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  • Improving CSS With .LESS

    Cascading Style Sheets, or CSS, is a syntax used to describe the look and feel of the elements in a web page. CSS allows a web developer to separate the document content - the HTML, text, and images - from the presentation of that content. Such separation makes the markup in a page easier to read, understand, and update; it can result in reduced bandwidth as the style information can be specified in a separate file and cached by the browser; and makes site-wide changes easier to apply. For a great example of the flexibility and power of CSS, check out CSS Zen Garden. This website has a single page with fixed markup, but allows web developers from around the world to submit CSS rules to define alternate presentation information. Unfortunately, certain aspects of CSS's syntax leave a bit to be desired. Many style sheets include repeated styling information because CSS does not allow the use of variables. Such repetition makes the resulting style sheet lengthier and harder to read; it results in more rules that need to be changed when the website is redesigned to use a new primary color. Specifying inherited CSS rules, such as indicating that a elements (i.e., hyperlinks) in h1 elements should not be underlined, requires creating a single selector name, like h1 a. Ideally, CSS would allow for nested rules, enabling you to define the a rules directly within the h1 rules. .LESS is a free, open-source port of Ruby's LESS library. LESS (and .LESS, by extension) is a parser that allows web developers to create style sheets using new and improved language features, including variables, operations, mixins, and nested rules. Behind the scenes, .LESS converts the enhanced CSS rules into standard CSS rules. This conversion can happen automatically and on-demand through the use of an HTTP Handler, or done manually as part of the build process. Moreover, .LESS can be configured to automatically minify the resulting CSS, saving bandwidth and making the end user's experience a snappier one. This article shows how to get started using .LESS in your ASP.NET websites. Read on to learn more! Read More >

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  • PERT shows relationships between defined tasks in a project without taking into consideration a time line

    The program evaluation and review technique (PERT) shows relationships between defined tasks in a project without taking into consideration a time line. This chart is an excellent way to identify dependencies of tasks based on other tasks. This chart allows project managers to identify the critical path of a project to minimize any time delays to the project. According to Craig Borysowich in his article “Pros & Cons of the PERT/CPM Method stated the following advantages and disadvantages: “PERT/CPM has the following advantages: A PERT/CPM chart explicitly defines and makes visible dependencies (precedence relationships) between the WBS elements, PERT/CPM facilitates identification of the critical path and makes this visible, PERT/CPM facilitates identification of early start, late start, and slack for each activity, PERT/CPM provides for potentially reduced project duration due to better understanding of dependencies leading to improved overlapping of activities and tasks where feasible.  PERT/CPM has the following disadvantages: There can be potentially hundreds or thousands of activities and individual dependency relationships, The network charts tend to be large and unwieldy requiring several pages to print and requiring special size paper, The lack of a timeframe on most PERT/CPM charts makes it harder to show status although colors can help (e.g., specific color for completed nodes), When the PERT/CPM charts become unwieldy, they are no longer used to manage the project.” (Borysowich, 2008) Traditionally PERT charts are used in the initial planning of a project like in a project that is utilizing the waterfall approach. Once the chart was created then project managers could further analyze this data to determine the earliest start time for each stage in the project. This is important because this information can be used to help forecast resource needs during a project and where in the project. However, the agile environment can approach this differently because of their constant need to be in contact with the client and the other stakeholders.  The PERT chart can also be used during project iteration to determine what is to be worked on next, such as a prioritized To-Do list a wife would give her husband at the start of a weekend. In my personal opinion, the COTS-centric environment would not really change how a company uses a PERT chart in their day to day work. The only thing I can is that there would be less tasks to include in the chart because the functionally milestones are already completed when the components are purchased. References: http://www.netmba.com/operations/project/pert/ http://web2.concordia.ca/Quality/tools/20pertchart.pdf http://it.toolbox.com/blogs/enterprise-solutions/pros-cons-of-the-pertcpm-method-22221

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  • UnsatisfiedLinkError on xawt when running HEC-HMS.sh

    - by G.Oxsen
    I am a recent adopter of Linux and this problem has got me stumped. I use HEC-HMS and HEC-DSSVue for work on a regular basis. I have been using the widows versions in wine but they are really buggy. So I decided to try out the linux versions. the links below will take you to the download pages for these two programs. They are free programs for Hydrology and data management. Once I install them and attempt to run the shell file (HEC-HMS.sh for example) I get a ton of java errors that I do not understand. If I had to guess I would say that the java files in question can not be found. When I check to see if java is installed it is. Here is the output from the terminal from trying to run HEC-HMS.sh: Exception in thread "Thread-1" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.NativeLibLoader.loadLibraries(Unknown Source) at sun.awt.DebugHelper.<clinit>(Unknown Source) at java.awt.Component.<clinit>(Unknown Source) at javax.swing.ImageIcon.<clinit>(Unknown Source) at hms.i.c(Unknown Source) at hms.i.b(Unknown Source) at hms.K.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.Toolkit.loadLibraries(Unknown Source) at java.awt.Toolkit.<clinit>(Unknown Source) at sun.print.CUPSPrinter.<clinit>(Unknown Source) at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at sun.print.UnixPrintServiceLookup.refreshServices(Unknown Source) at sun.print.UnixPrintServiceLookup$PrinterChangeListener.run(Unknown Source) Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class java.awt.Toolkit at java.awt.Color.<clinit>(Unknown Source) at hms.model.l.<init>(Unknown Source) at hms.model.ProjectManager.<init>(Unknown Source) at hms.Hms.<init>(Unknown Source) at hms.Hms.main(Unknown Source) Exception in thread "Thread-2" java.lang.NoClassDefFoundError: Could not initialize class sun.print.CUPSPrinter at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at javax.print.PrintServiceLookup.lookupDefaultPrintService(Unknown Source) at hms.util.f.run(Unknown Source) at java.lang.Thread.run(Unknown Source) I get similar outputs when I try to run HEC-DSSVue.sh. If anyone could shed some light on a solution I would really appreciate it. The problem turned out to be that the program needed 32 bit versions of the particular dependencies.

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • Improving CSS With .LESS

    Cascading Style Sheets, or CSS, is a syntax used to describe the look and feel of the elements in a web page. CSS allows a web developer to separate the document content - the HTML, text, and images - from the presentation of that content. Such separation makes the markup in a page easier to read, understand, and update; it can result in reduced bandwidth as the style information can be specified in a separate file and cached by the browser; and makes site-wide changes easier to apply. For a great example of the flexibility and power of CSS, check out CSS Zen Garden. This website has a single page with fixed markup, but allows web developers from around the world to submit CSS rules to define alternate presentation information. Unfortunately, certain aspects of CSS's syntax leave a bit to be desired. Many style sheets include repeated styling information because CSS does not allow the use of variables. Such repetition makes the resulting style sheet lengthier and harder to read; it results in more rules that need to be changed when the website is redesigned to use a new primary color. Specifying inherited CSS rules, such as indicating that a elements (i.e., hyperlinks) in h1 elements should not be underlined, requires creating a single selector name, like h1 a. Ideally, CSS would allow for nested rules, enabling you to define the a rules directly within the h1 rules. .LESS is a free, open-source port of Ruby's LESS library. LESS (and .LESS, by extension) is a parser that allows web developers to create style sheets using new and improved language features, including variables, operations, mixins, and nested rules. Behind the scenes, .LESS converts the enhanced CSS rules into standard CSS rules. This conversion can happen automatically and on-demand through the use of an HTTP Handler, or done manually as part of the build process. Moreover, .LESS can be configured to automatically minify the resulting CSS, saving bandwidth and making the end user's experience a snappier one. This article shows how to get started using .LESS in your ASP.NET websites. Read on to learn more! Read More >

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  • "corrupted filesystem tarfile - corrupted package archive" error

