Search Results

Search found 40294 results on 1612 pages for 'dot files'.

Page 341/1612 | < Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >

  • Taking web sites offline for demonstration

    While working in software development in general, and in web development for a couple of customers it is quite common that it is necessary to provide a test bed where the client is able to get an image, or better said, a feeling for the visions and ideas you are talking about. Usually here at IOS Indian Ocean Software Ltd. we set up a demo web site on one of our staging servers, and provide credentials to the customer to access and review our progress and work ad hoc. This gives us the highest flexibility on both sides, as the test bed is simply online and available 24/7. We can update the structure, the UI and data at any time, and the client is able to view it as it suits best for her/him. Limited or lack of online connectivity But what is going to happen when your client is not capable to be online - no matter for what reasons; here are some more obvious ones: No internet connection (permanently or temporarily) Expensive connection, ie. mobile data package, stay at a hotel, etc. Presentation devices at an exhibition, ie. using tablets or iPads Being abroad for a certain time, and only occasionally online No network coverage, especially on mobile Bad infrastructure, like ie. in Third World countries Providing a catalogue on CD or USB pen drive Anyway, it doesn't matter really. We should be able to provide a solution for the circumstances of our customers. Presentation during an exhibition Recently, we had the following request from a customer: Is it possible to let us have a desktop version of ResortWork.co.uk that we can use for demo purposes at the forthcoming Ski Shows? It would allow us to let stand visitors browse the sites on an iPad to view jobs and training directory course listings. Yes, sure we can do that. Eventually, you might think why don't they simply use 3G enabled iPads for that purpose? As stated above, there might be several reasons for that - low coverage, expensive data packages, etc. Anyway, it is not a question on how to circumvent the request but to deliver a solution to that. Possible solutions... or not? We already did offline websites earlier, and even established complete mirrors of one or two web sites on our systems. There are actually several possibilities to handle this kind of request, and it mainly depends on the system or device where the offline site should be available on. Here, it is clearly expressed that we have to address this on an Apple iPad, well actually, I think that they'd like to use multiple devices during their exhibitions. Following is an overview of possible solutions depending on the technology or device in use, and how it can be done: Replication of source files and database The above mentioned web site is running on ASP.NET, IIS and SQL Server. In case that a laptop or slate runs a Windows OS, the easiest way would be to take a snapshot of the source files and database, and transfer them as local installation to those Windows machines. This approach would be fully operational on the local machine. Saving pages for offline usage This is actually a quite tedious job but still practicable for small web sites Tool based approach to 'harvest' the web site There quite some tools in the wild that could handle this job, namely wget, httrack, web copier, etc. Screenshots bundled as PDF document Not really... ;-) Creating screencast or video Simply navigate through your website and record your desktop session. Actually, we are using this kind of approach to track down difficult problems in order to see and understand exactly what the user was doing to cause an error. Of course, this list isn't complete and I'd love to get more of your ideas in the comments section below the article. Preparations for offline browsing The original website is dynamically and data-driven by ASP.NET, and looks like this: As we have to put the result onto iPads we are going to choose the tool-based approach to 'download' the whole web site for offline usage. Again, depending on the complexity of your web site you might have to check which of the applications produces the best results for you. My usual choice is to use wget but in this case, we run into problems related to the rewriting of hyperlinks. As a consequence of that we opted for using HTTrack. HTTrack comes in different flavours, like console application but also as either GUI (WinHTTrack on Windows) or Web client (WebHTTrack on Linux/Unix/BSD). Here's a brief description taken from the original website about HTTrack: HTTrack is a free (GPL, libre/free software) and easy-to-use offline browser utility. It allows you to download a World Wide Web site from the Internet to a local directory, building recursively all directories, getting HTML, images, and other files from the server to your computer. HTTrack arranges the original site's relative link-structure. Simply open a page of the "mirrored" website in your browser, and you can browse the site from link to link, as if you were viewing it online. And there is an extensive documentation for all options and switches online. General recommendation is to go through the HTTrack Users Guide By Fred Cohen. It covers all the initial steps you need to get up and running. Be aware that it will take quite some time to get all the necessary resources down to your machine. Actually, for our customer we run the tool directly on their web server to avoid unnecessary traffic and bandwidth. After a couple of runs and some additional fine-tuning - explicit inclusion or exclusion of various external linked web sites - we finally had a more or less complete offline version available. A very handsome feature of HTTrack is the error/warning log after completing the download. It contains some detailed information about errors that appeared on the pages and the links within the pages that have been processed. Error: "Bad Request" (400) at link www.resortwork.co.uk/job-details_Ski_hire:tech_or_mgr_or_driver_37854.aspx (from www.resortwork.co.uk/Jobs_A_to_Z.aspx)Error: "Not Found" (404) at link www.247recruit.net/images/applynow.png (from www.247recruit.net/css/global.css)Error: "Not Found" (404) at link www.247recruit.net/activate.html (from www.247recruit.net/247recruit_tefl_jobs_network.html) In our situation, we took the records of HTTP 400/404 errors and passed them to the web development department. Improvements are to be expected soon. ;-) Quality assurance on the full-featured desktop Unfortunately, the generated output of HTTrack was still incomplete but luckily there were only images missing. Being directly on the web server we simply copied the missing images from the original source folder into our offline version. After that, we created an archive and transferred the file securely to our local workspace for further review and checks. From that point on, it wasn't necessary to get any more files from the original web server, and we could focus ourselves completely on the process of browsing and navigating through the offline version to isolate visual differences and functional problems. As said, the original web site runs on ASP.NET Web Forms and uses Postback calls for interaction like search, pagination and partly for navigation. This is the main field of improving the offline experience. Of course, same as for standard web development it is advised to test with various browsers, and strangely we discovered that the offline version looked pretty good on Firefox, Chrome and Safari, but not in Internet Explorer. A quick look at the HTML source shed some light on this, and there are conditional CSS inclusions based on the user agent. HTTrack is not acting as Internet Explorer and so we didn't have the necessary overrides for this browser. Not problematic after all in our case, but you might have to pay attention to this and get the IE-specific files explicitly. And while having a view at the source code, we also found out that HTTrack actually modifies the generated HTML output. In several occasions we discovered that <div> elements were converted into <table> constructs for no obvious reason; even nested structures. Search 'e'nd destroy - sed (or Notepad++) to the rescue During our intensive root cause analysis for a couple of HTML/CSS problems that needed some extra attention it is very helpful to be familiar with any editor that allows search and replace over multiple files like, ie. sed - stream editor for filtering and transforming text on Linux or my personal favourite Notepad++ on Windows. This allowed us to quickly fix a lot of anchors with onclick attributes and Javascript code that was addressed to ASP.NET files instead of their generated HTML counterparts, like so: grep -lr -e '.aspx' * | xargs sed -e 's/.aspx/.html?/g' The additional question mark after the HTML extension helps to separate the query string from the actual target and solved all our missing hyperlinks very fast. The same can be done in Notepad++ on Windows, too. Just use the 'Replace in files' feature and you are settled. Especially, in combination with Regular Expressions (regex). Landscape of browsers Okay, after several runs of HTML/CSS code analysis, searching and replacing some strings in a pool of more than 4.000 files, we finally had a very good match of an offline browsing experience in Firefox and Chrome on Linux. Next, we transferred that modified set of files to a Windows 8 machine for review on Firefox, Chrome and Internet Explorer 7 to 10, and a Mac mini running Mac OS X 10.7 to check the output on Safari and again on Chrome. Besides IE, for reasons already mentioned above, the results were identical. And last but not least it was about to check web site on tablets. Please continue to read on the following articles: Taking web sites offline for demonstration on Galaxy Tablet Taking web sites offline for demonstration on iPad

    Read the article

  • Allow certain users to access a specific directory?

    - by animuson
    I'm trying to figure out how to allow certain users who are also me to access a directory of files that I want to use for all of my users. I'm using cPanel and I used WHM to create three separate accounts. The files I want to use are on account1 in the directory /home/account1/public_html/source/engines and I want the directory /home/account2/public_html/source/engines to use the same exact files without having to upload them to both places every time I change them, so I created a simple symbolic link and added account2 to the group account1 (while still keeping its own group as the primary). It still gives me a Permission Denied error though. Is there any way I can grant account2 and other accounts that I create for myself access to those files? I don't want them to be global to all users because I don't want my hosted users to be able to access them, only my users. groups account1 returns account1 : account1 groups account2 returns account2 : account2 account1 /home/account1/public_html/source/engines and all its files belongs to account1:account1 Any other information you might need just ask.

    Read the article

  • ASP.NET MVC 3 Hosting :: Deploying ASP.NET MVC 3 web application to server where ASP.NET MVC 3 is not installed

    - by mbridge
    You can built sample application on ASP.NET MVC 3 for deploying it to your hosting first. To try it out first put it to web server where ASP.NET MVC 3 installed. In this posting I will tell you what files you need and where you can find them. Here are the files you need to upload to get application running on server where ASP.NET MVC 3 is not installed. Also you can deploying ASP.NET MVC 3 web application to server where ASP.NET MVC 3 is not installed like this example: you can change reference to System.Web.Helpers.dll to be the local one so it is copied to bin folder of your application. First file in this list is my web application dll and you don’t need it to get ASP.NET MVC 3 running. All other files are located at the following folder: C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\ If there are more files needed in some other scenarios then please leave me a comment here. And… don’t forget to convert the folder in IIS to application. While developing an application locally, this isn’t a problem. But when you are ready to deploy your application to a hosting provider, this might well be a problem if the hoster does not have the ASP.NET MVC assemblies installed in the GAC. Fortunately, ASP.NET MVC is still bin-deployable. If your hosting provider has ASP.NET 3.5 SP1 installed, then you’ll only need to include the MVC DLL. If your hosting provider is still on ASP.NET 3.5, then you’ll need to deploy all three. It turns out that it’s really easy to do so. Also, ASP.NET MVC runs in Medium Trust, so it should work with most hosting providers’ Medium Trust policies. It’s always possible that a hosting provider customizes their Medium Trust policy to be draconian. Deployment is easy when you know what to copy in archive for publishing your web site on ASP.NET MVC 3 or later versions. What I like to do is use the Publish feature of Visual Studio to publish to a local directory and then upload the files to my hosting provider. If your hosting provider supports FTP, you can often skip this intermediate step and publish directly to the FTP site. The first thing I do in preparation is to go to my MVC web application project and expand the References node in the project tree. Select the aforementioned three assemblies and in the Properties dialog, set Copy Local to True. Now just right click on your application and select Publish. This brings up the following Publish wizard Notice that in this example, I selected a local directory. When I hit Publish, all the files needed to deploy my app are available in the directory I chose, including the assemblies that were in the GAC. Another ASP.NET MVC 3 article: - New Features in ASP.NET MVC 3 - ASP.NET MVC 3 First Look

