Search Results

Search found 20155 results on 807 pages for 'things'.

Page 345/807 | < Previous Page | 341 342 343 344 345 346 347 348 349 350 351 352  | Next Page >

  • Linux distro for software development support?

    - by Xie Jilei
    I've spent too much time on setup & maintain a development server, which contains following tools: Common services like SSH, BIND, rsync, etc. Subversion, Git. Apache server, which runs CGit, Trac, Webmin, phpmyadmin, phppgadmin, etc. Jetty, which runs Archiva and Hudson. Bugzilla. PostgresSQL server, MySQL server. I've created a lot of Debian packages, like my-trac-utils, my-bugzilla-utils, my-bind9-utils, my-mysql-utils, etc. to make my life more convenient. However, I still feel I need a lot more utils. And I've spent a lot of time to maintain these packages, too. I think there maybe many developers doing the same things. As tools like subversion, git, trac are so common today. It's not to hard to install and configure each of them, but it took a long time to install them all. And it's time consuming to maintain them. Like backup the data, plot the usage graph and generate web reports. (gitstat for example) So, I'd like to hear if there exist any pre-configured distro for Development Server purpose, i.e., something like BackTrack for hackers?

    Read the article

  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

    Read the article

  • Using WDS to make a router act like a makeshift signal booster

    - by cornjuliox
    I've got a router that supports WDS, and I was wondering if I could use it to help extend the range of an existing wireless router? The PC I'm using right now is just barely within the signal range of a wireless router, and the signal is rather weak so I moved my wireless USB adapter away from the computer using a USB extension cord and used a pie tin + some packing tape + a stack of books and a tall wooden stand to make a sort of reflector dish. Sometime in the future I'd like other PCs to be able to connect wirelessly but with the way things are set up I can't move any farther from this spot or I lose the signal entirely. Can I use WDS to bridge the two networks together both to increase the range of the first network and allow computers connected to the 2nd router to share internet access?

    Read the article

  • Reproducible freezes with on an AMD fusion (e350) sony vaio

    - by doycho
    So a week ago I bought it and I've been struggling to make the Ubuntu which I installed stable. There's one thing that makes my life miserable, though. There's this easily reproducible freeze when I start some kind of video. So here is what happens: Everything works fine for some time I start vlc/mplayer/flashplayer/totem with something to watch In few minutes time I lose the sound (nothing in the logs at this point) At that time the video app instantly allocates all the memory and its CPU usage skyrockets. Total freeze. I can move the cursor around for few seconds and sometimes even switch to another app. But ultimately there comes the time I can't do anything - can't kill X with ctrl+alt+backspace (I have it enabled), can't switch to any other console (ctrl+alt+f1-6), can't connect to the machine via ssh. The only way to restart it is the ctrl+alt+SysRq+UABI magic :) What discourages me most is the fact I can't see anything in the logs. The only error I've noticed is Jun 19 17:00:37 serenity kernel: [ 1506.350676] software-center[17581]: segfault at 30 ip 00007fd3631b814c sp 00007fff18a6fa10 error 4 in libgtk-x11-2.0.so.0.2400.4[7fd362f7d000+436000]. I've been searching through the Xorg log, kernel logs, syslog. If you have any idea how I can get more debug info I'll be glad to try them. Things I've tried: Changing drivers - the open source one, the proprietary driver xorg-edgers' ppa - https://launchpad.net/~xorg-edgers/+archive/ppa changing to the last stable kernel (2.6.39) Some notes: It my be irrelevant but the sound is constantly stuttering. This probably is a separate issue though I've found that if I start more video/sound apps the freeze happens faster.

    Read the article

  • How to write constructors which might fail to properly instantiate an object

    - by whitman
    Sometimes you need to write a constructor which can fail. For instance, say I want to instantiate an object with a file path, something like obj = new Object("/home/user/foo_file") As long as the path points to an appropriate file everything's fine. But if the string is not a valid path things should break. But how? You could: 1. throw an exception 2. return null object (if your programming language allows constructors to return values) 3. return a valid object but with a flag indicating that its path wasn't set properly (ugh) 4. others? I assume that the "best practices" of various programming languages would implement this differently. For instance I think ObjC prefers (2). But (2) would be impossible to implement in C++ where constructors must have void as a return type. In that case I take it that (1) is used. In your programming language of choice can you show how you'd handle this problem and explain why?

