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  • CodePlex Daily Summary for Sunday, October 06, 2013

    CodePlex Daily Summary for Sunday, October 06, 2013Popular ReleasesMedia Companion: Media Companion MC3.580b: Fixed IMDB Actor names and Actor Roles, empty <actor> entries in movie nfo, and actor scraping during initial movie scrape. Revision HistoryEvent-Based Components AppBuilder: AB3.Iteration.53: Iteration 53 (Feature): Allow drag&drop of existing component (flow, step) from component list to chart. Duplicate names are automatically recognized and solved. By the color of the draged component you can see what kind of component (flow or step) is currently draged. New: AddExistingComponentFlow, PartDragDropEventHandler, ExistingStepPreparerPulse: Pulse 0.6.7.3: Pulse is now accepting donations. To donate by Bitcoin or PayPal see https://pulse.codeplex.com/wikipage?title=Donations Lots of updates in v0.6.7.3: (Feature) New option allows you to disable wallpaper changing when a full screen application is running. This way Pulse doesn't slow down/lag your videos and games :) (Fix) Some users were getting Wallbase errors when logging in. This has been fixed. (Feature) Right click a provider and you can now make a copy of it by selecting the "Dupl...MoreTerra (Terraria World Viewer): MoreTerra 1.11.1: Release 1.11.1 =========== =Bug Fixes= =========== Added more tile blocks (Clouds, crimstone) Added items (binoculars, rope, Pirahna Gun) Added ores (Lead, Tin) Chests now work, I broke them yesterday. =============== =Known Issues= =============== I am having trouble with new background walls. So you will see a red outline for crimson then a pink inside. Same with where I think the queen bee lives.VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.Application Architecture Guidelines: App Architecture Guidelines 3.0.8: This document is an overview of software qualities, principles, patterns, practices, tools and libraries.fastJSON: v2.0.22: 2.0.22 - added .net 3.5 project - now compiling to 'output' directory - added signed assembly - version numbers will stay at 2.0.0.0 for drop in compatibility - file version will reflect the build number - bug fix deserializing to dictionaries instead of dataset when type is not definedResponsive SharePoint: Bootstrap 3 for SharePoint 2013 - Alpha 0.1: Bootstrap 3 for SharePoint 2013 Alpha version 0.1 NOTE - This is an alpha version, there are bound to be issues. Please help us solve them by contributing in our Discussion. Publishing - The source for Twitter Bootstrap 3.0.0 integrated into SharePoint 2013 for a site with Publishing enabled. Non-Publishing - A master page and branding assets for Twitter Bootstrap 3.0.0 integrated into SharePoint 2013 without Publishing enabled. PageLayoutSampleContent - Sample content for included page l...C++ AMP Conformance Test Suite: C++ AMP Conformance Test Suite 1.0.0: This release contains following changes from previous release: Removed the tests that were testing Microsoft specific behavior not part of open specification. The test suite now contains two folders, containing set of test cases, named ‘Tests’ and ‘TestsWithProp'. The set of tests under these two folders are identical except one difference. The set of test cases under directory ‘TestsWithProp’ makes use of ‘properties’ (which the compiler being tested should handle as mentioned in the open ...ASP.NET dhtmxGantt Class: dhtmlxGantt2.vb class: This is the latest class based on work performed. For more information read the project description and get the source files from dhtmlx.comExpressiveDataGenerators: Alpha 2: Fix serveral bugs, more testsQuickTestsFramework: 1.0.0: First release with stable API.VS Tiny Extension for TortoiseGit: 0.1c: + Icons revised + Push button disappeared when IDE loads the menu instead of toolbar. + Detected twice loading and prevented. + About box deprecated. + Next version will have major improvements. NEW: Visual Studio 2013 Support!BlackJumboDog: Ver5.9.6: 2013.09.30 Ver5.9.6 (1)SMTP???????、???????????????? (2)WinAPI??????? (3)Web???????CGI???????????????????????PayBox payment gateway provider for NB_Store: NB_Store_Gateway_01.00.02_PayBox: Paybox DNN module installMicrosoft Ajax Minifier: Microsoft Ajax Minifier 5.2: Mostly internal code tweaks. added -nosize switch to turn off the size- and gzip-calculations done after minification. removed the comments in the build targets script for the old AjaxMin build task (discussion #458831). Fixed an issue with extended Unicode characters encoded inside a string literal with adjacent \uHHHH\uHHHH sequences. Fixed an IndexOutOfRange exception when encountering a CSS identifier that's a single underscore character (_). In previous builds, the net35 and net20...AJAX Control Toolkit: September 2013 Release: AJAX Control Toolkit Release Notes - September 2013 Release (Updated) Version 7.1005September 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Important UpdateThis release has been updated to fix three issues: Up...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.4.apifix-alpha: WDTVHubGen.v2.1.4.apifix-alpha is for testers to figure out if we got the NEW api plugged in ok. thanksVisual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0New ProjectsBasic4Android (B4A) Charting Framework: dhtlmxCharts, GoogleCharts etc: Basic4Android (B4A) mobile charting framework.Client Meeting Tool: This site facilitate users to create and schedule meetings for an event.FoodScan: This app focuses on implementing diet monitoring application for Malaysian overweight and obese adolescents using AR technique on Windows Phone 8.Hello Team foundation server: Try to use team foundation server and compare it with GitKDG C# Password Generator: C# password generator developed by KDG.KDG's C# Password Generator: C# password generator that uses Random to create strong passwords based on user input.Meta: Meta is the EECS 111 programming language at Northwestern University. Meta is a dynamically-typed scheme-like language built on .NET. This is its home.Monoscript: Allows using Mono and C# for scripting on Unix. Source files are automatically compiled and executed. Caching is employed to avoid recompiling unchanged files.mtdsharp: Developed by Chris Hyndman, Alec KC, Lu Huang and Merrill Huang for CS 196 at the University of Illinois.Planr.me: Planr is a time management website currently in the early development stageProject Hermes: This very project is currently closed door and under core development. The project description and other works would be published soon.Remindme for Windows Phone 8: Simple, open source Pocket client for Windows Phone 8Remindme for WinRT: Simple, open source Pocket client for WinRT and Windows 8.SQL Server Periodic Table with Molecules: This a SQL Server Database intended to be used by students and researchers for Chemistry and Physics projects. Tesseract: The Tesseract Project aims to easily display and rotate 4 Dimensional Objects in 3D Test Case Manager: A Windows Application which extends Microsoft Test Manager. Features: * one click search * test case export * better test case reader * extended edit modeTest Project for Assignment 1: This is a test ProjectTorah File: Torah File is an project that allow you to use Torah Bible and Mishneh for the computer by type of the programming languages that will be able to use the ToUSAePay nopCommerce Payment Plugin: A simple plugin for nopCommerce to use the USAePay SOAP API interface for processing credit cards.Veterinaria Dr Leo: Este es nuestro Proyecto del curso Calidad y Pruebas de Software 2013-2 Arevalo Ticlla, Susan. Chalán Malca, Elvis. Cruzado Asencio, Gustavo.Visual Studio Test Extensions: The Visual Studio Test Extensions provides extensions and tools for the Visual Studio MSTest engine. It allows to execute unit tests in a separate AppDomain.WSAAD7COM1052: Central repository for 7COM1052 - Web Scripting & Application Development (COM)wscc2013online: this is a project related to Web Application Development at the University of Hertfordshire

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  • CodePlex Daily Summary for Wednesday, March 21, 2012

