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  • BUILDROOT files during RPM generation

    - by khmarbaise
    Currently i have the following spec file to create a RPM. The spec file is generated by maven plugin to produce a RPM out of it. The question is: will i find files which are mentioned in the spec file after the rpm generation inside the BUILDROOT/SPECS/SOURCES/SRPMS structure? %define _unpackaged_files_terminate_build 0 Name: rpm-1 Version: 1.0 Release: 1 Summary: rpm-1 License: 2009 my org Distribution: My App Vendor: my org URL: www.my.org Group: Application/Collectors Packager: my org Provides: project Requires: /bin/sh Requires: jre >= 1.5 Requires: BASE_PACKAGE PreReq: dependency Obsoletes: project autoprov: yes autoreq: yes BuildRoot: /home/build/.jenkins/jobs/rpm-maven-plugin/workspace/target/it/rpm-1/target/rpm/rpm-1/buildroot %description %install if [ -e $RPM_BUILD_ROOT ]; then mv /home/build/.jenkins/jobs/rpm-maven-plugin/workspace/target/it/rpm-1/target/rpm/rpm-1/tmp-buildroot/* $RPM_BUILD_ROOT else mv /home/build/.jenkins/jobs/rpm-maven-plugin/workspace/target/it/rpm-1/target/rpm/rpm-1/tmp-buildroot $RPM_BUILD_ROOT fi ln -s /usr/myusr/app $RPM_BUILD_ROOT/usr/myusr/app2 ln -s /tmp/myapp/somefile $RPM_BUILD_ROOT/tmp/myapp/somefile2 ln -s name.sh $RPM_BUILD_ROOT/usr/myusr/app/bin/oldname.sh %files %defattr(-,myuser,mygroup,-) %dir "/usr/myusr/app" "/usr/myusr/app2" "/tmp/myapp/somefile" "/tmp/myapp/somefile2" "/usr/myusr/app/lib" %attr(755,myuser,mygroup) "/usr/myusr/app/bin/start.sh" %attr(755,myuser,mygroup) "/usr/myusr/app/bin/filter-version.txt" %attr(755,myuser,mygroup) "/usr/myusr/app/bin/name.sh" %attr(755,myuser,mygroup) "/usr/myusr/app/bin/name-Linux.sh" %attr(755,myuser,mygroup) "/usr/myusr/app/bin/filter.txt" %attr(755,myuser,mygroup) "/usr/myusr/app/bin/oldname.sh" %dir "/usr/myusr/app/conf" %config "/usr/myusr/app/conf/log4j.xml" "/usr/myusr/app/conf/log4j.xml.deliver" %prep echo "hello from prepare" %pre -p /bin/sh #!/bin/sh if [ -s "/etc/init.d/myapp" ] then /etc/init.d/myapp stop rm /etc/init.d/myapp fi %post #!/bin/sh #create soft link script to services directory ln -s /usr/myusr/app/bin/start.sh /etc/init.d/myapp chmod 555 /etc/init.d/myapp %preun #!/bin/sh #the argument being passed in indicates how many versions will exist #during an upgrade, this value will be 1, in which case we do not want to stop #the service since the new version will be running once this script is called #during an uninstall, the value will be 0, in which case we do want to stop #the service and remove the /etc/init.d script. if [ "$1" = "0" ] then if [ -s "/etc/init.d/myapp" ] then /etc/init.d/myapp stop rm /etc/init.d/myapp fi fi; %triggerin -- dependency, dependency1 echo "hello from install" %changelog * Tue May 23 2000 Vincent Danen <[email protected]> 0.27.2-2mdk -update BuildPreReq to include rep-gtk and rep-gtkgnome * Thu May 11 2000 Vincent Danen <[email protected]> 0.27.2-1mdk -0.27.2 * Thu May 11 2000 Vincent Danen <[email protected]> 0.27.1-2mdk -added BuildPreReq -change name from Sawmill to Sawfish The problem i found is that the files (filter.txt in particular) after the generation process on a Ubuntu system but not on SuSE system. Which might be caused by different rpm versions ? Currently we have an integration test which fails based on the non existing of the file (filter.txt under a buildroot folder?)

