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  • any online service and/or application to develop a story line for an adventure game?

    - by Gajet
    I with a bunch of friend were talking about an adventure game. there will be too many possibilities in the game and the player can pick from wide varity of choices at each stage to do somthing. there will be consequences for each decision and they may or may not end the story. the result would be somthing like (picture from flashforward series S01E17)or if any of you watched hereos season 1 there is also similar time lines represented as strings in isaac mandez workshop. sorry for bad quality examples but right now I can't think of any better one. do you know any website or application which we can use to create the timeline? these features the least required ones: the ability to represent events as boxes. the ability to connect distant events to each other. the ability to move events on a scene freely the ability to expand the scene easily there should be some color options for the lines representing connections between events easily shareing the idea with one another it's much more better to have a WYSIWYG editor easily explore in the large scene of events in the end if you know any application which could let me create a board just like the one in my sample picture and share it whith other freinds it could help us a lot.

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  • What's the proper way to calculate probability for a card game?

    - by Milan Babuškov
    I'm creating AI for a card game, and I run into problem calculating the probability of passing/failing the hand when AI needs to start the hand. Cards are A, K, Q, J, 10, 9, 8, 7 (with A being the strongest) and AI needs to play to not take the hand. Assuming there are 4 cards of the suit left in the game and one is in AI's hand, I need to calculate probability that one of the other players would take the hand. Here's an example: AI player has: J Other 2 players have: A, K, 7 If a single opponent has AK7 then AI would lose. However, if one of the players has A or K without 7, AI would survive. Now, looking at possible distribution, I have: P1 P2 AI --- --- --- AK7 loses AK 7 survives A7 K survives K7 A survives A 7K survives K 7A survives 7 KA survives AK7 loses Looking at this, it seems that there is 75% chance of survival. However, I skipped the permutations that mirror the ones from above. It should be the same, but somehow when I write them all down, it seems that chance is only 50%: P1 P2 AI --- --- --- AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses AK 7 survives A7 K survives K7 A survives KA 7 survives 7A K survives 7K A survives A K7 survives A 7K survives K 7A survives K A7 survives 7 AK survives 7 KA survives AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses 12 loses, 12 survivals = 50% chance. Obviously, it should be the same (shouldn't it?) and I'm missing something in one of the ways to calculate. Which one is correct?

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  • Desktop Fun: Snow Covered Trees Wallpaper Collection

    - by Asian Angel
    Trees can become beautiful works of natural art when snow accumulates on them and make you feel as if you have stepped into another world when walking through them. So grab your jacket, gloves, and snowboots for a journey through this frosty scenery with our Snow Covered Trees Wallpaper Collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more wallpapers be certain to see our great collections in the Desktop Fun section. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • How can I add a custom item to the Sound Indicator (and make it clickable more than once)?

    - by con-f-use
    The original question One of the strength of Unity are the various standardized indicators. I want to customize the sound indicator with an additional menu entry that runs a small shell script. I'm not afraid of a little Python code and I hope someone can point me to the right subroutine in the right file. I suspect that will be fairly easy but all the indicators are just so bloated that I can't look through their code in a reasonable time. Any help is appreciated. I know it is possible as the marvelous Skype-Wrapper does it. Edit 2 - Now a dirty DBus hack The one click problem from one edit before has now turned into a DBus problem. Basically we have to tell the sound indicator that our bogus player has terminated now. A dirty hack navigates around that problem: #!/bin/bash # This is '/home/confus/bin/toggleSpeaker.sh' notify-send "Toggle Speaker" "$(date)" qdbus \ com.canonical.indicator.sound \ /org/ayatana/indicator/service \ org.ayatana.indicator.service.Shutdown exit 0 Help from the community is appreciated as I don't have experience any with DBus whatsoever. Edit 1 - Takkat found a solution but only clickable once? For some reason the solution proposed by Takkat has the drawback that the resulting entry in indicator sound can only be clicked once per session. If someone has a fix for, than please comment or answer, you will be upvoted. Here you can see the result: I strongly suspect the issue is related to the .desktop-file in /home/confus/.local/share/application/toggleSpeaker.desktop, which is this: [Desktop Entry] Type=Application Name=toggleSpeaker GenericName=Toggle Speaker Icon=gstreamer-properties Exec=/home/confus/bin/toggleSpeaker.sh Terminal=false And here is a minimal example of the script in /home/confus/bin/toggleSpeaker.sh for your consideration: #!/bin/bash # This is '/home/confus/bin/toggleSpeaker.sh' notify-send "Toggle Speaker" "$(date)" exit 0

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  • Technology Choice for a Client Application [on hold]

    - by AK_
    Not sure this is the right place to ask... I'm involved in the development of a new system, and now we are passing the demos stage. We need to build a proper client application. The platform we care most about is Windows, for now at least, but we would love to support other platforms, as long as it's free :-). Or at least very cheap. We anticipate two kinds of users: Occasional, coming mostly from the web. Professional, who would probably require more features, and better performance, and probably would prefer to see a native client. Our server exposes two APIs: A SOAP API, WCF behind the scenes, that supports 100% of the functionality. A small and very fast UDP + Binary API, that duplicates some of the functionality and is intended for the sake of performance for certain real-time scenarios. Our team is mostly proficient in .Net, C#, C++ development, and rather familiar with Web development (HTML, JavaScript). We are probably intending to develop two clients (for both user profiles), a web app, and a native app. Architecturally, we would like to have as many common components as possible. We would like to have several layers: Communication, Client Model, Client Logic, shared by both of the clients. We would also like to be able to add features to both clients when only the actual UI is a dual cost, and the rest is shared. We are looking at several technologies: WPF + Silverlight, Pure HTML, Flash / Flex (AIR?), Java (JavaFx?), and we are considering poking at WinRT(or whatever the proper name is). The question is which technology would you recommend and why? And which advantages or disadvantages will it have regarding our requirements?

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  • How to create a thread in XNA for pathfinding?

    - by Dan
    I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I have tried calling just the method and this works fine. Is there any way I can sort this out so that I can have the pathfinder on its own thread? Do I need to remove the thread start from the update and start it in the constructor? Is there any way this can work? Here is the code at the moment: bool running = false; bool threadstarted; System.Threading.Thread thread; public void update() { if (running == false && threadstarted == false) { thread = new System.Threading.Thread(PathThread); //thread.Priority = System.Threading.ThreadPriority.Lowest; thread.IsBackground = true; thread.Start(startandendobj); //PathThread(startandendobj); threadstarted = true; } } public void PathThread(object Startandend) { object[] Startandendarray = (object[])Startandend; Point startpoint = (Point)Startandendarray[0]; Point endpoint = (Point)Startandendarray[1]; bool runnable = true; // Path find from 255, 255 to 0,0 on the map foreach(Tile tile in Map) { if(tile.Color == Color.Red) { if (tile.Position.Contains(endpoint)) { runnable = false; } } } if(runnable == true) { running = true; Pathfinder p = new Pathfinder(Map); pathway = p.FindPath(startpoint, endpoint); running = false; threadstarted = false; } }

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  • Making a game with responsive resolution

    - by alexandervrs
    I am making a game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD sprites/backgrounds which are a power of 2, so they scale nicely. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • CodePlex Daily Summary for Tuesday, June 03, 2014

    CodePlex Daily Summary for Tuesday, June 03, 2014Popular ReleasesQuickMon: Version 3.14 (Pie release): This is unofficially the 'Pie' release. There are two big changes.1. 'Presets' - basically templates. Future releases might build on this to allow users to add more presets. 2. MSI Installer now allows you to choose components (in case you don't want all collectors etc.). This means you don't have to download separate components anymore (AllAgents.zip still included in case you want to use them separately) Some other changes:1. Add/changed default file extension for monitor packs to *.qmp (...VeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Keepass2Android: 0.9.4-pre1: added plug-in support: See settings for how to get plug-ins! published QR plug-in (scan passwords, display passwords as QR code, transfer entries to other KP2A devices) published InputStick plugin (transfer credentials to your PC via bluetooth - requires InputStick USB stick) Third party apps can now simply implement querying KP2A for credentials. Are you a developer? Please add this to your app if suitable! added TOTP support (compatible with KeeOTP and TrayTotp) app should no l...Microsoft Web Protection Library: AntiXss Library 4.3.0: Download from http://www.microsoft.com/en-us/download/details.aspx?id=43126 This issue finally addresses the over zealous behaviour of the HTML Sanitizer which should now function as expected once again. HTML encoding has been changed to safelist a few more characters for webforms compatibility. This will be the last version of AntiXSS that contains a sanitizer. Any new releases will be encoding libraries only. We recommend you explore other sanitizer options, for example AntiSamy htt...Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Portable Class Library for SQLite: Portable Class Library for SQLite - 3.8.4.4: This pull request from mattleibow addresses an issue with custom function creation (define functions in C# code and invoke them from SQLite as id they where regular SQL functions). Impact: Xamarin iOSTweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Sandcastle Help File Builder: Help File Builder and Tools v2014.5.31.0: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This release completes removal of the branding transformations and implements the new VS2013 presentation style that utilizes the new lightweight website format. Several breaking cha...Image View Slider: Image View Slider: This is a .NET component. We create this using VB.NET. Here you can use an Image Viewer with several properties to your application form. We wish somebody to improve freely. Try this out! Author : Steven Renaldo Antony Yustinus Arjuna Purnama Putra Andre Wijaya P Martin Lidau PBK GENAP 2014 - TI UKDWAspose for Apache POI: Missing Features of Apache POI WP - v 1.1: Release contain the Missing Features in Apache POI WP SDK in Comparison with Aspose.Words for dealing with Microsoft Word. What's New ?Following Examples: Insert Picture in Word Document Insert Comments Set Page Borders Mail Merge from XML Data Source Moving the Cursor Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: V1.5.6.0: V1.5.6.0 - 2014.5.30New feature: support quick-cocos2d-x project now; support text search in scripts folder now, you can use this function in Search Result Window;Credit Component: Credit Component: This is a sample release of Credit Component that has been made by Microsoft Visual Studio 2010. To try and use it, you need .NET framework 4.0 and Microsoft Visual Studio 2010 or newer as a minimum requirement in this download you will get media player as a sample application that use this component credit component as a main component media player source code as source code and sample usage of credit component credit component source code as source code of credit component important...SEToolbox: 01.032.014 Release 1: Added fix when loading game Textures for icons causing 'Unable to read beyond the end of the stream'. Added new Resource Report, that displays all in game resources in a concise report. Added in temp directory cleaner, to keep excess files from building up. Fixed use of colors on the windows, to work better with desktop schemes. Adding base support for multilingual resources. This will allow loading of the Space Engineers resources to show localized names, and display localized date a...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.2: More memory and performance improvements. Fixed an issue with pivot table field order.Composite Iconote: Composite Iconote: This is a composite has been made by Microsoft Visual Studio 2013. Requirement: To develop this composite or use this component in your application, your computer must have .NET framework 4.5 or newer.Magick.NET: Magick.NET 6.8.9.101: Magick.NET linked with ImageMagick 6.8.9.1. Breaking changes: - Int/short Set methods of WritablePixelCollection are now unsigned. - The Q16 build no longer uses HDRI, switch to the new Q16-HDRI build if you need HDRI.fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesNew ProjectsAirline Management Solutions: Three layers architecture PHP Maria DB Metro-StyleBAOnline: tttboomteam: Fitness videoscsv2xlsx: this project was created to simplify process of converting csv text files to Excel tables. It uses Apache POI to work with Excel Hazza.ShapeField: Adds a field that lets you input the name of a shape to be displayed.HP AGM Monitor Service: Just for internal usage.HP AGM RestAPI Wrapper: HP AGM Rest API .Net WrapperIO Performance Verifier: IO Performance verifier is for verifying IO from fx SAN/NAS in a virtualized environment on Windows servers. Useful to verify SLA or configuration change effectIRIS Tutorials: This a repository of tutorials for the IRIS Toolbox project.Node Service Host: Host application to run node app as a service. Runs service as root with app as specified user, restarts, logging. Linux, OSX and windows.SEND SMS ALERT FROM YOUR SOFTWARE / WEBSITE: SMS API allows you to send SMS to all mobile operators across Pakistan or any other country at very very cheap rates. It allows you to send SMS through http://CSharePoint Audit Facilities Demo: Sample demo code for SharePoint Audit Log extraction and methods used. SharePoint Permission Analyzer: Permission Analyzer will scan through a SharePoint site collection and create a permission structure of the site. Works on SharePoint 2010 and SP 2013Spotify WinRT Component: WinRT Component wrapper for libspotify https://developer.spotify.com/technologies/libspotify/Windows API Interop Library: A collection of interop code in C# for the Windows API. Key exported methods, constants and structures defined. Some extension methods for WinForms controls.WPF Pricing unit: await async wpf Entity framework 6zzswire: ????

