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  • EJB Lifecycle and Relation to WARs

    - by Adam Tannon
    I've been reading up on EJBs (3.x) and believe I understand the basics. This question is a "call for confirmation" that I have interpreted the Java EE docs correctly and that I understand these fundamental concepts: An EJB is to an App Container as a Web App (WAR) is to a Web Container Just like you deploy a WAR to a Web Container, and that container manages your WAR's life cycle, you deploy an EJB to an App Container, and the container manages your EJB's life cycle When the App Container fires up and deploys an EJB, it is given a unique "identifier" and URL that can be used by JNDI to look up the EJB from another tier (like the web tier) So, when your web app wants to invoke one of your EJB's methods, it looks the EJB up using some kind of service locator (JNDI) and invoke the method that way Am I on-track or way off-base here? Please correct me & clarify for me if any of these are incorrect. Thanks in advance!

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  • Comprehensive system for documentation and handoff of developer project

    - by Uzumaki Naruto
    I work on a technology team that typically develops projects for a period of time, and then hands off to other groups for long-term maintenance and improvements. My team currently uses ad hoc methods of handing off documentations, such as diagrams, API references, etc. Is there a open source solution (or even proprietary one) that enables us to manage: Infrastructure/architecture/software diagrams API documentation Directory structures/file structures Overall documentation summaries in one place? E.g., instead of using multiple systems like Swagger, Wikis, etc. - is there a solution that can seamlessly combine all of these? And enable us to generate a package including all 4 key items with one click to hand off to other teams.

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  • Creating a bootable USB recovery drive to be used by someone who isn't computer savvy

    - by David
    I am looking for a way to prepare an image of an Ubuntu machine which would be bootable and installable in the easiest way possible. I'm actually preparing an Ubuntu machine for someone living far, and not computer savvy. If he ever has troubles with his installation, he could just put a USB drive in, boot the machine and everything would be resetted for him. I know there are many methods of creating/loading an image of a drive, but the ones I've found so far have complicated menus with several options to choose from, etc. Ideally, perhaps only asking a Yes/No question such as "Would you like to reinstall?" would be great. Does such a tool exist? Thank you in advance!

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • 3ds Max CAT to XNA

    - by user12214
    Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this apparently, but the ones I've tried have not worked. I used the Panda Exporter which creates a .X file. This seems to be the latest way of going about this, but when it's loaded in XNA, there is an error saying something about the bone weights. This happens when I export with and without CAT bones.

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  • xcode IOS5 Creating one app from several apps

    - by Yaniza Familia
    This is my situation. I have about five different apps and they all perform well. I will like to make one app with all these little apps. How can I go about this with a master view application? Also these were created with nib file (xib) no storyboard. Can I create my files with storyboard or do I have to continue creating files with xib? Also, what to do with app delegate (UIApplicationDelegate) methods that are implemented in all applications? Please explain no knowledge on this part.

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  • New Whitepaper: Deploying E-Business Suite on Exadata and Exalogic

    - by Elke Phelps (Oracle Development)
    Our E-Business Suite Performance Team recently published a new whitepaper to assist you with deploying E-Business Suite on the Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine , also referred to as Exastack.  If you are considering a migration to Exastack, this new whitepaper will assist you understanding sizing requirements, deployment standards and migration strategies: Deploying Oracle E-Business Suite on Oracle Exalogic Elastic Cloud and Oracle Exadata Database Machine (Note 1460742.1) This whitepaper covers the following topics: Scalability and Sizing Examples - provides performance benchmark analysis with concurrent user counts, scaling analysis and sizing recommendations Deployment Standards - includes recommendations for deploying the various components of the E-Business Suite architecture on Exastack Migration Standards and Guidelines - includes an overview of methods for migrating from commodity hardware to Exastack References Our Maximum Availability Architecture (MAA) team has a number of whitepapers that provide additional information regarding Oracle E-Business Suite on the Oracle Exadata Database Machine.  Their library of whitepapers may be found here: MAA Best Practices - Oracle Applications Unlimited  Related Articles Running E-Business Suite on Exadata V2 Running Oracle E-Business Suite on Exalogic Elastic Cloud

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  • How do you avoid working on the wrong branch?

    - by henginy
    Being careful is usually enough to prevent problems, but sometimes I need to double check the branch I'm working on (e.g. "hmm... I'm in the dev branch, right?") by checking the source control path of a random file. In looking for an easier way, I thought of naming the solution files accordingly (e.g. MySolution_Dev.sln) but with different file names in each branch, I can't merge the solution files. It's not that big of a deal but are there any methods or "small tricks" you use to quickly ensure you're in the correct branch? I'm using Visual Studio 2010 with TFS 2008.

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  • Why is web app development path in Java this much confusing? [closed]

    - by Farshid
    I'm currently a .net web developer and I really like to switch to Java. I've used JSP about 7 years ago to develop and deploy a small web application on a JRUN app server. But after 7 years that I like to return back to Java, I can't find the clue. There are many web development frameworks that exist in Java world and each of them has fans that recommand it. There are extensions that sit above jvm for web development (like jRuby i think). I am confused and I do not know where to start the path of learning java web development. I do not want to focus on custom tailor-made approaches and want to remain on the basic path of developing with standard tools and methods and deploy them into standard app servers. (For example some says do not use EJBs, some says focus on MVC facilities like JSF. I'm confused and I do not know the path that i should go on)

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Unable to install 12.10 on asus r500v

    - by bmdr38
    I have been unable to get beyond the grub boot screen of the live dvd/usb. The Try Ubuntu without installing, Install Ubuntu, etc menu shows, and I have tried adding/replacing nomodeset and no splash with neither helping. Even "Check disc for defects" does not display anything when selected. I am at a complete loss as to how to fix this one. I have had many successful installs in the past, but this is definitely a first for me. Just as FYI, Gfx card: Geforce GT 635M I realize this particular card has Optimus on it, however even the alternative boot/command line install fails to load. Any help would be appreciated. I realize there have been multiple threads on this, but none of the methods within them have solved this yet. Thanks

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  • Preventing Duplicates on Google

    - by abel
    I am currently using a rewrite rule to enable access to .php pages, without using the php extension. However to prevent old links from breaking, the pages can still be accessed via links containing the .php extension too. For eg. domain.com/page.php can now be accessed at domain.com/page All the links on the website now use domain.com/page type links within the site. However older incoming links will still link to the .php pages, meaning Google will index both pages and mark them as duplicate. I have two plans to remedy the situation. Use a php 301 redirect: When a page is accessed with the .php extension, I can redirect each page individually using a 301 redirect using php Using Canonical: Place a canonical tag on each page, pointing to the ".php" less version My Question: Are both methods equally efficacious in preventing Google from indexing my ".php" pages? Which method should be preferred, by convention or otherwise?

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • When to use mixins in Ruby

    - by Gilles
    I am wondering when to use mixins? I have read about them. Many authors compare them to interfaces, abstract classes, etc. Mixins are modules that are mixed-in and modules are a way to group similar methods, constants and classes together. I have seen examples where a module for math functions is created. It makes sense to group and reuse such functions but should I only mix these in a class if I am faced with an inheritance situation? Should I mix these in anytime I want to use them in a class? Should they be used exactly like interfaces in other languages or are there other subtleties?

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  • Collision detection with entities/AI

    - by James Williams
    I'm making my first game in Java, a top down 2D RPG. I've handled basic collision detection, rendering and have added an NPC, but I'm stuck on how to handle interaction between the player and the NPC. Currently I'm drawing out my level and then drawing characters, NPCs and animated tiles on top of this. The problem is keeping track of the NPCs so that my Character class can interact with methods in the NPC classes on collision. I'm not sure my method of drawing the level and drawing everything else on top is a good one - can anyone shed any light on this topic?

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  • Is MVC now the only way to write PHP?

    - by JasonS
    Hey... its XMAS Eve and something is bugging me... yes, I have work on my mind even when I am on holiday. The vast amount of frameworks available for PHP now use MVC. Even ASP.net has its own MVC module. I can see the attraction of MVC, I really can and I use it frequently. The only downside that I can see is that you have to fire up the whole system to execute a page request. Depending on your task this can be a little wasteful. So the question. In a professional environment is this the only way to use PHP nowadays or are their other design methods which have alternative benefits?

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  • Is static universally "evil" for unit testing and if so why does resharper recommend it?

    - by Vaccano
    I have found that there are only 3 ways to unit test (mock/stub) dependencies that are static in C#.NET: Moles TypeMock JustMock Given that two of these are not free and one has not hit release 1.0, mocking static stuff is not too easy. Does that make static methods and such "evil" (in the unit testing sense)? And if so, why does resharper want me to make anything that can be static, static? (Assuming resharper is not also "evil".) Clarification: I am talking about the scenario when you want to unit test a method and that method calls a static method in a different unit/class. By most definitions of unit testing, if you just let the method under test call the static method in the other unit/class then you are not unit testing, you are integration testing. (Useful, but not a unit test.)

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  • Different ways to pass Textures into HLSL shaders

    - by codymanix
    The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect parameters to pass textures to my HLSL shaders. What are the differences between these methods, which is faster? My Scenario: I am working on a minecraft like game, which means lots of separate DrawPrimitives calls and change current Texture often since I have lots of different block types. Since I use an Octtree to organize the world, I cannot easily sort by texture.

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  • Plan variable and call dependencies

    - by Gerenuk
    I'd like to write down the design of my program to understand the dependencies and calls better. I know there are class diagrams which show inheritance and attribute variables. However I'd also like to document the input parameters to method functions and in particular which calls the methods function executes inside (e.g. on the input parameters). Also sometimes it might be useful to show how actual objects are connected (if there is a standard structure). This way I can have a better understanding of the modules and design before starting to program. Can you suggest a method to do this software design? It should be one-to-one to programming code structure so that I really notice all quirks beforehand (instead of high-level design where thing are hard to implement without further work). Maybe some special diagram or tool or a combination? It is static dependency and call design rather than time dependent execution monitoring. (I use Python if you have any specialized recommendations).

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  • Satellite website or redirect

    - by Ben
    We're running a campaign for specific industries within our target market. Our main web site has a page for each industry. We also own domains for each industry i.e: FoodWidgets.com, ElectricalWidgets.com, ChemicalWidgets.com. Of the following methods, which is likely to make the best SEO improvements: Just link each domain to the main web site Forward each domain to the relevant page on the main site e.g. FoodWidgets.com (302) redirects to http://www.MainSite.com/industries/food Create a single page "satellite" web site for each domain with the same content as the industry page on the main site.

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  • How do I find which isometric tiles are inside the cameras current view?

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bottom left and bottom right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? This is a screenshot of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • Mount encrypted volumes from command line?

    - by cha
    If I have an encrypted external disk (or an internal disk that is not in fstab), I see an entry for it in Nautilus -- with an entry like "X GB Encrypted Volume". I can click on this volume, and am prompted for a password to decrypt and mount the device. But how do I do this from the command line? This wiki page, and other docs I can find, only refer to GUI methods of decrypting the device; but this won't do in the context of headless servers or SSH logins. Is there a simple way to get devices to mount to automatic locations in "/media" just like they would with the GUI? (I'm not asking about encrypted home directories -- I'm aware of ecryptfs-mount-private. This question is about additional encrypted volumes.)

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  • Ask the Readers: How Do You Score Free Wi-Fi While Traveling?

    - by Jason Fitzpatrick
    The holiday season is in full swing and that means many of us will be traveling–and searching for Wi-Fi nodes in the process. Help your fellow readers out by sharing your best Wi-Fi finding tips and tricks. Internet access is a necessity for the modern traveler but finding it is a bit more difficult than simply plugging into your home Wi-Fi. This week we want to hear all about your tips, tricks, and methods for scoring free Wi-Fi service in your interstate (and even international) travels. How do you keep the bounty of the internet flowing to your laptops, netbooks, tablets, and smart phones as you traverse the world? Sound off in the comments with your best tips and then check back on Friday for the What You Said roundup. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • Defining the track in a 2D racing game

    - by Ivan
    I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. My maths knowledge isn't great, so I'm finding it hard to separate 3D/complex concepts from those which are directly relevant to my situation. For example, I have seen "splines" mentioned, is this something I should read up on or is that overkill for a 2D game? Could I use a single path which defines the centre of the track and check a car's distance from this line? A second path might be required as a "racing line" for AI. Any advice on methods/techniques/terms to read up on would be greatly appreciated.

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