    CodePlex Daily Summary for Wednesday, March 21, 2012Popular ReleasesMetodología General Ajustada - MGA: 02.02.01: Cambios John: Se actualizan los seis formularios de Identificaciòn para que despuès de guardar actualice las grillas, de tal manera que no se dupliquen los registros al guardar. Se genera instalador con los cambios y se actualiza la base datos con ùltimos cambios en el SP de Flujo de Caja.xyzzy+: xyzzy+ 0.2.2.235+0: SHA1: 4a0258736e7df52bb6e2304178b7fcf02414ae17 PrerequisitesMicrosoft Visual C++ 2010 SP1 Redistributable Package (x86) (ja) FeaturesUnicode Visual Style Known ProblemsCharacter encodings other than Shift_JIS and UTF-X may be broken. Functions related to character encodings may not work. (ex. iso-code-char)Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 12: 1. improved process visualizer, now shows how many dead locks, and what are the locked objects 2. fixed some other problems.Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionDaun Management Studio: Daun Management Studio 0.1 (Alpha Version): These are these the alpha application packages for Daun Management Studio to manage MongoDB Server. Please visit our official website http://www.daun-project.comSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...SmartNet: V1.0.0.0: DY SmartNet ?????? V1.0Project Vanquish: 0.0.3: Implemented SSAO and also added a new Hemispheric light.Relational data Transfer Application: Data Transfer Application: Relational data Transfer Application helps to move data scenarios from One relational database to other Relational database without moving entire tables.Media.Net: 0.1: This is the first version.FolderDrive: FolderDrive release 0.01 (alpha): FolderDrive v. 0.01 [alpha] This is the first alpha release of FolderDrive utility. Known problems: - displays popup message at every startup (needs to be shown only at first start) Plans for next release: - more options - startup behavior fixes - adding permanent drive bindings that don't require the app to be constantly run - ClickOnce deployment (?)Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valueFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsNew Projects320 TWIN System: twin systemArtificial Intelligence Optimization: Optimization of artificial intelligenceAuthor-it DITA Importer: Author-it plug-in that imports DITA XML content into a library.Drag Animated Panel: DragAnimatedPanel is a WPF (Window Presentation Fundation) panel that lets you drag and rearrange elements of animation. It's developed in C#.Empires: Create an empire - in space!EpLibrary: EpLibrary makes it easier for Visual C++ developers to develop an application. You will no longer have to create the basic functionality over and over again. It's developed in Visual C++ 2008.estructuradedatos2012: Our final project, we need hosting; an action game with wiiremote enabled.ExcelTestRunner: With Excel Test Runner, numerical models (eg quantative libraries) in Excel can be used to directly feed your .NET unit tests with input data and test outcomes. Developed in C# and does not use automation.Fast Binary Serialization: fastbinaryserializer is based on local class methods serializing properties unboxed to streams. Besides that is can serialize objects partial.Iveely Search Engine: ?????????。???C#??。IveelyOS (Iveely Operating System): ?????????。JoySys: MVC project .eCommercekinectlearningbswu09: Bachelor project about a motion controlled learning game with Kinect.LabTech: Program stworzony jako laboratorium do testów sprzetu, wirtualnych rozwiazan, symulowania sieci i problemów zlozonych. Sluzy równiez do testowania obciazenia serwerów, sieci i aplikacji. Zawiera: symulator sieci, tester aplikacji, wirtualny serwer i serwery baz danych.LINQPad examples: LINQPad code examplesProjet LIF7: Projet LIF7 RPG Printemps 2012ReCaptcha Validator Plugin for Kooboo CMS for adding content or sending feedback: ReCaptcha Validator Plugin for Kooboo CMS for adding content or sending feedback e-mailSecurity Foundation -- WCF based SSO: This project was started as a WCF based SSO solution that serves ASP.NET websites (through membership providers ) and other winform / web services. Then we realized that we need to bring in claim-based funcitionalities and make it work as our own identity foundation. SharePoint 2010 InfoPath Forms Hub: The SharePoint 2010 InfoPath Forms Hub enables SharePoint users to consume all browserenabled InfoPath forms that are deployed across the entire SharePoint farm from one single Webpart.trident_library: ???????????????User Accounts Manager: Aplikacija, ki omogoca operacije z uporabniki v doloceni domeni na google apps. Za komunikacijo s strežniki uporablja Google Apps API.USI Reporting: Project USI ReportingWAYWO Enterprise Conversation System: Enterprise Conversation SystemxgcBase: my helper????????? ??????? ???: ?????? ????????? (http://d.hatena.ne.jp/gsf_zero1 ) ???????????????????。 ** ????????????????????????????。???????々??????????。 **

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  • Glenn Fiedler's fixed timestep with fake threads

    - by kaoD
    I've implemented Glenn Fiedler's Fix Your Timestep! quite a few times in single-threaded games. Now I'm facing a different situation: I'm trying to do this in JavaScript. I know JS is single-threaded, but I plan on using requestAnimationFrame for the rendering part. This leaves me with two independent fake threads: simulation and rendering (I suppose requestAnimationFrame isn't really threaded, is it? I don't think so, it would BREAK JS.) Timing in these threads is independent too: dt for simulation and render is not the same. If I'm not mistaken, simulation should be up to Fiedler's while loop end. After the while loop, accumulator < dt so I'm left with some unspent time (dt) in the simulation thread. The problem comes in the draw/interpolation phase: const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); In my render callback, I have the current timestamp to which I can subtract the last-simulated-in-physics-timestamp to have a dt for the current frame. Should I just forget about this dt and draw using the physics thread's dt? It seems weird, since, well, I want to interpolate for the unspent time between simulation and render too, right? Of course, I want simulation and rendering to be completely independent, but I can't get around the fact that in Glenn's implementation the renderer produces time and the simulation consumes it in discrete dt sized chunks. A similar question was asked in Semi Fixed-timestep ported to javascript but the question doesn't really get to the point, and answers there point to removing physics from the render thread (which is what I'm trying to do) or just keeping physics in the render callback too (which is what I'm trying to avoid.)

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  • Partner Webcast – Oracle CRM: The Age of the Customer - 18 July 2013

    - by Thanos
    High-touch solutions for the complete customer experience How does Customer Relationship Management change in "the age of the customer", or does it at all? Customer relationship management has changed over the past years from a pure "inside out" point of view, where the customer is the center of attention to an "outside in" discipline where the customer has become the driving force. Away from the 360° view, through data to a holistic view of the customer’s journey and experience, through behavioral analysis and interaction across all touch points along a lifecycle of a customer relationship. Learn how this approach, integrating sales, service and marketing channels into one cohesive customer experience can drive customer experience and support acquisition, retention and efficiency in your customer relationship. With Oracle's Sales, Service and Marketing cloud offerings, you can be ahead of the game and provide a consistent and personalized voice to your customers, regardless of which channels you favor and your customers prefer. Integrated, cross-channel campaign automation and service delivery, as well as feedback-loops to sales automation, will provide you with tools to achieve top-of-the-line customer experience. Agenda · Oracle Customer Experience - Introduction into a new take on CRM · Oracle Sales Cloud - Integrated Salesforce Automation · Oracle Marketing Cloud - Cross-Channel Campaign Management · Oracle Service Cloud - Channel-blending in service delivery Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24 hours prior to start time may not receive confirmation to attend. Duration: 1 hour REGISTER NOW For any questions please contact us at partner.imc-AT-beehiveonline.oracle-DOT-com.

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  • codesniffer command not being recognized after several installs and upgrades

    - by numerical25
    I've tried to install codesniffer using pear but my mac is not recognizing the phpcs command. pear config Configuration (channel pear.php.net): ===================================== Auto-discover new Channels auto_discover 1 Default Channel default_channel pear.php.net HTTP Proxy Server Address http_proxy <not set> PEAR server [DEPRECATED] master_server pear.php.net Default Channel Mirror preferred_mirror pear.php.net Remote Configuration File remote_config <not set> PEAR executables directory bin_dir /usr/local/pear/bin PEAR documentation directory doc_dir /usr/local/pear/docs PHP extension directory ext_dir /opt/local/lib/php/extensions/no-debug-non-zts-20090626 PEAR directory php_dir /usr/local/pear/share/pear PEAR Installer cache directory cache_dir /private/tmp/pear/cache PEAR configuration file cfg_dir /usr/local/pear/cfg directory PEAR data directory data_dir /usr/local/pear/data PEAR Installer download download_dir /tmp/pear/install directory PHP CLI/CGI binary php_bin /opt/local/bin/php php.ini location php_ini /opt/local/etc/php5/php.ini-development --program-prefix passed to php_prefix <not set> PHP's ./configure --program-suffix passed to php_suffix <not set> PHP's ./configure PEAR Installer temp directory temp_dir /tmp/pear/install PEAR test directory test_dir /usr/local/pear/tests PEAR www files directory www_dir /usr/local/pear/www Cache TimeToLive cache_ttl 3600 Preferred Package State preferred_state stable Unix file mask umask 22 Debug Log Level verbose 1 PEAR password (for password <not set> maintainers) Signature Handling Program sig_bin /usr/local/bin/gpg Signature Key Directory sig_keydir /opt/local/etc/pearkeys Signature Key Id sig_keyid <not set> Package Signature Type sig_type gpg PEAR username (for username <not set> maintainers) User Configuration File Filename /Users/anthonygordon/.pearrc System Configuration File Filename /opt/local/etc/pear.conf i checked php_bin and the php executable is there. when i run phpcs i get command not found Ive tried to upgrade pear, uninstall reinstall code sniffer, everything. when i run installs list i get Pear List Package Version State Archive_Tar 1.3.10 stable Console_Getopt 1.3.1 stable PEAR 1.9.4 stable PHP_CodeSniffer 1.4.0 stable Structures_Graph 1.0.4 stable XML_Util 1.2.1 stable

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  • Organizations &amp; Architecture UNISA Studies &ndash; Chap 7

