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  • What is the best way to marshal a char array function argument?

    - by Seh Hui 'Felix' Leong
    Let say that given the following signature in LegacyLib.dll: int Login(SysInst *inst, char username[8], char password[6]); The simple way to marshal this function in C# would be: [DllImport("LegacyLib.dll", CharSet=CharSet.Ansi)] public static extern int Login(ref SysInst inst, string username, string password); The problem of doing it in a such a naive way is that the managed string we passed into the username or password parameter could be longer than the array bounds and this could potentially cause a buffer overrun in LegacyLib.dll. Is there a better way which overcomes this problem? i.e. is there any quick [MarshalAs(…)] magic that I could use to counter that?

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  • Touching an object in a tweened animation?

    - by Michael
    I'm having trouble porting a simple game I developed for the iPhone over to Android. The game has an animated ball which moves from Point A to Point B. The user must touch the ball before it reaches point B or lose the game. This was easy to implement on the iPhone using Core Animation since I could locate the current position of the ball by accessing its animation layer. In Android, I attempted to recreate the game using tweened animation and represented the ball as a Drawable. My issue is that I can't determine if the user is touching the spot because the Drawable apparently bounds do not update as the ball visually moves - making the program think the ball is always in its original position. While searching these forums I saw an Android team dev. confirm that you can't get the current location in a tweened animation but offered no solution for a workaround. Can I accomplish this on the Android using my current approach? If not, what approach should I use? Best regards, Michael

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  • Why does CGPDFPageGetDrawingTransform() crash with SIGABRT when specifying a rotation?

    - by David
    When I call CGPDFPageGetDrawingTransform() with a rotation argument, the application crashes. If I specify no rotation, there is no crash. Here is my drawLayer:inContext: method: - (void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context { CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); CGRect boundingBox = CGContextGetClipBoundingBox(context); CGContextFillRect(context, boundingBox); //convert to UIKit native coodinate system CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); //Rotate the pdf_page CGAffineTransform pfd_transform = CGPDFPageGetDrawingTransform(self.page, kCGPDFCropBox, self.frame, 58.46f, true); CGContextSaveGState (context); CGContextConcatCTM (context, pfd_transform); CGContextClipToRect (context, self.frame); CGContextDrawPDFPage (context, self.page); CGContextRestoreGState (context); } In the long run, I would like to rotate the pdf dynamically to follow a users heading. Maybe I am going at this all wrong... Thank you for your time.

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  • Setting marker title in Google Maps API 3 using jQuery

    - by bateman_ap
    Hi, I am having a couple of problems with Google Maps and jQuery. Wondered if anyone can help with the smaller of the two problems and hopefully it will help me to fixing the bigger one. I am using the below code to populate a google map, basically it uses generated HTML to populate the maps in the form: <div class="item mapSearch" id="map52.48228_-1.9026:800"> <div class="box-prise"><p>(0.62km away)</p><div class="btn-book-now"> <a href="/venue/800.htm">BOOK NOW</a> </div> </div><img src="http://media.toptable.com/images/thumb/13152.jpg" alt="Metro Bar and Grill" width="60" height="60" /> <div class="info"> <h2><a href="/venue/800.htm">Metro Bar and Grill</a></h2> <p class="address">73 Cornwall Street, Birmingham, B3 2DF</p><strong class="proposal">2 courses £14.50</strong> <dl> <dt>Diner Rating: </dt> <dd>7.8</dd> </dl></div></div> <div class="item mapSearch" id="map52.4754_-1.8999:3195"> <div class="box-prise"><p>(0.97km away)</p><div class="btn-book-now"> <a href="/venue/3195.htm">BOOK NOW</a> </div> </div><img src="http://media.toptable.com/images/thumb/34998.jpg" alt="Filini Restaurant - Birmingham" width="60" height="60" /> <div class="info"> <h2><a href="/venue/3195.htm">Filini Restaurant - Birmingham</a></h2> <p class="address">Radisson Blu Hotel, 12 Holloway Circus, Queensway, Birmingham, B1 1BT</p><strong class="proposal">2 for 1: main courses </strong> <dl> <dt>Diner Rating: </dt> <dd>7.8</dd> </dl></div></div> <div class="item mapSearch" id="map52.47775_-1.90619:10657"> <div class="box-prise"><p>(1.05km away)</p><div class="btn-book-now"> <a href="/venue/10657.htm">BOOK NOW</a> </div> </div><img src="http://media.toptable.com/images/thumb/34963.jpg" alt="B1 " width="60" height="60" /> <div class="info"> <h2><a href="/venue/10657.htm">B1 </a></h2> <p class="address">Central Square , Birmingham, B1 1HH</p><strong class="proposal">25% off food</strong> <dl> <dt>Diner Rating: </dt> <dd>7.9</dd> </dl></div></div> The JavaScript loops though all the divs with class mapSearch and uses this to plot markers using the div ID to get the lat/lon and ID of the venue: var locations = $(".mapSearch"); for (var i=0;i<locations.length;i++) { var id = locations[i].id; if (id) { var jsLonLat = id.substring(3).split(":")[0]; var jsId = id.substring(3).split(":")[1]; var jsLat = jsLonLat.split("_")[0]; var jsLon = jsLonLat.split("_")[1]; var jsName = $("h2").text(); var jsAddress = $("p.address").text(); var latlng = new google.maps.LatLng(jsLat,jsLon); var marker = new google.maps.Marker({ position: latlng, map:map, icon: greenRestaurantImage, title: jsName }); google.maps.event.addListener(marker, 'click', function() { //Check to see if info window already exists if (!infowindow) { //if doesn't exist then create a empty InfoWindow object infowindow = new google.maps.InfoWindow(); } //Set the content of InfoWindow infowindow.setContent(jsAddress); //Tie the InfoWindow to the market infowindow.open(map,marker); }); bounds.extend(latlng); map.fitBounds(bounds); } } The markers all plot OK on the map, however I am having probs with the infoWindow bit. I want to display info about each venue when clicked, however using my code above it just puts all info in one box when clicked, not individually. Hoping it is a simple fix! Hoping once I fix this I can work out a way to get the info window displaying if I hover over the div in the html.

