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  • How to call functions inside a C dll which take pointers as arguments from C#

    - by AndrejaKo
    Hi people, this is my first post here! I'm trying to make a windows forms program using C# which will use a precompiled C library. It will access a smart card and provide output from it. For the library, I have a .dll, .lib and .h and no source. In the .h file there are several structs defined. Most interesting functions of the .dll expect pointers to allocated structs as arguments. I've been calling functions inside the .dll like this: For example function EID_API int WINAPI EidStartup(int nApiVersion); would be called like this [DllImport("CelikApi.dll")]//the name of the .dll public static extern int EidStartup(int nApiVersion); Now my problem is that I can't find equivalent of C's pointers which point to dynamically allocated structures in memory in C#, so I don't know what to pass as argument to functions which take C pointers. I don't have much experience in C#, but to me its use looked as the easiest way of making the program I need. I tried with C++, but Visual Studio 2010 doesn't have IntelliSense for C++/CLR. If you can point me to something better, feel free to do so.

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  • pure/const functions in C++

    - by Albert
    Hi, I'm thinking of using pure/const functions more heavily in my C++ code. (pure/const attribute in GCC) However, I am curious how strict I should be about it and what could possibly break. The most obvious case are debug outputs (in whatever form, could be on cout, in some file or in some custom debug class). I probably will have a lot of functions, which don't have any side effects despite this sort of debug output. No matter if the debug output is made or not, this will absolutely have no effect on the rest of my application. Or another case I'm thinking of is the use of my own SmartPointer class. In debug mode, my SmartPointer class has some global register where it does some extra checks. If I use such an object in a pure/const function, it does have some slight side effects (in the sense that some memory probably will be different) which should not have any real side effects though (in the sense that the behaviour is in any way different). Similar also for mutexes and other stuff. I can think of many complex cases where it has some side effects (in the sense of that some memory will be different, maybe even some threads are created, some filesystem manipulation is made, etc) but has no computational difference (all those side effects could very well be left out and I would even prefer that). How does it work out in practice? If I mark such functions as pure/const, could it break anything (considering that the code is all correct)?

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  • Program to find the result of primitive recursive functions

    - by alphomega
    I'm writing a program to solve the result of primitive recursive functions: 1 --Basic functions------------------------------ 2 3 --Zero function 4 z :: Int -> Int 5 z = \_ -> 0 6 7 --Successor function 8 s :: Int -> Int 9 s = \x -> (x + 1) 10 11 --Identity/Projection function generator 12 idnm :: Int -> Int -> ([Int] -> Int) 13 idnm n m = \(x:xs) -> ((x:xs) !! (m-1)) 14 15 --Constructors-------------------------------- 16 17 --Composition constructor 18 cn :: ([Int] -> Int) -> [([Int] -> Int)] -> ([Int] -> Int) 19 cn f [] = \(x:xs) -> f 20 cn f (g:gs) = \(x:xs) -> (cn (f (g (x:xs))) gs) these functions and constructors are defined here: http://en.wikipedia.org/wiki/Primitive_recursive_function The issue is with my attempt to create the compositon constructor, cn. When it gets to the base case, f is no longer a partial application, but a result of the function. Yet the function expects a function as the first argument. How can I deal with this problem? Thanks.

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  • Modify the server side functions using jquery

    - by ant
    Hi, I am developing one website using cakephp and jquery technologies. Server-side there are some functions which handles sql queris. As per requirement I want to modify server side functions on client side using jquery AJAX call. E.g. : Below is the function on server side to modify users information. function modifyUser(username,userid) { //update query statements } Then jquery AJAX call will be like this : $.ajax({ url: 'users/modiyUser', success: function() { alert("Updation done") or any statements. } }); and I want to modify above i.e. server side function depending upon client input criteria. $.ajax({ function users/modiyUser(username,userid) { // I will write here any other statements which gives me some other output. } }); Above AJAX call syntax may not present, but i think you all understood what I am trying to do I simply wants to modify/override server side functions on client side. Please let me know is there any way to resolve above mentioned requirement. Thanks in adavance

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  • C++: calling non-member functions with the same syntax of member ones

    - by peoro
    One thing I'd like to do in C++ is to call non-member functions with the same syntax you call member functions: class A { }; void f( A & this ) { /* ... */ } // ... A a; a.f(); // this is the same as f(a); Of course this could only work as long as f is not virtual (since it cannot appear in A's virtual table. f doesn't need to access A's non-public members. f doesn't conflict with a function declared in A (A::f). I'd like such a syntax because in my opinion it would be quite comfortable and would push good habits: calling str.strip() on a std::string (where strip is a function defined by the user) would sound a lot better than calling strip( str );. most of the times (always?) classes provide some member functions which don't require to be member (ie: are not virtual and don't use non-public members). This breaks encapsulation, but is the most practical thing to do (due to point 1). My question here is: what do you think of such feature? Do you think it would be something nice, or something that would introduce more issues than the ones it aims to solve? Could it make sense to propose such a feature to the next standard (the one after C++0x)? Of course this is just a brief description of this idea; it is not complete; we'd probably need to explicitly mark a function with a special keyword to let it work like this and many other stuff.

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  • gcc -finline-functions behaviour?

    - by user176168
    I'm using gcc with the -finline-functions optimization for release builds. In order to combat code bloat because I work on an embedded system I want to say don't inline particular functions. The obvious way to do this would be through function attributes ie attribute(noinline). The problem is this doesn't seem to work when I switch on the global -finline-functions optimisation which is part of the -O3 switch. It also has something to do with it being templated as a non templated version of the same function doesn't get inlined which is as expected. Has anybody any idea of how to control inlining when this global switch is on? Here's the code: #include <cstdlib> #include <iostream> using namespace std; class Base { public: template<typename _Type_> static _Type_ fooT( _Type_ x, _Type_ y ) __attribute__ (( noinline )); }; template<typename _Type_> _Type_ Base::fooT( _Type_ x, _Type_ y ) { asm(""); return x + y; } int main(int argc, char *argv[]) { int test = Base::fooT( 1, 2 ); printf( "test = %d\n", test ); system("PAUSE"); return EXIT_SUCCESS; }

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  • overwrite parameters passed by querystring

    - by opensas
    I have the following problem I have a web framework built with classic asp that saves the page state in hidden textboxes, and then issues a submit to itself. Before submitting, we have a javascript functions that saves the action in a hidden "action" input, and then performs the submit. The page loads the state from those hidden texts, reads the action issued, reads extra parameters, like the id of the record to edit, and then builds the page accordingly. I'd like to make a url link to automatically start the page with "edit" action on a "x" id. So I was thinking about building the following url, for example http://myapp/user?action=edit&id=23 the problem is that when the page auto-submits, que url string keeps the parameters. I'd like to achieve the following: when the user clicks on http://myapp/user?action=edit&id=23 my page should receive the posted values action=edit and id=23 but the url should be just http://myapp/user and both parameters should be kept in the hidden texts... (I wonder if I make myself clear...) thanks a lot saludos sas ps: I have a couple of ideas about how to solve it, but I'll post them as answers...

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  • Using ms: xpath functions inside XPathExpression

    - by Filini
    I am trying to use Microsoft XPath Extension Functions (such as ms:string-compare http://msdn.microsoft.com/en-us/library/ms256114.aspx) inside an XPathExpression object. These functions are extensions inside the MSXML library, and if I use them in an XslCompiledTransform (simply adding the "ms" namespace) they work like a charm: var xsl = @" <?xml version=""1.0"" encoding=""UTF-8""?> <xsl:stylesheet version=""2.0"" xmlns:xsl=""http://www.w3.org/1999/XSL/Transform"" xmlns:xs=""http://www.w3.org/2001/XMLSchema"" xmlns:fn=""http://www.w3.org/2005/xpath-functions"" xmlns:ms=""urn:schemas-microsoft-com:xslt""> <xsl:output method=""xml"" version=""1.0"" encoding=""UTF-8"" indent=""yes""/> <xsl:template match=""/Data""> <xsl:element name=""Result""> <xsl:value-of select=""ms:string-compare(@timeout1, @timeout2)""/> </xsl:element> </xsl:template> </xsl:stylesheet>"; var xslDocument = new XmlDocument(); xslDocument.LoadXml(xsl); var transform = new XslCompiledTransform(); transform.Load(xslDocument); Then I tried using them in an XPathExpression: XPathNavigator nav = document.DocumentElement.CreateNavigator(); XPathExpression expr = nav.Compile("ms:string-compare(/Data/@timeout1, /Data/@timeout2)"); XmlNamespaceManager manager = new XmlNamespaceManager(document.NameTable); manager.AddNamespace("ms", "urn:schemas-microsoft-com:xslt"); expr.SetContext(manager); nav.Evaluate(expr); But I get an exception "XsltContext is needed for this query because of an unknown function". XsltContext is a specific XmlNamespaceManager, but I don't know if it's possible to instantiate it without an actual XslCompiledTransform (it's abstract) and use it as my expression context. Is there any way to do this (or any other way to use ms: extensions inside an XPathExpression)?

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  • List of Big-O for PHP functions?

    - by Kendall Hopkins
    After using PHP for a while now, I've noticed that not all PHP built in functions as fast as expected. Consider the below two possible implementations of a function that finds if a number is prime using a cached array of primes. //very slow for large $prime_array $prime_array = array( 2, 3, 5, 7, 11, 13, .... 104729, ... ); $result_array = array(); foreach( $array_of_number => $number ) { $result_array[$number] = in_array( $number, $large_prime_array ); } //still decent performance for large $prime_array $prime_array => array( 2 => NULL, 3 => NULL, 5 => NULL, 7 => NULL, 11 => NULL, 13 => NULL, .... 104729 => NULL, ... ); foreach( $array_of_number => $number ) { $result_array[$number] = array_key_exists( $number, $large_prime_array ); } This is because in_array is implemented with a linear search O(n) which will linearly slow down as $prime_array grows. Where the array_key_exists function is implemented with a hash lookup O(1) which will not slow down unless the hash table gets extremely populated (in which case it's only O(logn)). So far I've had to discover the big-O's via trial and error, and occasionally looking at the source code. Now for the question... I was wondering if there was a list of the theoretical (or practical) big O times for all* the PHP built in functions. *or at least the interesting ones For example find it very hard to predict what the big O of functions listed because the possible implementation depends on unknown core data structures of PHP: array_merge, array_merge_recursive, array_reverse, array_intersect, array_combine, str_replace (with array inputs), etc.

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  • Javascript cloned object looses its prototype functions

    - by Jake M
    I am attempting to clone an object in Javascript. I have made my own 'class' that has prototype functions. My Problem: When I clone an object, the clone cant access/call any prototype functions. I get an error when I go to access a prototype function of the clone: clone.render is not a function Can you tell me how I can clone an object and keep its prototype functions This simple JSFiddle demonstrates the error I get: http://jsfiddle.net/VHEFb/1/ function cloneObject(obj) { // Handle the 3 simple types, and null or undefined if (null == obj || "object" != typeof obj) return obj; // Handle Date if (obj instanceof Date) { var copy = new Date(); copy.setTime(obj.getTime()); return copy; } // Handle Array if (obj instanceof Array) { var copy = []; for (var i = 0, len = obj.length; i < len; ++i) { copy[i] = cloneObject(obj[i]); } return copy; } // Handle Object if (obj instanceof Object) { var copy = {}; for (var attr in obj) { if (obj.hasOwnProperty(attr)) copy[attr] = cloneObject(obj[attr]); } return copy; } throw new Error("Unable to copy obj! Its type isn't supported."); } function MyObject(name) { this.name = name; // I have arrays stored in this object also so a simple cloneNode(true) call wont copy those // thus the need for the function cloneObject(); } MyObject.prototype.render = function() { alert("Render executing: "+this.name); } var base = new MyObject("base"); var clone = cloneObject(base); clone.name = "clone"; base.render(); clone.render(); // Error here: "clone.render is not a function"

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  • Very simple python functions takes spends long time in function and not subfunctions

    - by John Salvatier
    I have spent many hours trying to figure what is going on here. The function 'grad_logp' in the code below is called many times in my program, and cProfile and runsnakerun the visualize the results reveals that the function grad_logp spends about .00004s 'locally' every call not in any functions it calls and the function 'n' spends about .00006s locally every call. Together these two times make up about 30% of program time that I care about. It doesn't seem like this is function overhead as other python functions spend far less time 'locally' and merging 'grad_logp' and 'n' does not make my program faster, but the operations that these two functions do seem rather trivial. Does anyone have any suggestions on what might be happening? Have I done something obviously inefficient? Am I misunderstanding how cProfile works? def grad_logp(self, variable, calculation_set ): p = params(self.p,self.parents) return self.n(variable, self.p) def n (self, variable, p ): gradient = self.gg(variable, p) return np.reshape(gradient, np.shape(variable.value)) def gg(self, variable, p): if variable is self: gradient = self._grad_logps['x']( x = self.value, **p) else: gradient = __builtin__.sum([self._pgradient(variable, parameter, value, p) for parameter, value in self.parents.iteritems()]) return gradient

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  • Starting an STA thread, but with parameters to the final function

    - by DRapp
    I'm a bit weak on how some delegates behave, such as passing a method as the parameter to be invoked. While trying to do some NUnit test scripts, I have something that I need to run many test with. Each of these tests requires a GUI created and thus the need for an STA thread. So, I have something like public class MyTest { // the Delegate "ThreadStart" is part of the System.Threading namespace and is defined as // public delegate void ThreadStart(); protected void Start_STA_Thread(ThreadStart whichMethod) { Thread thread = new Thread(whichMethod); thread.SetApartmentState(ApartmentState.STA); //Set the thread to STA thread.Start(); thread.Join(); } [Test] public void Test101() { // Since the thread issues an INVOKE of a method, I'm having it call the // corresponding "FromSTAThread" method, such as Start_STA_Thread( Test101FromSTAThread ); } protected void Test101FromSTAThread() { MySTA_RequiredClass oTmp = new MySTA_RequiredClass(); Assert.IsTrue( oTmp.DoSomething() ); } } This part all works fine... Now the next step. I now have a different set of tests that ALSO require an STA thread. However, each "thing" I need to do requires two parameters... both strings (for this case). How do I go about declaring proper delegate so I can pass in the method I need to invoke, AND the two string parameters in one shot... I may have 20+ tests to run with in this pattern and may have future of other similar tests with different parameter counts and types of parameters too. Thanks.

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  • How do I write recursive anonymous functions?

    - by James T Kirk
    In my continued effort to learn scala, I'm working through 'Scala by example' by Odersky and on the chapter on first class functions, the section on anonymous function avoids a situation of recursive anonymous function. I have a solution that seems to work. I'm curious if there is a better answer out there. From the pdf: Code to showcase higher order functions def sum(f: Int => Int, a: Int, b: Int): Int = if (a > b) 0 else f(a) + sum(f, a + 1, b) def id(x: Int): Int = x def square(x: Int): Int = x * x def powerOfTwo(x: Int): Int = if (x == 0) 1 else 2 * powerOfTwo(x-1) def sumInts(a: Int, b: Int): Int = sum(id, a, b) def sumSquares(a: Int, b: Int): Int = sum(square, a, b) def sumPowersOfTwo(a: Int, b: Int): Int = sum(powerOfTwo, a, b) scala> sumPowersOfTwo(2,3) res0: Int = 12 from the pdf: Code to showcase anonymous functions def sum(f: Int => Int, a: Int, b: Int): Int = if (a > b) 0 else f(a) + sum(f, a + 1, b) def sumInts(a: Int, b: Int): Int = sum((x: Int) => x, a, b) def sumSquares(a: Int, b: Int): Int = sum((x: Int) => x * x, a, b) // no sumPowersOfTwo My code: def sumPowersOfTwo(a: Int, b: Int): Int = sum((x: Int) => { def f(y:Int):Int = if (y==0) 1 else 2 * f(y-1); f(x) }, a, b) scala> sumPowersOfTwo(2,3) res0: Int = 12

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  • C: writing the following code into functions

    - by donok
    Dear respected programmers. Please could you help me (again) on how to put the following code into functions for my program. I have read on-line and understand how functions work but when I do it myself it all goes pear shaped/wrong(I am such a noob). Please could you help with how to for example to write the code below into functions.(like opening the input file). My attempt: void outputFile(int argc, char **argv) { /* Check that the output file doesnt exist */ if (stat(argv[argc-1], &inode) != -1) { printf("Warning: The file %s already exists. Not going to overwrite\n", argv[argc-1]); return -1; } /*Opening ouput files*/ file_desc_out = open(argv[i],O_CREAT | O_WRONLY | O_EXCL , S_IRUSR|S_IWUSR); if(file_desc_out == -1) { printf("Error: %s cannot be opened. \n",argv[i]); //insted of argv[2] have pointer i. return -1; } } Any help on how I would now reference to this in my program is appreciated thank you. I tried: ouputfile(but I cant figure out what goes here and why either).

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  • Extracting exported functions out of a shared lib (ubuntu)

    - by Pingu
    the title already describes my problem. I found this post, but it didn't completely answers my question. With the help of it i got this output from nm... $nm -C -g -D ./libLoggingHandler.so 000000cc A _DYNAMIC ... 000042e0 T write_str(char*, char const*, int*) 00005a78 T RingBuffer::WriteUnlock() ... 00005918 T TraceLines::GetItemSize() ... U SharedMemory::attach(int, void const*, int) ... 00003810 T TraceProfile::FindLineNr(int, int) ... 00002d40 T LoggingHandler::getLogLevel() ... U SharedResource::getSharedResourceKey(char const*, int) ... which are the exported functions? I already found a hint in this post, that the "T" indicates that its getting exported. But if i check the nm manual here, it just says T - The symbol is in the text (code) section. My questions is: Does this output give me the information which functions are exported functions (or variables)? If not, how do i get it? Greetings, Pingu

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  • How do you chain functions dynamically in jQuery?

    - by clarke78
    I want to loop through an object that contains functions which will execute one after another. My most ideal approach would be to have these chain somehow (ie. func2 waits for func1 and func3 waits for func2) but this needs to happen dynamically and the functions will all have different durations. I'm using jQuery so I thought that perhaps "queue()" may help but I haven't worked with it much. A main concern is to not add any scope/callbacks to the functions within the object. I'd rather somehow enclose them within a parent function to execute within the loop in order to create the callback/chaining. Here's an example of what I've got now, but dumbed down. Thanks for any help! var obj = [ {'name':'func1','callback':function(){ alert(1); }}, {'name':'func2','callback':function(){ alert(2); }}, {'name':'func3','callback':function(){ alert(3); }} ]; $.each(obj, function(x, el) { el.callback(); });

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  • Calling multiple functions simultaneously with jquery.

    - by clarke78
    I want to loop through an object that contains functions which will execute one after another. My most ideal approach would be to have these chain somehow (ie. func2 waits for func1 and func3 waits for func2) but this needs to happen dynamically and the functions will all have different durations. I'm using jQuery so I thought that perhaps "queue()" may help but I haven't worked with it much. A main concern is to not add any scope/callbacks to the functions within the object. I'd rather somehow enclose them within a parent function to execute within the loop in order to create the callback/chaining. Here's an example of what I've got now, but dumbed down. Thanks for any help! var obj = [ {'name':'func1','callback':function(){ alert(1); }}, {'name':'func2','callback':function(){ alert(2); }}, {'name':'func3','callback':function(){ alert(3); }} ]; $.each(obj, function(x, el) { el.callback(); });

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  • Create SQL parameters programmatically

    - by Neo
    Another annoying one for me but probably something simple. I have a number of possible where clauses for a query based on user input, my question is how can I add these programmatically? For instance: wherequery = @"WHERE fieldname = @p_FieldName AND "; if (txtValue.textLength > 0){ wherequery += "fieldname2 = @p_FieldName2 AND "; } query = @"SELECT * FROM tabe" + wherequery; sql = connection.CreateCommand(); sql.CommandText = query; How would I go about doing the parameters for that? I've tried ArrayLists, Dictionaries and a few other methods but can't find a way of doing it. Ideally I'd want to do something like this: SqlParameter[] sqlparams; wherequery = @"WHERE fieldname = @p_FieldName AND "; if (txtValue.textLength > 0){ wherequery += "fieldname2 = @p_FieldName2 AND "; sqlparams.Parameters.Add("@p_FieldName2 ", SqlDbType.VarChar).Value = txtValue.text; } query = @"SELECT * FROM tabe" + wherequery; sql = connection.CreateCommand(); sql.CommandText = query; sql.Parameters.Add(sqlparams);

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  • Get parameter values from method at run time

    - by Landin Martens
    I have the current method example: public void MethodName(string param1,int param2) { object[] obj = new object[] { (object) param1, (object) param2 }; //Code to that uses this array to invoke dynamic methods } Is there a dynamic way (I am guessing using reflection) that will get the current executing method parameter values and place them in a object array? I have read that you can get parameter information using MethodBase and MethodInfo but those only have information about the parameter and not the value it self which is what I need. So for example if I pass "test" and 1 as method parameters without coding for the specific parameters can I get a object array with two indexes { "test", 1 }? I would really like to not have to use a third party API, but if it has source code for that API then I will accept that as an answer as long as its not a huge API and there is no simple way to do it without this API. I am sure there must be a way, maybe using the stack, who knows. You guys are the experts and that is why I come here. Thank you in advance, I can't wait to see how this is done. EDIT It may not be clear so here some extra information. This code example is just that, an example to show what I want. It would be to bloated and big to show the actual code where it is needed but the question is how to get the array without manually creating one. I need to some how get the values and place them in a array without coding the specific parameters.

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  • What happens to C# 4 optional parameters when compiling against 3.5?

    - by Bertrand Le Roy
    Here’s a method declaration that uses optional parameters: public Path Copy( Path destination, bool overwrite = false, bool recursive = false) Something you may not know is that Visual Studio 2010 will let you compile this against .NET 3.5, with no error or warning. You may be wondering (as I was) how it does that. Well, it takes the easy and rather obvious way of not trying to be too smart and just ignores the optional parameters. So if you’re compiling against 3.5 from Visual Studio 2010, the above code is equivalent to: public Path Copy( Path destination, bool overwrite, bool recursive) The parameters are not optional (no such thing in C# 3), and no overload gets magically created for you. If you’re building a library that is going to have both 3.5 and 4.0 versions, and you want 3.5 users to have reasonable overloads of your methods, you’ll have to provide those yourself, which means that providing a version with optional parameters for the benefit of 4.0 users is not going to provide that much value, except for the ability to provide named parameters out of order. I guess that’s not so bad… Providing all of the following overloads will compile against both 3.5 and 4.0: public Path Copy(Path destination)public Path Copy(Path destination, bool overwrite)public Path Copy( Path destination, bool overwrite = false, bool recursive = false)

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • What are the parameters of APEX destructible asset / actor, and what are the effect of them?

