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  • How to load a library that depends on another library, all from a jar file

    - by Philip
    I would like to ship my application as a self-contained jar file. The jar file should contain all the class files, as well as two shared libraries. One of these shared libraries is written for the JNI and is essentially an indirection to the other one (which is 100% C). I have first tried running my jar file without the libraries, but having them accessible through the LD_LIBRARY_PATH environment variable. That worked fine. I then put the JNI library into the jar file. I have read about loading libraries from jar files by copying them first to some temporary directory, and that worked well for me (note that the 100% C library was, I suppose, loaded as before). Now I want to put both libraries into the jar, but I don't understand how I can make sure that they will both be loaded. Sure I can copy them both to a temporary directory, but when I load the "indirection" one, it always gives me: java.lang.UnsatisfiedLinkError: /tmp/.../libindirect.so: /libpure.so: cannot open shared object file: No such file or directory I've tried to force the JVM to load the "100% C" library first by explicitely calling System.load(...) on its temporary file, but that didn't work better. I suspect the system is looking for it when resolving the links in libindirect.so but doesn't care about what the JVM loaded. Can anyone help me on that one? Thanks

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Python and Unicode: How everything should be Unicode

    - by A A
    Forgive if this a long a question: I have been programming in Python for around six months. Self taught, starting with the Python tutorial and then SO and then just using Google for stuff. Here is the sad part: No one told me all strings should be Unicode. No, I am not lying or making this up, but where does the tutorial mention it? And most examples also I see just make use of byte strings, instead of Unicode strings. I was just browsing and came across this question on SO, which says how every string in Python should be a Unicode string. This pretty much made me cry! I read that every string in Python 3.0 is Unicode by default, so my questions are for 2.x: Should I do a: print u'Some text' or just print 'Text' ? Everything should be Unicode, does this mean, like say I have a tuple: t = ('First', 'Second'), it should be t = (u'First', u'Second')? I read that I can do a from __future__ import unicode_literals and then every string will be a Unicode string, but should I do this inside a container also? When reading/ writing to a file, I should use the codecs module. Right? Or should I just use the standard way or reading/ writing and encode or decode where required? If I get the string from say raw_input(), should I convert that to Unicode also? What is the common approach to handling all of the above issues in 2.x? The from __future__ import unicode_literals statement? Sorry for being a such a noob, but this changes what I have been doing for a long time and so clearly I am confused.

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • ruby/datamapper: Refactor class methods to module

    - by DeSchleib
    Hello, i've the following code and tried the whole day to refactor the class methods to a sperate module to share the functionality with all of my model classes. Code (http://pastie.org/974847): class Merchant include DataMapper::Resource property :id, Serial [...] class << self @allowed_properties = [:id,:vendor_id, :identifier] alias_method :old_get, :get def get *args [...] end def first_or_create_or_update attr_hash [...] end end end I'd like to archive something like: class Merchant include DataMapper::Resource include MyClassFunctions [...] end module MyClassFunctions def get [...] def first_or_create_or_update[...] end => Merchant.allowed_properties = [:id] => Merchant.get( :id=> 1 ) But unfortunately, my ruby skills are to bad. I read a lot of stuff (e.g. here) and now i'm even more confused. I stumbled over the following two points: alias_method will fail, because it will dynamically defined in the DataMapper::Resource module. How to get a class method allowed_properties due including a module? What's the ruby way to go? Many thanks in advance.

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • UITouch Events and Table Views

    - by Andy
    I'm working on a navigation-based iPhone-only app that serves two main purposes: One, to present data in a hierarchical view, allowing users to drill down and eventually edit said data, and, two, to all users to perform a default action when the table view cell is tapped. I now need to offer a small set of options tied to the same data; however, both the didSelectRowAtIndexPath: and accessoryButtonTappedForRowAtIndexPath: methods are obviously taken. So, my options seem to be to implement a double-tap method, wherein the small list of additional options would be presented after (you guessed it) a double-tap on said table row; or, preferably, a tap-and-hold method. From what I can tell, tap-and-hold seems like the way to go in SDK 4.0 - which does me no good right this red-hot minute. I decided to go with the double-tap option, but I'm having a little trouble. First and foremost, the touchesBegan:withEvent: method does not seem to be getting called at all; a breakpoint placed within the method is never called while the application runs, and the table view responds exactly as it did before I inserted the method (which is to say, it performs the default action): - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *aTouch = [touches anyObject]; if (aTouch.tapCount == 2) { [NSObject cancelPreviousPerformRequestsWithTarget:self]; } } Second, I don't really need to handle a single-tap - the didSelectRowAtIndexPath: method can handle the single-tap just fine. The double-tap is the funky one I want to handle. I suspect the answer is going to contain the phrase, "You can't have the table view handle the single-tap and the touchesBegan: method handle the double-tap. The touch handling methods have to handle all of them." I would really appreciate some guidance from some of you who've dealt with this issue. Thanks in advance.

