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  • Screen resolution of monitor is wrong every time I turn the computer on?

    - by utahco
    Hi, Im just wondering if there is a solution to my weird problem. Every time I turn on my PC the viewport isn't aligned correctly on the screen - there is always a black strip on the right hand side. This is not a big issue as it can be resolved by pressing the menu button on the screen and doing a factory reset. However it is irritating having to do it every time. The weird thing it never used to happen before with the tower Im using. Is potentially out of date drivers a problem? Thanks.

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  • How to select the account on the login screen of Windows7 by start typing the name?

    - by akira
    When MacOS boots up and the users is prompted to select the account (s)he wants to login into, the users can either click the name / icon of the account with the mouse or just type in the name of the account. I want to do the same at the login screen of Windows7: Login screen pops up, I start to type my account name, I select the account with enter and then I type the password and enter again. No usage of the mouse involved. (I am aware of tab-cycling and hard-to-follow-the-almost-invisible-marker-of-where-the-focus-is-right-now)

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  • ubuntu lucid: blank screen AFTER login. Please help!

    - by keisimone
    Hi there, after i did a partial upgrade my screen went blank. I think i used an onboard graphics card but i cannot be sure. Please advise me. i tried Ctrl+Alt+F1 at startup and did a apt-get upgrade and apt-get update. Didn't work. Am very frustrated after spending 3 days to get ubuntu to work for it to kill my screen the moment i did a first update. Please help.

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  • How do I stop ssh-agent from forgetting my password after I login to the screen session from SSH?

    - by Shwouchk
    I have a screen session open in an lxterminal window. If I SSH somewhere, the first time it happens, an ssh-agent window opens and asks me for my private key passphrase, and after that ssh goes right on. If I log in from outside to this machine and attach to the screen session however, ssh-agent now asks me every time I connect for my passphrase, in the terminal. Is there a way to avoid this and to let it continue using the X agent, or at least to have the non-X agent remember the passphrase?

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  • Windows 8 Metro/Modern Start Screen with Multiple Monitors -- Keep it always maximized?

    - by Jersey Dude
    Before installing Win 8 today, my plan was to keep the Metro UI up on my smaller, laptop monitor and have the classic UI running on my two larger monitors. However, in reality, as soon as I click on something in one of the classic UI monitors, the Metro UI minimizes (thus exposing the classic UI in its place). Is there any way to keep the Metro UI from minimizing when I do something in another monitor? Oddly enough, if there is an app running/suspended in the Metro Window, then the Metro UI is not minimized. If the Start screen is currently viewed, clicking in a classic window/monitor switches the Metro UI from the start screen to the last run app. Very peculiar..

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  • Is there a fix for an iMac G5 annoying screen pattern issue?

    - by smountcastle
    It's probably a hardware issue, but I was hoping that someone might know of other options to try. My iMac G5 (the revision just before the built-in iSight was introduced) has developed an annoying pattern of short/wide rectangles in a pinkish hue across the screen. I've followed Apple's instructions to ensure that the logic board hasn't failed (by resetting the SMU and watching the internal LEDs light-up). I suspect either the LCD or video card has failed. Below are two screen shots, one taken by my iPhone which exhibits the problem and a snapshot taking from the faulty iMac which looks fine.

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  • How do I know I'm running inside a linux "screen" or not?

    - by Jun Chen
    The "screen" refers to a program mentioned in How to reconnect to a disconnected ssh session . That is a good facility. But there is a question I'd really like to know. How do I know whether I'm running inside a "screen"? The difference is: If yes, I know I can safely close current terminal window, e.g., close a PuTTY window, without losing my shell(Bash etc) session. If no, I know I have to take care of any pending works before I close the terminal window. Better, I'd like this status to be displayed in PS1 prompt so that I can see it any time automatically.

