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  • Windows 7 shared folder status info not showing in details pane

    - by Mike
    Just upgraded my system to Windows 7 a few hours ago and noticed that there was no shared overlay icon on my shared folders anymore and after doing some reading I discovered that the icon was removed in Windows 7, stupid decision but w/eve. Anyway I have been reading that if a folder is shared then you can still see the shared status of a folder in the details pane in explorer whenever you select the folder, but this information is not available to me for some reason and I am not sure why. When I click on a shared folder in explorer the only information I see in the details pane is the folders name and the modified date/time info which is the same information I see for a folder that is not shared so my question is how do I get this information to display in the details pane like it's supposed to be.

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  • Fastest pathfinding for static node matrix

    - by Sean Martin
    I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type. The game takes place in space, with thousands of solar systems connected by jump gates. The game devs have provided a DB dump containing a list of every system and the systems it can jump to. The map isn't quite a node tree, since some branches can jump to other branches - more of a matrix. What I need is a fast pathfinding algorithm. I have already implemented an A* routine and a Dijkstra's, both find the best path but are too slow for my purposes - a search that considers about 5000 nodes takes over 20 seconds to compute. A similar program on a website can do the same search in less than a second. This website claims to use D*, which I have looked into. That algorithm seems more appropriate for dynamic maps rather than one that does not change - unless I misunderstand it's premise. So is there something faster I can use for a map that is not your typical tile/polygon base? GBFS? Perhaps a DFS? Or have I likely got some problem with my A* - maybe poorly chosen heuristics or movement cost? Currently my movement cost is the length of the jump (the DB dump has solar system coordinates as well), and the heuristic is a quick euclidean calculation from the node to the goal. In case anyone has some optimizations for my A*, here is the routine that consumes about 60% of my processing time, according to my profiler. The coordinateData table contains a list of every system's coordinates, and neighborNode.distance is the distance of the jump. Private Function findDistance(ByVal startSystem As Integer, ByVal endSystem As Integer) As Integer 'hCount += 1 'If hCount Mod 0 = 0 Then 'Return hCache 'End If 'Initialize variables to be filled Dim x1, x2, y1, y2, z1, z2 As Integer 'LINQ queries for solar system data Dim systemFromData = From result In jumpDataDB.coordinateDatas Where result.systemId = startSystem Select result.x, result.y, result.z Dim systemToData = From result In jumpDataDB.coordinateDatas Where result.systemId = endSystem Select result.x, result.y, result.z 'LINQ execute 'Fill variables with solar system data for from and to system For Each solarSystem In systemFromData x1 = (solarSystem.x) y1 = (solarSystem.y) z1 = (solarSystem.z) Next For Each solarSystem In systemToData x2 = (solarSystem.x) y2 = (solarSystem.y) z2 = (solarSystem.z) Next Dim x3 = Math.Abs(x1 - x2) Dim y3 = Math.Abs(y1 - y2) Dim z3 = Math.Abs(z1 - z2) 'Calculate distance and round 'Dim distance = Math.Round(Math.Sqrt(Math.Abs((x1 - x2) ^ 2) + Math.Abs((y1 - y2) ^ 2) + Math.Abs((z1 - z2) ^ 2))) Dim distance = firstConstant * Math.Min(secondConstant * (x3 + y3 + z3), Math.Max(x3, Math.Max(y3, z3))) 'Dim distance = Math.Abs(x1 - x2) + Math.Abs(z1 - z2) + Math.Abs(y1 - y2) 'hCache = distance Return distance End Function And the main loop, the other 30% 'Begin search While openList.Count() != 0 'Set current system and move node to closed currentNode = lowestF() move(currentNode.id) For Each neighborNode In neighborNodes If Not onList(neighborNode.toSystem, 0) Then If Not onList(neighborNode.toSystem, 1) Then Dim newNode As New nodeData() newNode.id = neighborNode.toSystem newNode.parent = currentNode.id newNode.g = currentNode.g + neighborNode.distance newNode.h = findDistance(newNode.id, endSystem) newNode.f = newNode.g + newNode.h newNode.security = neighborNode.security openList.Add(newNode) shortOpenList(OLindex) = newNode.id OLindex += 1 Else Dim proposedG As Integer = currentNode.g + neighborNode.distance If proposedG < gValue(neighborNode.toSystem) Then changeParent(neighborNode.toSystem, currentNode.id, proposedG) End If End If End If Next 'Check to see if done If currentNode.id = endSystem Then Exit While End If End While If clarification is needed on my spaghetti code, I'll try to explain.

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  • Is my implementation of A* wrong?

