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  • Which parts of the client certificate to use when uniquely identifying users?

    - by miha
    I'm designing a system where users will be able to register and afterward authenticate with client certificates in addition to username/password authentication. The client certificates will have to be valid certificates issued by a configured list of certificate authorities and will be checked (validated) when presented. In the registration phase, I need to store part(s) of the client certificate in a user repository (DB, LDAP, whatever) so that I can map the user who authenticates with client certificate to an internal "user". One fairly obvious choice would be to use certificate fingerprint; But fingerprint itself is not enough, since collisions may occur (even though they're not probable), so we need to store additional information from the certificate. This SO question is also informative in this regard. RFC 2459 defines (4.1.2.2) that certificate serial number must be unique within a given CA. With all of this combined, I'm thinking of storing certificate serial number and certificate issuer for each registered user. Given that client certificates will be verified and valid, this should uniquely identify each client certificate. That way, even when client certificate is renewed, it would still be valid (serial number stays the same, and so does the issuer). Did I miss something?

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  • How does the event dispatch thread work?

    - by Roman
    With the help of people on stackoverflow I was able to get the following working code of the simples GUI countdown (it just displays a window counting down seconds). My main problem with this code is the invokeLater stuff. As far as I understand the invokeLater send a task to the event dispatching thread (EDT) and then the EDT execute this task whenever it "can" (whatever it means). Is it right? To my understanding the code works like that: In the main method we use invokeLater to show the window (showGUI method). In other words, the code displaying the window will be executed in the EDT. In the main method we also start the counter and the counter (by construction) is executed in another thread (so it is not in the event dispatching thread). Right? The counter is executed in a separate thread and periodically it calls updateGUI. The updateGUI is supposed to update GUI. And GUI is working in the EDT. So, updateGUI should also be executed in the EDT. It is why the code for the updateGUI is inclosed in the invokeLater. Is it right? What is not clear to me is why we call the counter from the EDT. Anyway it is not executed in the EDT. It starts immediately a new thread and the counter is executed there. So, why we cannot call the counter in the main method after the invokeLater block? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • Old fashioned html onclick return false doesnt in IE work when jquery script included

    - by user292662
    Ok, so im quite new to jquery but found this bizzar problem just now, If we ignore jquery for a second and consider this scenario, if i have two links like below both with an href and both with and onclick event. The first link will not follow the href because the onclick returns false, and the second link will because the onclick returns true. <a href="/page.html" onclick="return false;">Dont follow</a> <a href="/page.html" onclick="return false;">Follow</a> This works just hunky dory in every browser as it should, the thing is, as soon as i include the jQuery script on the page this stops working in all versions of IE which then always follows the href whether the onclick returns false or not. (it continues to work fine in other browsers) Now if i add an event using jquery and call .preventDefault() on the event object instead of doing it the old fashioned way this behaves correctly, and you may say, well just do that then? But i have a site with thousands of lines of code and i am adding jquery support, i dont want to run the risk that i might miss an already defined html onclick="" and break the website. I cant see why jQuery should prevent perfectly normal javascript concepts from working, so is this a jQuery bug or am I missing something?

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  • Binding mousemove within mousedown function with jQuery

    - by colinjameswebb
    I am trying to bind a mousemove event to a div when the left mousebutton is down, and unbind when it is released. This code should be fairly self-explainatory. function handleMouseDown(e, sbar){ if (e.button == 0){ console.log(sbar); //firebug sbar.bind('mousemove', function(event){ handleMouseMove(event, sbar); }); } } function handleMouseUp(e, sbar){ sbar.unbind('mousemove'); } function handleMouseMove(e, sbar){ // not sure it this will work yet, but unimportant $(".position").html(e.pageX); } $(document).ready(function (){ var statusbar = $(".statusbar"); statusbar.mousedown(function(event){ handleMouseDown(event, this); }); statusbar.mouseup(function(event){ handleMouseUp(event, this); }); }); The important part of the HTML looks like this <div id="main"> <div class="statusbar"> <p class="position"></p> </div> </div> Firebug says that the bind methods are undefined on the variable sbar within handleMouseDown and handleMouseUp. The firebug console prints out <div class="statusbar"> for the line commented //firebug. I'm doing something wrong, probably when binding the mousedown and mouseup... but what?! I'm using jQuery v1.4.2, if that helps?

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  • What's the VB.NET equivalent of this C# code for wiring up and declaring an event?

    - by Ben McCormack
    I'm working on a tutorial to build a media player in Silverlight and am trying to wire up an EventHandler to the timer.Tick event of a DispatchTimer object so that the time of the video is synced with a Slider object. The sample code is in C# and I can't for the life of me figure out the proper syntax in VB.NET with RaiseEvent and/or Handles to wire up the event. Below is the relevant C# code. I'll include comments on where I'm getting stuck. private DispatchTimer timer; public Page() { //... timer = new DispatchTimer(); timer.Interval = TimeSpan.FromMilliseconds(50); timer.Tick += new EventHandler(timer_Tick); // <== I get stuck here b/c // I can't do "timer.Tick += ..." in VB.NET } void timer_Tick(object sender, EventArgs e) { if (VideoElement.NaturalDuration.TimeSpan.TotalSeconds > 0) { sliderScrubber.Value = VideoElement.Position.TotalSeconds / VideoElement.NaturalDuration.TimeSpan.TotalSeconds; } }

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  • How to get associated URLRequest from Event.COMPLETE fired by URLLoader

    - by matt lohkamp
    So let's say we want to load some XML - var xmlURL:String = 'content.xml'; var xmlURLRequest:URLRequest = new URLRequest(xmlURL); var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace('loaded',xmlURL); trace(XML(e.target.data)); }); If we need to know the source URL for that particular XML doc, we've got that variable to tell us, right? Now let's imagine that the xmlURL variable isn't around to help us - maybe we want to load 3 XML docs, named in sequence, and we want to use throwaway variables inside of a for-loop: for(var i:uint = 3; i > 0; i--){ var xmlURLLoader:URLLoader = new URLLoader(new URLRequest('content'+i+'.xml')); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace(e.target.src); // I wish this worked... trace(XML(e.target.data)); }); } Suddenly it's not so easy, right? I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from? Am I missing something? It feels unintuitive to me.

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  • Using jQuery's animate(), if the clicked on element is "<a href="#" ...> </a>", the fucntion should

    - by Jian Lin
    I was reading jQuery's page for animate() http://api.jquery.com/animate/ Its examples don't mention about if using <a href="#" id="clickme">click me</a> ... $('#clickme').click(function() { $('#someDiv').animate({left: "+=60"}); }) we actually still have to return false like in the old days? $('#clickme').click(function() { $('#someDiv').animate({left: "+=60"}); return false; }) (but then, those examples didn't use a <a> for the "click me"... but used something else. Otherwise the page will jump back to the beginning of the page? Does jQuery have a more elegant or magical way of doing it?

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  • Closing InfoWindow with Google Maps API V3

    - by Oscar Godson
    I've seen the other posts, but they dont have the markers being looped through dynamically like mine. How do I create an event that will close the infowindow when another marker is clicked on using the following code? $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:false, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); function buildHandler(map, marker, content) { return function() { var infowindow = new google.maps.InfoWindow({ content: '<div class="marker"><h1>'+content.headline+'</h1><p>'+content.full_content+'</p></div>' }); infowindow.open(map, marker); }; } new google.maps.event.addListener(the_marker, 'click',buildHandler(map, the_marker, {'headline':json_data.item.headline,'full_content':json_data.item.full_content})); } } }); });

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  • Add webservice reference, the classes in different file

    - by ArunDhaJ
    Hi, When I add webservice as service reference in my .Net project, it creates a service folder within "Service References". All the interfaces and classes are contained within that service folder. I wanted to know how to split the interface's method and classes. Actually I wanted the web service reference to import classes defined in different dll. I wanted to define this way because of my design constraints. I've 3 layered application. Of which third layer is communication layer which holds all web service references. second is business layer and first is presentation layer. If the class declarations are in layer-3 and I'm accessing those classes from presentation layer, it is logically a cross-layer-access-violation. Instead, I wanted a separate project which holds only the class declarations and this would be used in all 3 layers. I didn't faced any problems to achieve this with layer-1 and layer-2. But, I'm not sure how to make communication layer to use this common declaration dll. Your suggestion would help me to design my application better. Thanks in advance Regards ArunDhaJ

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  • JavaScript function pass-through?

    - by Lance May
    I'm not sure if this is doable, but I would like to be able to set a jQuery UI event as a function (directly), as opposed to continuing to wrap in additional function(event, ui) { ... } wrappers. Hopefully you can see what I'm going for from the example below. Here is what I would like: $("#auto").autocomplete({ source: "somepage.php", select: dropdownSelect, minLength: 0 }); Now I would think that the above would work, since I'm simply trying to say "continue firing this event, just over to that function". Unfortunately, that will not work, and I'm ending up with this: (and for some reason, a disconnect from all data) $("#auto").autocomplete({ source: "somepage.php", select: function(event, ui) { dropdownSelect(event, ui) }, minLength: 0 }); Thanks much in advance.

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  • How should I handle "real time" events in an online strategy game?

    - by Hojat Taheri
    Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get the list of attacks happening each second would cause heavy load. Is there any technique to achieve this goal? Another example: You want to attack a village 3 hours away, you send troops and the attack occurs 3 hours later. Should there be an script to check the database at each second to run the query at the specified time?

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  • Any difference between lazy loading Javascript files vs. placing just before </body>

    - by mhr
    Looked around, couldn't find this specific question discussed. Pretty sure the difference is negligible, just curious as to your thoughts. Scenario: All Javascript that doesn't need to be loaded before page render has been placed just before the closing </body> tag. Are there any benefits or detriments to lazy loading these instead through some Javascript code in the head that executes when the DOM load/ready event is fired? Let's say that this only concerns downloading one entire .js file full of functions and not lazy loading several individual files as needed upon usage. Hope that's clear, thanks.

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  • JQuery checkbox state is updated differently between group click() and $.each(obj.click())

    - by teerapap
    The code below doesn't work in the same behavior. The sequence of click event and calling foo() is different. I want to know why they behave different sequence between call click() and iterate the objects before call click() on each. <script type="text/javascript"> function foo(obj){ alert(obj.id+" ->"+obj.checked); } function clickAll(val){ if (val) { $(":checkbox").click(); } else { $(":checkbox").each(function(i,obj){ obj.click(); }); } } </script> </head> <body> <input type="checkbox" id="check1" onclick="foo(this)" /> a <input type="checkbox" id="check2" onclick="foo(this)" /> b <input type="checkbox" id="check3" onclick="foo(this)" /> c <input type="button" onclick="clickAll(true)" value="click all" /> <input type="button" onclick="clickAll(false)" value="click all each" /> </body>

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  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

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  • backbone model validation error

    - by koko
    I got a validation based on backbone fundamentals by addyosmani, but when i try it on my view i can't get the error that the model generated.TIA model.js validate: function(attrs) { var errors = this.errors = {}; if (!attrs.box) errors.box= 'box value is required'; //console.log(errors.box); if (!_.isEmpty(errors)) return errors; } view.js validate: function(model) { console.log("error text--" + model.errors[this.input] || ''); },

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  • Make process run on non EDT (event dispatch thread) thread from EDT

    - by Aly
    I have a method running on the EDT and within that I want to make it execute something on a new (non EDT) thread. My current code is follows: @Override public void actionPerformed(ActionEvent arg0) { //gathering parameters from GUI //below code I want to run in new Thread and then kill this thread/(close the JFrame) new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState); }

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  • Elements are listed in a vob but not able to checkout/checkin in CCRC

    - by sunil devan
    Hi, There are 2 windows domains named as OPR & BDC. In OPR domain the CCRC server is hosted, users accessing from BDC domain can able to connect to CCRC and list the vob....and also able to join the project. To perform any checkout/checkin/loading resources it is taking long time and after a day it is in same state.Connectivity is fine to OPR domain from BDC domain ( ping & tracrt is working fine) . Could you please let me know if you have some idea about it? Thanks, Sunil

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  • How to query a CGI based webserver from an app written in MFC (MSVC 2008) and process the result?

    - by shan23
    Hi, I am exploring the option of querying a web-page, which has a CGI script running on its end, with a search string (say in the form of http://sw.mycompany.com/~tools/cgi-bin/script.cgi?param1=value1&param2=value2&param3=value3 ), and displaying the result on my app (after due processing of course). My app is written in MFC C++ , and I must confess that I have never attempted anything related to network programming before. Is what I'm trying to do very infeasible ? If not, could anyone point me at the resources I need to look at in order to go about this ? Thanks !

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  • If we don't like it for the presentation layer, then why do we tolerate it for the behavior layer?

    - by greim
    Suppose CSS as we know it had never been invented, and the closest we could get was to do this: <script> // this is the page's stylesheet $(document).ready(function(){ $('.error').css({'color':'red'}); $('a[href]').css({'textDecoration':'none'}); ... }); </script> If this was how we were forced to write code, would we put up with it? Or would every developer on Earth scream at browser vendors until they standardized upon CSS, or at least some kind of declarative style language? Maybe CSS isn't perfect, but hopefully it's obvious how it's better than the find things, do stuff method shown above. So my question is this. We've seen and tasted of the glory of declarative binding with CSS, so why, when it comes to the behavioral/interactive layer, does the entire JavaScript community seem complacent about continuing to use the kludgy procedural method described above? Why for example is this considered by many to be the best possible way to do things: <script> $(document).ready(function(){ $('.widget').append("<a class='button' href='#'>...</div>"); $('a[href]').click(function(){...}); ... }); </script> Why isn't there a massive push to get XBL2.0 or .htc files or some kind of declarative behavior syntax implemented in a standard way across browsers? Is this recognized as a need by other web development professionals? Is there anything on the horizon for HTML5? (Caveats, disclaimers, etc: I realize that it's not a perfect world and that we're playing the hand we've been dealt. My point isn't to criticize the current way of doing things so much as to criticize the complacency that exists about the current way of doing things. Secondly, event delegation, especially at the root level, is a step closer to having a declarative behavior layer. It solves a subset of the problem, but it can't create UI elements, so the overall problem remains.)

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  • C/C++ Control Structure Limitations?

    - by STingRaySC
    I have heard of a limitation in VC++ (not sure which version) on the number of nested if statements (somewhere in the ballpark of 300). The code was of the form: if (a) ... else if (b) ... else if (c) ... ... I was surprised to find out there is a limit to this sort of thing, and that the limit is so small. I'm not looking for comments about coding practice and why to avoid this sort of thing altogether. Here's a list of things that I'd imagine could have some limitation: Number of functions in a scope (global, class, or namespace). Number of expressions in a single statement (e.g., compound conditionals). Number of cases in a switch. Number of parameters to a function. Number of classes in a single hierarchy (either inheritance or containment). What other control structures/language features have limits such as this? Do the language standards say anything about these limits (perhaps minimum requirements for an implementation)? Has anyone run into a particular language limitation like this with a particular compiler/implementation? EDIT: Please note that the above form of if statements is indeed "nested." It is equivalent to: if (a) { //... } else { if (b) { //... } else { if (c) { //... } else { //... } } }

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  • Why are my event listeners firing more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • jQuery click event on parent, but finding the child (clicked) element

    - by Mahdi
    let say I have a parent element which has so many nested child elements inside of itself: <div id="p"> <div id="c1"> <div id="c2"></div> <div id="c3"></div> </div id="c4"> <div id="c5"></div> </div> </div> I've already bind a click event on the parent: $('#p').bind('click', function() { alert($(this).attr('id')); }); Because the event is assigned to the parent element, I always see the parent id, however, I'm wondering if there is any possible way to find out which of this child elements has been clicked? I also can't assign any event to the child elements or remove the event listener from parent div.

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  • Nmock2 and Event Expectations

    - by Kildareflare
    Im in the process of writing a test for a small application that follows the MVP pattern. Technically, I know I should have written the test before the code, but I needed to knock up a demo app quick smart and so im now going back to the test before moving on to the real development. In short I am attempting to test the presenter, however I cannot even get an empty test to run due to an Internal.ExpectationException. The exception is raised on a unexpected invocation of an event assignation. Here is the presenter class, public LBCPresenter(IView view, IModel model) { m_model = model; m_model.BatteryModifiedEvent += new EventHandler(m_model_BatteryModifiedEvent); } Model Interface public interface IModel { event EventHandler BatteryModifiedEvent; } And here is the test class, I can't see what im missing, ive told NMock to expect the event... [TestFixture] public class MVP_PresenterTester { private Mockery mocks; private IView _mockView; private IViewObserver _Presenter; private IModel _mockModel; [SetUp] public void SetUp() { mocks = new Mockery(); _mockView = mocks.NewMock<IView>(); _mockModel = mocks.NewMock<IModel>(); _Presenter = new LBCPresenter(_mockView, _mockModel); } [Test] public void TestClosingFormWhenNotDirty() { Expect.Once.On(_mockModel).EventAdd("BatteryModifiedEvent", NMock2.Is.Anything); //makes no difference if following line is commented out or not //mocks.VerifyAllExpectationsHaveBeenMet(); } } Every time I run the test I get the same expectation Exception. Any ideas?

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  • JavaScript: How can I delay running some JS code until ALL of my asynchronous JS files downloaded?

    - by Henryh
    UPDATE: I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once both Two.js & Three.js has been downloaded and excuted </script> How can I prevent code from executing until all required JS have been downloaded and executed? In my example above, those required files being Two.js and Three.js.

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  • Javascript not getting keyDown input

    - by William
    For some reason my code just isn't wanting to fire off any kind of OnKeyDown event. I don't know why. Can anyone tell me what I'm doing wrong? <!DOCTYPE html> <html lang="en"> <head> <title>Canvas test</title> <meta charset="utf-8" /> <link href="/bms/style.css" rel="stylesheet" /> <style> body { text-align: center; background-color: #000000;} canvas{ background-color: #ffffff;} </style> <script type="text/javascript"> var x = 50; var y = 250; var speed = 5; function controls(event){ if(!e){ //for IE e = window.event; } if(e.keyCode==37){//keyCode 37 is left arrow x -= speed; } if(e.keyCode==39){ //keyCode 39 is right arrow x += speed; } if(e.keyCode==38){//keyCode 37 is up arrow y -= speed; } if(e.keyCode==40){ //keyCode 39 is down arrow y += speed; } } function update(){ document.onkeydown="controls(event);"; draw(); } function draw(){ var canvas = document.getElementById('screen1'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.fillRect(0,0,500,500); ctx.fillStyle = 'rgb(236,138,68)'; ctx.fillRect(x,y,25,25); } } setInterval('update();', 1000/60); </script> </head> <body> <canvas id="screen1" width="500" height="500"></canvas> </body> </html>

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