Search Results

Search found 25856 results on 1035 pages for 'mac vs pc'.

Page 340/1035 | < Previous Page | 336 337 338 339 340 341 342 343 344 345 346 347  | Next Page >

  • Instead of buying VS 2010 what options will you use for .net development in the future?

    - by Eric Neunaber
    Given the recent release of VS 2010 I was shocked to see the pricing structure for the different versions of the product. I was lucky enough to receive free versions of VS 2005 and 2008 from attending various MS events. For the hacking I do at home I'm not sure I'm going to spend the money to purchase the IDE and wanted to see what others were using. Like SharpDevelop MonoDevelop Expess Editions

    Read the article

  • How do I change the auto complete behavior in the VS 2010 editor?

    - by pinkmuppet
    How do I stop VS 2010 (RC) from autocompleting html helpers with new object { ... } when I just want to pass in an anonymous type? Backspacing is driving me crazy. e.g., VS wants: <%=Html.ActionLink("Register", "Register", new object { controller = "Account" }) %> I know the helper is declared expecting object, which is why it does this, but can I change this behavior just for mvc helpers?

    Read the article

  • HTTP Headers: Max-Age vs Expires – Which One To Choose?

    - by Gopinath
    Caching of static content like images, scripts, styles on the client browser reduces load on the webservers and also improves end users browsing experience by loading web pages quickly. We can use HTTP headers Expires or Cache-Control:max-age to cache content on client browser and set expiry time for them. Expire header is HTTP/1.0 standard and Cache-Control:max-age is introduced in HTTP/1.1 specification to solve the issues and limitation with Expire  header. Consider the following headers.   Cache-Control: max-age=24560 Expires: Tue, 15 May 2012 06:17:00 GMT The first header instructs web browsers to cache the content for 24560 seconds relative to the time the content is downloaded and expire it after the time period elapses. The second header instructs web browser to expiry the content after 15th May 2011 06:17. Out of these two options which one to use – max-age or expires? I prefer max-age header for the following reasons As max-age  is a relative value and in most of the cases it makes sense to set relative expiry date rather than an absolute expiry date. Expire  header values are complex to set – time format should be proper, time zones should be appropriate. Even a small mistake in settings these values results in unexpected behaviour. As Expire header values are absolute, we need to  keep changing them at regular intervals. Lets say if we set 2011 June 1 as expiry date to all the image files of this blog, on 2011 June 2 we should modify the expiry date to something like 2012 Jan 1. This add burden of managing the Expire headers. Related: Amazon S3 Tips: Quickly Add/Modify HTTP Headers To All Files Recursively cc image flickr:rogue3w This article titled,HTTP Headers: Max-Age vs Expires – Which One To Choose?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • F# &ndash; Immutable List vs a Mutable Collection in Arrays

    - by MarkPearl
    Another day gone by looking into F#. Today I thought I would ramble on about lists and arrays in F#. Coming from a C# background I barely ever use arrays now days in my C# code – why you may ask – because I find lists generally handle most of the business scenario’s that I come across. So it has been an interesting experience with me keep bumping into Array’s & Lists in F# and I wondered why the frequency of coming across arrays was so much more in this language than in C#. Take for instance the code I stumbled across today. let rng = new Random() let shuffle (array : 'a array) = let n = array.Length for x in 1..n do let i = n-x let j = rng.Next(i+1) let tmp = array.[i] array.[i] <- array.[j] array.[j] <- tmp array   Quite simply its purpose is to “shuffle” an array of items. So I thought, why does it have the “a’ array'” explicitly declared? What if I changed it to a list? Well… as I was about to find out there are some subtle differences between array’s & lists in F# that do not exist in C#. Namely, mutability. A list in F# is an ordered, immutable series of elements of the same type, while an array is a fixed-size zero based, mutable collection of consecutive data elements that are all of the same type. For me the keyword is immutable vs mutable collection. That’s why I could not simply swap the ‘a array with ‘a list in my function header because then later on in the code the syntax would not be valid where I “swap” item positions. i.e. array.[i] <- array.[j] would be invalid because if it was a list, it would be immutable and so couldn’t change by its very definition.. So where does that leave me? It’s to early days to say. I don’t know what the balance will be in future code – will I typically always use lists or arrays or even have a balance, but time will tell.