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  • Jocuri friv pentru toti

    - by haioase
    Jocurile online sunt o modalitate foarte simpla de a te relaxa in timpul liber si spun acest lucru deoarece nu ai altceva de facut decat sa te asezi in fata calculatorului, sa cauti pe internet ceea ce iti place si sa te joci cat vrei - sau cat de mult timp ai la dispozitie.Poate si din cauza ca sunt atat de cautate, industria jocurilor de pe internet a devenit tot mai infloritoare in ultima decada.Un site unde poti sa gasesti o multitudine de jocuri flash este si friv.me.uk games - Play your favorite online game, site dedicat in exclusivitate jocurilor friv de tot felul. Dupa cum se vede din titlu este in limba engleza, dar acest lucru nu cred ca reprezinta un impediment pentru vizitatorii din lumea intreaga care viziteaza www.friv.me.uk , deoarece astazi pana si copiii de gradinita stiu semnificatia cuvintelor play this game sau click here to play.Daca va intrebati ce sa alegeti din multele jocuri de acolo, v-as sugera sa incercati noile jocuri friv de strategie, deoarece sunt atat haioase, cat si interesante si educative pentru cei mici. Nu iti trebuie dexteritate in apasarea tastelor, ci o minte organizata, deoarece trebuie sa iti faci un plan de aparare foarte bun pentru a putea castiga un joc de genul lui Bloons tower defense, de exemplu.Fetelor care vor sa se joace pe friv.me.uk as vrea sa le sugerez cateva jocuri speciale pentru ele, cum ar fi cele de gatit impreuna cu Dora. Se vor distra copios, preparand cea mai gustoasa pizza in bucataria virtuala a Dorei si, in acelasi timp, vor invata fractiile, deoarece trebuie sa imparta pizza in felii egale pentru toti cei aflati la masa.Acestea au fost doar cateva idei despre ce jocuri friv puteti sa va jucati in fiecare zi pe friv.me.uk. Voi alegeti orice va place si stati oricat vreti acolo, pentru ca este un site unde va puteti amuza foarte tare impreuna cu prietenii sau familia. Distractie placuta tuturor!

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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  • 1.5 TB USB Drive failed to mount

    - by user89348
    Seagate 1.5Tb FreeAgent USB Hard Drive. Formatted FAT32. I figure it is 75% full. Used to work fine in XUBUNTU it shows up in Cairo Dock but when I click on it I get "failed to mount drive'. Nautilus does not display the icon nor does Thunar. Windows Vista will no longer recognise drive either. Back Track 5R3 also no longer fails to mount it. BUT and here is the BIG BUT my Pioneer DV-410 reads the files and plays the everything just fine. I believe this all happened after an unclean shutdown / XUbuntu 12.10 system freeze. Why can't XUBUNTU mount this drive when a crappy 13 year old DVD player can mount it. I am desperate to back up the data before just in case the drive becomes completely unreadable. Using XUBUNTU 12.10 Quantal current 3.5.0.17 Kernel (past 3 Kernels wont read it either) and all newest apt-get update / dist-upgrade are applied. I will post any other info you folks request as needed. Additional info as requested by githlar. $ sudo fsck.vfat /dev/sdb dosfsck 3.0.13, 30 Jun 2012, FAT32, LFN Read 512 bytes at 0:Input/output error $ lsusb Bus 001 Device 003: ID 148f:3070 Ralink Technology, Corp. RT2870/RT3070 Wireless Adapter Bus 002 Device 002: ID 0bc2:3001 Seagate RSS LLC Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub

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  • Oracle Solaris Zones Physical to virtual (P2V)