    - by Bloodyaugust
    I've implemented the A* algorithm in my program. However, it would seem to be functioning incorrectly at times. Below is a screenshot of one such time. The obviously shorter line is to go immediately right at the second to last row. Instead, they move down, around the tower, and continue to their destination (bottom right from top left). Below is my actual code implementation: nodeMap.prototype.findPath = function(p1, p2) { var openList = []; var closedList = []; var nodes = this.nodes; for (var i = 0; i < nodes.length; i++) { //reset heuristics and parents for nodes var curNode = nodes[i]; curNode.f = 0; curNode.g = 0; curNode.h = 0; curNode.parent = null; if (curNode.pathable === false) { closedList.push(curNode); } } openList.push(this.getNode(p1)); while(openList.length > 0) { // Grab the lowest f(x) to process next var lowInd = 0; for(i=0; i<openList.length; i++) { if(openList[i].f < openList[lowInd].f) { lowInd = i; } } var currentNode = openList[lowInd]; if (currentNode === this.getNode(p2)) { var curr = currentNode; var ret = []; while(curr.parent) { ret.push(curr); curr = curr.parent; } return ret.reverse(); } closedList.push(currentNode); for (i = 0; i < openList.length; i++) { //remove currentNode from openList if (openList[i] === currentNode) { openList.splice(i, 1); break; } } for (i = 0; i < currentNode.neighbors.length; i++) { if(closedList.indexOf(currentNode.neighbors[i]) !== -1 ) { continue; } if (currentNode.neighbors[i].isPathable === false) { closedList.push(currentNode.neighbors[i]); continue; } var gScore = currentNode.g + 1; // 1 is the distance from a node to it's neighbor var gScoreIsBest = false; if (openList.indexOf(currentNode.neighbors[i]) === -1) { //save g, h, and f then save the current parent gScoreIsBest = true; currentNode.neighbors[i].h = currentNode.neighbors[i].heuristic(this.getNode(p2)); openList.push(currentNode.neighbors[i]); } else if (gScore < currentNode.neighbors[i].g) { //current g better than previous g gScoreIsBest = true; } if (gScoreIsBest) { currentNode.neighbors[i].parent = currentNode; currentNode.neighbors[i].g = gScore; currentNode.neighbors[i].f = currentNode.neighbors[i].g + currentNode.neighbors[i].h; } } } return false; } Towers block pathability. Is there perhaps something I am missing here, or does A* not always find the shortest path in a situation such as this? Thanks in advance for any help.

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  • htaccess mod_rewrite check file/directory existence, else rewrite?

    - by devians
    I have a very heavy htaccess mod_rewrite file that runs my application. As we sometimes take over legacy websites, I sometimes need to support old urls to old files, where my application processes everything post htaccess. My ultimate goal is to have a 'Demilitarized Zone' for old file structures, and use mod rewrite to check for existence there before pushing to the application. This is pretty easy to do with files, by using: RewriteCond %{IS_SUBREQ} true RewriteRule .* - [L] RewriteCond %{ENV:REDIRECT_STATUS} 200 RewriteRule .* - [L] RewriteCond Public/DMZ/$1 -F [OR] RewriteRule ^(.*)$ Public/DMZ/$1 [QSA,L] This allows pseudo support for relative urls by not hardcoding my base path (I cant assume I will ever be deployed in document root) anywhere and using subrequests to check for file existence. Works fine if you know the file name, ie http://domain.com/path/to/app/legacyfolder/index.html However, my legacy urls are typically http://domain.com/path/to/app/legacyfolder/ Mod_Rewrite will allow me to check for this by using -d, but it needs the complete path to the directory, ie RewriteCond Public/DMZ/$1 -F [OR] RewriteCond /var/www/path/to/app/Public/DMZ/$1 -d RewriteRule ^(.*)$ Public/DMZ/$1 [QSA,L] I want to avoid the hardcoded base path. I can see one possible solutions here, somehow determining my path and attaching it to a variable [E=name:var] and using it in the condition. Another option is using -U, but the tricky part is stopping it from hijacking every other request when they should flow through, since -U is really easy to satisfy. Any implementation that allows me to existence check a directory is more than welcome. I am not interested in using RewriteBase, as that requires my htaccess to have a hardcoded base path.

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  • Exporting info from PS script to csv

    - by George
    Hi, This is a powershell/AD/Exchange question.... I'm running a script against a number of Users to check some of their attributes however I'm having trouble getting this to output to CSV. The script runs well and does exactly what I need it to do, the output on screen is fine, I'm just having trouble getting it to directly export to csv. The input is a comma seperated txt file of usernames (eg "username1,username2,username3") I've experimented with creating custom ps objects, adding to them and then exporting those but its not working.... Any suggestions gratefully received.. Thanks George $array = Get-Content $InputPath #split the comma delimited string into an array $arrayb = $array.Split(","); foreach ($User in $arrayb) { #find group memebership Write-Host "AD group membership for $User" Get-QADMemberOf $User #Get Mailbox Info Write-Host "Mailbox info for $User" Get-Mailbox $User | select ServerName, Database, EmailAddresses, PrimarySmtpAddress, WindowsEmailAddress #get profile details Write-Host "Home drive info for $User" Get-QADUser $User| select HomeDirectory,HomeDrive #add space between users Write-Host "" Write-Host "******************************************************" } Write-Host "End Script"

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  • Using the StackTrace Class in a production environment to get calling method info

    - by andy
    hey guys We have a "log" class which uses Relection.MethodBase to send current class info to the log. The reflection.MethodBase stuff happens in the class itself. However, I'd like to move that stuff to a single external "log" singleton type class. In this scenario the external log class needs to get the CALLING info, not the current method info. I'm using stacktrace to do this, which isn't in the Reflection namespace. Can I guarantee that "that" specific information (calling method) will be there in a production environment? var stackTrace = new StackTrace(); return LogManager.GetLogger(stackTrace.GetFrame(1).GetMethod().DeclaringType); cheers!

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  • using multi-markers with multi info-windows

    - by mohsen
    I have an array of info-windows corresponding to an array of markers. Now, I have a problem, I use the below code to generate an info-window, when clicking on the marker all the markers disappear unless one, also when I click on that marker there is no info-window come out. What is the wrong with my code ? or what shall I do ? Any answer will be very appreciated, Thanks in advance. This code is inside a for loop: infoWindoArray[i][j] = new google.maps.InfoWindow({ content:"Lat: "+this.position.lat() + "\nLng: " + this.position.lng() + "\n"+ this.customInfo, }); google.maps.event.addListener(AllMarkers[i][j], 'click', (function(x) { return function() {infoWindoArray[i][j].open(map,AllMarkers[i][j]);} })(x));

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  • what (clip) and DataLine.Info represents...?

    - by user528050
    I got this code from one of my friend. import java.io.*; import javax.sound.sampled.*; public class xx { public static void main(String args[]) { try { File f=new File("mm.wav"); AudioInputStream a=AudioSystem.getAudioInputStream(f); AudioFormat au=a.getFormat(); DataLine.Info di=new DataLine.Info(Clip.class,au); Clip c=(Clip)AudioSystem.getLine(di); c.open(a); c.start(); } catch(Exception e) { System.out.println("Exception caught "); } } } But i didn't understand what this line means Cilp c=(Clip)AudioSystem.getLine(di); what (clip) represents....? And my 2nd problem is what is the DataLine is it an interface and what is the meaning of this statement DataLine.Info....?

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  • A star algorithm implementation problems