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  • Suspend and resume not working on an HP dv7

    - by Emiel
    this one is driving me nuts. My HP dv7 laptop isn't resuming from suspend and hybernate. On suspend - resume it leaves me with a black screen. On hibernate it succesfully loads the images and then it hangs.... I searched through internet and tried serveral things, but nothing seems to work for this HP dv7 on Ubuntu 12.04. With 11.10 it didn't work either. Intel® Core™ i5 CPU M 450 @ 2.40GHz × 4 VESA: Intel®Ironlake Mobile Graphics 64-bit

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  • ubuntu 12.04 broken

    - by Gaurav
    I installed PPA package for BITdefender but somehow the package got broken. Because of this I was not able to boot Ubuntu in normal mode. So i booted in recovery mode and completely removed the broken package using synaptic package manager. But even after removing the broken package I'm unable to boot in normal mode. Everytime i try to boot in normal mode I'm greeted with a black screen! Is there any way to fix this?

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  • Why is my WPF splash screen progress bar out of sync with the execution of the startup steps?

    - by denny_ch
    Hello, I've implemented a simple WPF splash screen window which informs the user about the progress of the application startup. The startup steps are defined this way: var bootSequence = new[] { new {Do = (Action) InitLogging, Message = "Init logging..."}, new {Do = (Action) InitNHibernate, Message = "Init NHibernate..."}, new {Do = (Action) SetupUnityContainer, Message = "Init Unity..."}, new {Do = (Action) UserLogOn, Message = "Logon..."}, new {Do = (Action) PrefetchData, Message = "Caching..."}, }; InitLogging etc. are methods defined elsewhere, which performs some time consuming tasks. The boot sequence gets executed this way: foreach (var step in bootSequence) { _status.Update(step.Message); step.Do(); } _status denotes an instance of my XAML splash screen window containing a progress bar and a label for status information. Its Update() method is defined as follows: public void Update(string status) { int value = ++_updateSteps; Update(status, value); } private void Update(string status, int value) { var dispatcherOperation = Dispatcher.BeginInvoke( DispatcherPriority.Background, (ThreadStart) delegate { lblStatus.Content = status; progressBar.Value = value; }); dispatcherOperation.Wait(); } In the main this works, the steps get executed and the splash screen shows the progress. But I observed that the splash screen for some reasons doesn't update its content for all steps. This is the reason I called the Dispatcher async and wait for its completion. But even this didn't help. Has anyone else experienced this or some similar behaviour and has some advice how to keep the splash screen's update in sync with the execution of the boot sequence steps? I know that the users will unlikely notice this behaviour, since the splash screen is doing something and the application starts after booting is completed. But myself isn't sleeping well, because I don't know why it is not working as expected... Thx for your help, Denny

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  • Ubuntu 11.04 VM shows a black screen in VMware Player

    - by Roel Veldhuizen
    I have a Ubuntu Server 11.04 64 bit VM running on VMware Player 3.1.4 that only shows a black screen. No matter what I try, the screen remains black. The VM has worked the first time. When I reset the machine, it shows the VMware loader and a flickering _ for about a second. Then the screen turns black again. VM settings: Memory: 512MB Processors: 1 HD: 20GB CD: auto detect Floppy: auto detect Network adapter: NAT USB controller: present soundcard: auto detect printer: present display: auto detect I just created a fresh VM and the same happens, so it seems that the problem is consistent.

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  • Laptop monitor goes black under intense graphics

    - by drahcir
    I have a dell inspiron 1520 with a nvidia GeForce 8600M GT video card. I have Windows 7 professional as an operating system. Yesterday when I was using it the screen started to somewhat flicker then go completely black. I restarted it and in the boot screen everything seems fine, when I entered the login screen it became flickery again, and when I logged in, when a couple of windows popped up it went black again. I hooked it up to a tft monitor and the monitor works fine, and did some more tests that confirmed that under higher graphics causes the laptop monitor to go black. Is there a reason why this is happening?

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  • Saving 16:9 video in Movie Maker without black border

    - by Tschareck
    I'm editing my video in Windows Live Movie Maker from Live Essentials 2011. My source video is from camera and is .mp4 format with size of 1280 x 720. After editing in Movie Maker, I save the movie. And no matter what option I chose, I always end up with .wmv file, that is either 4:3 image with black stripes above and below the video, or 16:9 with black frame all around the image. What settings should I use, to be able to export or save the video in 1280 x 720 without any black border?

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • Ubuntu is booting on acer e1-510 laptop, but screen displays nothing

    - by user287602
    Tried loading ubuntu 12.04 (32-bit as well 64 bit) through bootable usb , on a brand new 64-bit acer E1-510 laptop. It shows the 'Try ubuntu without installing screen' and I selected that option. But instead of showing ubuntu's logo(which implies it is loading). I get a blank screen. The screen is on, but it shows nothing. I tried the same on an old model laptop acer aspire 5738 and it worked like a charm. However, I realized that Ubuntu is actually booting on E1-510 and only the display is not working. How did I arrive at this conclusion? When I select on 'Try ubuntu without installing screen', after about 8-10 seconds I see that the WiFi indicator light on the laptop panel switches on(just like when we boot up a Windows OS or even Ubuntu ). I got an idea that the system booted Ubuntu. To confirm this, I tried to adjust volume using keyboard shortcuts. Voila, I can hear the sound of adjusting volume! That means it has already booted Ubuntu. I confirmed this with another step. I pressed the power button once and after two seconds I pressed ENTER. It began the process of switching off and within 5 seconds the laptop was powered off. You may ask, Why is this a confirmation that Ubuntu has booted? This is because in Ubuntu when you press on power button, a dialog box opens with shut down, restart, suspend option- and the shut down option is already selected by default; so all I have to do is press ENTER to shut down. This again proved that Ubuntu was indeed up and running. Unlike previous 'AskUbunutu' posts about Acer e1-510, I must mention that my laptop came WITH the Legacy BIOS mode, so its not really a problem to boot ubuntu from a bootable pendrive. Only the screen is not working. In case you need to know, I am running Windows 7-Ultimate 64 bit on acer e1-510.

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  • Flash Displays Black Screen No Video YouTube Firefox 11

    - by fleamour
    The title says it all, Flash Aid has not helped the situation & Google has not thrown up any recent similarities. I am running Xubuntu LTS. about:plugins ~ File: libflashplayer.so Version: Shockwave Flash 11.2 r202 ii flashplugin-installer 11.2.202.228ubuntu0.10.04.1 Adobe Flash Player plugin installer ii libswfdec-0.8-0 0.8.4-1build1 SWF (Macromedia Flash) decoder library ii swfdec-mozilla 0.8.2-1ubuntu2 Mozilla plugin for SWF files (Macromedia Flash)

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  • Black Friday Fun: Sci-Fi Movie Advertisements and Sales Pitches

    - by Jason Fitzpatrick
    Why limit yourself to a deluge of real-world advertisements this holiday season when you can be enjoying bizarre ads from Sci-Fi movies? This roundup captures a dozen fake products and serves from Sci-Fi universes. I’d Buy That for a Dollar: Craziest Fake Ads from Sci-Fi and Other Genre Flicks [Wired] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Couldn't pass the signin screen

    - by Amokrane
    I have an issue here with my computer using ubuntu 10.10 on a 64 bits machine. When I start it, I have the login screen, I enter my credentials but instead of starting the session it reloads the login screen again. I checked the disc using fsck and it seems clean. How should I proceed to diagnose and repair this issue? Thanks! [Edit] I went to the log files, this is what I got: auth.log pam_unix (gdm:session): session opened for user amokrane by (uid=0) pam_ck_connector (gdm:session): nox11 mode, ignoring PAM_TTY :0 pam_unix (gdm:session) :session closed for user amokrane messages.log No ACPI video bus found I also took a shot with my camera of the black screen that appears between the two login screens, it says something like: fsck from util-linux-ng 2.17.2 /dev/sdc4 : propre, xxxx files, xxxx blocs Starting AppArmor profiles Skipping profiles in /etc/apparmor.d/disable: usr.bin.firefox Setting sensors limits Starting postgreSQL ... /var/log/Xorg.0.log [ 25.375] (II) intel(0): Modeline "1920x1080"x60.0 172.80 ... [ 28.850] (II) Power Button: Close [ 28.850] (II) UnloadModule: "evdev" [ 29.910] (II) Power Button: Close [ 28.910] (II) UnloadModule: "evdev" [ 28.941] (II) AT Translated Set 2 keyboard: Close [ 29.000] (II) ImPS/2 Generic Wheel Mouse: Close [ 29.000] (II) UnloadModule: "evdev" [ 29.039] ddxSigGiveUp: Closing log Update I tried the following: Ctrl-Alt-F1 on the login screen (to runt the console). sudo pkill startx sudo rm /tmp/.X0-locl startx But it tells me that the x server is already running.

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  • Screen space to world space

    - by user13414
    I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a slight tilt: I'm working on projecting from world space to screen space, and vice-versa. I have the former working as follows: var viewport = new Viewport(0, 0, this.ScreenWidth, this.ScreenHeight); var screenPoint = viewport.Project(worldPoint.NegateY(), this.ProjectionMatrix, this.ViewMatrix, this.WorldMatrix); The NegateY() extension method does exactly what it sounds like, since XNA's y axis runs bottom to top instead of top to bottom. The screenshot above shows this all working. Basically, I have a bunch of points in 3D space that I then render in screen space. I can modify camera properties in real time and see it animate to the new position. Obviously my actual game will use sprites rather than points and the camera position will be fixed, but I'm just trying to get all the math in place before getting to that. Now, I am trying to convert back the other way. That is, given an x and y point in screen space above, determine the corresponding point in world space. So if I point the cursor at, say, the bottom-left of the green trapezoid, I want to get a world space reading of (0, 480). The z coordinate is irrelevant. Or, rather, the z coordinate will always be zero when mapping back to world space. Essentially, I want to implement this method signature: public Vector2 ScreenPointToWorld(Vector2 point) I've tried several things to get this working but am just having no luck. My latest thinking is that I need to call Viewport.Unproject twice with differing near/far z values, calculate the resultant Ray, normalize it, then calculate the intersection of the Ray with a Plane that basically represents ground-level of my world. However, I got stuck on the last step and wasn't sure whether I was over-complicating things. Can anyone point me in the right direction on how to achieve this?

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  • Making sense of the Game State manager tutorial?

    - by Johnny Quest
    I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. I have added a new screen, but I am still a bit lost on how everything works. When I make my game, do I only need one more additional screen? just for gameplay? or should I have a different screen for each level?

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  • Minecraft shows black screen on watt-os 64 after logon

    - by uffe hellum
    Minecraft appears to launch with oracle java 7, but crashes after logon. $ java -Xmx1024M -Xms512M -cp ./minecraft.jar net.minecraft.LauncherFrame asdf Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.(Sys.java:98) at net.minecraft.client.Minecraft.F(SourceFile:1857) at aof.(SourceFile:20) at net.minecraft.client.Minecraft.(SourceFile:77) at anw.(SourceFile:36) at net.minecraft.client.MinecraftApplet.init(SourceFile:36) at net.minecraft.Launcher.replace(Launcher.java:136) at net.minecraft.Launcher$1.run(Launcher.java:79)

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  • Forget Black Friday: Today is Update Your Parents’ Browser Day

    - by The Geek
    Hopefully you aren’t reading this after a long night of sitting in the cold, fighting with other people to acquire a device that will be out of date in a month. Instead of shopping, it’s time to give the gift of less sucktacular browsers. Over at The Atlantic, they proposed that today be Update Your Parents’ Browser Day, and at How-To Geek, we couldn’t agree more, especially since many of you are probably over at your relatives right now, recovering from eating too much of their food. It’s time to upgrade your parents’ browser, and while you’re at it, make sure that they have anti-virus installed too. Want to be really awesome? Setup CCleaner to run on a schedule, and if they are using Windows XP, setup an automated defrag job. Might be a good time to setup CrossLoop or TeamViewer or some type of remote desktop application so you can easily gain control at a future date when you get that inevitable phone call. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How to Disable the Animations on the Windows 8 Start Screen

    - by Usman
    Who doesn’t love animations? They make everything look so cool. But in some cases, animations are a distraction, and the same is true for Windows 8′s start screen (the “Modern UI”). Fortunately, there’s a very simple way to disable all those animations. Keep reading to find out how it’s done. The animations are especially noticeable when you switch from the good ol’ peaceful desktop to the start screen by pressing the winkey. I don’t know about you, but it feels like I’m getting dizzy by watching all those crazy animations over and over again. People have found out ways to enhance the start screen animations, add delay to various elements and stuff like that. But we’re going the other way, disabling the animations completely. To do so, log in, and when the start screen appears, type “Computer” (it will pop up in the search results before you’ve even finished typing). Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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