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  • Object addSubview only works in viewDidLoad

    - by DecodingSand
    Hi, I'm new to iPhone dev and need some help with adding subViews. I have a reusable object that I made that is stored in a separate .h .m and xib file. I would like to use this object in my main project's view controller. I have included the header and the assignment of the object generates no errors. I am able to load the object into my main project but can only do things with it inside my viewDidLoad method. I intend to have a few of these objects on my screen and am looking fora solution that is more robust then just hard wiring up multiple copies of the shape object. As soon as I try to access the object outside of the viewDidLoad it produces a variable unknown error - first use in this function. Here is my viewDidLoad method: shapeViewController *shapeView = [[shapeViewController alloc] initWithNibName:@"shapeViewController" bundle:nil]; [self.view addSubview: shapeView.view]; // This is the problem line // This code works changes the display on the shape object [shapeView updateDisplay:@"123456"]; ---- but the same code outside of the viewDidLoad generates the error. So to sum up, everything works except when I try to access the shapeView object in the rest of the methods. Thanks in advance

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  • UIDatePicker date method is picking wrong date: iPhone Dev

    - by prd
    Hi, I am getting very strange behaviour on UIDatePicker. I have a view with date picker declared in .h file as IBOutlet UIDatePicker *datePicker; with property nonatomic and retain. datePicker is properly linked in IB file. In the code I am setting the minimum, maximum, initial date and action to call for UICOntrolEventValueChanged using following code If (!currentDate) { initialDate = [NSDate date]; } else { initialDate = currentdate; } [datePicker setMinimumDate:[NSDate date]]; [datePicker setMaximumDate:[[NSDate date] addTimeInterval:5 * 365.25 * 24 * 60 * 60]]; // to get upto 5 years [datePicker setDate:initialDate animated:YES]; [datePicker addTarget:self action:@selector(getDatePickerValue:) forControlEvents:UIControlEventValueChanged]; In getDatePickerValue, I get the new date using datePicker.date. When the view is closed (using a done button), I get the current value of the date using datePicker.date. Now if the view is called with no 'currentDate', the picker returns 'todays date'. This is what happens the 'first' time my pickerView is called. Each subsequent call to the view, with no 'current date' gives me a different and later date from today. So, first time I get today's date say 9 Jun 2010 second time datePicker.date returns 10 Jun 2010 third time 11 Jun 2010 and so on. Though its not always incremental, but mostly it is. I have put NSLogs, and verified the initial date is set correctly. The problem is only on the device (on OS 3.0), the issue is not replicated on simulator. I can't find what I have done wrong. I hope somebody else has come across similar problem and can help me resolve this.

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  • Passing IDisposable objects through constructor chains