    - by MarkPearl
    Learning Outcomes Name different device categories Discuss the functions and structure of I/.O modules Describe the principles of Programmed I/O Describe the principles of Interrupt-driven I/O Describe the principles of DMA Discuss the evolution characteristic of I/O channels Describe different types of I/O interface Explain the principles of point-to-point and multipoint configurations Discuss the way in which a FireWire serial bus functions Discuss the principles of InfiniBand architecture External Devices An external device attaches to the computer by a link to an I/O module. The link is used to exchange control, status, and data between the I/O module and the external device. External devices can be classified into 3 categories… Human readable – e.g. video display Machine readable – e.g. magnetic disk Communications – e.g. wifi card I/O Modules An I/O module has two major functions… Interface to the processor and memory via the system bus or central switch Interface to one or more peripheral devices by tailored data links Module Functions The major functions or requirements for an I/O module fall into the following categories… Control and timing Processor communication Device communication Data buffering Error detection I/O function includes a control and timing requirement, to coordinate the flow of traffic between internal resources and external devices. Processor communication involves the following… Command decoding Data Status reporting Address recognition The I/O device must be able to perform device communication. This communication involves commands, status information, and data. An essential task of an I/O module is data buffering due to the relative slow speeds of most external devices. An I/O module is often responsible for error detection and for subsequently reporting errors to the processor. I/O Module Structure An I/O module functions to allow the processor to view a wide range of devices in a simple minded way. The I/O module may hide the details of timing, formats, and the electro mechanics of an external device so that the processor can function in terms of simple reads and write commands. An I/O channel/processor is an I/O module that takes on most of the detailed processing burden, presenting a high-level interface to the processor. There are 3 techniques are possible for I/O operations Programmed I/O Interrupt[t I/O DMA Access Programmed I/O When a processor is executing a program and encounters an instruction relating to I/O it executes that instruction by issuing a command to the appropriate I/O module. With programmed I/O, the I/O module will perform the requested action and then set the appropriate bits in the I/O status register. The I/O module takes no further actions to alert the processor. I/O Commands To execute an I/O related instruction, the processor issues an address, specifying the particular I/O module and external device, and an I/O command. There are four types of I/O commands that an I/O module may receive when it is addressed by a processor… Control – used to activate a peripheral and tell it what to do Test – Used to test various status conditions associated with an I/O module and its peripherals Read – Causes the I/O module to obtain an item of data from the peripheral and place it in an internal buffer Write – Causes the I/O module to take an item of data form the data bus and subsequently transmit that data item to the peripheral The main disadvantage of this technique is it is a time consuming process that keeps the processor busy needlessly I/O Instructions With programmed I/O there is a close correspondence between the I/O related instructions that the processor fetches from memory and the I/O commands that the processor issues to an I/O module to execute the instructions. Typically there will be many I/O devices connected through I/O modules to the system – each device is given a unique identifier or address – when the processor issues an I/O command, the command contains the address of the address of the desired device, thus each I/O module must interpret the address lines to determine if the command is for itself. When the processor, main memory and I/O share a common bus, two modes of addressing are possible… Memory mapped I/O Isolated I/O (for a detailed explanation read page 245 of book) The advantage of memory mapped I/O over isolated I/O is that it has a large repertoire of instructions that can be used, allowing more efficient programming. The disadvantage of memory mapped I/O over isolated I/O is that valuable memory address space is sued up. Interrupts driven I/O Interrupt driven I/O works as follows… The processor issues an I/O command to a module and then goes on to do some other useful work The I/O module will then interrupts the processor to request service when is is ready to exchange data with the processor The processor then executes the data transfer and then resumes its former processing Interrupt Processing The occurrence of an interrupt triggers a number of events, both in the processor hardware and in software. When an I/O device completes an I/O operations the following sequence of hardware events occurs… The device issues an interrupt signal to the processor The processor finishes execution of the current instruction before responding to the interrupt The processor tests for an interrupt – determines that there is one – and sends an acknowledgement signal to the device that issues the interrupt. The acknowledgement allows the device to remove its interrupt signal The processor now needs to prepare to transfer control to the interrupt routine. To begin, it needs to save information needed to resume the current program at the point of interrupt. The minimum information required is the status of the processor and the location of the next instruction to be executed. The processor now loads the program counter with the entry location of the interrupt-handling program that will respond to this interrupt. It also saves the values of the process registers because the Interrupt operation may modify these The interrupt handler processes the interrupt – this includes examination of status information relating to the I/O operation or other event that caused an interrupt When interrupt processing is complete, the saved register values are retrieved from the stack and restored to the registers Finally, the PSW and program counter values from the stack are restored. Design Issues Two design issues arise in implementing interrupt I/O Because there will be multiple I/O modules, how does the processor determine which device issued the interrupt? If multiple interrupts have occurred, how does the processor decide which one to process? Addressing device recognition, 4 general categories of techniques are in common use… Multiple interrupt lines Software poll Daisy chain Bus arbitration For a detailed explanation of these approaches read page 250 of the textbook. Interrupt driven I/O while more efficient than simple programmed I/O still requires the active intervention of the processor to transfer data between memory and an I/O module, and any data transfer must traverse a path through the processor. Thus is suffers from two inherent drawbacks… The I/O transfer rate is limited by the speed with which the processor can test and service a device The processor is tied up in managing an I/O transfer; a number of instructions must be executed for each I/O transfer Direct Memory Access When large volumes of data are to be moved, an efficient technique is direct memory access (DMA) DMA Function DMA involves an additional module on the system bus. The DMA module is capable of mimicking the processor and taking over control of the system from the processor. It needs to do this to transfer data to and from memory over the system bus. DMA must the bus only when the processor does not need it, or it must force the processor to suspend operation temporarily (most common – referred to as cycle stealing). When the processor wishes to read or write a block of data, it issues a command to the DMA module by sending to the DMA module the following information… Whether a read or write is requested using the read or write control line between the processor and the DMA module The address of the I/O device involved, communicated on the data lines The starting location in memory to read from or write to, communicated on the data lines and stored by the DMA module in its address register The number of words to be read or written, communicated via the data lines and stored in the data count register The processor then continues with other work, it delegates the I/O operation to the DMA module which transfers the entire block of data, one word at a time, directly to or from memory without going through the processor. When the transfer is complete, the DMA module sends an interrupt signal to the processor, this the processor is involved only at the beginning and end of the transfer. I/O Channels and Processors Characteristics of I/O Channels As one proceeds along the evolutionary path, more and more of the I/O function is performed without CPU involvement. The I/O channel represents an extension of the DMA concept. An I/O channel ahs the ability to execute I/O instructions, which gives it complete control over I/O operations. In a computer system with such devices, the CPU does not execute I/O instructions – such instructions are stored in main memory to be executed by a special purpose processor in the I/O channel itself. Two types of I/O channels are common A selector channel controls multiple high-speed devices. A multiplexor channel can handle I/O with multiple characters as fast as possible to multiple devices. The external interface: FireWire and InfiniBand Types of Interfaces One major characteristic of the interface is whether it is serial or parallel parallel interface – there are multiple lines connecting the I/O module and the peripheral, and multiple bits are transferred simultaneously serial interface – there is only one line used to transmit data, and bits must be transmitted one at a time With new generation serial interfaces, parallel interfaces are becoming less common. In either case, the I/O module must engage in a dialogue with the peripheral. In general terms the dialog may look as follows… The I/O module sends a control signal requesting permission to send data The peripheral acknowledges the request The I/O module transfers data The peripheral acknowledges receipt of data For a detailed explanation of FireWire and InfiniBand technology read page 264 – 270 of the textbook

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  • Why is my Internet connection randomly dropping?

    - by Jeanno
    Ever since I have installed 12.04 (clean install not an upgrade), i have been having a drop in the Internet connection. The drop in the connection can be anything from 15 seconds to about 3 mins, and then the connection comes back. This behaviour happens while I am actively browsing the Internet, or if I wake up the computer and open Firefox (sometimes I have connection and sometimes I don't) . Please note that when the internet connection is on, it is not slow (as speedtest.net results show) In the beginning, I thought it was a problem with the driver r8169 for my RTL8111/8168B Ethernet card, so I downloaded the r8168 from Realtek website, followed the detailed instructions (blacklisted r8169, changed the file to '.bsh' ...), but still the same problem persisted. So I switched to a wireless connection, and I got the same problem with internet connection dropping randomly. Any ideas? Thanks in advance Output from 'lspci -v' Code: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0c <?> 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: f8000000-fa0fffff Prefetchable memory behind bridge: 00000000d0000000-00000000dbffffff Capabilities: [88] Subsystem: Dell Device 04a7 Capabilities: [80] Power Management version 3 Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [a0] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Capabilities: [140] Root Complex Link Kernel driver in use: pcieport Kernel modules: shpchp 00:01.1 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: f4000000-f60fffff Prefetchable memory behind bridge: 00000000c0000000-00000000cbffffff Capabilities: [88] Subsystem: Dell Device 04a7 Capabilities: [80] Power Management version 3 Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [a0] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Capabilities: [140] Root Complex Link Kernel driver in use: pcieport Kernel modules: shpchp 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f6108000 (64-bit, non-prefetchable) [size=16] Capabilities: [50] Power Management version 3 Capabilities: [8c] MSI: Enable+ Count=1/1 Maskable- 64bit+ Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) (prog-if 20 [EHCI]) Subsystem: Dell Device 04a7 Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at f6107000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port: BAR=1 offset=00a0 Capabilities: [98] PCI Advanced Features Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f6100000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel Capabilities: [130] Root Complex Link Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 Memory behind bridge: fa400000-fa4fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=04, subordinate=04, sec-latency=0 I/O behind bridge: 0000c000-0000cfff Prefetchable memory behind bridge: 00000000dc100000-00000000dc1fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=05, subordinate=05, sec-latency=0 I/O behind bridge: 0000b000-0000bfff Memory behind bridge: fa300000-fa3fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=06, subordinate=06, sec-latency=0 I/O behind bridge: 0000a000-0000afff Memory behind bridge: fa200000-fa2fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) (prog-if 20 [EHCI]) Subsystem: Dell Device 04a7 Flags: bus master, medium devsel, latency 0, IRQ 23 Memory at f6106000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port: BAR=1 offset=00a0 Capabilities: [98] PCI Advanced Features Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge: Intel Corporation P67 Express Chipset Family LPC Controller (rev 05) Subsystem: Dell Device 04a7 Flags: bus master, medium devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0c <?> Kernel modules: iTCO_wdt 00:1f.2 RAID bus controller: Intel Corporation 82801 SATA Controller [RAID mode] (rev 05) Subsystem: Dell Device 04a7 Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 42 I/O ports at f070 [size=8] I/O ports at f060 [size=4] I/O ports at f050 [size=8] I/O ports at f040 [size=4] I/O ports at f020 [size=32] Memory at f6105000 (32-bit, non-prefetchable) [size=2K] Capabilities: [80] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Power Management version 3 Capabilities: [a8] SATA HBA v1.0 Capabilities: [b0] PCI Advanced Features Kernel driver in use: ahci 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) Subsystem: Dell Device 04a7 Flags: medium devsel, IRQ 5 Memory at f6104000 (64-bit, non-prefetchable) [size=256] I/O ports at f000 [size=32] Kernel modules: i2c-i801 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0dc5 (rev a1) (prog-if 00 [VGA controller]) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at f8000000 (32-bit, non-prefetchable) [size=16M] Memory at d0000000 (64-bit, prefetchable) [size=128M] Memory at d8000000 (64-bit, prefetchable) [size=32M] I/O ports at e000 [size=128] Expansion ROM at fa000000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Capabilities: [100] Virtual Channel Capabilities: [128] Power Budgeting <?> Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 <?> Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb 01:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at fa080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 02:00.0 VGA compatible controller: NVIDIA Corporation Device 0dc5 (rev a1) (prog-if 00 [VGA controller]) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f4000000 (32-bit, non-prefetchable) [size=32M] Memory at c0000000 (64-bit, prefetchable) [size=128M] Memory at c8000000 (64-bit, prefetchable) [size=64M] I/O ports at d000 [size=128] Expansion ROM at f6000000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Capabilities: [100] Virtual Channel Capabilities: [128] Power Budgeting <?> Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 <?> Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb 02:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at f6080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 03:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fa400000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable+ Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] Latency Tolerance Reporting Kernel driver in use: xhci_hcd 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 51 I/O ports at c000 [size=256] Memory at dc104000 (64-bit, prefetchable) [size=4K] Memory at dc100000 (64-bit, prefetchable) [size=16K] Capabilities: [40] Power Management version 3 Capabilities: [50] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Endpoint, MSI 01 Capabilities: [b0] MSI-X: Enable- Count=4 Masked- Capabilities: [d0] Vital Product Data Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Capabilities: [160] Device Serial Number 03-00-00-00-68-4c-e0-00 Kernel driver in use: r8168 Kernel modules: r8168 05:00.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6315 Series Firewire Controller (rev 01) (prog-if 10 [OHCI]) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at fa300000 (64-bit, non-prefetchable) [size=2K] I/O ports at b000 [size=256] Capabilities: [50] Power Management version 3 Capabilities: [80] MSI: Enable- Count=1/1 Maskable+ 64bit+ Capabilities: [98] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [130] Device Serial Number 00-10-dc-ff-ff-cf-56-1a Kernel driver in use: firewire_ohci Kernel modules: firewire-ohci 06:00.0 SATA controller: JMicron Technology Corp. JMB362 SATA Controller (rev 10) (prog-if 01 [AHCI 1.0]) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 19 I/O ports at a040 [size=8] I/O ports at a030 [size=4] I/O ports at a020 [size=8] I/O ports at a010 [size=4] I/O ports at a000 [size=16] Memory at fa210000 (32-bit, non-prefetchable) [size=512] Capabilities: [8c] Power Management version 3 Capabilities: [50] Express Legacy Endpoint, MSI 00 Kernel driver in use: ahci Note that my wireless card is not showing, I have the Ralink 3390 card (which apparently does not show up on Ubuntu for some reason), however I am able to connect to wireless network and connect to the internet (when it is working)

