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  • Static Evaluation Function for Checkers

    - by Kamikaze
    Hi all! I'm trying to write an evaluation function for a game of checkers that I'm developing but I can't find the right documentation. I've read several documents on the web witch describe different techniques for either writing one or letting the computer find it(using genetic algorithms or Bayesian learning) but they're too complicated for a novice like me. All documents pointed a reference to "Some studies in machine learning using the game of checkers" by A.L.Samuel but I couldn't get my hands on it yet :(. I've only read the follow up "Some studies in machine learning using the game of checkers -II" and found some good info there, but it doesn't explain what the eval parameters mean (I think I don't have the whole article). Thanks for your help!

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  • Good implementations of reinforced learning?

    - by Paperino
    For an ai-class project I need to implement a reinforcement learning algorithm which beats a simple game of tetris. The game is written in Java and we have the source code. I know the basics of reinforcement learning theory but was wondering if anyone in the SO community had hands on experience with this type of thing. What would your recommended readings be for an implementation of reinforced learning in a tetris game? Are there any good open source projects that accomplish similar things that would be worth checking out? Thanks in advanced Edit: The more specific the better, but general resources about the subject are welcomed. Follow up: Thought it would be nice if I posted a followup. Here's the solution (code and writeup) I ended up with for any future students :). Paper / Code

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  • Datatype to use for collection of QT buttons

    - by different
    Hi Everyone, I am brand new to QT and need to develop the Mancala game. Since I'm brand new to the QT environment, my plan it to keep things very simple. I will be using the "Push Button" widget as pieces on the game. Since two players play this game, my idea is to have to arrays of buttons. One array for player 1 and the other for player 2. My question is since I am using "Push Button" widgets, how can I group them to iterate through? I notice that QT has both the array and vector data types but I'm confused on how these data types can be used to "group" the buttons. Does anyone know of any sample code or tutorials to look at to learn more? Thanks for your time and any input provided.

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  • Sending UDP Packet in C#

    - by DOminik
    Hello everybody! I have a game server (WoW). I want my players to download my custom patches to the game. I've done a program that checks for update/downloading things. I want my program to send a packet to my game server if player have all my patches. I dont need any response from the server, it will handle it, but its another story. So I want to know, how to send a packet to a server. Thank you!

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  • Detecting a Key Press Squashed by Another Application

    - by Eric Smith
    I have a WPF application I'm planning to use as an overlay for a DirectX game (specifically Bad Company 2). I'm using WM_KEYBOARD_LL hook to detect KeyDown events so I can bring my app to the foreground when a specific button is pressed. This works perfectly except for when the game is running (I've also noticed this problem with Window's "Chess Titans" so it may be a DirectX thing). As far as I can work out, when the game detects a keyboard press, it "eats" the event and doesn't pass the CallNextHookEx() method like it should, which would allow the key press message to be moved along to the next application in the queue. I'm wondering if there's any sort of work-around to this? It seems kind of unfair that a single application can just willy-nilly eat up messages like that. Thanks! :) Relevant MSDN documentation: http://msdn.microsoft.com/en-us/library/ms644985%28VS.85%29.aspx

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • How to find out minimal render size of a visual in WPF?

    - by MartyIX
    Hello, I'm trying to display a game desk and info panel right next to the game desk and I need to calculate minimal width of the info panel in order to display the game desk properly. This is my XAML code: <StackPanel Orientation="Horizontal"> <Rectangle Width="Auto" Height="Auto" Name="gamedeskRect" Style="{DynamicResource GameDesk}" /> <StackPanel Name="infoPanel" Width="Auto" HorizontalAlignment="Right" Height="Auto" VerticalAlignment="Center" Margin="10,0,0,0"> <!-- a few textblocks in a grid here --> </StackPanel> </StackPanel> And the problem is that when I'm resizing the window a part of the right panel may be cropped which is what I don't want.

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  • C# MDX RenderToSurface, where to reset after device is lost?

    - by Moritz Schöfl
    Hi, I got a problem with the RenderToSurface class. When I resize the Form of my Device, the Draw method is still called, but doesnt throw an Exception, it looks like this: device.Clear(ClearFlags.Target, Color.Red, 0, 0); device.BeginScene(); // here is out commented code device.EndScene(); device.Present(); In another method, I wrote this: renderToSurface.BeginScene(surfaces[currentIndex]); // here is out commented code renderToSurface.EndScene(Filter.None); and this method seems to throw a nullpointer exception when I resize the window; So my question is: - where to reset / restore / handle the renderToSurface class? (i tried it with the DeviceReset event like following - void OnDeviceReset(object sender, EventArgs e) { renderToSurface = new RenderToSurface(Game.Device, Game.ClientSize.Width, Game.ClientSize.Height, Format.A8R8G8B8, true, DepthFormat.D16); } )

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  • What fields have job security?

