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  • Code maintenance: To add comments in code or to just leave it to the version control?

    - by Chillax
    We have been asked to add comments with start tags, end tags, description, solution etc for each change that we make to the code as part of fixing a bug / implementing a CR. My concern is, does this provide any added value? As it is, we have all the details in the Version control history, which will help us to track each and every change? But my leads are insisting on having the comments as a "good" programming practice. One of their argument is when a CR has to be de-scoped/changed, it would be cumbersome if comments are not there. Considering that the changes would be largely in between code, would it really help to add comments for each and every change we make? Shouldn't we leave it to the version control?

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  • Building my first ASP.NET WebForms application problem

    - by user1525474
    Hi I have recently started to learn C#/ASP.NET WebForms and after reading two books I thought I was ready to create my first web application. Problem is I could not have been more wrong. Although I am not quite a beginner as a programmer and have done some programming in Java (a Monopoly game), JavaScript (using jQuery), and PHP (create templates for WordPress), I never really created something that is database driven, and I can't seem to figure where to start. I am very confident in my HTML/CSS/jQuery skills, so that is not the problem. My end goal after becoming comfortable in ASP.NET WebForms is to learn MVC, ADO.NET, and the Entity Framework, and start a career as a .NET developer. I would like if someone could tell me some tutorials that build ASP.NET WebForms applications, such as a blog, so I can see what are the steps in creating an ASP.NET WebForms database driven application. I already have to projects in mind for ASP.NET. One is building a blog and the other building a job board.

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  • Randomization of biomes

    - by user24527
    You know how in Minecraft, the World is ever-expanding and all the biomes are randomized? My generalized question is: In relation to a space simulation that is also ever-expanding as the player moves about the world, how would one go about programming this randomization in Java? My real question is: Could I get a simplified example broken down into these example classes: astroids (This would include how many astroids there are, their positioning in space, their size, how often the larger astroids occur, how close they are to each other, the limitations of how many of the large asteroids can be in one field, how often astroid fields are generated, etc.) star-types (size, color, type, how often they occur, where hey occur, etc.) inhabitable-planets (size, positioning, how often they're generated, where they are generated, etc.) This would be very helpful currently since I wish to make a simplified version of such a program.

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  • Ouya / Android : button mapping biwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

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  • How to apply a filter to the screen of a running program?

    - by Shahbaz
    The idea is to take old games without modifying them, but have the graphics card apply a series of filters to their output before sending them to the monitor. A very crude example would be to take a game that has a resolution of 640x480 and do: Increase the resolution to 1280x960 Apply a blur (low pass filter) Apply a sharpen (1 + high pass filter) These steps may not necessarily be the best to improve the visuals of an old game, but there are a lot of techniques that are well-known in image processing for this purpose. The question is, do the (NVidia) graphics cards give the ability to load a program that modifies the screen before sending it to the monitor? If so, how are they called and what terminology should I use to search? I would be comfortable with doing the programming myself if this ability is part of a library. Also, would the solution be different between Windows and Linux? If so, either is fine, since most of the games are probably runnable by wine.

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  • Are there any OpenGL ES 2.0 examples for JOGL?

    - by fjdutoit
    I've scoured the internet for the last few hours looking for an example of how to run even the most basic OpenGL ES 2 example using JOGL but "by Jupiter!" it has been a total fail. I tried converting the android example from the OpenGL ES 2.0 Programming Guide examples (and at the same time looking at the WebGL example -- which worked fine) yet without any success. Are there any examples out there? If anyone else wants some extra help regarding this question see this thread on the official Jogamp forum.

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  • Horizontal title bar shadow while in full screen

    - by Atcold
    While in full screen the horizontal shadow of the title bar (I am not too sure about its name) appears on top of everything. How can I get rid of it? It's quite distracting while coding in Guake mode and annoying while watching movies. In the picture I've setup Guake with some transparency (that's why you can see things underneath), but the shadow is on the top of everything while I am in fullscreen. This, as I have already said, happens to me both while I am watching movies or programming in fullscreen mode. This usually happens after awaking the laptop from hibernation. Now it looks like it has gone, but I am still wandering if someone knows something about it. And here back it is :[ I'm running Ubuntu 13.04

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  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

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  • Testing Git competence

    - by David
    I hire a lot of programmers for tiny tasks. I very clearly specify that the tasks can only be completed by making a pull request on GitHub. Unfortunatelly, so many programmers do not know Git and often the programmers cannot complete the project due to not understanding/being willing to learn Git, even after they have undertaken the programming of the task. This is bad both for me and for the programmers. Sometimes I end up arguing for why it is inefficient that they just send me a zip file containing the code. Therefore, I am looking for an online service to certify that the programmers know how to make a pull request so I do not waste their nor my time. The certificate should be free for the coders, but may cost me. It is important that the course just focuses on exactly what is needed to make a clean pull request so it should not take more than 5 minutes to go through. Does such a thing exist?

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  • Is it possible for a good programmer to have never used version control?

    - by lortabac
    I am looking for an expert programmer to help solve a difficult situation. The interviews so far have been surprisingly disappointing. The best candidate so far is a very experienced programmer who has never used version control software. The problem in itself might not be too serious because it is something which can be learned in a short time. But there is a deeper aspect, which worries me: How is it possible to actively develop software for 10-15 years without ever needing version control? Is the fact itself of not looking for a solution to the problem of tracking changes a sign of a wrong attitude to programming?

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  • understanding technology that news websites use

    - by Registered User
    I am trying to understand the technology which many news websites use please have a look at this website http://www.shritimes.com/ if you click any news item then the particular thing gets zoomed and viewer can read the news as far as I can understand they have done some programming by which a gif image is opened up in a new pop up, can some one help to understand as what thing is used here javascript,html, php or what exactly? I have seen this feature in a lot of websites I want to know how it is achieved? I am looking from the code side of the things if some one can advise me any function call which does this I am a programmer but into C I am new to web kind of things.

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  • Is having your own website important?

    - by Josh K
    How necessary or important is it? I try to keep a running list of blogs or sites to follow, but a lot of the time I pull up someone's profile and notice there isn't anything there. Is it really important? I understand are different levels of programming (from C/C++ system programmers to Rails and even Haskell and J) and not everyone works in a language easily worked with for web based applications. Not everything is web-centric, however with the advent of many popular and sometimes free services I don't think it's unreasonable to expect a majority of programmers to have a personal site.

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  • How often do CPUs make calculation errors?

    - by veryfoolish
    In Dijkstra's Notes on Structured Programming he talks a lot about the provability of computer programs as abstract entities. As a corollary, he remarks how testing isn't enough. E.g., he points out the fact that it would be impossible to test a multiplication function f(x,y) = x*y for any large values of x and y across the entire ranges of x and y. My question concerns his misc. remarks on "lousy hardware". I know the essay was written in the 1970s when computer hardware was less reliable, but computers still aren't perfect, so they must make calculation mistakes sometimes. Does anybody know how often this happens or if there are any statistics on this?

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  • What undergraduate course to choose for a mature programmer returning to study

    - by Dve
    I have been developing applications (mostly web-based) for almost 10 years now and have learnt pretty much everything I know through experience (and the internet!). I wouldn't call myself an advanced programmer, but I am quite proficient in several languages (C#, Javascript, Ruby, HTML/CSS etc) and spend a quite a bit of time working on personal projects and reading countless books & articles. I am looking to emigrate to Canada, hopefully Vancouver (im from the UK) and one way would be on a student visa, if I was going to be studying for a minimum of 2 years. Having never been to university or achieved anything higher than A-Levels I am quite tempted by this path. The thought of learning is more exciting to me now than it was 10 years ago! What would be people recommend as a good undergraduate course to take that would complement this career path? Would Math be beneficial, if so which area of Math? TL;DR What undergraduate course/area of study would complement 10 years of (mostly web-based) programming experience?

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • Trip Report: Scottsdale Arizona Event Conference Planning

    Monday May 10th, 2010 represents my largest and best event to-date, that I have ever hosted. For the last seven years, I’ve grown a technical audience around Microsoft programming / developers in the Phoenix area. Some travel from California, New Mexico, and other parts of Arizona, but for the most part the crowd is local. In years past, this all day event has been as small as 300 folks, and as large as 500, and I’ve tried been to venues around the valley some better than others. This...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Google I/O 2012 - YouTube Channels: Get with the Program!