    - by Justin
    I was trying to install a program and it said that my dependencies were unmet, and that I should run, sudo apt-get -f install. I have moved everything I didn't need in /etc/apt/sources.list.d/ into the trash. My source.list is all Natty while I am running Oneiric. So maybe I need a new source.list? But here are the things I have: justin@justin-000:~$ sudo apt-get -f install [sudo] password for justin: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: linux-image-3.0.0-13-generic Suggested packages: fdutils linux-doc-3.0.0 linux-source-3.0.0 linux-tools The following NEW packages will be installed: linux-image-3.0.0-13-generic 0 upgraded, 1 newly installed, 0 to remove and 3 not upgraded. 2 not fully installed or removed. Need to get 0 B/36.5 MB of archives. After this operation, 117 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 270736 files and directories currently installed.) Unpacking linux-image-3.0.0-13-generic (from .../linux-image-3.0.0-13- generic_3.0.0-13.22_i386.deb) ... Done. dpkg: error processing /var/cache/apt/archives/linux-image-3.0.0-13 generic_3.0.0-13.22_i386.deb (--unpack): corrupted filesystem tarfile - corrupted package archive No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.0.0-13-generic /boot/vmlinuz-3.0.0-13-generic run-parts: executing /etc/kernel/postrm.d/zz-extlinux 3.0.0-13-generic /boot/vmlinuz-3.0.0-13-generic P: Checking for EXTLINUX directory... found. P: Writing config for /boot/vmlinuz-3.0.0-12-generic... P: Writing config for /boot/vmlinuz-2.6.38-11-generic... P: Installing debian theme... done. run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.0.0-13-generic /boot/vmlinuz-3.0.0-13-generic Errors were encountered while processing: /var/cache/apt/archives/linux-image-3.0.0-13-generic_3.0.0-13.22_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) justin@justin-000:~$ sudo apt-get update justin@justin-000:~$ sudo apt-get update Ign dl.google.com stable InRelease Ign dl.google.com stable InRelease Get:1dl.google.com stable Release.gpg [198 B] Ign us.archive.ubuntu.com oneiric InRelease Ign us.archive.ubuntu.com oneiric-security InRelease Ign http://us.archive.ubuntu.com oneiric-updates InRelease Get:2 dl.google.com stable Release.gpg [198 B] Get:3 dl.google.com stable Release [1,347 B] Get:4 dl.google.com stable Release [1,338 B] Hit us.archive.ubuntu.com oneiric Release.gpg Hit us.archive.ubuntu.com oneiric-security Release.gpg Get:5/dl.google.com stable/main i386 Packages [1,220 B] Hit tp://us.archive.ubuntu.com oneiric-updates Release.gpg Ign tp://dl.google.com stable/main TranslationIndex Get:6 tp://dl.google.com stable/main i386 Packages [464 B] Ign ttp://ppa.launchpad.net oneiric InRelease Hit ttp://us.archive.ubuntu.com oneiric Release Ign ttp://ppa.launchpad.net oneiric InRelease Ign ttp://dl.google.com stable/main TranslationIndex Hit ttp://ppa.launchpad.net oneiric Release.gpg Hit ttp://us.archive.ubuntu.com oneiric-security Release Hit ttp://ppa.launchpad.net oneiric Release.gpg Hit ttp://us.archive.ubuntu.com oneiric-updates Release Hit ttp://us.archive.ubuntu.com oneiric/main Sources Hit ttp://us.archive.ubuntu.com oneiric/restricted Sources Hit ttp://us.archive.ubuntu.com oneiric/universe Sources Hit ttp://us.archive.ubuntu.com oneiric/multiverse Sources Hit ttp://us.archive.ubuntu.com oneiric/main i386 Packages Hit ttp://ppa.launchpad.net oneiric Release Hit ttp://us.archive.ubuntu.com oneiric/restricted i386 Packages Hit ttp://us.archive.ubuntu.com oneiric/universe i386 Packages Hit ttp://us.archive.ubuntu.com oneiric/multiverse i386 Packages Hit ttp://us.archive.ubuntu.com oneiric/main TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric/multiverse TranslationIndex Hit ://us.archive.ubuntu.com oneiric/restricted TranslationIndex Hit htp://us.archive.ubuntu.com oneiric/universe TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-security/main Sources Hit ttp://us.archive.ubuntu.com oneiric-security/restricted Sources Hit ttp://ppa.launchpad.net oneiric Release Hit ttp://us.archive.ubuntu.com oneiric-security/universe Sources Hit tp://us.archive.ubuntu.com oneiric-security/multiverse Sources Hit htp://us.archive.ubuntu.com oneiric-security/main i386 Packages Hit tp://us.archive.ubuntu.com oneiric-security/restricted i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-security/universe i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-security/multiverse i386 Packages Hit htp://ppa.launchpad.net oneiric/main Sources Hit ttp://ppa.launchpad.net oneiric/main i386 Packages Ign htp://ppa.launchpad.net oneiric/main TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric-security/main TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric-security/multiverse TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-security/restricted TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-security/universe TranslationIndex Ign htp://dl.google.com stable/main Translation-en_US Hit htp://us.archive.ubuntu.com oneiric-updates/main Sources Hit htp://us.archive.ubuntu.com oneiric-updates/restricted Sources Hit tp://us.archive.ubuntu.com oneiric-updates/universe Sources Hit htp://us.archive.ubuntu.com oneiric-updates/multiverse Sources Hit htp://us.archive.ubuntu.com oneiric-updates/main i386 Packages Ign htp://dl.google.com stable/main Translation-en Hit ttp://ppa.launchpad.net oneiric/main Sources Hit htp://ppa.launchpad.net oneiric/main i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-updates/restricted i386 Packages Ign htp://dl.google.com stable/main Translation-en_US Ign htp://ppa.launchpad.net oneiric/main TranslationIndex Hit hp://us.archive.ubuntu.com oneiric-updates/universe i386 Packages Hit ttp://us.archive.ubuntu.com oneiric-updates/multiverse i386 Packages Hit htp://us.archive.ubuntu.com oneiric-updates/main TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-updates/multiverse TranslationIndex Hit htp://us.archive.ubuntu.com oneiric-updates/restricted TranslationIndex Ign htp://dl.google.com stable/main Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/universe TranslationIndex Hit ttp://us.archive.ubuntu.com oneiric/main Translation-en Hit ttp://us.archive.ubuntu.com oneiric/multiverse Translation-en Hit htp://us.archive.ubuntu.com oneiric/restricted Translation-en Hit htp://us.archive.ubuntu.com oneiric/universe Translation-en Hit htp://us.archive.ubuntu.com oneiric-security/main Translation-en Hit hp://us.archive.ubuntu.com oneiric-security/multiverse Translation-en Hit htp://us.archive.ubuntu.com oneiric-security/restricted Translation-en Hit htp://us.archive.ubuntu.com oneiric-security/universe Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/main Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/multiverse Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/restricted Translation-en Hit htp://us.archive.ubuntu.com oneiric-updates/universe Translation-en Ign htp://ppa.launchpad.net oneiric/main Translation-en_US Ign htt://ppa.launchpad.net oneiric/main Translation-en Ign htp://ppa.launchpad.net oneiric/main Translation-en_US Ign htp://ppa.launchpad.net oneiric/main Translation-en Fetched 4,765 B in 2s (2,158 B/s) Reading package lists... Done justin@justin-000:~$

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  • Oracle AutoVue Key Highlights from Oracle OpenWorld 2012

    - by Celine Beck
    We closed another successful Oracle Open World for AutoVue. Thanks to everyone who joined us this year. As usual, from customer presentations to evening networking activities, there was enough to keep us busy during the entire event. Here is a summary of some of the key highlights of the conference: Sessions:We had two AutoVue-specific sessions during Oracle Open World this year. The first session was part of the Product Lifecycle Management track and covered how AutoVue can be used to help drive effective decision making and streamline design for manufacturing processes. Attendees had the opportunity to learn from customer speaker GLOBALFOUNDRIES how they have been leveraging Oracle AutoVue within Agile PLM to enable high degree of collaboration during the exceptionally creative phases of their product development processes, securely, without risking valuable intellectual property. If you are interested, you can actually download the presentation by visiting launch.oracle.com/?plmopenworld2012.AutoVue was also featured as part of the Utilities track. This session focused on how visualization solutions play a critical role in effective plant optimization and configuration strategies defined by owners and operators of power generation facilities. Attendees learnt how integrated with document management systems, and enterprise applications like Oracle Primavera and Asset Lifecycle Management, AutoVue improves change management processes; minimizes risks by providing access to accurate engineering drawings which capture and reflect the as-maintained status of assets; and allows customers to drive complex maintenance projects to successful completion.Augmented Business Visualization for Agile PLMDuring Oracle Open World, we also showcased an Augmented Business Visualization-based solution for Oracle Agile PLM. An Augmented Business Visualization (ABV) solution is one where your structured data (from Oracle Agile PLM for instance) and your unstructured data (documents, designs, 3D models, etc) come together to allow you to make better decisions (check out our blog posts on the topic: Augment the Value of Your Data (or Time to replace the “attach” button) and Context is Everything ). As part of the Agile PLM, the idea is to support more effective decision-making by turning 3D assemblies into color-coded reports, and streamlining business processes like Engineering Change Management by enabling the automatic creation of engineering change requests in Agile PLM directly from documents being viewed in AutoVue. More on this coming soon...probably during the Oracle Value Chain Summit to be held in San Francisco, from Feb. 4-6, 2013 in San Francisco! Mark your calendars and stay tuned for more information! And thanks again for joining us at Oracle OpenWorld!