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  • Semi Fixed-timestep ported to javascript

    - by abernier
    In Gaffer's "Fix Your Timestep!" article, the author explains how to free your physics' loop from the paint one. Here is the final code, written in C: double t = 0.0; const double dt = 0.01; double currentTime = hires_time_in_seconds(); double accumulator = 0.0; State previous; State current; while ( !quit ) { double newTime = time(); double frameTime = newTime - currentTime; if ( frameTime > 0.25 ) frameTime = 0.25; // note: max frame time to avoid spiral of death currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { previousState = currentState; integrate( currentState, t, dt ); t += dt; accumulator -= dt; } const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); } I'm trying to implement this in JavaScript but I'm quite confused about the second while loop... Here is what I have for now (simplified): ... (function animLoop(){ ... while (accumulator >= dt) { // While? In a requestAnimation loop? Maybe if? ... } ... // render requestAnimationFrame(animLoop); // stand for the 1st while loop [OK] }()) As you can see, I'm not sure about the while loop inside the requestAnimation one... I thought replacing it with a if but I'm not sure it will be equivalent... Maybe some can help me.

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  • The Internet of Things & Commerce: Part 3 -- Interview with Kristen J. Flanagan, Commerce Product Management

    - by Katrina Gosek, Director | Commerce Product Strategy-Oracle
    Internet of Things & Commerce Series: Part 3 (of 3) And now for the final installment my three part series on the Internet of Things & Commerce. Post one, “The Next 7,000 Days”, introduced the idea of the Internet of Things, followed by a second post interviewing one of our chief commerce innovation strategists, Brian Celenza.  This final post in the series is an interview with Kristen J. Flanagan, lead product manager for Oracle Commerce omnichannel strategy. She takes us through the past, present, and future of how our Commerce Solution is re-imagining the way physical and digital shopping come together. ------- QUESTION: It’s your job to stay on top of what our customers’ need to not only run their online businesses effectively, but also to make sure they have product capabilities they can innovate and grow on. What key trend has been top-of-mind for you and our customers around this collision of physical and digital shopping? Kristen: I’ll agree with Brian Celenza that hands down mobile has forced a major disruption in shopping and selling behavior. A few years ago, mobile exploded at a pace I don't think anyone was expecting. Early on, we saw our customers scrambling to establish a mobile presence---mostly through "screen scraping" technologies. As smartphones continued to advance (at lightening speed!), our customers started to investigate ways to truly tap in to their eCommerce capabilities to deliver the mobile experience. They started looking to us for a means of using the eCommerce services and capabilities to deliver a mobile experience that is tailored for mobile rather than the desktop experience on a smaller screen. In the future, I think we'll see customers starting to really understand what their shoppers need and expect from a mobile offering and how they can adapt their content and delivery of that content to meet those needs. And, mobile shopping doesn’t stop at the consumer / buyer. Because the in-store experience is compelling and has advantages that digital just can't offer, we're also starting to see the eCommerce services being leveraged for mobile for in-store sales associates. Brick-and-mortar retailers are interested in putting the omnichannel product catalog, promotions, and cart into the hands of knowledgeable associates. Retailers are now looking to connect and harness the eCommerce data in-store so that shoppers have a reason to walk-in. I think we'll be seeing a lot more customers thinking about melding the in-store and digital experiences to present a richer offering for shoppers.    QUESTION: What are some examples of what our customers are doing currently to bring these concepts to reality? Kristen: Well, without question, connecting digital and brick-and-mortar worlds is becoming tablestakes for selling experiences. If a brand has a foot in both worlds (i.e., isn’t a pureplay online retailer), they have to connect the dots because shoppers – whether consumers or B2B buyers –don't think in clearly defined channels anymore. The expectation is connectedness – for on- and offline experiences, promotions, products, and customer data. What does this mean practically for businesses selling goods on- and offline? It touches a lot of systems: inventory info on the eCommerce site, fulfillment options across channels (buy online/pickup in store), order information (representing various channels for a cohesive view of shopper order history), promotions across digital and store, etc.  A few years ago, the main link between store and digital was the smartphone. We all remember when “apps” became a thing and many of our customers were scrambling to get a native app out there. Now we're seeing more strategic thinking around the benefits of mobile web vs. native and how that ties in to the purpose and role of mobile within the digital channel. Put it more broadly, how these pieces fit together in the overall brand puzzle.  The same could be said for “showrooming.” Where it was a major concern (i.e., shoppers using stores to look at merchandise and then order online from Amazon), in recent months, it’s emerged that the inverse is now becoming a a reality as well. "Webrooming" (using digital sites to do research before making a purchase in the store) is a new behavior pure play retailers are challenged with. There are many technologies, behaviors, and information that need to tie together to offer a holistic omnichannel shopping experience. As a result, brands are looking for ways to connect the digital and in-store experiences to bridge the gaps: shared assortments across channels, assisted selling apps that arm associates with information about shoppers, shared promotions, inventory, etc. QUESTION: How has Oracle Commerce been built to help brands make the link between in-store and digital over the last few years? Kristen: Over the last seven years, the product has been in step with the changes in industry needs. Here is a brief history of the evolution: Prior to Oracle’s acquisition of ATG and Endeca, key investments were made to cross-channel functionality that we are still building on today. Commerce Service Center (v2007.1) ATG introduced the Commerce Service Center in 2007.1 and marked the first entry into what was then called “cross-channel.” The Commerce Service Center is a call-center-agent-facing application that enables agents to see shopper orders, online catalog, promotions, and pricing. It is tightly integrated with the eCommerce capabilities of the platform and commerce engine and provided a means of connecting data from the call center and online channels.  REST services framework (v9.1)  In v9.1 we introduced the REST services framework and interface in the Platform that enabled customers to use ATG web services in other applications. This framework has become the basis for our subsequent omni-channel features and functionality. Multisite Architecture (v10) With the v10 release, we introduced the Multisite Architecture, which enabled customers to manage multiple sites (and channels) within a single instance of the BCC. Customers could create site- and channel-specific catalogs, promotions, targeters, and scenarios. Endeca Page Builder (2.x) / Experience Manager (3.x) With the introduction of Endeca for Mobile (now part of the core platform, available through the reference store – see blow) on top of Page Builder (and then eventually Experience Manager), Endeca gave business users the tools to create and manage native and mobile web applications. And since the acquisition of both ATG (2011) and Endeca (2012), Oracle Commerce has leveraged the best of each leading technology’s capabilities for omnichannel commerce to continue to drive innovation for our customers. Service enablement of core Oracle Commerce capabilities (v10.1.1, 10.2, & 11) After the establishment of the REST services framework and interface, we followed up in subsequent releases with service enablement of core Oracle Commerce capabilities throughout the iOS native app and the enablement of the core Commerce Service Center features. The result is that customers can leverage these services for their integrations with other systems, as well as their omnichannel initiatives.  Mobile web reference application (v10.1) In 10.1 we introduced the shopper-facing mobile reference application that showed how to use Oracle Commerce to deliver a mobile web experience for shoppers. This included the use of Experience Manager and cartridges to drive those experiences on select pages.  Native (iOS) reference application (v10.1.1)  We came out with the 10.1.1 shopper-facing native iOS ref app that illustrated how to use the Commerce REST services to deliver an iOS app. Also included Experience Manager-driven pages.   Assisted Selling reference application (v10.2.1)  The Assisted Selling reference application is our first reference application designed for the in-store associate. This iOS app shows customers how they can use Oracle Commerce data and information to provide a high-touch, consultative sales environment as well as to put the endless aisle into hands of their associates. Shoppers can start a cart online, and in-store associates can access that cart via the application to provide more information or add products and then transact using the ATG engine. Support for Retail promotions (v11) As part of the v11 release, we worked with teams in the Oracle Retail Global Business Unit (RGBU) to assess which promotion types and capabilities are supported across our products. Those products included Oracle Commerce, Oracle Point of Service (ORPOS), and Oracle Retail Price Management (RPM). The result is that customers can now more easily support omnichannel use cases between the store and digital.  Making sure Oracle Commerce can help support the omnichannel needs of our customers is core to our product strategy. With 89% of consumers now use two or more channels to make a single purchase, ensuring that cross-channel interactions are linked is critical to a great customer experience – and to sales. As Oracle Commerce evolves, we want to make it simple for organizations to create, deliver, and scale experiences across touchpoints with our create once, deploy commerce anywhere framework. We have a flexible, services-oriented architecture that allows data, content, catalogs, cart, experiences, personalization, and merchandising to be shared across touchpoints and easily extended in to new environments like mobile, social, in-store, Call Center, and new Websites. [For the latest downloads and Oracle Commerce documentation, please visit the Oracle Technical Network.] ------ Thank you to both Brian and Kristen for their contributions and to this blog series and their continued thought leadership for Oracle Commerce. We are all looking forward to the coming years of months of new shopping behaviors and opportunities to innovate. Because – if the digital fabric of our everyday lives continues to change at the same pace – the next five years (that just under 2,000 days), will be dramatic. ---------- THIS DOCUMENT IS FOR INFORMATIONAL PURPOSES ONLY AND MAY NOT BE INCORPORATED INTO A CONTRACT OR AGREEMENT