    - by user939057
    IntroductionThis document describes the process of creating and installing a Solaris 10 image build from physical system and migrate it into a virtualized operating system environment using the Oracle Solaris 10 Zones Physical-to-Virtual (P2V) capability.Using an example and various scenarios, this paper describes how to take advantage of theOracle Solaris 10 Zones Physical-to-Virtual (P2V) capability with other Oracle Solaris features to optimize performance using the Solaris 10 resource management advanced storage management using Solaris ZFS plus improving operating system visibility with Solaris DTrace. The most common use for this tool is when performing consolidation of existing systems onto virtualization enabled platforms, in addition to that we can use the Physical-to-Virtual (P2V) capability  for other tasks for example backup your physical system and move them into virtualized operating system environment hosted on the Disaster Recovery (DR) site another option can be building an Oracle Solaris 10 image repository with various configuration and a different software packages in order to reduce provisioning time.Oracle Solaris ZonesOracle Solaris Zones is a virtualization and partitioning technology supported on Oracle Sun servers powered by SPARC and Intel processors.This technology provides an isolated and secure environment for running applications. A zone is a virtualized operating system environment created within a single instance of the Solaris 10 Operating System.Each virtual system is called a zone and runs a unique and distinct copy of the Solaris 10 operating system.Oracle Solaris Zones Physical-to-Virtual (P2V)A new feature for Solaris 10 9/10.This feature provides the ability to build a Solaris 10 images from physical system and migrate it into a virtualized operating system environmentThere are three main steps using this tool1. Image creation on the source system, this image includes the operating system and optionally the software in which we want to include within the image. 2. Preparing the target system by configuring a new zone that will host the new image.3. Image installation on the target system using the image we created on step 1. The host, where the image is built, is referred to as the source system and the host, where theimage is installed, is referred to as the target system. Benefits of Oracle Solaris Zones Physical-to-Virtual (P2V)Here are some benefits of this new feature:  Simple- easy build process using Oracle Solaris 10 built-in commands.  Robust- based on Oracle Solaris Zones a robust and well known virtualization technology.  Flexible- support migration between V series servers into T or -M-series systems.For the latest server information, refer to the Sun Servers web page. PrerequisitesThe target Oracle Solaris system should be running the latest version of the patching patch cluster. and the minimum Solaris version on the target system should be Solaris 10 9/10.Refer to the latest Administration Guide for Oracle Solaris for a complete procedure on how todownload and install Oracle Solaris. NOTE: If the source system that used to build the image is an older version then the targetsystem, then during the process, the operating system will be upgraded to Solaris 10 9/10(update on attach).Creating the Image Used to distribute the software.We will create an image on the source machine. We can create the image on the local file system and then transfer it to the target machine, or build it into a NFS shared storage andmount the NFS file system from the target machine.Optional  before creating the image we need to complete the software installation that we want to include with the Solaris 10 image.An image is created by using the flarcreate command:Source # flarcreate -S -n s10-system -L cpio /var/tmp/solaris_10_up9.flarThe command does the following:  -S specifies that we skip the disk space check and do not write archive size data to the archive (faster).  -n specifies the image name.  -L specifies the archive format (i.e cpio). Optionally, we can add descriptions to the archive identification section, which can help to identify the archive later.Source # flarcreate -S -n s10-system -e "Oracle Solaris with Oracle DB10.2.0.4" -a "oracle" -L cpio /var/tmp/solaris_10_up9.flarYou can see example of the archive identification section in Appendix A: archive identification section.We can compress the flar image using the gzip command or adding the -c option to the flarcreate commandSource # gzip /var/tmp/solaris_10_up9.flarAn md5 checksum can be created for the image in order to ensure no data tamperingSource # digest -v -a md5 /var/tmp/solaris_10_up9.flar Moving the image into the target system.If we created the image on the local file system, we need to transfer the flar archive from the source machine to the target machine.Source # scp /var/tmp/solaris_10_up9.flar target:/var/tmpConfiguring the Zone on the target systemAfter copying the software to the target machine, we need to configure a new zone in order to host the new image on that zone.To install the new zone on the target machine, first we need to configure the zone (for the full zone creation options see the following link: http://docs.oracle.com/cd/E18752_01/html/817-1592/index.html  )ZFS integrationA flash archive can be created on a system that is running a UFS or a ZFS root file system.NOTE: If you create a Solaris Flash archive of a Solaris 10 system that has a ZFS root, then bydefault, the flar will actually be a ZFS send stream, which can be used to recreate the root pool.This image cannot be used to install a zone. You must create the flar with an explicit cpio or paxarchive when the system has a ZFS root.Use the flarcreate command with the -L archiver option, specifying cpio or pax as themethod to archive the files. (For example, see Step 1 in the previous section).Optionally, on the target system you can create the zone root folder on a ZFS file system inorder to benefit from the ZFS features (clones, snapshots, etc...).Target # zpool create zones c2t2d0 Create the zone root folder:Target # chmod 700 /zones Target # zonecfg -z solaris10-up9-zonesolaris10-up9-zone: No such zone configuredUse 'create' to begin configuring a new zone.zonecfg:solaris10-up9-zone> createzonecfg:solaris10-up9-zone> set zonepath=/zoneszonecfg:solaris10-up9-zone> set autoboot=truezonecfg:solaris10-up9-zone> add netzonecfg:solaris10-up9-zone:net> set address=192.168.0.1zonecfg:solaris10-up9-zone:net> set physical=nxge0zonecfg:solaris10-up9-zone:net> endzonecfg:solaris10-up9-zone> verifyzonecfg:solaris10-up9-zone> commitzonecfg:solaris10-up9-zone> exit Installing the Zone on the target system using the imageInstall the configured zone solaris10-up9-zone by using the zoneadm command with the install -a option and the path to the archive.The following example shows how to create an Image and sys-unconfig the zone.Target # zoneadm -z solaris10-up9-zone install -u -a/var/tmp/solaris_10_up9.flarLog File: /var/tmp/solaris10-up9-zone.install_log.AJaGveInstalling: This may take several minutes...The following example shows how we can preserve system identity.Target # zoneadm -z solaris10-up9-zone install -p -a /var/tmp/solaris_10_up9.flar Resource management Some applications are sensitive to the number of CPUs on the target Zone. You need tomatch the number of CPUs on the Zone using the zonecfg command:zonecfg:solaris10-up9-zone>add dedicated-cpuzonecfg:solaris10-up9-zone> set ncpus=16DTrace integrationSome applications might need to be analyzing using DTrace on the target zone, you canadd DTrace support on the zone using the zonecfg command:zonecfg:solaris10-up9-zone>setlimitpriv="default,dtrace_proc,dtrace_user" Exclusive IP stack An Oracle Solaris Container running in Oracle Solaris 10 can have a shared IP stack with the global zone, or it can have an exclusive IP stack (which was released in Oracle Solaris 10 8/07). An exclusive IP stack provides a complete, tunable, manageable and independent networking stack to each zone. A zone with an exclusive IP stack can configure Scalable TCP (STCP), IP routing, IP multipathing, or IPsec. For an example of how to configure an Oracle Solaris zone with an exclusive IP stack, see the following example zonecfg:solaris10-up9-zone set ip-type=exclusivezonecfg:solaris10-up9-zone> add netzonecfg:solaris10-up9-zone> set physical=nxge0 When the installation completes, use the zoneadm list -i -v options to list the installedzones and verify the status.Target # zoneadm list -i -vSee that the new Zone status is installedID NAME STATUS PATH BRAND IP0 global running / native shared- solaris10-up9-zone installed /zones native sharedNow boot the ZoneTarget # zoneadm -z solaris10-up9-zone bootWe need to login into the Zone order to complete the zone set up or insert a sysidcfg file beforebooting the zone for the first time see example for sysidcfg file in Appendix B: sysidcfg filesectionTarget # zlogin -C solaris10-up9-zoneTroubleshootingIf an installation fails, review the log file. On success, the log file is in /var/log inside the zone. Onfailure, the log file is in /var/tmp in the global zone.If a zone installation is interrupted or fails, the zone is left in the incomplete state. Use uninstall -F to reset the zone to the configured state.Target # zoneadm -z solaris10-up9-zone uninstall -FTarget # zonecfg -z solaris10-up9-zone delete -FConclusionOracle Solaris Zones P2V tool provides the flexibility to build pre-configuredimages with different software configuration for faster deployment and server consolidation.In this document, I demonstrated how to build and install images and to integrate the images with other Oracle Solaris features like ZFS and DTrace.Appendix A: archive identification sectionWe can use the head -n 20 /var/tmp/solaris_10_up9.flar command in order to access theidentification section that contains the detailed description.Target # head -n 20 /var/tmp/solaris_10_up9.flarFlAsH-aRcHiVe-2.0section_begin=identificationarchive_id=e4469ee97c3f30699d608b20a36011befiles_archived_method=cpiocreation_date=20100901160827creation_master=mdet5140-1content_name=s10-systemcreation_node=mdet5140-1creation_hardware_class=sun4vcreation_platform=SUNW,T5140creation_processor=sparccreation_release=5.10creation_os_name=SunOScreation_os_version=Generic_142909-16files_compressed_method=nonecontent_architectures=sun4vtype=FULLsection_end=identificationsection_begin=predeploymentbegin 755 predeployment.cpio.ZAppendix B: sysidcfg file sectionTarget # cat sysidcfgsystem_locale=Ctimezone=US/Pacificterminal=xtermssecurity_policy=NONEroot_password=HsABA7Dt/0sXXtimeserver=localhostname_service=NONEnetwork_interface=primary {hostname= solaris10-up9-zonenetmask=255.255.255.0protocol_ipv6=nodefault_route=192.168.0.1}name_service=NONEnfs4_domain=dynamicWe need to copy this file before booting the zoneTarget # cp sysidcfg /zones/solaris10-up9-zone/root/etc/

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  • CodePlex Daily Summary for Sunday, June 08, 2014

    CodePlex Daily Summary for Sunday, June 08, 2014Popular ReleasesGFramework: GFramework V1.0: GFramework V1.0SFDL.NET: SFDL.NET (2.2.9.3): Changelog: Retry Bugfix (Error Counter wurde nicht korrekt zurückgesetzt) Neue Einstellung: Retry Wartezeit ist nun EinstellbarAspose for Apache POI: Aspose.Words vs Apache POI WP - v 1.1: Release contain the Code Comparison for Features in Apache POI WP SDK and Aspose.Words What's New ?Following Examples: Working with Headers Working with Footers Access Ranges in Document Delete Ranges in Document Insert Before and After Ranges Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.babelua: 1.5.7.0: V1.5.7.0 - 2014.6.6Stability improvement: use "lua scripts folder" as lua search path when debugging;MyBB: MyBB 1.6.13 Türkçe Kurulum Paketi: MyBB 1.6.13 - Resmi Tam Türkçe UTF-8 Sifir Kurulum Paketi Rar Pass - Sifresi: mybb.com.tr Yayinci site: http://www.mybb.com.tr Orjinal indirme adresi: http://download.mybb.com.tr Destek 1: http://destek.mybb.com.tr/showthread.php?tid=12326 Destek 2: http://tr.mybbdepo.com/mybb-1-6-13-turkce-sifir-kurulum-paketi-konusu.html Dosya: MyBB1613KurulumPaketiTR.rar MD5: d2745b79aa8cc5f8cc09e8a91b50d3cc SHA-1: 6fbb8e611e6d78f8cd3d88d7a773edc67ecc2a3e Ekleyen: XpSerkan MCTR TEAM - Gururla Sunar.SEToolbox: SEToolbox 01.033.007 Release 1: Fixed breaking changes in Space Engineers in latest update. Installation of this version will replace older version.PlaySly: GetDirectLink 1.0.1.0: ConfiguraciónNuevo sistema de configuración Nuevo formulario de configuración Añadidas configuraciones visuales Fuente principal, fuente secundaria, fuente menus, fuente botones grandes, fuente botones pequeños Color fondo, color fondo menus, color fondo botones y colores de fuentes Ahora las fuentes soportan estilo (irregular, negrita, tachado y subrayado) Añadidas configuraciones de reproductor Pausar al iniciar para que el vídeo cargue (buffering) Añadidas configuraciones sobre...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.10: Virto Commerce Community Edition version 1.10. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes bug fixes and improvements (including Commerce Manager localization and https support). More details about this release can be found on our blog at http://blog.virtocommerce.com.NPOI: NPOI 2.1: Assembly Version: 2.1.0 New Features a. XSSFSheet.CopySheet b. Excel2Html for XSSF c. insert picture in word 2007 d. Implement IfError function in formula engine Bug Fixes a. fix conditional formatting issue b. fix ctFont order issue c. fix vertical alignment issue in XSSF d. add IndexedColors to NPOI.SS.UserModel e. fix decimal point issue in non-English culture f. fix SetMargin issue in XSSF g.fix multiple images insert issue in XSSF h.fix rich text style missing issue in XSSF i. fix cell...Media Player (Technology Area): Media Player 0.3 (Codname Kalo): Themes are included, along with a picture viewer. This does not require 0.2 to be installed51Degrees - Device Detection and Redirection: 3.1.2.3: Version 3.1 HighlightsDevice detection algorithm is over 100 times faster. Regular expressions and levenshtein distance calculations are no longer used. The device detection algorithm performance is no longer limited by the number of device combinations contained in the dataset. Two modes of operation are available: Memory – the detection data set is loaded into memory and there is no continuous connection to the source data file. Slower initialisation time but faster detection performanc...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.27.0: CodeMap now indicates the type name for all members Implemented running scripts 'as administrator'. Just add '//css_npp asadmin' to the script and run it as usual. 'Prepare script for distribution' now aggregates script dependency assemblies. Various improvements in CodeSnipptet, Autcompletion and MethodInfo interactions with each other. Added printing line number for the entries in CodeMap (subject of configuration value) Improved debugging step indication for classless scripts ...ClosedXML - The easy way to OpenXML: ClosedXML 0.72.3: 70426e13c415 ClosedXML for .Net 4.0 now uses Open XML SDK 2.5 b9ef53a6654f Merge branch 'master' of https://git01.codeplex.com/forks/vbjay/closedxml 727714e86416 Fix range.Merge(Boolean) for .Net 3.5 eb1ed478e50e Make public range.Merge(Boolean checkIntersects) 6284cf3c3991 More performance improvements when saving.DNN Blog: 06.00.07: Highlights: Enhancement: Option to show management panel on child modules Fix: Changed SPROC and code to ensure the right people are notified of pending comments. (CP-24018) Fix: Fix to have notification actions authentication assume the right module id so these will work from the messaging center (CP-24019) Fix: Fix to issue in categories in a post that will not save when no categories and no tags selectedTEncoder: 4.0.0: --4.0.0 -Added: Video downloader -Added: Total progress will be updated more smoothly -Added: MP4Box progress will be shown -Added: A tool to create gif image from video -Added: An option to disable trimming -Added: Audio track option won't be used for mpeg sources as default -Fixed: Subtitle position wasn't used -Fixed: Duration info in the file list wasn't updated after trimming -Updated: FFMpegVeraCrypt: VeraCrypt version 1.0d: Changes between 1.0c and 1.0d (03 June 2014) : Correct issue while creating hidden operating system. Minor fixes (look at git history for more details).Z SqlBulkCopy Extensions: SqlBulkCopy Extensions 1.0.0: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert. Compatible with .NET 2.0, SQL Server 2000, SQL Azure and more! Bulk MethodsBulkDelete BulkInsert BulkMerge BulkUpdate BulkUpsert Utility MethodsGetSqlConnection GetSqlTransaction You like this library? Find out how and why you should support Z Project Become a Memberhttp://zzzproject.com/resources/images/all/become-a-member.png|ht...Tweetinvi a friendly Twitter C# API: Tweetinvi 0.9.3.x: Timelines- Added all the parameters available from the Timeline Endpoints in Tweetinvi. - This is available for HomeTimeline, UserTimeline, MentionsTimeline // Simple query var tweets = Timeline.GetHomeTimeline(); // Create a parameter for queries with specific parameters var timelineParameter = Timeline.CreateHomeTimelineRequestParameter(); timelineParameter.ExcludeReplies = true; timelineParameter.TrimUser = true; var tweets = Timeline.GetHomeTimeline(timelineParameter); Tweetinvi 0.9.3.1...Pong: Pong_v1.0: Folder Content + the exe file.MudRoom: Parser Test 0.01a: Binary build of proof of concept code that supports a few verbs and can act on a few objects. Shows the basics of compound verb actions, adjective support, and the ignoring of filler words.New Projects2112110162: 2112110162 nguyen do datASP.NET Identity 2.0 AWS DynamoDb: This project provides a high performance cloud solution for ASP.NET Identity 2.0 using AWS DynamoDb replacing the Entity Framework / MSSQL provider.Eye tracking | Accessibility version.: Este projeto tem o objetivo de oferecer de forma barata uma ferramenta para se comunicar com pessoas que só podem mexer os olhos.HCRM: House CRMhuynhtanphat1995: cfzxJJ94_HelloWorld: Hello World Hello World C++ Hello World Ckbvault-mysql: KBVault MySQL is a free knowledge base web application.Khue's project: helloNDataTable: Similar to the DataSet and DataTable Class. using XML to support cross platform data transmission. Suitable for network data transmission. Net Slate: An app that learns users interest and becomes smarter, by providing news according to your interest. NR comes with highly customizable User interface, with dynaPA kece: Edugra is one of android-based applicationPowerCLI Navigator: PowerCLI Navigator is a PowerShell host application meant to improve system administrators' experience with VMware PowerCLI and vSphere management automation.project1: sdczxproject1-kimquyendang: chuoiproject1-vannghia: jghjghjRandom Katas: Random Code Kata implementations in a variety of languages. For personal edification, but if others are interested, have at it.TestWeb: TestWebTimelapse Camera Archive: An ASP.NET web application that organizes, archives, and makes available photos from FTP-capable IP cameras.Ubnt Discovery: This tool allows you to discovery Ubiquiti devices in your network.Website Practice: The aim of this project is to learn team foundation service using codeplex on a website project.Z3_SMC: testzDocumentationHelper: Custom Documentation Helper

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  • Museum of Modern Art Starts Video Game Collection; Acquires Myst, Pac-Man, and More

    - by Jason Fitzpatrick
    The Museum of Modern Art is weighing in on the video-games-as-art debate by starting a collection of iconic video games and putting them up for public display. Read on to see what games are included in the initial batch and the MoMA’s reasons behind starting a video game collection. Although the MoMA is slated to grow to over 40 titles, the seed batch is 14 titles including: Pac-Man, Tetris, Sim City 2000, Myst, Portal, and Dwarf Fortress. In the announcement they explain the motivation for building a video game collection: Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design. In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection. The above quote is only a small snippet of a much lengthier look at the benefits of examining and preserving video games, hit up the link below to check out the full post including future titles the MoMA would like to include in their archive. Video Games: 14 in the Collection, for Starters [Inside/Out] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • Applying Textures to Hexagonal Tiles Seamlessly

    - by PATRY
    I'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use a hexagonal map, but I'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to differentiate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • CodePlex Daily Summary for Tuesday, August 05, 2014

    CodePlex Daily Summary for Tuesday, August 05, 2014Popular ReleasesGMare: GMare Beta 1.3: Fixed: Sprites not being read inLib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.4.2: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...Aitso-a platform for spatial optimization and based on artificial immune systems: Aitso_0.14.08.01: Aitso0.14.08.01Installer.zipVidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.EasyMR: v1.0: 1 ????????? 2 ????????? 3 ??????? ????????????????????,???????????????,???????????PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...Facebook Graph Toolkit: Facebook Graph Toolkit 5.0.493: updated to Graph Api v2.0 updated class definitions according to latest documentation fixed a potential memory leak causing socket exhaustion LINQ to FQL simplified usage performance improvement added missing constructorsCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.4: Added French, Italian, German, Russian and Spanish translation. Added DeveloperMessage field so developers can send value of variables or other details they want along with crash report. Fixed bug where subject of crash report email was affected by translation. Fixed bug where extension is not added in SaveFileDialog while saving crash report.AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...Windows Embedded Board Support Package for BeagleBone: WEC2013 Beaglebone Black 03.02.00: Demo image. Runs on BeagleBone White and Black. On BeagleBone Black works with uSD or eMMC based images. XAML support added. SDK and demo tests included. New SDK refresh (uninstall old version first) IoT M2MQTT client built in. Built and maintained in the U.S.A.!Essence#: Philemon-3 (Alpha Build 19): The Philemon-3 release corrects a problem with the script of the NSIS installation program generator used to build the installer for the previous release. That issue could have been addressed by simply fixing the script and then regenerating the installation program, but a) it was judged to be less work to create a new release based on the current development code, and b) a new release does a better job of communicating the fact that the installation program for the previous release is broken...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Continuous Affect Rating and Media Annotation: CARMA v6.02: Compiled as v6.02 for MCR 8.3 (2014a) 32-bit Windows version Ratings will now only be saved for full seconds (e.g., a 90.2s video will now yield 90 ratings instead of 91 ratings). This should be more transparent to users and ensure consistency in the number of ratings output by different computers. Separated the XLS and XLSX output formats in the save file drop-down box. This should be more transparent to users than having to add the appropriate extension.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.Wallpapr: Wallpapr 1.7: Fixed the "Prohibited" message (Flickr upgraded their API to SSL-only).DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).New ProjectsAPS - Folha de Pagamento: Folha de PagamentoCIS470 Metrics Tracking: A data driven application designed to display various project progress metrics and reports based off of data. CIS470 Metrics Tracking DeVry Capstone project.Excel Converter: A great tools to convert MS excel to PDF and vice verse. We plan support both Window and Web version.FreightSoft: A Web Based Shipping and Freight Management SystemGoogle .Net API: Dot Net warp for Google API Services. API Demo, documentation, simple useful tools. Welcome to join us make more google API works on Dot Net World. Google Driver downloader: A free tool to bulk download file from google driver to local box.Omniprogram: OmniprogramOnline OCR: A free to OCR via google APIOnline Resume Parsing Using Aspose.Words for .NET: Online Resume Parsing Using Aspose.Words for .NET. PDF Text Searcher: This application searches for a word from the PDF file name inside the PDF itself.PEIN Framework: A collection of day to day required libraries.Public Components: Public Components, by Danny VarodRole Based View for Microsoft Dynamic CRM 2011 & 2013: Allow admin to configure entity's view based on role.scmactivitytfs: Test project to play with Team Foundation Server.Selfpub.CrmSolution: Tram-pam-pamWindGE: WindGE????DirectX11??????3D???????,????????????????????,???WPF???????。yao's project: a project for personal study

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  • New MySQL Enterprise Edition Demo

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } In case you haven’t seen it yet, we released last week a new MySQL Enterprise Edition Flash Demo. @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; } This demo helps you understand in only 3 minutes how Oracle’s MySQL Enterprise Edition reduces the risk, cost and time required in developing, deploying and managing business-critical MySQL applications. You can watch it here. After watching the demo, you can easily go ahead and try MySQL Enterprise Edition, and/or get more detailed information in our whitepaper. @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; } Enjoy the demo!

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  • Blank pale blue screen with Live USB Kubuntu on AMD Sempron 2800+ processor

    - by WGCman
    I am trying to install Kubuntu onto a USB stick to use on my Acer Aspire 1362 laptop with an AMD Sempron 2800+ chip. Using Windows XP, I downloaded and saved to the laptop's hard drive: kubuntu-2.04.1-desktop-i386.iso from the GetKubuntu website and LinuxLive USB Creator 2.8.16.exe from the Linux live website I then installed the latter and ran it, installing the kubuntu onto the Memory stick. Leaving the Bios setup unchanged, the USB stick is ignored and Windows boots. If I change the Bios boot order so that the memory stick takes precedence, I see a dark blue screen announcing Kubukntu 12.04, and on selecting either “live Mode” or “Persistent mode”, messages flash by quickly, some of which appear to be error messages, including “trying to unpack rootfs image as initramfs”, “cannot allocate resource for mainboard”, “no plug and play device found”. Eventually I see a pale blue screen with four moving dots announcing Kubukntu 12.04, similar to the login screen of my Kubuntu desktop, but no invitation to log in or indeed any dialog. After several minutes, this changes to a black screen with more messages including “no caching mode present”, “ADDRCONF(NETDEV_UP): wlan0: link is not ready”, then degrades to a blank pale blue screen which can only be moved by switching the computer off. Finding no way to log the error messages passing by, I managed to photograph most of them, but know no way to attach the photo to this forum. As suggested by User 68186 (to whom thanks!), I have edited my original post to reflect the recent progress, so the following two comments are now superseded.

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • Extending AutoVue Through the API

    - by GrahamOracle
    The AutoVue API (previously called the “VueBean” API) is a great way to extend AutoVue Client/Server Deployment – specifically the client component – beyond the out-of-the-box capabilities and into new use-cases. In addition to having a solid grasp of J2SE programming, make sure to leverage the following resources if you’re developing or interested in developing customizations/extensions to AutoVue Client/Server Deployment: Programmer’s Guide: Before all else, read through the AutoVue API Programmer’s Guide to get an understanding of the architecture of the API. The Programmer’s Guide is included with the installation of AutoVue, and is posted on the Oracle Technology Network (OTN) website for the recent versions of AutoVue: http://www.oracle.com/technetwork/documentation/autovue-091442.html Javadocs: The AutoVue API Javadocs document the many packages, classes, and methods available to you. The Javadocs are included in the product installation under the \docs\JavaDocs\VueBean folder (easiest starting point is through the file index.html). Integrations Forum: If you have development questions that aren’t answered through the documentation, feel free to register and post in the public AutoVue Integrations Forum. For more information refer to the following blog post from October 2010: https://blogs.oracle.com/enterprisevisualization/entry/exciting_news_autovue_integrat Code Samples: Although the Oracle Support team’s scope of Support for API/customization topics is to answer questions regarding information already provided in the documentation (i.e. not to design or develop custom solutions), there are cases where Support comes across interesting samples or code snippets that may benefit various customers. In those cases, our Support team posts the samples into the Oracle knowledge base, and tracks them through a single reference note. The link to the KM Note depends on how you currently access the My Oracle Support portal: Flash interface: https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=REFERENCE&id=1325990.1 (New) HTML interface: https://supporthtml.oracle.com/epmos/faces/ui/km/SearchDocDisplay.jspx?type=DOCUMENT&id=1325990.1 Happy coding!