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  • Silverlight Cream for February 23, 2011 -- #1051

    - by Dave Campbell
    In this Issue: Ian T. Lackey, Kevin Hoffman, Kunal Chowdhury, Jesse Liberty(-2-), Page Brooks, Deborah Kurata(-2-), and Paul Sheriff. Above the Fold: Silverlight: "Building a Radar Control in Silverlight–Part 2" Page Brooks WP7: "Reactive Drag and Drop Part 2" Jesse Liberty Expression Blend: "Simple RadioButtonList and / or CheckBoxList in Silverlight Using a Behavior" Ian T. Lackey Shoutouts: Kunal Chowdhury delivered a full day session on Silverlight at the Microsoft Imagine Cup Championship event in Mumbai... you can Download Microsoft Imagine Cup Session PPT on Silverlight Dennis Doomen has appeared in my blog any number of times... he's looking for some assistance: Get me on stage on the Developer Days 2011 Steve Wortham posted An Interview with Jeff Wilcox From SilverlightCream.com: Simple RadioButtonList and / or CheckBoxList in Silverlight Using a Behavior Ian T. Lackey bemoans the lack of a RadioButtonList or CheckBoxList, and jumps into Blend to show us how to make one using a behavior... and the code is available too! WP7 for iPhone and Android Developers - Introduction to XAML and Silverlight Continuing his series at SilvelightShow for iPhone and Android devs, Kevin Hoffman has part 2 up getting into the UI with an intro to XAML and Silverlight. Day 1: Working with Telerik Silverlight RadControls Kunal Chowdhury kicked my tires that I had missed his Telerik control series... He's detailing his experience getting up to speed with the Silverlight RadControls. Day 1 is intro, what there is, installing, stuff like that. Part 2 continues: Day 2: Working with BusyIndicator of Telerik Silverlight RadControls, followed (so far) by part 3: Day 3: Working with Masked TextBox of Telerik Silverlight RadControls Reactive Drag and Drop Part 2 Jesse Liberty has his 7th part about Rx up ... and the 2nd part of Reactive Drag and Drop, and oh yeah... it's for WP7 as well! Yet Another Podcast #25–Glenn Block / WCF Next Jesse Liberty has Glenn Block on stage for his Yet Another Podcast number 25... talking WCF with Glenn. Building a Radar Control in Silverlight–Part 2 Page Brooks has part 2 of his 'radar' control for Silverlight up... I don't know where I'd use this, but it's darned cool... and the live demo is amazing. Silverlight Charting: Setting Colors Deborah Kurata is looking at the charting controls now, and how to set colors. She begins with a previous post on charts and adds color definitions to that post. Silverlight Charting: Setting the Tooltip Deborah Kurata next gets into formatting the tooltip you can get when the user hovers over a chart to make it make more sense to your user 'Content' is NOT 'Text' in XAML Paul Sheriff discusses the Content property of XAML controls and how it can be pretty much any other XAML you want it to be, then goes on to show some nice examples. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you’ll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you’ve read my previous blog posts, you’ll be aware that I’ve been focusing on the database continuous integration theme. In my CI setup I create a “production”-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it’s not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn’t I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn’t an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley’s “Continuous Delivery” teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you’ve been allotted. 2. It’s not just about the storage requirements, it’s also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I’m just not going to get the feedback quickly enough to react. So what’s the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I’m sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server’s point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no ‘duplicate’ storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly “release test” process triggered by my CI tool. RESTORE DATABASE WidgetProduction_Virtual FROM DISK=N'D:\VirtualDatabase\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE WidgetProduction_Virtual WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the ‘virtual’ restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you'll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you've read my previous blog posts, you'll be aware that I've been focusing on the database continuous integration theme. In my CI setup I create a "production"-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it's not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn't I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn't an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley's "Continuous Delivery" teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you've been allotted. 2. It's not just about the storage requirements, it's also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I'm just not going to get the feedback quickly enough to react. So what's the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I'm sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server's point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no 'duplicate' storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly "release test" process triggered by my CI tool. RESTORE DATABASE WidgetProduction_virtual FROM DISK=N'C:\WidgetWF\ProdBackup\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE mydatabase WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the 'virtual' restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform]

    - by Asian Angel
    Are you looking for an easy way to create custom sized thumbnail images for use in blog posts, photo albums, and more? Whether is it a single image or a CD full, Simple Image Resizer is the right app to get the job done for you. To add the new PPA for Simple Image Resizer open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Rafael Sachetto on the left (highlighted with red in the image). The listing for Simple Image Resizer will be right at the top…click Install to add the program to your system. After the installation is complete you can find Simple Image Resizer listed as Sir in the Graphics sub-menu. When you open Simple Image Resizer you will need to browse for the directory containing the images you want to work with, select a destination folder, choose a target format and prefix, enter the desired pixel size for converted images, and set the quality level. Convert your image(s) when ready… Note: You will need to determine the image size that best suits your needs before-hand. For our example we chose to convert a single image. A quick check shows our new “thumbnailed” image looking very nice. Simple Image Resizer can convert “into and from” the following image formats: .jpeg, .png, .bmp, .gif, .xpm, .pgm, .pbm, and .ppm Command Line Installation Note: For older Ubuntu systems (9.04 and previous) see the link provided below. sudo add-apt-repository ppa:rsachetto/ppa sudo apt-get update && sudo apt-get install sir Links Note: Simple Image Resizer is available for Ubuntu, Slackware Linux, and Windows. Simple Image Resizer PPA at Launchpad Simple Image Resizer Homepage Command Line Installation for Older Ubuntu Systems Bonus The anime wallpaper shown in the screenshots above can be found here: The end where it begins [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

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  • Getting Started with Prism (aka Composite Application Guidance for WPF and Silverlight)

    - by dotneteer
    Overview Prism is a framework from the Microsoft Patterns and Practice team that allow you to create WPF and Silverlight in a modular way. It is especially valuable for larger projects in which a large number of developers can develop in parallel. Prism achieves its goal by supplying several services: · Dependency Injection (DI) and Inversion of control (IoC): By using DI, Prism takes away the responsibility of instantiating and managing the life time of dependency objects from individual components to a container. Prism relies on containers to discover, manage and compose large number of objects. By varying the configuration, the container can also inject mock objects for unit testing. Out of the box, Prism supports Unity and MEF as container although it is possible to use other containers by subclassing the Bootstrapper class. · Modularity and Region: Prism supplies the framework to split application into modules from the application shell. Each module is a library project that contains both UI and code and is responsible to initialize itself when loaded by the shell. Each window can be further divided into regions. A region is a user control with associated model. · Model, view and view-model (MVVM) pattern: Prism promotes the user MVVM. The use of DI container makes it much easier to inject model into view. WPF already has excellent data binding and commanding mechanism. To be productive with Prism, it is important to understand WPF data binding and commanding well. · Event-aggregation: Prism promotes loosely coupled components. Prism discourages for components from different modules to communicate each other, thus leading to dependency. Instead, Prism supplies an event-aggregation mechanism that allows components to publish and subscribe events without knowing each other. Architecture In the following, I will go into a little more detail on the services provided by Prism. Bootstrapper In a typical WPF application, application start-up is controls by App.xaml and its code behind. The main window of the application is typically specified in the App.xaml file. In a Prism application, we start a bootstrapper in the App class and delegate the duty of main window to the bootstrapper. The bootstrapper will start a dependency-injection container so all future object instantiations are managed by the container. Out of box, Prism provides the UnityBootstrapper and MefUnityBootstrapper abstract classes. All application needs to either provide a concrete implementation of one of these bootstrappers, or alternatively, subclass the Bootstrapper class with another DI container. A concrete bootstrapper class must implement the CreateShell method. Its responsibility is to resolve and create the Shell object through the DI container to serve as the main window for the application. The other important method to override is ConfigureModuleCatalog. The bootstrapper can register modules for the application. In a more advance scenario, an application does not have to know all its modules at compile time. Modules can be discovered at run time. Readers to refer to one of the Open Modularity Quick Starts for more information. Modules Once modules are registered with or discovered by Prism, they are instantiated by the DI container and their Initialize method is called. The DI container can inject into a module a region registry that implements IRegionViewRegistry interface. The module, in its Initialize method, can then call RegisterViewWithRegion method of the registry to register its regions. Regions Regions, once registered, are managed by the RegionManager. The shell can then load regions either through the RegionManager.RegionName attached property or dynamically through code. When a view is created by the region manager, the DI container can inject view model and other services into the view. The view then has a reference to the view model through which it can interact with backend services. Service locator Although it is possible to inject services into dependent classes through a DI container, an alternative way is to use the ServiceLocator to retrieve a service on demard. Prism supplies a service locator implementation and it is possible to get an instance of the service by calling: ServiceLocator.Current.GetInstance<IServiceType>() Event aggregator Prism supplies an IEventAggregator interface and implementation that can be injected into any class that needs to communicate with each other in a loosely-coupled fashion. The event aggregator uses a publisher/subscriber model. A class can publishes an event by calling eventAggregator.GetEvent<EventType>().Publish(parameter) to raise an event. Other classes can subscribe the event by calling eventAggregator.GetEvent<EventType>().Subscribe(EventHandler, other options). Getting started The easiest way to get started with Prism is to go through the Prism Hands-On labs and look at the Hello World QuickStart. The Hello World QuickStart shows how bootstrapper, modules and region works. Next, I would recommend you to look at the Stock Trader Reference Implementation. It is a more in depth example that resemble we want to set up an application. Several other QuickStarts cover individual Prism services. Some scenarios, such as dynamic module discovery, are more advanced. Apart from the official prism document, you can get an overview by reading Glen Block’s MSDN Magazine article. I have found the best free training material is from the Boise Code Camp. To be effective with Prism, it is important to understands key concepts of WPF well first, such as the DependencyProperty system, data binding, resource, theme and ICommand. It is also important to know your DI container of choice well. I will try to explorer these subjects in depth in the future. Testimony Recently, I worked on a desktop WPF application using Prism. I had a wonderful experience with Prism. The Prism is flexible enough even in the presence of third party controls such as Telerik WPF controls. We have never encountered any significant obstacle.

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  • Create Orchard Module in a Separate Project

    - by Steve Michelotti
    The Orchard Project is a new OOS Microsoft project that is being developed up on CodePlex. From the Orchard home page on CodePlex, it states “Orchard project is focused on delivering a .NET-based CMS application that will allow users to rapidly create content-driven Websites, and an extensibility framework that will allow developers and customizers to provide additional functionality through modules and themes.” The Orchard Project site contains additional information including documentation and walkthroughs. The ability to create a composite solution based on a collection of modules is a compelling feature. In Orchard, these modules can just be created as simple MVC Areas or they can also be created inside of stand-alone web application projects.  The walkthrough for writing an Orchard module that is available on the Orchard site uses a simple Area that is created inside of the host application. It is based on the Orchard MIX presentation. This walkthrough does an effective job introducing various Orchard concepts such as hooking into the navigation system, theme/layout system, content types, and more.  However, creating an Orchard module in a separate project does not seem to be concisely documented anywhere. Orchard ships with several module OOTB that are in separate assemblies – but again, it’s not well documented how to get started building one from scratch. The following are the steps I took to successfully get an Orchard module in a separate project up and running. Step 1 – Download the OrchardIIS.zip file from the Orchard Release page. Unzip and open up the solution. Step 2 – Add your project to the solution. I named my project “Orchard.Widget” and used and “MVC 2 Empty Web Application” project type. Make sure you put the physical path inside the “Modules” sub-folder to the main project like this: At this point the solution should look like: Step 3 – Add assembly references to Orchard.dll and Orchard.Core.dll. Step 4 – Add a controller and view.  I’ll just create a Hello World controller and view. Notice I created the view as a partial view (*.ascx). Also add the [Themed] attribute to the top of the HomeController class just like the normal Orchard walk through shows it. Step 5 – Add Module.txt to the project root. The is a very important step. Orchard will not recognize your module without this text file present.  It can contain just the name of your module: name: Widget Step 6 – Add Routes.cs. Notice I’ve given an area name of “Orchard.Widget” on lines 26 and 33. 1: using System; 2: using System.Collections.Generic; 3: using System.Web.Mvc; 4: using System.Web.Routing; 5: using Orchard.Mvc.Routes; 6:   7: namespace Orchard.Widget 8: { 9: public class Routes : IRouteProvider 10: { 11: public void GetRoutes(ICollection<RouteDescriptor> routes) 12: { 13: foreach (var routeDescriptor in GetRoutes()) 14: { 15: routes.Add(routeDescriptor); 16: } 17: } 18:   19: public IEnumerable<RouteDescriptor> GetRoutes() 20: { 21: return new[] { 22: new RouteDescriptor { 23: Route = new Route( 24: "Widget/{controller}/{action}/{id}", 25: new RouteValueDictionary { 26: {"area", "Orchard.Widget"}, 27: {"controller", "Home"}, 28: {"action", "Index"}, 29: {"id", ""} 30: }, 31: new RouteValueDictionary(), 32: new RouteValueDictionary { 33: {"area", "Orchard.Widget"} 34: }, 35: new MvcRouteHandler()) 36: } 37: }; 38: } 39: } 40: } Step 7 – Add MainMenu.cs. This will make sure that an item appears in the main menu called “Widget” which points to the module. 1: using System; 2: using Orchard.UI.Navigation; 3:   4: namespace Orchard.Widget 5: { 6: public class MainMenu : INavigationProvider 7: { 8: public void GetNavigation(NavigationBuilder builder) 9: { 10: builder.Add(menu => menu.Add("Widget", item => item.Action("Index", "Home", new 11: { 12: area = "Orchard.Widget" 13: }))); 14: } 15:   16: public string MenuName 17: { 18: get { return "main"; } 19: } 20: } 21: } Step 8 – Clean up web.config. By default Visual Studio adds numerous sections to the web.config. The sections that can be removed are: appSettings, connectionStrings, authentication, membership, profile, and roleManager. Step 9 – Delete Global.asax. This project will ultimately be running from inside the Orchard host so this “sub-site” should not have its own Global.asax.   Now you’re ready the run the app.  When you first run it, the “Widget” menu item will appear in the main menu because of the MainMenu.cs file we added: We can then click the “Widget” link in the main menu to send us over to our view:   Packaging From start to finish, it’s a relatively painless experience but it could be better. For example, a Visual Studio project template that encapsulates aspects from this blog post would definitely make it a lot easier to get up and running with creating an Orchard module.  Another aspect I found interesting is that if you read the first paragraph of the walkthrough, it says, “You can also develop modules as separate projects, to be packaged and shared with other users of Orchard CMS (the packaging story is still to be defined, along with marketplaces for sharing modules).” In particular, I will be extremely curious to see how the “packaging story” evolves. The first thing that comes to mind for me is: what if we explored MvcContrib Portable Areas as a potential mechanism for this packaging? This would certainly make things easy since all artifacts (aspx, aspx, images, css, javascript) are all wrapped up into a single assembly. Granted, Orchard does have its own infrastructure for layouts and themes but it seems like integrating portable areas into this pipeline would not be a difficult undertaking. Maybe that’ll be the next research task. :)

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  • Make Chrome’s New Tab Page More Useful and Artistic

    - by Asian Angel
    Are you tired of the default New Tab Page in Google Chrome and want something more useful and artistic? Then join us as we look at the Incredible StartPage extension. Before Here is the default “New Tab Page” in our Chrome Browser…it looks rather plain and boring. How about something better? Incredible StartPage in Action This is what our “New Tab Page” looked like after installing the extension. As you can see there is a “Note Section”, “Closed Tabs Section”, “All Bookmarks Section”, and a “Bookmarks Toolbar (links only) Section”. Note: Clicking on links in Incredible StartPage will open them in the current tab. If you want you can easily modify how Incredible StartPage looks using the “Options” in the upper right corner. After only a couple of minutes our “New Tab Page” was looking nice…new background color, image, and altered note. A very useful feature of the “Note Section” is that you can add your notes to an e-mail by clicking on the “Post to Gmail Link” just below the note. Note: Special “Chrome Pages” (i.e. Extensions) will not open from the “Closed Tabs Section”. When you click on “Post to Gmail” a new tab will be opened with your notes pre-pasted into the main letter body. All that is left for you to do is select the appropriate e-mail address(es) and to make any desired modifications to the “Subject & Letter”. Going back to the “New Tab Page” you can trade bookmarks back and forth between the “All Bookmarks Section” and the “Bookmarks Toolbar Section”. Simply drag-and-drop as desired…but keep in mind that any changes made here will also be reflected in your “Bookmarks Toolbar & Other Bookmarks”. There is our bookmark freshly traded over to the “Bookmarks Toolbar Section”…looking very nice. Conclusion If you are tired of the default “New Tab Page” in Google Chrome then the Incredible StartPage extension will make for a refreshing change. Links Download the Incredible StartPage extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Turn Chrome’s New Tab Page into a Google Tasks PageAccess Google Chrome’s Special Pages the Easy WayReplace Google Chrome’s New Tab Page with Speed DialRegistry Hack to Set Internet Explorer Start PageMake iGoogle Your Startup Page in Microsoft Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10

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  • Using SurfaceFormat.Single and HLSL for GPGPU with XNA

    - by giancarlo todone
    I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - for a quad rendered through an HLSL pixel shader. step1: A--PS--B step2: B--PS--A step3: A--PS--B ... In my setup, both RenderTargets are SurfaceFormat.Single. In my .fx file, I have a tachnique to do the update, and another to render the "current buffer" to the screen. Before starting the "ping-pong", buffer A is filled with test data with SetData<float>(float[]) function: this seems to work properly, because if I render a quad on the screen through the "Draw" pixel shader, i do see the test data being correctly rendered. However, if i do update buffer B, something does not function proerly and the next rendering to screen will be all black. For debug purposes, i replaced the "Update" HLSL pixel shader with one that should simply copy buffer A into B (or B into A depending on which among "ping" and "pong" phases we are...). From some examples i found on the net, i see that in order to correctly fetch a float value from a texture sampler from HLSL code, i should only need to care for the red channel. So, basically the debug "Update" HLSL function is: float4 ComputePS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,0,0,1); } which still doesn't work and results in a all-zeroes ouput. Here's the "Draw" function that seems to properly display initial data: float4 DrawPS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,v1,v1,1); } Now: playing around with HLSL doesn't change anything, so maybe I'm missing something on the c# side of this, so here's the infamous Update() function: _effect.Parameters["bufTexture"].SetValue(buf[_currentBuf]); _graphicsDevice.SetRenderTarget(buf[1 - _currentBuf]); _graphicsDevice.Clear(Color.Black); // probably not needed since RenderTargetUsage is DiscardContents _effect.CurrentTechnique = _computeTechnique; _computeTechnique.Passes[0].Apply(); _quadRender.Render(); _graphicsDevice.SetRenderTarget(null); _currentBuf = 1 - _currentBuf; Any clue?

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  • Friday Fun: Games that Look Like Productivity Apps

    - by Mysticgeek
    We’ve been showing you fun flash games to play during company time on a Friday afternoon. Hopefully while playing them, you haven’t received a “talking to”. Today we show you some cool games to play that look like productivity apps, so the boss will be none the wiser. The website cantyouseeimbusy.com has developed some very neat little games that look like productivity apps like Word and Excel. These apps look exactly like some project you would be working on, but are really neat little games. Here we take a look at three cool ones on the site called Breakdown, Leadership, and Cost Cutter. Leadership Leadership is a cool game that looks like something you would be working in Excel and is a spin off of the classic game Moon Lander. You navigate your ship through a variety of challenging line graphs. Breakdown This one is a knock off of the classic game Break Out. Use your mouse to scroll the racket at the bottom and bounce the ball off of the text in the document. Press the space bar to pause the game and the elements will disappear…good for when the boss comes around. Cost Cutter This one is a puzzle game where it looks like your working on some bar charts in Excel. You need to click combinations of two or more blocks that are the same color. Again, hit the spacebar and the game elements will disappear. If you’re looking for a way to goof off with some simple games without the boss knowing, these will definitely do the trick. Another cool game along these lines is Excit! which we covered previously. Play Cost Cutter, Breakdown, and Leadership at cantyouseeimbusy.com Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Bricks Breaking & Cube CrashFriday Fun: Fancy Pants AdventuresFriday Fun: GemCraft is a Totally Addictive Tower Defense GameFriday Fun: Five More Time Wasting Online Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Download Microsoft Office Help tab The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI

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  • How to stream H264 Video from camera over FTP?

    - by Jay
    I bought a h264 security camera system last year and set it up to ftp video to my computer. I was able to get the video to play (even though it played a little fast) on Ubuntu 11.04 using mplayer. A few months ago, I did a fresh install of 12.04 and I cannot seem to get the video to play with mplayer, smplayer or VLC. I have the restricted formats video packages installed and when playing with any of the players, all I get is a gray video. When calling mplayer from the command line to play the video with no options, I get a lot of these errors: [h264 @ 0x7f278c61f280]concealing 1320 DC, 1320 AC, 1320 MV errors No pts value from demuxer to use for frame! pts after filters MISSING I'm not a video expert and have been coming up with a lot of dead ends when Googling for this. Could someone offer some advice about how to play these videos? Here is the output of mediainfo for a sample file. mediainfo -f sec-cam01-m-20120921-212454.h264 General Count : 278 Count of stream of this kind : 1 Kind of stream : General Kind of stream : General Stream identifier : 0 Count of video streams : 1 Video_Format_List : AVC Video_Format_WithHint_List : AVC Codecs Video : AVC Complete name : sec-cam01-m-20120921-212454.h264 File name : sec-cam01-m-20120921-212454 File extension : h264 Format : AVC Format : AVC Format/Info : Advanced Video Codec Format/Url : http://developers.videolan.org/x264.html Format/Extensions usually used : avc h264 Commercial name : AVC Internet media type : video/H264 Codec : AVC Codec : AVC Codec/Info : Advanced Video Codec Codec/Url : http://developers.videolan.org/x264.html Codec/Extensions usually used : avc h264 File size : 1097315 File size : 1.05 MiB File size : 1 MiB File size : 1.0 MiB File size : 1.05 MiB File size : 1.046 MiB File last modification date : UTC 2012-09-22 01:27:12 File last modification date (local) : 2012-09-21 21:27:12 Video Count : 205 Count of stream of this kind : 1 Kind of stream : Video Kind of stream : Video Stream identifier : 0 Format : AVC Format/Info : Advanced Video Codec Format/Url : http://developers.videolan.org/x264.html Commercial name : AVC Format profile : [email protected] Format settings : 1 Ref Frames Format settings, CABAC : No Format settings, CABAC : No Format settings, ReFrames : 1 Format settings, ReFrames : 1 frame Format settings, GOP : M=1, N=3 Internet media type : video/H264 Codec : AVC Codec : AVC Codec/Family : AVC Codec/Info : Advanced Video Codec Codec/Url : http://developers.videolan.org/x264.html Codec profile : [email protected] Codec settings : 1 Ref Frames Codec settings, CABAC : No Codec_Settings_RefFrames : 1 Width : 704 Width : 704 pixels Height : 480 Height : 480 pixels Pixel aspect ratio : 1.000 Display aspect ratio : 1.467 Display aspect ratio : 3:2 Standard : NTSC Resolution : 8 Resolution : 8 bits Colorimetry : 4:2:0 Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 Bit depth : 8 bits Scan type : Progressive Scan type : Progressive Interlacement : PPF Interlacement : Progressive Edit: Here is a sample video using the same encoding: https://www.dropbox.com/s/l5acwzy8rtqn9xe/sec-cam08-m-20121118-105815.h264 (not the same video as mediainfo output)

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  • How do you use blog content?

    - by fatherjack
    Do you write a blog, have you ever thought about it? I think people fall into one of a few categories when it comes to blogs, especially blogs with technical content. Writing articles furiously - daily, twice daily and reading dozens of others. Writing the odd piece of content and read plenty of others' output. Started a blog once and its fizzled out but reading lots. Thought about starting a blog someday but never got around to it, hopping into the occasional blog when a link or a Tweet takes them there. Never thought about writing one but often catching content from them when Google (or other preferred search engine) finds content related to their search. Now I am not saying that either of these is right or wrong, nor am I saying that anyone should feel any compulsion to be in any particular category. What I would say is that you as a blog reader have the power to move blog writers from one category to another. How, you might ask? How do I have any power over a blog writer? It is very simple - feedback. If you give feedback then the blog writer knows that they are reaching an audience, if there is no response then they we are simply writing down our thoughts for what could amount to nothing more than a feeble amount of exercise and a few more key stokes towards the onset of RSI. Most blogs have a mechanism to alert the writer when there are comments, and personally speaking, if an email is received saying there has been a response to a blog article then there is a rush of enthusiasm, a moment of excitement that someone is actually reading and considering the text that was submitted and made available for the whole world to read. I am relatively new to this blog game and could be in some extended honeymoon period as I have also recently been incorporated into the Simple Talk 'stable'. I can understand that once you get to the "Dizzy Heights of Ozar" (www.brentozar.com) then getting comments and feedback might not be such a pleasure and may even be rather more of a chore but that, I guess, is the price of fame. For us mere mortals starting out blogging, getting feedback (or even at the moment for me, simply the hope of getting feedback) is what keeps it going. The hope that you will pick a topic that hasn't been done recently by Brad McGehee, Grant Fritchey,  Paul Randall, Thomas LaRock or any one of the dozen of rock star bloggers listed here or others from SQLServerPedia and so on, and then do it well enough to be found, reviewed, or <shudder> (re)tweeted to bring more visitors is what we are striving for, along with the fact that the content we might produce is something that will be of benefit to others. There is only so much point to typing content that no-one is reading and putting it on a blog. You may as well just write it in a diary. A technical blog is not like, say, a blog covering photography techniques where the way to frame and take a picture stands true whether it was written last week, last year or last century - technical content goes sour, quite quickly. There isn't much call for articles about yesterdays technology unless its something that still applies to current versions too, so some content written no more than 2 years ago isn't worth having now. The combination of a piece of content that you know is going to not last long and the fact that no-one reads it is a strong force against writing anything else. Getting feedback counters that despair and gives a value to writing something new. I would say that any feedback is good but there are obviously comments that are just so negative or otherwise badly phrased that they would hasten the demise of a blog but, in general most feedback will encourage a writer. It may not be a comment that supports or agrees with the main theme of a post but if it generates discussion or opens up a previously unexplored viewpoint it is contributing to the blog and is therefore encouraging to the writer. Even if you only say "thank you" before you leave a blog, having taken a section of script to use for yourself or having been given a few links to some content that has widened your knowledge it will be so welcome to the blog owner. Isn't it also the decent thing to do, acknowledging that you have benefited from another's efforts?

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  • Now Shipping! NetAdvantage for .NET 2010 Volume 3!

    The new NetAdvantage Ultimate includes all four Line of Business user interface control sets for ASP .NET, Windows Forms, WPF and Silverlight plus two advanced Data Visualization UI control sets for WPF and Silverlight. With six NetAdvantage products in one robust package, Infragistics® gives you hundreds of controls and infinite development possibilities. Unified XAML Product Strategy-Share Code, Get More Controls In the 10.3 release, Infragistics continues to deliver code parity between the XAML platforms, WPF and Silverlight. In the line of business toolsets, Infragistics introduces the new xamSchedule™, full-featured, Outlook® 2010-style schedule controls, and the new xamDataTree™, a data bound tree view that comfortably handles tens of thousands of tree nodes. Mimicking our Silverlight Drag and Drop Framework, the WPF Drag and Drop Framework CTP empowers you to add your own rich touches to your applications. Track Users' Behaviors New to all NetAdvantage Silverlight controls is the Infragistics Analytics Framework (IGAF), which empowers you to track user behavior in RIAs running on Silverlight 4. Building on the Microsoft® Silverlight Analytics Framework, with IGAF you can analyze the user's behaviors to ensure the experience you want to deliver. NetAdvantage for Windows Forms--New Office® 2010 Ribbon and Application Menu 2010 Create new experiences with Windows Forms. Now with Office 2010 styling, NetAdvantage for Windows Forms has new features such as Microsoft® Office 2010 ribbon and enhanced Infragistics.Excel to export the contents of the high performance WinGrid™ into Microsoft Excel® 2010. The new Windows Message Support enables Infragistics standalone editor controls to process numerous Windows® OS messages, allowing them to respond just like native controls to changes in the Windows environment. Create Faster Web 2.0 Experiences with NetAdvantage for ASP .NET Infragistics continues to push the envelope to deliver the fastest ASP .NET WebForms controls available on the market. Our lightning fast ASP .NET grids are now enhanced with XPS/PDF Exporting and Summary Rows. This release also includes support for jQuery Templating (as a CTP) within our WebDataGrid™ and WebDataTree™ controls allowing you to quickly cut down overall page size. Deliver Business Intelligence with Power, Flexibility and the Office 2010 Experience NetAdvantage for WPF Data Visualization and NetAdvantage for Silverlight Data Visualization help you deliver flexible, powerful and usable end user experiences in Business Intelligence applications. Both suites include the Pivot Grid that delivers the full power of online analytical processing (OLAP) to present multi-dimensional data, sliced and diced in cross-tabulated form for end users to drill down into, interact with and easily extract meaning from the data. Mapping Made Easy 10.3 marks the official release of the WPF Data Visualization xamMap™ control to map anything and everything from geographic to geo-spacial mapping data. Map layers allow you to add successive levels of detail, navigational panes for panning in all directions, color swatch panes that facilitate value scales like Choropleth shading, and scale panes allowing users to zoom-in and out. Both toolsets introduce the first of many relationship maps! With the xamOrgChart™ CTP you can map out organizational charts of up to 50K employees, competitive brackets (think World Cup) and any other relational, organizational map your application needs. http://www.infragistics.com span.fullpost {display:none;}

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you'll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you've read my previous blog posts, you'll be aware that I've been focusing on the database continuous integration theme. In my CI setup I create a "production"-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it's not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn't I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn't an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley's "Continuous Delivery" teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you've been allotted. 2. It's not just about the storage requirements, it's also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I'm just not going to get the feedback quickly enough to react. So what's the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I'm sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server's point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no 'duplicate' storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly "release test" process triggered by my CI tool. RESTORE DATABASE WidgetProduction_virtual FROM DISK=N'C:\WidgetWF\ProdBackup\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE mydatabase WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the 'virtual' restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • Reasons to Use a VM For Development

    - by George Stocker
    Background: I work at a start-up company, where one team uses Virtual Machines to connect to a remote server to do their development, and another team (the team I'm on) uses local IIS/SQL Server 2005/Visual Studio installations to conduct work. Team VM is located about 1000 miles from Team Non-VM, and the servers the VMs run off of are located near Team VM (Latency, for those that are wondering, is about 50ms). A person high in the company is pushing for Team Non-VM to use virtual machines for programming, development, and testing. The latter point we agree on -- we want Virtual Machines to test configurations and various aspects of the web application in a 'clean' state. The Problem: What we don't agree on is having developers using RDP to connect to a desktop remotely that contains Visual Studio, SQL Server, and IIS to do the same development we could do locally on our laptops. I've tried the VM set-up, and besides the color issue, there is a latency issue that is rather noticeable, not to mention that since we're a start-up, a good number of employees work from home on occasion with our work laptops, and this move would cut off the laptops. They'd be turned in. Reasons to Use Remote VMs for Development (Not Testing!): Here are the stated reasons that this person wants us to use VMs: They work for TeamVM. They keep the source code "safe". If we want to work from home, we could just use our home PCs. Licenses (I don't know what the argument is, only that it's been used). Reasons not to use Remote VMs for Development: Here are the stated reasons why we don't want to use VMs: We like working from home. We get a lot done on our own time. We're not going to use our Home PCs to do work related stuff. The Latency is noticeable. Support for the VMs (if they go down, or if we need a new VM) takes a while. We don't have administrative privileges on the VM, and are unable to change settings as needed. What I'm looking for from the community is this: What reasons would you give for not using VMs for development? Keep in mind these are remote VMs -- this isn't a VM running on a local desktop. It's using the laptop (or a desktop) as a thin client for a remote VM. Also, on the other side of the coin: Is there something we're missing that makes VMs more palatable for development? Edit: I think 'safe' is used in term of corporate espionage, or more correctly if the Laptop gets stolen, the person who stole would have access to our source code. The former (as we've pointed out, is always going to be a possibility -- companies stop that with litigation, there isn't a technical solution (so far as I can see)). The latter point is ( though I don't know its usefulness in a corporate scenario) mitigated by Truecrypt'ing the entire volume.

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  • OpenGL - Cascaded shadow mapping - Texture lookup

    - by Silverlan
    I'm trying to implement cascaded shadow mapping in my engine, but I'm somewhat stuck at the last step. For testing purposes I've made sure all cascades encompass my entire scene. The result is currently this: The different intensity of the cascades is not on purpose, it's actually the problem. This is how I do the texture lookup for the shadow maps inside the fragment shader: layout(std140) uniform CSM { vec4 csmFard; // far distances for each cascade mat4 csmVP[4]; // View-Projection Matrix int numCascades; // Number of cascades to use. In this example it's 4. }; uniform sampler2DArrayShadow csmTextureArray; // The 4 shadow maps in vec4 csmPos[4]; // Vertex position in shadow MVP space float GetShadowCoefficient() { int index = numCascades -1; vec4 shadowCoord; for(int i=0;i<numCascades;i++) { if(gl_FragCoord.z < csmFard[i]) { shadowCoord = csmPos[i]; index = i; break; } } shadowCoord.w = shadowCoord.z; shadowCoord.z = float(index); shadowCoord.x = shadowCoord.x *0.5f +0.5f; shadowCoord.y = shadowCoord.y *0.5f +0.5f; return shadow2DArray(csmTextureArray,shadowCoord).x; } I then use the return value and simply multiply it with the diffuse color. That explains the different intensity of the cascades, since I'm grabbing the depth value directly from the texture. I've tried to do a depth comparison instead, but with limited success: [...] // Same code as above shadowCoord.w = shadowCoord.z; shadowCoord.z = float(index); shadowCoord.x = shadowCoord.x *0.5f +0.5f; shadowCoord.y = shadowCoord.y *0.5f +0.5f; float z = shadow2DArray(csmTextureArray,shadowCoord).x; if(z < shadowCoord.w) return 0.25f; return 1.f; } While this does give me the same shadow value everywhere, it only works for the first cascade, all others are blank: (I colored the cascades because otherwise the transitions wouldn't be visible in this case) What am I missing here?