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  • Early Z culling - Ogre

    - by teodron
    This question is concerned with how one can enable this "pixel filter" to work within an Ogre based app. Simply put, one can write two passes, the first without writing any colour values to the frame buffer lighting off colour_write off shading flat The second pass is the one that employs heavy pixel shader computations, hence it would be really nice to get rid of those hidden surface patches and not process them pixel-wise. This approach works, except for one thing: objects with alpha, such as billboard trees suffer in a peculiar way - from one side, they seem to capture the sky/background within their alpha region and ignore other trees/houses behind them, while viewed from the other side, they exhibit the desired behavior. To tackle the issue, I thought I could write a custom vertex shader in the first pass and offset the projected Z component of the vertex a little further away from its actual position, so that in the second pass there is a need to recompute correctly the pixels of the objects closest to the camera. This doesn't work at all, all surfaces are processed in the pixel shader and there is no performance gain. So, if anyone has done a similar trick with Ogre and alpha objects, kindly please help.

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  • How Do Top Performing High Tech Companies Measure Online Marketing Success?

    - by Charles Knapp
    You might expect a focus on Net Promoter scores, open rates, and click metrics. The real answers from top performers may surprise you. I've been working for a few months with Aberdeen Group and colleagues from IBM and Oracle to survey high technology firms worldwide on best practices in marketing and channel sales effectiveness.  Now, we will share the results of our original customer research in a new white paper and webcast. Register today to learn how leading High Tech companies are increasing their Return on Marketing Investment (ROMI) and growing channel sales revenue. Discover how top performing high tech companies manage and use customer data, measure marketing spend effectiveness, and support internal and channel sales. Learn how best in class high tech companies use enterprise data throughout their customer lifecycle -- messaging to leads, selling to prospects, and serving customers. Our speakers will be: Peter Ostrow, Research Director - Sales Effectiveness, Aberdeen Group David Lasher, Global Business Services Partner, IBM Jonathan Oomrigar, Vice President, Global High Technology Business Unit, Oracle Reserve your place now! This global webinar is on Tuesday, November 15, 10-11 am PST / 1-2 pm EST / 6-7 GMT / 7-8 CET

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  • How to solve my big communication issue and take care in future

    - by Rahul Mehta
    My company had a POC which was done by me,my senior ,my boss and our channel partner team 4 people and our company team done most of coding and first installation of the softwares of the POC was done by channel partner team, and documented the same thing, i had installed on our server, Our comapny team worked very hard. Now we are about to start second stage of POC. But today my boss told me that my senior and channel partner team have issue with me ,regarding my communication. So before considering me on this project they want to resolve this issue or not considered me . I agree i have less communications skills. and I don't ask any question till i need to any one , i prefer to ask on stackoverflow. But i don't know, how this issue is being arise ,i had done all the things they asked , replied to all email and talk on phone. I always obeyed them. I always told them what they asked. what should i do that these type of issue doesn't arrive in future. And now boss told me to prepare a script to talk with my senior to resolve the issue. what should i talk to my senior? I want to work on this project , but i don't want to do so much request to work on this project. How should and what should (Code Documentation , Research Material I done etc . what are docs neccessary for communication with team member )i communication with my team member in future so these kind of issue not arise.

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  • Negamax implementation doesn't appear to work with tic-tac-toe

    - by George Jiglau
    I've implemented Negamax as it can be found on wikipedia, which includes alpha/beta pruning. However, it seems to favor a losing move, which should be an invalid result. The game is Tic-Tac-Toe, I've abstracted most of the game play so it should be rather easy to spot an error within the algorithm. Here is the code, nextMove, negamax or evaluate are probably the functions that contain the fault: #include <list> #include <climits> #include <iostream> //#define DEBUG 1 using namespace std; struct Move { int row, col; Move(int row, int col) : row(row), col(col) { } Move(const Move& m) { row = m.row; col = m.col; } }; struct Board { char player; char opponent; char board[3][3]; Board() { } void read(istream& stream) { stream >> player; opponent = player == 'X' ? 'O' : 'X'; for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { char playa; stream >> playa; board[row][col] = playa == '_' ? 0 : playa == player ? 1 : -1; } } } void print(ostream& stream) { for(int row = 0; row < 3; row++) { for(int col = 0; col < 3; col++) { switch(board[row][col]) { case -1: stream << opponent; break; case 0: stream << '_'; break; case 1: stream << player; break; } } stream << endl; } } void do_move(const Move& move, int player) { board[move.row][move.col] = player; } void undo_move(const Move& move) { board[move.row][move.col] = 0; } bool isWon() { if (board[0][0] != 0) { if (board[0][0] == board[0][1] && board[0][1] == board[0][2]) return true; if (board[0][0] == board[1][0] && board[1][0] == board[2][0]) return true; } if (board[2][2] != 0) { if (board[2][0] == board[2][1] && board[2][1] == board[2][2]) return true; if (board[0][2] == board[1][2] && board[1][2] == board[2][2]) return true; } if (board[1][1] != 0) { if (board[0][1] == board[1][1] && board[1][1] == board[2][1]) return true; if (board[1][0] == board[1][1] && board[1][1] == board[1][2]) return true; if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) return true; if (board[0][2] == board [1][1] && board[1][1] == board[2][0]) return true; } return false; } list<Move> getMoves() { list<Move> moveList; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board[row][col] == 0) moveList.push_back(Move(row, col)); return moveList; } }; ostream& operator<< (ostream& stream, Board& board) { board.print(stream); return stream; } istream& operator>> (istream& stream, Board& board) { board.read(stream); return stream; } int evaluate(Board& board) { int score = board.isWon() ? 100 : 0; for(int row = 0; row < 3; row++) for(int col = 0; col < 3; col++) if (board.board[row][col] == 0) score += 1; return score; } int negamax(Board& board, int depth, int player, int alpha, int beta) { if (board.isWon() || depth <= 0) { #if DEBUG > 1 cout << "Found winner board at depth " << depth << endl; cout << board << endl; #endif return player * evaluate(board); } list<Move> allMoves = board.getMoves(); if (allMoves.size() == 0) return player * evaluate(board); for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, -player); int val = -negamax(board, depth - 1, -player, -beta, -alpha); board.undo_move(*it); if (val >= beta) return val; if (val > alpha) alpha = val; } return alpha; } void nextMove(Board& board) { list<Move> allMoves = board.getMoves(); Move* bestMove = NULL; int bestScore = INT_MIN; for(list<Move>::iterator it = allMoves.begin(); it != allMoves.end(); it++) { board.do_move(*it, 1); int score = -negamax(board, 100, 1, INT_MIN + 1, INT_MAX); board.undo_move(*it); #if DEBUG cout << it->row << ' ' << it->col << " = " << score << endl; #endif if (score > bestScore) { bestMove = &*it; bestScore = score; } } if (!bestMove) return; cout << bestMove->row << ' ' << bestMove->col << endl; #if DEBUG board.do_move(*bestMove, 1); cout << board; #endif } int main() { Board board; cin >> board; #if DEBUG cout << "Starting board:" << endl; cout << board; #endif nextMove(board); return 0; } Giving this input: O X__ ___ ___ The algorithm chooses to place a piece at 0, 1, causing a guaranteed loss, do to this trap(nothing can be done to win or end in a draw): XO_ X__ ___ Perhaps it has something to do with the evaluation function? If so, how could I fix it?