    Read the article

  • What&rsquo;s new in VS.10 &amp; TFS.10?

    - by johndoucette
    Getting my geek on… I have decided to call the products VS.10 (Visual Studio 2010), TP.10 (Test Professional 2010),  and TFS.10 (Team Foundation Server 2010) Thanks Neno Loje. What's new in Visual Studio & Team Foundation Server 2010? Focusing on Visual Studio Team System (VSTS) ALM-related parts: Visual Studio Ultimate 2010 NEW: IntelliTrace® (aka the historical debugger) NEW: Architecture Tools New Project Type: Modeling Project UML Diagrams UML Use Case Diagram UML Class Diagram UML Sequence Diagram (supports reverse enginneering) UML Activity Diagram UML Component Diagram Layer Diagram (with Team Build integration for layer validation) Architecuture Explorer Dependency visualization DGML Web & Load Tests Visual Studio Premium 2010 NEW: Architecture Tools Read-only model viewer Development Tools Code Analysis New Rules like SQL Injection detection Rule Sets Code Profiler Multi-Tier Profiling JScript Profiling Profiling applications on virtual machines in sampling mode Code Metrics Test Tools Code Coverage NEW: Test Impact Analysis NEW: Coded UI Test Database Tools (DB schema versioning & deployment) Visual Studio Professional 2010 Debuger Mixed Mode Debugging for 64-bit Applications Export/Import of Breakpoints and data tips Visual Studio Test Professional 2010 Microsoft Test Manager (MTM, formerly known as "Camano")) Fast Forward Testing Visual Studio Team Foundation Server 2010 Work Item Tracking and Project Management New MSF templatesfor Agile and CMMI (V 5.0) Hierarchical Work Items Custom Work Item Link Types Ready to use Excel agile project management workbooks for managing your backlogs (including capacity planing) Convert Work Item query to an Excel report MS Excel integration Support for Work Item hierarchies Formatting is preserved after doing a 'Refresh' MS Project integration Hierarchy and successor/predecessor info is now synchronized NEW: Test Case Management Version Control Public Workspaces Branch & Merge Visualization Tracking of Changesets & Work Items Gated Check-In Team Build Build Controllers and Agents Workflow 4-based build process NEW: Lab Management (only a pre-release is avaiable at the moment!) Project Portal & Reporting Dashboards (on SharePoint Portal) Burndown Chart TFS Web Parts (to show data from TFS) Administration & Operations Topology enhancements Application tier network load balancing (NLB) SQL Server scale out Improved Sharepoint flexibility Report Server flexibility Zone support Kerberos support Separation of TFS and SQL administration Setup Separate install from configure Improved installation wizards Optional components Simplified account requirements Improved Reporting Services configuration Setup consolidation Upgrading from previous TFS versions Improved IIS flexibility Administration Consolidation of command line tools User rename support Project Collections Archive/restore individual project collections Move Team Project Collections Server consolidation Team Project Collection Split Team Project Collection Isolation Server request cancellation Licensing: TFS server license included in MSDN subscriptions Removed features (former features not part of Visual Studio 2010): Debug » Start With Application Verifier Object Test Bench IntelliSense for C++ / CLI Debugging support for SQL 2000

    Read the article

  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

    Read the article

  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files? here is an example-- file menu layout of coda by panic.com. (i couldnt post another link because it wouldnt let me). can you see how everything is organised alphabetically rather than by folder? i just want the file menu to show all folders first then all the files. 1) http://www.iaddesign.com/coda.png there must be a way to modify mac to let me to do this.

    Read the article

  • org.eclipse.jdt.ui.wizards.NewClassWizardPage available on Linux, but not on the Mac?