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  • "Raid 0 SAS" versus "2nd generation SSD"

    - by Stefano
    Hi everybody, i was planning to buy a SAS system made of two 15k RPM disks in Raid 0 configuration to give a boost to my s.o. and my apps... but after i saw that article on Coding Horror, i've started to thinking if a new 2nd generation SSD could do the same job, or even better... Does anybody have any information to help me decide?

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  • Anyone have experience calling Rake from MSBuild for code gen and other benefits? How did it go? Wha

    - by Charlie Flowers
    While programming in C# using Visual Studio 2008, I often wish for "automatic" code generation. If possible, I'd like to achieve it by making my MSBuild solution file call out to Rake, which would call Ruby code for the code generation, having the resulting generated files automatically appear in my solution. Here's one business example (of many possible examples I could name) where this kind of automatic code generation would be helpful. In a recent project I had an interface with some properties that contained dollar amounts. I wanted a second interface and a third interface that had the same properties as the first interface, except they were "qualified" with a business unit name. Something like this: public interface IQuarterlyResults { double TotalRevenue { get; set; } double NetProfit { get; set; } } public interface IConsumerQuarterlyResults { double ConsumerTotalRevenue { get; set; } double ConsumerNetProfit { get; set; } } public interface ICorporateQuarterResults { double CorporateTotalRevenue { get; set; } double CorporateNetProfit { get; set; } } In this example, there is a "Consumer Business Unit" and a "Corporate Business Unit". Every property on IQuarterlyResults becomes a property called "Corporate" + [property name] on ICorporateQuarterlyResults, and likewise for IConsumerQuarterlyResults. Why make interfaces for these, rather than merely having an instance of IQuarterlyResults for Consumer and another instance for Corporate? Because, when working with the calculator object I was building, the user had to deal with 100's of properties, and it is much less confusing if he can deal with "fully qualified" property names such as "ConsumerNetProfit". But let's not get bogged down in this example. It is only an example and not the main question. The main question is this: I love using Ruby and ERB for code generation, and I love using Rake to manage dependencies between tasks. To solve the problem above, what I'd like to do is have MSBuild call out to Rake, and have Rake / Ruby read the list of properties on the "core" interface and then generate the code to make all the dependent interfaces and their properties. This would get triggered every time I do a build, because I'd put it into the MSBuild file for the VS.NET solution. Has anyone tried anything like this? How did it work out for you? What insights can you share about pros, cons, tips for success, etc.? Thanks!

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  • The Most Common and Least Used 4-Digit PIN Numbers [Security Analysis Report]

    - by Asian Angel
    How ‘secure’ is your 4-digit PIN number? Is your PIN number a far too common one or is it a bit more unique in comparison to others? The folks over at the Data Genetics blog have put together an interesting analysis report that looks at the most common and least used 4-digit PIN numbers chosen by people. Numerically based (0-9) 4-digit PIN numbers only allow for a total of 10,000 possible combinations, so it stands to reason that some combinations are going to be far more common than others. The question is whether or not your personal PIN number choices are among the commonly used ones or ‘stand out’ as being more unique. Note 1: Data Genetics used data condensed from released, exposed, & discovered password tables and security breaches to generate the analysis report. Note 2: The updates section at the bottom has some interesting tidbits concerning peoples’ use of dates and certain words for PIN number generation. The analysis makes for very interesting reading, so browse on over to get an idea of where you stand with regards to your personal PIN number choices. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Caching strategies for entities and collections

    - by Rob West
    We currently have an application framework in which we automatically cache both entities and collections of entities at the business layer (using .NET cache). So the method GetWidget(int id) checks the cache using a key GetWidget_Id_{0} before hitting the database, and the method GetWidgetsByStatusId(int statusId) checks the cache using GetWidgets_Collections_ByStatusId_{0}. If the objects are not in the cache they are retrieved from the database and added to the cache. This approach is obviously quick for read scenarios, and as a blanket approach is quick for us to implement, but requires large numbers of cache keys to be purged when CRUD operations are carried out on entities. Obviously as additional methods are added this impacts performance and the benefits of caching diminish. I'm interested in alternative approaches to handling caching of collections. I know that NHibernate caches a list of the identifiers in the collection rather than the actual entities. Is this an approach other people have tried - what are the pros and cons? In particular I am looking for options that optimise performance and can be implemented automatically through boilerplate generated code (we have our own code generation tool). I know some people will say that caching needs to be done by hand each time to meet the needs of the specific situation but I am looking for something that will get us most of the way automatically.