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  • Arrow ECS Oracle OpenWorld update

    - by mseika
    A date to mark in your diaries now! On Tuesday 23rd October will be holding our post Oracle OpenWorld Oracle. Covering all the important announcements from Oracle OpenWorld, this must attend event will be held in the Royal Exchange, London. The full agenda and speaker line up is being finalised but we will cover all the major strategy and product announcements from Oracle OpenWorld, FY 13 Channel Strategy and Partnering with Arrow ECS. Oracle OpenWorld a Channel Perspective, David Tweddle - Head of UK Alliance and Channel Hardware Announcements, Christopher Lindsay - Oracle Hardware EMEA Software Announcements, speaker to be confirmed Arrow ECS Focus and Strategy, Simon Rushbrook - Business Development Manager, Arrow ECS Summary and close, Nick Tinsley - Sales Director Who should attend? The event is subject Oracle NDA and is aimed at sales and pre-sales personal within your organisation. This event will commence at 12.30 with lunch, presentations will start at 1.30 and will close at 4.30 followed by drinks and networking. Full details to follow shortly but save the date and register now. Date & Time Tuesday 23rd October 201212.30pm - 4.30pm Post event drinks will be servedfrom 4.30pm Location London OfficeEntrance 2, Fourth Floor,The Royal Exchange,London, EC3V 3LN Click here for directions >

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  • Need to modify gnome 3 theme for browser

    - by Mario De Schaepmeester
    I have recently begun using the DarkGreen theme for Gnome 3, however there are some problems on some webpages in FireFox regarding text input fields. This happens in the search field on Google, some fields on Facebook, etc... This theme uses a dark background and light color text for input fields by defaut. I have managed to modify the foreground color of input text succesfully for those fields that were never affected (from near white to gray), but it doesn't help for the "broken" fields. I also want to change the background color for all input fields to white, but I get no luck with that either. In the theme folder there is a gtk folder with a css file. Here are the relevant contents: @define-color theme_base_color #202020; @define-color theme_text_color #25DC00; /* #ffffff */ @define-color theme_bg_color #121212; @define-color theme_fg_color @theme_text_color; @define-color selected_bg_color #3E8753; @define-color selected_fg_color #ffffff; @define-color theme_selected_bg_color @selected_bg_color; @define-color menu_bg_color #555555; @define-color menu_fg_color @theme_text_color; @define-color menu_combobox_border @theme_selected_bg_color; @define-color menu_separator mix (@theme_bg_color, @menu_bg_color, 0.90); @define-color insensitive_bg_color alpha(#0b0b0d, 0.0); @define-color insensitive_fg_color alpha(#717171, 0.50); @define-color insensitive_border_color alpha(#717171, 0.50); @define-color entry_text_color /* #fafafa */ #707070; @define-color entry_background_a #ffffff; @define-color entry_background_b #ffffff; @define-color entry_background_c #ffffff; @define-color entry_background_d #ffffff; /* 121212 */ @define-color frame_color #707070; Is this CSS file the only thing I would need to change?

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  • IRC News from #netbeans on FreeNode

    - by Geertjan
    I joined the #netbeans channel on FreeNode last week and the discussions there are really great. It's so cool to not have the endless back and forth of an e-mail exchange. Instead, you can hammer out a complete solution to a problem while chatting live in the channel. A case in point was yesterday, when someone named 'charmeleon' wanted to create a NetBeans Platform based application that includes the "image" module from the NetBeans IDE sources. That way, he'd have a starting point for his own image-oriented application, since he'd not only have the NetBeans Platform, but also the sources of the "image" module. Had we been communicating via e-mail, it would have taken weeks, at least, to come to a solution. Instead, we hashed it out together live, including some very specific problems that would have been hard to communicate about via e-mail. In the end, I made a movie showing exactly the scenario that charmeleon was interested in: And, right now, in the #netbeans channel, charmeleon said: "NetBeans RCP feels like cheating once you start getting over the hump." I'm sure the fact that the hump was handled within a few hours of chatting on irc is a big contributor to that impression.

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  • YouTube custom thumbnails feature availability

    - by skat
    I've been trying to figure out this on my own for weeks, but now I give up. 'Custom thumbnails' feature on YouTube is such a controversial one, it was changed so much... so much that even FAQ on YouTube doesn't fully describe it's features (as I see). I have a YouTube channel for one of my websites. This YouTube channel is main marketing force for my website - it brings all the boys to my yard (I mean, website). So I have to use all the hacky-tricky stuff to increase my visibility on youtube. And damn, those custom thumbnails are giving me hard times... As far as I understand, this is current state of 'custom thumbnail' feature: "If your account is in good standing, you may have the ability to upload custom thumbnails for your video uploads." (c) https://support.google.com/youtube/answer/138008 My channel has good standing, has more than 50000 views. So why the hell my account is still not eligible for this feature? anyone have any idea?

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  • CodePlex Daily Summary for Sunday, August 24, 2014

    CodePlex Daily Summary for Sunday, August 24, 2014Popular ReleasesCS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.31.0: Fixed problem with menu item 'Plugins->CS-SCript->Debug' invoking 'Run' instead of 'Debug'.Media Companion: Media Companion MC3.599b: New:* MC - Remember last monitor Media Companion Ran on, and re-open there if available. * MC - If notepad++ installed, use for opening nfo XML files. * Movie - Fix: Fanart & Poster searching using 'Google Search' button opened multiple browser tabs, one per search word. * Movie - Allow Re-scrape with XBMC TMDB Scraper, if IMDB Id is present. * TV - added option to save Season Poster into season folder as folder.jpg Fixed:* Movie - Table view error if a row header was selected. * Movie - Tab...ASP.NET Identity 2.0 Azure Table Storage: Release 1.2.5.2: Optimizing the login and email index queries. Optimizing IsInRoleAsync operation. 100% unit test pass and 100% code coverage. Full sample source available as a download or in the source branch /Releases/1.2.x.x/sample. Sample code doesn't require an Azure account but does require the Azure SDK with the Storage Emulator at a minimum for running locally. Full suite of unit tests against this assembly at 100% pass rate against the Azure Local Emulator and against a live Azure Storage acc...BugNET Issue Tracker: BugNET 1.6.327: This release contains fixes and enhancements from the previous 1.6.315 release. Please read our release notes for BugNET 1.6.327: http://blog.bugnetproject.com/2014/08/23/bugnet-1-6-327-and-bugnet-pro-1-5-99-released/DIII Save Editor: ROS Alpha 1.2.14.100: initial Ros alpha release please report all bugsSEToolbox: SEToolbox 01.044.014 Release 2: Fixed Ship name not saving. Fixed broken cubes view Bug. Fixed cast VRage.MyFixedPoint error when opening games with Meteors. Added checkbox when Importing 3d model to Export ship, to fill it as solid.CS-Script Source: Release v3.8.5: Fixed problem with the warnings getting hidden in case of the successful compilation cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationMagick.NET: Magick.NET 7.0.0.0002: Magick.NET linked with ImageMagick 7babelua: 1.6.7.0: V1.6.7.0 - 2014.8.21New feature: add a file search window ( ctrl+1 or ALT+L ), like The file search in VC Assistant; Stability improvement: performance improvement when BabeLua load/unload; performance improvement when debugger load lua files;XboxConsole: XboxConsole 2.0.40820.0: Updated release with added support for: - August XDK - Party API (See updated documentation) Supports the following XDK versions: April 2014 May 2014 June 2014 (all QFEs) July 2014 (all QFEs) August 2014Open NFe: RDI Open NFe 3.0 (alpha): Atualização para o layout 3.10 da NFe.AssaultCube Reloaded: Release 2.6.1: Windows XP USERS must download the patch in addition to the Windows package. Some changes couldn't make it to 2.6, and a recode was started before 2.6.1 could be released. However, the version 2.6.1 is used to represent the first beta release of 2.7. Changelog: Recoded on AC 1.2 as the base version (likely less crashes) Class manager Simpler killfeed, removed kill messages Hide KILL indicator in classic, update at 4 second intervals Disable spawn protection upon firing the first sh...SysLog Server: SysLogServer: This is not a commersial product, use on your own responsibilityMolGridCal & MolCal: MolGridCal tutorial v1.1: Update the contents for grid computing virtual screening.MSSQL Deployment Tool: Microsoft SQL Deploy Tool v1.3.1: MicrosoftSqlDeployTool: v1.3.1.38348 What's changed? Update namespace and assembly name. Bug fixing.SharePoint 2013 Search Query Tool: SharePoint 2013 Search Query Tool v2.1: Layout improvements Bug fixes Stores auth method and user name Moved experimental settings to Advanced boxCtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.2.41183 Alpha: This alpha of the CtrlAltStudio Viewer provides some preliminary Oculus Rift DK2 support. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-2-41183-alpha Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.HDD Guardian: HDD Guardian 0.6.1: New: package now include smartctl 6.3; Removed: standard notification e-mail. Now you have to set your mail server to send e-mail alerts; Bugfix: USB detection error; custom e-mail server settings issue; bottom panel displays a wrong ATA error count.VG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksCMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.New ProjectsDnn Picasa Image Gallery: The DnnC Picasa Image Gallery module allow you to display your Picasa web albums and there photos within your Dnn website.Hot Mess: Hot Mess game software and arduino firmware.Kinect HD Face Sample in unmanaged C++: This is a C++ unmanaged project which is based on the Kinect For Windows v2 SDK sample: FaceBasics. Instead of using the Face source, it utilizes the HDFaceModbus Master: A MODBUS Master application for Windows supporting all MODBUS function codes, a plugin interface and scripting interface.Path Finding on Wireless Sensor Network: Path Finding on Wireless Sensor Networkperilla: enhanced c++ templateXiamiSigLite-Silent: ???????,??Win7??。

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  • CodePlex Daily Summary for Saturday, August 23, 2014

