Is there a typical career path to learn game development "on the job"?

Posted by mac on Game Development See other posts from Game Development or by mac
Published on 2011-06-27T15:42:41Z Indexed on 2011/06/27 16:33 UTC
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The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry?

I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions).

I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development.

Thanks for your time and advice! :)

PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in.

/mac

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