    Read the article

  • JDK 7u25: Solutions to Issues caused by changes to Runtime.exec

    - by Devika Gollapudi
    The following examples were prepared by Java engineering for the benefit of Java developers who may have faced issues with Runtime.exec on the Windows platform. Background In JDK 7u21, the decoding of command strings specified to Runtime.exec(String), Runtime.exec(String,String[]) and Runtime.exec(String,String[],File) methods, has been made more strict. See JDK 7u21 Release Notes for more information. This caused several issues for applications. The following section describes some of the problems faced by developers and their solutions. Note: In JDK 7u25, the system property jdk.lang.Process.allowAmbigousCommands can be used to relax the checking process and helps as a workaround for some applications that cannot be changed. The workaround is only effective for applications that are run without a SecurityManager. See JDK 7u25 Release Notes for more information. Note: To understand the details of the Windows API CreateProcess call, see: http://msdn.microsoft.com/en-us/library/windows/desktop/ms682425%28v=vs.85%29.aspx There are two forms of Runtime.exec calls: with the command as string: "Runtime.exec(String command[, ...])" with the command as string array: "Runtime.exec(String[] cmdarray [, ...] )" The issues described in this section relate to the first form of call. With the first call form, developers expect the command to be passed "as is" to Windows where the command needs be split into its executable name and arguments parts first. But, in accordance with Java API, the command argument is split into executable name and arguments by spaces. Problem 1: "The file path for the command includes spaces" In the call: Runtime.getRuntime().exec("c:\\Program Files\\do.exe") the argument is split by spaces to an array of strings as: c:\\Program, Files\\do.exe The first element of parsed array is interpreted as the executable name, verified by SecurityManager (if present) and surrounded by quotations to avoid ambiguity in executable path. This results in the wrong command: "c:\\Program" "Files\\do.exe" which will fail. Solution: Use the ProcessBuilder class, or the Runtime.exec(String[] cmdarray [, ...] ) call, or quote the executable path. Where it is not possible to change the application code and where a SecurityManager is not used, the Java property jdk.lang.Process.allowAmbigousCommands could be used by setting its value to "true" from the command line: -Djdk.lang.Process.allowAmbigousCommands=true This will relax the checking process to allow ambiguous input. Examples: new ProcessBuilder("c:\\Program Files\\do.exe").start() Runtime.getRuntime().exec(new String[]{"c:\\Program Files\\do.exe"}) Runtime.getRuntime().exec("\"c:\\Program Files\\do.exe\"") Problem 2: "Shell command/.bat/.cmd IO redirection" The following implicit cmd.exe calls: Runtime.getRuntime().exec("dir temp.txt") new ProcessBuilder("foo.bat", "", "temp.txt").start() Runtime.getRuntime().exec(new String[]{"foo.cmd", "", "temp.txt"}) lead to the wrong command: "XXXX" "" temp.txt Solution: To specify the command correctly, use the following options: Runtime.getRuntime().exec("cmd /C \"dir temp.txt\"") new ProcessBuilder("cmd", "/C", "foo.bat temp.txt").start() Runtime.getRuntime().exec(new String[]{"cmd", "/C", "foo.cmd temp.txt"}) or Process p = new ProcessBuilder("cmd", "/C" "XXX").redirectOutput(new File("temp.txt")).start(); Problem 3: "Group execution of shell command and/or .bat/.cmd files" Due to enforced verification procedure, arguments in the following calls create the wrong commands.: Runtime.getRuntime().exec("first.bat && second.bat") new ProcessBuilder("dir", "&&", "second.bat").start() Runtime.getRuntime().exec(new String[]{"dir", "|", "more"}) Solution: To specify the command correctly, use the following options: Runtime.exec("cmd /C \"first.bat && second.bat\"") new ProcessBuilder("cmd", "/C", "dir && second.bat").start() Runtime.exec(new String[]{"cmd", "/C", "dir | more"}) The same scenario also works for the "&", "||", "^" operators of the cmd.exe shell. Problem 4: ".bat/.cmd with special DOS chars in quoted params” Due to enforced verification, arguments in the following calls will cause exceptions to be thrown.: Runtime.getRuntime().exec("log.bat \"error new ProcessBuilder("log.bat", "error Runtime.getRuntime().exec(new String[]{"log.bat", "error Solution: To specify the command correctly, use the following options: Runtime.getRuntime().exec("cmd /C log.bat \"error new ProcessBuilder("cmd", "/C", "log.bat", "error Runtime.getRuntime().exec(new String[]{"cmd", "/C", "log.bat", "error Examples: Complicated redirection for shell construction: cmd /c dir /b C:\ "my lovely spaces.txt" becomes Runtime.getRuntime().exec(new String[]{"cmd", "/C", "dir \b \"my lovely spaces.txt\"" }); The Golden Rule: In most cases, cmd.exe has two arguments: "/C" and the command for interpretation.