    CodePlex Daily Summary for Saturday, August 23, 2014Popular ReleasesDIII Save Editor: ROS Alpha 1.2.14.100: initial Ros alpha release please report all bugsSEToolbox: SEToolbox 01.044.014 Release 2: Fixed Ship name not saving. Fixed broken cubes view Bug. Fixed cast VRage.MyFixedPoint error when opening games with Meteors. Added checkbox when Importing 3d model to Export ship, to fill it as solid.CS-Script Source: Release v3.8.5: Fixed problem with the warnings getting hidden in case of the successful compilation cs-script.7z - CS-Script Suite (binaries, documentation, samples) cs-script.ExtensionPack.7z - CS-Script Extension Pack (additional binaries and samples) cs-scriptDocs.7z - CS-Script DocumentationOutlook 2013 Backup Add-In: Outlook Backup Add-In 1.3: Changelog for new version: Added button in config-window to reset the last backup-time (this will trigger the backup after closing outlook) Minimum interval set to 0 (backup at each closing of outlook) Catch exception when data store entry is corrupt Added two parameters (prefix and suffix) to automatically rename the backup file Updated VSTO-Runtime to 10.0.50325 Upgraded project to Visual Studio 2013 Added optional command to run after backup (e.g. pack backup files, ...) Add...babelua: 1.6.7.0: V1.6.7.0 - 2014.8.21New feature: add a file search window ( ctrl+1 or ALT+L ), like The file search in VC Assistant; Stability improvement: performance improvement when BabeLua load/unload; performance improvement when debugger load lua files;Open NFe: RDI Open NFe 3.0 (alpha): Atualização para o layout 3.10 da NFe.MSSQL Deployment Tool: Microsoft SQL Deploy Tool v1.3.1: MicrosoftSqlDeployTool: v1.3.1.38348 What's changed? Update namespace and assembly name. Bug fixing.SharePoint 2013 Search Query Tool: SharePoint 2013 Search Query Tool v2.1: Layout improvements Bug fixes Stores auth method and user name Moved experimental settings to Advanced boxCtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.2.41183 Alpha: This alpha of the CtrlAltStudio Viewer provides some preliminary Oculus Rift DK2 support. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-2-41183-alpha Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.HDD Guardian: HDD Guardian 0.6.1: New: package now include smartctl 6.3; Removed: standard notification e-mail. Now you have to set your mail server to send e-mail alerts; Bugfix: USB detection error; custom e-mail server settings issue; bottom panel displays a wrong ATA error count.VG-Ripper & PG-Ripper: VG-Ripper 2.9.62: changes NEW: Added Support for 'MadImage.org' links NEW: Added Support for 'ImgSpot.org' links NEW: Added Support for 'ImgClick.net' links NEW: Added Support for 'Imaaage.com' links NEW: Added Support for 'Image-Bugs.com' links NEW: Added Support for 'Pictomania.org' links NEW: Added Support for 'ImgDap.com' links NEW: Added Support for 'FileSpit.com' links FIXED: 'ImgSee.me' linksExchange Database Recovery With and Without Log Files is Possible: Exchange Recovery Application: This Exchange Recovery Software comes with free trial edition which helps users to inspect the working capability of the recovery process. Download free demo version and repair inaccessible mailboxes from EDB file without any obstructions.Linq 4 Javascript: Version 2.4: Minor Changes Made Added Count() and Count(with where clause) Distinct will now use a dictionary instead of a custom dictionary object Organize the unit tests. The variable names will actually make sense and won't be 2 letters. SelectMany will now use the queryable logic.Office / SharePoint 2013 Continuous Integration with TFS 2012: 1.1.0.1: Fixed the following issues in TfsDropDrownloader: Updated to make it work with VS 2013 (including VS 2013 updates) in addition to VS2012. Extend the timeout of downloading drops from 100 seconds to 1 hour. Added more trouble shooting information in the output.CRM Solution CommandLine Helper: CRM Solution Cmd Helper 1.0.0.4: Includes : - Bug fix = Export argument validation : check directory path existence (thanks mszlapa)Office To PDF: OfficeToPDF 1.4: Adds support for additional file types: * mpp (requires MS Project >= 2010) * vsdx, vsdm (requires MS Visio >= 2013) * csv * odt, odc, odp * pot, potm, potx Improves stability and clean removal of COM objects. Adds new flags: * /verbose - to be more verbose when running * /markup - to allow document markup in the PDF when converting Word documents * /excel_max_rows - adds a maximum limit on the number of rows a worksheet can contain when converting Excel documents * /pdfa - crea...MongoRepository: MongoRepository 1.6.6: Installing using NuGet (recommended)MongoRepository is now a NuGet package for your convenience. Step-by-step instructions can be found in Installing MongoRepository using NuGet Installing using BinariesYou can also choose to download the binaries instead of using NuGet. There are 2 downloads: mongorepository_full.x.x.x contains all binaries required (MongoRepository and the 10gen C# driver) mongorepository.x.x.x contains only the MongoRepository binary Make sure you reference MongoReposit...Cryptography Enumerations JavaScript Shell: Cryptography Enumerations JavaScript Shell 1.0.0: First ReleaseCMake Tools for Visual Studio: CMake Tools for Visual Studio 1.2: This release adds the following new features and bug fixes from CMake Tools for Visual Studio 1.1: Added support for CMake 3.0. Added support for word completion. Added IntelliSense support for the CMAKEHOSTSYSTEM_INFORMATION command. Fixed syntax highlighting for tokens beginning with escape sequences. Fixed issue uninstalling CMake Tools for Visual Studio after Visual Studio has been uninstalled.GW2 Personal Assistant Overlay: GW2 Personal Assistant Overlay 1.1: Overview1.1 is the second 'stable' release of the GW2 Personal Assistant Overlay. This version includes just a couple of very minor features and some minor bug fixes. For details regarding installation, setup, and general use, see Documentation. Note: If you were using a previous version, you will probably want to copy over the following user settings files: GW2PAO.DungeonSettings.xml GW2PAO.EventSettings.xml GW2PAO.WvWSettings.xml GW2PAO.ZoneCompletionSettings.xml New FeaturesAdded new "No...New Projects3D Projectile: A 3D Projectile program showing the motion of a ballASP.NET Web Application Starter Kit: This project template is an ASP.NET solution skeleton for a typical web application or single-page application (SPA).Behaving - Behaviour Tree for C#: Behaviour is a Behaviour Tree implementation in C#.Kinect Stream Saver Application _SDK 2: This application is developed based on a sample called "ColorBasics-D2D C++" developed by Microsoft corporation. (Compatible with SDK 2: K4W v2 Dev Preview)MVC Bootstrap Paginator: The MVC Bootstrap Paginator is lightweight and easy to use. It's works out of the box and requires minimal configuration.NuGet Reference Switcher: NuGet Reference Switcher is a Visual Studio extension which can be used to automatically switch NuGet DLL references to project references and vice-versa. QKit: A WP8.1 library that provides various controls and classes that will help developers quickly and easily augment their apps to behave more like native apps.SharePoint 2013 Document Icon Linker: Links the document icon in library views to the document.SharePoint Autocomplete People Search: SharePoint People SearchWADM: WADM

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  • How do I have an arrow follow different height parabolas depending on how long the player holds down a key?

    - by Moondustt
    i'm trying to throw an arrow in my game, but i'm having a hard time trying to realize how to make a good parabola. What I need: The more you hold "enter" stronger the arrow goes. The arrow angle will be always the same, 45 degrees. This is what I have already have: private float velocityHeld = 1f; protected override void Update(GameTime gameTime) { private void GetKeyboardEvent() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !released) { timeHeld += velocityHeld; holding = true; } else { if (holding) { released = true; holding = false; lastTimeHeld = timeHeld; } } } if (released && timeHeld > 0) { float alpha = MathHelper.ToRadians(45f); double vy = timeHeld * Math.Sin(alpha); double vx = timeHeld * Math.Cos(alpha); ShadowPosition.Y -= (int)vy; ShadowPosition.X += (int)vx; timeHeld -= velocityHeld; } else { released = false; } } My question is, what do I need to do to make the arrow to go bottom as it loses velocity (timeHeld) to make a perfect parabola?

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  • Issues with MIPS interrupt for tv remote simulator