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  • Basic procedural generated content works, but how could I do the same in reverse?

    - by andrew
    My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or restarts the game.) and is generated in the function below. As shown here by this animation, the colours represent the number. function generate_data(n) math.randomseed(n) -- resets the random so that the 'random' number for n is always the same math.random() -- fixes lua random bug local no = math.random(4) --print(no, n) return no end Now I want to limit the next block's number - a block of 1 will always have a block 2 after it, while block 2 will either have a block 1,2 or 3 after it, etc. Before, all the blocks data was randomly generated, initially, and then saved. This data was then loaded and used instead of being randomly called. While working this way, I could specify what the next block would be easily and it would be saved for consistency. I have now removed this saving/loading in favour of procedural generation as I realised that save whiles would get very big after travelling. Back to the present. While travelling forward (to the right), it is easy to limit what the next blocks number will be. I can generate it at the same time as the other data. The problem is when travelling backwards (to the left) I can not think of a way to load the previous block so that it is always the same. Does anyone have any ideas on how I could sort this out?

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  • Need alternative to Accessibility's "Locate Pointer" to visually highlight the mouse.

    - by fred.bear
    Update: See end of quetion: A black-on-white cross-hair/I-bar mouse-pointer is soemtimes hard foe me to spot in amongst black-on-white text. I've tried "Accessibility / Mouse Accessibility / Locate Pointer" .. which will: Show pointer position when Control is presssed It works (to a point), but it does have a notable problem, which renders it inpractical. It has the uncanny side-effect of disallowing all Control key navigation while editing a file/dir name in Nautilus (F2).. Just touching the Control key drops it out of edit mode, which means I can't keyboard paste, move-L/R word etc... So, I'm looking for an alternative. I've tried Compiz's Water Effect, but I need something which is sharper, faster, and localized to the pointer. Compiz's Show Mouse (with fire) is no suitable. I'm really lookingf for an analog of "Accessibility / Locate Pointer": * ie. I hit Control (only).. and it blips a quick visual pulse. UPDATE: I've just realized why I can't find my mouse so often! ... It's because it is isn't there !!! ... Two apps I use a lot, Gedit and Konsole (KDE Terminal; it renders unicode better), ... dissolve the mouse-pointer to invisible after the first key is typed ... and Konsole does it after a few seconds of idle-time... like a video-player option: "hide the mouse".. Well I don't use the mouse much, and I thought it was juse my eyesight (which does rely a lot on Compiz's zoom)... I discovered it when I installed a "novelty" app, called Geyes from gnome-applets ("A goofy set of eyes for the GNOME panel. They follow your mouse.") ... It could follow the mouse better than me! :)

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  • Worker roles in Windows Azure to host a multiplayer server

    - by MrWiggels
    I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple emulator environment where you can test out your application before uploading. I also download the Azure Social Game Toolkit (Visit), and followed as far as my understanding can take me. So, down to the main question. Is there anybody with experience developing Azure applications. I'm developing a Action RPG game, in a similar vein to Diablo III. I was thinking of putting up Matchmaking, Friends Lists, etc. Is there another way to connect to Azure services via something like UDP or TCP for sending packets or does everything have to go through HTTP requests? Is it even possible to use HTTP request/response for something like this? All game commands will be simple. Because the game server and the clients will be kept in-sync and will have deterministic actions, I'm just going to send actions like "Use Primary Skill" and "Use Secondary Skill". Any hints, ideas, light bulbs or a smack-in-the-face presentation will be much appreciated.

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  • How can I make an infinite cave using stage3d?

    - by ifree
    I want to make an infinite cave in my 3d game using flash stage3d. But I got no idea about how to build that cave. Can anyone can give me some solution or hint? update: I've tried agal fragment shader like squeae tunnel in shader toy code: var fragmentProgramCode:String = AGALUtils.build() .mov("ft0","v0") .div("ft1","ft0.xy","fc3.xy") .mul("ft2","fc6.x","ft1") .sub("ft3","ft2","fc5.x")//vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy; .mul("ft1","ft3.x","ft3.x") .mul("ft2","ft3.y","ft3.y") .pow("ft4","ft1","fc6.z")//float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); .pow("ft5","ft2","fc6.z") .add("ft1","ft4","ft5") .pow("ft4","ft1","fc6.w") .mov("ft5","fc5")//uv .sub("ft1","fc7.x","ft4") .add("ft5.x","fc7.x","ft1")//uv.x = .5*time + 0.5/r; .mov("ft6","fc0")//for atan .atan2("ft5.y","ft3.y","ft3.x",new <String>["fc7.y","fc5.x","fc7.z","fc7.w","fc8.x","fc8.y","fc8.z","fc8.w","fc9.x","fc9.y"],"ft6") .tex("ft0","ft5","fs0","repeat","linear","nomip")//tex .mul("ft1","ft4","ft4") .mul("ft2","ft1","ft4")//r*r*r .mul("ft1","ft0.xyz","ft2") .mov("ft0.w","fc5.x") .mov("oc","ft1").toString() it can only apply one material,but my project requires different types of material (like floor,ceilling). so ,I create a 3d model Is there anyway to make that 3d model render like "infinity cave"? use agal to make each side of cave's texture move? thanks for your help

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