    - by computergeek6
    I can program pretty well, and I'm trying to think of a programming area that I can practice so I have a better chance of getting a job when I finish my education. I'm currently learning game development, but there are a ton of other people trying to get into game dev, so I want to find something a little more secure and sustainable to develop skills in. I've thought of things like financial systems and engineering stuff, but nothing I can think of is accessible to someone in high school. I'm trying to find something that involves physics or networking and isn't as popular a field as game dev. Does anyone have any ideas?

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  • Get the closest number

    - by user183089
    Hi, i am implementing a little Black Jack game in C# and i have the following problem calculating the player's hand value. the problem is Ace may have value of 1 or 11 so if the players has three cards and one Ace if the sum of the cards is <= 10 Ace will have value of 11(Sorry for who doesn't know the scope of the game is to reach 21 with the sum of the cards) Other way value of 1 Up to here is easy Now lets assume i do not know how many Aces the player has got and the game is implemented giving the possibility to the dealer to use more than one deck of cards. the user may have in one hand even 5,6,7,8 ... aces. What is the best way(possibly using Linq) to evaluate all the aces the player has got to get the closest combination to 21 (in addition tot he other cards)? I hope i have been clear thanks for your help.

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  • JPanel: both implementing my own paintComponent() and rendering children doesn't work

    - by Paul Marshall
    I'm extending a JPanel to display a game board, and adding a JEditorPane at the bottom to hold some status text. Unfortunately, the game board renders just fine, but the JEditorPane is just a blank gray area until I highlight the text in it, when it will render whatever text is highlighted (but not the rest). If I'm understanding Swing right, it should work, because super.paintComponent(g) should render the other children (i.e., the JEditorPane). Tell me, o great stackoverflow, what bonehead mistake am I making? public GameMap extends JPanel { public GameMap() { JEditorPane statusLines = new JEditorPane("text/plain","Stuff"); this.setLayout(new BoxLayout(this,BoxLayout.PAGE_AXIS)); this.add(new Box.Filler(/*enough room to draw my game board*/)); this.add(statusLines); } public void paintComponent(Graphics g){ super.paintComponent(g); for ( all rows ){ for (all columns){ //paint one tile } } } }

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  • Simple sound effect loop using AudioToolKit

    - by Typeoneerror
    I've created a few sounds for use in my game. I can play them at certain events without issue: // create sounds CFBundleRef mainBundle; mainBundle = CFBundleGetMainBundle(); _soundFileShake = CFBundleCopyResourceURL(mainBundle, CFSTR("shake"), CFSTR("wav"), NULL); AudioServicesCreateSystemSoundID(_soundFileShake, &_soundIdShake); // later... AudioServicesPlaySystemSound(_soundIdShake); The game has a mechanism which allows you to shake the device to activate some functionality. I've got the shaking code done so I get get a "shaking started" and "shaking ended" message to my game. What I need to have happen is start playing "shave.wav" when shaking starts and loop it until it stops. Is there a way to do this with AudioToolbox/AudioServices? How could I do this if not?

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  • Are there any modern platforms with non-IEEE C/C++ float formats?

    - by Patrick Niedzielski
    Hi all, I am writing a video game, Humm and Strumm, which requires a network component in its game engine. I can deal with differences in endianness easily, but I have hit a wall in attempting to deal with possible float memory formats. I know that modern computers have all a standard integer format, but I have heard that they may not all use the IEEE standard for floating-point integers. Is this true? While certainly I could just output it as a character string into each packet, I would still have to convert to a "well-known format" of each client, regardless of the platform. The standard printf() and atod() would be inadequate. Please note, because this game is a Free/Open Source Software program that will run on GNU/Linux, *BSD, and Microsoft Windows, I cannot use any proprietary solutions, nor any single-platform solutions. Cheers, Patrick

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  • Hooking into DirectX application

    - by x3ro
    Hey there :) I'm currently trying to display some information (as an overlay) to the user inside a DirectX-based game, much like the frame count which Fraps displayed, but I have no clue where to start. I don't expect a full solution to my problem, just a few hints where I can start and where to get more information about the topic ;) Thanks in advance. PS: The project I'm working on is written in C# (.NET 3.5) PPS: To clarify: I mean hooking into any random DX-based game. Start my app, start any game, display some kind of overlay.

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  • Inviting friends in facebook application

    - by Ahmy
    I have a facebook application that is published at facebook platform and i used facebook API to invite friends and i have succeeded in creating invitation form but the problem is that when u invite friend and send invitation and the invitation request sent to the user and the user accept it this friend appears again in the friend list that can be invited again For example : i have friend in my friend list named X and when i send invitation to him the invitation is sent and and X accept the invitation and when i try to send invitation again the friend X appears again in the list that i can select from to send invitation this means that may i send an invitation to this user (X) and he is already playing the game i need to know how to fix this problem so friends appear in the friend list (for invitation )only friends that not use the application. My application at the following link My Game application visit it and see the problem exactly after inviting friends they will appear again is this normal in any game application? thanks in advance for any reply

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  • Interface Builder only allows one button to be "touchable"

    - by STLMikey
    I'm making a clone of the classic game simon, the memory matching game. My (iPad) app will load fine, i tap start, the game screen loads, and only one of my four buttons will respond to touch commands. To troubleshoot, I tried creating a second unrelated nib and just populating it with four buttons not linked to anything. However, only one of those four buttons would respond to touch! There are no IBActions being called, nothing. Both the view itself, and all four buttons are touch enabled in the inspector...I'm stumped. I'm moreso asking if anyone has encountered anything simillar, as I'd rather not burden potential help with app-specific questions if it's avoidable. Thank you!

