Search Results

Search found 6604 results on 265 pages for 'double precision'.

Page 34/265 | < Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >

  • Cannot Find Symbol Method?

    - by Aaron
    In my driver program, This line gives me cannot find symbol error and I don't know why, the method is clearly defined in the SavingsAccount class, and I can refer to all other methods in my driver program but just not that one, I tried changing the type to double, and etc but still not working. Refer to ** Account acct2 = new SavingsAccount (name); acct2.calculateBalance(); SavingsAccount Class Inherited from Account Class: public class SavingsAccount extends Account { private final short minBalance = 0; private double overdraftFee; private double yearlyInterestRate = 0.02; private double interestAmount; public SavingsAccount (String name) { super(name); } public double withdraw (double amount) { if (accountBalance - amount >= minBalance) { accountBalance -= amount; System.out.print ("Withdraw Successful"); } else { accountBalance -= amount; overdraftFee = accountBalance * (0.10); accountBalance += overdraftFee; System.out.print ("Withdraw Succesful, however overdraft fee of 10% has been applied to your account"); } return accountBalance; } **public void calculateBalance () { interestAmount = (accountBalance * yearlyInterestRate); accountBalance += interestAmount; }** public String toString() { return super.toString() + " Interest Received: " + interestAmount; } } Account class, if needed import java.util.Random; import java.text.NumberFormat; public abstract class Account { protected double accountBalance; protected long accountNumber; protected String accountHolder; public Account (String name) { accountHolder = name; accountBalance = 0; Random accountNo = new Random(); accountNumber = accountNo.nextInt(100000); } public double deposit (double amount) { accountBalance += amount; return accountBalance; } public String toString() { NumberFormat accountBal = NumberFormat.getCurrencyInstance(); return "Account Balance: " + accountBal.format(accountBalance) + "\nAccount Number: " + accountNumber; } public String getAccountHolder() { return accountHolder; } public double getAccountBalance() { return accountBalance; } public abstract double withdraw (double amount); }

    Read the article

  • How to use rsync when filenames contain double quotes?

    - by wfoolhill
    I am trying to synchronize the content of the directory my_dir/ from /home to /backup. This directory contains a file which name has a double quote in it, such as to"to. Here is my rsync command: rsync -Cazh /home/my_dir/ /backup/my_dir/ And I get the following message: rsync: mkstemp "/backup/my_dir/.to"to.d93PZr" failed: Invalid argument (22) For info, rsync works well when the synchronized filenames contain single quote, parenthesis and space. Thus, why is it bugging with a double quote? Thanks for any help.

    Read the article

  • How do I change the default Windows behavior of double-clicking on the top of an app's window?

    - by Mike C.
    I recently got a Mac for use at home and really like the feature whereby an app is minimized when you double-click the top of the window. I've gotten so hooked on this behavior that, without thinking about it, I expect it to work on Windows (only to be quickly reminded that it doesn't). Is there a way to change the way Windows handles the double-clicking of the top of an app's window so that the app window will be minimized to the task bar rather than maximized?

    Read the article

  • How to change the default double click text separators? [closed]

    - by tobeannounced
    Possible Duplicates: Mac OS X: How to change word separator characters? Wrapping word configuration in mac I would like : to cause a different selection when text is double clicked. Eg if in Chrome (beta v9, OSX Snow Leopard) I double click on the text define:superuser, and I click on the superuser part of that line, it should only select superuser, not the whole thing. I wonder if this can be done!

    Read the article

  • Operation precedence on postgress

    - by user24691
    I have set new division on postgress pg_operator table because i want tath when is division by zero return 0. i have write this: create operator / ( procedure = zero_division, leftarg = double precision, rightarg = double precision); where zero_division is: CREATE OR REPLACE FUNCTION zero_division(double precision, double precision) RETURNS double precision AS 'select case when $2 = 0 then 0 else $1 / $2::real end;' LANGUAGE sql IMMUTABLE COST 100; when i run value/ 0 i get error of division.