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  • How to recognize the touch of a non regular sprite image ?

    - by srikanth rongali
    I have a sprite and if it is touched the touch should be recognized. I used the coordinates to do so. I took the coordinates (min x, min y, max x , max y)of the sprite image. But The sprite image is not a rectangular shape. So, even if I touch the coordinates outside the sprite and inside the rectangular bounds the sprite is recognized. But for my application I need only the sprite to be recognized. So, I have to take only the coordinates of the sprite, but it is not regular shape. I am using CCSprite in my program. So, what can I do to for only the sprite to be selected ? Which classes should use for this? Thank You.

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  • Positioning elements outside an Activity on Android

    - by Aleksander Kmetec
    Is there a way to absolutely position an UI element on Android so that it is located outside an Activity? For example: can you create a fullscreen ImageView simply by moving/resizing an ImageView inside an existing regular Activity instead of creating a new fullscreen activity? EDIT: Re-reading my question I see I wasn't very clear about what I'm trying to accomplish. I'd like to temporarily extend an element to cover the notification bar at the top of the screen. I need to create a semitranslucent fullscreen overlay but since translucent activities cannot cover the notification bar I'm trying to find out if it's possible for an element to break out of activity's bounds and resize itself to fill the whole screen, top to bottom.

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  • Painting to Form then to Printer

    - by jp2code
    I often find myself needing to create custom reports that do NOT work with Crystal Reports or Report Viewer. Often, I hack a DataTable together and dumping that into a DataGridView control. It is never pretty, and printing is difficult. What I need is a class that I can call using the OnPaint event, but I've never sat down and written all of the Pen and Brush commands until now. Painting to the screen and painting to a printer both use the Graphics object, so I want to build a class that I'd pass in the Graphics object, my window bounds (a Rectangle), and some data (in the form of an instance of my class) that I'd use to paint a form or a sheet of paper. That sounds like a great concept! Surely, someone has done something like this before. Does anyone know of a book, a website tutorial, or video that goes into this? If someone wants to write all that out for me here, more power to you - but I'd think that would be too much work.

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  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

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  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

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  • how to substract numbers from levels

    - by romunov
    Dear SOFers, I would like to cut a vector of values ranging 0-70 to x number of categories, and would like the upper limit of each category. So far, I have tried this using cut() and am trying to extract the limits from levels. I have a list of levels, from which I would like to extract the second number from each level. How can I extract the values between space and ] (which is the number I'm interested in)? I have: > levels(bins) [1] "(-0.07,6.94]" "(6.94,14]" "(14,21]" "(21,28]" "(28,35]" [6] "(35,42]" "(42,49]" "(49,56]" "(56,63.1]" "(63.1,70.1]" and would like to get: [1] 6.94 14 21 28 35 42 49 56 63.1 70.1 Or is there a better way of calculating the upper bounds of categories?

