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  • Photo/Video gallery for Ubuntu web server

    - by Andrew
    I'm trying to have a gallery that can display images as well as videos for visitors to my web server. I'm running Ubuntu 12.10, and have Apache installed. All my images and videos are in /var/www/media. I've taken a look at bbgallery, which is simple enough for me, but I don't think it supports video. I've also looked at Single File PHP Gallery, but it doesn't support video. Does anyone know of a gallery that supports video as well, which I can use for my web server? EDIT: I do not have a database.

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  • video streaming infrastructure advice

    - by Alchemical
    We would like to set-up a live video-chat web site and are looking for basic recomendations for software and hardware set-up. Most streams will be broadcast live from a single person with a web cam, etc., and viewed by typically 1-10 people, although there could be up to 100+ viewers on the high side. Audio and video do not have to be super-high quality, but do need to be "good enough". The main point is to convey the basic info in the video (and audio). If occasionally the frame-rate drops low and then goes back to normal fairly soon, we could live with that. Budget is an issue, so we are in general looking for a lower cost solution that will give us most of what we need in temers of performance and quality. We are looking at Peer1 for co-lo. The rest of our web site will be .Net / Windows platform. We are open to looking at any platform for the best streaming solution, although our technical expertise is currently more on the Windows side.

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  • General video performance affected on Mac OSX 10.5 (PowerBook G4)

    - by r0ca
    Hi all, I'm quite new to Mac and I just got a PowerBook G4 for free. I installed OSX 10.5 on it and for the first two weeks, everything was going kinda smooth even if this is similar to a P3. I'm not expecting awsome video performance but at least be able to watch some videos from Youtube. Yesterday night, I installed Office 2008 for mac and this morning, even after a reboot, my computer is way much slower that I used to know. I watched a youtube video and the framerate was 1:1. I also noticed it on flash adds, it's way slower! Is there anything that I can do to increase video performance, see what's the process list running and taking more GPU or CPU, what's taking more ram and stuff like that?! What do you guys, Mac pros, would do on an old laptop with OSX 10.5 Thanks!

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  • Local Live Quicktime Video Broadcast, latency?

    - by Snowwire
    I'm looking into the feasibility of using a local server to distribute live video of a conference to delegates in the same room. They would still hear the live audio coming from the speaker, so only the video would be streamed. I was considering a Darwin Steaming Server (a lot of iPhone users to support) and encoding with H.264. My main concern is latency across the network. Even with everything running locally, would there be lip sync issues between the live audio and the 'live' video stream? It feels like there will be problems given the encoding, broadcasting, decoding to be completed, but I've never done any like this before so thought I would check. Thanks

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  • Corporate IM with video that actually works, suggestions?

    - by Erik P. Skaalerud
    Hi. Does anyone here have a suggestion for a cross-platform IM solution wich will work with voip/video on both Windows (XP and 7) and Mac OS X from 10.4 and upwards? Right now were in a kind of mixed enviroment, with some Mac users using iChat server since they need video support (conference across several offices over VPN), but it wont't work on windows clients. The rest of us are happily using Openfire+Spark, but there's no VoIP or video avaible from what i've found, unless you want to add in several 3rd party software (like red5 and asterisk). Requirements: As said before; must work on both Windows and Mac Internal server (no Skype etc) File transfer between platforms SSO (Single Sign-On) via Active Directory authentication Some sort of screen sharing would be a plus, like switching over to a screen capture (powerpoint, software training etc) We can afford to buy software if that's needed to get this working without any hiccups across platforms. Pre-thanks to anyone who gives suggestions.

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  • Looking for an easier Skype video chat alternative

    - by Paul
    Is there any software 'easier to use' than Skype - ie to get a video conversation going you have to turn on the computer, make sure the speakers are turned on, make sure the web cam is connected, make sure you click answer with Video... I would like to buy a 'single red button' which does all of the above. - Any recommendations? Update @Eric Koslow comment My original question title was "Is there any software/hardware 'easier to use' than Skype?" So the answer is not necessarily a computer running a program, although it might be. I realise Skype makes a good attempt at helping to ensure speakers and web cam are working and helps you to sort them out if they are not, and for a person who isnt computer phobic this should be enough. However I am interested if there is anything available that is 'easier' than this - ie I'm looking for my 'single' red button. ie the mobile phone with video call maybe the closest answer so far, but I would prefer something as 'free' as Skype is.

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  • what the best simple video editing program? [closed]

    - by Itay
    Possible Duplicate: What is the easiest video editing program to use on Windows hi, i want to edit videos, i'm looking for a good, premiere like software. but it seems premiere it self is too much for me... frankly i can see how those settings can be helpful for any one.. but it doesn't matter. i've just imported an HD video from my new camera (CS4), first, it cut most of the video, and second, it actually made the quality worse... i've tried a few free, programs, but as soon as i've seen the GUI of those, i closed them... i really like premier, but i honestly don't understand who needs all this PAL/DV stuff... is there any similar application that intend to more intermediate users? tahnks.

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  • A "region code" restriction for a custom created video dvd file

    - by user180820
    I want to create a video dvd ( no menus, just "plug and play" ) from a few video files. I`m doing it like this: ffmpeg -i sample-media/hellboy-2.wmv -y -target ntsc-dvd sample-media-to-mpeg/hellboy-2.vob dvdauthor -o sample-dvd -x dvdauthor-settings.xml mkisofs -dvd-video -o hellboy-2-trailers.iso sample-dvd/ where "dvdauthor-settings.xml" is: link. But when I try to play the iso file in windows it says: Windows Media Player cannot play the DVD because the disc prohibits playback in your region of the world. You must obtain a disc that is intended for your geographic region. When I open the *.IFO file with IfoEdit it says that all world regions are unabled. Can someone tell me why is this happening? ( maybe the whole process of creating the *.iso file is wrong? )

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  • Streaming video in Virtualbox jumpy

    - by Kevin
    I am trying to get Netflix to work on my Ubuntu netbook. I know it will not run in Linux so I am trying it in my Win XP virtual machine. It streams the video but the sound and video are out of sync and the video often freezes and jumps. I have tried Firefox, Chrome, and even IE. I am thinking my Atom N455 processor does not work well with virtualization. All other apps in the VM work fine. The only issue is streaming [YouTube is jumpy too].Does anyone know of Virtualbox settings I can try to possibly fix this issue or am I out of luck?

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  • Changing video resolution with Handbrake - anamorphic and modulus parameter

    - by MarAja
    I would like to convert a video in 16:9 format (1920*1080) to a 4:3 format (640*480) with Handbrake. Can anyone explain me what are anamorphic and modulus parameters? I tried to set modulus to 2 or 16 on a video but I can't really see the difference between both videos. I would also know if there are different algorithms to change a video resolution and if I am doing it in the right way. Bonus question: What are PAR width and height? They are set by default to 1, should I change them?

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  • Green bar on top of every (web) video, distorted colors too

    - by Walter Maier-Murdnelch
    Hey since a few days I have a problem with some videos I watch on the web (youtube, vimeo etc). There is a green bar on the top of the video and the colors are distorted, it looks like they are somehow shifted. I am not sure since when this problem appeared, I guess it might have been an update for the flash player. Anyways, I found a workaround. Disabling the hardware acceleration helps. right click on video - settings - disable hardware acceleration. After reloading of the page the green bar is gone. The problem is taht this setting doesn't seem to be persistent and so I have to disable it again on every other video. How can I make this setting permanent or how to get rid of the green bar alltogether? (I will add a screenshot later)

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  • Transferring videos from Sony Video Camera to PC via USB connection

    - by Mehper C. Palavuzlar
    I have a Sony video camera (DCR-TRV340e) and loads of video tapes that I like to transfer to my PC. The camera has USB connection and I've loaded its driver with no problems. Which video software do you recommend me to use? I want to have my videos in XviD format with maximum 1 GB for a 1 hour film. How much time does it take to do that for a 1 hour film? Should I use USB connection or another type of connection? Detailed information about connection and software settings would be highly appreciated.

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  • Video codec that can be read on clean installs of either Windows, OS X and Ubuntu

    - by fmercille
    I have to make a video that will need to be watched on different operating systems. Is there a "universal" video codec that can be played on Windows, OS X and Linux without requiring additional plugins or player other than those that comes on a default clean install of each of those systems? Compression is not an issue, I'm merely looking for compatibility (e.g. for audio, I would use WAV as a universal codec). Note : I must assume that the video will be distributed in countries where software patents are enforced, and therefore can't rely on the user to install non-free codecs on Linux. Thanks.

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  • Very simple video editor.

    - by Jonathan
    Hi First of all, I must to say that I don't know anything about video editing. I'm a total noob in this field. I need to make a screencast. Actually, I have made the desktop recording and I have some shorts videos in mp4 format to work with it. Thats what I need: Cut some fragments of the videos Join the selected portions into a big video Make some transicions in the cutting points (A simple fade will do the job) Put some text in the bottom of the videos during a few seconds making explanations Adding fragments of sound from a mp3/wav record Thats all... Which "very simple" video editor could I use? Thanks!

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  • Safari 4.0.5 will not play any HTML5 (H.264) video

    - by user34407
    The html5test.com tells me that my browser does not support the <video> element, and when I try example page, I get the fallback message, usually "Your browser does not support HTML5 video." I know this should work in Safari. I am on Windows 7, 64-bit (running 32-bit Safari). Video works in Safari for everyone else in the office. (Windows 7 setup exactly like mine, Vista, OSX.) I have tries uninstalling, deleting all user preferences, and reinstalling. Anything else I should try?

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  • Some html5 video content will not play in Chrome - except in Private Browsing Mode

    - by oligofren
    I have had this problem for a couple of years, probably due to the fact that all my settings get transferred when I log into Chrome: Most videos on the net play fine using Chrome, but on certain site none of the videos will play. This is not due to wrong codecs or something, because opening the same video using Chrome's Private Browsing Mode will play it just fine. Since most (all?) extensions are disabled when using Private Browsing Mode, I guessed the problem had to be found in my extensions, so I disabled all and also disabled developer mode. The problem persisted ... Example html5 video from the W3C plays fine This video from Pecha Kucha does not

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  • Alternatives to y4mstabilizer; deshaking video

    - by Vi
    "Deshaking" means fixing the video captured from camera hold in hands. Is there open source video deshaker apart from y4mstabilizer from mjpegtools? Patch for mencoder is preferred. My current command line for processing video looks like: mplayer video_from_camera.avi -nosound -vo yuv4mpeg:file=/dev/stdout -really-quiet | y4mstabilizer -n -a 0.8 -r 30 -s 100 | mplayer -cache 1000 /dev/stdin -noconsolecontrols -vf crop=500:380:70:50,denoise3d=3:3:5:5 -vo yuv4mpeg:file=temporary.yuv y4mstabilizer is itself very unstable and often crashes (and it didn't work at all until I have patched memory allocation in it).

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  • HTML5 video (mp4 and ogv) problems in Safari and Firefox - but Chrome is all good

    - by qryss
    Hi folks, I have the following code: <video width="640" height="360" controls id="video-player" poster="/movies/poster.png"> <source src="/movies/640x360.m4v" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="/movies/640x360.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> I'm using Rails (Mongrel in development and Mongrel+Apache in production). Chrome (Mac and Win) can play either file (tested by one then the other source tags) whether locally or from my production servers. Safari (Mac and Win) can play the mp4 file fine locally but not from production. Firefox 3.6 won't play the video in either OS. I just get a grey cross in the middle of the video player area. I've made sure that both Mongrel and Apache in each case have the right MIME types set. From Chrome's results I know there is nothing inherently wrong with my video files or the way the files are being asked for or delivered. Anyone got any clues? Or even a clue as to how to diagnose the problem? For Firefox I looked at https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox where it refers to an 'error' event and an 'error' attribute. It seems the 'error' event is thrown pretty well straightaway and at that time there is no error attribute. Very helpful... :( Help enormously appreciated! Thanks in advance... Chris

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  • How to build a dynamic resize-able Flash player

    - by Leon
    Morning stackers! So my question today isn't dealing with any code, but how to go about this the correct way from the start. I have a video player built to a static size (max: 800x600) which I'll have to re-code every time I need it to be a different size. What I need it to do in the near future is dynamically resize itself and all the elements inside of it based on 1 width variable that it will received either from HTML or XML. Now to me there are 2 ways to go about this: Start with the smallest size possible and resize upwards, but I'm unsure of how the Flash movie will actually expand upwards as of right now. Or 2, start with the largest size possible (in this case 800x600) and size everything down. Step 1, I think seems to be the better way to go about this (ala YouTube style), but Step 2 also seems like it could be the easier way? A friend of mine mentioned that I should go with the larger size and have elements resize in each class, then fix to the upper left hand corner. However for the player to fit inside of certain div columns on sites, blogs whatever he said that there will have to be an HTML/CSS side of this... meaning that the div containing the resized flash player will have to cover up the areas of the Flash movie that are not to be shown? Is that possible to put a 800x600 flash movie into a div that smaller then 800 pixels wide? And cover it up with another div? Anyways, my mission is to be able to have a dynamically sized player like this: Thoughts? Recommendations? Best practices for this before I start?

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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

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  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

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  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

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  • How can you buffer two online videos alternately while playing one of them?

    - by Rajats1234
    On my website, I want my user to be able to launch video 2 at any point in the middle of video 1 without waiting or refreshing the window. How can I buffer the two videos such that I buffer video 1 enough to let it start playing, and then buffer just enough of video 2 that if the user launches it at any point, he does not have to wait to view its first few seconds, and then I can come back and buffer the rest of video 1? If this is not possible, I could also look at buffering video 1 and 2 in parallel while playing only video 1. Thanks!

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  • windows media player command arguments

    - by TonyNeallon
    Hi There, Is it possible to launch a mp3 or wmv file using windows media player at a specified time offset? e.g I watched 10 seconds of video and closed it. the next time my app launches the video it starts playing a timeline of 10 seconds. The videos and mp3s are being launched in windows mobile 5 and 6 apps.

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