    - by pred2040
    Hello I am writing a program for class to simulate a tv remote in a MIPS/SPIM enviroment. The functions of the program itself are unimportant as they worked fine before the interrupt so I left them all out. The gaol is basically to get a input from the keyboard by means of interupt, store it in $s7 and process it. The interrupt is causing my program to repeatedly spam the errors: Exception occurred at PC=0x00400068 Bad address in data/stack read: 0x00000004 Exception occurred at PC=0x00400358 Bad address in data/stack read: 0x00000000 program starts here .data msg_tvworking: .asciiz "tv is working\n" msg_sec: .asciiz "sec -- " msg_on: .asciiz "Power On" msg_off: .asciiz "Power Off" msg_channel: .asciiz " Channel " msg_volume: .asciiz " Volume " msg_sleep: .asciiz " Sleep Timer: " msg_dash: .asciiz "-\n" msg_newline: .asciiz "\n" msg_comma: .asciiz ", " array1: .space 400 # 400 bytes of storage for 100 channels array2: .space 400 # copy of above for sorting var1: .word 0 # 1 if 0-9 is pressed, 0 if not var2: .word 0 # stores number of channel (ex. 2-) var3: .word 0 # channel timer var4: .word 0 # 1 if s pressed once, 2 if twice, 0 if not var5: .word 0 # sleep wait timer var6: .word 0 # program timer var9: .float 0.01 # for channel timings .kdata var7: .word 10 var8: .word 11 .text .globl main main: li $s0, 300 li $s1, 0 # channel li $s2, 50 # volume li $s3, 1 # power - 1:on 0:off li $s4, 0 # sleep timer - 0:off li $s5, 0 # temporary li $s6, 0 # length of sleep period li $s7, 10000 # current key press li $t2, 0 # temp value not needed across calls li $t4, 0 interrupt data here mfc0 $a0, $12 ori $a0, 0xff11 mtc0 $a0, $12 lui $t0, 0xFFFF ori $a0, $0, 2 sw $a0, 0($t0) mainloop: # 1. get external input, and process it # input from interupt is taken from $a2 and placed in $s7 #for processing beq $a2, $0, next lw $s7, 4($a2) li $a2, 0 # call the process_input function here # jal process_input next: # 2. check sleep timer mainloopnext1: # 3. delay for 10ms jal delay_10ms jal check_timers jal channel_time # 4. print status lw $s5, var6 addi $s5, $s5, 1 sw $s5, var6 addi $s0, $s0, -1 bne $s0, $0, mainloopnext4 li $s0, 300 jal status_print mainloopnext4: j mainloop li $v0,10 # exit syscall -------------------------------------------------- status_print: seconds_stat: power_stat: on_stat: off_stat: channel_stat: volume_stat: sleep_stat: j $ra -------------------------------------------------- delay_10ms: li $t0, 6000 delay_10ms_loop: addi $t0, $t0, -1 bne $t0, $0, delay_10ms_loop jr $ra -------------------------------------------------- check_timers: channel_press: sleep_press: go_back_press: channel_check: channel_ignore: sleep_check: sleep_ignore: j $ra ------------------------------------------------ process_input: beq $s7, 112, power beq $s7, 117, channel_up beq $s7, 100, channel_down beq $s7, 108, volume_up beq $s7, 107, volume_down beq $s7, 115, sleep_init beq $s7, 118, history bgt $s7, 47, end_range jr $ra end_range: power: on: off: channel_up: over: channel_down: under: channel_message: channel_time: volume_up: volume_down: volume_message: sleep_init: sleep_incr: sleep: sleep_reset: history: digit_pad_init: digit_pad: jr $ra -------------------------------------------- interupt data here, followed closely from class .ktext 0x80000180 .set noat move $k1, $at .set at sw $v0, var7 sw $a0, var8 mfc0 $k0, $13 srl $a0, $k0, 2 andi $a0, $a0, 0x1f bne $a0, $zero, no_io lui $v0, 0xFFFF lw $a2, 4($v0) # keyboard data placed in $a2 no_io: mtc0 $0, $13 mfc0 $k0, $12 andi $k0, 0xfffd ori $k0, 0x11 mtc0 $k0, $12 lw $v0, var7 lw $a0, var8 .set noat move $at, $k1 .set at eret Thanks in advance.

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  • oauth_verifier is not passed using DotNetOpenAuth's Webconsumer

    - by BozoJoe
    I receive back a good oauth_verifier value from the server, but it is not being passed on via the ProcessUserAuthorization call to the access_token endpoint. I'm using DotNetOpenAuth 3.3.1, and the WebConsumer implementation. The server I'm working with is using OAuth 1.0a not 1.0.1. Do I need to force DotNetOpenAuth to use 1.0a? 2010-01-16 13:19:44,343 [5] DEBUG DotNetOpenAuth.Messaging.Channel [(null)] <(null)> - After binding element processing, the received UserAuthorizationResponse (1.0.1) message is: oauth_verifier: dEz9lE9AA1gcdr6oCbmD oauth_token: vauHNVOCITlbGCuqycWn 2010-01-16 13:19:44,346 [5] DEBUG DotNetOpenAuth.Messaging.Channel [(null)] <(null)> - Preparing to send AuthorizedTokenRequest (1.0) message. 2010-01-16 13:19:44,346 [5] DEBUG DotNetOpenAuth.Messaging.Bindings [(null)] <(null)> - Binding element DotNetOpenAuth.OAuth.ChannelElements.OAuthHttpMethodBindingElement applied to message. 2010-01-16 13:19:44,346 [5] DEBUG DotNetOpenAuth.Messaging.Bindings [(null)] <(null)> - Binding element DotNetOpenAuth.Messaging.Bindings.StandardReplayProtectionBindingElement applied to message. 2010-01-16 13:19:44,346 [5] DEBUG DotNetOpenAuth.Messaging.Bindings [(null)] <(null)> - Binding element DotNetOpenAuth.Messaging.Bindings.StandardExpirationBindingElement applied to message. 2010-01-16 13:19:44,346 [5] DEBUG DotNetOpenAuth.Messaging.Channel [(null)] <(null)> - Applying secrets to message to prepare for signing or signature verification. 2010-01-16 13:19:44,348 [5] DEBUG DotNetOpenAuth.Messaging.Bindings [(null)] <(null)> - Signing AuthorizedTokenRequest message using HMAC-SHA1. 2010-01-16 13:19:44,349 [5] DEBUG DotNetOpenAuth.Messaging.Bindings [(null)] <(null)> - Constructed signature base string: GET&http%3A%2F%2Fx-staging.indivo.org%3A8000%2Foauth%2Faccess_token&oauth_consumer_key%3Doak%26oauth_nonce%3DgPersiZV%26oauth_signature_method%3DHMAC-SHA1%26oauth_timestamp%3D1263676784%26oauth_token%3DvauHNVOCITlbGCuqycWn%26oauth_version%3D1.0 2010-01-16 13:19:44,349 [5] DEBUG DotNetOpenAuth.Messaging.Bindings [(null)] <(null)> - Binding element DotNetOpenAuth.OAuth.ChannelElements.SigningBindingElementChain applied to message. 2010-01-16 13:19:44,351 [5] INFO DotNetOpenAuth.Messaging.Channel [(null)] <(null)> - Prepared outgoing AuthorizedTokenRequest (1.0) message for http://x-staging.indivo.org:8000/oauth/access_token: oauth_token: vauHNVOCITlbGCuqycWn oauth_consumer_key: XXXXXXmyComsumerKeyXXXXXX oauth_nonce: gPersiZV oauth_signature_method: HMAC-SHA1 oauth_signature: xNynvr2oFlqtdoOKOl2ETiiTLGY= oauth_version: 1.0 oauth_timestamp: 1263676784 2010-01-16 13:19:44,351 [5] DEBUG DotNetOpenAuth.Messaging.Channel [(null)] <(null)> - Sending AuthorizedTokenRequest request. 2010-01-16 13:19:44,351 [5] DEBUG DotNetOpenAuth.Http [(null)] <(null)> - HTTP GET http://x-staging.indivo.org:8000/oauth/access_token 2010-01-16 13:20:34,657 [5] ERROR DotNetOpenAuth.Http [(null)] <(null)> - WebException from http://x-staging.indivo.org:8000/oauth/access_token: <h4>Internal Server Error</h4> A pastebin link to the log4net log

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  • WCF Timeout issue - should there even be a socket connection?

    - by stiank81
    I have a .Net application which is split into a client and server side. The communication between them is handled using WCF. I'm not using the automagic service references, but instead I've built the connection manually like described in the Screencast by Miguel Castro. Summarized this means that I create a console application on the server side that holds ServiceHost objects for the different services: var myServiceHost = new System.ServiceModel.ServiceHost(typeof(MyService), new Uri("net.tcp://localhost:8002")); myServiceHost.Open(); And on the client side I have service proxies creating channels using the ChannelFactory: IMyService proxy = new ChannelFactory<IMyService>("MyServiceEndpoint").CreateChannel(); The client and server side share the service contract defined in the interface IMyService. And another advantage is that I get minimal App.config files - without all the autogenerated stuff created through the Service References. Example from client side: <?xml version="1.0"?> <configuration> <system.serviceModel> <client> <endpoint address="net.tcp://localhost:8002/MyEndpoint" binding="netTcpBinding" contract="IMyService" name="MyServiceEndpoint"/> </client> </system.serviceModel> </configuration> So - to my problem. I create the proxy once, and it holds a channel all the way through the application. However, if I leave the application without use for a few minutes the channel has timed out, and I get the following exception: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:59.9979998'. How do I prevent this? I'm assuming I need to specify a higher timeout in my configuration? But I don't want it to ever time out. But on the other hand - I don't want a socket connection! Do I need one? Thought I could go connection less with WCF... What's the permanent solution and best practice on solving this? Set timeout to "never".. Create a new channel for each request? I'm assuming there is some overhead creating the channel?.. Increase the timeout to e.g. 5minutes and create new channel if the connection did timeout? Make it connection less somehow? (Without the overhead of creating channels..) Something else...

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  • SimpleXML not pulling correct link

    - by kylex
    My code does not pull the proper link for the item. Instead it's getting the previous item's link. Any suggestions? Thanks! <?php // Load the XML data from the specified file name. // The second argument (NULL) allows us to specify additional libxml parameters, // we don't need this so we'll leave it as NULL. The third argument however is // important as it informs simplexml to handle the first parameter as a file name // rather than a XML formatted string. $pFile = new SimpleXMLElement("http://example.blogspot.com/feeds/posts/default?alt=rss", null, true); // Now that we've loaded our XML file we can begin to parse it. // We know that a channel element should be available within the, // document so we begin by looping through each channel foreach ($pFile->channel as $pChild) { // Now we want to loop through the items inside this channel { foreach ($pFile->channel->item as $pItem) { // If this item has child nodes as it should, // loop through them and print out the data foreach ($pItem->children() as $pChild) { // We can check the name of this node using the getName() method. // We can then use this information, to, for example, embolden // the title or format a link switch ($pChild->getName()) { case 'pubDate': $date = date('l, F d, Y', strtotime($pChild)); echo "<p class=\"blog_time\">$date</p>"; break; case 'link': $link = $pChild; break; case 'title': echo "<p class=\"blog_title\"><a href=\"$link\">$pChild</a></p>"; break; case 'description': // echo substr(strip_tags($pChild), 0 , 270) . "..."; break; case 'author': echo ""; break; case 'category': echo ""; break; case 'guid': echo ""; break; default: // echo strip_tags($pChild) . "<br />\n"; break; } } } } } ?>

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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