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  • How can I connect to a mail server using SMTP over SSL using Python?

    - by jakecar
    Hello, So I have been having a hard time sending email from my school's email address. It is SSL and I could only find this code online by Matt Butcher that works with SSL: import smtplib, socket version = "1.00" all = ['SMTPSSLException', 'SMTP_SSL'] SSMTP_PORT = 465 class SMTPSSLException(smtplib.SMTPException): """Base class for exceptions resulting from SSL negotiation.""" class SMTP_SSL (smtplib.SMTP): """This class provides SSL access to an SMTP server. SMTP over SSL typical listens on port 465. Unlike StartTLS, SMTP over SSL makes an SSL connection before doing a helo/ehlo. All transactions, then, are done over an encrypted channel. This class is a simple subclass of the smtplib.SMTP class that comes with Python. It overrides the connect() method to use an SSL socket, and it overrides the starttles() function to throw an error (you can't do starttls within an SSL session). """ certfile = None keyfile = None def __init__(self, host='', port=0, local_hostname=None, keyfile=None, certfile=None): """Initialize a new SSL SMTP object. If specified, `host' is the name of the remote host to which this object will connect. If specified, `port' specifies the port (on `host') to which this object will connect. `local_hostname' is the name of the localhost. By default, the value of socket.getfqdn() is used. An SMTPConnectError is raised if the SMTP host does not respond correctly. An SMTPSSLError is raised if SSL negotiation fails. Warning: This object uses socket.ssl(), which does not do client-side verification of the server's cert. """ self.certfile = certfile self.keyfile = keyfile smtplib.SMTP.__init__(self, host, port, local_hostname) def connect(self, host='localhost', port=0): """Connect to an SMTP server using SSL. `host' is localhost by default. Port will be set to 465 (the default SSL SMTP port) if no port is specified. If the host name ends with a colon (`:') followed by a number, that suffix will be stripped off and the number interpreted as the port number to use. This will override the `port' parameter. Note: This method is automatically invoked by __init__, if a host is specified during instantiation. """ # MB: Most of this (Except for the socket connection code) is from # the SMTP.connect() method. I changed only the bare minimum for the # sake of compatibility. if not port and (host.find(':') == host.rfind(':')): i = host.rfind(':') if i >= 0: host, port = host[:i], host[i+1:] try: port = int(port) except ValueError: raise socket.error, "nonnumeric port" if not port: port = SSMTP_PORT if self.debuglevel > 0: print>>stderr, 'connect:', (host, port) msg = "getaddrinfo returns an empty list" self.sock = None for res in socket.getaddrinfo(host, port, 0, socket.SOCK_STREAM): af, socktype, proto, canonname, sa = res try: self.sock = socket.socket(af, socktype, proto) if self.debuglevel > 0: print>>stderr, 'connect:', (host, port) self.sock.connect(sa) # MB: Make the SSL connection. sslobj = socket.ssl(self.sock, self.keyfile, self.certfile) except socket.error, msg: if self.debuglevel > 0: print>>stderr, 'connect fail:', (host, port) if self.sock: self.sock.close() self.sock = None continue break if not self.sock: raise socket.error, msg # MB: Now set up fake socket and fake file classes. # Thanks to the design of smtplib, this is all we need to do # to get SSL working with all other methods. self.sock = smtplib.SSLFakeSocket(self.sock, sslobj) self.file = smtplib.SSLFakeFile(sslobj); (code, msg) = self.getreply() if self.debuglevel > 0: print>>stderr, "connect:", msg return (code, msg) def setkeyfile(self, keyfile): """Set the absolute path to a file containing a private key. This method will only be effective if it is called before connect(). This key will be used to make the SSL connection.""" self.keyfile = keyfile def setcertfile(self, certfile): """Set the absolute path to a file containing a x.509 certificate. This method will only be effective if it is called before connect(). This certificate will be used to make the SSL connection.""" self.certfile = certfile def starttls(): """Raises an exception. You cannot do StartTLS inside of an ssl session. Calling starttls() will return an SMTPSSLException""" raise SMTPSSLException, "Cannot perform StartTLS within SSL session." And then my code: import ssmtplib conn = ssmtplib.SMTP_SSL('HOST') conn.login('USERNAME','PW') conn.ehlo() conn.sendmail('FROM_EMAIL', 'TO_EMAIL', "MESSAGE") conn.close() And got this error: /Users/Jake/Desktop/Beth's Program/ssmtplib.py:116: DeprecationWarning: socket.ssl() is deprecated. Use ssl.wrap_socket() instead. sslobj = socket.ssl(self.sock, self.keyfile, self.certfile) Traceback (most recent call last): File "emailer.py", line 5, in conn = ssmtplib.SMTP_SSL('HOST') File "/Users/Jake/Desktop/Beth's Program/ssmtplib.py", line 79, in init smtplib.SMTP.init(self, host, port, local_hostname) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/smtplib.py", line 239, in init (code, msg) = self.connect(host, port) File "/Users/Jake/Desktop/Beth's Program/ssmtplib.py", line 131, in connect self.sock = smtplib.SSLFakeSocket(self.sock, sslobj) AttributeError: 'module' object has no attribute 'SSLFakeSocket' Thank you!

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  • With sqlalchemy how to dynamically bind to database engine on a per-request basis

    - by Peter Hansen
    I have a Pylons-based web application which connects via Sqlalchemy (v0.5) to a Postgres database. For security, rather than follow the typical pattern of simple web apps (as seen in just about all tutorials), I'm not using a generic Postgres user (e.g. "webapp") but am requiring that users enter their own Postgres userid and password, and am using that to establish the connection. That means we get the full benefit of Postgres security. Complicating things still further, there are two separate databases to connect to. Although they're currently in the same Postgres cluster, they need to be able to move to separate hosts at a later date. We're using sqlalchemy's declarative package, though I can't see that this has any bearing on the matter. Most examples of sqlalchemy show trivial approaches such as setting up the Metadata once, at application startup, with a generic database userid and password, which is used through the web application. This is usually done with Metadata.bind = create_engine(), sometimes even at module-level in the database model files. My question is, how can we defer establishing the connections until the user has logged in, and then (of course) re-use those connections, or re-establish them using the same credentials, for each subsequent request. We have this working -- we think -- but I'm not only not certain of the safety of it, I also think it looks incredibly heavy-weight for the situation. Inside the __call__ method of the BaseController we retrieve the userid and password from the web session, call sqlalchemy create_engine() once for each database, then call a routine which calls Session.bind_mapper() repeatedly, once for each table that may be referenced on each of those connections, even though any given request usually references only one or two tables. It looks something like this: # in lib/base.py on the BaseController class def __call__(self, environ, start_response): # note: web session contains {'username': XXX, 'password': YYY} url1 = 'postgres://%(username)s:%(password)s@server1/finance' % session url2 = 'postgres://%(username)s:%(password)s@server2/staff' % session finance = create_engine(url1) staff = create_engine(url2) db_configure(staff, finance) # see below ... etc # in another file Session = scoped_session(sessionmaker()) def db_configure(staff, finance): s = Session() from db.finance import Employee, Customer, Invoice for c in [ Employee, Customer, Invoice, ]: s.bind_mapper(c, finance) from db.staff import Project, Hour for c in [ Project, Hour, ]: s.bind_mapper(c, staff) s.close() # prevents leaking connections between sessions? So the create_engine() calls occur on every request... I can see that being needed, and the Connection Pool probably caches them and does things sensibly. But calling Session.bind_mapper() once for each table, on every request? Seems like there has to be a better way. Obviously, since a desire for strong security underlies all this, we don't want any chance that a connection established for a high-security user will inadvertently be used in a later request by a low-security user.

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  • Stand-alone Java code formatter/beautifier/pretty printer?

    - by Greg Mattes
    I'm interested in learning about the available choices of high-quality, stand-alone source code formatters for Java. The formatter must be stand-alone, that is, it must support a "batch" mode that is decoupled from any particular development environment. Ideally it should be independent of any particular operating system as well. So, a built-in formatter for the IDE du jour is of little interest here (unless that IDE supports batch mode formatter invocation, perhaps from the command line). A formatter written in closed-source C/C++ that only runs on, say, Windows is not ideal, but is somewhat interesting. To be clear, a "formatter" (or "beautifier") is not the same as a "style checker." A formatter accepts source code as input, applies styling rules, and produces styled source code that is semantically equivalent to the original source code. A style checker also applies styling rules, but it simply reports rule violations without producing modified source code as output. So the picture looks like this: Formatter (produces modified source code that conforms to styling rules) Read Source Code → Apply Styling Rules → Write Styled Source Code Style Checker (does not produce modified source code) Read Source Code → Apply Styling Rules → Write Rule Violations Further Clarifications Solutions must be highly configurable. I want to be able to specify my own style, not simply select from a canned list. Also, I'm not looking for a general purpose pretty-printer written in Java that can pretty-print many things. I want to style Java code. I'm also not necessarily interested in a grand-unified formatter for many languages. I suppose it might be nice for a solution to have support for languages other than Java, but that is not a requirement. Furthermore, tools that only perform code highlighting are right out. I'm also not interested in a web service. I want a tool that I can run locally. Finally, solutions need not be restricted to open source, public domain, shareware, free software, commercial, or anything else. All forms of licensing are acceptable.

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  • ASP Web Service Not Working

    - by BlitzPackage
    Good people, Hello. Our webservice is not working. We should be receiving information via an HTTP POST. However, nothing is working. Below are the code files. Let me know what you think. Thanks in advance for any help or information you can provide. (By the way, some information (e.g. class names, connection strings, etc...) has been removed or changed in order to hide any sensitive information. Imports System.Web.Mail Imports System.Data Imports System.Data.SqlClient Imports System.IO Partial Class hbcertification Inherits System.Web.UI.Page Public strBody As String = "" Public sqlInsertStr As String = "" Public errStr As String = "" Public txn_id, first_name, last_name, address_street, address_city, address_state, address_zip, address_country, address_phone, payer_email, Price, key, invoice, payment_date, mc_fee, buyer_ip As String Dim myConn As New SqlConnection(ConfigurationSettings.AppSettings("ConnectionInfo")) '******************************************************************************************* Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load strBody += "Test email sent.Customer name: " & Request("first_name") & " " & Request("last_name") strBody += "Reg Key: " & Request("key") & "Transaction ID: " & Request("txn_id") & "Tran Type: " & Request("txn_type") updateFile(Server.MapPath("log.txt"), strBody) txn_id = Request("txn_id") first_name = Request("first_name") last_name = Request("last_name") address_street = Request("address_street") address_city = Request("address_city") address_state = Request("address_state") address_zip = Request("address_zip") address_country = Request("address_country") address_phone = Request("address_phone") payer_email = Request("payer_email") Price = Request("Price") key = Request("key") invoice = Request("invoice") payment_date = Request("payment_date") mc_fee = Request("mc_fee") buyer_ip = Request("buyer_ip") If Request("first_name") "" And Request("last_name") "" Then SendMail("[email protected]", "[email protected]", strBody, "Software Order Notification", "[email protected]") Else Response.Write("Email not sent. Name missing.") End If Dim sItem As String Response.Write("") If Request.Form("dosubmit") = "1" Then Response.Write("FORM VALS:") For Each sItem In Request.Form Response.Write("" & sItem & " - [" & Request.Form(sItem) & "]") Next sqlInsertStr += "insert into aspnet_MorrisCustomerInfo (TransactionID,FirstName,LastName,AddressStreet,AddressCity,AddressState,AddressZip,AddressCountry,AddressPhone,PayerEmail,Price,AuthenticationCode,InvoiceID,PurchaseDate,PaypalFee,PurchaseIPAddress) values ('" & SQLSafe(txn_id) & "','" & SQLSafe(first_name) & "','" & SQLSafe(last_name) & "','" & SQLSafe(address_street) & "','" & SQLSafe(address_city) & "','" & SQLSafe(address_state) & "','" & SQLSafe(address_zip) & "','" & SQLSafe(address_country) & "','" & SQLSafe(address_phone) & "','" & SQLSafe(payer_email) & "','" & SQLSafe(Price) & "','" & SQLSafe(key) & "','" & SQLSafe(invoice) & "','" & SQLSafe(payment_date) & "','" & SQLSafe(mc_fee) & "','" & SQLSafe(buyer_ip) & "')" runMyQuery(sqlInsertStr, False) End If Response.Write("sqlInsertStr is: " & sqlInsertStr) Response.Write("") End Sub '******************************************************************************************* Sub SendMail(ByVal strEmailAddress, ByVal strEmailAddress_cc, ByVal Email_Body, ByVal Email_Subject, ByVal Email_From) If Request.ServerVariables("server_name") "localhost" Then Try Dim resumeEmail As New MailMessage resumeEmail.To = strEmailAddress resumeEmail.Cc = strEmailAddress_cc resumeEmail.From = Email_From resumeEmail.Subject = Email_Subject resumeEmail.Priority = MailPriority.High 'resumeEmail.BodyFormat = MailFormat.Html resumeEmail.BodyFormat = MailFormat.Html resumeEmail.Body = Email_Body 'System.Web.Mail.SmtpMail.SmtpServer = "morris.com" System.Web.Mail.SmtpMail.SmtpServer = "relay-hosting.secureserver.net" System.Web.Mail.SmtpMail.Send(resumeEmail) Response.Write("Email sent.") Catch exc As Exception Response.Write("MAIL ERROR OCCURRED" & exc.ToString() & "From: " & Email_From) End Try Else Response.Write("TEST RESPONSE" & strBody & "") End If End Sub End Function End Class Process Data Asp.Net Configuration option in Visual Studio. A full list of settings and comments can be found in machine.config.comments usually located in \Windows\Microsoft.Net\Framework\v2.x\Config -- section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. -- section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. --

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  • NoSQL DB for .Net document-based database (ECM)

    - by Dane
    I'm halfway through coding a basic multi-tenant SaaS ECM solution. Each client has it's own instance of the database / datastore, but the .Net app is single instance. The documents are pretty much read only (i.e. an image archive of tiffs or PDFs) I've used MSSQL so far, but then started thinking this might be viable in a NoSQL DB (e.g. MongoDB, CouchDB). The basic premise is that it stores documents, each with their own particular indexes. Each tenant can have multiple document types. e.g. One tenant might have an invoice type, which has Customer ID, Invoice Number and Invoice Date. Another tenant might have an application form, which has Member Number, Application Number, Member Name, and Application Date. So far I've used the old method which Sharepoint (used?) to use, and created a document table which has int_field_1, int_field_2, date_field_1, date_field_2, etc. Then, I've got a "mapping" table which stores the customer specific index name, and the database field that will map to. I've avoided the key-value pair model in the DB due to volume of documents. This way, we can support multiple document types in the one table, and get reasonably high performance out of it, and allow for custom document type searches (i.e. user selects a document type, then they're presented with a list of search fields). However, a NoSQL DB might make this a lot simpler, as I don't need to worry about denormalizing the document. However, I've just got concerns about the rest of the data around a document. We store an "action history" against the document. This tracks views, whether someone emails the document from within the system, and other "future" functionality (e.g. faxing). We have control over the document load process, so we can manipulate the data however it needs to be to get it in the document store (e.g. assign unique IDs). Users will not be adding in their own documents, so we shouldn't need to worry about ACID compliance, as the documents are relatively static. So, my questions I guess : Is a NoSQL DB a good fit Is MongoDB the best for Asp.Net (I saw Raven and Velocity, but they're still kinda beta) Can I store a key for each document, and then store the action history in a MSSQL DB with this key? I don't need to do joins, it would be if a person clicks "View History" against a document. How would performance compare between the two (NoSQL DB vs denormalized "document" table) Volumes would be up to 200,000 new documents per month for a single tenant. My current scaling plan with the SQL DB involves moving the SQL DB into a cluster when certain thresholds are reached, and then reviewing partitioning and indexing structures.

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  • Mapstraction: Changing an Icon's image URL after it has been added?

    - by Paul Owens
    I am trying to use marker.setIcon() to change a markers image. However it appears that although this changes the marker.iconUrl attribute the icon itself is using marker.proprietary_marker.$.icon.image to display the markers image - so the markers icon remains unchanged. Is there a way to dynamically change the marker.proprietary_marker.$.icon.image? Add a marker. Check the icon's image url and the proprietary icon's image - they're the same. Change the icon. Again check the Urls. Now the Icon Url has changed but the marker still shows the old image which is in the proprietary marker object. <head> <title>Map Test</title> <script src="http://maps.google.com/maps?file=api&v=2&key=Your-Google-API-Key" type="text/javascript"></script> <script src="mapstraction.js"></script> <script type="text/javascript"> var map; var marker; function getMap(){ map = new mxn.Mapstraction('myMap','google'); map.setCenterAndZoom(new mxn.LatLonPoint(45.559242,-122.636467), 15); } function addMarker(){ marker = new mxn.Marker(new mxn.LatLonPoint(45.559242, -122.636467)); marker.addData({infoBubble : "Text", label : "Label", marker : 4, icon: "http://mapscripting.com/examples/mashups/richter-high.png"}); map.addMarker(marker); } function changeIcon(){ marker.setIcon("http://assets1.mapufacture.com/images/markers/usgs_marker.png"); } function showIconURL(){ alert(marker.iconUrl); } function showProprietaryIconURL(){ alert(marker.proprietary_marker.$.icon.image); } </script> </head> <body onload="getMap()"> <div id="myMap" style="width:627px; height:412px;"></div> <div> <input type="button" value="add marker" OnClick="addMarker();"> <input type="button" value="change icon" OnClick="changeIcon();"> <input type="button" value="show icon URL" OnClick="showIconURL();"> <input type="button" value="show proprierty icon URL " OnClick="showProprietaryIconURL();"> </div> </body> </html>

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  • Do you still limit line length in code?

    - by Noldorin
    This is a matter on which I would like to gauge the opinion of the community: Do you still limit the length of lines of code to a fixed maximum? This was certainly a convention of the past for many languages; one would typically cap the number of characters per line to a value such as 80 (and more recnetly 100 or 120 I believe). As far as I understand, the primary reasons for limiting line length are: Readability - You don't have to scroll over horizontally when you want to see the end of some lines. Printing - Admittedly (at least in my experience), most code that you are working on does not get printed out on paper, but by limiting the number of characters you can insure that formatting doesn't get messed up when printed. Past editors (?) - Not sure about this one, but I suspect that at some point in the distant past of programming, (at least some) text editors may have been based on a fixed-width buffer. I'm sure there are points that I am still missing out, so feel free to add to these... Now, when I tend to observe C or C# code nowadays, I often see a number of different styles, the main ones being: Line length capped to 80, 100, or even 120 characters. As far as I understand, 80 is the traditional length, but the longer ones of 100 and 120 have appeared because of the widespread use of high resolutions and widescreen monitors nowadays. No line length capping at all. This tends to be pretty horrible to read, and I don't see it too often, though it's certainly not too rare either. Inconsistent capping of line length. The length of some lines are limited to a fixed maximum (or even a maximum that changes depending on the file/location in code), while others (possibly comments) are not at all. My personal preference here (at least recently) has been to cap the line length to 100 in the Visual Studio editor. This means that in a decently sized window (on a non-widescreen monitor), the ends of lines are still fully visible. I can however see a few disadvantages in this, especially when you end up writing code that's indented 3 or 4 levels and then having to include a long string literal - though I often take this as a sign to refactor my code! In particular, I am curious what the C and C# coders (or anyone who uses Visual Studio for that matter) think about this point, though I would be interested in hearing anyone's thoughts on the subject. Edit Thanks for the all answers - I appreciate the variety of opinions here, all presenting sound reasons. Consensus does seem to be tipping in the direction of always (or almost always) limit the line length. Interestingly, it seems to be in various coding standards to limit the line length. Judging by some of the answers, both the Python and Google CPP guidelines set the limit at 80 chars. I haven't seen anything similar regarding C# or VB.NET, but I would be curious to see if there are ones anywhere.

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  • Is this slow WPF TextBlock performance expected?

    - by Ben Schoepke
    Hi, I am doing some benchmarking to determine if I can use WPF for a new product. However, early performance results are disappointing. I made a quick app that uses data binding to display a bunch of random text inside of a list box every 100 ms and it was eating up ~15% CPU. So I made another quick app that skipped the data binding/data template scheme and does nothing but update 10 TextBlocks that are inside of a ListBox every 100 ms (the actual product wouldn't require 100 ms updates, more like 500 ms max, but this is a stress test). I'm still seeing ~10-15% CPU usage. Why is this so high? Is it because of all the garbage strings? Here's the XAML: <Grid> <ListBox x:Name="numericsListBox"> <ListBox.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="48"/> <Setter Property="Width" Value="300"/> </Style> </ListBox.Resources> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> </ListBox> </Grid> Here's the code behind: public partial class Window1 : Window { private int _count = 0; public Window1() { InitializeComponent(); } private void OnLoad(object sender, RoutedEventArgs e) { var t = new DispatcherTimer(TimeSpan.FromSeconds(0.1), DispatcherPriority.Normal, UpdateNumerics, Dispatcher); t.Start(); } private void UpdateNumerics(object sender, EventArgs e) { ++_count; foreach (object textBlock in numericsListBox.Items) { var t = textBlock as TextBlock; if (t != null) t.Text = _count.ToString(); } } } Any ideas for a better way to quickly render text? My computer: XP SP3, 2.26 GHz Core 2 Duo, 4 GB RAM, Intel 4500 HD integrated graphics. And that is an order of magnitude beefier than the hardware I'd need to develop for in the real product.

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  • Convert C++Builder AnsiString to std::string via boost::lexical_cast

    - by David Klein
    For a school assignment I have to implement a project in C++ using Borland C++ Builder. As the VCL uses AnsiString for all GUI Components I have to convert all of my std::strings to AnsiString for the sake of displaying. std::string inp = "Hello world!"; AnsiString outp(inp.c_str()); works of course but is a bit tedious to write and code duplication I want to avoid. As we use Boost in other contexts I decided to provide some helper functions go get boost::lexical_cast to work with AnsiString. Here is my implementation so far: std::istream& operator>>(std::istream& istr, AnsiString& str) { istr.exceptions(std::ios::badbit | std::ios::failbit | std::ios::eofbit); std::string s; std::getline(istr,s); str = AnsiString(s.c_str()); return istr; } In the beginning I got Access Violation after Access Violation but since I added the .exceptions() stuff the picture gets clearer. When the conversion is performed I get the following Exception: ios_base::eofbit set [Runtime Error/std::ios_base::failure] Does anyone have an idea how to fix it and can explain why the error occurs? My C++ experience is very limited. The conversion routine the other way round would be: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); return ostr; } Maybe someone will spot an error here too :) With best regards! Edit: At the moment I'm using the edited version of Jem, it works in the beginning. After a while of using the programm the Borland Codeguard mentions some pointer arithmetic in already freed regions. Any ideas how this could be related? The Codeguard log (I'm using the german version, translations marked with stars): ------------------------------------------ Fehler 00080. 0x104230 (r) (Thread 0x07A4): Zeigerarithmetik in freigegebenem Speicher: 0x0241A238-0x0241A258. **(pointer arithmetic in freed region)** | d:\program files\borland\bds\4.0\include\dinkumware\sstream Zeile 126: | { // not first growth, adjust pointers | _Seekhigh = _Seekhigh - _Mysb::eback() + _Ptr; |> _Mysb::setp(_Mysb::pbase() - _Mysb::eback() + _Ptr, | _Mysb::pptr() - _Mysb::eback() + _Ptr, _Ptr + _Newsize); | if (_Mystate & _Noread) Aufrufhierarchie: **(stack-trace)** 0x00411731(=FOSChampion.exe:0x01:010731) d:\program files\borland\bds\4.0\include\dinkumware\sstream#126 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 0x004080C9(=FOSChampion.exe:0x01:0070C9) D:\Projekte\Schule\foschamp\lib\boost_1_34_1\boost/lexical_cast.hpp#151 Objekt (0x0241A238) [Größe: 32 Byte] war erstellt mit new **(Object was created with new)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 28: | _Ty _FARQ *_Allocate(_SIZT _Count, _Ty _FARQ *) | { // allocate storage for _Count elements of type _Ty |> return ((_Ty _FARQ *)::operator new(_Count * sizeof (_Ty))); | } | Aufrufhierarchie: **(stack-trace)** 0x0040ED90(=FOSChampion.exe:0x01:00DD90) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#28 0x0040E194(=FOSChampion.exe:0x01:00D194) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#143 0x004115CF(=FOSChampion.exe:0x01:0105CF) d:\program files\borland\bds\4.0\include\dinkumware\sstream#105 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 Objekt (0x0241A238) war Gelöscht mit delete **(Object was deleted with delete)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 138: | void deallocate(pointer _Ptr, size_type) | { // deallocate object at _Ptr, ignore size |> ::operator delete(_Ptr); | } | Aufrufhierarchie: **(stack-trace)** 0x004044C6(=FOSChampion.exe:0x01:0034C6) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#138 0x00411628(=FOSChampion.exe:0x01:010628) d:\program files\borland\bds\4.0\include\dinkumware\sstream#111 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 ------------------------------------------ Ansistringkonverter.h is the file with the posted operators and line 31 is: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); **(31)** return ostr; } Thanks for your help :)

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  • Salesforce consuming XML and display data in Visualforce report

    - by JavaKungFu
    Firstly, this question requires a bit of introduction so please bear with me. The high level is that I am connecting to a outside web service which will return some XML to my apex controller. The idea is that I want to display the XML returned into a nice tabular format in a VisualForce page. The format of the XML coming back will look something like this: <Wrapper><reportTable name='table_id' title='Report Title'> <row> <Element1><![CDATA[campaign_id]]></Element1> <Element2><![CDATA[577373]]></Element2> <Element3><![CDATA[4129]]></Element3> <Element4 dataFormat='2' dataSuffix='%'><![CDATA[0.7151]]></Element4> <Element5><![CDATA[2010-04-04]]></Element5> <Element6><![CDATA[2010-05-03]]></Element6> </row> </reportTable> ... Now currently I am using the XMLdom utility class (developed by SF for XML functions) to map this data into a custom object "reportTable" which contains a list of "row" custom objects. The reason I am building it out this way is because I don't know how many elements will be in each row, nor the number of rows. The Visualforce page looks something like this: <table><apex:repeat value="{!reportTables}" var="table"> <apex:repeat value="{!table.rows}" var="row"> <tr> <apex:repeat value="{!row.ColumnValue}" var="column"> <apex:repeat value="{!column}" var="value"> <td> <apex:outputText value="{!value}" /> </td> </apex:repeat> </apex:repeat> </tr> </apex:repeat> Questions are: 1) Does this seem like a good approach to the problem? 2) Is there a simpler/better way to consume the XML besides writing my own custom objects to map VF to? Open to any and all suggestions. I really hope there is a better way than building the HTML table myself, as then I also have to deal with styling and alignment etc. Thanks.

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  • dynamic char array sizing

    - by droseman
    Hello, In my application, I have a char array defined which can take one of three options: "okay", "high", "low" which are then sent down a serial port to a remote device. I currently have the array sized to take the 4 character words plus carriage return and line feed, but when I have to send "low" I get a null character in the strings, which I am concerned would confuse the host terminal. array definition char mod1_status_char[6] = {'0','0','0','0','0','0'}; char mod2_status_char[6] = {'0','0','0','0','0','0'}; char mod3_status_char[6] = {'0','0','0','0','0','0'}; sample of switch case statement: void DCOKStatus(uint8_t *ptr_status) { uint8_t status = *ptr_status; switch (status) { case 0x00: strcpy(mod1_status_char, "okay"); strcpy(mod2_status_char, "okay"); strcpy(mod3_status_char, "okay"); break; case 0x10: strcpy(mod1_status_char, "okay"); strcpy(mod2_status_char, "okay"); strcpy(mod3_status_char, "low"); break; } This is the struct which makes the message string to send strcpy(MsgStatus_on.descriptor_msg, "$psu_"); MsgStatus_on.address01 = hex_addr[0]; MsgStatus_on.address02 = hex_addr[1]; MsgStatus_on.space01 = 0x20; strcpy(MsgStatus_on.cmdmsg01, "op_en op1_"); strcpy(MsgStatus_on.statusmsg01, mod1_status_char); MsgStatus_on.space02 = 0x20; strcpy(MsgStatus_on.cmdmsg02, "op2_"); strcpy(MsgStatus_on.statusmsg02, mod2_status_char); MsgStatus_on.space03 = 0x20; strcpy(MsgStatus_on.cmdmsg03, "op3_"); strcpy(MsgStatus_on.statusmsg03, mod3_status_char); MsgStatus_on.CR = 0x0D; MsgStatus_on.LF = 0x0A; and this sends the message void USARTWrite(char *object, uint32_t size) { GPIO_SetBits(GPIOB, GPIO_Pin_1); char *byte; for (byte = object; size--; ++byte) { USART_SendData(USART1,*byte); } Would anyone be able to suggest a good approach to dynamically size the array to one character shorter when I need to send "low"? Thanks

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  • Experienced developer trying to get outsourcing contract with current client.

    - by Mike
    I work for a major bank as a contract software developer. I've been there a few months, and without exception this place has the worst software practices I've ever seen. The software my team makes has no formal testing, terrible code (not reusable, hard to read, etc), minimal documentation, no defined development process and an absolutely sickening amount of waste due to bureaucratic overhead. Part of my contract is to maintain a group of thousands of very poorly written batch jobs. When one of the jobs fails (read: crashes), it's a developers job to look at the source, figure out what's wrong, fix it, and check it in. There is no quality assurance process or auditing of the results whatsoever. Once the developer says "it works" a manager signs off and it goes into production. What's disturbing is that these jobs essentially grab market data and put it into a third-party risk management system, which provides the bank with critical intelligence. I've discovered the disturbing truth that this has been happening since the 90s and nobody really has evidence the system is getting the correct data! Without going into details, an issue arose on Friday that was so horrible I actually stormed out of the place. I was ready to quit, but I decided to just get out to calm my nerves and possibly go back Monday. I've been reflecting today on how to handle this. I have realized that, in probably less than 6 months, I could (with 2 other developers) remake a large component of this system. The new system would provide them with, as primary benefits, a maintainable codebase less prone to error and a solid QA framework. To do it properly I would have to be outside the bank, the internal bureaucracy is just too much. And moreover, I think a bank is fundamentally not a place that can make good software. This is my plan. Write a report explaining in depth all the problems with their current system Explain why their software practices fail and generate a tremendous amount of error and waste. Use this as the basis for claiming the project must be developed externally. Write a high level development plan, including what resources I will require Hand 1,2,3 to my manager, hopefully he passes it up the chain. Worst case he fires me, but this isn't so bad. Convinced Executive decides to award my company a contract for the new system I have 8 years experience as a software contractor and have delivered my share of successful software products, but all working in-house for small/medium sized companies. When I read this over, I think I have a dynamite plan. But since this is the first time doing something this bold so I have my doubts. My question is, is this a good idea? If you think not, please spare no detail.

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  • Build Environment setup - Using .net, java, hudson, and ruby - Could really use a critique

    - by Jeff D
    I'm trying to figure out the best way to stitch together a fast, repeatable, unbreakable build process for the following environment. I've got a plan for how to do it, but I'd really appreciate a critique. (I'd also appreciate some sample code, but more on that later) Ecosystem - Logical: Website - asp.net MVC 2, .net 3.5, Visual Studio 2010. IIS 6, Facebook iframe application application. This website/facebook app uses a few services. An internal search api, an internal read/write api, facebook, and an IP geolocation service. More details on these below Internal search api - .net, restful, built using old school .ashx handlers. The api uses lucene, and a sql server database behind the scenes. My project won't touch the lucene code, but does potentially touch the database and the web services. internal read/write api - java, restful, running on Tomcat Facebook web services A mocking site that emulates the internal read/write api, and parts of the facebook api Hudson - Runs unit tests on checkin, and creates some installers that behave inconsistently. Ecosystem - Physical: All of these machines can talk to one another, except for Hudson. Hudson can't see any of the target machines. So code must be pulled, rather than pushed. (Security thing) 1. Web Server - Holds the website, and the read/write api. (The api itself writes to a replicated sql server environment). 2. Search Server - Houses the search api. 3. Hudson Server - Does not have permissions to push to any environment. They have to pull. 4. Lucene Server 5. Database Server Problem I've been trying to set this site up to run in a stress environment, but the number of setup steps, the amount of time it takes to update a component, the black-box nature of the current installers, and the time it takes to generate data into the test system is absolutely destroying my productivity. I tweak one setting, have to redeploy, restart in a certain order, resetup some of the settings, and rebuild test data. Errors result in headscratching, and then basically starting over. Very bad. This problem is complicated further by my stress testing. I need to be able to turn on and off different external components, so that I can effectively determine the scalability of each piece. I've got strategies in place for how to do that for each dependency, but it further complicates my setup strategy, because now each component has 2 options. A mock version, or a real version. Configurations everywhere must be updated accordingly. Goals Fast - I want to drop this from a 20 minute exercise when things go perfectly, to a 3 minute one Stupid simple - I want to tell the environment what to do with as few commands as possible, and not have to remember how to stitch the environments together Repeatable - I want the script to be idempotent. Kind of a corollary to the Stupid Simple thing. The Plan So Far Here's what I've come up with so far, and what I've come looking for feedback on: Use VisualStudio's new web.config transformations to permit easily altering configs based on envrionment. This solution isn't really sufficient though. I will leave web.config set up to let the site run locally, but when deploying elsewhere, I have as many as 6 different possible outputs for the stress environment alone (because of the mocks of the various dependencies), let alone the settings for prod, QA, and dev. Each of these would then require it's own setup, or a setup that would then post-process the configs. So I'm currently leaning toward just having the dev version, and a version that converts key configuration values into a ruby string interpolation syntax. ({#VAR_NAME} kinda thing) Create a ruby script for each server that is essentially a bootstrapping script. That is to say, it will do nothing but load the ruby code that does the 'real' work from hudson/subversion, so that the script's functionality can evolve with the application, making it easy to build the site at any point in time by reference the appropriate version of the script. So in a nutshell, this script loads another script, and runs it. The 'real' ruby script will then accept commandline parameters that describe how the environment should look. From there, 1 configuration file can be used, and ruby will download the current installers, run them, post-process the configs, restart IIS/Tomcat, and kick off any data setup code that is needed. So that's it. I'm in a real time crunch to get this site stress-tested, so any feedback that you think could abbreviate the time this might take would be appreciated. That includes a shameless request for sample ruby code. I've not gotten too much further than puts "Hello World". :-) Just guidance would be helpful. Is this something that Rake would be useful for? How would you recommend I write tests for this animal? (I use interfaces and automocking frameworks to mock out things like http requests in .net. With ducktyping, it seems that this might be easier, but I don't know how to tell my code to use a fake duck in test, but a real one in practice) Thanks all. Sorry for such such a long-winded, open-ended question.

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  • MSDN "pseudoframe"

    - by bobobobo
    So, I'm trying to replicate MSDN "pseudoframes" here. Their pages are laid out like they're using an old-school frameset, but inspecting their elements with firebug reveals they've done this with purely div's. Here's my attempt at it. Its not perfect though, it only works in Chrome and Firefox, it has this weird highlight select behavior that I don't like, any takers? <!doctype html> <html> <head> <title>msdn "pseudoframe"</title> <style> body { background-color: #aaa; margin: 0; padding: 0; } div#pseudoframe, div#main { border: solid 1px black; background-color: #fff; } div#pseudoframe { position: absolute; left: 0; width: 180px; height: 100%; overflow-x: auto; overflow-y: none; } div#sizeMod { background-color: #a0a; position: absolute; left: 220px; height: 100%; cursor: e-resize; } div#main { font-weight: bold; font-size: 2em; padding: 24px; margin-left: 224px; } </style> <script type="text/javascript"> function initialize() { // get the pseudoframe and attach an event to the mouse flyover. var pf = document.getElementById('pseudoframe'); var main = document.getElementById('main'); var resize = document.getElementById( 'sizeMod' ); pf['onmouseover'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; pf['onscroll'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; var sizeMod = document.getElementById( 'sizeMod' ); //alert( el.scrollLeft ); sizeMod.style.right = '-' + (el.scrollLeft) + 'px'; //alert( sizeMod.style.right ); // are we within 5 px of the border? if we are, // change the mouse cursor to resize. }; resize['onmousedown'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = true; }; window['onmouseup'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; window.lockResize = false; //release on any mouse up event //alert('unlocked'); }; window['onmousemove'] = function( event ) { event = event || window.event; var el = event.srcElement || event.target ; if( window.lockResize == true ) { // resize. get client x and y. var x = event.clientX; var y = event.clientY; pf.style.width = x + 'px'; resize.style.left = x + 'px'; main.style.marginLeft = x + 'px'; //alert( pf.style.width ); event.stopPropagation(); event.preventDefault(); return false; } }; } </script> </head> <body onload=" initialize(); "> <div id="pseudoframe"> <ul> <li>Code</li> <li>MICROSOFT CODE <ul> <li>WINDOWS XP SOURCE</li> <li>WINDOWS VISTA SOURCE</li> <li>WINDOWS 7 SOURCE</li> <li>WINDOWS 8 SOURCE</li> </ul> </li> <li>DOWNLOAD ALL MICROSOFT CODE EVER WRITTEN</li> <li>DOWNLOAD ALL MAC OS CODE EVER WRITTEN</li> <li>DOWNLOAD ALL AMIGA GAME CONSOLE CODE</li> <li>DOWNLOAD ALL CODE EVER WRITTEN PERIOD</li> </ul> </div> <div id="sizeMod">&nbsp;&nbsp;</div> <div id="main"> lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe lorem ipsum microsoft pseudoframe </div> </body> </html>

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  • Java textfile I/O problem

    - by KáGé
    Hello, I have to make a torpedo game for school with a toplist for it. I want to store it in a folder structure near the JAR: /Torpedo/local/toplist/top_i.dat, where the i is the place of that score. The files will be created at the first start of the program with this call: File f; f = new File(Toplist.toplistPath+"/top_1.dat"); if(!f.exists()){ Toplist.makeToplist(); } Here is the toplist class: package main; import java.awt.Color; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.PrintWriter; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.prefs.Preferences; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JTextArea; public class Toplist { static String toplistPath = "./Torpedo/local/toplist"; //I know it won't work this easily, it's only to get you the idea public static JFrame toplistWindow = new JFrame("Torpedó - [TOPLISTA]"); public static JTextArea toplist = new JTextArea(""); static StringBuffer toplistData = new StringBuffer(3000); public Toplist() { toplistWindow.setSize(500, 400); toplistWindow.setLocationRelativeTo(null); toplistWindow.setResizable(false); getToplist(); toplist.setSize(400, 400); toplist.setLocation(0, 100); toplist.setColumns(5); toplist.setText(toplistData.toString()); toplist.setEditable(false); toplist.setBackground(Color.WHITE); toplistWindow.setLayout(null); toplistWindow.setVisible(true); } public Toplist(Player winner) { //this is to be done yet, this will set the toplist at first and then display it toplistWindow.setLayout(null); toplistWindow.setVisible(true); } /** * Creates a new toplist */ public static void makeToplist(){ new File(toplistPath).mkdir(); for(int i = 1; i <= 10; i++){ File f = new File(toplistPath+"/top_"+i+".dat"); try { f.createNewFile(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista létrehozása", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * If the score is a top score it inserts it into the list * * @param score - the score to be checked */ public static void setToplist(int score, Player winner){ BufferedReader input = null; PrintWriter output = null; int topscore; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+",dat")); String s; topscore = Integer.parseInt(input.readLine()); if(score > topscore){ for(int j = 9; j >= i; j--){ input = new BufferedReader(new FileReader(toplistPath+"/top_"+j+".dat")); output = new PrintWriter(new FileWriter(toplistPath+"/top_"+(j+1)+".dat")); while ((s = input.readLine()) != null) { output.println(s); } } output = new PrintWriter(new FileWriter(toplistPath+"/top_"+i+".dat")); output.println(score); output.println(winner.name); if(winner.isLocal){ output.println(Torpedo.session.remote.name); }else{ output.println(Torpedo.session.remote.name); } output.println(Torpedo.session.mapName); output.println(DateUtils.now()); break; } } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } finally { if (input != null) { try { input.close(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } } if (output != null) { output.close(); } } } } /** * This loads the toplist into the buffer */ public static void getToplist(){ BufferedReader input = null; toplistData = null; String s; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+".dat")); while((s = input.readLine()) != null){ toplistData.append(s); toplistData.append('\t'); } toplistData.append('\n'); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * * @author http://www.rgagnon.com/javadetails/java-0106.html * */ public static class DateUtils { public static final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; public static String now() { Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return sdf.format(cal.getTime()); } } } The problem is, that it can't access any of the files. I've tried adding them to the classpath and at least six different variations of file/path handling I found online but nothing worked. Could anyone tell me what do I do wrong? Thank you.

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • Hosting a WCF Service Lib through a Windows service get a System.InvalidOperationException: attempti

    - by JohnL
    I have a WCF Service Library containing five service contracts. The library is hosted through a Windows Service. Most if not all my configuration for the WCF Library is declaritive. The only thing I am doing in code for configuration is to pass the type of the class implementing the service contracts into ServiceHost. I then call Open on each of the services during the Windows Service OnStart event. Here is the error message I get: Service cannot be started. System.InvalidOperationException: Service '[Fubu.Conversion.Service1' has zero application (non-infrastructure) endpoints. This might be because no configuration file was found for your application, or because no service element matching the service name could be found in the configuration file, or because no endpoints were defined in the service element. at System.ServiceModel.Description.DispatcherBuilder.EnsureThereAreNonMexEndpoints(ServiceDescription description) at System.ServiceModel.Description.DispatcherBuilder.InitializeServiceHost(ServiceDescription description, ServiceHostBase serviceHost) at System.ServiceModel.ServiceHostBase.InitializeRuntime() at System.ServiceModel.ServiceHostBase.OnBeginOpen() at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open() at Fubu.RemotingHost.RemotingHost.StartServ... protected override void OnStart(string[] args) { // Uncomment to debug this properly //System.Diagnostics.Debugger.Break(); StartService1(); StartService2(); StartService3(); StartService4(); StartService5(); } Each of the above simply do the following: private void StartSecurityService() { host = new ServiceHost(typeof(Service1)); host.Open(); } Service Lib app.congfig summary <services> <service behaviorConfiguration="DefaultServiceBehavior" name="Fubu.Conversion.Service1"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="TCPBindingConfig" name="Service1" bindingName="TCPEndPoint" contract="Fubu.Conversion.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" name="mexSecurity" bindingName="TcpMetaData" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8025/Fubu/Conversion/Service1/" /> </baseAddresses> </host> </service> ... Contract is set up as follows: namespace Fubu.Conversion.Service1 { [ServiceContract(Namespace = "net.tcp://localhost:8025/Fubu")] public interface IService1 { I have looked "high and low" for a solution without any luck. Is the answer obvious? The solution to this does not appear to be. Thanks

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How do you attract programmers in rural areas?

    - by Reed Copsey
    I run a software development group for a very small, but stable and established company in a small town, somewhat outside of the "big city". Unfortunately, the "programmer" labor pool is much smaller due to the size of the city. There are many positives to working in this area, especially in terms of quality of life (particularly for people interested in outdoor activities), lower cost of living, great schools and neighborhoods, etc. However, I've always had difficulty attracting high-qualtiy, experienced developers. For those of you who hire developers outside of large cities: Where do you advertise to find good developers? Many of the large sites are very focused in certain metropolitan areas, and seem inappropriate places to advertise if you're outside of that main region. How do you attract quality developers to rural (or at least less metropolitan) locations? Do you find that you make more sacrifices in your hiring due to a smaller labor pool? Or do you just wait, and take extra time to attract people? What sacrifices do you expect to make if you are outside of the main developer-rich cities? For all of the developers out there... What would entice you to working in a smaller town? Are there things that would stand out and make you willing to relocate or at least apply to a position that was not nearby? What specific qualities would help you want to move outside of the city? In the past, I've had difficulty with finding good people. Most of the people who've applied and been willing to move out to a more rural location seem like the types that can't keep a quality job elsewhere. I'd like to know what advice people have to attracting quality technical staff. I don't believe its the work itself that's been the problem - The work is both interesting and challenging, and nearly 100% new development. The developers I have seem very happy with their situation - they love the work, the atmosphere, etc. It's more a matter of finding willing, able developers. Edit: More info after the first couple of answers: Right now, some of my best developers telecommute (some work from overseas); however, for this question, I'm trying to figure out how to get people who want to live and work full time locally. I need some people with whom I interact every day.

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  • Subroutine & GoTo design

    - by sub
    I have a strange question concerning subroutines: As I'm creating a minimal language and I don't want to add high-level loops like while or for I was planning on just adding gotos to keep it Turing-Complete. Now I thought, eww - gotos - I wouldn't want to program in that language if I had to use gotos so often. So I thought about adding subroutines instead. I see the difference as the following: gotos Go to (captain obvious) a previously defined point and continue executing the program from there. Leads to hardly understandable and buggy code, I think that's a fact. subroutines Similiar: You define their starting point somewhere, as you call them the program jumps there - but the subroutine can go back to the point it was called from with return. Okay. Why didn't I just add the more function-like, nice looking subroutines? Because: In order to make return work if I call subroutines from within subroutines from within other subroutines, I'd have to use a stack containing the point where the currently running subroutine came from at top. That would then mean that I would, if I create loops using the subroutines, end up with an extremely memory-eating, overflowing stack with return locations. Not good. Don't think of my subroutines as functions. They are just gotos that return to the point they were called from, they don't actually give back values like the return x; statement in nearly all today's languages. Now to my actual questions: How can I solve the above problem with the stack overflow on loops with subroutines? Do I have to add a separate goto language construct without the return option? Assembler doesn't have loops but as I have seen myJumpPoint:, jnz, jz, retn. That means to me that there must also be a stack containing all the return locations. Am I right with that? What about long running loops then? Don't they overflow the stack/eat memory then? Am I getting the retn symbol in assembler totally wrong? If yes, please explain it to me.

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  • Pass HTML-DOM to Flex's actionscript.

    - by raj
    Hi, All i want is to pass a HTML-Form (DOM object) from javascript to Actionscript. i saw this article on the net and tried a similar code. But when i execute the code in IE, it alerts : "Out of memory at line 18". I'm stuck here from yesterday. i'll post the mxml and html here.. The MXML : <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> <![CDATA[ public function init() : void { if (ExternalInterface.available) { try { ExternalInterface.addCallback("populateFlashFile", populateFlashFile); } catch (error:SecurityError) { } catch (error:Error) { } } } public function populateFlashFile(window:*) : void { log.text = window.toString(); // just for checking if window has come to the function. window.document.write("Hello"); } ]]> </mx:Script> <mx:TextArea x="10" y="23" width="712" height="581" id="log"/> </mx:Application> The HTML : <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body scroll="no"> <input type="button" onclick="document.getElementById('Test').populateFlashFile(window);"/> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Test" width="100%" height="100%" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="Test.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#869ca7" /> <param name="allowScriptAccess" value="sameDomain" /> </object> </body> </html> The problem occors only when i pass some DOM object, if i pass some String it works.!!! i.e : <input type="button" onclick="document.getElementById('Test').populateFlashFile('some text here');"/> works great!

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  • Core-Data + AFNetworking + UI Updating (Responsiveness)

    - by Mustafa
    Here's the scenario: I'm writing a DownloadManager, that allows the user to download, pause, cancel, download all, and pause all. The DownloadManager is a singleton, and uses AFNetworking to download files. It has it's own private managed object context, so that user can freely use other parts of the application (by adding, editing, deleting) core-data objects. I have a core-data entity DownloadInfo that stores the download information i.e. fileURL, fileSize, bytesRead, etc. The DownloadManager updates the download progress in DownloadInfo (one for each file). I have a DownloadManagerViewController which uses NSFetchedResultsController to show the download status to the user. This download view controller is using the main managed object context. Now let's say that I have 20 files in the download queue. And let's say that only 3 concurrent downloads are allowed. The download manager should download the file, and show the download progress. Problem: The DownloadInfo objects are being updated by the DownloadManager at a very high rate. The DownloadManagerViewController (responsible for showing the download progress) is updating the list using NSFetchedResultsControllerDelegate methods. The result is that a lot is happening in the main queue and application has very poor responsiveness. How can I fix this? How can I make the application responsive, while showing the download progress? I don't know how else to communicate that the download status between DownloadManager and DownloadManagerViewController. Is there another/ a better way to do this? I don't want to use main managed object context in my DownloadManager, for reasons mentioned above. Note, that the DownloadManager is using AFNetworking which is handling the requests asynchronously, but eventually the DownloadInfo objects are updated in the main thread (as a result of the callback methods). Maybe there's a way to handle the downloads and status update operations in a background thread? but how? How will I communicate between the main thread and the background thread i.e. how will I tell the background thread to queue another file for download? Thanks.

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  • Gap appears between navigation bar and view after rotating & tab switching

    - by Bogatyr
    My iphone application is showing strange behavior when rotating: a gap appears between the navigation title and content view inside a tab bar view (details on how to reproduce are below). I've created a tiny test case that exhibits the same problem: a custom root UIViewController, which creates and displays a UITabBarController programmatically, which has two tabs: 1) plain UIViewController, and 2) UINavigationController created programmatically with a single plain UIViewController content view. The complete code for the application is in the root controller's viewDidLoad (every "*VC" class is a totally vanilla UIViewController subclass with XIB for user interface from XCode, with only the view background color changed to clearly identify each view, nothing else). Here's the viewDidLoad code, and the shouldAutorotateToInterfaceOrientation code, this code is the entire application basically: - (void)viewDidLoad { [super viewDidLoad]; FirstVC *fvc = [[FirstVC alloc] initWithNibName:@"FirstVC" bundle:nil]; NavContentsVC *ncvc = [[NavContentsVC alloc] initWithNibName:@"NavContentsVC" bundle:nil]; UINavigationController *svc = [[UINavigationController alloc] initWithRootViewController:ncvc]; NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:2]; [localControllersArray addObject:fvc]; [localControllersArray addObject:svc]; fvc.title = @"FirstVC-Title"; ncvc.title = @"NavContents-Title"; UITabBarController *tbc = [[UITabBarController alloc] init]; tbc.view.frame = CGRectMake(0, 0, 320, 460); [tbc setViewControllers:localControllersArray]; [self.view addSubview:tbc.view]; [localControllersArray release]; [ncvc release]; [svc release]; [fvc release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } Here's how to reproduce the problem: 1) start application 2) rotate device (happens in simulator, too) to landscape (UITabBar properly rotates) 3) click on tab 2 4) rotate device to portrait -- notice gap of root view controller's background color of about 10 pixels high beneath the Navigation title bar and the Navigation content view. 5) click tab 1 6) click tab 2 And the gap is gone! From my real application, I see that the gap remains during all VC push and pops while the NavigationController tab is active. Switching away to a different tab and back to the Nav tab clears up the gap. What am I doing wrong? I'm running on SDK 3.1.3, this happens both on the simulator and on the device. Except for this particular sequence, everything seems to work fine. Help!

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  • Reading Source Code Aloud

    - by Jon Purdy
    After seeing this question, I got to thinking about the various challenges that blind programmers face, and how some of them are applicable even to sighted programmers. Particularly, the problem of reading source code aloud gives me pause. I have been programming for most of my life, and I frequently tutor fellow students in programming, most often in C++ or Java. It is uniquely aggravating to try to verbally convey the essential syntax of a C++ expression. The speaker must give either an idiomatic translation into English, or a full specification of the code in verbal longhand, using explicit yet slow terms such as "opening parenthesis", "bitwise and", et cetera. Neither of these solutions is optimal. On the one hand, an idiomatic translation is only useful to a programmer who can de-translate back into the relevant programming code—which is not usually the case when tutoring a student. In turn, education (or simply getting someone up to speed on a project) is the most common situation in which source is read aloud, and there is a very small margin for error. On the other hand, a literal specification is aggravatingly slow. It takes far far longer to say "pound, include, left angle bracket, iostream, right angle bracket, newline" than it does to simply type #include <iostream>. Indeed, most experienced C++ programmers would read this merely as "include iostream", but again, inexperienced programmers abound and literal specifications are sometimes necessary. So I've had an idea for a potential solution to this problem. In C++, there is a finite set of keywords—63—and operators—54, discounting named operators and treating compound assignment operators and prefix versus postfix auto-increment and decrement as distinct. There are just a few types of literal, a similar number of grouping symbols, and the semicolon. Unless I'm utterly mistaken, that's about it. So would it not then be feasible to simply ascribe a concise, unique pronunciation to each of these distinct concepts (including one for whitespace, where it is required) and go from there? Programming languages are far more regular than natural languages, so the pronunciation could be standardised. Speakers of any language would be able to verbally convey C++ code, and due to the regularity and fixity of the language, speech-to-text software could be optimised to accept C++ speech with a high degree of accuracy. So my question is twofold: first, is my solution feasible; and second, does anyone else have other potential solutions? I intend to take suggestions from here and use them to produce a formal paper with an example implementation of my solution.

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  • Query Results Not Expected

    - by E-Madd
    I've been a CF developer for 15 years and I've never run into anything this strange or frustrating. I've pulled my hair out for hours, googled, abstracted, simplified, prayed and done it all in reverse. Can you help me? A cffunction takes one string argument and from that string I build an array of "phrases" to run a query with, attempting to match a location name in my database. For example, the string "the republic of boulder" would produce the array: ["the","republic","of","boulder","the republic","the republic of","the republic of boulder","republic of","republic of boulder","of boulder"]. Another cffunction uses the aforementioned cffunction and runs a cfquery. A query based on the previously given example would be... select locationid, locationname, locationaliasname from vwLocationsWithAlias where LocationName in ('the','the republic','the republic of','republic','republic of','republic of boulder','of','of boulder','boulder') or LocationAliasName in ('the','the republic','the republic of','republic','republic of','republic of boulder','of','of boulder','boulder') This returns 2 records... locationid - locationname - locationalias 99 - 'Boulder' - 'the republic' 68 - 'Boulder' - NULL This is good. Works fine and dandy. HOWEVER... if the string is changed to "the republic", resulting in the phrases array ["the","republic","the republic"] which is then used to produce the query... select locationid, locationname, locationaliasname from vwLocationsWithAlias where LocationName in ('the','the republic','republic') or LocationAliasName in ('the','the republic','republic') This returns 0 records. Say what?! OK, just to make sure I'm not involuntarily HIGH I run that very same query in my SQL console against the same database in the cf datasource. 1 RECORD! locationid - locationname - locationalias 99 - 'Boulder' - 'the republic' I can even hard-code that sql within the same cffunction and get that one result, but never from the dynamically generated SQL. I can get my location phrases from another cffunction of a different name that returns hard-coded array values and those work, but never if the array is dynamically built. I've tried removing cfqueryparams, triple-checking my datatypes, datasource setups, etc., etc., etc. NO DICE WTF!? Is this an obscure bug? Am I losing my mind? I've tried everything I can think of and others (including Ray Camden) can think of. ColdFusion 8 (with all the latest hotfixes) SQL Server 2005 (with all the greatest service packs) Windows 2003 Server (with all the latest updates, service packs and nightly MS voodoo)

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