    - by Martin Cowie
    Most esteemed host of Eclipse magi .. I am trying to create an instance of the org.eclipse.jdt.ui.wizards.NewClassWizardPage class. I have one project where I do this, and it will compile & run on Linux, but not on a Mac. Both machines are running the Helios edition of Eclipse with the PDE, both were downloaded with the last week. The bundle org.eclipse.jdt.ui is available on the Mac, but for some reason the Mac will not compile the phrase import org.eclipse.jdt.ui.wizards.NewClassWizardPage; Saying "The import org.eclipse.jdt.ui.wizards.NewClassWizardPage cannot be resolved". The MANIFEST.MF is a simple one .. Manifest-Version: 1.0 Bundle-ManifestVersion: 2 Bundle-Name: RcpTest0 Bundle-SymbolicName: rcpTest0; singleton:=true Bundle-Version: 1.0.0.qualifier Bundle-Activator: rcptest0.Activator Require-Bundle: org.eclipse.ui, org.eclipse.core.runtime, org.eclipse.core.resources, org.eclipse.jdt, org.eclipse.jdt.core, org.eclipse.jdt.ui Bundle-ActivationPolicy: lazy Bundle-RequiredExecutionEnvironment: JavaSE-1.6 Your clues & boos are all most welcome.

    Read the article

  • [RAILS] Why is ssl_requirement clearing the Flash? (Chrome Mac)

    - by aaronrussell
    I am using ssl_requirement and since setting it up, my application's Flash messages are disappearing. I've modified the plugin slightly as accounts can optionally have a domain mapped to their account. In that case the non-ssl areas of the site should use the mapped domain, whereas the ssl areas should use the subdomain: def ensure_proper_protocol return true if ssl_allowed? if ssl_required? && !request.ssl? redirect_to "https://#{@account.subdomain}." + APP_CONF[:domain] + request.request_uri flash.keep return false elsif request.ssl? && !ssl_required? redirect_to "http://#{@account.sub_or_mapped_domain}" + request.request_uri flash.keep return false end end The application is broadly split into a website (front end) and an admin (back end). ALL of the admin area uses SSL so in the AdminController I have overwritten ssl_required? with: protected def ssl_required? return false if RAILS_ENV == "test" || RAILS_ENV == "development" true end Interestingly, Flash messages work fine in the development environment, where I am bypassing requiring SSL, but in my production environment where SSL is required, all Flash are gone. Any ideas? EDIT I've done some further testing and can add that this problem is ONLY occurring in Chrome on the Mac. Other Mac browsers and Chrome on windows are displaying the Flash messages as expected. This may be a bug with Chrome on the Mac then...?

    Read the article

  • Where to create/keep secret files for license information/trials on Windows/Mac OS X/Linux?

    - by BastiBense
    I'm writing a commercial product which uses a simple registration mechanism and allows the user to use the application for a demo period before purchasing. My application must somewhere store the registration information (if entered) and/or the date of the first launch to calculate if the user is still within the demo/trail period. While I'm pretty much finished with the registration mechanism itself, I now have to find a good way to store the registration information on the user's disk. The most obvious idea would be to store the trial period in the preferences file, but since user tend to delete/tinker with those from time to time, it might be a good idea to keep the registration information in a separate, more hidden file. So here's my question: What is the best place/strategy to keep and create such hidden files on Windows, Mac OS X and Linux? Here is what came to my mind so far: Linux/Mac OS X Most Unix-like systems are rather locked down when it comes to places a user can write files to. In most cases this is only the /tmp directory and the user's home directory. I guess the easiest here is probably to create a file with a dot-prefix to make it less visible, then give it a name that won't make it obvious that it's associated with my application. Windows Probably much like Linux/Mac OS X - more recent Windows versions become more restrictive when it comes to file system permissions. Anyway, I'd like to hear your ideas and thoughs. Even better if you have already implemented something similar in the past. Thanks! Update For me the places for such files is more relevant than the discussion of the question if this way for copy protection is good or bad.

    Read the article

  • Intel® Core™2 Duo Desktop Processor vs Intel® Core™ i3 Desktop Processor?