    Read the article

  • Questions about Code Reviews

    - by bamboocha
    My team plans to do Code Review and asked me to make a concept what and how we are going to make our Code Reviews. We are a little group of 6 team members. We use an SVN repository and write programs in different languages (mostly: VB.NET, Java, C#), but the reviews should be also possible for others, yet not defined. Basically I am asking you, how are you doing it, to be more precise I made a list of some questions I got: 1. Peer Meetings vs Ticket System? Would you tend to do meetings with all members, rather than something like a ticket system, where the developer can add a new code change and some or all need to check and approve it? 1. What tool? I made some researches on my own and it showed that Rietveld seems to be the program to use for non-git solutions. Do you agree/disagree and why? 2. A good workflow to follow? 3. Are there good ways to minimize the effort for those meetings even more? 4. What are good questions, every code reviewer should follow? I already made a list with some questions, what would you append/remove? are there any magic numbers in the code? do all variable and method names make sense and are easily understandable? are all querys using prepared statement? are all objects disposed/closed when they are not needed anymore? 5. What are your general experiences with it? What's important? Things to consider/prevent/watch out?

    Read the article

  • The effects of Agile Programming can alter the five desirable properties of modeling tools and techniques

    The effects of Agile Programming can alter the five desirable properties of modeling tools and techniques as documented by Pfleeger. The agile methodology does promote human understanding and communication through the use of short iterative software development life cycles which forces stakeholders to review the project and adjust the project for any requirement changes.  Due to the consistent evaluations of a project and requirements, process are continually being refined, upgraded, and compared against other alternatives to ensure the best design delivered to the client. Due to the short repetitive development cycles, increased time is devoted to process management due to the fact that requirements and designs could be constantly changing. This requires additional forecasting, monitoring, and planning for each iteration. Because things can change so rapidly, automated guidance in performing process must be updated for each iteration because the environment and the available reusable process could change. In addition, the original guidance and suggestions for the project also need to be updated to account for these changes as well.   In essence the automation of process execution is supported by the agile methodology because during every iteration all processes must be tested, evaluated to ensure process integrity and compliance with the customer’s requirements. I do not think the agile approach diminishes modeling, in fact I think it increases the modeling because before the start of every development cycle, modeling must be checked for accuracy based on the changed requirements. So in essence the reduced time spent initially designing the models is in fact gained as the project completes every iteration of the project.

    Read the article

  • Bright Minds in Singapore: Oracle Graduate Hiring

    - by user769227
     Last week I was in Singapore and had the opportunity to take part in our graduate interviewing that we are currently undertaking as part of our ASEAN hiring. I always feel fortunate to get the chance to meet and talk with students in the APAC region and taking time to meet some of the students we interviewed in Singapore last week is no exception. The excitement and enthusiasm of many of the students that I spoke to last week really stands out but what really brought some of them to the forefront for me was their creative ways of thinking and the level of professionalism that I saw in the students. Some of the presentation and communication skills that I saw displayed would rival experienced IT Consultants in the industry.  We still have more interviews to follow up from last week, but I am confident that of the students we had the chance to meet last week some of them will go on to have bright and successful careers here at Oracle.  To all the students that came in and spent the day with us, I want to thank you for giving us your time and for sharing your thoughts and ideas with us. From a business perspective I think you all will go on and do great things and from a personal stand point I enjoyed many of the conversations I had and feel lucky to meet with you. Best of luck with the remainder of your interviews and I hope to see some of you in the halls on my next visit to Singapore.

