Search Results

Search found 9889 results on 396 pages for 'behind the compiler'.

Page 344/396 | < Previous Page | 340 341 342 343 344 345 346 347 348 349 350 351  | Next Page >

  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

    Read the article

  • How to synchronize two (or n) replication processes for SQL Server databases?

    - by Yauheni Sivukha
    There are two master databases and two read-only copies updated by standard transactional replication. It is needed to map some entity from both read-only databases, lets say that A databases contains orders and B databases contains lines. The problem is that replication to one database can lag behind replication of second database, and at the moment of mapping R-databases will have inconsistent data. For example. We stored 2 orders with lines at 19:00 and 19:03. Mapping process started at 19:05, but to the moment of mapping A database replication processed all changes up to 19:03, but B database replication processed only changes up to 19:00. After mapping we will have order entity with order as of 19:03 and lines as of 19:00. The troubles are guaranteed:) In my particular case both databases have temporal model, so it is possible to fetch data for every time slice, but the problem is to identify time of latest replication. Question: How to synchronize replication processes for several databases to avoid situation described above? Or, in other words, how to compare last time of replication in each database? UPD: The only way I see to synchronize is to continuously write timestamps into service tables in each database and to check these timestamps on replicated servers. Is that acceptable solution?

    Read the article

  • CSS Heart with Text within

    - by user3696456
    I would like to put a name into a heart made with CSS. And I can't seem to figure out how to do it. I have this code already: #heart { position:relative; width:100px; height:100px; } #heart:before,#heart:after { position:absolute; content:""; left:50px; top:0; width:50px; height:80px; background:#F00000; -moz-border-radius:50px 50px 0 0; border-radius:50px 50px 0 0; -webkit-transform:rotate(-45deg); -moz-transform:rotate(-45deg); -ms-transform:rotate(-45deg); -o-transform:rotate(-45deg); transform:rotate(-45deg); -webkit-transform-origin:0 100%; -moz-transform-origin:0 100%; -ms-transform-origin:0 100%; -o-transform-origin:0 100%; transform-origin:0 100%; } #heart:after { left: 0; -webkit-transform:rotate(45deg); -moz-transform:rotate(45deg); -ms-transform:rotate(45deg); -o-transform:rotate(45deg); transform:rotate(45deg); -webkit-transform-origin:100% 100%; -moz-transform-origin:100% 100%; -ms-transform-origin:100% 100%; -o-transform-origin:100% 100%; transform-origin:100% 100%; } When I try to write the name directly into the div: "#heart", it just puts the text behind. Thanks in advance for any help!

    Read the article

  • Hide / Show menu code not working after postback

    - by WraithNath
    I have a button on my web page that toggles the menu, After a postback the menu comes back despite me updating a hidden field value to store its state. Am I doing something wrong here? If there is a better way of doing it, let me know! Markup: <asp:Button ID="btnMenu" runat="server" Text="Hide Menu" UseSubmitBehavior="False" OnClientClick="return toggleMenu(this);" /> <asp:Panel runat="server" ID="pnlMenuToggle"> //Main Menu </asp:Panel> <asp:Panel runat="server" ID="pnlSubMenuToggle"> //Sub Menu </asp:Panel> <asp:HiddenField ID="hfMenuState" runat="server" Value="true" /> <script> //Toggles menu visibility function toggleMenu(menuButton) { var menuVisible = $('#<%=hfMenuState.ClientID%>').val() == 'true' ? true : false; $('#<%=pnlMenuToggle.ClientID%>').slideToggleWidth(); $('#<%=pnlSubMenuToggle.ClientID%>').slideToggle('slow'); //Update whether the menu is visible menuVisible = !menuVisible; //Update menu button text $(menuButton).val(menuVisible ? 'Hide Menu' : 'Show Menu'); $('#<%=hfMenuState.ClientID%>').val(menuVisible) return false; } </script> Code Behind: (Page Load) bool menu = Convert.ToBoolean( hfMenuState.Value ); pnlMenuToggle.Visible = menu; pnlSubMenuToggle.Visible = menu; The javascripts updates the hidden field value but it looks like this is never posted back to the server. What can I do to make sure the menu stays hidden after postbacks. I have also tried putting the hidden field in an Update Panel with Update Mode set to Always

    Read the article

  • when is a v-table created in C++?

    - by saminny
    When exactly does the compiler create a virtual function table? 1) when the class contains at least one virtual function. OR 2) when the immediate base class contains at least one virtual function. OR 3) when any parent class at any level of the hierarchy contains at least one virtual function. A related question to this: Is it possible to give up dynamic dispatch in a C++ hierarchy? e.g. consider the following example. #include <iostream> using namespace std; class A { public: virtual void f(); }; class B: public A { public: void f(); }; class C: public B { public: void f(); }; Which classes will contain a V-Table? Since B does not declare f() as virtual, does class C get dynamic polymorphism?

    Read the article

  • Properly handling NSURLConnection errors

    - by Cal S
    Hi, I have a simple form interface set up that send username and password information to a server: (working) NSString *postData = [NSString stringWithFormat:@"user=%@&pass=%@",[self urlEncodeValue:sysUsername],[self urlEncodeValue:password]]; NSLog(@"Post data -> %@", postData); /// NSData* postVariables = [postData dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSMutableURLRequest* request = [[[NSMutableURLRequest alloc] init] autorelease]; NSString* postLength = [NSString stringWithFormat:@"%d", [postVariables length]]; NSURL* postUrl = [NSURL URLWithString:@"http://localhost/~csmith/cocoa/test.php"]; [request setURL:postUrl]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody: postVariables]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:NULL error:NULL]; NSLog(@"Post data SENT & returned -> %@", returnData); How do I handle connection errors such as no internet connection, firewall, etc. Also, does this method use the system-wide proxy settings? Many of my users are behind a proxy. Thanks a lot!

    Read the article

  • Generics in a bidirectional association

    - by Verhoevenv
    Let's say I have two classes A and B, with B a subtype of A. This is only part of a richer type hierarchy, obviously, but I don't think that's relevant. Assume A is the root of the hierarchy. There is a collection class C that keeps track of a list of A's. However, I want to make C generic, so that it is possible to make an instance that only keeps B's and won't accept A's. class A(val c: C[A]) { c.addEntry(this) } class B(c: C[A]) extends A(c) class C[T <: A]{ val entries = new ArrayBuffer[T]() def addEntry(e: T) { entries += e } } object Generic { def main(args : Array[String]) { val c = new C[B]() new B(c) } } The code above obviously give the error 'type mismatch: found C[B], required C[A]' on the new B(c) line. I'm not sure how this can be fixed. It's not possible to make C covariant in T (like C[+T <: A]) because the ArrayBuffer is non-variantly typed in T. It's not possible to make the constructor of B require a C[B] because C can't be covariant. Am I barking up the wrong tree here? I'm a complete Scala newbie, so any ideas and tips might be helpful. Thank you! EDIT: Basically, what I'd like to have is that the compiler accepts both val c = new C[B]() new B(c) and val c = new C[A]() new B(c) but would reject val c = new C[B]() new A(c) It's probably possible to relax the typing of the ArrayBuffer in C to be A instead of T, and thus in the addEntry method as well, if that helps.

    Read the article

  • Code casing question for private class fields

    - by user200295
    Take the following example public class Class1{ public string Prop1{ get {return m_Prop1;} set {m_Prop1 = value; } } private string m_Prop1; // this is standard private property variable name // how do we cap this variable name? While the compiler can figure out same casing // it makes it hard to read private Class2 Class2; // we camel case the parameter public Class1(Class2 class2){ this.Class2 = class2; } } Here are my stock rules The class name is capitalized (Class1) The public properties are capitalized (Prop1) The private field tied to a public property has m_ to indicate this. My coworker prefers _ There is some debate if using m_ or _ should be used at all, as it is like Hungarian notation. Private class fields are capitalized. The part I am trying to figure out is what do I do if when the Class name of a private field matches the private field name. For example, private Class2 Class2; This is confusing. If the private field name is not the same class, for example private string Name; , there isn't much issue. Or am I thinking about the issue wrong. Should my classes and private fields be named in such a way that they don't collide?

    Read the article

  • how to create an object using self?

    - by Nick
    I thought I understood the use of self while referring to anything in the current class. After encountering this warning and subsequent run failure, I have googled many variants of "define self" or "usage of self" and gotten nowhere. This problem is how to create an object without the warning, and understand why. #import <Cocoa/Cocoa.h> @interface Foo : NSObject { Foo *obj; } -(void)beta; @end #import "Foo.h" @implementation Foo -(void)beta{ obj = [self new]; // 'Foo' may not respond to '-new' } @end Note, if I substitute Foo for self, there's no problem. I thought the class name and self were equivalent, but obviously the compiler doesn't think so. Perhaps an explanation of what's wrong here will not only solve my problem but also enlighten my understanding of the usage of self. Are there any tutorials about proper usage of self? I couldn't find anything beyond something like "self is the receiver of the message," which I didn't help me at all.

    Read the article

  • Accessing to Request object will lead to ReadEntityBody to return 0 (in a HttpHandler class)

    - by EBAG
    I created a httpHandler that successfully implements IHttpHandler for handling file uploads. It works perfectly fine. You send the file with the form, the class receives it and will save it to hard disk. It reads chunks of file with ReadEntityBody function of HttpWorkerRequest class. Here is the situation i'm faced with.If at any stage before trying to read the file with ReadEntityBody, I try to access Request object (even Request.InputStream.Length!) ReadEntityBody would return 0 means it won't read from file stream. After further testing I found out the reason behind it. Accessing to Context.Current.Request object will trigger some sort of functionality that will cause asp.net to handle file uploads at that moment by it's own! I believe this is a bug. for example exactly after this line of code, asp.net will upload the file completely, and so there will be no stream for ReadEntityBody to read from later. int FileSize = context.Request.InputStream.Length; Can anybody tell how to stop this?

    Read the article

  • Is there a way to make sure classes implementing an Interface implement static methods?

    - by Tobias Kienzler
    Frist of all, I read erickson's usefull reply to "Why can’t I define a static method in a Java interface?". This question is not about the "why" but about the "how then?". So basically I want one Interface to provide both usual methods and e.g. a getSimilarObject method. For (a made up) example public interface ParametricFunction { /** @return f(x) using the parameters */ static abstract public double getValue(double x, double[] parameters); /** @return The function's name */ static abstract public String getName(); } and then public class Parabola implements ParametricFunction { /** @return f(x) = parameters[0] * x² + parameters[1] * x + parameters[2] */ static public double getValue(double x, double[] parameters) { return ( parameters[2] + x*(parameters[1] + x*parameters[0])); } static public String getName() { return "Parabola"; } } Since this is not allowed in the current Java standard, what is the closest thing to this? The idea behind this is putting several ParametricFunction's in a package and use Reflection to list them all, allowing the user to pick e.g. which one to plot. Obviously one could provide a loader class containing an array of the available ParametricFunction's, but every time a new one is implemented one has to remember adding it there, too.

    Read the article

  • How can I generate a list of #define values from C code?

    - by djs
    I have code that has a lot of complicated #define error codes that are not easy to decode since they are nested through several levels. Is there any elegant way I can get a list of #defines with their final numerical values (or whatever else they may be)? As an example: <header1.h> #define CREATE_ERROR_CODE(class, sc, code) ((class << 16) & (sc << 8) & code)) #define EMI_MAX 16 <header2.h> #define MI_1 EMI_MAX <header3.h> #define MODULE_ERROR_CLASS MI_1 #define MODULE_ERROR_SUBCLASS 1 #define ERROR_FOO CREATE_ERROR_CODE(MODULE_ERROR_CLASS, MODULE_ERROR_SUBCLASS, 1) I would have a large number of similar #defines matching ERROR_[\w_]+ that I'd like to enumerate so that I always have a current list of error codes that the program can output. I need the numerical value because that's all the program will print out (and no, it's not an option to print out a string instead). Suggestions for gcc or any other compiler would be helpful.

    Read the article

  • Need some help understanding a weird C behavior

    - by mike
    This part of my code works fine: #include <stdio.h> int main(){ //char somestring[3] = "abc"; int i, j; int count = 5; for((i=0) && (j=0); count > 0; i++ && j++){ printf("i = %d and j = %d\n", i, j); count--; } return 0; } The output as expected: i : 0 and j : 0 i : 1 and j : 1 i : 2 and j : 2 i : 3 and j : 3 i : 4 and j : 4 Things get weird when I uncomment the char string declaration on the first line of the function body. #include <stdio.h> int main(){ char somestring[3] = "abc"; ... } The output: i : 0 and j : 4195392 i : 1 and j : 4195393 i : 2 and j : 4195394 i : 3 and j : 4195395 i : 4 and j : 4195396 What's the logic behind this? I'm using gcc 4.4.1 on Ubuntu 9.10.

    Read the article

  • How to display in a form the next object of a collection?

    - by user359706
    I have a list of objects produced. after click on next I want to display the next product in the form my products list: Private List listProduct; listProduits = new List<Product>(); Product objProduit_1 = new Produit; objProduct_1.ref = "001"; objProduct_1.article = "G900"; objProduct_1.quantity = 30; listProducts.Add(objProduct_1); ProductobjProduit_2 = new Product; objProduct_2.ref = "002"; objProduct_2.article = "G900"; objProduct_2.quantity = 35; listProduits.Add(objProduct_2); in my asp page I have the following form: <form id="formNF" runat="server"> <asp:TextBox ID="txtRef" runat="server"></asp:TextBox> <asp:TextBox ID="txtArticle" runat="server"></asp:TextBox> <asp:TextBox ID="txtQauntity" runat="server"></asp:TextBox> <asp:Button ID="ButtonNext" runat="server" Text="Next product" OnClick="ButtonNext_Click"/> </form> In my code-behind: protected void ButtonNext_Click(object sender, EventArgs e) { // I do not know how to retrieve the following product // How to stop and continue after click on next button? foreach (Product prd in listProduct){ txtRef.Text = prd.ref; txtRef.Text = prd.article; txtRef.Text = prd.quantity; } } Thank you in advance.

    Read the article

  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

    Read the article

  • templated method on T inside a templated class on TT : Is that possible/correct.

    - by paercebal
    I have a class MyClass which is templated on typename T. But inside, I want a method which is templated on another type TT (which is unrelated to T). After reading/tinkering, I found the following notation: template <typename T> class MyClass { public : template<typename TT> void MyMethod(const TT & param) ; } ; For stylistic reasons (I like to have my templated class declaration in one header file, and the method definitions in another header file), I won't define the method inside the class declaration. So, I have to write it as: template <typename T> // this is the type of the class template <typename TT> // this is the type of the method void MyClass<T>::MyMethod(const TT & param) { // etc. } I knew I had to "declare" the typenames used in the method, but didn't know how exactly, and found through trials and errors. The code above compiles on Visual C++ 2008, but: Is this the correct way to have a method templated on TT inside a class templated on T? As a bonus: Are there hidden problems/surprises/constraints behind this kind of code? (I guess the specializations can be quite amusing to write)

    Read the article

  • switch namespace by if condtion

    - by pascal
    Hi, in my C++ program I have several namespaces that contain several pointers with identical names. I then want a function to choose a namespace according to a parameter. I.e. something like: #include <iostream> namespace ns1{ double x[5]={1,2,3,4,5}; } namespace ns2{ double x[5]={6,7,8,9,10}; } int main(){ int b=1; if(b==1){ using namespace ns1; } if(b==2){ using namespace ns2; } std::cout << x[3] << std::endl; } However, this doesn't work since the compiler complains that x isn't known in that scope. I guess the problem is that "using namespace ..." is only valid within the if-statement. I think that it should be possible to switch namespaces somehow, but cannot find out how... Do you know how to do this without casting all variable separately? int main(){ int b=1; double *x; if(b==1){ x = ns1::x; } if(b==2){ x = ns2::x; } std::cout << x[3] << std::endl; } Cheers, Pascal

    Read the article

  • How to use git to manage one codebase but have different environments

    - by emostar
    I'm using git for a personal project at the moment and have run into a problem of having one codebase for two different environments and was wondering what the cleanest way to use git would be. Main Desktop I Use this machine for most of my development. I have a git repository here that I cloned off of an empty repository that I use on my internal server. I do most of my work here and push back to the internal server so I can use that as a master of truth and to ease making backups. Laptop I sometimes want to code on the road, so I did a clone from the internal server and created a new branch called "laptop-branch". Unfortunately some directories MSVC++ version are different than from the Main Desktop environment. I just modified the files in the "laptop-branch" and committed them there. Now I did a lot of changes while on vacation with my laptop, and want to push them to origin, but don't want the changes I made that were related to directories and compiler versions to be pushed back to origin. What would be the best way to get this done?

    Read the article

  • How to optimize this simple function which translates input bits into words?

    - by psihodelia
    I have written a function which reads an input buffer of bytes and produces an output buffer of words where every word can be either 0x0081 for each ON bit of the input buffer or 0x007F for each OFF bit. The length of the input buffer is given. Both arrays have enough physical place. I also have about 2Kbyte free RAM which I can use for lookup tables or so. Now, I found that this function is my bottleneck in a real time application. It will be called very frequently. Can you please suggest a way how to optimize this function? I see one possibility could be to use only one buffer and do in-place substitution. void inline BitsToWords(int8 *pc_BufIn, int16 *pw_BufOut, int32 BufInLen) { int32 i,j,z=0; for(i=0; i<BufInLen; i++) { for(j=0; j<8; j++, z++) { pw_BufOut[z] = ( ((pc_BufIn[i] >> (7-j))&0x01) == 1? 0x0081: 0x007f ); } } } Please do not offer any compiler specific or CPU/Hardware specific optimization, because it is a multi-platform project.

    Read the article

  • C++ traits question

    - by duli
    I have a templated class template <typename Data> class C { ..... } In most situations, I depend on the compiler to let me substitute types for Data. I call methods foo(), goo() on objects of type Data, so what I substitute needs to provide that. I now need to substitute int and string for my Data type. I do not want to specialize because the class is already too big and would require specializing each method (with only small code change). My options (please tell me if there are more) 1) I can provide wrapper classes around int and string which implement the methods foo(), goo() etc 2) provide a traits class traits that calls foo() or goo() on objects of classes that provide foo(),goo() (these are my present substitutable classes) and specialize these classes for int and string. Questions 1) what are the relative merits of 1 vs 2? 2) My traits classes will have static methods. Can a traits class have non-static methods as well? I see most traits classes define constants in the STL. 3) Do I make the traits classes global or should I pass them in as a template parameter for class C?

    Read the article

  • Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

    Read the article

  • C++: Trouble with dependent types in templates

    - by Rosarch
    I'm having trouble with templates and dependent types: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> set<result_t> findAll_if(typename set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred) // warning C4346 { set<result_t> result; return findAll_if_rec(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> set<result_t> findAll_if_rec(set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred, set<result_t> result) { typename set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.add(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } Compiler complaints, from the location noted above: warning C4346: 'std::set<result_t>::iterator' : dependent name is not a type. prefix with 'typename' to indicate a type error C2061: syntax error : identifier 'iterator' What am I doing wrong?

    Read the article

  • Javascript object properties access functions in parent constructor?

    - by Bob Spryn
    So I'm using this pretty standard jquery plugin pattern whereby you can grab an api after applying the jquery function to a specific instance. This API is essentially a javascript object with a bunch of methods and data. So I wanted to essentially create some private internal methods for the object only to manipulate data etc, which just doesn't need to be available as part of the API. So I tried this: // API returned with new $.TranslationUI(options, container) $.TranslationUI = function (options, container) { // private function? function monkey(){ console.log("blah blah blah"); } // extend the default settings with the options object passed this.settings = $.extend({},$.TranslationUI.defaultSettings,options); // set a reference for the container dom element this.container = container; // call the init function this.init(); }; The problem I'm running into is that init can't call that function "monkey". I'm not understanding the explanation behind why it can't. Is it because init is a prototype method?($.TranslationUI's prototype is extended with a bunch of methods including init elsewhere in the code) $.extend($.TranslationUI, { prototype: { init : function(){ // doesn't work monkey(); // editing flag this.editing = false; // init event delegates here for // languagepicker $(this.settings.languageSelector, this.container).bind("click", {self: this}, this.selectLanguage); } } }); Any explanations would be helpful. Would love other thoughts on creating private methods with this model too. These particular functions don't HAVE to be in prototype, and I don't NEED private methods protected from being used externally, but I want to know how should I have that requirement in the future.

    Read the article

  • C++ Inheritance and Constructors

    - by DizzyDoo
    Hello, trying to work out how to use constructors with an inherited class. I know this is very much wrong, I've been writing C++ for about three days now, but here's my code anyway: clientData.h, two classes, ClientData extends Entity : #pragma once class Entity { public: int x, y, width, height, leftX, rightX, topY, bottomY; Entity(int x, int y, int width, int height); ~Entity(); }; class ClientData : public Entity { public: ClientData(); ~ClientData(); }; and clientData.cpp, which contains the functions: #include <iostream> #include "clientData.h" using namespace std; Entity::Entity(int x, int y, int width, int height) { this->x = x; this->y = y; this->width = width; this->height = height; this->leftX = x - (width/2); this->rightX = x + (width/2); this->topY = y - (height/2); this-bottomY = y + (height/2); } Entity::~Entity() { cout << "Destructing.\n"; } ClientData::ClientData() { cout << "Client constructed."; } ClientData::~ClientData() { cout << "Destructing.\n"; } and finally, I'm creating a new ClientData with: ClientData * Data = new ClientData(32,32,32,16); Now, I'm not surprised my compiler shouts errors at me, so how do I pass the arguments to the right classes? The first error (from MVC2008) is error C2661: 'ClientData::ClientData' : no overloaded function takes 4 arguments and the second, which pops up whatever changes I seem to make is error C2512: 'Entity' : no appropriate default constructor available Thanks.

    Read the article

  • Coding style in .NET: whether to refactor into new method or not?

    - by Dione
    Hi As you aware, in .NET code-behind style, we already use a lot of function to accommodate those _Click function, _SelectedIndexChanged function etc etc. In our team there are some developer that make a function in the middle of .NET function, for example: public void Button_Click(object sender, EventArgs e) {     some logic here..     some logic there..     DoSomething();     DoSomethingThere();     another logic here..     DoOtherSomething(); } private void DoSomething() { } private void DoSomethingThere() { } private void DoOtherSomething() { } public void DropDown_SelectedIndexChanged() { } public void OtherButton_Click() { } and the function listed above is only used once in that function and not used anywhere else in the page, or called from other part of the solution. They said it make the code more tidier by grouping them and extract them into additional sub-function. I can understand if the sub-function is use over and over again in the code, but if it is only use once, then I think it is not really a good idea to extract them into sub-function, as the code getting bigger and bigger, when you look into the page and trying to understand the logic or to debug by skimming through line by line, it will make you confused by jumping from main function to the sub-function then to main function and to sub-function again. I know this kind of grouping by method is better when you writing old ASP or Cold fusion style, but I am not sure if this kind of style is better for .NET or not. Question is: which is better when you developing .NET, is grouping similar logic into a sub-method better (although they only use once), or just put them together inside main function and add //explanation here on the start of the logic is better? Hope my question is clear enough. Thanks.

    Read the article

< Previous Page | 340 341 342 343 344 345 346 347 348 349 350 351  | Next Page >