    - by metal gear solid
    Intel® Core™2 Duo Desktop Processor vs Intel® Core™ i3 Desktop Processor? Which CPU is better to buy ? Intel® Core™ i3-530 Processor (4M Cache, 2.93 GHz) (it supports DDR3 also) or Intel® Core™2 Duo Processor E7500 (3M Cache, 2.93 GHz, 1066 MHz FSB) (it supports DDR2 only ) Although I do not play games on my PC but I need good performance in Adobe Photoshop, Watching Full HD Movies. I need good performance in Multitasking. Along with any of these CPU I would purchase 2 GB x 2 stick of RAM. and I will use Windows 7. and I will use Microsoft VPC images also with MS Virtual PC.

    Read the article

  • This Week In Geek History: Steve Jobs Demos the First Mac, Mythbusters Hits the Airwaves, and Dr. Strangelove Invades Popular Culture

    - by Jason Fitzpatrick
    It was quite a wild ride for this week in Geek History: Steve Jobs gave a demonstration of the first Macintosh computer, beloved geek show MythBusters took to the air, and iconic movie Dr. Strangelove appeared in theatres and our collective consciousness. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

    Read the article

  • How to reinstall Mac OS X on OS X/Linux dual-boot system?

    - by strangeronyourtrain
    My setup: I have a MacBook Pro 5,5 with a Mac OS X Snow Leopard partition and a Linux partition. I use rEFIt to boot into Linux. I didn't use Boot Camp when I originally installed Linux; instead, I manually created the partition (with either Disk Utility in OS X or Gparted on a Linux live CD--I don't recall which one) and then installed Linux on it from a live CD. The problem: My OS X partition is corrupt, and I need to reinstall Snow Leopard. Since I installed rEFIt from within OS X, I'm concerned that wiping the OS X partition will prevent me from booting into my Linux partition. How can I do this without losing access to my Linux partition? Is it possible to install Snow Leopard on the partition I reserved for it, or will it automatically overwrite the entire drive? And if I do the fresh OS X install and then install rEFIt again, will it automatically recognize my Linux partition? Thanks for any tips! Specs: MacBook Pro 5,5 (Mid-2009); Snow Leopard 10.6.7/64-bit Sabayon Linux, 2.6.36 kernel EDIT/UPDATE: Thanks, but the situation has taken a more complicated turn: I tried to reinstall Snow Leopard from the DVD, but it refused to install onto my Mac partition, claiming: "The disk cannot be used to start up your computer." Disk Utility wouldn't let me resize the partition or create a new one, and it doesn't see my Linux partition. It only displays the two partitions "Macintosh HD" and Linux Swap. I can, however, see all the partitions from Linux. This is the partition table as shown in Gparted: And the output of "fdisk -l" is: WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 409639 204819+ ee GPT /dev/sda2 409640 349590464 174590412+ af HFS / HFS+ /dev/sda3 483122745 488392064 2634660 82 Linux swap / Solaris /dev/sda4 * 349590465 483122744 66766140 83 Linux Partition table entries are not in disk order I wonder if this is because I originally partitioned my disk with Gparted instead of OS X's Disk Utility (at this point, I don't recall whether I used Gparted or Disk Utility). In any case, it doesn't seem safe to do any reformatting with Disk Utility now, as I'm afraid it will wipe sda2 ("Macintosh HD") as well as sda4 (my Linux partition). So... I'm hoping to find a solution that doesn't involve wiping my entire hard disk. Would it be safe/possible to use Gparted to erase sda2 ("Macintosh HD") and then use the Snow Leopard DVD to install OS X onto [I]just[/I] sda2 without touching the other partitions? Thanks for any insight!

    Read the article

  • How to stop Time Machine on Mac to use removeable disk?

    - by ablmf
    One of my friend recently bought a Mac and somehow when she connect her removeable disk to the computer, Time Machine took control of this device use it as backup device automatically. So she could not use the disc for other purpose any more. When we connect it to windows, it could not be recognize any more. How can we get it back under control?

    Read the article

  • Create tunnel through an open SSH connection?

    - by criptych
    I have a remote PC (behind NAT and firewall) set up to create a reverse SSH tunnel to my home PC/server (DMZed). Unfortunately, the tunnel hasn't been working lately. Fortunately -- I think -- the remote PC currently has an SFTP session open to the local one. My question is, can I create a tunnel back to the remote PC through that session? Or am I SOL until I can physically get in to restore the reverse tunnel on the remote PC?

    Read the article

  • How to use remote microphone on Remote Desktop

    - by user553702
    I wish to connect to a remote Windows 7 PC that has a microphone, and use that local microphone (on the destination PC) in recording applications. Unfortunately whenever I connect on Remote Desktop, the remote PC's local microphones become hidden and disabled. Remote Desktop seems to force using the source computer's microphone with redirection, without an option to use the remote PC's microphone Isn't there a way to enable using the remote PC's microphone? I don't get why this should be so hard.

    Read the article

  • Why did Apple remove Python support in Mavericks, aka Mac OS X 10.9?

    - by alex gray
    Apple has removed Python support (at least on the Developer level) in 10.9. Python IS still on the machine in /System/Library/Frameworks/Python.framework... but trying to link to Python using the 10.9 SDK fails. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks does not have Python. I'm not a Pythonista, but find it interesting that Apple has made this change. I don't understand why this is done and I'm a bit annoyed that I have to remove Python from my compilation units in order to compile with 10.9 SDK. Is this a statement by Apple, along the lines of "People aren't using Python very much anymore so we're going to phase out support"? Or was something else driving the change?

    Read the article

  • How to get httrack to work with SSL on mac os x? (libssl.so not found)

    - by cwd
    I'm trying to use httrack website copier but the program is running and reporting "no-ssl" (ie: it does not have the capability to copy secure sites). From looking over this thread, it seems that the problem is either when I make & configure the program, or when I run the program, it is not finding the lib-ssl / open-ssl that I have installed. I think it is looking for /var/root/lib/libssl.so.1.0 The user on that forum states that he created a symlink which allowed httrack to find the ssl library in the non-default location. Perhaps that's what I need to do - but where do I create the link from and to? I'm not seeing that I have any libssl.so files installed on my system. Do I need the development package? If so, how do I install that? I used macports to install the current version of openssl that I have. I'm running OS X 10.6. Reserch I have run this command to try and debug: dtruss httrack 2&1 | grep ssl and that outputs this: stat64("libssl.so.1.0\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.1.0\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.1.0\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.1.0\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.1\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.1\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.1\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.1\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.1.0.0\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.1.0.0\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.1.0.0\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.1.0.0\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8p\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8p\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8p\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8p\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8o\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8o\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8o\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8o\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8n\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8n\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8n\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8n\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8m\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8m\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8m\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8m\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8l\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8l\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8l\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8l\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8k\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8k\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8k\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8k\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8j\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8j\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8j\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8j\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8g\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8g\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8g\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8g\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8b\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8b\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8b\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8b\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.8\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.8\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.8\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.8\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.7\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.7\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.7\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.7\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so.0.9.6\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so.0.9.6\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so.0.9.6\0", 0x7FFF5FBFF210, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so.0.9.6\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("libssl.so\0", 0x7FFF5FBFEE30, 0x7FFF5FBFF470) = -1 Err#2 stat64("/var/root/lib/libssl.so\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/local/lib/libssl.so\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 stat64("/usr/lib/libssl.so\0", 0x7FFF5FBFF220, 0x7FFF5FBFF470) = -1 Err#2 I have already used mac ports to install open-ssl: port installed The following ports are currently installed: beecrypt @4.2.1_2 (active) cpio @2.10_0 (active) expat @2.0.1_1 (active) flex @2.5.35_0 (active) gettext @0.18.1.1_2 (active) gperf @3.0.4_0 (active) icu @4.6_0 (active) libiconv @1.13.1_0 (active) mysql5 @5.1.53_0 (active) ncurses @5.9_0 (active) ncursesw @5.8_0 (active) neon @0.29.5_0 (active) openssl @1.0.0c_0 (active) perl5.8 @5.8.9_3 (active) popt @1.16_0 (active) python24 @2.4.6_7 (active) readline @6.1.002_0 (active) rpm @4.4.9_10 (active) sqlite3 @3.7.3_0 (active) zlib @1.2.5_0 (active) Here are the install locations: locate libssl /opt/local/lib/libssl.1.0.0.dylib /opt/local/lib/libssl.a /opt/local/lib/libssl.dylib /opt/local/lib/pkgconfig/libssl.pc /opt/local/var/macports/software/openssl/1.0.0c_0/opt/local/lib/libssl.1.0.0.dylib /opt/local/var/macports/software/openssl/1.0.0c_0/opt/local/lib/libssl.a /opt/local/var/macports/software/openssl/1.0.0c_0/opt/local/lib/libssl.dylib /opt/local/var/macports/software/openssl/1.0.0c_0/opt/local/lib/pkgconfig/libssl.pc /usr/lib/libssl.0.9.7.dylib /usr/lib/libssl.0.9.8.dylib /usr/lib/libssl.0.9.dylib /usr/lib/libssl.dylib /usr/lib/pkgconfig/libssl.pc What should I do next? More Info I tried the solution below: $ DYLD_INSERT_LIBRARIES="/opt/local/lib/libssl.1.0.0.dylib" httrack Welcome to HTTrack Website Copier (Offline Browser) 3.44-1-nossl Copyright (C) Xavier Roche and other contributors To see the option list, enter a blank line or try httrack --help It is still not able to load the ssl lib: 3.44-1-nossl

