Search Results

Search found 5304 results on 213 pages for 'audio streaming'.

Page 34/213 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • Access Windows 7 Media Streaming

    - by rifferte
    I wish to be able to see and stream music to my Ubuntu 10.04 installation through Rhythmbox. I have enabled media streaming in Windows 7 and I can see Rhythmbox as an allowed device. I have installed the Coherence plugin for Rhythmbox. I can see my Windows 7 PC under the Shared folder in Rhythmbox, but I do not see any of my music. Is there a step along the way that I missed or something else that I have to enable?

    Read the article

  • Audio doesn't work on Windows XP guest (WS 7.0)

    - by Mads
    Hi, I can't get audio to work with on a Windows XP guest running on VMware Workstation 7.0 and Ubuntu 9.10 host. Windows fails to produce any audio output and the Windows device manager says the Multimedia Audio Controller is not working properly. Audio is working fine in the host OS. When I open Multimedia Audio Controller properties it says: Device status: The drivers for this device are not installed (Code 28) If I try to reinstall the driver I get the following error message: "Cannot Install this Hardware There was a problem installing this hardware: Multimedia Audio Controller An Error occurred during the installation of the device Driver is not intended for this platform" Has anyone else experienced this problem?

    Read the article

  • If Nvidia Shield can stream a game via wifi, why can I not do the same via ethernet to any other PC?

    - by Enigma
    I think it absurd that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. I can only assume that there must be some reason behind this or a limitation preventing this, but what? 150mbps wifi is in no way superior to a 1000mbps LAN connection aside from well wireless mobility. Not only that but I have a secondary laptop and desktop which should by hardware comparison completely outperform anything the Tegra in the Nvidia Shield can do. Is this all just a marketing scheme to force people to buy the shield for the streaming benefit? Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable for me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? (*) - perhaps this isn't the first but afaik it is the first complete package.

    Read the article

  • Bsplayer - load audio tracks from external files

    - by torran
    I have a movie file: Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 5 frames Muxing mode : Container [email protected] Codec ID : V_MPEG4/ISO/AVC Duration : 54mn 13s Bit rate : 3 380 Kbps Nominal bit rate : 3 459 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.153 Stream size : 1.28 GiB (88%) Writing library : x264 core 88 r1471 1144615 Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Codec ID : A_AC3 Duration : 54mn 16s Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Stream size : 149 MiB (10%) and additional audio files in same folder: .mp3 and .ac3. How can I load them with bsplayer? Right click-audio-audio streams is empty. If i open the movie with media players classic I can switch audio files.

    Read the article

  • How do you setup the Audio plugin for Flowplayer?

    - by codeninja
    I'm having a bit of trouble getting the Audio player to work. Basically I want to initiate an mp3 player doing something like this <a href="path-to-my-audio.mp3" id="player" ></a> and then use the $f() call to initate the player. I've followed the instructions here (http://flowplayer.org/plugins/streaming/audio.html) This doesnt seem to be work and I'm not sure what's wrong because I'm able to play videos in this way. Thanks for your help!

    Read the article

  • Youtube video streaming slow

    - by Newbie
    When I try to stream youtube videos on my ubuntu 11.04, they don't stream smoothly. They buffer well and are choppy. Here's my Config: Laptop: Gateway NV58 Ram : 4 GB Ethernet Controller: Broadcom Corp NetLink BCM5784M Gigabit Ethernet PCIe (rev10) Let me know if you need more details. Thanks Newbie Output of "lspic": 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 04:00.0 Network controller: Intel Corporation WiFi Link 5100

    Read the article

  • Core Audio on iPhone - any way to change the microphone gain (either for speakerphone mic or headpho

    - by Halle
    After much searching the answer seems to be no, but I thought I'd ask here before giving up. For a project I'm working on that includes recording sound, the input levels sound a little quiet both when the route is external mic + speaker and when it's headphone mic + headphones. Does anyone know definitively whether it is possible to programmatically change mic gain levels on the iPhone in any part of Core Audio? If not, is it possible that I'm not really in "speakerphone" mode (with the external mic at least) but only think I am? Here is my audio session init code: OSStatus error = AudioSessionInitialize(NULL, NULL, audioQueueHelperInterruptionListener, r); [...some error checking of the OSStatus...] UInt32 category = kAudioSessionCategory_PlayAndRecord; // need to play out the speaker at full volume too so it is necessary to change default route below error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); if (error) printf("couldn't set audio category!"); UInt32 doChangeDefaultRoute = 1; error = AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof (doChangeDefaultRoute), &doChangeDefaultRoute); if (error) printf("couldn't change default route!"); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); Thanks very much for any pointers.

    Read the article

  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

    Read the article

  • Youtube video streaming slow

    - by Newbie
    When I try to stream youtube videos on my ubuntu 11.04, they don't stream smoothly. They buffer well and are choppy. Here's my Config: Laptop: Gateway NV58 Ram : 4 GB Ethernet Controller: Broadcom Corp NetLink BCM5784M Gigabit Ethernet PCIe (rev10) Let me know if you need more details. Output of lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe (rev 10) 04:00.0 Network controller: Intel Corporation WiFi Link 5100

    Read the article

  • Html5 Audio plays only once in my Javascript code.

    - by Poul
    I have a dashboard web-app that I want to play an alert sound if its having problems connecting. The site's ajax code will poll for data and throttle down its refresh rate if it can't connect. Once the server comes back up, the site will continue working. In the mean time I would like a sound to play each time it can't connect (so I know to check the server). Here is that code. This code works. var error_audio = new Audio("audio/"+settings.refresh.error_audio); error_audio.load(); //this gets called when there is a connection error. function onConnectionError() { error_audio.play(); } However the 2nd time through the function the audio doesn't play. Digging around in Chrome's debugger the 'played' attribute in the audio element gets set to true. Setting it to false has no results. Any ideas?

    Read the article

  • How accurately (in terms of time) does Windows play audio?

    - by MusiGenesis
    Let's say I play a stereo WAV file with 317,520,000 samples, which is theoretically 1 hour long. Assuming no interruptions of the playback, will the file finish playing in exactly one hour, or is there some occasional tiny variation in the playback speed such that it would be slightly more or slightly less (by some number of milliseconds) than one hour? I am trying to synchronize animation with audio, and I am using a System.Diagnostics.Stopwatch to keep the frames matching the audio. But if the playback speed of WAV audio in Windows can vary slightly over time, then the audio will drift out of sync with the Stopwatch-driven animation. Which leads to a second question: it appears that a Stopwatch - while highly granular and accurate for short durations - runs slightly fast. On my laptop, a Stopwatch run for exactly 24 hours (as measured by the computer's system time and a real stopwatch) shows an elapsed time of 24 hours plus about 5 seconds (not milliseconds). Is this a known problem with Stopwatch? (A related question would be "am I crazy?", but you can try it for yourself.) Given its usage as a diagnostics tool, I can see where a discrepancy like this would only show up when measuring long durations, for which most people would use something other than a Stopwatch. If I'm really lucky, then both Stopwatch and audio playback are driven by the same underlying mechanism, and thus will stay in sync with each other for days on end. Any chance this is true?

    Read the article

  • How to programmatically generate an audio podcast file with chapters and text track?

    - by adib
    Hi Anybody know how to programmatically generate audio podcast files with bookmarks that can be used in iTunes / iPod / iPhone / iPod touch? Specifically text bookmarks (bookmarks with titles) that the listener can skip to a specific point in time in the audio file. Also how to add the text transcription of the podcast's content. Even better if you have an example Cocoa code or library to write the audio file. Thanks.

    Read the article

  • how do i merge two audio files and one video file in to a video file using c# ?

    - by wingdings
    i wrote a program in c# using directshow , that captures all devices' audios , and video from single device (webcam or external camera) , now that my requirement is to merge selected audio files with one video file and i can not get it done in c#. so i need a program or libraries that merges one(or several) audio file(s) and one video file and save it as an avi VIDEO file ,, both audio file and video files are in avi format.

    Read the article

  • Is there a way to enable both session and streaming in netTcpBinding?

    - by DxCK
    Hi I writing a WCF Service that need transfer large files, so i using streaming, but from the other hand i need to do username specific initializations. The problem is that getting the username and perform initialization every time is very expensive. If i could turn on session, i could just save initialized data in local variables in the service instance. Is there a way to turn on both streaming and session in netTcpBinding?

    Read the article

  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

    Read the article

  • Linux based audio prodcuction tutorials

    - by thelinuxer
    I have been searching for a while for Linux based audio production tutorials. All I can find is tool based tutorials. For example I found tutorials on how to use jack, ardour, lmms ..etc. What I need is tutorials that teaches professional audio production with opensource/free tools, like those already available for protools and likes. If any one can guide me to any videos/articles available it would be highly appreciated. Thanks.

    Read the article

  • Firefox pour Android introduit la « navigation en tant qu'invité » et le support de l'API Web Audio

    Firefox pour Android introduit la « navigation en tant qu'invité » et le support de l'API Web AudioA la suite de la sortie de Firefox 25, Mozilla a également publié une mise à jour de son navigateur pour les possesseurs de terminaux sous Android.Firefox pour Android hérite de quelques fonctionnalités de version desktop, notamment la prise en charge de l'API Web Audio, une spécification du W3C pour les effets audio avancés à partir de HTML5. Cette nouvelle API permettra, par exemple, aux ingénieurs...

    Read the article

  • Get rid of 0.5s latency when playing audio over Bluetooth with A2DP

    - by brillout.com
    As described in the title I experience a half a second delay when playing audio over Bluetooth with A2DP. This makes watching movies not possible as the sound is not synchronised with the video. I'm not sure if the delay is caused by the Bluetooth connection, the A2PD protocol, or the A2DP implementation on my Ubuntu 12.04. Anyways, is this a normal lag? Is there a way to play audio over Bluetooth without any latency?

    Read the article

  • New HP dm4 - No audio on ubuntu 11.10 64bits

    - by Haze1
    I just got a new laptop, HP dm4, and I'm having problems getting the audio to work properly on it. http://www.alsa-project.org/db/?f=7b697a35465a9f7236fb94deb9ff97fa65e55489 I tried to edit /etc/modprobe.d/alsa-base.conf and added: option snd-hda-intel model=ref this caused the audio to work, but it's muffled. I'm wondering if anybody knows what would be the correct options to get this POS to work. Thanks in advance

    Read the article

  • No audio on an HP dm4

    - by Haze1
    I just got a new laptop, HP dm4, and I'm having problems getting the audio to work properly on it. http://www.alsa-project.org/db/?f=7b697a35465a9f7236fb94deb9ff97fa65e55489 I tried to edit /etc/modprobe.d/alsa-base.conf and added: option snd-hda-intel model=ref this caused the audio to work, but it's muffled. I'm wondering if anybody knows what would be the correct options to get this POS to work.

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >