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  • I would like to flip my app's splash screen - how can I mimic the flipside controller's animation?

    - by Andy
    I've finally gotten a working "alpha" version of my first app installed and (mostly) working on my iPhone 3G. So excited I came into the house and danced a little jig while my wife rolled her eyes at me. Don't care - totally stoked that I figured it out on my own (with lots of help here - thanks again, guys). I've never really dabbled with or cared about animation; I'm more into utility-type apps. However, I've decided that I'd like to animate my app's opening image / default.png / splash screen similar to the flipside view controller animation - where the image spins from a view on the front to a different view on the back. I've found code for animating between views using the flipside animation, but how would I go about animating from a static *.png image to my navigation-based table view? I'm just not even sure where to start with this one - literally the first time I've ever even searched for anything graphics-related in the documentation. Any help will be appreciated. As usual, thanks in advance!

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  • some problem with iOS 4.2.1

    - by bicbac
    Hi, I've been developing an app with MacBook Pro (MBP) so far. Last week one of my friends gave me new macbook air 11"(MBA). so Now I can test my code with more than one machine with the same version of developing tools - Both machine has Xcode (3.2.5) and iOS SDK 4.2.1). After some point my app starts get terminated suddenly(iPhone sumulator), and I was using MBP. I got no error message whatsoever. it just stops. I reckon the crash comes from dealing with memory, like 'release'/ 'double-release'. (I'm not 100% sure though). Anyway I thought there must be some mistake within my code for sure. -Confusion starts from this part.- With my MBA, on the other hand, I don'y see any crash. It just works fine. There is nothing different between MBA & MBP except the h/w specifications. Same code, same versions of XCode and iOS SDK. Is the fact that no crash at MBA suggesting that I have to look somewhere else than the code itself? I red some article and Q&As on iOS4.2.1 and XCode 3.2.5 that the most recent version of XCode doesn't recognize the iOS 4.2.1 since the 4.2.1 came out later the 3.2.5. Is it the reason? I have no idea at this moment what should be the next move. thanks

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  • My app crash with MFMailComposeViewController and MFMessageComposeViewController when I re-launch it.

    - by Dolwen
    Hello all, I encounter a crash with MFMailComposeViewController, MFMessageComposeViewController and multitasking on IOS 4.2 (both simulator and IPHone 4). Code i use : Class emailClass = (NSClassFromString(@"MFMailComposeViewController")); if( emailClass != nil ) { MFMailComposeViewController * controller = [[emailClass alloc] init]; if([emailClass canSendMail]) { // delegate controller.mailComposeDelegate = self; // subject [controller setSubject:@"Hello All."]; // main message [controller setMessageBody:@"I love Stackoverflow.com !" isHTML:NO]; // adding image attachment // getting path for the image we have in the tutorial project NSString *path = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]; // loading content of the image into NSData NSData *imageData = [NSData dataWithContentsOfFile:path]; // adding the attachment to he message [controller addAttachmentData:imageData mimeType:@"image/png" fileName:@"My Byook image"]; // setting different than the default transition for the modal view controller [controller setModalTransitionStyle:UIModalTransitionStyleCoverVertical]; // show [[CGameStateManager getCurrentGameState] presentModalViewController:controller animated:YES]; } [controller release]; } To close MFMailComposeViewController i use : [[CGameStateManager getCurrentGameState] dismissModalViewControllerAnimated:NO]; Then the app crash on the "dismissModalViewControllerAnimated:" and we can read in the debugger with NSZombieEnabled : * -[UIImage isKindOfClass:]: message sent to deallocated instance 0xb0b9f80 Anyone have an answer to solve my problem ? :) Thx

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  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

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  • Performance issue finding weekdays over a given period