    Read the article

  • rotate sprite and shooting bullets from the end of a cannon

    - by Alberto
    Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of the cannon) The cannon rotates perfectly but when I touch the screen the bullet is not created at the end of the turret This is my code: private void shootProjectile(final float pX, final float pY){ int offX = (int) (pX-canon.getSceneCenterCoordinates()[0]); int offY = (int) (pY-canon.getSceneCenterCoordinates()[1]); if (offX <= 0) return ; if(offY>=0) return; double X=canon.getX()+canon.getWidth()*0,5; double Y=canon.getY()+canon.getHeight()*0,5 ; final Sprite projectile; projectile = new Sprite( (float) X, (float) Y, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); int realX = (int) (mCamera.getWidth()+ projectile.getWidth()/2.0f); float ratio = (float) offY / (float) offX; int realY = (int) ((realX*ratio) + projectile.getY()); int offRealX = (int) (realX- projectile.getX()); int offRealY = (int) (realY- projectile.getY()); float length = (float) Math.sqrt((offRealX*offRealX)+(offRealY*offRealY)); float velocity = (float) 480.0f/1.0f; float realMoveDuration = length/velocity; MoveModifier modifier = new MoveModifier(realMoveDuration,projectile.getX(), realX, projectile.getY(), realY); projectile.registerEntityModifier(modifier); } @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE){ double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); return true; } else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN){ final float touchX = pSceneTouchEvent.getX(); final float touchY = pSceneTouchEvent.getY(); double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); shootProjectile(touchX, touchY); } return false; } Anyone know how to calculate the coordinates (X,Y) of the end of the barrel to draw the bullet?

    Read the article

  • Storing game objects with generic object information

    - by Mick
    In a simple game object class, you might have something like this: public abstract class GameObject { protected String name; // other properties protected double x, y; public GameObject(String name, double x, double y) { // etc } // setters, getters } I was thinking, since a lot of game objects (ex. generic monsters) will share the same name, movement speed, attack power, etc, it would be better to have all that information shared between all monsters of the same type. So I decided to have an abstract class "ObjectData" to hold all this shared information. So whenever I create a generic monster, I would use the same pre-created "ObjectData" for it. Now the above class becomes more like this: public abstract class GameObject { protected ObjectData data; protected double x, y; public GameObject(ObjectData data, double x, double y) { // etc } // setters, getters public String getName() { return data.getName(); } } So to tailor this specifically for a Monster (could be done in a very similar way for Npcs, etc), I would add 2 classes. Monster which extends GameObject, and MonsterData which extends ObjectData. Now I'll have something like this: public class Monster extends GameObject { public Monster(MonsterData data, double x, double y) { super(data, x, y); } } This is where my design question comes in. Since MonsterData would hold data specific to a generic monster (and would vary with what say NpcData holds), what would be the best way to access this extra information in a system like this? At the moment, since the data variable is of type ObjectData, I'll have to cast data to MonsterData whenever I use it inside the Monster class. One solution I thought of is this, but this might be bad practice: public class Monster extends GameObject { private MonsterData data; // <- this part here public Monster(MonsterData data, double x, double y) { super(data, x, y); this.data = data; // <- this part here } } I've read that for one I should generically avoid overwriting the underlying classes variables. What do you guys think of this solution? Is it bad practice? Do you have any better solutions? Is the design in general bad? How should I redesign this if it is? Thanks in advanced for any replies, and sorry about the long question. Hopefully it all makes sense!

    Read the article

  • Neural Networks in C# using NeuronDotNet

    - by kingrichard2005
    Hello, I'm testing the NeuronDotNet library for a class assignment using C#. I have a very simple console application that I'm using to test some of the code snippets provided in the manual fro the library, the goal of the assignment is to teach the program how to distinguish between random points in a square which may or may not be within a circle that is also inside the square. So basically, which points inside the square are also inside the circle. Here is what I have so far: namespace _469_A7 { class Program { static void Main(string[] args) { //Initlaize the backpropogation network LinearLayer inputLayer = new LinearLayer(2); SigmoidLayer hiddenLayer = new SigmoidLayer(8); SigmoidLayer outputLayer = new SigmoidLayer(2); new BackpropagationConnector(inputLayer, hiddenLayer); new BackpropagationConnector(hiddenLayer, outputLayer); BackpropagationNetwork network = new BackpropagationNetwork(inputLayer, outputLayer); //Generate a training set for the ANN TrainingSet trainingSet = new TrainingSet(2, 2); //TEST: Generate random set of points and add to training set, //for testing purposes start with 10 samples; Point p; Program program = new Program(); //Used to access randdouble function Random rand = new Random(); for(int i = 0; i < 10; i++) { //These points will be within the circle radius Type A if(rand.NextDouble() > 0.5) { p = new Point(rand.NextDouble(), rand.NextDouble()); trainingSet.Add(new TrainingSample(new double[2] { p.getX(), p.getY() }, new double[2] { 1, 0 })); continue; } //These points will either be on the border or outside the circle Type B p = new Point(program.randdouble(1.0, 4.0), program.randdouble(1.0, 4.0)); trainingSet.Add(new TrainingSample(new double[2] { p.getX(), p.getY() }, new double[2] { 0, 1 })); } //Start network learning network.Learn(trainingSet, 100); //Stop network learning //network.StopLearning(); } //generates a psuedo-random double between min and max public double randdouble(double min, double max) { Random rand = new Random(); if (min > max) { return rand.NextDouble() * (min - max) + max; } else { return rand.NextDouble() * (max - min) + min; } } } //Class defines a point in X/Y coordinates public class Point { private double X; private double Y; public Point(double xVal, double yVal) { this.X = xVal; this.Y = yVal; } public double getX() { return X; } public double getY() { return Y; } } } This is basically all that I need, the only question I have is how to handle output?? More specifically, I need to output the value of the "step size" and the momentum, although it would be nice to output other information as well. Anyone with experience using NeuronDotNet, your input is appreciated.

    Read the article

  • Smooth animation using MatrixTransform?

    - by Mattias Konradsson
    I'm trying to do an Matrix animation where I both scale and transpose a canvas at the same time. The only approach I found was using a MatrixTransform and MatrixAnimationUsingKeyFrames. Since there doesnt seem to be any interpolation for matrices built in (only for path/rotate) it seems the only choice is to try and build the interpolation and DiscreteMatrixKeyFrame's yourself. I did a basic implementation of this but it isnt exactly smooth and I'm not sure if this is the best way and how to handle framerates etc. Anyone have suggestions for improvement? Here's the code: MatrixAnimationUsingKeyFrames anim = new MatrixAnimationUsingKeyFrames(); int duration = 1; anim.KeyFrames = Interpolate(new Point(0, 0), centerPoint, 1, factor,100,duration); this.matrixTransform.BeginAnimation(MatrixTransform.MatrixProperty, anim,HandoffBehavior.Compose); public MatrixKeyFrameCollection Interpolate(Point startPoint, Point endPoint, double startScale, double endScale, double framerate,double duration) { MatrixKeyFrameCollection keyframes = new MatrixKeyFrameCollection(); double steps = duration * framerate; double milliSeconds = 1000 / framerate; double timeCounter = 0; double diffX = Math.Abs(startPoint.X- endPoint.X); double xStep = diffX / steps; double diffY = Math.Abs(startPoint.Y - endPoint.Y); double yStep = diffY / steps; double diffScale= Math.Abs(startScale- endScale); double scaleStep = diffScale / steps; if (endPoint.Y < startPoint.Y) { yStep = -yStep; } if (endPoint.X < startPoint.X) { xStep = -xStep; } if (endScale < startScale) { scaleStep = -scaleStep; } Point currentPoint = new Point(); double currentScale = startScale; for (int i = 0; i < steps; i++) { keyframes.Add(new DiscreteMatrixKeyFrame(new Matrix(currentScale, 0, 0, currentScale, currentPoint.X, currentPoint.Y), KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(timeCounter)))); currentPoint.X += xStep; currentPoint.Y += yStep; currentScale += scaleStep; timeCounter += milliSeconds; } keyframes.Add(new DiscreteMatrixKeyFrame(new Matrix(endScale, 0, 0, endScale, endPoint.X, endPoint.Y), KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0)))); return keyframes; }

    Read the article

  • Error using `loess.smooth` but not `loess` or `lowess`

    - by Sandy
    I need to smooth some simulated data, but occasionally run into problems when the simulated ordinates to be smoothed are mostly the same value. Here is a small reproducible example of the simplest case. > x <- 0:50 > y <- rep(0,51) > loess.smooth(x,y) Error in simpleLoess(y, x, w, span, degree, FALSE, FALSE, normalize = FALSE, : NA/NaN/Inf in foreign function call (arg 1) loess(y~x), lowess(x,y), and their analogue in MATLAB produce the expected results without error on this example. I am using loess.smooth here because I need the estimates evaluated at a set number of points. According to the documentation, I believe loess.smooth and loess are using the same estimation functions, but the former is an "auxiliary function" to handle the evaluation points. The error seems to come from a C function: > traceback() 3: .C(R_loess_raw, as.double(pseudovalues), as.double(x), as.double(weights), as.double(weights), as.integer(D), as.integer(N), as.double(span), as.integer(degree), as.integer(nonparametric), as.integer(order.drop.sqr), as.integer(sum.drop.sqr), as.double(span * cell), as.character(surf.stat), temp = double(N), parameter = integer(7), a = integer(max.kd), xi = double(max.kd), vert = double(2 * D), vval = double((D + 1) * max.kd), diagonal = double(N), trL = double(1), delta1 = double(1), delta2 = double(1), as.integer(0L)) 2: simpleLoess(y, x, w, span, degree, FALSE, FALSE, normalize = FALSE, "none", "interpolate", control$cell, iterations, control$trace.hat) 1: loess.smooth(x, y) loess also calls simpleLoess, but with what appears to be different arguments. Of course, if you vary enough of the y values to be nonzero, loess.smooth runs without error, but I need the program to run in even the most extreme case. Hopefully, someone can help me with one and/or all of the following: Understand why only loess.smooth, and not the other functions, produces this error and find a solution for this problem. Find a work-around using loess but still evaluating the estimate at a specified number of points that can differ from the vector x. For example, I might want to use only x <- seq(0,50,10) in the smoothing, but evaluate the estimate at x <- 0:50. As far as I know, using predict with a new data frame will not properly handle this situation, but please let me know if I am missing something there. Handle the error in a way that doesn't stop the program from moving onto the next simulated data set. Thanks in advance for any help on this problem.

    Read the article

  • load complex class/nested xml file into dataset

    - by iTayb
    I want to create a dataset and bind it with a repeater. My datasource is a class, which is itself loaded from an nested xml file. I can use both as datasources. How can I do it? This is my sample XML file: <?xml version="1.0" encoding="utf-8"?> <BookStore xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Book> <Name>??????? ????? 035006</Name> <Imageurl>math1.jpg</Imageurl> <Subject>???????</Subject> <Author>??? ????</Author> <Level>5</Level> <Year>2002</Year> <Rating>4</Rating> <BookSellers> <string>????? ?????</string> <string>?.?. ????? ??"?</string> <string>??? ?? ???? ????? ??????? ??"?</string> <string>?? ?????? ???? ?'????</string> <string>???? ??? ?????</string> <string>Garbage Collector</string> <string>???? ??????? ??????</string> </BookSellers> <BookPrices> <double>25</double> <double>48</double> <double>37</double> <double>52</double> <double>34</double> <double>22</double> <double>60</double> </BookPrices> </Book> </BookStore> Plus, how will I refer to this data? for example, DataBinder.Eval(Container.DataItem, "Imageurl" will bring me the url? Thank you very much!

    Read the article

  • Unresolved External Symbol linker error (C++)

    - by Niranjan
    Hi, I am trying to develop abstract design pattern code for one of my project as below.. But, I am not able to compile the code ..giving some compile errors(like "unresolved external symbol "public: virtual void __thiscall Xsecs::draw_lines(double,double)" (?draw_lines@Xsecs@@UAEXNN@Z)" ).. Can any one please help me out in this... #include "stdafx.h" #include <iostream> #include <vector> #include "Xsecs.h" using namespace std; //Product class class Xsecs { public: virtual void draw_lines(double pt1, double pt2); virtual void draw_curves(double pt1, double rad); }; class polyline: public Xsecs { public: virtual void draw_lines(double pt1,double pt2) { cout<<"draw_line in polygon"<<endl; } virtual void draw_curves(double pt1, double rad) { cout<<"Draw_curve in circle"<<endl; } /*void create_polygons() { cout<<"create_polygon_thru_draw_lines"<<endl; }*/ }; class circle: public Xsecs { public: virtual void draw_lines(double pt1,double pt2) { cout<<"draw_line in polygon"<<endl; } virtual void draw_curves(double pt1, double rad) { cout<<"Draw_curve in circle"<<endl; } /*void create_circles() { cout<<"Create circle"<<endl; }*/ }; //Factory class class Factory { public: virtual polyline* create_polyline()=0; virtual circle* create_circle()=0; }; class Factory1: public Factory { public: polyline* create_polyline() { return new polyline(); } circle* create_circle() { return new circle(); } }; class Factory2: public Factory { public: circle* create_circle() { return new circle(); } polyline* create_polyline() { return new polyline(); } }; int _tmain(int argc, _TCHAR* argv[]) { Factory1 f1; Factory * fp=&f1; return 0; }

    Read the article

  • How to pass operators as parameters

    - by Rodion Ingles
    I have to load an array of doubles from a file, multiply each element by a value in a table (different values for different elements), do some work on it, invert the multiplication (that is, divide) and then save the data back to file. Currently I implement the multiplication and division process in two separate methods. Now there is some extra work behind the scenes but apart from the specific statements where the multiplication/division occurs, the rest of the code is identical. As you can imagine, with this approach you have to be very careful making any changes. The surrounding code is not trivial, so its either a case of manually editing each method or copying changes from one method to the other and remembering to change the * and / operators. After too many close calls I am fed up of this and would like to make a common function which implements the common logic and two wrapper functions which pass which operator to use as a parameter. My initial approach was to use function pointers: MultiplyData(double data) { TransformData(data, &(operator *)); } DivideData(double data) { TransformData(data, &(operator /)); } TransformData(double data, double (*func)(double op1, double op2)) { /* Do stuff here... */ } However, I can't pass the operators as pointers (is this because it is an operator on a native type?), so I tried to use function objects. Initially I thought that multiplies and divides functors in <functional> would be ideal: MultiplyData(double data) { std::multiplies<double> multFunct; TransformData(data, &multFunct); } DivideData(double data) { std::divides<double> divFunct; TransformData(data, &divFunct); } TransformData(double data, std::binary_function<double, double, double> *funct) { /* Do stuff here... */ } As you can see I was trying to use a base class pointer to pass the functor polymorphically. The problem is that std::binary_function does not declare an operator() member for the child classes to implement. Is there something I am missing, or is the solution to implement my own functor heirarchy (which really seems more trouble than it is worth)?

    Read the article

  • Marshalling non-Blittable Structs from C# to C++

    - by Greggo
    I'm in the process of rewriting an overengineered and unmaintainable chunk of my company's library code that interfaces between C# and C++. I've started looking into P/Invoke, but it seems like there's not much in the way of accessible help. We're passing a struct that contains various parameters and settings down to unmanaged codes, so we're defining identical structs. We don't need to change any of those parameters on the C++ side, but we do need to access them after the P/Invoked function has returned. My questions are: What is the best way to pass strings? Some are short (device id's which can be set by us), and some are file paths (which may contain Asian characters) Should I pass an IntPtr to the C# struct or should I just let the Marshaller take care of it by putting the struct type in the function signature? Should I be worried about any non-pointer datatypes like bools or enums (in other, related structs)? We have the treat warnings as errors flag set in C++ so we can't use the Microsoft extension for enums to force a datatype. Is P/Invoke actually the way to go? There was some Microsoft documentation about Implicit P/Invoke that said it was more type-safe and performant. For reference, here is one of the pairs of structs I've written so far: C++ /** Struct used for marshalling Scan parameters from managed to unmanaged code. */ struct ScanParameters { LPSTR deviceID; LPSTR spdClock; LPSTR spdStartTrigger; double spinRpm; double startRadius; double endRadius; double trackSpacing; UINT64 numTracks; UINT32 nominalSampleCount; double gainLimit; double sampleRate; double scanHeight; LPWSTR qmoPath; //includes filename LPWSTR qzpPath; //includes filename }; C# /// <summary> /// Struct used for marshalling scan parameters between managed and unmanaged code. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct ScanParameters { [MarshalAs(UnmanagedType.LPStr)] public string deviceID; [MarshalAs(UnmanagedType.LPStr)] public string spdClock; [MarshalAs(UnmanagedType.LPStr)] public string spdStartTrigger; public Double spinRpm; public Double startRadius; public Double endRadius; public Double trackSpacing; public UInt64 numTracks; public UInt32 nominalSampleCount; public Double gainLimit; public Double sampleRate; public Double scanHeight; [MarshalAs(UnmanagedType.LPWStr)] public string qmoPath; [MarshalAs(UnmanagedType.LPWStr)] public string qzpPath; }

    Read the article

  • Is it more valuable to double major in Computer Science/Software Engineering or get an undergraduate CS degree with a Masters in SE?

    - by Austin Hyde
    A friend and I (both in college) are currently in a debate over which is better, in terms of employment opportunities, experience, and education: a Bachelors degree in both Computer Science and Software Engineering, or a Bachelors in Computer Science with a Masters in Software Engineering. My point of view is that I would rather go to school for 4-4.5 years to learn both sides of the field, and be out working on real projects gaining real experience, by going the double major route. His point of view is that it would look better to potential employers if he had a Bachelors in CS and Masters in SE. That way, when he's finally done after 4 years of CS and 2-4 of SE (depending on where he goes), he can pretty much have his choosing of what he wants to do. We are both in agreement on the distinction between the two degrees: CS is "traditional" and about the theory of algorithms, data structures, and programming, where SE is the study of the design of software and the implementation of CS theory. So, what's your stance on this debate? Have you gone one route or another? And most importantly, why?

    Read the article

  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control.   namespace InetaPlayer { public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }   //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   } }   I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

    Read the article

  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control. namespace InetaPlayer{ public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }  //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   }}  I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

    Read the article

  • How do I work around the GCC "error: cast from ‘SourceLocation*’ to ‘int’ loses precision" error when compiling cmockery.c?

    - by Daryl Spitzer
    I need to add unit tests using Cmockery to an existing build environment that uses as hand-crafted Makefile. So I need to figure out how to build cmockery.c (without automake). When I run: g++ -DHAVE_CONFIG_H -DPIC -I ../cmockery-0.1.2 -I /usr/include/malloc -c ../cmockery-0.1.2/cmockery.c -o obj/cmockery.o I get a long list of errors like this: ../cmockery-0.1.2/cmockery.c: In function ‘void initialize_source_location(SourceLocation*)’: ../cmockery-0.1.2/cmockery.c:248: error: cast from ‘SourceLocation*’ to ‘int’ loses precision Here are lines 247:248 of cmockery.c: static void initialize_source_location(SourceLocation * const location) { assert_true(location); assert_true is defined on line 154 of cmockery.h: #define assert_true(c) _assert_true((int)(c), #c, __FILE__, __LINE__) So the problem (as the error states) is GCC doesn't like the cast from ‘SourceLocation*’ to ‘int’. I can build Cmockery using ./configure and make (on Linux, and on Mac OS X if I export CFLAGS=-I/usr/include/malloc first), without any errors. I've tried looking at the command-line that compiles cmockery.c when I run make (after ./configure): gcc -DHAVE_CONFIG_H -I. -I. -I./src -I./src -Isrc/google -I/usr/include/malloc -MT libcmockery_la-cmockery.lo -MD -MP -MF .deps/libcmockery_la-cmockery.Tpo -c src/cmockery.c -fno-common -DPIC -o .libs/libcmockery_la-cmockery.o ...but I don't see any options that might work around this error. In "error: cast from 'void*' to 'int' loses precision", I see I could change (int) in cmockery.h to (intptr_t). And I've confirmed that works. But since I can build Cmockery with ./configure and make, there must be a way to get it to build without modifying the source.

    Read the article

  • boolean in java: what am I doing wrong?

    - by Cheesegraterr
    Hello, I am trying to make my boolean value work. I am new at programming java so I must be missing something simple. I am trying to make it so that if one of the tire pressures is below 35 or over 45 the system outputs "bad inflation" For class me must use a boolean which is what I tried. I cant figure out why this isnt working. No matter what I do the boolean is always true. Any tips? public class tirePressure { private static double getDoubleSystem1 () //Private routine to simply read a double in from the command line { String myInput1 = null; //Store the string that is read form the command line double numInput1 = 0; //Used to store the converted string into an double BufferedReader mySystem; //Buffer to store input mySystem = new BufferedReader (new InputStreamReader (System.in)); // creates a connection to system files or cmd try { myInput1 = mySystem.readLine (); //reads in data from console myInput1 = myInput1.trim (); //trim command cuts off unneccesary inputs } catch (IOException e) //checks for errors { System.out.println ("IOException: " + e); return -1; } numInput1 = Double.parseDouble (myInput1); //converts the string to an double return numInput1; //return double value to main program } static public void main (String[] args) { double TireFR; //double to store input from console double TireFL; double TireBR; double TireBL; boolean goodPressure; goodPressure = false; System.out.println ("Tire Pressure Checker"); System.out.println (" "); System.out.print ("Enter pressure of front left tire:"); TireFL = getDoubleSystem1 (); //read in an double from the user if (TireFL < 35 || TireFL > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } System.out.print ("Enter pressure of front right tire:"); TireFR = getDoubleSystem1 (); //read in an double from the user if (TireFR < 35 || TireFR > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } if (TireFL == TireFR) System.out.print (" "); else System.out.println ("Front tire pressures do not match"); System.out.println (" "); System.out.print ("Enter pressure of back left tire:"); TireBL = getDoubleSystem1 (); //read in an double from the user if (TireBL < 35 || TireBL > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } System.out.print ("Enter pressure of back right tire:"); TireBR = getDoubleSystem1 (); //read in an double from the user if (TireBR < 35 || TireBR > 45) { System.out.println ("Pressure out of range"); goodPressure = false; } if (TireBL == TireBR) System.out.print (" "); else System.out.println ("Back tire pressures do not match"); if (goodPressure = true) System.out.println ("Inflation is OK."); else System.out.println ("Inflation is BAD."); System.out.println (goodPressure); } //mainmethod } // tirePressure Class

    Read the article

  • How do I create a VBA macro that will copy data from an entry sheet, into a summary sheet by date

    - by Mukkman
    I'm trying to create a macro that will copy data from a data entry sheet into a summary sheet. The entry sheet is going to be cleared daily so I can't use a formula just to reference it. I want the user to be able to enter a date, run a macro, and have the macro copy the data from the entry sheet into the cells for the corresponding date on the summary sheet. I've looked around and found bits and pieces of how to do this but I can't put it all together. Update: Thanks to the information below I was able to find some additional data. I have a pretty crude macro that works if the user manually selects the correct cell. Now I just need to figure out how to automatically select the current cell relative to the current date. Sub Update_Deposits() ' ' Update_Deposits Macro ' Dim selectedDate As String Dim rangeFound As Range selectedDate = Sheets("Summary Sheet").Range("F3") Set rangeFound = Sheets("Deposits").Cells.Find(CDate(selectedDate)) Dim Total1 As Double Dim Total2 As Double Dim Total3 As Double Dim Total4 As Double Dim Total5 As Double Total1 = Sheets("Summary Sheet").Range("E6") Total2 = Sheets("Summary Sheet").Range("E7") Total3 = Sheets("Summary Sheet").Range("E8") Total4 = Sheets("Summary Sheet").Range("E9") Total5 = Sheets("Summary Sheet").Range("E10") If Not (rangeFound Is Nothing) Then rangeFound.Offset(0, 2) = Total1 rangeFound.Offset(0, 3) = Total2 rangeFound.Offset(0, 4) = Total3 rangeFound.Offset(0, 6) = Total4 rangeFound.Offset(0, 7) = Total5 End If ' End Sub This version will find the first value on the page and fill in values: Sub Update_Deposits() ' ' Update_Deposits Macro ' Dim selectedDate As String Dim rangeFound As Range selectedDate = Sheets("Summary Sheet").Range("F3") Set rangeFound = Sheets("Deposits").Cells.Find(CDate(selectedDate)) Dim Total1 As Double Dim Total2 As Double Dim Total3 As Double Dim Total4 As Double Dim Total5 As Double Total1 = Sheets("Summary Sheet").Range("E6") Total2 = Sheets("Summary Sheet").Range("E7") Total3 = Sheets("Summary Sheet").Range("E8") Total4 = Sheets("Summary Sheet").Range("E9") Total5 = Sheets("Summary Sheet").Range("E10") If Not (rangeFound Is Nothing) Then rangeFound.Offset(0, 2) = Total1 rangeFound.Offset(0, 3) = Total2 rangeFound.Offset(0, 4) = Total3 rangeFound.Offset(0, 6) = Total4 rangeFound.Offset(0, 7) = Total5 End If ' End Sub