    Read the article

  • Apple: Time capsule, 2 questions

    - by Patrick
    1) Can I use time capsule as server ? Can I run operating systems on it ? 2) I'm using time machine with my mac with time capsule. Let's say my mac crashes, and I cannot use it anymore. Can i restore my mac disk on another laptop from time capsule ? In other words, can I have a perfect copy of my mac hard disk on another mac ? thanks

    Read the article

  • Router reconfigures PC's and they can no longer access the internet via hardwired connection to DSL Modem

    - by zchads
    Router reconfigures PC's and they can no longer access the internet via hardwired connection to DSL Modem. Hardware Information: Buffalo Wireless Router/access point, Model: WZR-HP-G300NH-AP DSL Modem: Generic (actually not sure of manufacture). Service Provider: TOT (Thailand) Laptop-1: Windows XP and Belkin PCMIA Network Card Laptop-2: Windows XP unknown network card & Wifi Laptop-3: Windows 7 unknown network card & Wifi Outline of Problem/actions taken: After a recent power failure the router and laptop-1 connected to router were no longer able to access the internet. Actions taken to try and recover internet access: Using Laptop-1 tried to configure Router with PPPoe settings using software from Router Manufacture. During the installation process a Timeout error was experienced, unable to connect to WAN. Used Internet Explorer to communicate directly with Router using IP address. Changed settings to use PPPoe settings given by ISP. Router was not able to communicate with Internet. Repeated steps 1-4 again with no success. Reset Router and DSL modem. Repeated steps 1-4 again still no success. Tried connecting Laptop-1 directly to DSL to gain access to internet to research problem. No Network connection with DSL could be established…connection would be established for a second and then be lost and didn’t appear long enough to actually connect to DSL. Replugged LAN back into Router and connection was regained with laptop-1. Replugged Laptop-1 directly into DSL and again unable to establish network connection. Uninstalled network card and all of its drivers on Laptop-1. Reinstalled network card and drivers and tried connecting directly to DSL. Still unable to make network connection. Plugged DSL into Laptop-3 and Internet connection was established. Being Laptop-3 does not have a CD-Rom, Laptop-2 was tried to connect to the router. With Laptop-2 steps 1-7 ended up being repeated without success. Tried plugging Laptop-2 directly into DSL and again no network connection could be established. Using Laptop-3 with a direct connection to DSL downloaded latest Router FW. Installed router FW using Laptop-1. Tired the installation process again without success. Being desperate reinstalled OS on Laptop-1 still not success. Tried using “ipconfig” with router to see what was going on without success. With laptop-1 connected to DSL went through the “ipconfig /…” inputs to see if anything made a difference. Being the network card was not able to make a connection this provide very little information “media disconnected”. So now I have a router and two laptops which are unable to connect to the internet and sure could use some advice/help.

    Read the article

< Previous Page | 336 337 338 339 340 341 342 343 344 345 346 347  | Next Page >