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • Resizing Tab Bar Controller Views (iPhone dev)

    - by damiandawber
    Hello, I have an application set up where the window contains a tab bar controller and one of the tabs loads a NIB called 'ShowCaseView.xib': this file is owned by a custom ShowcaseViewController class. In the ShowcaseViewcontroller class I have added a UIScrollView object, like so: imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [[self view] addSubview:imageScrollView]; The issue I am having is that this UIScrollView object extends beneath my tab bar controller. So I have had to reduce its insets manually: #define TAB_BAR_HEIGHT 48 . . UIEdgeInsets edgeInsets = UIEdgeInsetsMake(0, 0, TAB_BAR_HEIGHT, 0); [imageScrollView setScrollIndicatorInsets:edgeInsets]; So, Is it common to have to manually deduct the tab bar height from a view (whether this be by reducing the size of subviews or the View NIB in inspector)? Is there a way that I can tell a NIB's view loaded from a tab bar to resize itself automatically to NOT sit behind the tab bar? Cheers

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  • How do I add Polylines in gmaps4rails v2

    - by LaraF
    I upgraded to the latest version of gmaps4rails (v2) and am having some issues getting polylines drawing. I can get markers working with the sample code on the wiki, but if I change the addMarkers to addPolylines, nothing renders in the map. Here's the handler code: handler = Gmaps.build('Google'); handler.buildMap({ provider: {}, internal: {id: 'map'}}, function(){ polylines = handler.addPolylines([{"lat":45.678295,"lng":-121.603813,"ele":438.626221,"time":1381851321},{"lat":45.678196,"lng":-121.603607,"ele":423.202148,"time":1381851363},{"lat":45.678181,"lng":-121.603607,"ele":421.108398,"time":1381851373},{"lat":45.678162,"lng":-121.603584,"ele":420.153442,"time":1381851383},{"lat":45.678123,"lng":-121.603569,"ele":422.561096,"time":1381851393},{"lat":45.678165,"lng":-121.6036,"ele":425.191284,"time":1381851403},{"lat":45.678169,"lng":-121.603607,"ele":425.262329,"time":1381851413}]); handler.bounds.extendWith(polylines); handler.fitMapToBounds(); }); No errors in the javascript console, just no map rendering. Any thoughts?

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  • What's a better way to display a handle for resizing a view on iPhone / iPad?

    - by Christian
    I want to display a handle at the corners of a UIView that can be used to resize the view. How can I display the handles floating on the top of everything else and still have a connection to and be in sync with a view? The solution I implemented before looks like this: I put the view into another view that shows the handles on top of the corners. The problem with this approach is that the handles add extra space to the original view's size. Since Apple recommends at least 40 x 40 px for the size of a button, it is not very little space and also goes beyond the visible bounds of the original view. Another problem is that the original view has to be encapsulated in this 'helper view' object and thus becomes a part of something although it really is the main component.

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  • Android: scaling a button with a background image.

    - by jkhouw1
    I'm probably just being daft but my Google searches are not working out well. I have a bunch of buttons i add in code that all have dynamic text. I've set a background image for each of these buttons since the default greybutton doesn't work well for my application. This works perfectly and when the text size (or content) changes, the button automatically grows to accommodate the expanded text. What doesn't work is that I'd like the button to scale proportionally - i.e. if the background image is round, i'd like it to stay round rather than oval as the button gets bigger. With an imagebutton, there is a property "Adjust view bounds" that does exactly this but I cant put text on an imagebutton. Is there something equivalent for a regular button? or am I going about this wrong? i also tried setting the width of the button in code, but I can't seem to determine the new height (button.getHeight() returns 0)

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  • NSString sizeWithAttributes: Inaccuracy

    - by dave-gennel
    I want to know the width of an NSString displayed on the screen in pixels. So I can fit an NSTextField its bounds to be exactly the length of the string itself. So I used IB's "Label" NSTextField and for those who don't know what I mean, I got a label with title "Label", font "Lucida Grande 13px", not selectable, not editable, regular size, no background and according to IB its width is 38px wide. If I want to get its width programatically I use [@"Label" sizeWithAttributes: [NSDictionary dictionaryWithObject: [NSFont fontWithName: @"Lucida Grande" size: 13] forKey: NSFontAttributeName]].width Which will give me 33.293457 . So that's about 5 px of the real width..

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  • EXC_BAD_ACCESS on iPhone (with debugger screenshot)

    - by VansFannel
    Hello. I'm developing an iPhone application that show the camera's view with this code: -(void) displayAR { [rootViewController presentModalViewController:[self cameraController] animated:NO]; [displayView setFrame:[[[self cameraController] view] bounds]]; } And hide the camera's view with this code: - (void) hideAR { [[self locationManager] stopUpdatingHeading]; [[self locationManager] stopUpdatingLocation]; [[self accelerometerManager] release]; [rootViewController dismissModalViewControllerAnimated:YES]; } When I call hideAR, I get an EXC_BAD_ACCESS with the following debugger screenshot: Any advice?

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  • iPhone: Error and error handling confusion in comparison.

    - by Mr. McPepperNuts
    NSArray *results = [managedObjectContext executeFetchRequest:request error:&error]; if(results == nil){ NSLog(@"No results found"); searchObj = nil; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; }else { NSLog(@"No results found"); searchObj = nil; } } The code above compares data a user enters to data pulled from a database. If I enter data which is in the database; it works. But if I enter complete gibberish it returns the error below instead of "No results found." *** WebKit discarded an uncaught exception in the webView:shouldInsertText:replacingDOMRange:givenAction: delegate: <NSRangeException> *** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0) The results array being null should be accounted for during the checks in the above code, no?

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  • CALayer: callback when animation ends?

    - by carloe
    Hi All, I have been running into some issues with animating multiple CALayers at the same time, and was hoping someone could point me in the right direction. My app contains an array of CALayer. The position of each layer is set to (previousLayer.position.y + previousLayer.bounds.height), which basically lays them out similar to a table. I then have a method that, every-time it is called, adds a new layer to the stack and sets its Y position is set to 0. The Y positions of all other layers in the array are then offset by the height of the new layer (essentially pushing all old layers down). What I am having problems with is preventing the adding of new layers until the previous animation has completed. Is there a way to tell when an implicit animation has finished? Or alternatively, if I use CABasicAnimation and animationDidFinish, is there a way to tell which object finished animating when animationDidFinish is called?

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  • When to release the UIImage ?

    - by ragnarius
    I use the following code to draw a subimage UIImage* subIm = getSubImage( large, rect ); [subIm drawInRect:self.bounds]; where getSubImage is defined as follows UIImage* getSubImage(UIImage* uim, CGRect rc){ CGImageRef imref = CGImageCreateWithImageInRect(uim.CGImage, rc); UIImage* sub = [UIImage imageWithCGImage:imref]; CGImageRelease(imref); NSLog(@"subimage retainCount=%d", [sub retainCount]); // is 1 return sub; }//getSubImage Is the code correct? Is it safe to "CGImageRelease" imref? Has sub "CGImageRetained" imref? Should I release subIm (I get an error if I do)? Is subIm contained in the autorelease-pool, and , if so, how do I know this? In general, can one check if an object is contained in the autorelease pool (for debugging purpose)?

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  • Getting pixel averages of a vector sitting atop a bitmap...

    - by user346511
    I'm currently involved in a hardware project where I am mapping triangular shaped LED to traditional bitmap images. I'd like to overlay a triangle vector onto an image and get the average pixel data within the bounds of that vector. However, I'm unfamiliar with the math needed to calculate this. Does anyone have an algorithm or a link that could send me in the right direction? (I tagged this as Python, which is preferred, but I'd be happy with the general algorithm!) I've created a basic image of what I'm trying to capture here: http://imgur.com/Isjip.gif

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  • "painting" one array onto another using python / numpy

    - by Nate
    I'm writing a library to process gaze tracking in Python, and I'm rather new to the whole numpy / scipy world. Essentially, I'm looking to take an array of (x,y) values in time and "paint" some shape onto a canvas at those coordinates. For example, the shape might be a blurred circle. The operation I have in mind is more or less identical to using the paintbrush tool in Photoshop. I've got an interative algorithm that trims my "paintbrush" to be within the bounds of my image and adds each point to an accumulator image, but it's slow(!), and it seems like there's probably a fundamentally easier way to do this. Any pointers as to where to start looking?

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  • Fastest way of converting a quad to a triangle strip?

    - by Tina Brooks
    What is the fastest way of converting a quadrilateral (made up of foyr x,y points) to a triangle strip? I'm well aware of the general triangulation algorithms that exist, but I need a short, well optimized algorithm that deals with quadrilaterals only. My current algorithm does this, which works for most quads but still gets the points mixed up for some: #define fp(f) bounds.p##f /* Sort four points in ascending order by their Y values */ point_sort4_y(&fp(1), &fp(2), &fp(3), &fp(4)); /* Bottom two */ if (fminf(-fp(1).x, -fp(2).x) == -fp(2).x) { out_quad.p1 = fp(2); out_quad.p2 = fp(1); } else { out_quad.p1 = fp(1); out_quad.p2 = fp(2); } /* Top two */ if (fminf(-fp(3).x, -fp(4).x) == -fp(3).x) { out_quad.p3 = fp(3); out_quad.p4 = fp(4); } else { out_quad.p3 = fp(4); out_quad.p4 = fp(3); }

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  • zooming from a particular point

    - by Chandan Shetty SP
    I am using this code to zoom from a particular point CGPoint getCenterPointForRect(CGRect inRect) { CGRect screenRect = [[UIScreen mainScreen] bounds]; return CGPointMake((screenRect.size.height-inRect.origin.x)/2,(screenRect.size.width-inRect.origin.y)/2); } -(void) startAnimation { CGPoint centerPoint = getCenterPointForRect(self.view.frame); self.view.transform = CGAffineTransformMakeTranslation(centerPoint.x, centerPoint.y); self.view.transform = CGAffineTransformScale( self.view.transform , 0.001, 0.001); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:kTransitionDuration]; self.view.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Its not working. What is the correct way to do zooming from a particular point.

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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