    Read the article

  • Max. Temp. on Intel Burn Test for Stock Dell Precision T3500

    - by HK1
    I'm troubleshooting an issue on a Dell Precision T3500. As part of my troubleshooting I've decided to try running a stress test using Intel Burn Test software. This machine is a stock configuration with 12GB of RAM and a Xeon W3670 processor (nothing overclocked). When I run IBT using the standard mode, SpeedFan reports a processor temperature in excess of 80C. I've seen numbers as high as 90C but even at that temperature the machine does not become unstable or crash. However, it seems way too high. This processor has a TCase of 67.9C according to Intel's website. I'm guessing that means I'm in the danger zone any time I go over that temperature. I've checked the cooling system and everything looks fine. I've even took out the heat sink and reinstalled it with new thermal compound. This did not appear to make the problem better or worse. Is there a discrepancy somewhere here in the way temperatures are measured or displayed? I've also tried using HWMonitor from CPUID and it reports the same temperatures. Should I just let the Standard Test go and disregard the temperature outputs?

    Read the article

  • Nice Generic Example that implements an interface.

    - by mbcrump
    I created this quick generic example after noticing that several people were asking questions about it. If you have any questions then let me know. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; namespace ConsoleApplication4 { //New class where Type implements IConvertible interface (interface = contract) class Calculate<T> where T : IConvertible { //Setup fields public T X; NumberFormatInfo fmt = NumberFormatInfo.CurrentInfo; //Constructor 1 public Calculate() { X = default(T); } //Constructor 2 public Calculate (T x) { X = x; } //Method that we know will return a double public double DistanceTo (Calculate<T> cal) { //Remove the.ToDouble if you want to see the methods available for IConvertible return (X.ToDouble(fmt) - cal.X.ToDouble(fmt)); } } class Program { static void Main(string[] args) { //Pass value type and call DistanceTo with an Int. Calculate<int> cal = new Calculate<int>(); Calculate<int> cal2 = new Calculate<int>(10); Console.WriteLine("Int : " + cal.DistanceTo(cal2)); //Pass value type and call DistanceTo with an Double. Calculate<double> cal3 = new Calculate<double>(); Calculate<double> cal4 = new Calculate<double>(10.6); Console.WriteLine("Double : " + cal3.DistanceTo(cal4)); //Pass reference type and call DistanceTo with an String. Calculate<string> cal5 = new Calculate<string>("0"); Calculate<string> cal6 = new Calculate<string>("345"); Console.WriteLine("String : " + cal5.DistanceTo(cal6)); } } }

    Read the article

  • simple c# arythmetics. winForms

    - by jello
    I'm doing simple divisions in c#, and I am a bit puzzled by its intricacies. Here's some code, and in the comments, the result. (btw, I only compile with 1 line not commented, if you say that I have 5 declarations of the same variable) double result = 2 / 3; //gives 0 double result = Convert.ToDouble(2) / Convert.ToDouble(3); // is good double result = double.Parse(2) / double.Parse(3); // gives me errors double result = double.Parse(2 / 3); // gives me errors double result = Convert.ToDouble(2 / 3); // gives 0 MessageBox.Show(result.ToString()); so if you have a bunch of integers you wanna mess with, you have to convert each one to a double. pretty tedious...

    Read the article

  • simple c# arithmetics. winForms

    - by jello
    I'm doing simple divisions in c#, and I am a bit puzzled by its intricacies. Here's some code, and in the comments, the result. (btw, I only compile with 1 line not commented, if you say that I have 5 declarations of the same variable) double result = 2 / 3; //gives 0 double result = Convert.ToDouble(2) / Convert.ToDouble(3); // is good double result = double.Parse(2) / double.Parse(3); // gives me errors double result = double.Parse(2 / 3); // gives me errors double result = Convert.ToDouble(2 / 3); // gives 0 MessageBox.Show(result.ToString()); so if you have a bunch of integers you wanna mess with, you have to convert each one to a double. pretty tedious...

    Read the article

< Previous Page | 30 31 32 33 34 35 36 37 38 39 40 41  | Next Page >