    Google I/O 2012 - YouTube Channels: Get with the Program! Dror Shimshowitz, AJ Crane YouTube allows anyone to distribute videos to 800m web, mobile and TV viewers around the world. Come learn how to leverage this powerful platform to build an audience and market your products. We'll walk you through tips and techniques for building, programming, and promoting your very own YouTube channel. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 53:11 More in Science & Technology

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  • Security Alert for CVE-2011-5035 Updated

    - by Eric P. Maurice
    Hi, this is Eric Maurice again.  Oracle has just updated the Security Alert for CVE-2011-5035 to announce the availability of additional fixes for products that were affected by this vulnerability through their use of the WebLogic Server and Oracle Container for J2EE components.  As explained in a previous blog entry, a number of programming language implementations and web servers were found vulnerable to hash table collision attacks.  This vulnerability is typically remotely exploitable without authentication, i.e., it may be exploited over a network without the need for a username and password.  If successfully exploited, malicious attackers can use this vulnerability to create denial of service conditions against the targeted system. A complete list of affected products and their versions, as well as instructions on how to obtain the fixes, are listed on the Security Alert Advisory.  Oracle highly recommends that customers apply these fixes as soon as possible.

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  • What should I think about when switching from Python to Java?

    - by Nick Rosencrantz
    I was a Java developer in the early 2000s, switched to Python in 2008 and now Iäm working in Java again. Is there anything special you think I should keep in mind when going back to a Java environment? I used to work with EJB 1.0, I didn't work with EJB 2.0 and now we have JPA instead. I'm comfortable programming in Java and my new job with Java is much better than my Python job even though Python is my favorite language the tools and others things about my Java job makes it much better. I found when I searched jobs that demand for Java developer was much greater than demand for Python programmers- do you have a similar experience? Thank you

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  • Learning C++ but wanting to develop iOS Apps

    - by DiscreteGenius
    I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for Xcode is Objective-C. Am I hurting myself by learning C++ before any other language (notably before my desired lang Objective-C)? There's got to be a reason the university requires C++ to learn as a basis language. Please offer any helpful guidance or how I should go about this. Thanks//

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  • How many CISC instructions do compilers use?

    - by Euphoric
    CISC processors have sometimes huge instruction sets. This makes assembly programming somehow easier. But it reduces overall effectivness of the whole chip. But how many of those instructions are used by modern compilers? I'm especialy interested in relation of CISC vs. RISC where in CISC, compiler can use specialised instructions, that might increase effectivness. But do compilers use those instructions? If yes, then how many of them are used?

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  • Advice: should I focus on PHP + MySQL, or split my time for more JS and CSS? [closed]

    - by fakaff
    I started learning web development about three months ago (in between working my regular job), and I'm finally starting to get some vague, distant notion of understanding. I find the server-side stuff the most interesting; though I've not gone anywhere near Apache quite yet, which I assume will be necessary at some point. As cool as toying around with visuals and UI is, programming and database stuff inspires me with new ideas and possibilities every minute (I've even bought, on a whim, a wonderfully dry bunch of books on database theory and relational algebra). And whatever CSS or Javascript tutorial I'm doing, it often feels like a distraction from the PHP/MySQL stuff I'd rather be playing with. For someone like me who's just starting out, which is the most advisable course of action? (in terms of being marketable as a programmer): To focus on PHP and SQL stuff exclusively, and only once I master those to diversify my skills. To first learn all three (PHP/MySQL, Javascript, CSS and design) and only once I'm fluent in all three focus on PHP and databases?

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  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

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  • Earliest use of Comments as Semantically Meaningful Things in a Program?

    - by Alan Storm
    In certain corners of the PHP meta-programming world, it's become fashionable to use PHPDoc comments as a mechanism for providing semantically meaningful information to a program. That is, other code will parse the doc blocks and do something significant with the information encoded in those comments. Doctrine's annotations and code generation are an example of this. What's the earliest (or some early) use of this technique? I have vague memories of some early java Design by Contract implementations doing similar things, but I'm not sure of those folks were inventing the technique, or if they got it from somewhere. Mainly asking so I can provide some historical context for PHP developers who haven't come across the technique before, and are distrustful of it because it seems a little crazy pants.

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  • understanding computers [closed]

    - by Ashwin
    Possible Duplicate: Good resources to understand how a program interacts with machine hardware I don't know if this is the correct StackExchange site to ask this question. But I could not find any other. I want to understand how a computer works from the software level to the internal structure. For example what happens when I press a button on keyboard. The OS interprets it and then what changes happen in the flip-flops. How is an operating system written? If it is written using some programming language, then how is that interpreter written. At some point it has to come down to the hardware, right? I know to program in c, c++ and java. But after all these years I am still not sure about what is happening inside. I would be grateful to anyone who points me to to a link or a video that explains this to the deep.

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