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  • Force Juniper-network client to use split routing

    - by craibuc
    I'm using the Juniper client for OSX ('Network Connect') to access a client's VPN. It appears that the client is configured to not use split-routing. The client's VPN host is not willing to enable split-routing. Is there a way for me to over-ride this configuration or do sometime on my workstation to get the non-client network traffic to by-pass the VPN? This wouldn't be a big deal, but none of my streaming radio stations (e.g. XM) work will connected to their VPN. Apologies for any inaccuracies in the terminology. ** edit ** The Juniper client changes my system's resolve.conf file from: nameserver 192.168.0.1 to: search XXX.com [redacted] nameserver 10.30.16.140 nameserver 10.30.8.140 I've attempted to restore my preferred DNS entry to the file $ sudo echo "nameserver 192.168.0.1" >> /etc/resolv.conf but this results in the following error: -bash: /etc/resolv.conf: Permission denied How does the super-user account not have access to this file? Is there a way to prevent the Juniper client from making changes to this file?

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  • Possible to have different SSLCACertificateFiles under different Location in Apache (client side ssl certs)

    - by Mikko Ohtamaa
    I am setting up Apache to do smartcard authentication. The smartcard login is based on client-side SSL certificates handled by an OS driver. I have currently just one smartcard provider, but in the future there are potentially several of them. I am not sure how Apache 2.2. handles client-side certifications per Location. I did some quick testing and it somehow seemed that only the last SSLCACertificateFile directive would have been effective and this doesn't sound right. Is it possible to have different SSLCACertificateFile per Location in Apache (2.2, 2.4) as described below or is SSL protocol somehow limiting that you cannot have more than one SSLCACertificateFile per IP? Example potential config below how I wish to handle several SSLCACertificateFile on the same server to allow users to log in with different smartcard provides. <VirtualHost 127.0.0.1:443> # Real men use mod_proxy DocumentRoot "/nowhere" ServerName local-apache ServerAdmin [email protected] SSLEngine on SSLOptions +StdEnvVars +ExportCertData # Server-side HTTPS configuration SSLCertificateFile /etc/apache2/certificate-test/server.crt SSLCertificateKeyFile /etc/apache2/certificate-test/server.key # Normal SSL site traffic does not require verify client SSLVerifyClient none SSLVerifyDepth 999 # Provider 1 <Location /@@smartcard-login> SSLVerifyClient require SSLCACertificateFile /etc/apache2/certificate-test/ca.crt # Apache does not natively pass forward headers # created by SSLOptions +StdEnvVars, # so we pass them forward to Python using RequestHeader # from mod_headers RequestHeader set X-Client-DN %{SSL_CLIENT_S_DN}e RequestHeader set X-Client-Verify %{SSL_CLIENT_VERIFY}e </Location> # Provider 2 <Location /@@smartcard-login-provider-2> # For real SSLVerifyClient require SSLCACertificateFile /etc/apache2/certificate-test/provider2.crt # Apache does not natively pass forward headers # created by SSLOptions +StdEnvVars, # so we pass them forward to Python using RequestHeader # from mod_headers RequestHeader set X-Client-DN %{SSL_CLIENT_S_DN}e RequestHeader set X-Client-Verify %{SSL_CLIENT_VERIFY}e </Location> # Connect to Plone ZEO client1 running on fg ProxyPass / http://localhost:8080/VirtualHostBase/https/local-apache:443/folder_sits/sitsngta/VirtualHostRoot/ ProxyPassReverse / http://localhost:8080/VirtualHostBase/https/local-apache:443/folder_sits/sitsngta/VirtualHostRoot/ </VirtualHost>

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  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

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  • How can I write byte[] to socket outputstream and specify the end of file?

    - by Christopher Francisco
    I've googled 2 days straight and I can't find how to do this. I have an open stream between client and server, and client will send a JSON string (encrypted to bytes) to the server each 3 to 5 seconds. How can I write to the Socket OutputStream so that I can read each JSON string in the server. I'm guessing I need to specify some kind of end of file or something, but can't find any info on how to achieve this.

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  • What is the historical basis of using Javascript in web programming?

    - by rd108
    I come from a scientific biology background where we also use Python a lot. Now that I've begun to start with Web development, I've consistently found myself wondering just why it is that JavaScript is the primary client-side language on the Web. Is JavaScript's predominance a historical accident or something else? Also, I'm curious if there are any hurdles to integrating Python into client-side scripting?

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Create device receive SMS parse to text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message? I don't want to pay for cloud space, server scripting stuff or server space; I want to just use a free webserver to do this totally free - meaning I will have to do more on my own... My question can be seen in more depth in this visual flowchart

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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • Is there a typical career path to learn game development "on the job"?