    - by bryan226
    I’m having some trouble implementing the A* algorithm in a 2D tile based game. The problem is basically that the algorithm gets stuck when something gets in its direct way (e.g. walls) Note that it only allows Horizontal and Vertical movement. Here's a picture as it works fine across the map without something in its direct way: (Green tile = destination, Blue = In closed list, Green = in open list) This is what happens if I try to walk 'around' a wall: I calculate costs with the F = G + H formula: G = 1 Cost per Step H = 10 Cost per Step //Count how many tiles are between current-tile & destination-tile The functions: short c_astar::GuessH(short Startx,short Starty,short Destinationx,short Destinationy) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Destinationx; Destination.y = Destinationy; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b)*10; } short c_astar::GuessG(short Startx,short Starty,short Currentx,short Currenty) { hgeVector Start, Destination; Start.x = Startx; Start.y = Starty; Destination.x = Currentx; Destination.y = Currenty; short a = 0; short b = 0; if(Start.x > Destination.x) a = Start.x - Destination.x; else a = Destination.x - Start.x; if(Start.y > Destination.y) b = Start.y - Destination.y; else b = Destination.y - Start.y; return (a+b); } At the end of the loop I check which tile is the cheapest to go according to its F value: Then some quick checks are done for each tile (UP,DOWN,LEFT,RIGHT): //...CX are holding the F value of the TILE specified // Info: C0 = Center (Current) // C1 = UP // C2 = DOWN // C3 = LEFT // C4 = RIGHT //Quick checks if(((C1 < C2) && (C1 < C3) && (C1 < C4))) { Current.y -= 1; bSimilar = false; if(DEBUG) hge->System_Log("C1 < ALL"); } //.. same for C2,C3 & C4 If there are multiple tiles with the same F value: It’s actually a switch for DOWNLEFT,UPRIGHT.. etc. Here’s one of it: case UPRIGHT: { //UP Temporary = Current; Temporary.y -= 1; bTileStatus[0] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[0]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[0] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[0] = true; //RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { //Proceed normal we are OK & walkable Tilex.Tile = map.at(Temporary.y).at(Temporary.x); //Search in lists if(SearchInClosedList(Tilex.Tile.ID,C0)) bFoundInClosedList[1] = true; if(SearchInOpenList(Tilex.Tile.ID,C0)) bFoundInOpenList[1] = true; //************************************************* // Purpose: ClosedList behavior //************************************************* if(bFoundInClosedList[0] && !bFoundInClosedList[1]) { //UP found in ClosedList. Go RIGHT return RIGHT; } if(!bFoundInClosedList[0] && bFoundInClosedList[1]) { //RIGHT found in ClosedList. Go UP return UP; } if(bFoundInClosedList[0] && bFoundInClosedList[1]) { //Both found in ClosedList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } //************************************************* // Purpose: OpenList behavior //************************************************* if(bFoundInOpenList[0] && !bFoundInOpenList[1]) { //UP found in OpenList. Go RIGHT return RIGHT; } if(!bFoundInOpenList[0] && bFoundInOpenList[1]) { //RIGHT found in OpenList. Go UP return UP; } if(bFoundInOpenList[0] && bFoundInOpenList[1]) { //Both found in OpenList. Random value switch(hge->Random_Int(8,9)) { case 8: return UP; break; case 9: return RIGHT; break; } } } else if(!bTileStatus[1]) { //RIGHT is not walkable OR out of range //Choose UP return UP; } } else if(!bTileStatus[0]) { //UP is not walkable OR out of range //Fast check RIGHT Temporary = Current; Temporary.x += 1; bTileStatus[1] = IsTileWalkable(Temporary.x,Temporary.y); if(bTileStatus[1]) { return RIGHT; } else return FAILED; //Failed, no valid path found! } } break; A log for the second picture: (Cut down to ten passes, because it’s just repeating itself) ----------------------------------------------------- PASS: 1 | C1: 211 | C2: 191 | C3: 211 | C4: 191 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 2 | C1: 200 | C2: 182 | C3: 202 | C4: 182 DOWN + RIGHT SIMILAR Going DOWN ----------------------------------------------------- PASS: 3 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 4 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 5 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 6 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going UP Tile(12.000000,5.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 7 | C1: 191 | C2: 173 | C3: 191 | C4: 999 C2 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 8 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- PASS: 9 | C1: 191 | C2: 193 | C3: 193 | C4: 173 C4 < ALL Tile(12.000000,6.000000) not walkable. MAX_F_VALUE set. ----------------------------------------------------- PASS: 10 | C1: 182 | C2: 184 | C3: 182 | C4: 999 UP + LEFT SIMILAR Going LEFT ----------------------------------------------------- Its always going after the cheapest F value, which seems to be wrong. If someone could point me to the right direction I'd be thankful. Regards, bryan226

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  • VBoxManage: The given path [UUID] is not fully qualified

    - by Tgr
    $ vboxmanage clonehd foo.vmdk bar.vmdk 0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% Clone hard disk created in format 'VMDK'. UUID: f9dffd47-4907-44a5-b3f9-40eba3953d24 $ vboxmanage showhdinfo "f9dffd47-4907-44a5-b3f9-40eba3953d24" VBoxManage: error: The given path 'f9dffd47-4907-44a5-b3f9-40eba3953d24' is not fully qualified I can just use the path name, but it is annoying. What do I need to make the hd commands work with an UUID?

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  • PSEXEC - PATH VARIABLE NOT FOUND

    - by Magesh
    Hi, I use the PSEXEC to start the java process in local machine. When I run the PSEXEC without any user account it works fine. c:/psexec java testclass But when I run with an user account c:psexec -u user -p password java test It gives me the below error PsExec could not start java: The system cannot find the file specified I checked the environemt variable for the the above user and the PATH variable has been properly mapped to the java path. Could any one help me to resolve this issue.

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  • How do I change Jenkins-ci systemInfo PATH variable

    - by Thomas Schultz
    I have Jenkins setup and it was working but then I updated java and now Jenkins acts like it doesn't know where it is. When I goto my Jenkins server and click manage jenkins-system information under the "Environment Variables" section the PATH variable is wrong. How can I change it? Jenkins is running as root but root's PATH is correct but Jenkins isn't pulling that correctly. Right now Jenkins can't find hg(mercurial) or anything else.

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  • Edit the command line path for an executable on OSX [closed]

    - by Stu
    Possible Duplicate: What are PATH and other environment variables, and how can I set or use them? I have the default package of Ruby installed that shipped with the OS, which is an older version. I have recently installed MacPorts with the latest Ruby version which is installed in a seperate location:- /opt/local/bin/ But when I run which ruby I get /usr/bin/ruby Is there any way to edit the path of the command ruby so it would reference the new installation in the /opt/ directory? Thanks in advance.

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  • Java Class path problem in cent os..

    - by Ramesh
    I have installed java in centos5 classpath is not working .... my bash_profile export PATH=$PATH:/zzz/jdk1.6.0_03/bin/ export JAVA_HOME=/zzz/jdk1.6.0_03/bin/java/ export CLASSPATH=$CLASSPATH:/zzz/aa/mysql.jar:. java -version java version "1.6.0" OpenJDK Runtime Environment (build 1.6.0-b09) OpenJDK Server VM (build 1.6.0-b09, mixed mode)

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  • Condensing/abstracting the path shown on each line in PowerShell

    - by kRON
    I've started using virtualenv for my Python projects. Since the working directory for my projects is now deeply nested, the path has started to take up half of my screen! Is it possible to somehow have PowerShell condense the path to the current working directory, from something like C:\Users\kRON\Desktop\Current work\Python\dsp\src to C:\Users\kRON\Deskto~1\Curren~2\Python\dsp\src or, better yet, to match C:\Users\kRON\Desktop\Current work\Python\and just replace it with ~python\?

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  • Zipping folder with absolute path without keeping tree of folders

    - by Preston
    I am attempting to use the zip -r command to zip a folder which includes two files. I need to pass the absolute path of the folder with two files (/path/to/my/files/), which is causing all of the folders to be zipped with it, where as I only need the last folder (files/) and its contents to be zipped, so that when the file is unzipped, there is only one folder and the two files within it. How can I modify the command to be able to pass the absolute paths in the arguments while keeping only the last folder?

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  • How to change ftp path?

    - by John Isaacks
    I have apache installed on my ubuntu machine. you can access the server from other machines with http://linux-server The local path on the machine is /var/www I have installed vsftpd on the machine as well so I can ftp to the server from another machine with ftp://linux-server however it takes me to /home/myUserName I want the ftp to take me to the same place as the http. So how can I change the FTP path? Thanks!

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  • MODx not display correct image path

    - by Austin
    In the MODx WYSIWYG whenever I click the Image icon to insert an image, followed by browse image it generates the wrong path: /data/12/1/111/99/1111262/user/1169144/htdocs/images/image.jpg instead of assets/images/image.jpg I have checked my Resource URL and Resource Path and they both look correct. Has anyone ever experienced MODx rewriting your paths to the server vs what it should be?

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  • Setting ProcessStartInfo.WorkingDirectory to an UNC Path

    - by TJOHN
    I have a utility that I have written in VB.net that runs as a scheduled tasks. It internally calls another executable and it has to access a mapped drive. Apparently windows has issues with scheduled tasks accessing mapped drives when the user is not logged on, even when the authentication credentials are supplied to the task itself. Ok, fine. To get around this I just passed my application the UNC path. process.StartInfo.FileName = 'name of executable' process.StartInfo.WorkingDirectory = '\\unc path\' process.StartInfo.WindowStyle = ProcessWindowStyle.Hidden process.StartInfo.Arguments = 'arguments to executable' process.Start() This is the same implementation I used with the mapped drive, however using the UNC path, the process is not behaving as if the UNC path is the working directory. Are there any known issues setting ProcessStartInfo.WorkingDirectory to an UNC path? If not, what am I doing wrong?

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  • how to change ruby path from /usr/bin/ruby to /usr/local/bin/ruby

    - by HelloWorld
    reading around the various ruby install tutorials it's required to change path from /usr/bin/ruby to /usr/local/bin/ruby but i cant seem to be able to do it. Ultimately i want to install Ruby 1.9.2, should i uninstall 1.8.7 or what? i tried to install Ruby 1.9.2 with macports, the installation seemed to go ok, but i cant find the new version, i seem to be stuck with 1.8.7 iMac:~ rebel$ which ruby /usr/bin/ruby rebel$ ruby -v ruby 1.8.7 (2009-06-12 patchlevel 174) [universal-darwin10.0] .profile export PATH=/opt/local/bin:/opt/local/sbin:$PATH export PATH="/usr/local/bin:/usr/local/sbin:/usr/local/mysql/bin:$PATH"

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