    Read the article

  • Trouble with NFS file sharing on Synology 211 NAS and Ubuntu Client

    - by Aglystas
    I'm attempting to set up NFS file sharing and keep getting the error mount.nfs: access denied by server while mounting 192.168.1.110:/myshared Here is the exact command I'm using to mount: sudo mount -o nolock 192.168.1.110:/myshared /home/emiller/MyShared I have set 'Enabled NFS' in DSM and set NFS priviledges in the the Shares section of the control panel. Here is the /etc/exports entry from the NAS: volume1/myshared 192.168.1.*(rw,sync,no_wdelay,no_root_squash,insecure_locks,anonuid=0,anongid=0) I read some things about the hosts.allow and hosts.deny but it seems like if they are empty they aren't used for anything. I can see the share when I run ... showmount -e 192.168.1.110 Any help would be appreciated in this matter.

    Read the article

  • Public Facing Recursive DNS Servers - iptables rules

    - by David Schwartz
    We run public-facing recursive DNS servers on Linux machines. We've been used for DNS amplification attacks. Are there any recommended iptables rules that would help mitigate these attacks? The obvious solution is just to limit outbound DNS packets to a certain traffic level. But I was hoping to find something a little bit more clever so that an attack just blocks off traffic to the victim IP address. I've searched for advice and suggestions, but they all seem to be "don't run public-facing recursive name servers". Unfortunately, we are backed into a situation where things that are not easy to change will break if we don't do so, and this is due to decisions made more than a decade ago before these attacks were an issue.

    Read the article

  • Laptop harddisk produces clicking sound

    - by Alfred James
    This happens when I am booting up into windows, shutdown or things in which I access the harddrive excessively. It doesn't happen all the time. I have checked it with "Crystal disk Info" and it displays no problem, and shows HDD to perfectly fine. Should I be worried about my HDD? I have Hitachi HDD in laptop. Some times my harddrive temps reach upto 43C while watching movies or playing games. What are the normal temps, which are safe for HDD to operate and increase the lifetime of HDD. Thanks

    Read the article

  • Why does DataContractJsonSerializer not include generic like JavaScriptSerializer?

    - by Patrick Magee
    So the JavaScriptSerializer was deprecated in favor of the DataContractJsonSerializer. var client = new WebClient(); var json = await client.DownloadStringTaskAsync(url); // http://example.com/api/people/1 // Deprecated, but clean looking and generally fits in nicely with // other code in my app domain that makes use of generics var serializer = new JavaScriptSerializer(); Person p = serializer.Deserialize<Person>(json); // Now have to make use of ugly typeof to get the Type when I // already know the Type at compile type. Why no Generic type T? var serializer = new DataContractJsonSerializer(typeof(Person)); Person p = serializer.ReadObject(json) as Person; The JavaScriptSerializer is nice and allows you to deserialize using a type of T generic in the function name. Understandably, it's been deprecated for good reason, with the DataContractJsonSerializer, you can decorate your Type to be deserialized with various things so it isn't so brittle like the JavaScriptSerializer, for example [DataMember(name = "personName")] public string Name { get; set; } Is there a particular reason why they decided to only allow users to pass in the Type? Type type = typeof(Person); var serializer = new DataContractJsonSerializer(type); Person p = serializer.ReadObject(json) as Person; Why not this? var serializer = new DataContractJsonSerializer(); Person p = serializer.ReadObject<Person>(json); They can still use reflection with the DataContract decorated attributes based on the T that I've specified on the .ReadObject<T>(json)

    Read the article

  • Reconnoiter - Anyone using it?

    - by Marco Ramos
    Reconnoiter is a new tool in the world of monitoring. It is not only a trending tool but also alerting/fault detection one. In my particular case, I reckon that it's in the trending capacities that Reconnoiter has a very huge potential. One of the premises Recoinnoter is built upon is that RRDTool large installations are very inneficient regarding I/O and I think this is RRDTool major problem. One of the things that would make me change from Cacti is, obviously, the cost of change and the learning curve. So, any of you has experience with Reconnoiter? How's the learning curve? Was it difficult to move from RRDTool frontend applications (Cacti, Munin, Ganglia) to Reconnoiter? I'm looking forward to read your opinions.

    Read the article

  • Open source system for swipe card access?

    - by Moduspwnens
    We're looking at replacing our campus-wide magnetic swipe card system with something more robust. The "programmer" side of me says there's got to be an open-source, scalable solution that already does this, but all I've been able to find are proprietary vendor-specific solutions. Ideally, it'd have the following: Based on some open standard that allows us to select from a wide selection of card readers (like IMAP or HTTP) Support different kinds of card access (magnetic strip, RFIDs, etc.) Future-proof (to the extent possible) The lack of information I'm finding leads me to believe I'm not searching for the right things... or such a solution doesn't exist. Is there not some basic, open-source solution to this (like MySQL for databases, or Moodle for an LMS, or Apache for a web server)?

    Read the article

  • whats the name of this pattern?

    - by Wes
    I see this a lot in frameworks. You have a master class which other classes register with. The master class then decides which of the registered classes to delegate the request to. An example based passed in class may be something this. public interface Processor { public boolean canHandle(Object objectToHandle); public void handle(Object objectToHandle); } public class EvenNumberProcessor extends Processor { public boolean canHandle(Object objectToHandle) { if (!isNumeric(objectToHandle)){ return false } return isEven(objectToHandle); } public void handle(objectToHandle) { //Optionally call canHandleAgain to ensure the calling class is fufilling its contract doSomething(); } } public class OddNumberProcessor extends Processor { public boolean canHandle(Object objectToHandle) { if (!isNumeric(objectToHandle)){ return false } return isOdd(objectToHandle); } public void handle(objectToHandle) { //Optionally call canHandleAgain to ensure the calling class is fufilling its contract doSomething(); } } //Can optionally implement processor interface public class processorDelegator { private List processors; public void addProcessor(Processor processor) { processors.add(processor); } public void process(Object objectToProcess) { //Lookup relevant processor either by keeping a list of what they can process //Or query each one to see if it can process the object. chosenProcessor=chooseProcessor(objectToProcess); chosenProcessor.handle(objectToProcess); } } Note there are a few variations I see on this. In one variation the sub classes provide a list of things they can process which the ProcessorDelegator understands. The other variation which is listed above in fake code is where each is queried in turn. This is similar to chain of command but I don't think its the same as chain of command means that the processor needs to pass to other processors. The other variation is where the ProcessorDelegator itself implements the interface which means you can get trees of ProcessorDelegators which specialise further. In the above example you could have a numeric processor delegator which delegates to an even/odd processor and a string processordelegator which delegates to different strings. My question is does this pattern have a name.

    Read the article

  • Configuring CentOS for Heavy-ish Traffic

    - by Jonathan Sampson
    New sysadmin here, managing a CentOS server. This past week has been one of the most exciting weeks of my career, and full of learning all sorts of new things. Today I have another task though, and that is to make sure our server can handle more than what our old shared-hosting was capable of. We were originally limited to 200 concurrent connections on our GoDaddy shared-hosting. Eventually we out-grew this (usually during campaigns/marketing events) and moved on to a Virtual Dedicated Server. I'm assuming the number of connections would be handled by Apache. What configurations should I be mindful of in order to allow more traffic in?

    Read the article

  • Nomachine 4 for X forwarding

    - by Yair
    I have been using nomachine nx client to connect from my mac to an ubuntu server for a while now and it has been a great experience. The most useful feature for me was the option to open up just one application on the remote machine, instead of a full remote desktop connection. I used to to open a terminal on the remote machine. Basically it was a much faster, much better replacement for ssh -X. All was great until I upgraded to the new version - nomachine 4. In this version I can not find that option. I have to run a full remote desktop session, which slows things down and is also much less convenient for my work. Was this option removed from the client? Or is it hiding somewhere in there and I just can't find it?

    Read the article

  • Why is my Wifi connection slower than ethernet even though bandwidth should saturated?

    - by supercheetah
    I'm wondering why it is that my wireless connection is slower than my wired connection for things going to the outside world (so, not files being transferred within the network), which is should be faster than the outside connection, which, I would think, would mean that downloading something like an ISO or other large file from the Internet should be the same either way since that should saturate the connection anyway. Does it have something to do with the encryption (WPA)? Could it have something to do with MTU since the MTU for ethernet can be in the range of 1500 to 9000 bytes, and 2304 bytes for 802.11? Do wireless packets have to be buffered, whereas this wouldn't be an issue with ethernet? What's the math behind the difference?

    Read the article

  • Object oriented EDI handling in PHP

    - by Robert van der Linde
    I'm currently starting a new sub project where I will: Retrieve the order information from our mainframe Save the order information to our web-apps' database Send the order as EDI (either D01b or D93a) Receive the order response, despatch advice and invoice messages Do all kinds of fun things with the resulting datasets. However I am struggling with my initial class designs. The order information will be retrieved from the mainframe which will result in a "AOrder" class, this isn't a problem, I am not sure about how to mold this local object into an EDI string. Should I create EDIOrder/EDIOrderResponse/etc classes with matching decorators (EDIOrderD01BDecorator, EDIOrderD93ADecorator)? Do I need builder objects or can I do: // $myOrder is instance of AOrder $myOrder->toEDIOrder(); $decorator = new EDIOrderD01BDecorator($myOrder); $edi = $decorator->getEDIString(); And it'll have to work the other way around as well. Is the following code a good way of handling this problem or should I go about this differently? $ediString = $myEDIMessageBroker->fetch(); $ediOrderResponse = EDIOrderResponse::fromString($ediString); I'm just not so sure about how I should go about designing the classes and interactions between them. Thanks for reading and helping.

    Read the article

  • Transfer nearly an entire file system to a fresh install as smoothly as possible

    - by Xander
    I've got a friend who needs his computer working in just a few hours. His files are safe, however, he managed to corrupt his main install of Windows 7. My plan is to go in with a Linux disk, copy his C:\ do a backup drive I've got and then reinstall. Restoring many of his files will be pretty simple (such as documents and such), however, things such as applications won't transfer as easily. Is there any easy way to transfer applications such as MS Office (which he needs in the morning) or other commercial software packages without having to go through the hassle of locating the keys and reinstalling them completely? I don't think just moving them over will work just because of the fact that I'm sure much of that is stored in the registry (validation stuff and such). Anyways, quick responses would be super nice! Also, additional help would be great!

    Read the article

  • Drivers for Ubuntu 13.10 [on hold]

    - by Fernando De Souza Martins
    I just installed Ubuntu 13.10, my screen resolution is not fitting my screen as the ubuntu interface is all around stretching over the screen, so i thought i might install nvidia's driver that i know can let me adjust the exact resolution i need. So i began a 2 hour quest, i downloaded the driver hoping i would have a wizard to instal it, but yeah, so i tried to do a bit of research and i found that feature, i think its called in english additional drivers, but it wont show the nvidia drivers, i tried the terminal, but once i write the commands i found it asks for a password but i cant type anything once the password is asked. So, my question, obviously, how do i install this driver? I am not sure if this is appropriate, but why doesnt ubuntu have a wizard to install things? I feel like im working for the OS, when it should be the other way around, but i love the concept of linux, so im pushing forward and trying to use it. Another thing is, i had to install a bunch of drivers and applications for the drivers in windows, do i need to install any other driver? I cant change my mouse's sensibility in the os, it seems, so how do i do it? I'm sorry i'm asking all of this, but it seems necessary.

    Read the article

  • How do I draw a single Triangle with XNA and fill it with a Texture?

    - by Deukalion
    I'm trying to wrap my head around: http://msdn.microsoft.com/en-us/library/bb196409.aspx I'm trying to create a method in XNA that renders a single Triangle, then later make a method that takes a list of Triangles and renders them also. But it isn't working. I'm not understanding what all the things does and there's not enough information. My methods: // Triangle is a struct with A, B, C (didn't include) A, B, C = Vector3 public static void Render(GraphicsDevice device, List<Triangle> triangles, Texture2D texture) { foreach (Triangle triangle in triangles) { Render(device, triangle, texture); } } public static void Render(GraphicsDevice device, Triangle triangle, Texture2D texture) { BasicEffect _effect = new BasicEffect(device); _effect.Texture = texture; _effect.VertexColorEnabled = true; VertexPositionColor[] _vertices = new VertexPositionColor[3]; _vertices[0].Position = triangle.A; _vertices[1].Position = triangle.B; _vertices[2].Position = triangle.B; foreach (var pass in _effect.CurrentTechnique.Passes) { pass.Apply(); device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, _vertices, 0, _vertices.Length, new int[] { 0, 1, 2 }, // example has something similiar, no idea what this is 0, 3 // 3 = gives me an error, 1 = works but no results ); } }

    Read the article

  • Why isn't there a typeclass for functions?

    - by Steve314
    I already tried this on Reddit, but there's no sign of a response - maybe it's the wrong place, maybe I'm too impatient. Anyway... In a learning problem I've been messing around with, I realised I needed a typeclass for functions with operations for applying, composing etc. Reasons... It can be convenient to treat a representation of a function as if it were the function itself, so that applying the function implicitly uses an interpreter, and composing functions derives a new description. Once you have a typeclass for functions, you can have derived typeclasses for special kinds of functions - in my case, I want invertible functions. For example, functions that apply integer offsets could be represented by an ADT containing an integer. Applying those functions just means adding the integer. Composition is implemented by adding the wrapped integers. The inverse function has the integer negated. The identity function wraps zero. The constant function cannot be provided because there's no suitable representation for it. Of course it doesn't need to spell things as if it the values were genuine Haskell functions, but once I had the idea, I thought a library like that must already exist and maybe even using the standard spellings. But I can't find such a typeclass in the Haskell library. I found the Data.Function module, but there's no typeclass - just some common functions that are also available from the Prelude. So - why isn't there a typeclass for functions? Is it "just because there isn't" or "because it's not so useful as you think"? Or maybe there's a fundamental problem with the idea? The biggest possible problem I've thought of so far is that function application on actual functions would probably have to be special-cased by the compiler to avoid a looping problem - in order to apply this function I need to apply the function application function, and to do that I need to call the function application function, and to do that...

    Read the article

  • Thunderbird 3.0 - how to prevent new message indicator from clearing?

    - by Joe Casadonte
    I just installed Thunderbird 3.0 and there are a few things driving me batty. When new email is delivered it has a faint star to the left of the subject (this is different than the new star column thing). In the old days (i.e. last week) the new message indicator wouldn't go away until I read the message or left the folder and returned. Now, as soon as I do anything with any email message, all new message indicators are cleared. How can I go back to the old behavior? Thanks!

    Read the article

  • Good 2D Platformer Physics

    - by Joe Wreschnig
    I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to me, writing with a physics engine for the first time, which ones I should use. Should jumping apply a force for several ticks? An impulse? Directly set velocity? How do I stop the avatar from sticking to walls without taking away all its friction (or do I take away all the friction, but only in the air)? Should I model the character as a capsule? A box with rounded corners? A box with two wheels? Just one big wheel? I feel like someone must have done this before! There seem to be very few resources available on the web that are not "baby's first physics", which all cut off where I'm hoping someone has already solved the issues. Most examples of physics engines for platformers have floaty-feeling controls, or in-air jumps, or easily exploitable behavior when temporary penetration is too high, etc. Some examples of what I mean: A short tap of jump jumps a short distance; a long tap jumps higher. Short skidding when stopping or reversing directions at high velocity. Standing stably on inclines (but maybe sliding down them when ducking). Analog speed when using an analog controller. All the other things that separate good platformers from bad platformers. Dare I suggest, stable moving platforms? I'm not really looking for "hey, do this." Obviously, the right thing to do is dependent on what I want in the game. But I'm hoping someone somewhere has gone through the possibilities and said "well technique A does feature X well, technique B does Y well, but that doesn't work with C", or has some worked examples beyond "if (key == space) character.impulse(0, 1)"

    Read the article

< Previous Page | 341 342 343 344 345 346 347 348 349 350 351 352  | Next Page >