    - by Oysio
    I have some methods that return the number of weekdays between two given dates. Since calling these methods become very expensive to call when the two dates lie years apart, I'm wondering how these methods could be refactored in a more efficient way. The returned result is correct but I feel that the iphone processor is struggling to keep up and consequently freezes up the application when I would call these methods over a period of say 10years. Any suggestions ? //daysList contains all weekdays that need to be found between the two dates -(NSInteger) numberOfWeekdaysFromDaysList:(NSMutableArray*) daysList startingFromDate:(NSDate*)startDate toDate:(NSDate*)endDate { NSInteger retNumdays = 0; for (Day *dayObject in [daysList objectEnumerator]) { if ([dayObject isChecked]) { retNumdays += [self numberOfWeekday:[dayObject weekdayNr] startingFromDate:startDate toDate:endDate]; } } return retNumdays; } -(NSInteger) numberOfWeekday:(NSInteger)day startingFromDate:(NSDate*)startDate toDate:(NSDate*)endDate { NSInteger numWeekdays = 0; NSDate *nextDate = startDate; NSComparisonResult result = [endDate compare:nextDate]; //Do while nextDate is in the past while (result == NSOrderedDescending || result == NSOrderedSame) { if ([NSDate weekdayFromDate:nextDate] == day) { numWeekdays++; } nextDate = [nextDate dateByAddingDays:1]; result = [endDate compare:nextDate]; } return numWeekdays; }

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  • Re-usable Obj-C classes with custom values: The right way

    - by Prairiedogg
    I'm trying to reuse a group of Obj-C clases between iPhone applications. The values that differ from app to app have been isolated and I'm trying to figure out the best way to apply these custom values to the classes on an app-to-app basis. Should I hold them in code? // I might have 10 customizable values for each class, that's a long signature! CarController *controller = [[CarController alloc] initWithFontName:@"Vroom" engine:@"Diesel" color:@"Red" number:11]; Should I store them in a big settings.plist? // Wasteful! I sometimes only use 2-3 of 50 settings! AllMyAppSettings *settings = [[AllMyAppSettings alloc] initFromDisk:@"settings.plist"]; MyCustomController *controller = [[MyCustomController alloc] initWithSettings:settings]; [settings release]; Should I have little, optional n_settings.plists for each class? // Sometimes I customize CarControllerSettings *carSettings = [[CarControllerSettings alloc] initFromDisk:@"car_settings.plist"]; CarController *controller = [[CarController alloc] initWithSettings:carSettings]; [carSettings release]; // Sometimes I don't, and CarController falls back to internally stored, reasonable defaults. CarController *controller = [[CarController alloc] initWithSettings:nil]; Or is there an OO solution that I'm not thinking of at all that would be better?

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  • ViewController behaving oddly when pushed on the window

    - by ayazalavi
    I am using multiple controller during launch of an application in app delegate. One controller is for registration and the second controller is tabbar. tabbar was loading fine but when I pushed registration controller on window, contents went up by 20 units and I have good white blank screen at bottom. Therefore I recreated frame of my registration view controller in its viewdidload method and slided it 20 units down. The code is self.view.frame = CGRectMake(0, 20, self.view.frame.size.width, self.view.frame.size.height); and code in my app delegate for launch application was - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if (![self accountExists]) { //code if account does not exists on iphone app database self.registerAccount = [[registerViewController alloc] initWithNibName:@"registerViewController" bundle:nil]; [window addSubview:registerAccount.view]; } else if([self autoLoginForAnyAccount]){ //code for autologin to app } else { self.tabBarController.selectedIndex = 1; self.tabBarController.delegate = self; [window addSubview:tabBarController.view]; } [window makeKeyAndVisible]; return YES; } if anyone knows why there is a white space at bottom when registration controller is pushed then please share it with me.

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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Array of Arrays - writing to File problem

    - by iFloh
    Hi, and again my array of arrays ... I try to improve my app performance by buffering arrays on file for later reuse. I have an NSMutableArray that contains about 30 NSMutableArrays with NSNumber, NSDate and NSString Objects. I try to write the file using this call: bool result = [myArray writeToFile:[fileMethods getFullPath:[NSString stringWithFormat:@"iEts%@.arr", [aDate shortDateString]]] atomically:NO]; = result = FALSE. The Path method is: + (NSString *) getFullPath:(NSString *)forFileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:forFileName]; } and the aDate call returns a shortDateString with ddMMyy. The NSLog NSLog(@"%@", [fileMethods getFullPath:[NSString stringWithFormat:@"iEts%@.arr", [aDate shortDateString]]]); on the path generation returns: /Users/me/Library/Application Support/iPhone Simulator/User/Applications/86729620-EC1D-4C10-A799-0C638BB27933/Documents/iEts010510.arr FURTHER: It must have something to do with the Array of Arrays, since I also write 3 further simple arrays (containing NSStrings) that all succeed. The Array of Arrays gets generated using the addObject method Any ideas what could cause the trouble?

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  • Doing some downloading without blocking you app

    - by Code
    Hi guys, I'm working on my first app that's doing a few different web connections at once. My first screen is my Menu. And at the bottom of viewDidLoad of MenuViewController i call a method that gets and parses a .xml file that is located on my webserver. Also at the bottom of viewDidLoad i do FootballScores = [[FootBallScores alloc] init]; and FootballScores makes a connection to a html page which it loads into a string and then parses out data. Now since both of these are getting called at the bottom of viewDidLoad of the class thats is responsible for the main menu(first screen in the app) it means the app is kinda slow to load. What is the right way to do the above? Should i remove the 2 pieces of code from my viewDidLoad and replace with maybe dataGetterOne = [NSTimer scheduledTimerWithTimeInterval:1.000 target:self selector:@selector(xmlParser) userInfo:nil repeats:NO]; dataGetterTwo = [NSTimer scheduledTimerWithTimeInterval:2.000 target:self selector:@selector(htmlParser) userInfo:nil repeats:NO]; This would mean that the methods get called later on and the viewDidLoad gets to finish before the i try get the data from the web servers. Making 2 connections to we bservers a second apart to quick? Can the iphone handle having 2 connections open at once? I'm really unsure of anything bad/dangerous I am doing in regards to connections. Many Thanks -Code

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  • EXC_BAD_ACCESS in NSURLConnection: how to debug?

    - by baswell
    I have an iPhone app that downloads URLs. (PDFs to display) Easy: self.conn = [NSURLConnection connectionWithRequest:self.request delegate:self]; where self.conn is a retained property. For specific URLs, this throws EXC_BAD_ACCESS. The URL is valid and is constructed in the same way as URLs that do work. (90% of URLs are fine) These ones work: http://www.airservicesaustralia.com/publications/current/ersa/FAC_YARG_11-Mar-2010.pdf http://www.airservicesaustralia.com/publications/current/ersa/FAC_YARK_11-Mar-2010.pdf These don't: http://www.airservicesaustralia.com/publications/current/ersa/FAC_YAMK_11-Mar-2010.pdf http://www.airservicesaustralia.com/publications/current/ersa/FAC_YATN_11-Mar-2010.pdf Spot the difference? Yeah, me neither. Also no difference in response headers from the server for them. To clarify, the ones that work ALWAYS work, the ones that don't NEVER work. So not some random release/retain issue it seems. For the ones that don't work, none of the methods in my delegate are ever called, it fails hard before that. And with no error message, just EXC_BAD_ACCESS. Sooo.... Any way to debug what is going on inside NSURLConnection?

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  • How to accommodate for the next iPhones totally different screen resolution?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Gizmodo, the next iPhone will have a new screen resolution: The 3.5-inch screen has a resolution of 960?×?640 pixels This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. So the big question is: How will the developers compensate their layout and graphics? Are there already solutions which can be used to calculate coordinates and sizes in a normalized manner, which then appear to be exactly the same when viewing them on a screen of any resolution, assuming at least that the aspect ration won't change? This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • How to "reset" subviews of scrollview for new items?

    - by Tom Tallak Solbu
    I have a MasterViewController displaying Items. Selecting an Item (ItemA), displays images of ItemA in a DetailViewController. The DeatilViewController contains a scrollView, displaying all the images. When tableView:didSelectRowAtIndexPath is called, the images is added to an UIImageView, that is tagged and added as a subview to a scrollview. NSUInteger i; for (i = 1; i <= numberOfImages; i++) { NSString *imageName = [ItemAImages objectAtIndex:i-1]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.tag = i; [scrollView addSubview:imageView]; } Works fine. But when I go back to the MasterViewController, and selects a ItemB, the ItemA is still displayed, like the iPhone simulator refuses to forget the previous scrollview,containing ItemA images. I have tried [subview removeFromSuperview]; which results in either no scrollview at all, or no effect. Depending on when this method is called. How can I "reset" the scrollview for the next Item?

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  • TabBar as rootController flip animation.

    - by user558076
    Hi there, I'm using a TabBarController as the root controller for my app. I have all the views I use (5 tabs) all hooked together through it in interface builder. What I'm trying to do is trigger a slide or flip animation when moving between tabs. However, I only want this to occur when I change tabs programmatically (ie the animation is triggered when someone does a swipe gesture in the one of the views, but not when they just select one of the tabs). The way I'm currently handling this is by calling: [appDelegate.myTab setSelectedIndex:0]; when the iphone detects a swipe. I've been searching the internet for 5 straight hours and can't seem to find a way to add an animation here. It'd be really cool if there were something like: [appDelegate.myTab setSelectedIndex:0 animated:(YES)]; However, there isn't... I can't imagine no one's ever tried this before, but for the life of me, I can't find anything online that explains how this can be done. Thank you in advance for your help.

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  • Synthetic click doesn't switch application's menu bar (Mac OS X)

    - by Rok
    Hi. I'm developing some sort of air mouse application for iPhone platform. This applications connects to one computer service which generates mouse events on Mac OS X. I'm generating this events with CGEventCreateMouseEvent() and CGEventPost(). But I've encountered one problem. Let's say you are using Safari and then you click on free desktop space. If you do this with regular mouse it will hide Safari's top menu bar and show Finder menu bar. But on these synthetic events it doesn't act like that. Do I have to post some other event or set some additional properties? Here is my code for mouse up, mouse down: - (void)mouseUp:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseUp : kCGEventRightMouseUp; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? NO : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? NO : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); } - (void)mouseDown:(int)button { int type = (button == LEFT_BUTTON) ? kCGEventLeftMouseDown : kCGEventRightMouseDown; int mouseButton = (button == LEFT_BUTTON) ? kCGMouseButtonLeft : kCGMouseButtonRight; leftMouseDown = (button == LEFT_BUTTON) ? YES : leftMouseDown; rightMouseDown = (button == RIGHT_BUTTON) ? YES : rightMouseDown; CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); CGEventRef event = CGEventCreateMouseEvent (source, type, CGSCurrentInputPointerPosition(), mouseButton); CGEventSetType(event, type); CGEventPost(kCGHIDEventTap, event); CFRelease(event); }

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  • Why does my plist file exist even when I've uninstalled an app and wiped the simulator?

    - by just_another_coder
    I am trying to detect the existence of a plist file on application start. When my data class (descendant of NSObject) is initialized, it loads the plist file. Before it loads, it checks to see if the file exists, and if it doesn't, it sets the data = nil instead of trying to process the array of data in the plist file. However, every time it starts it indicates the file exists. Even when I uninstall the app in the organizer and when wiping the simulator directory (iPhone Simulator/3.0/Applications). I have the following static method in a library class named FileIO: +(BOOL) fileExists:(NSString *)fileName { NSString *path = [FileIO getPath:fileName]; // gets the path to the docs directory if ([[NSFileManager defaultManager] fileExistsAtPath:path]) return YES; else return NO; } In my data class: //if( [FileIO fileExists:kFavorites_Filename] ) [FileIO deleteFile:kFavorites_Filename]; if ([FileIO fileExists:kFavorites_Filename]) {NSLog(@"exists"); The "exists" is logged every time unless I un-comment the method to delete the file. How can the file exist if I've deleted the app? I've deleted the simulator directory and uninstalled on the device but both say it still exists. What gives???

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  • malloc:mmap(size=XX) failed (error code=12)

    - by Michel
    I have a memory problem in an iPhone app, giving me a hard time. Here is the error message I get: malloc: * mmap(size=9281536) failed (error code=12) * error: can't allocate region I am using ARC for this app, in case that might be useful information. The code (below) is just using a file in the Bundle in order to load a core data entity. The strange thing is the crash happens only after more than 90 loops; while it seems to mee that since the size of the "contents" in getting smaller and smaller, the memory request should also get smaller and smaller. Here is the code, if any one can see a flaw please let me know. NSString *path,*contents,*lineBuffer; path=[[NSBundle mainBundle] pathForResource:@"myFileName" ofType:@"txt"]; contents=[NSString stringWithContentsOfFile:path encoding:NSUTF8StringEncoding error:nil]; int counter=0; while (counter<10000) { lineBuffer=[contents substringToIndex:[contents rangeOfCharacterFromSet:[NSCharacterSet newlineCharacterSet]].location]; contents=[contents substringFromIndex:[lineBuffer length]+1]; newItem=[NSEntityDescription insertNewObjectForEntityForName:@"myEntityName" inManagedObjectContext:context]; [newItem setValue:lineBuffer forKey:@"name"]; request=[[NSFetchRequest alloc] init]; [request setEntity: [NSEntityDescription entityForName:@"myEntityName" inManagedObjectContext:context]]; error=nil; [context save:&error]; counter++; }

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  • Format textfield while typing Ios

    - by BBios
    Ive seen other examples and tried - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string I am not sure what I am doing wrong, I just started coding my first Iphone App This is what I am trying to do I have 4 textfields and each has a limit on number of letters while typing I have done this using the below code - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int valid; NSString *cs2 = [textField.text stringByReplacingCharactersInRange:range withString:string]; // int charCount = [cs2 length]; if(textField == cvv){ valid = 4; }else if(textField == cardName) { valid=26; }else if(textField == expDate) { valid=5; // if (charCount == 2 ) { // textField.text = [cs2 stringByAppendingString:@"/"]; // textField.text = cs2; // return YES; // } }else if(textField == acNumber) { valid=19; } return !([cs2 length] > valid); Works fine till here, I have a textfield where the user enters Exp date and would like to format it as if I am entering 112 then it should display as 01/12 and if I enter 2 then it should display as 1122 I tried checking if the length of the textfield value is 2 then append a / but then that gives me when I enter 12 it gives 11/22

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  • long startup time...Need help

    - by Jeff
    My app is all done and working great. So now I ran it on a old iPhone and the app takes 17.3 seconds to start!?!? i spent a lot of time looking into it and i found that the reason it is taking so long to load is i have a lot of views and each view has a png background image. All my views and made in IB and in my code: #import "MyTestAppDelegate.h" #import "MyTestViewController.h" @implementation MyTestAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end At the end of the code where is says: [window addSubview:viewController.view]; the app seems to be loading all the views in the nib at the same time. All the png's from all the views are about 12mb. There is no need for the app to load all the views at the same time during startup. Is there a way i can only load the first "home" view at startup? (All the views are part of the same nib.)

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  • UITableViewCell: how to verify the kind of accessoryType in all cells?

    - by R31n4ld0_
    Hello, Guys. I have a UITableView in that some cells are marked with UITableViewCellAccessoryCheckmark at the initialization of the view. When the user selects another row, I have to check if the maximum number of selected rows was achieved before. To do that, I used the code bellow: - (NSInteger)tableView:(UITableView *)tableView numberOfSelectedRowsInSection:(NSInteger)section{ NSInteger numberOfRows = [self tableView:tableView numberOfRowsInSection:section]; NSInteger numberOfSelectedRows = 0; for (int i = 0; i < numberOfRows; i++) { UITableViewCell *otherCell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:section]]; if (otherCell.accessoryType == UITableViewCellAccessoryCheckmark) { numberOfSelectedRows++; } } return numberOfSelectedRows; } If my number of rows is, as example, 20, the variable numberOfRows is setted correctly with 20. Lets say that 13 rows already are marked with UITableViewCellAccessoryCheckmark. So, numberOfSelectedRows should be 13 after the loop, but only the marked and VISIBLE cells are considered. So, if I have 9 cells showed and 7 are marked, the numberOfSelectedRows returns 7 instead of 13 (but the for iterate 20 times, as expected). Is this a correct behavior of UITableView or it is a bug of iPhone simulator? Thanks in advance.

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  • Tips for using Subversion and XCode in a team project

    - by FelipeUY
    Hi to all. I've been working on an Xcode (iPhone) project with three different persons. We have the project on a Subversion repository, but we still don't completely understand some aspects of the Subversion + Xcode methodology: 1) Each time someone does a commit on a single file, it may appear or not in the project of the other developers. Even though the same person that creates the new files, it adds those files to the Repository and then it commits on those files. Why does that happens? Any suggestions? 2) Each person that is involved on the project can't do a "Commit entire project" without causing a considerable headache to the rest of the developers... any idea how this should be done?. The working methodology that we are trying to implement is that only one developer (generally the leader of the project) can Commit the entire project but he must inform the rest of the team, so everybody can be prepared to receive a message asking him to discard his changes and read the new files from the repository. I need suggestions or advice on how to handle a project with multiple developers using subversion. We have read the Subversion handbook, and many other messages on StackOverflow but I still can't find any useful advice. Thanks for any tip!

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  • Problem setting dynamic UITableViewCell height

    - by HiveHicks
    I've got a UITableView with two dynamic rows. Each of the rows is a subclass of UITableViewCell and is loaded from nib. As my rows contain dynamic content, I use layoutSubviews to reposition all subviews: - (void)layoutSubviews { [super layoutSubviews]; CGFloat initialHeight = titleLabel.bounds.size.height; CGSize constraintSize = CGSizeMake(titleLabel.bounds.size.width, MAXFLOAT); CGSize size = [titleLabel.text sizeWithFont:titleLabel.font constrainedToSize:constraintSize]; CGFloat delta = size.height - initialHeight; CGRect titleFrame = titleLabel.frame; titleFrame.size.height += delta; titleLabel.frame = titleFrame; locationLabel.frame = CGRectOffset(locationLabel.frame, 0, delta); dayLabel.frame = CGRectOffset(dayLabel.frame, 0, delta); timeLabel.frame = CGRectOffset(timeLabel.frame, 0, delta); } The problem is that I can't find a way to determine the height in table view delegate's tableView:heightForRowAtIndexPath: method. The trick is that I load cell from nib, so just after it's loaded titleLabel.bounds.size.width is 300 px (as in nib), not taking into account type of the device (iPhone/iPad) and current orientation, so it seems impossible to calculate the height without conditional checks for orientation and device type. Any ideas?

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  • Public class: Makes pointer from integer without cast

    - by meridimus
    I have written a class to help save and load data for the sake of persistence for my iPhone application but I have a problem with some NSUIntegers that I'm passing across. Basically, I have the code to use pointers, but eventually it has to start out being an actual value right? So I get this error warning: passing argument 1 of 'getSaveWithCampaign:andLevel:' makes pointer from integer without a cast My code is laid out like so. (Persistence is the name of the class) NSDictionary *saveData = [Persistence getSaveWithCampaign:currentCampaign andLevel:[indexPath row]]; Here's Persistence.m #import "Persistence.h" @implementation Persistence + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger *)campaign andLevel:(NSUInteger *)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSDictionary *saveData = [[NSDictionary alloc] initWithContentsOfFile:filePath]; NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [saveData objectForKey:campaignAndLevelKey]; [saveData release]; return campaignAndLevelData; } else { return nil; } } + (NSString *)makeCampaign:(NSUInteger *)campaign andLevelKey:(NSUInteger *)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • Core Data combined Query

    - by Chris Summer
    Hey, i have question related to CoreData. My iphone project has 2 Entities, Organisation and Brand with a 1 to many "BrandsToOrg" relationship and inverse. So my project has a Mapview, where you can see all the Organisations and a little subview when you click on those Organisations.At the subview there is a "show Brands" Button, which should init a new TableView who only shows the brands belong to the seleceted organisation. Any ideas how i can code that? thx NSPredicate *predicate = [NSPredicate predicateWithFormat: @"(TitleMedium == %@)",@"Rock Antenne"];???? NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:self.entityName inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // If a predicate was passed, pass it to the query if(predicate != nil) { [request setPredicate:predicate]; } // If a sort key was passed, use it for sorting. NSString *sortKey=@"TitleMedium"; BOOL sortAscending=YES; if(sortKey != nil) { NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:sortKey ascending:sortAscending]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; } NSError *error; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; [self setEntityArray:mutableFetchResults];

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