    - by Matt Enright
    I've got a small hierarchy of objects that in general gets constructed from data in a Stream, but for some particular subclasses, can be synthesized from a simpler argument list. In chaining the constructors from the subclasses, I'm running into an issue with ensuring the disposal of the synthesized stream that the base class constructor needs. Its not escaped me that the use of IDisposable objects this way is possibly just dirty pool (plz advise?) for reasons I've not considered, but, this issue aside, it seems fairly straightforward (and good encapsulation). Codes: abstract class Node { protected Node (Stream raw) { // calculate/generate some base class properties } } class FilesystemNode : Node { public FilesystemNode (FileStream fs) : base (fs) { // all good here; disposing of fs not our responsibility } } class CompositeNode : Node { public CompositeNode (IEnumerable some_stuff) : base (GenerateRaw (some_stuff)) { // rogue stream from GenerateRaw now loose in the wild! } static Stream GenerateRaw (IEnumerable some_stuff) { var content = new MemoryStream (); // molest elements of some_stuff into proper format, write to stream content.Seek (0, SeekOrigin.Begin); return content; } } I realize that not disposing of a MemoryStream is not exactly a world-stopping case of bad CLR citizenship, but it still gives me the heebie-jeebies (not to mention that I may not always be using a MemoryStream for other subtypes). It's not in scope, so I can't explicitly Dispose () it later in the constructor, and adding a using statement in GenerateRaw () is self-defeating since I need the stream returned. Is there a better way to do this? Preemptive strikes: yes, the properties calculated in the Node constructor should be part of the base class, and should not be calculated by (or accessible in) the subclasses I won't require that a stream be passed into CompositeNode (its format should be irrelevant to the caller) The previous iteration had the value calculation in the base class as a separate protected method, which I then just called at the end of each subtype constructor, moved the body of GenerateRaw () into a using statement in the body of the CompositeNode constructor. But the repetition of requiring that call for each constructor and not being able to guarantee that it be run for every subtype ever (a Node is not a Node, semantically, without these properties initialized) gave me heebie-jeebies far worse than the (potential) resource leak here does.

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  • 401 Unauthorized returned on GET request (https) with correct credentials

    - by Johnny Grass
    I am trying to login to my web app using HttpWebRequest but I keep getting the following error: System.Net.WebException: The remote server returned an error: (401) Unauthorized. Fiddler has the following output: Result Protocol Host URL 200 HTTP CONNECT mysite.com:443 302 HTTPS mysite.com /auth 401 HTTP mysite.com /auth This is what I'm doing: // to ignore SSL certificate errors public bool AcceptAllCertifications(object sender, System.Security.Cryptography.X509Certificates.X509Certificate certification, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors) { return true; } try { // request Uri uri = new Uri("https://mysite.com/auth"); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri) as HttpWebRequest; request.Accept = "application/xml"; // authentication string user = "user"; string pwd = "secret"; string auth = "Basic " + Convert.ToBase64String(System.Text.Encoding.Default.GetBytes(user + ":" + pwd)); request.Headers.Add("Authorization", auth); ServicePointManager.ServerCertificateValidationCallback = new System.Net.Security.RemoteCertificateValidationCallback(AcceptAllCertifications); // response. HttpWebResponse response = (HttpWebResponse)request.GetResponse(); // Display Stream dataStream = response.GetResponseStream(); StreamReader reader = new StreamReader(dataStream); string responseFromServer = reader.ReadToEnd(); Console.WriteLine(responseFromServer); // Cleanup reader.Close(); dataStream.Close(); response.Close(); } catch (WebException webEx) { Console.Write(webEx.ToString()); } I am able to log in to the same site with no problem using ASIHTTPRequest in a Mac app like this: NSURL *login_url = [NSURL URLWithString:@"https://mysite.com/auth"]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:login_url]; [request setDelegate:self]; [request setUsername:name]; [request setPassword:pwd]; [request setRequestMethod:@"GET"]; [request addRequestHeader:@"Accept" value:@"application/xml"]; [request startAsynchronous];

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  • iPhone question: How can I add a button to a tableview cell?

    - by Jake
    Hi guys, Little background, the table view is filled by a fetchedResultsController which fills the table view with Strings. Now I'm trying to add a button next to each String in each tableview cell. So far, I've been trying to create a button in my configureCell:atIndexPath method and then add that button as a subview to the table cell's content view, but for some reason the buttons do not show up. Below is the relevant code. If anyone wants more code posted, just ask and I'll put up whatever you want. Any help is greatly appreciated. - (void)configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath { // get object that has the string that will be put in the table cell Task *task = [fetchedResultsController objectAtIndexPath:indexPath]; //make button UIButton *button = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; [button setTitle:@"Check" forState:UIControlStateNormal]; [button setTitle:@"Checked" forState:UIControlStateHighlighted]; //set the table cell text equal to the object's property cell.textLabel.text = [task taskName]; //addbutton as a subview [cell.contentView addSubview:button]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. [self configureCell:cell atIndexPath:indexPath]; return cell; }

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  • Force a view change from a button when using UITabBarController

    - by user342197
    Hello - When using a UITabBarController, when the user enters some data on View1 and presses a button, I need to perform some calculations and present the results on View2. I have an AppDelegate, View1Controller, View2Controller, and View3Controller (View3 is a basically static view). My AppDelgate declares UITabBarController *rootController; On View1, I have the calculations being performed in an IBAction for buttonPressed; however, I can't seem to force the view to switch to View2 programmatically. I have done a lot of searching for similar problems, and think I should be doing something like "self.rootController.selectedIndex = 1"; however,when I do this from within buttonPressed on my View1Controller, I get an error "request for member rootController in something not in a structure or union". I think I'm missing something basic here... probably need do do something with my AppDelegate, but I'm banging my head against the wall. Can anyone provide some guidance in this situation...like key things I should do in View1Controller header and implementation with reference to my AppDelgate? Thank you!