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  • Can I run into legal issues with random names?

    - by Nathan Sabruka
    I'm currently building a game whose NPC's are going to be assigned a random gender and a random name for the right gender. To do this I will be using a "database" of names (actually a text file with tuples). There would also be a list of last names, which will be added to the first name also randomly. My question is the following. Suppose one such random name is "George Bush", and this person has been randomly assigned the job of president. As you can see, this could easily be seen as having been "copied" from a real-life person. The main issue is this. Names will be randomly-generated, yes, but the seed for random-number generation will be constant. In other words, the name of an NPC would be randomly-generated, i.e. I wouldn't choose it, but it would be the same for every player. Could this get me in trouble? We cannot verify all possible names, since the generated number of NPC's could be potentially limitless (new NPC's are being created whenever needed).

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  • Seeking solution for printing-reporting .NET

    - by Parhs
    I am developing an application that prints in separate threads in extreme cases about 20-25 pages per minute to various thermal printers. Currently templates for these are XAML xps documents. All printers have graphics drivers that support EMF/GDI printing. So GDI-EMF is done by operating system resulting in slower performance. Sending raw text for printing is another good solution but doesnt work always , because some clients have old chinese thermal printer that nobody support thus impossible to change codepage / emulation. So it doesnt work always. Also most computers running my software are low end ATOM CPU. So I am thinking to return to GDI, EMF printing and have both Text-Only reports and EMF reports. Another reason i want EMF is because here receipts are signed by Electronic Fiscal Memory device.Most of these dont do good job extracting text from XPS as they dont follow the standard but how windows convert GDI to XPS.Even with text-only mode some of them dont support all character encodings and are impossible to send paper cut command after the sign. I know that using a reporting engine would solve rendering problem but I dont want to buy one. All I want is to be able to show tabular data and insert an image and replaced text.I know there is StringTemplate that could do the generation of template but the problem is i should parse somehow the template and render it using GDI commands. Is there any other solution/approach for this ? Or is there anything ready ?

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  • 3D Vector "End Point" Calculation for procedural Vector Graphics

    - by FrostFlame64
    Alright, So I need some help with some Vector Math. I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees and Plants. L-Systems, are drawn by using Turtle Graphics, which is a form of Vector graphics. I first created a system to draw in 2D Graphics, which works perfectly fine. But now I want to make a 3D equivalent, and I’ve run into an issue. For my 2D Version, I created a Method for quickly determining the “End Point” of a Vector-like movement. Given a starting point (X, Y), a direction (between 0 and 360 degrees), and a distance, the end point is calculated by these formulas: newX = startX + distance * Sin((PI * direction) / 180) newY = startY + distance * Cos((PI * direction) / 180) Now I need something Similarly Equivalent for performing this Calculation in 3D, But I haven’t been able to Google anything that could show me how to do this. I'm flexible enough to get whatever required information is needed for this method calculation, in any reasonable form (Vector3, Quaternion, ect). To summarize: Given a starting point/vector position in 3D space (X, Y, Z), a Direction in 3D space (Vector3, Quaternion, ect), and a Distance, I need to find the “End Point” in 3D Space. Thank you for your time and help.

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  • Basic procedural generated content works, but how could I do the same in reverse?

