml/ns/portlet/portlet-app_2_0.xsd" id="com.ibm.faces.portlet.FacesPortlet.8b353a4492"> <portlet> <portlet-name>EndOfAssignmentPortlet</portlet-name> <display-name xml:lang="en">EndOfAssignmentPortlet</display-name> <display-name>EndOfAssignmentPortlet</display-name> <portlet-class>com.ibm.endofassignmentportlet.EndOfAssignmentPortlet</portlet-class> <init-param> <name>com.ibm.faces.portlet.page.view</name> <value>/view/endofassignment/EOASearchAssignment.jsp</value> </init-param> <init-param> <name>wps.markup</name> <value>html</value> </init-param> <init-param> <name>com.sun.faces.portlet.SAVE_REQUEST_SCOPE</name> <value>true</value> </init-param> <expiration-cache>0</expiration-cache> <supports> <mime-type>text/html</mime-type> <portlet-mode>view</portlet-mode> <portlet-mode>EDIT</portlet-mode> <portlet-mode>HELP</portlet-mode> </supports> <supported-locale>en</supported-locale> <resource-bundle> com.ibm.endofassignmentportlet.nl.EndOfAssignmentPortletResource</resource-bundle> <portlet-info> <title>EndOfAssignmentPortlet</title> <short-title>EndOfAssignmentPortlet</short-title> <keywords>EndOfAssignmentPortlet</keywords> </portlet-info> <supported-public-render-parameter>AssigneeID</supported-public-render-parameter> <supported-public-render-parameter>AssignmentID</supported-public-render-parameter> <supported-public-render-parameter>InvokerID</supported-public-render-parameter> </portlet> <default-namespace>http://EndOfAssignmentPortlet/</default-namespace> <public-render-parameter> <identifier>AssigneeID</identifier> <qname xmlns:x="http://localhost.us.deloitte.com:10040/wps/myportal">x:agsnid</qname> </public-render-parameter> <public-render-parameter> <identifier>AssignmentID</identifier> <qname xmlns:x="http://localhost.us.deloitte.com:10040/wps/myportal">x:asgnmtid</qname> </public-render-parameter> <public-render-parameter> <identifier>InvokerID</identifier> <qname xmlns:x="http://localhost.us.deloitte.com:10040/wps/myportal">x:invoker</qname> </public-render-parameter> </portlet-app> i am trying to get the values in my doView method of portlet as below String esbAssigneeID = request.getParameter("agsnid"); But i always get null. please help. TIA, Tejas

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  • JSF 2.1 Spring 3.0 Integration

    - by danny.lesnik
    I'm trying to make very simple Spring 3 + JSF2.1 integration according to examples I googled in the web. So here is my code: My HTML submitted to actionController.actionSubmitted() method: <h:form> <h:message for="textPanel" style="color:red;" /> <h:panelGrid columns="3" rows="5" id="textPanel"> //all my bean prperties mapped to HTML code. </h:panelGrid> <h:commandButton value="Submit" action="#{actionController.actionSubmitted}" /> </h:form> now the Action Controller itself: @ManagedBean(name="actionController") @SessionScoped public class ActionController implements Serializable{ @ManagedProperty(value="#{user}") User user; @ManagedProperty(value="#{mailService}") MailService mailService; public void setMailService(MailService mailService) { this.mailService = mailService; } public void setUser(User user) { this.user = user; } private static final long serialVersionUID = 1L; public ActionController() {} public String actionSubmitted(){ System.out.println(user.getEmail()); mailService.sendUserMail(user); return "success"; } } Now my bean Spring: public interface MailService { void sendUserMail(User user); } public class MailServiceImpl implements MailService{ @Override public void sendUserMail(User user) { System.out.println("Mail to "+user.getEmail()+" sent." ); } } This is my web.xml <listener> <listener-class> org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <listener> <listener-class> org.springframework.web.context.request.RequestContextListener </listener-class> </listener> <!-- Welcome page --> <welcome-file-list> <welcome-file>index.xhtml</welcome-file> </welcome-file-list> <!-- JSF mapping --> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> my applicationContext.xml <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd"> <bean id="mailService" class="com.vanilla.jsf.services.MailServiceImpl"> </bean> </beans> my faces-config.xml is the following: <application> <el-resolver> org.springframework.web.jsf.el.SpringBeanFacesELResolver </el-resolver> <message-bundle> com.vanilla.jsf.validators.MyMessages </message-bundle> </application> <managed-bean> <managed-bean-name>actionController</managed-bean-name> <managed-bean-class>com.vanilla.jsf.controllers.ActionController</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <managed-property> <property-name>mailService</property-name> <value>#{mailService}</value> </managed-property> </managed-bean> <navigation-rule> <from-view-id>index.xhtml</from-view-id> <navigation-case> <from-action>#{actionController.actionSubmitted}</from-action> <from-outcome>success</from-outcome> <to-view-id>submitted.xhtml</to-view-id> <redirect /> </navigation-case> </navigation-rule> My Problem is that I'm getting NullPointerExeption because my mailService Spring bean is null. public String actionSubmitted(){ System.out.println(user.getEmail()); //mailService is null Getting NullPointerException mailService.sendUserMail(user); return "success"; }

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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