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  • Trying to find a PHP5 API-based embeddable CMS

    - by StrangeElement
    I've been making the rounds for a CMS that I can use as an API, in a sort of "embedded" mode. I mean by this that I don't want the CMS to do any logic or presentation. I want it to be used as an API, which I can then use within an existing site. I don't want to be tied to the architecture of the CMS. A good example of this is NC-CMS (http://www.nconsulting.ca/nc-cms/). All it needs is an include at the top, then wherever editable content is desired it's only a function call with a unique label. It's also perfect in the sense that it allows to differentiate between small strings (like titles, labels) and texts (which require a rich-text editor). It's the only CMS I found that fits this description, but it is a little too light as it does not handle site structure. I need to be able to allow my client to add pages, choosing an existing template for the layout. A minimal back-end is required. Wordpress also fits some requirements in that it handles only content editing and allows freedom for the themes by letting them call the content where and how they want it. But it is article-based and backwards, in that it embeds sites (as themes) within its structure, rather than being embeddable in sites like NC. It's funny how checking out all the CMS out there, almost all of them claim that most CMS are not self-sufficient, that they do not handle application logic, while (almost) every single on I found with only one exception do so. Many are mostly article-based blog engines, which does not fit my need. I would appreciate any CMS that fits the general description.

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  • Throwing a C++ exception after an inline-asm jump

    - by SoapBox
    I have some odd self modifying code, but at the root of it is a pretty simple problem: I want to be able to execute a jmp (or a call) and then from that arbitrary point throw an exception and have it caught by the try/catch block that contained the jmp/call. But when I do this (in gcc 4.4.1 x86_64) the exception results in a terminate() as it would if the exception was thrown from outside of a try/catch. I don't really see how this is different than throwing an exception from inside of some far-flung library, yet it obviously is because it just doesn't work. How can I execute a jmp or call but still throw an exception back to the original try/catch? Why doesn't this try/catch continue to handle these exceptions as it would if the function was called normally? The code: #include <iostream> #include <stdexcept> using namespace std; void thrower() { cout << "Inside thrower" << endl; throw runtime_error("some exception"); } int main() { cout << "Top of main" << endl; try { asm volatile ( "jmp *%0" // same thing happens with a call instead of a jmp : : "r"((long)thrower) : ); } catch (exception &e) { cout << "Caught : " << e.what() << endl; } cout << "Bottom of main" << endl << endl; } The expected output: Top of main Inside thrower Caught : some exception Bottom of main The actual output: Top of main Inside thrower terminate called after throwing an instance of 'std::runtime_error' what(): some exception Aborted

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  • Getting the name of a child class in the parent class (static context)

    - by Benoit Myard
    Hi everybody, I'm building an ORM library with reuse and simplicity in mind; everything goes fine except that I got stuck by a stupid inheritance limitation. Please consider the code below: class BaseModel { /* * Return an instance of a Model from the database. */ static public function get (/* varargs */) { // 1. Notice we want an instance of User $class = get_class(parent); // value: bool(false) $class = get_class(self); // value: bool(false) $class = get_class(); // value: string(9) "BaseModel" $class = __CLASS__; // value: string(9) "BaseModel" // 2. Query the database with id $row = get_row_from_db_as_array(func_get_args()); // 3. Return the filled instance $obj = new $class(); $obj->data = $row; return $obj; } } class User extends BaseModel { protected $table = 'users'; protected $fields = array('id', 'name'); protected $primary_keys = array('id'); } class Section extends BaseModel { // [...] } $my_user = User::get(3); $my_user->name = 'Jean'; $other_user = User::get(24); $other_user->name = 'Paul'; $my_user->save(); $other_user->save(); $my_section = Section::get('apropos'); $my_section->delete(); Obviously, this is not the behavior I was expecting (although the actual behavior also makes sense).. So my question is if you guys know of a mean to get, in the parent class, the name of child class.

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  • Cross-reference js-object variables when creating object

    - by Ivar Bonsaksen
    Summary: I want to know if it is possible to do something like this: {a: 'A',b: this.a} ...by using some other pointer like {a: 'A',b: self.a} or {a: 'A',b: own.a} or anything else... Full question: I'm trying to extend MyBaseModule using Ext.extend, and need to cross-reference values in the extension object passed to Ext.extend(). Since I'm not yet in context of MyModule, I'm not able to use this to reference the object (See example below line 12). Is there any other way to reference values like this without creating the object first? 1 MyModule = Ext.extend(MyBaseModule, { 2 dataStores: { 3 myDataStore: new Ext.data.Store({...}) 4 }, 5 6 myGridDefinition: { 7 id: 'myGridDefinitionPanel', 8 bodyBorder: false, 9 items: [{ 10 xtype: 'grid', 11 id: 'myGridDefinitionGrid', 12 store: this.dataStores.myDataStore 13 }] 14 } 15 }); Or is the following the only solution? I would like to avoid this if possible, as I find it less readable for large extension definitions. 1 var extensionObject = { 2 dataStores: { 3 myDataStore: new Ext.data.Store({...}) 4 }, 5 6 myGridDefinition: { 7 id: 'myGridDefinitionPanel', 8 bodyBorder: false, 9 items: [{ 10 xtype: 'grid', 11 id: 'myGridDefinitionGrid' 12 }] 13 } 14 }; 15 16 extensionObject.locationsGrid.items[0].store = extensionObject.dataStores.locations; 17 18 MyModule = Ext.extend(MyBaseModule, extensionObject);

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  • ActiveRecord exceptions not rescued

    - by zoopzoop
    I have the following code block: unless User.exist?(...) begin user = User.new(...) # Set more attributes of user user.save! rescue ActiveRecord::RecordInvalid, ActiveRecord::RecordNotUnique => e # Check if that user was created in the meantime user = User.exists?(...) raise e if user.nil? end end The reason is, as you can probably guess, that multiple processes might call this method at the same time to create the user (if it doesn't already exist), so while the first one enters the block and starts initializing a new user, setting the attributes and finally calling save!, the user might already be created. In that case I want to check again if the user exists and only raise the exception if it still doesn't (= if no other process has created it in the meantime). The problem is, that regularly ActiveRecord::RecordInvalid exceptions are raised from the save! and not rescued from the rescue block. Any ideas? EDIT: Alright, this is weird. I must be missing something. I refactored the code according to Simone's tip to look like this: unless User.find_by_email(...).present? # Here we know the user does not exist yet user = User.new(...) # Set more attributes of user unless user.save # User could not be saved for some reason, maybe created by another request? raise StandardError, "Could not create user for order #{self.id}." unless User.exists?(:email => ...) end end Now I got the following exception: ActiveRecord::RecordNotUnique: Mysql::DupEntry: Duplicate entry '[email protected]' for key 'index_users_on_email': INSERT INTO `users` ... thrown in the line where it says 'unless user.save'. How can that be? Rails thinks the user can be created because the email is unique but then the Mysql unique index prevents the insert? How likely is that? And how can it be avoided?

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • Unity Configuration and Same Assembly

    - by tyndall
    I'm currently getting an error trying to resolve my IDataAccess class. The value of the property 'type' cannot be parsed. The error is: Could not load file or assembly 'TestProject' or one of its dependencies. The system cannot find the file specified. (C:\Source\TestIoC\src\TestIoC\TestProject\bin\Debug\TestProject.vshost.exe.config line 14) This is inside a WPF Application project. What is the correct syntax to refer to the Assembly you are currently in? is there a way to do this? I know in a larger solution I would be pulling Types from seperate assemblies so this might not be an issue. But what is the right way to do this for a small self-contained test project. Note: I'm only interested in doing the XML config at this time, not the C# (in code) config. UPDATE: see all comments My XML config: <configuration> <configSections> <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" /> </configSections> <unity> <typeAliases> <!-- Lifetime manager types --> <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="external" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="IDataAccess" type="TestProject.IDataAccess, TestProject" /> <typeAlias alias="DataAccess" type="TestProject.DataAccess, TestProject" /> </typeAliases> <containers> <container name="Services"> <types> <type type="IDataAccess" mapTo="DataAccess" /> </types> </container> </containers> </unity> </configuration>

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  • Fabric "TypeError: not all arguments converted during string formatting"

    - by Brian Carpio
    I have the following fabric task: @task def deploy_west_ec2_ami(name, puppetClass, size='m1.small', region='us-west-1', basedn='joe', ldap='arch-ldap-01', secret='secret', subnet='subnet-d43b8ab d', sgroup='sg-926578fe'): execute(deploy_ec2_ami, name='%s',puppetClass='%s',size='%s',region='%s',basedn='%s',ldap='%s',secret='%s',subnet='%s',sgroup='%s' %(name, puppetClass , size, region, basedn, ldap, secret, subnet, sgroup)) However when I run the command: fab deploy_west_ec2_ami:test,java I get the following Traceback: Traceback (most recent call last): File "/usr/local/lib/python2.6/dist-packages/fabric/main.py", line 710, in main *args, **kwargs File "/usr/local/lib/python2.6/dist-packages/fabric/tasks.py", line 321, in execute results['<local-only>'] = task.run(*args, **new_kwargs) File "/usr/local/lib/python2.6/dist-packages/fabric/tasks.py", line 113, in run return self.wrapped(*args, **kwargs) File "/home/bcarpio/Projects/githubenterprise/awsdeploy/fabfile.py", line 35, in deploy_west_ec2_ami execute(deploy_ec2_ami, name='%s',puppetClass='%s',size='%s',region='%s',basedn='%s',ldap='%s',secret='%s',subnet='%s',sgroup='%s' %(name, puppetClass, size, region, basedn, ldap, secret, subnet, sgroup)) TypeError: not all arguments converted during string formatting I am not sure I understand why. I am pretty sure I have all the values defined here just fine. Also when I run the execute task deploy_ec2_ami as so: deploy_ec2_ami:test,java,m1.small,us-west-1,'dc\=test\,dc\=net',ldap-01,secret,subnet-d43b8abd,sg-926578fe It works just fine

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  • Coding the Python way

    - by Aaron Moodie
    I've just spent the last half semester at Uni learning python. I've really enjoyed it, and was hoping for a few tips on how to write more 'pythonic' code. This is the __init__ class from a recent assignment I did. At the time I wrote it, I was trying to work out how I could re-write this using lambdas, or in a neater, more efficient way, but ran out of time. def __init__(self, dir): def _read_files(_, dir, files): for file in files: if file == "classes.txt": class_list = readtable(dir+"/"+file) for item in class_list: Enrol.class_info_dict[item[0]] = item[1:] if item[1] in Enrol.classes_dict: Enrol.classes_dict[item[1]].append(item[0]) else: Enrol.classes_dict[item[1]] = [item[0]] elif file == "subjects.txt": subject_list = readtable(dir+"/"+file) for item in subject_list: Enrol.subjects_dict[item[0]] = item[1] elif file == "venues.txt": venue_list = readtable(dir+"/"+file) for item in venue_list: Enrol.venues_dict[item[0]] = item[1:] elif file.endswith('.roll'): roll_list = readlines(dir+"/"+file) file = os.path.splitext(file)[0] Enrol.class_roll_dict[file] = roll_list for item in roll_list: if item in Enrol.enrolled_dict: Enrol.enrolled_dict[item].append(file) else: Enrol.enrolled_dict[item] = [file] try: os.path.walk(dir, _read_files, None) except: print "There was a problem reading the directory" As you can see, it's a little bulky. If anyone has the time or inclination, I'd really appreciate a few tips on some python best-practices. Thanks.

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  • Can I compare a template variable to an integer in Django/App Engine templates?

    - by matt b
    Using Django templates in Google App Engine (on Python), is it possible to compare a template variable to an integer in an {% if %} block? views.py: class MyHandler(webapp.RequestHandler): def get(self): foo_list = db.GqlQuery(...) ... template_values['foos'] = foo_list template_values['foo_count'] = len(foo_list) handler.response.out.write(template.render(...)) My template: {% if foo_count == 1 %} There is one foo. {% endif %} This blows up with 'if' statement improperly formatted. What I was attempting to do in my template was build a simple if/elif/else tree to be grammatically correct to be able to state #foo_count == 0: There are no foos. #foo_count == 1: There is one foo. #else: There are {{ foos|length }} foos. Browsing the Django template documents (this link provided in the GAE documentation appears to be for versions of Django far newer than what is supported on GAE), it appears as if I can only actually use boolean operators (if in fact boolean operators are supported in this older version of Django) with strings or other template variables. Is it not possible to compare variables to integers or non-strings with Django templates? I'm sure there is an easy way to workaround this - built up the message string on the Python side rather than within the template - but this seems like such a simple operation you ought to be able to handle in a template. It sounds like I should be switching to a more advanced templating engine, but as I am new to Django (templates or any part of it), I'd just like some confirmation first.

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  • Using ember-resource with couchdb - how can i save my documents?

    - by Thomas Herrmann
    I am implementing an application using ember.js and couchdb. I choose ember-resource as database access layer because it nicely supports nested JSON documents. Since couchdb uses the attribute _rev for optimistic locking in every document, this attribute has to be updated in my application after saving the data to the couchdb. My idea to implement this is to reload the data right after saving to the database and get the new _rev back with the rest of the document. Here is my code for this: // Since we use CouchDB, we have to make sure that we invalidate and re-fetch // every document right after saving it. CouchDB uses an optimistic locking // scheme based on the attribute "_rev" in the documents, so we reload it in // order to have the correct _rev value. didSave: function() { this._super.apply(this, arguments); this.forceReload(); }, // reload resource after save is done, expire to make reload really do something forceReload: function() { this.expire(); // Everything OK up to this location Ember.run.next(this, function() { this.fetch() // Sub-Document is reset here, and *not* refetched! .fail(function(error) { App.displayError(error); }) .done(function() { App.log("App.Resource.forceReload fetch done, got revision " + self.get('_rev')); }); }); } This works for most cases, but if i have a nested model, the sub-model is replaced with the old version of the data just before the fetch is executed! Interestingly enough, the correct (updated) data is stored in the database and the wrong (old) data is in the memory model after the fetch, although the _rev attribut is correct (as well as all attributes of the main object). Here is a part of my object definition: App.TaskDefinition = App.Resource.define({ url: App.dbPrefix + 'courseware', schema: { id: String, _rev: String, type: String, name: String, comment: String, task: { type: 'App.Task', nested: true } } }); App.Task = App.Resource.define({ schema: { id: String, title: String, description: String, startImmediate: Boolean, holdOnComment: Boolean, ..... // other attributes and sub-objects } }); Any ideas where the problem might be? Thank's a lot for any suggestion! Kind regards, Thomas

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  • asp:login form does not submit when you hit enter

    - by Ben Liyanage
    I am having an issues while using the <asp:login> tag. When a user clicks the "login" button, the form will process correctly. However, when the user hits the enter key, the form self submits and does not process the login, whether it was correct information or not. I am using a combination of MasterPages, and Umbraco. My aspx code looks like this: <%@ Master Language="C#" MasterPageFile="/masterpages/AccountCenter.master" CodeFile="~/masterpages/Login.master.cs" Inherits="LoginPage" AutoEventWireup="true" %> <asp:Content ContentPlaceHolderID="RunwayMasterContentPlaceHolder" runat="server"> <div class="loginBox"> <div class="AspNet-Login-TitlePanel">Account Center Login</div> <asp:label id="output" runat="server"></asp:label> <asp:GridView runat="server" id="GridResults" AutoGenerateColumns="true"></asp:GridView> <asp:Login destinationpageurl="~/dashboard.aspx" ID="Login1" OnLoggedIn="onLogin" runat="server" TitleText="" FailureText="The login/password combination you provided is invalid." DisplayRememberMe="false"></asp:Login> </div> </asp:Content> In the actual rendered page, I see this javascript on the form: <form method="post" action="/dashboard.aspx?" onsubmit="javascript:return WebForm_OnSubmit();" id="aspnetForm"> That javascript function is defined as: <script type="text/javascript"> //<![CDATA[ function WebForm_OnSubmit() { if (typeof(ValidatorOnSubmit) == "function" && ValidatorOnSubmit() == false) return false; return true; } //]]> </script> The javascript is always evaluating to True when it runs.

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