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  • Towards Database Continuous Delivery – What Next after Continuous Integration? A Checklist

    - by Ben Rees
    .dbd-banner p{ font-size:0.75em; padding:0 0 10px; margin:0 } .dbd-banner p span{ color:#675C6D; } .dbd-banner p:last-child{ padding:0; } @media ALL and (max-width:640px){ .dbd-banner{ background:#f0f0f0; padding:5px; color:#333; margin-top: 5px; } } -- Database delivery patterns & practices STAGE 4 AUTOMATED DEPLOYMENT If you’ve been fortunate enough to get to the stage where you’ve implemented some sort of continuous integration process for your database updates, then hopefully you’re seeing the benefits of that investment – constant feedback on changes your devs are making, advanced warning of data loss (prior to the production release on Saturday night!), a nice suite of automated tests to check business logic, so you know it’s going to work when it goes live, and so on. But what next? What can you do to improve your delivery process further, moving towards a full continuous delivery process for your database? In this article I describe some of the issues you might need to tackle on the next stage of this journey, and how to plan to overcome those obstacles before they appear. Our Database Delivery Learning Program consists of four stages, really three – source controlling a database, running continuous integration processes, then how to set up automated deployment (the middle stage is split in two – basic and advanced continuous integration, making four stages in total). If you’ve managed to work through the first three of these stages – source control, basic, then advanced CI, then you should have a solid change management process set up where, every time one of your team checks in a change to your database (whether schema or static reference data), this change gets fully tested automatically by your CI server. But this is only part of the story. Great, we know that our updates work, that the upgrade process works, that the upgrade isn’t going to wipe our 4Tb of production data with a single DROP TABLE. But – how do you get this (fully tested) release live? Continuous delivery means being always ready to release your software at any point in time. There’s a significant gap between your latest version being tested, and it being easily releasable. Just a quick note on terminology – there’s a nice piece here from Atlassian on the difference between continuous integration, continuous delivery and continuous deployment. This piece also gives a nice description of the benefits of continuous delivery. These benefits have been summed up by Jez Humble at Thoughtworks as: “Continuous delivery is a set of principles and practices to reduce the cost, time, and risk of delivering incremental changes to users” There’s another really useful piece here on Simple-Talk about the need for continuous delivery and how it applies to the database written by Phil Factor – specifically the extra needs and complexities of implementing a full CD solution for the database (compared to just implementing CD for, say, a web app). So, hopefully you’re convinced of moving on the the next stage! The next step after CI is to get some sort of automated deployment (or “release management”) process set up. But what should I do next? What do I need to plan and think about for getting my automated database deployment process set up? Can’t I just install one of the many release management tools available and hey presto, I’m ready! If only it were that simple. Below I list some of the areas that it’s worth spending a little time on, where a little planning and prep could go a long way. It’s also worth pointing out, that this should really be an evolving process. Depending on your starting point of course, it can be a long journey from your current setup to a full continuous delivery pipeline. If you’ve got a CI mechanism in place, you’re certainly a long way down that path. Nevertheless, we’d recommend evolving your process incrementally. Pages 157 and 129-141 of the book on Continuous Delivery (by Jez Humble and Dave Farley) have some great guidance on building up a pipeline incrementally: http://www.amazon.com/Continuous-Delivery-Deployment-Automation-Addison-Wesley/dp/0321601912 For now, in this post, we’ll look at the following areas for your checklist: You and Your Team Environments The Deployment Process Rollback and Recovery Development Practices You and Your Team It’s a cliché in the DevOps community that “It’s not all about processes and tools, really it’s all about a culture”. As stated in this DevOps report from Puppet Labs: “DevOps processes and tooling contribute to high performance, but these practices alone aren’t enough to achieve organizational success. The most common barriers to DevOps adoption are cultural: lack of manager or team buy-in, or the value of DevOps isn’t understood outside of a specific group”. Like most clichés, there’s truth in there – if you want to set up a database continuous delivery process, you need to get your boss, your department, your company (if relevant) onside. Why? Because it’s an investment with the benefits coming way down the line. But the benefits are huge – for HP, in the book A Practical Approach to Large-Scale Agile Development: How HP Transformed LaserJet FutureSmart Firmware, these are summarized as: -2008 to present: overall development costs reduced by 40% -Number of programs under development increased by 140% -Development costs per program down 78% -Firmware resources now driving innovation increased by a factor of 8 (from 5% working on new features to 40% But what does this mean? It means that, when moving to the next stage, to make that extra investment in automating your deployment process, it helps a lot if everyone is convinced that this is a good thing. That they understand the benefits of automated deployment and are willing to make the effort to transform to a new way of working. Incidentally, if you’re ever struggling to convince someone of the value I’d strongly recommend just buying them a copy of this book – a great read, and a very practical guide to how it can really work at a large org. I’ve spoken to many customers who have implemented database CI who describe their deployment process as “The point where automation breaks down. Up to that point, the CI process runs, untouched by human hand, but as soon as that’s finished we revert to manual.” This deployment process can involve, for example, a DBA manually comparing an environment (say, QA) to production, creating the upgrade scripts, reading through them, checking them against an Excel document emailed to him/her the night before, turning to page 29 in his/her notebook to double-check how replication is switched off and on for deployments, and so on and so on. Painful, error-prone and lengthy. But the point is, if this is something like your deployment process, telling your DBA “We’re changing everything you do and your toolset next week, to automate most of your role – that’s okay isn’t it?” isn’t likely to go down well. There’s some work here to bring him/her onside – to explain what you’re doing, why there will still be control of the deployment process and so on. Or of course, if you’re the DBA looking after this process, you have to do a similar job in reverse. You may have researched and worked out how you’d like to change your methodology to start automating your painful release process, but do the dev team know this? What if they have to start producing different artifacts for you? Will they be happy with this? Worth talking to them, to find out. As well as talking to your DBA/dev team, the other group to get involved before implementation is your manager. And possibly your manager’s manager too. As mentioned, unless there’s buy-in “from the top”, you’re going to hit problems when the implementation starts to get rocky (and what tool/process implementations don’t get rocky?!). You need to have support from someone senior in your organisation – someone you can turn to when you need help with a delayed implementation, lack of resources or lack of progress. Actions: Get your DBA involved (or whoever looks after live deployments) and discuss what you’re planning to do or, if you’re the DBA yourself, get the dev team up-to-speed with your plans, Get your boss involved too and make sure he/she is bought in to the investment. Environments Where are you going to deploy to? And really this question is – what environments do you want set up for your deployment pipeline? Assume everyone has “Production”, but do you have a QA environment? Dedicated development environments for each dev? Proper pre-production? I’ve seen every setup under the sun, and there is often a big difference between “What we want, to do continuous delivery properly” and “What we’re currently stuck with”. Some of these differences are: What we want What we’ve got Each developer with their own dedicated database environment A single shared “development” environment, used by everyone at once An Integration box used to test the integration of all check-ins via the CI process, along with a full suite of unit-tests running on that machine In fact if you have a CI process running, you’re likely to have some sort of integration server running (even if you don’t call it that!). Whether you have a full suite of unit tests running is a different question… Separate QA environment used explicitly for manual testing prior to release “We just test on the dev environments, or maybe pre-production” A proper pre-production (or “staging”) box that matches production as closely as possible Hopefully a pre-production box of some sort. But does it match production closely!? A production environment reproducible from source control A production box which has drifted significantly from anything in source control The big question is – how much time and effort are you going to invest in fixing these issues? In reality this just involves figuring out which new databases you’re going to create and where they’ll be hosted – VMs? Cloud-based? What about size/data issues – what data are you going to include on dev environments? Does it need to be masked to protect access to production data? And often the amount of work here really depends on whether you’re working on a new, greenfield project, or trying to update an existing, brownfield application. There’s a world if difference between starting from scratch with 4 or 5 clean environments (reproducible from source control of course!), and trying to re-purpose and tweak a set of existing databases, with all of their surrounding processes and quirks. But for a proper release management process, ideally you have: Dedicated development databases, An Integration server used for testing continuous integration and running unit tests. [NB: This is the point at which deployments are automatic, without human intervention. Each deployment after this point is a one-click (but human) action], QA – QA engineers use a one-click deployment process to automatically* deploy chosen releases to QA for testing, Pre-production. The environment you use to test the production release process, Production. * A note on the use of the word “automatic” – when carrying out automated deployments this does not mean that the deployment is happening without human intervention (i.e. that something is just deploying over and over again). It means that the process of carrying out the deployment is automatic in that it’s not a person manually running through a checklist or set of actions. The deployment still requires a single-click from a user. Actions: Get your environments set up and ready, Set access permissions appropriately, Make sure everyone understands what the environments will be used for (it’s not a “free-for-all” with all environments to be accessed, played with and changed by development). The Deployment Process As described earlier, most existing database deployment processes are pretty manual. The following is a description of a process we hear very often when we ask customers “How do your database changes get live? How does your manual process work?” Check pre-production matches production (use a schema compare tool, like SQL Compare). Sometimes done by taking a backup from production and restoring in to pre-prod, Again, use a schema compare tool to find the differences between the latest version of the database ready to go live (i.e. what the team have been developing). This generates a script, User (generally, the DBA), reviews the script. This often involves manually checking updates against a spreadsheet or similar, Run the script on pre-production, and check there are no errors (i.e. it upgrades pre-production to what you hoped), If all working, run the script on production.* * this assumes there’s no problem with production drifting away from pre-production in the interim time period (i.e. someone has hacked something in to the production box without going through the proper change management process). This difference could undermine the validity of your pre-production deployment test. Red Gate is currently working on a free tool to detect this problem – sign up here at www.sqllighthouse.com, if you’re interested in testing early versions. There are several variations on this process – some better, some much worse! How do you automate this? In particular, step 3 – surely you can’t automate a DBA checking through a script, that everything is in order!? The key point here is to plan what you want in your new deployment process. There are so many options. At one extreme, pure continuous deployment – whenever a dev checks something in to source control, the CI process runs (including extensive and thorough testing!), before the deployment process keys in and automatically deploys that change to the live box. Not for the faint hearted – and really not something we recommend. At the other extreme, you might be more comfortable with a semi-automated process – the pre-production/production matching process is automated (with an error thrown if these environments don’t match), followed by a manual intervention, allowing for script approval by the DBA. One he/she clicks “Okay, I’m happy for that to go live”, the latter stages automatically take the script through to live. And anything in between of course – and other variations. But we’d strongly recommended sitting down with a whiteboard and your team, and spending a couple of hours mapping out “What do we do now?”, “What do we actually want?”, “What will satisfy our needs for continuous delivery, but still maintaining some sort of continuous control over the process?” NB: Most of what we’re discussing here is about production deployments. It’s important to note that you will also need to map out a deployment process for earlier environments (for example QA). However, these are likely to be less onerous, and many customers opt for a much more automated process for these boxes. Actions: Sit down with your team and a whiteboard, and draw out the answers to the questions above for your production deployments – “What do we do now?”, “What do we actually want?”, “What will satisfy our needs for continuous delivery, but still maintaining some sort of continuous control over the process?” Repeat for earlier environments (QA and so on). Rollback and Recovery If only every deployment went according to plan! Unfortunately they don’t – and when things go wrong, you need a rollback or recovery plan for what you’re going to do in that situation. Once you move in to a more automated database deployment process, you’re far more likely to be deploying more frequently than before. No longer once every 6 months, maybe now once per week, or even daily. Hence the need for a quick rollback or recovery process becomes paramount, and should be planned for. NB: These are mainly scenarios for handling rollbacks after the transaction has been committed. If a failure is detected during the transaction, the whole transaction can just be rolled back, no problem. There are various options, which we’ll explore in subsequent articles, things like: Immediately restore from backup, Have a pre-tested rollback script (remembering that really this is a “roll-forward” script – there’s not really such a thing as a rollback script for a database!) Have fallback environments – for example, using a blue-green deployment pattern. Different options have pros and cons – some are easier to set up, some require more investment in infrastructure; and of course some work better than others (the key issue with using backups, is loss of the interim transaction data that has been added between the failed deployment and the restore). The best mechanism will be primarily dependent on how your application works and how much you need a cast-iron failsafe mechanism. Actions: Work out an appropriate rollback strategy based on how your application and business works, your appetite for investment and requirements for a completely failsafe process. Development Practices This is perhaps the more difficult area for people to tackle. The process by which you can deploy database updates is actually intrinsically linked with the patterns and practices used to develop that database and linked application. So you need to decide whether you want to implement some changes to the way your developers actually develop the database (particularly schema changes) to make the deployment process easier. A good example is the pattern “Branch by abstraction”. Explained nicely here, by Martin Fowler, this is a process that can be used to make significant database changes (e.g. splitting a table) in a step-wise manner so that you can always roll back, without data loss – by making incremental updates to the database backward compatible. Slides 103-108 of the following slidedeck, from Niek Bartholomeus explain the process: https://speakerdeck.com/niekbartho/orchestration-in-meatspace As these slides show, by making a significant schema change in multiple steps – where each step can be rolled back without any loss of new data – this affords the release team the opportunity to have zero-downtime deployments with considerably less stress (because if an increment goes wrong, they can roll back easily). There are plenty more great patterns that can be implemented – the book Refactoring Databases, by Scott Ambler and Pramod Sadalage is a great read, if this is a direction you want to go in: http://www.amazon.com/Refactoring-Databases-Evolutionary-paperback-Addison-Wesley/dp/0321774515 But the question is – how much of this investment are you willing to make? How often are you making significant schema changes that would require these best practices? Again, there’s a difference here between migrating old projects and starting afresh – with the latter it’s much easier to instigate best practice from the start. Actions: For your business, work out how far down the path you want to go, amending your database development patterns to “best practice”. It’s a trade-off between implementing quality processes, and the necessity to do so (depending on how often you make complex changes). Socialise these changes with your development group. No-one likes having “best practice” changes imposed on them, so good to introduce these ideas and the rationale behind them early.   Summary The next stages of implementing a continuous delivery pipeline for your database changes (once you have CI up and running) require a little pre-planning, if you want to get the most out of the work, and for the implementation to go smoothly. We’ve covered some of the checklist of areas to consider – mainly in the areas of “Getting the team ready for the changes that are coming” and “Planning our your pipeline, environments, patterns and practices for development”, though there will be more detail, depending on where you’re coming from – and where you want to get to. This article is part of our database delivery patterns & practices series on Simple Talk. Find more articles for version control, automated testing, continuous integration & deployment.

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  • flicker when drawing 4 models for the first time

    - by Badescu Alexandru
    i have some models that i only draw at a certain moment in the game (after some seconds since the game has started). The problem is that in that first second when i start to draw the models, i see a flicker (in the sence that everything besides those models, dissapears, the background gets purple). The flicker only lasts for that frame, and then everything seems to run the way it should. UPDATE I see now that regardless of the moment i draw the models, the first frame has always the flickering aspect What could this be about? i'll share my draw method: int temp = 0; foreach (MeshObject meshObj in ShapeList) { foreach (BasicEffect effect in meshObj.mesh.Effects) { #region color elements int i = int.Parse(meshObj.mesh.Name.ElementAt(1) + ""); int j = int.Parse(meshObj.mesh.Name.ElementAt(2) + ""); int getShapeColor = shapeColorList.ElementAt(i * 4 + j); if (getShapeColor == (int)Constants.shapeColor.yellow) effect.DiffuseColor = yellow; else if (getShapeColor == (int)Constants.shapeColor.red) effect.DiffuseColor = red; else if (getShapeColor == (int)Constants.shapeColor.green) effect.DiffuseColor = green; else if (getShapeColor == (int)Constants.shapeColor.blue) effect.DiffuseColor = blue; #endregion #region lighting effect.LightingEnabled = true; effect.AmbientLightColor = new Vector3(0.25f, 0.25f, 0.25f); effect.DirectionalLight0.Enabled = true; effect.DirectionalLight0.Direction = new Vector3(-0.3f, -0.3f, -0.9f); effect.DirectionalLight0.SpecularColor = new Vector3(.7f, .7f, .7f); Vector3 v = Vector3.Normalize(new Vector3(-100, 0, -100)); effect.DirectionalLight1.Enabled = true; effect.DirectionalLight1.Direction = v; effect.DirectionalLight1.SpecularColor = new Vector3(0.6f, 0.6f, .6f); #endregion effect.Projection = camera.projectionMatrix; effect.View = camera.viewMatrix; if (meshObj.isSetInPlace == true) { effect.World = transforms[meshObj.mesh.ParentBone.Index] * gameobject.orientation; // draw in original cube-placed position meshObj.mesh.Draw(); } else { effect.World = meshObj.Orientation; // draw inSetInPlace position meshObj.mesh.Draw(); } } temp++; }

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  • Away3D & Directional Light w/ Rotating Meshes

    - by seethru
    This is likely a stupid error but I can't seem to find what I've done wrong. I've got a simple scene with 10 cylinders rotating at a default speed. If I grab one of these cylinders I can rotate it in the opposite direction or at a greater speed. I have a single directional light in the scene. It would appear that the directional light is only calculated at initialization and not on further frames. The shadow created by the light rotates with the cylinder giving the impression that the light is rotating when it isn't. Camera & Light Initialization _view = new View3D(); addChild(_view); _view.antiAlias = 4; _view.backgroundColor = 0xFFFFFF; _view.camera.z = -850; _view.camera.y = 0; _view.camera.x = 0; _view.camera.lookAt(new Vector3D()); _view.camera.lens = new PerspectiveLens(15); _view.mousePicker = PickingType.RAYCAST_BEST_HIT; _light = new DirectionalLight(); _light.z = -850; _light.direction = new Vector3D(1, 1, 1); _light.color = 0xFFFFFF; _light.ambient = 0.1; _light.diffuse = 0.7; _view.scene.addChild(_light); Mesh and Material creation var material:TextureMaterial = new TextureMaterial(createPow2Texture(sprite, _colors[i]) , true, false, true); material.animateUVs = true; material.lightPicker = _lightPicker; cylinder = new Mesh(new CylinderGeometry(radius, radius, 13, 70, 1, true, true), material); cylinder.subMeshes[0].scaleU = spriteWidth / sprite.width; cylinder.y = y; cylinder.mouseEnabled = true; cylinder.pickingCollider = PickingColliderType.AS3_BEST_HIT; cylinder.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_MOVE, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOutMesh); _cylinders.push(cylinder); Frame private function onEnterFrame(event:Event):void { for each (var mesh:Mesh in _cylinders) { if (mesh == _mouseOverMesh) continue; mesh.rotationY += 0.25; } _view.render(); }

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