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  • Have threads run indefinitely in a java application

    - by TP
    I am trying to program a game in which I have a Table class and each person sitting at the table is a separate thread. The game involves the people passing tokens around and then stopping when the party chime sounds. how do i program the run() method so that once I start the person threads, they do not die and are alive until the end of the game One solution that I tried was having a while (true) {} loop in the run() method but that increases my CPU utilization to around 60-70 percent. Is there a better method?

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  • How does one search/poll all modal info in a frame automatically?

    - by user310631
    As you'll no-doubt be able to tell momentarily, I have little knowledge of the programming world. That being said, here goes.... In this scenario, there's a Java-based game that has a map of the game world oriented in an X, Y coordinate tile system. Some of the grid tiles are player cities, some are non-player locations. The game runs inside a frame in the browser, the X, Y coordinate map feature is one optional view, and the entire map is not available to view at any one time. Each grid tile has an "Onclick" event and an "Onmouseover" event. The mouseover event is a tooltip, the click event is something called a "modal" that has information specific to that tile. What I'd like to find out is: How can I poll all the grid tiles' "modal" information using some kind of script or other auto-running polling feature?

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  • Python - network buffer handling question...

    - by Patrick Moriarty
    Hi, I want to design a game server in python. The game will mostly just be passing small packets filled with ints, strings, and bytes stuffed into one message. As I'm using a different language to write the game, a normal packet would be sent like so: Writebyte(buffer, 5); // Delimit type of message Writestring(buffer, "Hello"); Sendmessage(buffer, socket); As you can see, it writes the bytes to the buffer, and sends the buffer. Is there any way to read something like this in python? I am aware of the struct module, and I've used it to pack things, but I've never used it to actually read something with mixed types stuck into one message. Thanks for the help.

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  • Maven archetype from project - how to preserve package names ?

    - by lisak
    Hey, I'm trying to grab my project and generate an Archetype from it via : archetype:create-from-project The thing is, that my project has src/main/java package structure com.sample.app, but the archetype must have it as I want (org.example.game) ... Ideally as user want when generating the project from archetype, but that is impossible I suppose. It would have to grab groupId and artifactId and generate archetype-resources/src/main/java based on this input. Anyway, that's why there is this argument I suppose : packageName mvn archetype:create-from-project -DpackageName=org.example.game But it doesn't work and there is still archetype-resources/src/main/java/org/sample/game ..

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • rails howto compare datetime ?

    - by fenec
    hello, i have games in my sqLite DB with the attribute starting_date( t.date :starting_date). i would like to know all the games that have alreday started so i am using this lines of code: Game.find :all,:conditions=>"starting_date <= #{Date.today}" Game.find_by_sql("SELECT * FROM "games" WHERE (created_at < 2010-05-13)") the result is nill,even though i know that i have games that have already started like this one : #<Game id: 1, team_1_id: 2, team_2_id: 1, status: 2, team_1_points: nil, team_2_points: nil, starting_date: "2010-05-05", winner: 1, sport: "football", country: nil, league: "calcio", created_at: "2010-04-07 00:09:21", updated_at: "2010-05-13 00:57:19"> what am i doing wrong here?

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  • Collision detection, visual C++

    - by hidden
    Hi, i am trying to do collision detection in visual C++ for a racing game. I found this site http://www.gamedev.net/reference/articles/article735.asp which seems like the thing i need. However i have no idea how to implement this in my code. The idea is that the players race around the course trying to find a tent with a red flag on it. When the collide witht this tent the game displays "player 1 wins" or whoever wins and then quits the game after 3 seconds. If you can help me please let me know as i am running out of time to get this to work. If you need me to send you the code then let me know that as well.

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  • Teacher confused about MVC?

    - by Gideon
    I have an assignment to create a game in java using MVC as a pattern. The thing is that stuff I read about MVC aren't really what the teacher is telling me. What I read is that the Model are the information objects, they are manipulated by the controllers. So in a game the controller mutates the placement of the objects and check if there is any collision etc. What my teacher told me is that I should put everything that is universal to the platform in the models and the controllers should only tell the model which input is given. That means the game loop will be in a model class, but also collision checks etc. So what I get from his story is that the View is the screen, the Controller is the unput handeler, and the Model is the rest. Can someone point me in the right direction?

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  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

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