    Read the article

  • Automate Log Parser to Find Your Data Faster

    - by The Official Microsoft IIS Site
    Microsoft’s Log Parser is a really powerful tool for searching log files. With just a few simple SQL commands you can pull more data than you ever imagined out of your logs. It can be used to read web site log files, csv files, and even Windows event logs. Log Parser isn’t intended to compete with stats products such as Webtrends Log Analyzer or SmarterStats by Smartertools.com which I feel is the best on the market. I primarily use Log Parser for troubleshooting problems with a site...(read more)

    Read the article

  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How do you develop web applications? [closed]

    - by ck3g
    How do you and/or your team develop your web applications? Language, framework or platform doesn't matter. I would like to know about the structure of your environment. For example: Using IDE on workstation and project files on remote host accessing via sftp. Files are saved instantly on remote host; All files are local and are uploaded on remote host during saving; Files are local, web server is running on local computer and is tested at local host. etc. You could write down also about the benefits of your approach, this will be useful for me. Thanks upd: Here must be a question and here it is: which is the best approach by your opinion?

    Read the article

  • Remote synchronization

    - by Tomas Mysik
    Hi all, today we would like to show you another improvement we have prepared for NetBeans 7.2. Today, let's talk a little bit about remote synchronization. If you already use our simple (S)FTP client, this enhancement could be useful for you. Simply right click on Source Files and select Synchronize. Please notice that the remote synchronization works better only on the whole project (it means that the Source Files must be selected). The Synchronize action is also available on individual files (more files can be selected at once) but the suggested operation (download, upload etc.) does not work so precisely. Also please notice that the suggested operations are not 100% reliable since the timestamps provided by FTP servers are not exact. Once the remote files (their names and paths only, of course) are fetched, the main dialog appears: As you can see, NetBeans tries to suggest you operations (upload, download etc.) which should be done for each individual file of your project. If you are interested only in some particular changes, you can simply filter the list: Since we have a file conflict, we need to resolve it first. Fortunately this is very easy because we just select the desired file and click the Diff button . The remote version of our file is downloaded and compared with the local version. The resut is displayed in the dialog where you can easily apply and/or refuse the remote changes or even simply type manually to the local version of the selected file: Once we are done with our changes, the operation for the selected file changes to Upload and the file is marked with * (since we made some changes). Please notice that if you now click the Cancel button, in fact no changes are done in our local file. As you can see, if we have one or more files selected, we can change their operation to: no operation (file won't be synchronized) download upload delete (both local and remote file) reset (the operation is resetted to the original one suggested by NetBeans and also all changes done via Diff action are discarded) Now we are ready to synchronize our project. NetBeans will show us the synchronization summary (this dialog can be omitted, see the Show Summary checkbox on the previous image). The synchronization itself starts and we can see its progress and of course its result. As always, all the operations can be reviewed in the Output window. That's all for today, as always, please test it and report all the issues or enhancements you find in NetBeans BugZilla (component php, subcomponent FTP support).

    Read the article

  • Access-based Enumeration (December 04, 2009)

    - by user12612012
    Access-based Enumeration (ABE) is another recent addition to the Solaris CIFS Service - delivered into snv_124.  Designed to be compatible with Windows ABE, which was introduced in Windows Server 2003 SP1, this feature filters directory content based on the user browsing the directory.  Each user can only see the files and directories to which they have access.  This can be useful to implement an out-of-sight, out-of-mind policy or simply to reduce the number of files presented to each user - to make it easier to find files in directories containing a large number of files. ABE is managed on a per share basis by a new boolean share property called, as you might imagine, abe, which is described insharemgr(1M).  When set to true, ABE filtering is enabled on the share and directory entries to which the user has no access will be omitted from directory listings returned to the client.  When set to false or not defined, ABE filtering will not be performed on the share.  The abe property is not defined by default.Administration is straightforward, for example: # zfs sharesmb=abe=true,name=jane tank/home/jane# sharemgr show -vp    zfs       zfs/tank/home/jane nfs=() smb=()          jane=/export/home/jane     smb=(abe="true") ABE is also supported via sharemgr(1M) and on smbautohome(4) shares. Note that even though a file is visible in a share, with ABE enabled, it doesn't automatically mean that the user will always be able to open the file.  If a user has read attribute access to a file ABE will show the it but access will be denied if this user tries to open the file for reading or writing. We considered supporting ABE on NFS shares, as suggested by the name of PSARC/2009/375, but we ran into problems due to NFS client readdir caching.  NFS clients maintain a common directory entry cache for all users, which not only defeats the intent of ABE but can lead to very confusing results.  If multiple users are looking at the content of a directory with ABE enabled, the entries that get cached will depend on who looks at the directory first.  Subsequent users may see files that ABE on the server would have filtered out or files may be missing because they were filtered out for the original user. Although this issue can be resolved by disabling the NFS client readdir cache, this was deemed to be an unsuitable solution because it would create a dependency between a server share property and the configuration on all NFS clients, and there was the potential for differences in behavior across the various NFS clients.  It just seemed to add unnecessary administration complexity so we pulled it out. References for more information PSARC/2009/246 ZFS support for Access Based Enumeration PSARC/2009/375 ABE share property for NFS and SMB 6802734 Support for Access Based Enumeration 6802736 SMB share support for Access Based Enumeration Windows Access-based Enumeration