    - by andrew
    My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or restarts the game.) and is generated in the function below. As shown here by this animation, the colours represent the number. function generate_data(n) math.randomseed(n) -- resets the random so that the 'random' number for n is always the same math.random() -- fixes lua random bug local no = math.random(4) --print(no, n) return no end Now I want to limit the next block's number - a block of 1 will always have a block 2 after it, while block 2 will either have a block 1,2 or 3 after it, etc. Before, all the blocks data was randomly generated, initially, and then saved. This data was then loaded and used instead of being randomly called. While working this way, I could specify what the next block would be easily and it would be saved for consistency. I have now removed this saving/loading in favour of procedural generation as I realised that save whiles would get very big after travelling. Back to the present. While travelling forward (to the right), it is easy to limit what the next blocks number will be. I can generate it at the same time as the other data. The problem is when travelling backwards (to the left) I can not think of a way to load the previous block so that it is always the same. Does anyone have any ideas on how I could sort this out?

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  • Generated 3d tree meshes

    - by Jari Komppa
    I did not find a question on these lines yet, correct me if I'm wrong. Trees (and fauna in general) are common in games. Due to their nature, they are a good candidate for procedural generation. There's SpeedTree, of course, if you can afford it; as far as I can tell, it doesn't provide the possibility of generating your tree meshes at runtime. Then there's SnappyTree, an online webgl based tree generator based on the proctree.js which is some ~500 lines of javascript. One could use either of above (or some other tree generator I haven't stumbled upon) to create a few dozen tree meshes beforehand - or model them from scratch in a 3d modeller - and then randomly mirror/scale them for a few more variants.. But I'd rather have a free, linkable tree mesh generator. Possible solutions: Port proctree.js to c++ and deal with the open source license (doesn't seem to be gpl, so could be doable; the author may also be willing to co-operate to make the license even more free). Roll my own based on L-systems. Don't bother, just use offline generated trees. Use some other method I haven't found yet.

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  • Code Golf: Easter Spiral

    - by friol
    What's more appropriate than a Spiral for Easter Code Golf sessions? Well, I guess almost anything. The Challenge The shortest code by character count to display a nice ASCII Spiral made of asterisks ('*'). Input is a single number, R, that will be the x-size of the Spiral. The other dimension (y) is always R-2. The program can assume R to be always odd and = 5. Some examples: Input 7 Output ******* * * * *** * * * * ***** * Input 9 Output ********* * * * ***** * * * * * * *** * * * * * ******* * Input 11 Output *********** * * * ******* * * * * * * * *** * * * * * * * * ***** * * * * * ********* * Code count includes input/output (i.e., full program). Any language is permitted. My easily beatable 303 chars long Python example: import sys; d=int(sys.argv[1]); a=[d*[' '] for i in range(d-2)]; r=[0,-1,0,1]; x=d-1;y=x-2;z=0;pz=d-2;v=2; while d>2: while v>0: while pz>0: a[y][x]='*'; pz-=1; if pz>0: x+=r[z]; y+=r[(z+1)%4]; z=(z+1)%4; pz=d; v-=1; v=2;d-=2;pz=d; for w in a: print ''.join(w); Now, enter the Spiral...

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  • how to push a string address to stack with assembly, machine code

    - by Yigit
    Hi all, I am changing minesweeper.exe in order to have an understanding of how code injection works. Simply, I want the minesweeper to show a message box before starting. So, I find a "cave" in the executable and then define the string to show in messagebox and call the messagebox. Additionally of course, I have to change the value at module entry point of the executable and first direct it to my additional code, then continue its own code. So at the cave what I do; "hello starbuck",0 push 0 //arg4 of MessageBoxW function push the address of my string //arg3, must be title push the address of my string //arg2, must be the message push 0 //arg1 call MessageBoxW ... Now since the memory addresses of codes in the executable change everytime it is loaded in the memory, for calling the MessageBoxW function, I give the offset of the address where MessageBoxW is defined in Import Address Table. For instance, if MessageBoxW is defined at address1 in the IAT and the instruction just after call MessageBoxW is at address2 instead of writing call MessageBoxW, I write call address2 - address1. So my question is, how do I do it for pushing the string's address to the stack? For example, if I do these changes via ollydbg, I give the immediate address of "hello starbuck" for pushing and it works. But after reloading the executable or starting it outside of ollydbg, it naturally fails, since the immediate addresses change. Thanks in advance, Yigit.

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  • NetBeans parameter fill after code completion

    - by byte
    This is a particularly annoying problem I'm having, and I can't be the only one to have issue with it. In NetBeans, when you type part of a method, then hit CTRL-SPACE, it displays the code-completion popup, whereupon you can hit tab to finish out the word. This is great, and pretty much how all IDE's operate. Example: Thread.sl < CTRL-SPACE Thread.sleep Yay! Problem is that in this context, once you type in a paren, it auto-fills the parameters for the method with their default names, and inserts a closing paren (regardless of whether you have disabled the option to automatically close them on the preferences page for code completion). This behavior is NOT present if you had manually typed out the full name. How is this helpful to anyone? You've got to type over it your actual variable that you will be passing, and NetBeans gives you no option to prevent the closing paren on code-completion. Does anyone have a way to solve this issue, without having to dive into the netbeans source and build it just for this minor of an issue?

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  • TypeScript - separating code output

    - by Andrea Baccega
    i'm trying typescript and I find it very useful. I've a quite large project and i was considering rewriting it using typescript. The main problem here is the following: file A.ts: class A extends B { // A stuff } file B.ts: class B { // B stuff } If I compile A.ts with this command: tsc --out compiledA.js A.ts I'll get error from the compiler cause he doesn't know how to threat the "B" after extends. So, a "solution" would be including in A.ts (as first line of code): /// <reference path="./B.ts" /> Compiling again A.ts with the same command tsc --out compiledA.js A.ts Will result in compiledA.js containing both B.ts and A.ts code. ( which could be very nice ) In my case, I only need to compile the A.ts code in the compiledA.js file and I don't want the B.ts stuff to be in there. Indeed, what I want is: tsc --out A.js A.ts = compile only the A.ts stuff tsc --out B.js B.ts = compile only the B.ts stuff I can do it by removing the "extends" keyword but doing that I'll loose most of the typescript goodness. Can someone telll me if there's a way to do this ?

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  • How can I run an app's source code that I got from the Android source code?

    - by Wesley
    For all of you android devs out there that have the Android simulator running on your comp, you know that there are a few built in apps that are already 'installed' on your phone. I had an idea for an app that would utilize a function that is already being done in the spare parts app. I went on to the android developer site, dug through the source code files, and found the spare parts app, and am now trying to set it up so that running it from eclipse on my machine actually runs the app in the simulator. In other words, I want to be able to make changes to and adjust some of the things in that app for my own needs. But it won't compile, because of a number of different errors. How do I get that source code running on my local machine? Is there some special trick that I just dont know about? I thought that if I could get the source code than the rest would be easy, but it isn't being too easy. Any help here would be appreciated!!

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  • Linq to SQL code generator features

    - by Anders Abel
    I'm very fond of Linq to SQL and the programming model it encourages. I think that in many cases when you are in control of both the database schema and the code it is not worth the effort to have different relational and object models for the data. Working with Linq to SQL makes it simple to have type safe data access from .NET, using the partial extension methods to implement business rules. Unfortunately I do not like the dbml designer due to the lack of a schema refresh function. So far I have used SqlMetal, but that lacks the customization options of the dbml designer. Because of that I've started working on a tool which regenerates the whole code file like SqlMetal, but has the ability to do the customizations that are available in the dbml designer (and maybe more in the future). The customizations will be described in an xml file which only contains those parts that shouldn't have default values. This should keep the xml file size down as well as the maintenance burden of it. To help me focus on the right features, I would like to know: What would be your favourite feature in a linq to sql code generator?

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  • Code Coverage tool for BlackBerry

    - by Skrud
    I'm looking for a code coverage tool that I can use with a BlackBerry application. I'm using J2ME-Unit for Unit Testing and I want to see how much of my code is being covered by my tests. I've tried using Cobertura for J2ME but after days of wrestling with it I failed to get any results from it. (I believe that the instrumentation is un-done by the RAPC compilation). And despite this message, the project seems to be dead. I've looked at JInjector but the project seems very incomplete. There is little (if any) documentation and although it claims to be able to work with BlackBerry projects, I haven't seen any places where it has been used for that purpose. I've played with the project quite a bit but to no avail. I've also tried the "Coverage" view in the BlackBerry JDE, even though I use Eclipse for development. The view stays permanently blank, regardless of clicking "Refresh" and running the application from the JDE. I've looked at most of the tools on this SO thread, but they won't work with J2ME/BlackBerry projects. Has anyone had any success with any code coverage tools on the BlackBerry? If so, what tools have you used? How have you used them? If anyone has managed to get JInjector or Cobertura for J2ME to work with a BlackBerry project, what did you have to do to get it working?

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  • Problem writing a snippet containing Emacs Lisp code

    - by user388346
    Hi all, I've been trying to make use of a cool feature of YASnippet: write snippets containing embedded Emacs Lisp code. There is a snippet for rst-mode that surrounds the entered text with "=" that is as long as the text such as in ==== Text ==== Based on this snippet, I decided to slightly modify it (with Elisp) so that it comments out these three lines depending on the major mode you are in (I thought that such a snippet would be useful to organize the source code). So I wrote this: ${1:`(insert comment-start)`} ${2:$(make-string (string-width text) ?\-)} $1 ${2:Text} $1 ${2:$(make-string (string-width text) ?\-)} $0 This code works relatively well except for one problem: the indentation of these three lines gets mixed up, depending on the major mode I'm in (e.g., in emacs-lisp-mode, the second and the third lines move more to the right than the first line). I think the source of the problem might have something to do with what comes after the string ${1: on the first line. If I add a character, I have no problem (i.e., all three lines are correctly aligned at the end of the snippet expansion). If I add a single space after this string, the misalignment problem still continues though. So my question is: do you know of any way of rewriting this snippet so that this misalignment does not arise? Do you know what's the source of this behaviour? Cheers,

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  • How to Inject code in c# method calls from a separate app

    - by Fusspawn
    I was curious if anyone knew of a way of monitoring a .Net application's runtime info (what method is being called and such) and injecting extra code to be run on certain methods from a separate running process. say i have two applications: app1.exe that for simplicity's sake could be class Program { static void Main(string[] args) { while(true){ Somefunc(); } } static void Somefunc() { Console.WriteLine("Hello World"); } } and I have a second application that I wish to be able to detect when Somefunc() from application 1 is running and inject its own code, class Program { static void Main(string[] args) { while(true){ if(App1.SomeFuncIsCalled) InjectCode(); } } static void InjectCode() { App1.Console.WriteLine("Hello World Injected"); } } So The result would be Application one would show Hello World Hello World Injected I understand its not going to be this simple ( By a long shot ) but I have no idea if it's even possible and if it is where to even start. Any suggestions ? I've seen similar done in java, But never in c#. EDIT: To clarify, the usage of this would be to add a plugin system to a .Net based game that I do not have access to the source code of.

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  • What is the minimal licensable source code?

    - by Hernán Eche
    Let's suppose I want to "protect" this code about being used without attribution, patenting it, or through any open source licence... #include<stdio.h> int main (void) { int version=2; printf("\r\n.Hello world, ver:(%d).", version); return 0; } It's a little obvious or just a language definition example.. When a source stop being "trivial, banal, commonplace, obvious", and start to be something that you may claim "rights"? Perhaps it depends on who read it, something that could be great geniality for someone that have never programmed, could be just obvious for an expert. It's easy when watching two sources there are 10000 same lines of code, that's a theft.. but that's not always so obvious. How to measure amount of "ownness", it's about creativity? line numbers? complexity? I can't imagine objetive answers for that, only some patches. For example perhaps the complexity, It's not fair to replace "years of engeneering" with "copy and paste". But is there any objetive index for objetive determination of this subject? (In a funny way I imagine this criterion: If the licence is longer than the code, then there is no owner, just to punish not caring storage space and world resources =P)

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  • LLBLGen Pro feature highlights: model views

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) To be able to work with large(r) models, it's key you can view subsets of these models so you can have a better, more focused look at them. For example because you want to display how a subset of entities relate to one another in a different way than the list of entities. LLBLGen Pro offers this in the form of Model Views. Model Views are views on parts of the entity model of a project, and the subsets are displayed in a graphical way. Additionally, one can add documentation to a Model View. As Model Views are displaying parts of the model in a graphical way, they're easier to explain to people who aren't familiar with entity models, e.g. the stakeholders you're interviewing for your project. The documentation can then be used to communicate specifics of the elements on the model view to the developers who have to write the actual code. Below I've included an example. It's a model view on a subset of the entities of AdventureWorks. It displays several entities, their relationships (both relational and inheritance relationships) and also some specifics gathered from the interview with the stakeholder. As the information is inside the actual project the developer will work with, the information doesn't have to be converted back/from e.g .word documents or other intermediate formats, it's the same project. This makes sure there are less errors / misunderstandings. (of course you can hide the docked documentation pane or dock it to another corner). The Model View can contain entities which are placed in different groups. This makes it ideal to group entities together for close examination even though they're stored in different groups. The Model View is a first-class citizen of the code-generator. This means you can write templates which consume Model Views and generate code accordingly. E.g. you can write a template which generates a service per Model View and exposes the entities in the Model View as a single entity graph, fetched through a method. (This template isn't included in the LLBLGen Pro package, but it's easy to write it up yourself with the built-in template editor). Viewing an entity model in different ways is key to fully understand the entity model and Model Views help with that.

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  • A Look at the GridView&apos;s New Sorting Styles in ASP.NET 4.0

    Like every Web control in the ASP.NET toolbox, the GridView includes a variety of style-related properties, including <code>CssClass</code>, <code>Font</code>, <code>ForeColor</code>, <code>BackColor</code>, <code>Width</code>, <code>Height</code>, and so on. The GridView also includes style properties that apply to certain classes of rows in the grid, such as <code>RowStyle</code>, <code>AlternatingRowStyle</code>, <code>HeaderStyle</code>, and <code>PagerStyle</code>. Each of these meta-style properties offer the standard style properties (<code>CssClass</code>, <code>Font</code>, etc.) as subproperties.In ASP.NET 4.0, Microsoft added four new

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  • How to refactor while keeping accuracy and redundancy?

    - by jluzwick
    Before I ask this question I will preface it with our environment. My team consists of 3 programmers working on multiple different projects. Due to this, our use of testing is mostly limited to very general black box testing. Take the following assumptions also: Unit Tests will eventually be written but I'm under strict orders to refactor first Ignore common Test-Driven Development techniques when given this environment, my time is limited. I understand that if this were done correctly, our team would actually save money in the long-term by building Unit-Tests before hand. I'm about to refactor a fairly large portion of the code that is critical. While I believe my code will accurately work when done and after our black box testing, I realize that there will be new data that the new code might not be able to handle. What I wanted to know is how to keep old code that functions 98% of the time so that we can call those subroutines in case the new code doesn't work properly. Right now I'm thinking of separating the old code in a separate class file and adding a variable to our config that will tell the program which code to use. Is there a better way to handle this? NOTE: We do use revision control and we have archived builds so the client could always revert to a previous build, but I would like to see if there is a decent way of doing this besides reverting. I want this so they can use the other new functionality delivered in the new build. Edit: While I agree I will need to write Unit Tests for this, I don't believe I will capture everything with them. I'm looking for ways to easily be able to revert to the old, functional code should anything happen. While I know this is a poor practice, I'm planning on removing this code after our team can guarantee that the new code works to the same standards as the old.

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  • How can I most efficiently communicate my personal code of ethics, and its implications?

    - by blueberryfields
    There is a lot to the definition of a professional. There are many questions here asking how to identify components of what is essentially a professional programmer - how do you identify or communicate expertise, specialization, high quality work, excellent skills in relation to the profession. I am specifically looking for methods to communicate a specific component, and I quote from wikipedia: A high standard of professional ethics, behavior and work activities while carrying out one's profession (as an employee, self-employed person, career, enterprise, business, company, or partnership/associate/colleague, etc.). The professional owes a higher duty to a client, often a privilege of confidentiality, as well as a duty not to abandon the client just because he or she may not be able to pay or remunerate the professional. Often the professional is required to put the interest of the client ahead of his own interests. How can I most efficiently communicate my professionalism, in the spirit of the quote above, to current and potential clients and employers?

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