    - by Semih Kekül
    There are parameters of the NxDestructibleAsset such as: defaultBehaviorGroup.damageToRadius destructibleParameters.fractureImpulseScale p3BodyDescTemplate.density structureSettings.useStressSolver destructibleParameters.runtimeFracture.glass.firstSegmentSize, etc. However, i can not find any document explaining these parameters. Are there any documents/videos or codes (anything) which explains these parameters?

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  • SQL Server 2008 System Functions to Monitor the Instance, Database, Files, etc.

    SQL Server provides several system meta data functions which allow users to obtain property values of different SQL Server objects and securables. Although you can also use the SQL Server catalog views or Dynamic Management Views to obtain much of this information, in some circumstances the system meta data functions simplify the process. In this tip I am going to demonstrate some of the available system meta data functions and their usage in different scenarios.

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  • Functions registered with ExternalInterface.addCallback not available in Javascript

    - by Selene
    I'm working on a Flash game that needs to call some Javascript on the page and get data back from it. Calling Javascript from Flash works. Calling the Flash functions from Javascript (often) doesn't. I'm using the Gaia framework. What happens: The swf is loaded in with SWFObject There's a button in the Flash file. On click, it uses ExternalInterface.call() to call a Javascript function. This works. The Javascript function calls a Flash function that was exposed with ExternalInterface.addCallback(). Sometimes, the Javascript produces the following error: TypeError: myFlash.testCallback is not a function. When the error happens, it affects all functions registered with addCallback(). Gaia and some of its included libraries use addCallback(), and calling those functions from Javascript also produces the TypeError. Waiting a long time before pressing the button in Flash doesn't solve the error. Having Flash re-try addCallback() periodically doesn't solve the error When the error occurs, ExternalInterface.available = true and ExternalInterface.objectID contains the correct name for the Flash embed object. When the error occurs, document.getElementById('myflashcontent') correctly returns the Flash embed object. From my Page class: public class MyPage extends AbstractPage { // declarations of stage instances and class variables // other functions override public function transitionIn():void { send_button.addEventListener(MouseEvent.MOUSE_UP, callJS); exposeCallbacks(); super.transitionIn(); } private function exposeCallbacks():void { trace("exposeCallbacks()"); if (ExternalInterface.available) { trace("ExternalInterface.objectID: " + ExternalInterface.objectID); try { ExternalInterface.addCallback("testCallback", simpleTestCallback); trace("called ExternalInterface.addCallback"); } catch (error:SecurityError) { trace("A SecurityError occurred: " + error.message + "\n"); } catch (error:Error) { trace("An Error occurred: " + error.message + "\n"); } } else { trace("exposeCallbacks() - ExternalInterface not available"); } } private function simpleTestCallback(str:String):void { trace("simpleTestCallback(str=\"" + str + "\")"); } private function callJS(e:Event):void { if (ExternalInterface.available) { ExternalInterface.call("sendTest", "name", "url"); } else { trace("callJS() - ExternalInterface not available"); } } } My Javascript: function sendTest(text, url) { var myFlash = document.getElementById("myflashcontent"); var callbackStatus = ""; callbackStatus += '\nmyFlash[testCallback]: ' + myFlash['testCallback']; //console.log(callbackStatus); var errors = false; try { myFlash.testCallback("test string"); } catch (err) { alert("Error: " + err.toString()); error = true; } if (!error) { alert("Success"); } } var params = { quality: "high", scale: "noscale", wmode: "transparent", allowscriptaccess: "always", bgcolor: "#000000" }; var flashVars = { siteXML: "xml/site.xml" }; var attributes = { id: "myflashcontent", name: "myflashcontent" }; // load the flash movie. swfobject.embedSWF("http://myurl.com/main.swf?v2", "myflashcontent", "728", "676", "10.0.0", serverRoot + "expressInstall.swf", flashVars, params, attributes, function(returnObj) { console.log('Returned ' + returnObj.success); if (returnObj.success) { returnObj.ref.focus(); } });

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