    Read the article

  • Getting App.config to be configuration specific in VS2010

    - by MarkPearl
    I recently wanted to have a console application that had configuration specific settings. For instance, if I had two configurations “Debug” and “Release”, depending on the currently selected configuration I wanted it to use a specific configuration file (either debug or config). If you are wanting to do something similar, here is a potential solution that worked for me. Setting up a demo app to illustrate the point First, let’s set up an application that will demonstrate the most basic concept. using System; using System.Configuration; namespace ConsoleSpecificConfiguration { class Program { static void Main(string[] args) { Console.WriteLine("Config"); Console.WriteLine(ConfigurationManager.AppSettings["Example Config"]); Console.ReadLine(); } } }   This does a really simple thing. Display a config when run. To do this, you also need a config file set up. My default looks as follows… <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Default"/> </appSettings> </configuration>   Your entire solution will look as follows… Running the project you will get the following amazing output…   Let’s now say instead of having one config file we want depending on whether we are running in “Debug” or “Release” for the solution configuration we want different config settings to be propagated across you can do the following… Step 1 – Create alternate config Files First add additional config files to your solution. You should have some form of naming convention for these config files, I have decided to follow a similar convention to the one used for web.config, so in my instance I am going to add a App.Debug.config and a App.Release.config file BUT you can follow any naming convention you want provided you wire up the rest of the approach to use this convention. My files look as follows.. App.Debug.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Debug"/> </appSettings> </configuration>   App.Release.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key="Example Config" value="Release"/> </appSettings> </configuration>   Your solution will now look as follows… Step 2 – Create a bat file that will overwrite files The next step is to create a bat file that will overwrite one file with another. If you right click on the solution in the solution explorer there will be a menu option to add new items to the solution. Create a text file called “copyifnewer.bat” which will be our copy script. It’s contents should look as follows… @echo off echo Comparing two files: %1 with %2 if not exist %1 goto File1NotFound if not exist %2 goto File2NotFound fc %1 %2 /A if %ERRORLEVEL%==0 GOTO NoCopy echo Files are not the same. Copying %1 over %2 copy %1 %2 /y & goto END :NoCopy echo Files are the same. Did nothing goto END :File1NotFound echo %1 not found. goto END :File2NotFound copy %1 %2 /y goto END :END echo Done. Your solution should now look as follows…   Step 3 – Customize the Post Build event command line We now need to wire up everything – which we will do using the post build event command line in VS2010. Right click on your project and go to it’s properties We are now going to wire up the script so that when we build our project it will overwrite the default App.config with whatever file we want. The syntax goes as follows… call "$(SolutionDir)copyifnewer.bat" "$(ProjectDir)App.$(ConfigurationName).config" "$(ProjectDir)$(OutDir)\$(TargetFileName).config" Testing it If I now change my project configuration to Release   And then run my application I get the following output… Toggling between Release and Debug mode will show that the config file is changing each time. And that is it!

    Read the article

  • Organizing code for iOS app development

    - by KronoS
    I've been developing an app for the iOS platform, and as I've been going along, I've noticed that I've done a terrible job of keeping my files (.h, .m, .mm) organized. Is there any industry standards or best practices when it comes to organizing files for an iOS project? My files include custom classes (beside the view controllers), customized View Controllers, third-party content, code that works only on iOS 5.0+ and code that works on previous versions. What I'm looking for is a solution to keep things organized in a manner that others (or myself in years to come) can look at this and understand the basic structure of the application and not get lost in the multiple files found therein.

    Read the article

  • Can a file change size when the transfer protocol changes?

    - by djechelon
    I am very curious about what I have just found happening on my computers. I have set up SyncBackPro to synchronize a music folder from my home desktop to my laptop using Windows network share (SMB). Files get synchronized regularly. Now I tried to switch to FTP and I noticed that NO FILE matches its counterpart even if they have never been modified (I make sure there is the readonly flag and no application is allowed to retag MP3s and whatever...), so SyncBack asks me what side should overwrite the other. FTP files are a little larger than local files. I run synchronization from the laptop. How can such a thing happen? Files are the same, bytes should be the same... If I run SMB sync again it matches all the files again.

    Read the article

  • Thunar not showing thumbnails in Openbox

    - by RanRag
    I am using openbox 3.5 and my file manager of choice is Thunar but the problem I am facing is thunar not showing thumbnails for folder,video files etc. My Thunar: You can see in the above image that thunar is not showing thumbnails for folders, files but it is showing for pdf and similar is the case for video files no thumbnails. So, what is wrong here am I missing some basic thunar config files. ranrag@ranrag:~$ echo $DESKTOP_SESSION openbox I looked into some forums and they mentioned that there is some dependency of tumbler with thunar but I have latest version of tumbler installed on my system. PS: I already tried thunar preferences but still no luck.

    Read the article

  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

    Read the article

  • BizTalk 2009 - SQL Server Job Configuration

    - by StuartBrierley
    Following the installation of Biztalk Server 2009 on my development laptop I used the BizTalk Server Best Practice Analyser which highlighted the fact that two of the SQL Server Agent jobs that BizTalk relies on were not running successfully.  Upon investigation it turned out that these jobs needed to be configured before they would run successfully. To configure these jobs open SQL Server Management Studio, expand SQL Server Agent > Jobs and double click on the appropriate job.  Select Steps and then edit the appropriate entries. Backup BizTalk Server (BizTalkMgmtDb) This job is comprised of three steps BackupFull, MarkAndBackupLog and ClearBackupHistory. BackupFull exec [dbo].[sp_BackupAllFull_Schedule] ‘d’ /* Frequency */,‘BTS’ /* Name */,‘<destination path>’ /* location of backup files */ The frequency here is set/left as daily The name is left as BTS You must provide a full destination path for the backup files to be stored. There are also two optional parameters: A flag that controls if the job forces a full backup if a partial backup fails A parameter to control the time of day to run the full backup; the default is midnight UTC time For example: exec [dbo].[sp_BackupAllFull_Schedule] ‘d’ /* Frequency */,‘BTS’ /* Name */,‘<destination path>’ /* location of backup files */ , 0, 22 MarkAndBackUpLog exec [dbo].[sp_MarkAll] ‘BTS’ /* Log mark name */,’<destination path>’  /*location of backup files */ You must provide a destination path for the log backups. Optionally you can also add an extra parameter that tells the procedure to use local time: exec [dbo].[sp_MarkAll] ‘BTS’ /* Log mark name */,’<destination path>’  /*location of backup files */ ,1 Clear Backup History exec [dbo].[sp_DeleteBackupHistory] @DaysToKeep=7 This will clear out the instances in the MarkLog table older than 7 days.    DTA Purge and Archive (BizTalkDTADb) This job is comprised of a single step. Archive and Purge exec dtasp_BackupAndPurgeTrackingDatabase 0, --@nLiveHours tinyint, 1, --@nLiveDays tinyint = 0, 30, --@nHardDeleteDays tinyint = 0, null, --@nvcFolder nvarchar(1024) = null, null, --@nvcValidatingServer sysname = null, 0 --@fForceBackup int = 0 Any completed instance that is older than the live days plus live hours will be deleted, as will any associated data. Any data older than the HardDeleteDays will be deleted - this means that those long running orchestration instances that would otherwise never be purged will at some point have their data cleared down while allowing the instance to continue, thus preventing the DTA databse from growing indefinitely.  This should always be greater than the soft purge window. The NVC folder is the path for the backup files, if this is null the job will not run failing with the error : DTA Purge and Archive (BizTalkDTADb) Job failed SQL Server Management Studio, job activity monitor, view history The @nvcFolder parameter cannot be null. Archive and Purge step How long you choose to keep instances in the Tracking Database is really up to you. For development I have set this up as: exec dtasp_BackupAndPurgeTrackingDatabase 0, 1, 30, ’<destination path>’, null, 0 On a live server you may want to adjust these figures: exec dtasp_BackupAndPurgeTrackingDatabase 0, 15, 20, ’<destination path>’, null, 0

    Read the article

  • Is SimplePHPBlog a secure blogging engine?

    - by authentictech
    Has anyone used the blog engine SimplePHPBlog? It is a simple blog engine that uses only text files (no database). My problem with it is that the content directory where the texts files are stored appears to require being world writeable/readable (i.e. permission 777) for it to work. This means anyone can access the text files with a browser! These text files include the blog/comment poster's IP and email address! This is not secure or good practice, right?

    Read the article

  • Stop Apache serving filetypes

    - by ProfSmiles
    Preferably using .htaccess files, though .conf files are an option, is there any way to stop Apache serving certain filetypes? For example, .db shouldn't be served for obvious reason (privacy and whatnot, etc.), so could I make them show as a 404 but still have them available for my CGI scripts? Putting these sensitive files in a directory other than /public_HTML/ is also an option, though I like having them in the same directory as the scripts for ease of use. Cheers

    Read the article

  • External File Upload Optimizations for Windows Azure

    - by rgillen
    [Cross posted from here: http://rob.gillenfamily.net/post/External-File-Upload-Optimizations-for-Windows-Azure.aspx] I’m wrapping up a bit of the work we’ve been doing on data movement optimizations for cloud computing and the latest set of data yielded some interesting points I thought I’d share. The work done here is not really rocket science but may, in some ways, be slightly counter-intuitive and therefore seemed worthy of posting. Summary: for those who don’t like to read detailed posts or don’t have time, the synopsis is that if you are uploading data to Azure, block your data (even down to 1MB) and upload in parallel. Set your block size based on your source file size, but if you must choose a fixed value, use 1MB. Following the above will result in significant performance gains… upwards of 10x-24x and a reduction in overall file transfer time of upwards of 90% (eg, uploading a 1GB file averaged 46.37 minutes prior to optimizations and averaged 1.86 minutes afterwards). Detail: For those of you who want more detail, or think that the claims at the end of the preceding paragraph are over-reaching, what follows is information and code supporting these claims. As the title would indicate, these tests were run from our research facility pointing to the Azure cloud (specifically US North Central as it is physically closest to us) and do not represent intra-cloud results… we have performed intra-cloud tests and the overall results are similar in notion but the data rates are significantly different as well as the tipping points for the various block sizes… this will be detailed separately). We started by building a very simple console application that would loop through a directory and upload each file to Azure storage. This application used the shipping storage client library from the 1.1 version of the azure tools. The only real variation from the client library is that we added code to collect and record the duration (in ms) and size (in bytes) for each file transferred. The code is available here. We then created a directory that had a collection of files for the following sizes: 2KB, 32KB, 64KB, 128KB, 512KB, 1MB, 5MB, 10MB, 25MB, 50MB, 100MB, 250MB, 500MB, 750MB, and 1GB (50 files for each size listed). These files contained randomly-generated binary data and do not benefit from compression (a separate discussion topic). Our file generation tool is available here. The baseline was established by running the application described above against the directory containing all of the data files. This application uploads the files in a random order so as to avoid transferring all of the files of a given size sequentially and thereby spreading the affects of periodic Internet delays across the collection of results.  We then ran some scripts to split the resulting data and generate some reports. The raw data collected for our non-optimized tests is available via the links in the Related Resources section at the bottom of this post. For each file size, we calculated the average upload time (and standard deviation) and the average transfer rate (and standard deviation). As you likely are aware, transferring data across the Internet is susceptible to many transient delays which can cause anomalies in the resulting data. It is for this reason that we randomized the order of source file processing as well as executed the tests 50x for each file size. We expect that these steps will yield a sufficiently balanced set of results. Once the baseline was collected and analyzed, we updated the test harness application with some methods to split the source file into user-defined block sizes and then to upload those blocks in parallel (using the PutBlock() method of Azure storage). The parallelization was handled by simply relying on the Parallel Extensions to .NET to provide a Parallel.For loop (see linked source for specific implementation details in Program.cs, line 173 and following… less than 100 lines total). Once all of the blocks were uploaded, we called PutBlockList() to assemble/commit the file in Azure storage. For each block transferred, the MD5 was calculated and sent ensuring that the bits that arrived matched was was intended. The timer for the blocked/parallelized transfer method wraps the entire process (source file splitting, block transfer, MD5 validation, file committal). A diagram of the process is as follows: We then tested the affects of blocking & parallelizing the transfers by running the updated application against the same source set and did a parameter sweep on the block size including 256KB, 512KB, 1MB, 2MB, and 4MB (our assumption was that anything lower than 256KB wasn’t worth the trouble and 4MB is the maximum size of a block supported by Azure). The raw data for the parallel tests is available via the links in the Related Resources section at the bottom of this post. This data was processed and then compared against the single-threaded / non-optimized transfer numbers and the results were encouraging. The Excel version of the results is available here. Two semi-obvious points need to be made prior to reviewing the data. The first is that if the block size is larger than the source file size you will end up with a “negative optimization” due to the overhead of attempting to block and parallelize. The second is that as the files get smaller, the clock-time cost of blocking and parallelizing (overhead) is more apparent and can tend towards negative optimizations. For this reason (and is supported in the raw data provided in the linked worksheet) the charts and dialog below ignore source file sizes less than 1MB. (click chart for full size image) The chart above illustrates some interesting points about the results: When the block size is smaller than the source file, performance increases but as the block size approaches and then passes the source file size, you see decreasing benefit to the point of negative gains (see the values for the 1MB file size) For some of the moderately-sized source files, small blocks (256KB) are best As the size of the source file gets larger (see values for 50MB and up), the smallest block size is not the most efficient (presumably due, at least in part, to the increased number of blocks, increased number of individual transfer requests, and reassembly/committal costs). Once you pass the 250MB source file size, the difference in rate for 1MB to 4MB blocks is more-or-less constant The 1MB block size gives the best average improvement (~16x) but the optimal approach would be to vary the block size based on the size of the source file.    (click chart for full size image) The above is another view of the same data as the prior chart just with the axis changed (x-axis represents file size and plotted data shows improvement by block size). It again highlights the fact that the 1MB block size is probably the best overall size but highlights the benefits of some of the other block sizes at different source file sizes. This last chart shows the change in total duration of the file uploads based on different block sizes for the source file sizes. Nothing really new here other than this view of the data highlights the negative affects of poorly choosing a block size for smaller files.   Summary What we have found so far is that blocking your file uploads and uploading them in parallel results in significant performance improvements. Further, utilizing extension methods and the Task Parallel Library (.NET 4.0) make short work of altering the shipping client library to provide this functionality while minimizing the amount of change to existing applications that might be using the client library for other interactions.   Related Resources Source code for upload test application Source code for random file generator ODatas feed of raw data from non-optimized transfer tests Experiment Metadata Experiment Datasets 2KB Uploads 32KB Uploads 64KB Uploads 128KB Uploads 256KB Uploads 512KB Uploads 1MB Uploads 5MB Uploads 10MB Uploads 25MB Uploads 50MB Uploads 100MB Uploads 250MB Uploads 500MB Uploads 750MB Uploads 1GB Uploads Raw Data OData feeds of raw data from blocked/parallelized transfer tests Experiment Metadata Experiment Datasets Raw Data 256KB Blocks 512KB Blocks 1MB Blocks 2MB Blocks 4MB Blocks Excel worksheet showing summarizations and comparisons

    Read the article

  • Samba permissions on a Debian server with Fedora client

    - by norova
    I have a Debian server sharing files via Samba. I can access the files via Windows with no problems whatsoever, but when I try to mount the share on a Fedora client using the same credentials I am unable to write to any files. I have proper read access, but no write permissions. Here are the settings for the share from my smb.conf: [lampp] path = /opt/lampp writable = yes browsable = yes I have to assume that it is an issue on the Fedora side of things because accessing the share from Windows works fine. I have also tried mounting via SSHFS with no luck; it also will allow me to read files but not write. However, in Windows, using a program called WebDrive I am able to access the files (essentially via SSHFS) with no issues whatsoever. I have tried setting up NFS but not much luck there either; I'd rather just stick with Samba if possible. Any suggestions?

    Read the article

  • Can I remove "Free space" text from the Nautilus status bar?

    - by DisgruntledGoat
    I want to remove the part in Nautilus that shows free disk space. In theory it may useful but it's so badly designed, every time I select some files my eye gets drawn to "15 GB" instead of the actual size of the files. And with no files selected, it says something like "24 items, Free space 15GB" which at a quick glance looks like the total size of the files. I've looked through the preferences and don't see anything. I'm using Ubuntu 10.10 with Nautilus 2.32.0.

    Read the article

  • Windows Azure Diagnostics: Next to Useless?

    - by Your DisplayName here!
    To quote my good friend Christian: “Tracing is probably one of the most discussed topics in the Windows Azure world. Not because it is freaking cool – but because it can be very tedious and partly massively counter-intuitive.” <rant> The .NET Framework has this wonderful facility called TraceSource. You define a named trace and route that to a configurable listener. This gives you a lot of flexibility – you can create a single trace file – or multiple ones. There is even nice tooling around that. SvcTraceViewer from the SDK let’s you open the XML trace files – you can filter and sort by trace source and event type, aggreate multiple files…blablabla. Just what you would expect from a decent tracing infrastructure. Now comes Windows Azure. I was already were grateful that starting with the SDK 1.2 we finally had a way to do tracing and diagnostics in the cloud (kudos!). But the way the Azure DiagnosticMonitor is currently implemented – could be called flawed. The Azure SDK provides a DiagnosticsMonitorTraceListener – which is the right way to go. The only problem is, that way this works is, that all traces (from all sources) get written to an ETW trace. Then the DiagMon listens to these traces and copies them periodically to your storage account. So far so good. But guess what happens to your nice trace files: the trace source names get “lost”. They appear in your message text at the end. So much for filtering and sorting and aggregating (regex #fail or #win??). Every trace line becomes an entry in a Azure Storage Table – the svclog format is gone. So much for the existing tooling. To solve that problem, one workaround was to write your own trace listener (!) that creates svclog files inside of local storage and use the DiagMon to copy those. Christian has a blog post about that. OK done that. Now it turns out that this mechanism does not work anymore in 1.3 with FullIIS (see here). Quoting: “Some IIS 7.0 logs not collected due to permissions issues...The root cause to both of these issues is the permissions on the log files.” And the workaround: “To read the files yourself, log on to the instance with a remote desktop connection.” Now then have fun with your multi-instance deployments…. </rant>

    Read the article

  • Activist shared printing material gallery

    - by Dave
    What would you say would be the best way to do this: We would like to create a section on our activist community FB page and website in order to share with everyone images and files ready for printing panflets, brochures, t-shirts, stickers, etc. Let's say we have some cool slogans for t-shirts, so we would like to show them on a gallery, and offer for download the original design files needed for a print shop to create the t-shirts. And the same thing for all other kinds of media. We want to enable anyone to be able to just download the files for free, and easily create printed materials with them. But besides offering this hybrid between picture gallery and downloads manager, we would also like to make it very easy for anyone to upload and share their own files with the community, to make it a true collaboration initiative, be it that they get posted automatically, or that we first review and approve all uploads. Cafepress or Spreadshirt let you upload your design and sell your own merchandise. We need something similar, but where people can then download working files for making quality printings and materials. What apps, tools, services or methods are out there with which you think this could be best done?? We have some ideas, but we would like to hear some more!!

    Read the article

  • how to change document root to public_html from root directory

    - by manish
    For testing I hosted my website on free server from 000webhost.com They have a directory structure:- (root folder) \ (public folder) \public_html this directory structure enables to keep all the library files in root folder and all public data in \public_html, so I developed my website accordingly, and my final structure looked like:- / /include(this folder contains library files) /logs(log files) /public_html /public_html/index.php /public_html/home.php /public_html/and other public files on 000webhost makes only public_folder available to be accessed via url and my url looked neat and clean like www.xample.com/index.php or www.example.com/home.php but after completion of development I moved website to shared host purchased from go-daddy.com, now they do not have any such kind of directory permission, all the files are kept in root folder and are accessible via url also url has become like:- www.example.com/public_html/home.php or www.example.com/public_html/index.php How should I redirect url request to public_html folder again so as to make library file unavailable to public access and make url neat and clean.

    Read the article

  • I'm using OpenAL, trying to load a .ogg file and having .dll troubles

    - by Brendan Webster
    I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for this: I need vorbis.dll, and it says it's missing vorbis_window. I just can't find the dll anywhere online that includes the vorbis_window, anyone have suggestions on how I should fix this problem with my dll?

    Read the article

< Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >