Search Results

Search found 15866 results on 635 pages for 'iphone 4g'.

Page 343/635 | < Previous Page | 339 340 341 342 343 344 345 346 347 348 349 350  | Next Page >

  • additive texture combiner

    - by ivicaa
    I have a problem which is driving me crazy. Enironment: IPHONE, OpenGL ES 1.1 Basically I have a simple GL_COMBINE for vertex color and texture color. glColor4f(0.1f, 0.1f, 0.1f, 0); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); It should simply do VertexColorRGBA + TextureRGBA. With Alpha everything works fine, but if as soon as I change R,G,B in the glColor4f call, the final alpha is also modified. Does anyone have a hint for this unexpected behavior? Thanks in advance! Ivica

    Read the article

  • Clear tableView cell cache (or remove an entry)

    - by ManniAT
    Hi, I have the same question problem as described here http://stackoverflow.com/questions/2286669/iphone-how-to-purge-a-cached-uitableviewcell But my problem can't be solved with "resetting content". To be precise - I use a custom cell (own class). While running the application it is possible that I have to use a different "cell type". It's the same class - but it has (a lot of) differnt attributes. Of course I could always reset all the things at "PrepareForReuse" but that's not a good idea I guess (there are a lot things to reset). My idea - I do all these things in the constructor of the cell. And all the rows will use this "type of cell" later. When the (seldom) situation comes that I have to change the look of all rows I create a new instance of this kind of cell with different settings. And now I want to replace the queued cell with this new one. I tried it with simply calling the constructor with the same cellidentifier (in the hope it will replace the existing one) but that doesn't work. I also didn't find a "ClearReusableCells" or something like this. Is there a way to clear the cache - or to remove / replace a specific item? Manfred

    Read the article

  • Usage of autorelease pools for fetch method

    - by Matthias
    Hi, I'm a little bit confused regarding the autorelease pools when programming for the iPhone. I've read a lot and the oppionions seem to me from "Do-NOT-use" to "No problem to use". My specific problem is, I would like to have a class which encapsulates the SQLite3 Access, so I have for example the following method: -(User*)fetchUserWithId:(NSInteger)userId Now, within this method a SQL query is done and a new user object is created with the data from the database and then returned. Within this DB Access class I don't need this object anymore, so I can do a release, but since the calling method needs it, I would do an autorelease, wouldn't I? So, is it okay to use autorelease here oder would it gain too much memory, if this method is called quite frequently? Some websites say, that the autorelease pool is released first at the end of the application, some say, at every event (e.g. user touches something). If I should not use autorelease, how can I make sure, that the object is released correctly? Can I do a release in the fetch method and hope, that the object is still there until the calling method can do a retain? Thanks for your help! Regards Matthias

    Read the article

  • How do I avoid having JSONP returns cached in an HTML5 offline application?

    - by Kent Brewster
    I had good luck with cached offline apps until I tried including data from JSONP endpoints. Here's a tiny example, which loads a single movie from the new Netflix widget API: <!DOCTYPE html> <html manifest="main.manifest"> <head> <title>Testing!</title> </head> <body> <p>Attempting to recover a title from Netflix now...</p> <script type="text/javascript"> function ping(r) { alert('API reply: ' + r.catalog_title.title.regular); } var cb = new Date().getTime(); var s = document.createElement('SCRIPT'); s.src = 'http://movi.es/7Soq?v=2.0&output=json&expand=widget&callback=ping&cacheBuster=' + cb; alert('SCRIPT src: ' + s.src); s.type = 'text/javascript'; document.getElementsByTagName('BODY')[0].appendChild(s); </script> </body> </html> ... and here's the contents of my manifest, main.manifest, which contains no files and is only there so my browser knows to cache the calling HTML file. CACHE MANIFEST Yes, I've confirmed that my server is sending the manifest down with the correct content type, text/cache-manifest. The app works fine--meaning both alerts show--the first time I run it, but subsequent runs, even with the attempt at cache-busting in line 10, seem to be attempting to load the script from cache no matter what the query string is. I see the alert showing the script source, but the callback never fires. If I remove the manifest link from line 2 and reset my browser--being Safari and the iPhone Simulator--to clear cache, it works every time. I've also tried alerting the number of SCRIPT tags in the page, and it's definitely seeing both the existing and dynamically-created tag in all cases.

    Read the article

  • Reload images in a UIWebView after they have been downloaded by a background thread

    - by dantastic
    I have an application that frequently checks in with a server and downloads a batch of articles to the iphone. The articles are in html and just stored using core data. An article has 0-n images on the page. Downloading all associated images at the same time as the text will be too slow and take too much bandwidth. Users are not likely to open every article. If they open an article once it is likely they will open it several times. So I want to download and store the images locally when they are needed. These articles are listed in a UITableView. When you tap an article you pop open a UIWebView that displays the article. I have a function that checks if I have downloaded the images associated with the article already. If I have I just pop open the the UIWebView - everything works fine. If I don't have the images downloaded I go off and download them and store them to my Documents directory. Although this i working, the app is hanging while the images are downloading. Not very tidy. I want the article to open in a snap and download the images with the article open. So what I've done is I check if the images are downloaded, if they aren't I go ahead and just "touch" the files I need and load the webview. The UIWebView opens up but the images referenced contain no data. Then in a background thread I download the images and overwrite the "dummy" ones. This will save the images and everything but it won't reload the images in my current UIWebView. I have to go back out of the article back back in again to see the images. Are there any ways around this? reloading just an image in a UIWebView?

    Read the article

  • iPad3 HD Black Screen in Portrait Orientation

    - by Jason Brooks
    I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate. I'm using COCOS2d v1.0.1 My Game is portrait only mode, and I think I've tracked the problem down. If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD. However if you change the following code :- -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { ... #elif GAME_AUTOROTATION == kGameAutorotationUIViewController // // EAGLView will be rotated by the UIViewController // // Sample: Autorotate only in landscpe mode // // return YES for the supported orientations //return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) ); //return NO; ... } In RootViewController.m You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2. If I change the statement back to return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); I get the Hello World rendered to the screen, but it is in landscape only on iPad3. Has anyone else encountered this and have any suggestions for a fix? The project is quite large to upgrade to the latest V1 Beta code.

    Read the article

  • Can't find momd file: Core Data problems

    - by thekevinscott
    Aw geez! I screwed something up! I'm a Core Data noob, working on my first iOS app. After much Stack Overflowing I'm using this code: NSString *path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"momd"]; if (!path) { path = [[NSBundle mainBundle] pathForResource:@"CoreData" ofType:@"mom"]; } NSAssert(path != nil, @"Unable to find Resource in main bundle"); CoreData is the name of my app. I've tried to put in initial data into the app by finding the path to the sqlite file in my iPhone simulator, and then going and inserting into that sqlite file. But at some point, I moved the sqlite (thinking it would create a fresh copy), deleted the app from the simulator, and the sqlite file is gone. I'm not sure if I'm leaving out some part of the process (this was a few hours ago) but the end result is that everything is screwed up. How do I resubstantiate this sqlite / momd file? "Clean" and "Clean all targets" are grayed out. I'm happy to post the relevant code from my app that would help shed some light on this problem but there's tons of code relating to Core Data which I don't understand, so I'm not sure what part to post! Any help is greatly appreciated.

    Read the article

  • UITableView reloaddata doesn't reload immediately

    - by D33
    Hi everyone. I'm trying to work with online data in my iPhone app. But I'm getting mad because of this: I have object for downloading data with NSURLConnection. Method starting the work with connection (and other stuff) in separate thread - [ NSThread detachNewThreadSelector:@selector( doConnectionInNewThread ) toTarget: self withObject: nil ]; When data are loaded (connectionDidFinishLoading) I give them to my viewController. This all stuff works fine. When I use breakpoints or NSLog I have the data ready to show in UITableView. When I call reloadData, nothing happens immediately. It reloads data after maybe 2 seconds (- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called after this delay). BUT when I slide the tableView, it reloads data immediately. So the connection and so on works fine but it just doesn't reload the data. Why? I thought it could be due to blocked mainThread by URLConnection. But now I use it in separate thread and it is still the same...

    Read the article

  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

    Read the article

  • How do I add an extra separator to the top of a UITableView?

    - by richt
    Hi, I have a view for the iPhone that is basically split in two, with an informational display in the top half, and a UITableView for selecting actions in the bottom half. The problem is that there is no border or separator above the first cell in the UITableView, so the first item in the list looks funny. How can I add an extra separator at the top of the table, to separate it from the display area above it? Here's the code to build the cells - it's pretty straightforward. The overall layout is handled in a xib. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch(indexPath.row) { case 0: { cell.textLabel.text = @"Action 1"; break; } case 1: { cell.textLabel.text = @"Action 2"; break; } // etc....... } return cell; }

    Read the article

  • Do new Apple SDKs patch previous releases?

    - by Francisco Garcia
    A new iPhone will be soon out there along a new iOS release. Sooner or later there will also be a Xcode upgrade with the SDK for iOS 6 Does Apple do any type of bugfix on previous SDKs or are bugfixes just solved on new releases? As an example: Core Data with iCloud still have some issues but it is getting better over time. Let's say I have an app that really depends on that combo. I would require iOS6, however not all users upgrade the handsets. Ideally an app compiled with a newer XCode release could patch some error on previous SDKs if the target is set to an older iOS release. Should I expect that a project compiled with future SDK releases to work better on devices running on older iOS versions? will be some SDKs bugfixes backported? I understand that there are some bugs that cannot be fixed without an iOS update on the client. Also that it is a lot of work (and unlikely) to backport bugfixes. I am just wondering what is the normal release policy of Apple.

    Read the article

  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

    Read the article

  • Load more function in Javascript

    - by erastusnjuki
    EDIT: This question was initially too general, I think. So What I really need is a very good tutorial on how to implement the Load More function on Safari for iPhone just like the Twitter website(mobile.twitter.com) does. Just a wordpress plugin won't really help. But if the plugin is well explained, like if it is wptouch, home(that also has this function) that can also do. I know that it doesn't really matter that it is being displayed on a mobile device, but the point I am stressing is that if such a function is well explained, then it will be up to me to know how to customize it to suit me. I am using a javascript function to load entries that come from the database dynamically, so that content opens in the same page (like with twitter(tweets feed) and facebook(news feed)). The php/html version(That opens a page in a new tab) is echo '<a href="http://'. $_SERVER['HTTP_HOST'] .'/'.$domain_page.'?form='.$form_id.'&page='.($page+1).'">Load more entries&rsaquo; </a>'; The javascript/ajax version: <div id="call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="ajax-load-more"> <img id="spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="spin" src="<?php bloginfo('template_directory'); ?>/images/main-ajax-loader.gif" style="display:none" alt="" /> <a class="ajax" href="javascript:$ajax_hv('#spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeIn(200); $ajax_hv('#ajaxentries_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').load('form='<? echo $form_id; ?>&page=<?php echo $page+1;?>', {}, function(){ $ajax_hv('#call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeOut();})">Load more entries... </a>

    Read the article

  • Stop NSXMLParser Instance from Causing _NSAutoreleaseNoPool

    - by PF1
    Hi Everyone: In my iPhone application, I have an instance of NSXMLParser that is set to a custom delegate to read the XML. This is then moved into its own thread so it can update the data in the background. However, ever since I have done this, it has been giving me a lot of _NSAutoreleaseNoPool warnings in the console. I have tried to add a NSAutoreleasePool to each of my delegate classes, however, this hasn't seemed to solve the problem. I have included my method of creating the NSXMLParser in case that is at fault. NSURL *url = [[NSURL alloc] initWithString:@"http://www.mywebsite.com/xmlsource.xml"]; NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:url]; CustomXMLParser *parser = [[CustomXMLParser alloc] init]; parser.managedObjectContext = self.managedObjectContext; parser = [parser initXMLParser]; [xmlParser setDelegate:parser]; [NSThread detachNewThreadSelector:@selector(parse) toTarget:xmlParser withObject:nil]; If anyone has any ideas to get rid of this problem, I would really appreciate it. Thanks.

    Read the article

  • How do I pass an NSString through 3 ViewControllers?

    - by dBloc
    hey, I'm currently using the iPhone SDK and I'm having trouble passing an NSString through 3 views I am able to pass an NSString between 2 view controllers but I am unable to pass it through another one. My code is as follows... `- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)index`Path { NSString *string1 = nil; NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"items"]; string1 = [array objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. ViewController2 *vc2 = [[ViewController2 alloc] initWithNibName:@"ViewController2" bundle:[NSBundle mainBundle]]; vc2.string1 = string1; [self.navigationController pushViewController:vc2 animated:YES]; [vc2 release]; vc2 = nil; } in the "ViewController 2" implementations I am able use "string1" in the title bar by doing the following.... - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = string1; UIBarButtonItem *addButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"icon_time.png"] style:UIBarButtonItemStylePlain //style:UIBarButtonItemStyleBordered target:self action:@selector(goToThirdView)] autorelease]; self.navigationItem.rightBarButtonItem = addButton; } but I also have a NavBar Button on the right side that I would like to push a new view - (void)goToThirdView { ViewController3 *vc3 = [[ViewController3 alloc] initWithNibName:@"ViewController3" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:NESW animated:YES]; vc3.string1 = string1 ; [vc3 release]; vc3 = nil; } How do I pass on that same string to the third view? (or fourth)

    Read the article

  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

    Read the article

  • How to draw shadows that don't suck?

    - by mystify
    A CAShapeLayer uses a CGPathRef to draw it's stuff. So I have a star path, and I want a smooth drop shadow with a radius of about 15 units. Probably there is some nice functionality in some new iPhone OS versions, but I need to do it myself for a old aged version of 3.0 (which most people still use). I tried to do some REALLY nasty stuff: I created a for-loop and sequentially created like 15 of those paths, transform-scaling them step by step to become bigger. Then assigning them to a new created CAShapeLayer and decreasing it's alpha a little bit on every iteration. Not only that this scaling is mathematically incorrect and sucks (it should happen relative to the outline!), the shadow is not rounded and looks really ugly. That's why nice soft shadows have a radius. The tips of a star shouldn't appear totally sharp after a shadow size of 15 units. They should be soft like cream. But in my ugly solution they're just as s harp as the star itself, since all I do is scale the star 15 times and decrease it's alpha 15 times. Ugly. I wonder how the big guys do it? If you had an arbitrary path, and that path must throw a shadow, how does the algorithm to do that work? Probably the path would have to be expanded like 30 times, point-by-point relative to the tangent of the outline away from the filled part, and just by 0.5 units to have a nice blending. Before I re-invent the wheel, maybe someone has a handy example or link?

    Read the article

  • How do i make multi call with SudzC

    - by laxonline
    I am developing magento eCommerce stores in iPhone. For that, i have using Sudzc service class for SOAP WS call. Now, I'm trying to create a cart session its working fine. im getting the cardid. And i need to add one product to cart with some arguments. below is the php request example i need to call same this PHP Request Example $proxy = new SoapClient('http://beta.saletab.com/api/soap/?wsdl'); $sessionId = $proxy->login('xxxx', 'zzzzzzzzzzzzzzzzzzzzzzzzz'); //print_r($sessionId); $shoppingCartId = $proxy->call( $sessionId, 'cart.create'); $result = $proxy->call($sessionId,'cart_product.add',array($shoppingCartId,array('product_id'=>"3109",'qty' => 2)),0); echo "REQUEST HEADERS:\n" . $result->__getLastRequestHeaders() . "\n"; IOS Request im trying to send some product details like productid, sku & cardid SDZMagentoService *service = [SDZMagentoService service]; NSString *sessionId = [IMAPP_DELEGATE getUserDefault:IMAPI_SESSIONID]; NSString *cartId = [IMAPP_DELEGATE getUserDefault:IMAPI_CARTSESSIONID]; NSDictionary *argu = [[NSDictionary alloc] initWithObjectsAndKeys:@"3109",@"product_id",@"2",@"qty",cartId,@"card_id", nil]; [service call:self action:@selector(cartTest:) sessionId:sessionId resourcePath:@"cart_product.add" args:argu];

    Read the article

  • How can I control UISlider Value Changed-events frequncy?

    - by Albert
    I'm writing an iPhone app that is using two uisliders to control values that are sent using coreBluetooth. If I move the sliders quickly one value freezes at the receiver, presumably because the Value Changed events trigger so often that the write-commands stack up and eventually get thrown away. How can I make sure the events don't trigger too often? Edit: Here is a clarification of the problem; the bluetooth connection sends commands every 105ms. If the user generates a bunch of events during that time they seem to que up. I would like to throw away any values generated between the connection events and just send one every 105ms. This is basically what I'm doing right now: -(IBAction) sliderChanged:(UISlider *)sender{ static int8_t value = 0; int8_t new_value = (int8_t)sender.value; if ( new_value > value + threshold || new_value < value - threshold ) { value = new_value; [btDevice writeValue:value]; } } What I'm asking is how to implement something like -(IBAction) sliderChanged:(UISlider *)sender{ static int8_t value = 0; if (105msHasPassed) { int8_t new_value = (int8_t)sender.value; if ( new_value > value + threshold || new_value < value - threshold ) { value = new_value; [btDevice writeValue:value]; } } }

    Read the article

  • IPad SQLite Push and Pull Data from external MS SQL Server DB

    - by MattyD
    This carries on from my previous post (http://stackoverflow.com/questions/4182664/ipad-app-pull-and-push-relational-data). My plan is that when the ipad application starts I am going to pull data (config data i.e. Departments, Types etc etc relational data that is used across the system) from a webhosted MS SQL Server DB via a webservice and populate it into an SQL Lite DB on the IPad. Then when I load a listing I will pull the data over the line again via a webservice and populate it into the SQL Lite db on the ipad (than just run select commands to populate the listing). My questions are: 1. What is the most efficient way to transfer data across the line via the web? Everyone seems to do it a different way. My idea is that I will have a webService for each type of data pull (e.g. RetrieveContactListing) that will query the db and than convert that data into "something" to send across the line. My question really is what is the "something" that it should be converting into? 2. Everyone talks about odata services. Is this suited for applications where complex read and writes are needed? Ive created a simple iphone app before that talked to an sql server db (i just sent my own structured xml across the line) but now with this app the data calls are going to be a lot larger so efficiency is key.

    Read the article

  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

    Read the article

  • Mobile detection - Meta tag and max-device-width vs. php user agent?

    - by nimmbl
    Which form of mobile detection should I use and why? <meta name="viewport" content="width=320,initial-scale=1,maximum-scale=1.0,user-scalable=no" /> <link media="only screen and (max-device-width: 480px) and (min-device-width: 320px)" href="css/mobile.css" type= "text/css" rel="stylesheet"> <link media="handheld, only screen and (max-device-width: 319px)" href="css/mobile_simple.css" type="text/css" rel="stylesheet" /> Or include('mobile_device_detect.php'); $mobile = mobile_device_detect(); And why on earth would this: <?php if(strpos($_SERVER['HTTP_USER_AGENT'], 'iPhone') !== false) { ?> <meta name="viewport" content="width=320,initial-scale=1,maximum-scale=1.0,user-scalable=no" /> <link media="screen" href="css/mobile.css" type= "text/css" rel="stylesheet"> <?php } else { ?> <link media="screen" href="css/mobile_simple.css" type= "text/css" rel="stylesheet"> <?php } ?> ignore this css? body { background: -webkit-gradient(linear, left top, left bottom, from(#555), to(#000)); }

    Read the article

  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

    Read the article

  • Proper Memory Management for Objective-C Method

    - by Justin
    Hi, I'm programming an iPhone app and I had a question about memory management in one of my methods. I'm still a little new to managing memory manually, so I'm sorry if this question seems elementary. Below is a method designed to allow a number pad to place buttons in a label based on their tag, this way I don't need to make a method for each button. The method works fine, I'm just wondering if I'm responsible for releasing any of the variables I make in the function. The application crashes if I try to release any of the variables, so I'm a little confused about my responsibility regarding memory. Here's the method: FYI the variable firstValue is my label, it's the only variable not declared in the method. -(IBAction)inputNumbersFromButtons:(id)sender { UIButton *placeHolderButton = [[UIButton alloc] init]; placeHolderButton = sender; NSString *placeHolderString = [[NSString alloc] init]; placeHolderString = [placeHolderString stringByAppendingString:firstValue.text]; NSString *addThisNumber = [[NSString alloc] init]; int i = placeHolderButton.tag; addThisNumber = [NSString stringWithFormat:@"%i", i]; NSString *newLabelText = [[NSString alloc] init]; newLabelText = [placeHolderString stringByAppendingString:addThisNumber]; [firstValue setText:newLabelText]; //[placeHolderButton release]; //[placeHolderString release]; //[addThisNumber release]; //[newLabelText release]; } The application works fine with those last four lines commented out, but it seems to me like I should be releasing these variables here. If I'm wrong about that I'd welcome a quick explanation about when it's necessary to release variables declared in functions and when it's not. Thanks.

    Read the article

  • Setting up padding for websites in mobile devices

    - by ambrelasweb
    I had finished this website a while ago but something happened to it and I've now spent all day fixing it and getting it back from scratch as my backup wasn't correctly done. I don't quite understand what it's doing as I've done this technique on many other websites with no troubles, maybe I've looked at this website too long? Here is the website. I'm wanting to put some space on the left and right hand side, however I dont just have one container as I was needing the dark grey bar at 100% of the screen and always under the banner no matter where it was. So there are 4 "containing" divs that I want to have the space. I've placed soem CSS3 media queries in but now I'm getting a gap to the right. I was thinking it was because my background mages are going all the way across but they set at 100% so I'm just not understanding whats going on. It's somethign simple, I'm not seeing it right now.. This is what I have for the media queries /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { #header, #banner, #main, #footer-widget-area { padding: 0 2em 0 2em; } } This is what t looks like on my iPhone Any advice is helpful and appreciated.

    Read the article

< Previous Page | 339 340 341 342 343 344 345 346 347 348 349 350  | Next Page >