    - by mac
    The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry? I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions). I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development. Thanks for your time and advice! :) PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in. /mac

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Eventlet client-server

    - by johannix
    I'm trying to setup a server-client interraction: Server gets a string from client Server returns data to client I got this working with socket.send and socket.recv, but was wondering how to get it working with files through socket.makefile. I've got most of the pieces working, but don't know how to force each of the pieces to read at the appropriate time. So what it looks like is happening is that both the client and server are reading on the socket at the same time. Any ideas on how to let the server complete the original read before the client starts waiting for its information? Below are the core pieces that reproduce the read lock. Server: def handle(green_socket): file_handler = green_socket.makefile('rw') print 'before server read' lines = file_handler.readlines() print "readlines: %s" % (lines) print '** Server started **' server = eventlet.listen((HOST, PORT)) pool = eventlet.GreenPool() while True: new_sock, address = server.accept() pool.spawn_n(handle, new_sock) Client: from eventlet.green import socket green_socket = eventlet.connect((HOST, PORT)) file_handler = green_socket.makefile('rw') print 'before write' file_handler.writelines('client message') file_handler.flush() print 'before client read' lines = file_handler.readlines()

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  • How does real-time collaboration with multiple clients work in a system using operation transformati

    - by Saikat Chakrabarti
    I just finished reading High-Latency, Low-Bandwidth Windowing in the Jupiter Collaboration System and I mostly followed everything until part 6: global consistency. This part describes how the system described in the paper can be extended to accomodate for multiple clients connected to the server. However, the explanation is very short and essentially says the system will work if the central server merely forwards client messages to all the other clients. I don't really understand how this works though. What state vector would be sent in the message that is sent to all the other clients? Does the server maintain separate state vectors for each client? Does it maintain a separate copy of the widgets locally for each client? The simple example I can think of is this setup: imagine client A, server, and client B with client A and client B both connected to the server. To start, all three have the state object "ABCD". Then, client A sends the message "insert character F at position 0" at the same time client B sends the message "insert character G at position 0" to the server. It seems like simply relaying client A's message to client B and vice versa doesn't actually handle this case. So what exactly does the server do?

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  • Web Service Client in JBOSS 5.1 with JDK6

    - by dcp
    This is a continuation of the question here: http://stackoverflow.com/questions/2435286/jboss-does-app-have-to-be-compiled-under-same-jdk-as-jboss-is-running-under It's different enough though that it required a new question. I am trying to use jdk6 to run JBOSS 5.1, and I downloaded the JDK6 version of JBOSS 5.1. This works fine and my EAR application deploys fine. However, when I want to run a web service client with code like this: public static void main(String[] args) throws Exception { System.out.println("creating the web service client..."); TestClient client = new TestClient("http://localhost:8080/tc_test_project-tc_test_project/TestBean?wsdl"); Test service = client.getTestPort(); System.out.println("calling service.retrieveAll() using the service client"); List<TestEntity> list = service.retrieveAll(); System.out.println("the number of elements in list retrieved using the client is " + list.size()); } I get the following exception: javax.xml.ws.WebServiceException: java.lang.UnsupportedOperationException: setProperty must be overridden by all subclasses of SOAPMessage at org.jboss.ws.core.jaxws.client.ClientImpl.handleRemoteException(ClientImpl.java:396) at org.jboss.ws.core.jaxws.client.ClientImpl.invoke(ClientImpl.java:302) at org.jboss.ws.core.jaxws.client.ClientProxy.invoke(ClientProxy.java:170) at org.jboss.ws.core.jaxws.client.ClientProxy.invoke(ClientProxy.java:150) Now, here's the really interesting part. If I change the JDK that my the code above is running under from JDK6 to JDK5, the exception above goes away! It's really strange. The only way I found for the code above to run under JDK6 was to take the JBOSS_HOME/lib/endorsed folder and copy it to JDK6_HOME/lib. This seems like it shouldn't be necessary, but it is. Is there any other way to make this work other than using the workaround I just described?

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  • How to connect remote EJB module from application client

    - by Zeck
    Hi guys, I have a EJB module in remote Glassfish server and application client in my computer. I want to connect from the application client to the remote EJB. Here is the my EJB interface: @Remote public interface BookEJBRemote { public String getTitle(); } Here is the my ejb: @Stateless public class BookEJB implements BookEJBRemote { @Override public String getTitle() { return "Twenty Thousand Leagues Under the Sea"; } } I have several questions : Can I use Dependency Injection in the remote application client to connect to the ejb? If so what can i do to achieve this. Do i need to configure in the sun-ejb-jar.xml and sun-application-client.xml? In other words, if i use DI like @EJB MyEJBRemote ejb; How application client container know what ejb to be injected? Where should i specify the information? How can i run the application client? I tried to run package-appclient in the glassfish server to get appclient.jar and copy it to my computer. Then i type appclient.jar -client myAppClient.jar . It didn't work. How do i point the target server? if i cannot use DI in the client then i guess i have to use JNDI lookup. Do i need to configure jndi name in sun-ejb-jar.xml or in the sun-application-client.xml? No matter how i try i never manage to run application client ? Can you guys put some working example? And thank you for every advises and examples?

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  • Message driven bean not responding until client method is complete

    - by poijoi
    Hi, I have a MDB deployed on Jboss 4.2.2 and a client on the same server that produces messages and expects a reply from the MDB via a temporary queue created before the message is sent. When I run the client, I see that it creates the message, puts it in the queue and waits for the reply (no problem so far) ... but when I check in the logs I see that the timeout is reached and no response is received. When the timeout occurs and the client's method is complete the MDB starts processing the message that should have been processed the moment the client put it in the queue. As a consequence of this timing issue, when the MDB tries to reply to the temp queue, it fails since the client is already gone. If I run the same client from a remote server, I have no problem... The MDB picks up the message from the queue right away and the client receives its response right after the processing is complete. I'm using container managed transactions. I suspect it has something to do with that... I think the client's "send message/receive reply" might be all be considered a transaction before it commits to put the message in the queue... but I'm not sure if this is correct. If this is the case, why did I not see the same behavior from the remote client? is client managed transaction the default setting and that's what my remote server was using? Any idea how to fix this? Thanks in advance! PJ

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  • How i can convert client for Axis 1.4 to Axis2 in JAVA ?

    - by dahevos
    Hello, First of all i success to programming a client for an Axis 1.2 web service, but for Axis2 i don't know how i can do, and the tutorial in Apache don't really help me. Here my code : import java.net.URL; import javax.xml.namespace.QName; import org.apache.axis.client.Call; import org.apache.axis.client.Service; public class EmployeClient { public static void main(String [] args) throws Exception { Service service = new Service(); Call call = (Call)service.createCall(); String endpoint = "http://localhost:8080/axis/services/EmployeService"; call.setTargetEndpointAddress(new URL(endpoint)); call.setOperationName(new QName("getCurrentID")); String dept = "marketing"; String name = "sacha"; String position = (String)call.invoke(new Object [] {new String(dept), new String(name)}); System.out.println("Résultat de la recherche : " + position ); } } So how can i do for convert this code in Axis2 ? Thanks you very much. ps : i'm french, sorry for my bad english !

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  • Getting unhandled error and connection get lost when a client tries to communicate with chat server in twisted

    - by user2433888
    from twisted.internet.protocol import Protocol,Factory from twisted.internet import reactor class ChatServer(Protocol): def connectionMade(self): print "A Client Has Connected" self.factory.clients.append(self) print"clients are ",self.factory.clients self.transport.write('Hello,Welcome to the telnet chat to sign in type aim:YOUR NAME HERE to send a messsage type msg:YOURMESSAGE '+'\n') def connectionLost(self,reason): self.factory.clients.remove(self) self.transport.write('Somebody was disconnected from the server') def dataReceived(self,data): #print "data is",data a = data.split(':') if len(a) > 1: command = a[0] content = a[1] msg="" if command =="iam": self.name + "has joined" elif command == "msg": ma=sg = self.name + ":" +content print msg for c in self.factory.clients: c.message(msg) def message(self,message): self.transport.write(message + '\n') factory = Factory() factory.protocol = ChatServer factory.clients = [] reactor.listenTCP(80,factory) print "Iphone Chat server started" reactor.run() The above code is running succesfully...but when i connect the client (by typing telnet localhost 80) to this chatserver and try to write message ,connection gets lost and following errors occurs : Iphone Chat server started A Client Has Connected clients are [<__main__.ChatServer instance at 0x024AC0A8>] Unhandled Error Traceback (most recent call last): File "C:\Python27\lib\site-packages\twisted\python\log.py", line 84, in callWithLogger return callWithContext({"system": lp}, func, *args, **kw) File "C:\Python27\lib\site-packages\twisted\python\log.py", line 69, in callWithContext return context.call({ILogContext: newCtx}, func, *args, **kw) File "C:\Python27\lib\site-packages\twisted\python\context.py", line 118, in callWithContext return self.currentContext().callWithContext(ctx, func, *args, **kw) File "C:\Python27\lib\site-packages\twisted\python\context.py", line 81, in callWithContext return func(*args,**kw) --- --- File "C:\Python27\lib\site-packages\twisted\internet\selectreactor.py", line 150, in _doReadOrWrite why = getattr(selectable, method)() File "C:\Python27\lib\site-packages\twisted\internet\tcp.py", line 199, in doRead rval = self.protocol.dataReceived(data) File "D:\chatserverultimate.py", line 21, in dataReceived content = a[1] exceptions.IndexError: list index out of range Where am I going wrong?

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  • Client/Server app

    - by Knowing me knowing you
    Guys could anyone tell me what's wrong am I doing here? Below are four files Client, main, Server, main. I'm getting an error on Client side after trying to fromServer.readLine(). Error: Error in Client Software caused connection abort: recv failed package client; import java.io.*; import java.net.*; import java.util.Scanner; public class Client { private PrintWriter toServer; private BufferedReader fromServer; private Socket socket; public Client( )throws IOException { socket = new Socket("127.0.0.1",3000); } public void openStreams() throws IOException { // // InputStream is = socket.getInputStream(); // OutputStream os = socket.getOutputStream(); // fromServer = new BufferedReader(new InputStreamReader(is)); // toServer = new PrintWriter(os, true); toServer = new PrintWriter(socket.getOutputStream(),true); fromServer = new BufferedReader(new InputStreamReader(socket.getInputStream())); } public void closeStreams() throws IOException { fromServer.close(); toServer.close(); socket.close(); } public void run()throws IOException { openStreams(); String msg = ""; Scanner scanner = new Scanner(System.in); toServer.println("Hello from Client."); // msg = scanner.nextLine(); while (msg != "exit") { System.out.println(">"); // msg = scanner.nextLine(); toServer.println("msg"); String tmp = fromServer.readLine(); System.out.println("Server said: " + tmp); } closeStreams(); } } package server; import java.net.*; import java.io.*; public class Server { private ServerSocket serverSocket; private Socket socket; private PrintWriter toClient; private BufferedReader fromClient; public void run() throws IOException { System.out.println("Server is waiting for connections..."); while (true) { openStreams(); processClient(); closeStreams(); } } public void openStreams() throws IOException { serverSocket = new ServerSocket(3000); socket = serverSocket.accept(); toClient = new PrintWriter(socket.getOutputStream(),true); fromClient = new BufferedReader(new InputStreamReader(socket.getInputStream())); } public void closeStreams() throws IOException { fromClient.close(); toClient.close(); socket.close(); serverSocket.close(); } public void processClient()throws IOException { System.out.println("Connection established."); String msg = fromClient.readLine(); toClient.println("Client said " + msg); } } package client; import java.io.IOException; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here try { Client client = new Client(); client.run(); } catch(IOException e) { System.err.println("Error in Client " + e.getMessage()); } } } package server; import java.io.IOException; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here Server server = new Server(); try { server.run(); } catch(IOException e) { System.err.println("Error in Server " + e.getMessage()); } } }

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  • UDP: Client started before Server

    - by Chris
    I have a bit of a glitch in my game just now, everything runs fine if the server is started before the client however when the client is started before the server they never connect. This is all UDP The problem happens when the client tries to call recvfrom() before the server has started, when this happens the client never finds the server and the server never finds the client. The resulted error is a wouldblock. If I stop the client using recvfrom and start the client before the server (the client is still sending data its just not receiving it) they both find each other no problem. Whats the solution for this? The way its seems just now is that the client cannot call recvfrom without a server being active or it all falls apart. Is there a check that can be done to see if data is sitting on a certain port(data the server would send)? Or is there a better way to do this? Some Code... Server Operation - UDPSocket is a class UDPSocket.Initialise(); UDPSocket.MakeNonBlocking(); UDPSocket.Bind(LOCALPORT); int n = UDPSocket.Receive(&thePacket); if (n > 0) UDPSocket.Send(&sendPacket); Client... UDP.Initialise(); UDP.MakeNonBlocking(); UDP.SetDestinationAddress(SERVERIP, SERVERPORT); serverStatus = UDP.Receive(&recvPacket); if (serverStatus > 0) { //Do some things UDP.Send(dPacket); //Try and reconnect with server } Thanks

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  • What is the meaning of client coordinates in SetWindowPos

    - by user1775315
    The documentation for SetWindowPos says the following for the X and Y parameters: X [in] Type: int The new position of the left side of the window, in client coordinates. Y [in] Type: int The new position of the top of the window, in client coordinates. By "client coordinates", does it mean that the parameters specify the position of the client area of the window, or that they specify the position of the window (not the client area) relative to the parent window's client area? Or something else?

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